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Got one
02/27/08(Wed)13:23 No.1242112Blood-Leash Controller Medium Aberration Init +5; Senses Blindsight 60 ft.; Listen +14 AC 19, touch 11, flat-footed 18 hp 126 (12 HD) Fort +6, Ref +5, Will +7 Speed 30 ft. (6 squares) Ranged Blood Thread +10 (Special) Melee Bite +8 (1d4-1) Space 5 ft.; Reach 5 ft. Base Atk +9; Grp +8 Atk Options Blood Flow, Blood Siphon Special Actions Blood Clot, Blood Feed, Induce Tranquility Abilities Str 8, Dex 13, Con 14, Int 16, Wis 9, Cha 19 SQ Fast Healing 1, Hardy, Blood Threads (4 Threads, 60 ft.), Thread Link Feats Ability Boost (Threads), Ability Boost (Siphon), Improved Initiative, Improved Toughness, Track Skills Bluff +14, Hide +11, Jump +10, Move Silently +11, Search +7, Survival +14 Blood Clotting (Su): When you have an established blood thread link to an ally or allies, you may cure up to one point of ability damage as a standard action. When you cure this ability damage, you suffer an equal penalty in return. Additionally, use of this ability automatically stabilizes an injured ally. Blood Feed (Su): When you have an established blood thread link to an ally or allies, you may transfer your health to them as a standard action. For every 2 points of damage you deal to yourself, your allies heal one point of damage. If this ability is used on more than one ally, each ally must receive an equal amount of healing. Blood Flow (Su): When you have an established blood thread link to an individual, you may continually draw blood from them. This attack is a full-round action to initiate on any number of linked creatures, and a swift action to maintain thereafter. Foes struck with this ability bleed out of their orifices rapidly, suffering a cumulative 1-point of damage per round the effect is maintained. |