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03/12/08(Wed)17:19 No.1323898 File :1205356783.png-(100 KB, 600x600, pyraexample.png)
>>1323470 There are a LOT of bad pyramid-head fan pictures and what have you out there, and it's mostly because they don't actually reference ANY pictures or in-game shots and do it from memory.
Do not be one of these people.
In this picture I have compiled a list of my observations on proper Pyramid Head proportions and nuances:
-There are five panes on the head. It's split down the back. -The front is flat if you're going for game Pyramid Head. The movie was an abject failure, don't patronize it. -The front is as long as twice the length of the wearer's torso. The back "point" ends a little past the mid shoulder. -There is a flat "ridge" that follows the bottom of the helmet, is not present on the back two panes. -The sideview angle of the top of the helmet is between 55 and 60 degrees, roughly. -Sometimes there is a "bump" on the left side plane. A thin tentacle attack can come out of there. It's incredibly rare for him to use this, so most people never notice it. -The first three fingers on his hands are fused together. This is one of my biggest pet peeves. This is a very subtle way for him to seem more monstrous and non-human.
Colors: -Use a mix of blacks,browns and dark oranges with the red grime on his clothing. Everything is soiled and filthy in silent hill, it's not just blood. -The pyramid head should be a very dark red, and depending on the shot/angle, can be shiney. I have spotted a colored layer beneath the surface of the helmet move before. Scary shit.
So, just a bunch of things to keep in mind. Since it's 40k, you obviously aren't obligated to pay attention to any of this, but it will make him look much closer to the original, and therefore more scary/intimidating in a Silent Hillish way if you do. |