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03/18/08(Tue)18:40 No. 1361706 File :1205880049.png -(116 KB, 400x400, Chen Mop.png ) >Some of you may remember the discussion a week or so ago about optimizing housecats to kill their peasant archnemesises even harder. Didn't that thread get archived? The best idea we came up with was the incarnum-powered CR 1/4 housecat:>Because the CharOp board also needs to get hold of the idea: http://forums.gleemax.com/showthread.php?p=15306842 >A housecat has the following ability score modifiers: -8 Strength, +4 Dexterity, +0 Constitution, -8 Intelligence, +2 Wisdom, -4 Charisma. We can give a housecat the nonelite array without increasing its CR, and we'll assign 11 Strength, 12 Dexterity, 13 Constitution, 10 Intelligence, 9 Wisdom, and 8 Charisma. Thus, a housecat with the nonelite array distribution as given above would have the following ability scores: 3 Strength, 16 Dexterity, 13 Constitution, 2 intelligence, 11 Wisdom, 4 Charisma. >Using Unearthed Arcana's flaw system, we can give the housecat the Meager Fortitude and Weak-Willed flaws so that it gets two free bonus feats. With three feat slots to spend, we can make the housecat take Shape Soulmeld (Airstep Sandals), Shape Soulmeld (Dissolving Spittle), and Shape Soulmeld (Soulspark Familiar). This gives it a fly speed of 10 feet with good maneuverability, a spit attack which deals 1d6 acid damage upon a successful ranged touch attack with a range of 60 feet as a standard action at will, and a useful familiar which is also a formidable combatant when compared to the housecat. >So yeah, it's a min-maxed flying housecat that can spit acid and has its own pseudo-familiar. And it's still technically a CR 1/4 housecat. Make of it what you will