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  • File :1220706629.gif-(59 KB, 800x650, StrangeWeapons.gif)
    59 KB World of Blades Anonymous 09/06/08(Sat)09:10 No.2515817  
    Hey /tg/, i'm working on a homebrew setting for fantasy games of various sorts, and i wanted to run the ideas past you and get some feedback.

    The geography is pretty normal, two large kidney bean shaped continents and a third, smaller continent in the inland sea. A fair mix of fantasy races, although in contravention of the cliche, most of the nations are multiracial, so there are no "kingdoms of the elves" or "Lands of the dwarves".

    Magic etcetera will work in whatever way specified by the rules, i'm not messing with that.

    The one strange thing about this world is that every man, woman and child has a weapon which is bonded to their soul. They aren't born with it, but they forge it themselves at some point in their lives, usually around puberty, though sometimes earlier or later.

    The forging isn't done in only one way, and all the different cultures have their own traditions. sometimes, a father will help his son forge the blade, sometimes it must be done alone. All the materials for the weapon come from meteorites (Which regularly fall, with sizes usually varying from a fist to a beach ball) or certain sacred trees, which more often than not have their roots grown over a large meteorite, taking some of its magical properties into itself.
    >> Anonymous 09/06/08(Sat)10:56 No.2516121
    The weapon forged relates somehow to the person its bonded with, although not always literally. also, as the person grows and changes, the weapon grows and changes with them. For warriors, it just becomes a better weapon, perhaps with some magical qualities again relating to them in some way. For artisans or mages, the weapon gains properties which actively enhance their skills.

    There are also people who forge strange weapons. Strange weapons is a catch all term for armaments never seen before, and of odd design. while almost always effective (Even if they wouldn't seem to be). Those who wield strange weapons are treated different ways by different societies, sometimes shunned, other times venerated, but they can never live a normal life, since destiny itself seems to conspire to throw them into all sorts of trouble.

    This type of people are the PC's
    >> Anonymous 09/06/08(Sat)10:58 No.2516135
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    >> A Kitten ♥ 09/06/08(Sat)11:03 No.2516156
    What if a player doesn't what some weird ass idiotic unwieldy design?

    What if they want something simple that just kicks ass?
    >> Marca Reg !!XL717J3DDe9 09/06/08(Sat)11:03 No.2516159
    This is interesting.

    The concept of a world where everyone has some kind of artifact weapon bonded to them kind of makes me think of certain Middle Eastern cultures, where you always carry a weapon -- a small dagger, a sword, whatever -- even in times of peace or when negotiating. It's just normal, an accessory, and not having one would make you seem a little weird.
    >> Anonymous 09/06/08(Sat)11:04 No.2516162
    >>2516135
    Isn't Bastard Sword and Long Sword mixed up here?

    Correct me if I'm wrong...
    >> Marca Reg !!XL717J3DDe9 09/06/08(Sat)11:07 No.2516177
    >>2516156

    From the sound of it, they just have "unusual" weapons. Since they can serve as caster foci as well and they are bound to you that can mean a lot of things, possibly including weapons with utility that's totally out-of-proportion for how plain they are.

    Of course, i am not the OP, so what do i know!
    >> Anonymous 09/06/08(Sat)11:08 No.2516181
    >>2515817
    >>2516121
    So instead of judging races on their ethnicity or physical features your societies judge individuals based upon the shape, style, and class of their bonded weapons?

    Some Sort of.....weapon racism?
    >> Anonymous 09/06/08(Sat)11:13 No.2516208
    >>2516181
    Seems plausible considering the weapon is a reflection of their souls.
    >> Anonymous 09/06/08(Sat)11:16 No.2516218
    >>2516181
    I HAVE A DREAM.

    A DREAM WHERE WE WILL NOT BE JUDGED BY THE STEEL OF OUR SWORD BUT BY THE STEEL IN OUR HEART(PREFERABLY STEEL STUCK IN ANOTHER GUY'S HEART)
    >> A Kitten ♥ 09/06/08(Sat)11:16 No.2516220
    >>2516208
    "A dagger? A DAGGER? Hahahaha!"

    *Stabs dagger into wall. Wall explodes*

    "......"
    >> Anonymous 09/06/08(Sat)11:17 No.2516221
    >>2516135
    FFFFFFFFFFFFF

    That claymore should be a hand-and-a-half sword, the bastard sword should be a claymore. Why do they have rapier but not epee or sabre?
    >> Anonymous 09/06/08(Sat)11:20 No.2516232
    >>2516181
    Ya know I wonder how OP's setting can be implemented in a more modern setting where the bonded weapons are semi to fully automatic firearms.

    I also wonder how well /k/ would fancy this setting...
    >> Anonymous 09/06/08(Sat)11:22 No.2516233
    >>2516221
    Epees suck use SC200s you idiot

    I mean who uses Tarakian Sniper Cannons anymore (other than the Saber [LOL 3 SHOTS!]
    >> MonkeyToho 09/06/08(Sat)11:23 No.2516239
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    rolled 80 = 80

    >>2515817

    This is pretty freakin' awesome. A couple of questions:

    1) I assume these weapons do not rust in the conventional sense, right? I'd imagine one would get worn and pitted, with some rust around the edges, as the wielder grows older (or corrupt...)

    2) Do they still have this weapon if they are undead? On the same vein, could a warforged or other sentient living construct/robot gain one?

    3) Can the wielder call the weapon back to them if separated? And how far can they wander from one another?

    4) What happens if the weapon is sundered?
    >> Anonymous 09/06/08(Sat)11:26 No.2516255
    >>2516162
    Their "longsword" might be acceptable to call an arming sword, the "bastard sword" looks more like some kind of twohander or greatsword by proprotion, the scimitar is a modern fantasy design, things probably ain't to scale, designs in general are questionable, and the whole thing seems to be from some game.

    Ie ignore. If you want to know about actual swords in reality: www.myarmoury.com

    >>2516156
    Perhaps one could just settle for some different type of decoration and have that be enough for a "different" weapon. A viking sword with the fuller decorated in Indian koftgari work would be an oddity in our world at least.
    >> Dr. Genome 09/06/08(Sat)11:28 No.2516263
    I'm gettin' His Dark Materials vibes here, but in a good way.
    >> Anonymous 09/06/08(Sat)11:37 No.2516291
    So it's kind of like dorf fortresses dorf moods?

    What happens if a being doesn't create the weapon?
    >> Anonymous 09/06/08(Sat)11:49 No.2516337
    Damn, since noone posted between the first and second, i didn't think i'd get a response... heres the next few ideas.

    The soul bonded weapons are much stronger than usual, and only decay in sympathy with the bonded person. certain fatal diseases are reflected by rusting or corrosion of the blade. If the weapon is broken, the person its bonded too dies.

    A weapon can be stored any distance from its user, but not all weapons develop abilities that allow them to return to their owners hand. taking possession of anothers weapon essentially makes them your slave until they get it back.

    Those who die should always be buried with their weapons, as a sign of respect. Being buried without a weapon is a shame so deep the dead will rise again, of their own accord, but with no mind save to find their weapon. if it is destroyed, they seek the pieces.

    Using the weapon of a dead hero is a risky business. You must have some sympathetic connection to the original user (Same family, organisation or cause, and other such things) of it to even function at all, and with powerful weapons there is a chance of the soul within the blade overcoming your own, causing a strange hybrid beings, with too much soul for one body. this brings great power (As you now possess both weapons), but you lose your essential self.
    >> A Kitten ♥ 09/06/08(Sat)12:03 No.2516386
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    >>2516337
    I would not play in this campaign.
    >> MonkeyToho 09/06/08(Sat)12:10 No.2516407
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    >>2516386

    Thank you for that insightful and contributing post.

    >>2516337

    Is the weapon simply an extension of one's soul, or does it develop a personality all it's own? Also, could one transfer their soul INTO the weapon to avoid death?
    >> A Kitten ♥ 09/06/08(Sat)12:16 No.2516425
    >>2516407
    Oh? Would you rather I have done this?

    THAT IS THE MOST IDIOTIC PILE OF FUCKING SHIT I HAVE EVER HEARD OF. YOU SHOULD GO KILL YOURSELF RIGHT NOW AND RID US OF YOUR IDIOTIC CAMPAIGN SETTINGS. MY GOD, WERE YOU DROPPED ON YOUR HEAD AS A CHILD? ARE YOU FUCKING RETARDED? GET THE FUCK OUT.

    No? You wouldn't? I thought not.

    I just wouldn't play. That's all their is to it. Others probably would, but I just don't personally find the ideas here very favorable.
    >> Anonymous 09/06/08(Sat)12:16 No.2516428
    >>2516407

    In the vast majority of cases, the weapons are non-sentient, and do not develop sentience. However, there are some exceptions. I'm not going to make a definite ruling on whether the mind can be transferred into the weapon, as it could be easily exploited, but also make an awesome plot hook.
    >> Anonymous 09/06/08(Sat)12:18 No.2516435
    >two large kidney bean shaped continents and a third, smaller continent in the inland sea
    World of Warcraft
    >> Anonymous 09/06/08(Sat)12:22 No.2516459
    >>2516425
    but nobody is talking about what you like. People who want to contribute to this thread are asking constructive questions. I'm sure the OP realises a large % of the world's population isn't going to play this, without you specifically stating your position.

    On-topic:

    Since I doubt everyone is likely to walk around with their weapons out, how important are weapon-sheaths (scabbards etc) etc to the culture?
    >> Marca Reg !!XL717J3DDe9 09/06/08(Sat)12:22 No.2516462
    >>2516425

    Thanks for continuing to not contribute.

    For future reference, your opinions are not so interesting that you should feel compelled to inflict them on other people.
    >> Anonymous 09/06/08(Sat)12:23 No.2516466
    So do these weapons have powers of some kind, as per
    >>2516220?

    Aside from returning to your grasp I mean, which would essentially make you immune to Weapon Slavery unless it only occurs when the weapon is thrown.

    Also, what constitutes a Weapon? If you use certain fighting styles a spiked helmet or gauntlet is a weapon.
    Hell, there could be a whole pacifist culture where they make pieces of armor instead. This culture also believes in spiritual purity, with lots of stretching and healthy exercise thrown in. Basically, Shaolin Monks with gauntlets, boots, helmets, shields, and staves.

    Other thoughts: Since EVERYONE makes their own weapon, but not EVERYONE is a metallurgist, the most common religion has Blacksmith-Priests?

    Does the location the Soulsteel ( I like the sound of it) meteorites is pulled from, or the circumstances surrounding its arrival have an effect on the weapon? Like if it landed on a volcano, in a desert, was pulled out of the ocean, ect. If my fist-sized chunk of ore happened to kill someone on impact, would that grant my weapon special head-crushing abilities?
    >> Anonymous 09/06/08(Sat)12:31 No.2516497
    >>2516459

    It depends on the culture. Generally, sheathes are worn all the time unless its impossible, and the ornateness of a sheath can go some way to describing a persons social class.

    >>2516435
    No actually. The two continents are much closer together, at the points on either end about as far as britain is from france.

    >>2516466

    The weapons can develop special abilities, based upon a variety of sources. cultural background, personality, or the place of the weapons creation can all provide inspiration for a PC to come up with cool weapon abilities.

    Most religion is wrapped up with the forging process. However, during the period when they do the forging, anyone can make the weapon, even if they never learnt how. they dont' remember how to afterwards either.

    Also, the pacifist nation with armour is an awesome idea. thanks for that.
    >> A Kitten ♥ 09/06/08(Sat)12:31 No.2516500
    >>2516462
    Rather than making a big deal out of it you could, I don't know, let it be? What harm am I doing? I stated what I thought in a polite and concise manner. I'm entitled to my opinion, and unlike the greater population of 4chan I did it without spewing a bunch of shit along with it.

    No wonder no one acts civilized. Jackholes like you fly around policing everyone's thoughts. I guess when you know you're going to get shit spewed at you then we all might as well be the first one to spew shit, right?
    >> MonkeyToho 09/06/08(Sat)12:33 No.2516505
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    >>2516466

    I think the OP's idea is with a weapon, or something very close to such. A gauntlet or spiked shield would work; a helmet, probably very unusual. But the secular pacifist idea is interesting, and I'd personally allow it.

    As for special properties...why not? Shit, one pulled from a volcano would likely be a flaming burst weapon, whereas one puled from the top of a mountain could have cold or wind properties.

    Question: could a weapon, once the owner has died, be smelted down? Obviously this would be VERY taboo and probably highly illegal, but some amoral fucks probably do something like that to fuel some sort of deathly powerful doom weapon.
    >> Anonymous 09/06/08(Sat)12:33 No.2516508
    >>2516500

    Honestly, if you don't like something, its better to just say nothing about it than to just say "I don't like it". If your going to post, at least include some reason why you don't like it, as well as constructive criticism which could help the author improve in future.
    >> Anonymous 09/06/08(Sat)12:33 No.2516509
    THIS IS A MIX OF MAGIC KNIGHT: RAYEARTH AND WORLD OF WARCRAFT AND YOU SHOULD BE ASHAMED.
    >> Anonymous 09/06/08(Sat)12:35 No.2516512
    >>2516509

    Never heard of the first, never played the second. Kindly fuck off.

    >>2516505

    This is why i love submitting my ideas to /tg/. You guys come up with the best ideas. Smelting down the weapons of heroes and using them in a forging could, indeed, create an incredible doom weapon, as well as utterly fucking up the one forced to forge with it. A perfect BBEG.
    >> A Kitten ♥ 09/06/08(Sat)12:38 No.2516519
    >>2516508
    I just dislike that he feels he simply MUST stick his head up my ass even though I didn't insult anyone in the slightest. I even went out of my way to be polite about it.

    But no. Just HAD to be a jackass about it, right? He had to be the big shit.

    The whole idea just makes me a bit uncomfortable for a reason I can't really describe.
    >> Marca Reg !!XL717J3DDe9 09/06/08(Sat)12:38 No.2516522
    >>2516500

    I don't think that you exactly deserve kudos for not being being needlessly obscene as well as pointlessly rude.

    Also, this isn't exactly thought policing, given that there's nothing i can do besides cluck my tongue at you disapprovingly. Which i'm going to stop now, because it's ALSO not helpful to the thread.
    >> Anonymous 09/06/08(Sat)12:39 No.2516526
    Sure is tripfags in here.
    >> Anonymous 09/06/08(Sat)12:40 No.2516529
    Could someone's weapons be gifted to someone else, for example when they died? Like a master passing on their weapon to their apprentice or something?

    And you could have rites of brotherhood or marriage where a part of the weapon is exchanged and added to the others weapon, kind of a literal binding of souls
    >> Anonymous 09/06/08(Sat)12:42 No.2516536
    I think one of the weirder aspects of this is the 'What I wanna be when I grow up' situation that would crop up.

    "No son of mine is going to forge a rapier! People are gonna think you're a criminal! You'll forge a mace and like it, mister!"

    "Fuck you, dad! I'll forge whatever the hell I want. Jorbek and Sheelan both have rapiers, and I'm gonna have one too!"

    *door slams*
    >> Anonymous 09/06/08(Sat)12:43 No.2516540
    >>2516529

    Both possible. The apprentice could perhaps control the binding of souls, taking part of the masters experience into himself, and further enhancing the weapon. those who'd practiced this tradition for generations would be very powerful indeed.

    Also, thats a great idea for bonding rituals and such. perhaps in especially dedicated pairs they could melt down the metal, mix it together, and forge it into two matched swords, each equal parts theirs and the others metal...
    >> MonkeyToho 09/06/08(Sat)12:44 No.2516542
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    rolled 66 = 66

    >>2516529

    I think gifting would be an exceptional event--and this assumes that the weapon would even bond to the recipient's soul. On the other hand, it's got decades of experience and fairly powerful, and only getting stronger over time. Maybe there's a succession of wielders, all using one weapon for generations...

    Which makes one wonder if someone horribly insane got ahold of it.
    >> Anonymous 09/06/08(Sat)12:45 No.2516547
    >>2516500

    wait wait, when did he police your thoughts, if anythin it was you who did the first policing
    >> Anonymous 09/06/08(Sat)12:46 No.2516550
    >>2516508 Is right, but >>2516500 also has a valid point.
    >>2516386 Was a short and simple post that could have easily been ignored. Sure, it didn't contribute to the conversation, but the ensuing argument actually detracts from the conversation is it continues to go off topic.

    On topic, I like the idea of the personalized bound weapons, but the rest of it just seems overcomplicated. I also don't think you should make the PC's have "unusual" weapons that make them social outcasts. Since the weapons are a reflection of the persons soul why not make them a reflection of their potential. Peasants tend to forge more crude weapons than nobles. A peasant forging a "noble quality" weapon may be a shock to the community and they might not know how to react.
    >> Anonymous 09/06/08(Sat)12:48 No.2516559
    >>2516550

    youll have a problem with that, what is a noble weapon?

    the difference between a nobles weapon and a peasants would be ornamentation and then maybe quality of forging
    >> Anonymous 09/06/08(Sat)12:50 No.2516571
    OP here, just to state something explicitly- During the first forging, people have varying levels of control. At best, you can subtly alter the type of weapon. However, most people, and especially those who forge strange weapons, have no control whatsoever, and so its essentially their subconscious which does the forging.

    Also, a couple of forging rituals (Because i'm bored and have time to think)

    British equivalent nation have a multi stage process. First, they find the metal. then they take a block of stone, crack it in half, and hand sculpt the metals mould. they reseal it (Magically, presumably) then pour the metal in. At this point, the weapon is made. However, they cannot claim the weapon until they are strong enough to pull it out of the stone.

    Hotblooded, far eastern nation; The youth must go out alone to find the metal, and then return it to the temple-forge. There, they heat the metal until it is red hot, and then cut their wrists on the blade of the shrines altar. the blood flows onto the metal, and in turn some of the metal flows into their blood, forming the weapon into its final shape. weapons forged this way always have a red tint, and the wrists of the user have a thin band of silver tinged skin over the blood vessels.
    >> A Kitten ♥ 09/06/08(Sat)12:50 No.2516572
    >>2516522
    >I don't think that you exactly deserve kudos for not being being needlessly obscene as well as pointlessly rude.

    I don't want kudos, but I think I deserve not to have jackasses like you stick your head up my rear for no reason.

    Next time I'll just skip the pleasantries and do something to DESERVE you taking a shit on me.

    How dare I have an opinion. HOW DARE I THINK AT ALL.

    HOW DARE I.
    >> Anonymous 09/06/08(Sat)12:50 No.2516573
    >>2516536
    Even better would be not having control of what you forge and end up with something other than what you wanted. I mean this strictly in a RP sense, not as a game mechanic.
    >> Anonymous 09/06/08(Sat)12:52 No.2516583
    >>2516573
    A family where the mother and the father both have maces.... and then the kid comes home with a swordmace oneday. Interestingly enough, the postman has a sword.
    >> Anonymous 09/06/08(Sat)12:52 No.2516584
    >>2516572

    Honestly, please just shut the fuck up if your going to keep going on about this.

    This is a discussion. Your opinion is not requested, needed, or wanted. Have it if you like, but don't bother us with it. If you have something useful to say, go ahead.
    >> Marca Reg !!XL717J3DDe9 09/06/08(Sat)12:53 No.2516594
    >>2516550

    i think that the idea is that as a reflection of the wielder's soul, heroic, PC-types would by definition not have average weapons.
    >> Anonymous 09/06/08(Sat)12:54 No.2516596
    >>2516559
    Well long blades are usually considered noble weapons aren't they, as they take far more metal and skill to forge and are therefore more expenisve. So blunt weapons like clubs and maces, and weapons like spears and perhaps shorter blades (daggers, dirks) would be more common, and those with great potential or power or whatever would forge swords.

    I would have the forging process be completely beyond the users control (still let the player choose, of course) but have them go into a trance and shut themselves up in a smithy and stay there until their weapon is complete, with no one allowed to watch. Make it religious and powerful feeling
    >> Anonymous 09/06/08(Sat)12:55 No.2516602
    >>2516596

    Read

    >>2516571
    >> Anonymous 09/06/08(Sat)12:56 No.2516607
    >>2516559
    >the difference between a nobles weapon and a peasants would be ornamentation and then maybe quality of forging

    That's what I mean. Not a "noble weapon" but a weapon of quality that one would expect someone of nobility to produce. Nobility and peasantry are both based on bloodlines so just as a Noble's will be a Noble and a peasant's son will be a peasant, a Noble's son will be expected to produce a weapon of the finest quality while a peasant's son would be expected to produce a cruder weapon. A peasant producing a finer quality weapon would surely cause a stir while a Noble producing a cruder weapon would cause disappointment.
    >> Anonymous 09/06/08(Sat)12:57 No.2516611
    So who's the namefag who keeps acting like LogicNinja and how long until it goes away?
    >> Anonymous 09/06/08(Sat)12:59 No.2516624
    >I would have the forging process be completely beyond the users control (still let the player choose, of course) but have them go into a trance and shut themselves up in a smithy and stay there until their weapon is complete, with no one allowed to watch. Make it religious and powerful feeling

    Sorry, I was also assuming this would be the case when suggesting this:

    >>2516550
    >>2516607
    >> A Kitten ♥ 09/06/08(Sat)13:01 No.2516639
    What makes me uncomfortable about this setting.

    >>2516337
    >If the weapon is broken, the person its bonded too dies.

    Seems way too extreme. I can see some sort of backlash and needing to get it reforged before you are normal again, but death?

    >taking possession of anothers weapon essentially makes them your slave until they get it back.

    Makes it way too easy to control other people.

    >Those who die should always be buried with their weapons, as a sign of respect. Being buried without a weapon is a shame so deep the dead will rise again, of their own accord, but with no mind save to find their weapon. if it is destroyed, they seek the pieces.

    Creepy, but whatever. I can't see too many people stealing weapons of the dead if it means you have their corpses chasing you to the ends of the earth to get them back.
    >> Anonymous 09/06/08(Sat)13:02 No.2516642
    So what constitutes an unusual weapon?

    A sword whose blade doesn't actually connect to the hilt? It just floats, steadfast, in a space two inches above said hilt?

    A sword whose blade curves along a non-Euclidean line? A halberd that has a blade on either end? Katar? A finger-mounted stilleto?
    >> Anonymous 09/06/08(Sat)13:03 No.2516647
    >>2516594
    >Since the weapons are a reflection of the persons soul why not make them a reflection of their potential.
    >> Anonymous 09/06/08(Sat)13:03 No.2516651
    I've got a longsword, if you know what I mean.
    >> Anonymous 09/06/08(Sat)13:05 No.2516663
    >>2516651
    You have a one-handed sword which is longer than a short sword but shorter than a bastard sword or greatsword.

    Is that what you meant?
    >> Anonymous 09/06/08(Sat)13:05 No.2516667
    Hmm... OP again. I'm trying to think up more forging rituals, but i'm stuck.

    The current nations (Unnamed, but using a real world similar nation as a descriptor)
    German equivalent nation (High dwarvish population)
    France equivalent nation (High elvish population)
    Switzerland equivalent nation (High gnomish population)
    Large united arab-equivalent empire (lots of desert and mountain non-human races)
    Pacifistic, bhuddisty nation
    Native american equivalent nomads
    Aztec/Mayan/Incan equivalent nation

    If you have an idea, please post it up. No real limitations except part of the ritual is finding the metal, and at the end you have a weapon.
    >> Anonymous 09/06/08(Sat)13:06 No.2516676
    What if someone made a ranged weapon? Like a bow that needs ammunition? Would they forge arrows too? And would that be helpful because they would lose them pretty quickly would they not?

    >>2516639
    I agree with the death because of broken weapon is a bit too extreme. Perhaps they have to go to certain places to reforge their weapon, or complete tasks before their weapon judges them worthy again?
    >> Anonymous 09/06/08(Sat)13:09 No.2516685
    A thought on the idea of inheriting another's weapon and gaining some of their powers/memory. Legends tell of an immortal warrior, who is extremely skilled with his weapon and has fought in many conflicts over the past few hundred years, but whose face has never been seen (he wears a mask). In reality, that warrior trains a successor so that when he dies he can pass on his ability/memory/personality in the form of his sword, effectively reincarnating him indefinitely. Might make an interesting NPC or villain.
    >> Anonymous 09/06/08(Sat)13:09 No.2516686
    >>2516639
    I'd do it, because I'm a PC. It's all about killing people, and taking their stuff, even if they do happen to come back as zombies. If they come back as zombies, kill them with their own weapon and see what happens.
    >> Anonymous 09/06/08(Sat)13:09 No.2516689
    >>2516642

    There's no hard and fast definition. the weapon is just different in some odd but noticeable way, and makes people nervous. In a nation where Katars were unheard of, people would probably count it as a strange weapon. in a nation where they were easily available, it would not.

    But, even if a strange weapon is styled similarly to a weapon common in another nation, there is still something uncommon about it.
    >> Anonymous 09/06/08(Sat)13:09 No.2516690
    >>2516667
    Native American-esque nomads should have a vision quest involved with the weapon forging. Like, the person just suddenly feels a pull the wilderness and leaves society for a month of so, drawn on until they find the meteor. In the haze of fasting (possible drug use?) they see the weapon they will create, and return to their encampment with a hunk of the meteorite.
    >> Anonymous 09/06/08(Sat)13:10 No.2516693
    As said earlier the "soul weapon" might not actually be made for combat (the artist/mage example) so perhaps farmers might craft hoes, shovels, etc. and other such tradesman would craft things that'd help in their day to day lives since they aren't likely to go off adventuring. Though that probably doesn't mean that their "soul weapon" isn't good in a fight.
    >> Anonymous 09/06/08(Sat)13:12 No.2516701
    >>2516676

    Ranged weapons retain their use in various ways. if a PC wants one, they can talk to the GM about it. Examples are a throwing spear which returns to the users hand or a metal bow which, when the user nocks an arrow without a head, extrudes a little of its metal to make the head, seemingly without reducing its mass (But the arrows must be made with wood from a sacred tree, or somethign like that)
    >> Anonymous 09/06/08(Sat)13:12 No.2516702
    I think you should base it on the person and not the bloodline... for example, a noble who is educated in music, arts, etc... will make a blade that looks good, while a peasant will make a more gritty blade. Blades should mature as their wielders do; if that noble has his family murdered, his mind taken over by revenge, his blade will turn sharper and maybe loose its attractive aspects.

    A schemeing person would have a weapon that has mechanic parts (repeating crossbow?), the betraying type would have a dagger with an ornate blade, but pison hidden in the hilt, etc...
    >> Anonymous 09/06/08(Sat)13:13 No.2516709
    >>2516667
    Protip: High Elves are gay. Go with more primitive elves modeled after tribal cultures (native americans/celts) that learn from nature like the behavior of animals (how they move/react to certain situations) and the functions of their parts (claws, shells, etc.).
    >> Anonymous 09/06/08(Sat)13:14 No.2516715
    >>2516702
    >>2516693

    OP here. how are you stealing thoughts out of my brain? Thats basically how i was imagining it would work (Even if i didn't explain it clearly earlier. sorry, i know i have a confusing writing style)
    >> A Kitten ♥ 09/06/08(Sat)13:14 No.2516721
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    >>2516676
    >or complete tasks before their weapon judges them worthy again?

    I LIKE THIS IDEA. Prove yourself worthy and the weapon mends itself. "I guess I'll give you a second shot".

    Sadly, I am too fickle to ever choose my own weapon. My tastes change a lot. Sometimes daily.
    >> Anonymous 09/06/08(Sat)13:15 No.2516725
    >>2516709

    Why did you think i partnered the high elves with the french? They're a nation of pansy faggots everyone else laughs at.

    Also, a couple more nations

    Gaelic/celtic nation with lots of bestial wood elves (As described in linked post)
    Asia minor equivalent nation.
    >> Anonymous 09/06/08(Sat)13:17 No.2516735
    >>2516685
    You stole that from Fable.

    >>2516676
    A ranged weapon could possibly be one of those exotic, unusual weapons that people come up with. Since they're connected to the soul, I'd say let them fire arrows created from their energy that do high damage, but they take non-lethal (or something similar if you're not using D&D style things) and also fire normal arrows. Another thing that could be it's property is just a bonus to attack, saying the weapon connects well with the owners senses, or maybe is semi-sentient.
    >> Anonymous 09/06/08(Sat)13:17 No.2516736
    >>2516721
    >>2516676
    >>2516639

    How about this- If the weapon is broken, you must make a quest to reforge it and regain its power. However, if its completely destroyed your dead.
    >> Anonymous 09/06/08(Sat)13:20 No.2516748
    I dunno, having the owner die if the weapon breaks makes it sound like they're totally reliant on some sort of energy from the weapon. If the weapon is an expression of their soul, wouldn't it be the other way around?
    >> Anonymous 09/06/08(Sat)13:23 No.2516757
    >>2516748
    Agreed. If the owner dies the weapon dulls and rusts.
    If the weapon is destroyed.... the owner ostracizes himself and becomes a recluse out of shame? I dunno...
    >> A Kitten ♥ 09/06/08(Sat)13:24 No.2516762
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    Hmm.

    OP PERSON.

    What would be the rule on double weapons? I mean like you forge a pair of matched daggers. Would such a thing be impossible? What would happen if the set got separated?
    >> Anonymous 09/06/08(Sat)13:25 No.2516766
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    >>2516725
    >> Anonymous 09/06/08(Sat)13:25 No.2516768
    >>2516721
    Then you would have a weapon that has multiple uses... Like a three sectioned haldberd or something :P


    >>2516736
    I think the wielders soul should just slowly fade away; this gives time to the other party members to get desperate and try to find something to fill the hole in their soul. Like, it could be all dramatic like "His body is still alive... but he wont last longer than a week. Without the will to live, the body will slowly decompose itself..." *insert freakish adventure hook here*
    >> Anonymous 09/06/08(Sat)13:26 No.2516773
    >>2516762
    It would probably be fine, but might not bode well with people. Why would a normal person's soul come in two parts?
    >> A Kitten ♥ 09/06/08(Sat)13:26 No.2516781
    >>2516748
    That's what I'm thinking.

    It just doesn't make sense..
    >> Anonymous 09/06/08(Sat)13:28 No.2516789
    >>2516762

    Double weapons exist, but are almost always counted as a strange weapon. if one half is lost, your essentially walking around with only half a soul.

    >>2516748
    >>2516757
    >>2516768
    No offence, but i'd rather the weapon survive than the person, at least in some circumstances. read back up the thread to find several cool plot hooks related to inherited weapons.
    >> A Kitten ♥ 09/06/08(Sat)13:30 No.2516794
    >>2516773
    Well..

    I'm a well known crazy person around these parts. Almost like I can be two different people. Though that's more my mood being easily shifted to either extreme(I'm either annoyingly perky or raging pissed off. I don't have a middle setting).

    I'd name one laughter. The other pain.
    >> Anonymous 09/06/08(Sat)13:30 No.2516796
    >>2516768
    The weapon is a reflection of the soul, not the soul itself. I equate the weapon being destroyed more to the affect of letting a loved one die.
    >>2516773
    Duality/unclear path maybe?
    >> Anonymous 09/06/08(Sat)13:30 No.2516797
    >>2516667
    >German equivalent nation (High dwarvish population)
    All of the meteor found within the borders of the nation is brought to the local temples, who tithe a portion of the meteor found to the next higher temple (chapel -> shrine -> church -> temple -> grand temple). Thus, a large portion of the sacred metal is found at the capital. All nobles must travel to the capital for the Forging, which is a vast ceremony with lots of chanting. Elsewhere, the same ceremony is used but with less aplomb and pomp. (At the capital, 50 people strike a gong in unison with the Forger's hammer blows. At the local shrine, the priest clang a triangle)

    France equivalent nation (High elvish population)
    All meteor is placed inside the hollows of the Sacred Trees or in a cave beneath it. When one is of Forge-Age, they go to a Sacred Tree and meditate, pray, and sleep among the roots. After three days, they must climb the tree. When they come down, they carry a branch that bears no sign of being forcefully removed. From this they will carve their weapon.

    Switzerland equivalent nation (High gnomish population) The astronomers atop the craggy cliffs predict, within minutes, the next Soulfall a day prior to occurance. They then send messenges to all the villages, and those of age hurry to the nearest Planetorium, where the Star-Priests plot the trajectories of the falling meteorites. The young ones are given their coordinates according to their horoscope, and they must travel to retrieve their meteorites. It sometimes happens that two or more hopefuls from different towns are sent to the same meteorite and must divide the found stone between themselves, and this is a portent that they are significant to each other. Many marriages and lifelong friendships started this way, but so have many brutal rivalries. The actual forging is done in the home, among family and close friends.
    >> A Kitten ♥ 09/06/08(Sat)13:34 No.2516816
    >>2516789
    We go back to how it makes it sound like you're UTTERLY DEPENDANT ON THE WEAPON somehow.

    The weapon comes from YOU. You don't come from the weapon. The weapon should be dependent on you. Not you on it.

    It isn't a lich's phalanctry either. However you spell that.

    And weapons break all the time in actual combat. You're battering them around constantly. Everyone would drop deal left and right, and I would never draw my soul weapon(s) EVER knowing my death is only a sunder away.
    >> Anonymous 09/06/08(Sat)13:34 No.2516819
    >>2516797

    You, my friend, three kinds of awesome. Those sound absolutely perfect.
    >> Marca Reg !!XL717J3DDe9 09/06/08(Sat)13:35 No.2516826
    >>2516766

    I've seen pages from this from time to time. Know what it's called?

    >>2516797

    Oh, wow. Those are all pretty damned good.
    >> Anonymous 09/06/08(Sat)13:36 No.2516834
    >>2516826

    Its called Crecy

    >>2516816

    Soul weapons aren't fragile. they are very hard to break, and usually only do so when the owner is badly wounded. to be destroyed would take so much trouble its scarcely worth the bother.
    >> Marca Reg !!XL717J3DDe9 09/06/08(Sat)13:38 No.2516847
    >>2516834

    Oh, well, that's simple, isn't it? thanks, and sorry for being dim.
    >> Anonymous 09/06/08(Sat)13:39 No.2516852
    >>2516797 here.

    I've got more coming. Hang on.
    >> Anonymous 09/06/08(Sat)13:41 No.2516862
    Sounds a little Pullman in here.

    I like the idea that your soul weapon is your *soul* weapon. But yeah, make them unbreakable except maybe by another soul weapon.
    >> Anonymous 09/06/08(Sat)13:44 No.2516882
    >>2516794
    >I'm a well known crazy person around these parts. Almost like I can be two different people. Though that's more my mood being easily shifted to either extreme(I'm either annoyingly perky or raging pissed off. I don't have a middle setting).

    >I'd name one laughter. The other pain.

    You're a gigantic faggot. You are obviously a 14 year old goth kid and should GTFO of this board.
    >> A Kitten ♥ 09/06/08(Sat)13:47 No.2516894
    >>2516834
    Hm.

    It still doesn't make any kind of sense. I can see the weapon being an extention of the self. Losing it would be like losing a limb, but death? I can also see it being treated like a separate entity at creation. It forms a bond with the person but they aren't strictly bound together. Thus a weapon could potentially reject their own creator if they disapprove of them.

    I think separate entity has more potential. The weapon continues on after the person dies(though pretty much "dies" as their abilities won't work for anyone else). A weapon broken could refuse to work with it's owner again until they prove themselves worthy. Or just refuse to work with them based on behavior(probably based on temperament at time of forging. a paragon of good that turns evil and kills everyone might be forsaken by their own weapon. a natural thief's weapon wouldn't give a damn if they started stealing everything. so on).

    You could get around the abilities not working for anyone else by using another idea earlier. Reforge a bunch of weapons of the dead into a bigger weapon(possibly not working for alive people cause the bond is still active). So your paragon of good turned evil is forsaken by his blade. He takes some of dead people and makes an evil weapon to replace it. Weapons with broke bonds could also potentially pass through generations. Though no forced bond breaking.. and how you'd reform a bond is beyond me(probably the "prove you are worthy" thing).
    >> Marca Reg !!XL717J3DDe9 09/06/08(Sat)13:47 No.2516896
    >>2516882

    She's not a bad poster (and i probably did not need to snap at her) and i don't think something like that would be out-of-genre for a setting like this.
    >> A Kitten ♥ 09/06/08(Sat)13:48 No.2516902
    >>2516882
    Yes, because everything posted on 4chan is completely serious.
    >> Anonymous 09/06/08(Sat)13:52 No.2516931
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    >>2516902
    >> Anonymous 09/06/08(Sat)13:54 No.2516947
    >>2516894

    Actually, this has potential. although i still like the idea that, while bonded, the state of the weapon reflects the state of the user. if the user is wounded, the weapon is dirty and has nicks and scratches in its blade. if the user is ill, the weapon appears corroded and rusting. if the user is dead, the weapon is similar to the ancient weapons they find in graves every now and then, fragile and dead. if its ever picked up again, and reforges a new bond, it regenerates to full strength.
    >> Anonymous 09/06/08(Sat)14:00 No.2516985
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    >>She's not a bad poster (and i probably did not need to snap at her)

    Heresy piled on heresy! I think we need a period of forced anonymous to cleanse the pipes.
    >> A Kitten ♥ 09/06/08(Sat)14:00 No.2516990
    >>2516947
    Certainly would be a helpful real life health bar, wouldn't it?

    And reforging bonds with the corroded idea has potential for epic. You're carting around your father's old decrepit sword. It looks like crap, and is only better than a mundane weapon in that these spirit blades are notoriously difficult to shatter.. even when their owners are long deceased.

    You fight and fight, but the sword doesn't awaken. It's silent as death. Then.. it's just one moment.. but makes the sword take notice. It opens it's eyes. You're fighting for your life. Maybe your father was a great protector. It notices you getting your ass kicked trying to do the same.

    Then it decides to give you a chance. The sword shines and renews.. ready to kick ass in the name of justice again.
    >> Anonymous 09/06/08(Sat)14:02 No.2517001
    >>2516985

    forced anon sucks

    and yes, anyone claimning to dual weild personalitys is a toker
    >> A Kitten ♥ 09/06/08(Sat)14:04 No.2517007
    >>2517001
    Again, I was joking.

    I'd actually name one Love. And the other would be JUSTICE.
    >> Anonymous 09/06/08(Sat)14:05 No.2517017
    Large united arab-equivalent empire (lots of desert and mountain non-human races) When the burning meteorites strike the sands of the vast deserts, they often embed themselves deep in the sides of the dunes. The nomadic people that live there often find these meteors surrounded in spheres of glass, formed by the superheated metal melting the sand around it. The nomads crack these 'glass eggs' open, and the sons and daughters of the desert make their weapons either by melting the glass 'shells' and tempering it with powdered meteor, or in some cases by flint-mapping the glass into blades and then treating them with a combination of heat and sacred oils/ungents/powders. The glass weapons come in many colors, and the leftover glass is made into everyday luxuries that they use for trade.
    The meteor 'yolks' are delivered to the cities and mountain villages, kept in 'Sacred Shrines' that are unlit and shunned by all. Once a year, all children deemed 'of age' are sealed within these shrines for a week, with only a days worth of food and water, and every last on is given a dose of a powerful hallucinagen. Meanwhile, the forge is fed from the outside and the shrieks that come from within can be heard into the night. When the children emerge, they will be assigned to a caste according to what they have created.

    Pacifistic, bhuddisty nation
    The mantra of this nation is peace within, and peace without. All weapons are made from mundane materials, with a few Strange exceptions. The emphasis on purity of mind and body that their people practice abhors violence except in self defense, and so most Forged items are not weapons at all, but armor, decoration, and tools of great utility. The process by which they forge their items is unknown to the rest of the world. They take the metal ore in hand, and they shape it with their hands while in a meditative trance.
    >> Anonymous 09/06/08(Sat)14:07 No.2517025
    >>2517017

    Post of +2 Awesome
    >> Marca Reg !!XL717J3DDe9 09/06/08(Sat)14:07 No.2517027
    >>2516985

    Hey, man, niceness isn't heresy. I'm a Reasonable Marine.
    >> Anonymous 09/06/08(Sat)14:09 No.2517037
    >>2517017

    Drop the kids get hallucinogen part. The fact that they are in a smith...ery with no way out, high temperature and little oxygen should be enough for trips. Aside from that, pritty cool.
    >> Anonymous 09/06/08(Sat)14:12 No.2517046
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    >>2517027
    I know what you are, tripfag, and I don't like your kind.
    >> A Kitten ♥ 09/06/08(Sat)14:13 No.2517055
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    >>2516896
    I didn't need to snap back either. I'm sorry.

    Have a rail spike knife as a token of friendship.
    >> A Kitten ♥ 09/06/08(Sat)14:15 No.2517069
    Possible concepts for someone with paired spirit weapons.

    Multiple Personality Disorder.

    Bipolar.

    Trap.

    Reverse Trap.

    Extra Sex Chromosome.

    You absorbed your twin in the womb.
    >> Anonymous 09/06/08(Sat)14:16 No.2517076
    >>2516896
    >>2517055

    It's feeling a bit gaia in here.
    >> Marca Reg !!XL717J3DDe9 09/06/08(Sat)14:17 No.2517081
    >>2517046

    Well, i have no particular beef with you.

    >>2517055

    Oh god, that looks extremely crazy.

    >>2517069
    >You absorbed your twin in the womb

    ... interesting, if a little freaky.
    >> Anonymous 09/06/08(Sat)14:20 No.2517100
    >>2517076
    >hurr
    >> A Kitten ♥ 09/06/08(Sat)14:22 No.2517107
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    >>2517081
    Great isn't it? Have another view. I have a few melee weapons saved from /k/.

    Also, yes. Absorbed in the womb! Possibly trading places at times. Just minds. Not body. Bonus points if each sibling is a different sex.
    >> Anonymous 09/06/08(Sat)14:30 No.2517150
    >>2517001
    It's a shame our retarded tripfags have driven us to the point of needing forced anon.
    >> Anonymous 09/06/08(Sat)14:34 No.2517165
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    Poster of
    >>2516797
    >>2516690
    I'm just writing what's coming to mind. I wanted someone to have a very 'forboding' sense, and the Arabs lost out. I like the glass weapon idea, too.

    Native american equivalent nomads: Well, for this I agree with >>2517017.
    More nature-oriented of course. They feel the call of the wild, and vanish for days. When they return, they bring their weapon with them. Most often the weapon is totemic, their link to the shamanistic religion. Like the elves, the weapon is usually made from wood, or even bone from animals that died near one of the Sacred Stones.

    Aztec/Mayan/Incan equivalent nation: These people never learned how to forge or smelt, but here goes.

    Atop the Temple Pyramids of these people are large rooms, shrines to large meteorites hauled up ages ago by the ancestors. Upon reaching adulthood, the supplicant is brought before one of the large meteors. They are given a rod of stone and a rod of wood. With these they beat the meteor, thrashing it with heavy blows for long hours, until the child cannot raise either rod to strike the stone.

    Then the fragments the child has broken off are gathered into a pile. A sharp stone is taken from the pile, and the child's name is cut into his palms, and then each finger is cut along it's length. The child must then mix the stones in a jade bowl with their hands, bloodying each fragment. The child then rests for a day, and then crafts the stone fragments into a weapon, tool, or decoration.
    >> Anonymous 09/06/08(Sat)14:40 No.2517190
    >>2517150
    I'm amused that you think forced anon would fix anything.
    >> Anonymous 09/06/08(Sat)14:41 No.2517193
    >>2517150
    somebody wasn't here for the last forced anon. shit doesn't get any better, limpdick.
    >> Anonymous 09/06/08(Sat)14:43 No.2517201
    I've only read about the first 1/3 of this thread, but already I do not like how a weapon rusts due to age or physical condition of the user.

    I mean, look. I am all about nostalgia. Why would my weapon NOT be rusted?

    But then I think, "oh, house rules." and I shut myself up.
    >> Anonymous 09/06/08(Sat)14:44 No.2517205
    Ok, if all these soul weapons are forged from meteorite-based metals, can we not presume they are an alloy not available on earth, and therefore much, much harder to break than common steel? I say stick with the death on weapon breakage rule, but making the destruction of a soul weapon by any means other than re-smelting a truly epic event, maybe even including social effects of it happening... In an honor duel, a PC not only defeats a powerful NPC, but shatters his foe's blade on the first strike (3 nat. 20's?) entitling him to half of his foe's possessions.
    >> A Kitten ♥ 09/06/08(Sat)14:44 No.2517206
    >>2517165
    >Native american equivalent nomads: Well, for this I agree with >>2517017.
    >More nature-oriented of course. They feel the call of the wild, and vanish for days. When they return, they bring their weapon with them. Most often the weapon is totemic, their link to the shamanistic religion. Like the elves, the weapon is usually made from wood, or even bone from animals that died near one of the Sacred Stones.

    I like this.
    >> Anonymous 09/06/08(Sat)14:48 No.2517234
    >>2517190
    >>2517193
    Apparently you people have just ignored morons like Edward and Logic Ninja. I think they wouldn't act so damn dumb if they didn't have names.
    >> Anonymous 09/06/08(Sat)14:50 No.2517241
    >>2517234

    You are hopelessly optimistic. Morons will always be morons. forced anon won't fix anything.
    >> Anonymous 09/06/08(Sat)15:00 No.2517290
    I made a shield.

    :\
    >> Anonymous 09/06/08(Sat)15:03 No.2517306
    >>2517205
    Also, perhaps some meteorites could contain alloys with stronger than average (even for soulsteel) hardnesses, or higher than average melting points, requiring them to be forged in places of great power and impossible heat. (in b4 MT. Doom)
    Hook: PC's source for weapon is such a meteorite, but they are poor/orphaned/other reasons unable to gain access to the kind of heat necessary to melt their soulsteel, forcing them to use the base ore in its natural form. Better hope there's some sort of handle...
    >> Anonymous 09/06/08(Sat)15:08 No.2517326
    Did it never occur to anyone to just treat the weapon like a familiar? Same penalties and everything if it's broken and maybe, maybe, they die if they don't re-forge it within the year and a day that you would normally have to wait before getting a new one.

    Or they have to wait a year and a day until they can reforge it and dawdling too long after that can result in a slow and painful death. Soul rot or some such. Like a disease, you make a check once a week and take 2d6 Con drain and a -2 to everything from the horrible pain that feels like it's ripping you in half and both can only be healed after reforging the weapon.
    >> Anonymous 09/06/08(Sat)15:27 No.2517420
    While the one who suggested it earlier may have been doing so as an opening to talk about their own "dual soul" bullshit, in a RP heavy campaign, people with multi-piece soul items could be an excellent hook, especially given the suggested idea that what is made is only minorly influenced (consciously at least) by the maker, and the opportunity exists for objects other than weapons. What any given item could signify about a PC could have huge consequences/benefits in social settings, or if its an undisplayed item, could be a subtle reminder to the player what kind of person their character is: A child comes out of their forge-trance to find a 10 piece lockpicking kit merely in the shape of a simple dagger, and grows to be a bard/thief, master of disguise.
    >> Anonymous 09/06/08(Sat)15:35 No.2517457
    >>2517326
    On that note, there are rules for item familiars, they're even in the SRD.

    Also, a thought (4E): A person who has had some weird dreams for a while now finds that, at the time of forging, they can't stand to touch the meteor metal. They don't forge anything. Naturally, this is greatly unusual. What has happened is that they're a Star Pact warlock and have already bonded with one of the Far Realm entities represented by a celestial body.

    The meteorite was repellent to them because it dampens the connection to the Far Realm.
    >> Anonymous 09/06/08(Sat)15:35 No.2517459
    It doesn't make sense that the weapon is tied to your soul, yet it 'ages' as you do.
    >> Anonymous 09/06/08(Sat)15:54 No.2517593
    Random person here expanding on the previously mentioned idea of smelting down other people's weaponry to forge their own sword.

    Black Forging - The process of smelting down and reforging a blade can only be done without harming the metal by it's owner, if done otherwise by an outsider or if two weapons are smelted down and combined without both weapons either belonging to the person or by extension belonging to them, IE passed down, the result is the metal takes on a dark shade, almost obsidian. The more weapons used in this process, the darker the weapon becomes until it seems to suck in all light nearby or somesuch. Wielders of these weapons are often prone to psychological issues of varying kinds, mostly multiple personalities or "hearing voices". Of course, the question of it been a mental disorder or a direct result from the meddling with the metal is up for interpretation. Multiple personalities from the metallic substances' previous owner's souls or hearing the voices of angry wraiths pissed off at you for nicking their shit are fine explanations for superstitious folk. Also feel free to add random "badass" traits to these swords as you please. Perhaps give them amalgamations of all previous metal's traits, like combining one sword that burnt anything it cut with one that caused numbing of wounds so that they are burnt and numb at the same time. Or just add in random crap as you please like it steals souls or instantly breaks other people's swords or what-not.
    >> Anonymous 09/06/08(Sat)16:04 No.2517667
    >>2515817
    >"All the materials for the weapon come from meteorites (Which regularly fall..."
    Meteorites fall, everyone dies.

    >>2516686
    Maybe then the corpse comes back again, strengthened by the further dishonor. And after more than one revival, he might not rest even once reunited with his weapon...

    >>2516990
    Re-bonding sounds good. Then you could have a series of prospective heroes go through a set of trials with a legendary weapon. If it re-bonds, then the new wielder obviously has a connection to the ancient hero who forged the weapon, and as such might have to go (willingly or not) on quests worthy of that hero.
    >> Anonymous 09/06/08(Sat)16:10 No.2517704
    >>2517420
    or, forges 2 or 3 entirely different weapons. the character would have no controll over which one they used, it would be based entirely on their current emotion
    >> Anonymous 09/06/08(Sat)16:25 No.2517803
    It's been several hours, so i doubt OP is still here, but ummmm, if you don't mind, I'm ctrl + s'ing this thread for my next campaign. YOINK!
    >> Six Of Spades !!0Zf5GB/lYbP 09/06/08(Sat)17:32 No.2518171
    This idea is extremely interesting, I hope someone has it all noted down.

    Since the weapon is a reflection of the soul; if a weapon is broken in battle; I think it should be put in a 'critical' state. If the weapon is that weak, so must be the wielder's heart/soul/mind at that stage. If the wielder can pull himself back together, then maybe the weapon should be able to also.

    I can picture a PC having their wepon broken in an important battle and feeling that all is lost... then regaining great strength and courage from the ancestors in his weapon, his cheering teammates, and the adrenaline pumping through is veins. The weapon repairs with a temorary burst of power, and the tides are turned.

    tl;dr, You can utterly wreck someone if you defeat them by Weapon Break; but it gives them the opportunity for an amazing reversal.
    >> Anonymous 09/06/08(Sat)18:25 No.2518435
    OP here, back after watching a movie.

    Thanks for the great response guys, i find it really heartening, and you've been of great help in fleshing out this setting. I'll be sure to tell you if anything good comes of it.
    >> Anonymous 09/06/08(Sat)18:28 No.2518455
    If you want to walk a bit further down the His Dark Materials road, you could have the weapons just disintegrate when the person dies, or even something like turning into a tattoo, so that way you can avoid some of the complications with weapons left over.

    Or, to keep with the passing weapons down through generations idea, you could have dead people's weapons shatter and partially disintegrate, which would give people a chance to reforge it into something.
    >> Anonymous 09/06/08(Sat)19:25 No.2518809
    Hmm... if you were playing a character in this world, what would your weapon be, and what do you think it would signify. Also, what culture would you belong to?
    >> Six Of Spades !!0Zf5GB/lYbP 09/06/08(Sat)19:33 No.2518860
    >>2518809
    Off the top of my head and without fluff; a pen (still constitutes as a 'tool' per se, and the pen is mightier than the sword, after all...), it would signify the creative side I like to think I have, and I would come from the Britfag-equivalent nation. The idea of pulling a tiny pen from some huge-ass rock (probably with great difficulty) is funny to me.
    >> Anonymous 09/06/08(Sat)19:53 No.2519006
    I like this idea. Gives the player a lot of freedom. I actually though about that a while back, and enjoyed thinking up weird and unusual weapons.

    My personal choice, and favorite for that matter, was a semi-concious rock, this rock would be a good size and be wrapped in a large steel chain, which would then be attatched to the arm. Giving it a sort of crazy flail like sort of ability. Semi-concious because while it isn't able to communicate, it would be able to help the character out in tough spots, whether it be carrrying the rock or flying in the opposite direction he wanted it to go to stop him from getting hit from behind. It's not without it's faults though, suppose he starts doing things that are a little less....good. Say he try's to steal some money or kill someone when there are other options, the rock would then just straight up stop helping him, it would fall to the ground and become to heavy for him to move. In the rocks opinion, it would be better for him to be killed with his morals, then live in "sin".

    The rock basically symbolizes how he is chained to his beliefs, while he obeys them they work with him, but if he trys to stray they will immobilize him and potentially get him killed.

    There were a few different weapons, based on the character profiles I was given. IE, really ugly jewelry for a vain chick that increases her strength. Or a ring that gave the character the ability to physically manifest something. Usually to throw. The more experienced the player got the better they could choose things to manifest. However as they first got started with it, it would manifest completely random things, ie, fish, chairs, rocks, bonzai trees. And what not. Anything.


    Or Falchions, Falchions are awesome,
    >> Anonymous 09/07/08(Sun)01:46 No.2520881
    Bump
    >> Anonymous 09/07/08(Sun)07:08 No.2522039
    Damn, this thread is still alive? Thats serious longevity, right there.

    Also, question (If the OP is actually around to answer it) how do the different lifespans of the various races affect the weapons they forge?


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