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09/06/08(Sat)19:53 No.2519006I like this idea. Gives the player a lot of freedom. I actually though about that a while back, and enjoyed thinking up weird and unusual weapons.
My personal choice, and favorite for that matter, was a semi-concious rock, this rock would be a good size and be wrapped in a large steel chain, which would then be attatched to the arm. Giving it a sort of crazy flail like sort of ability. Semi-concious because while it isn't able to communicate, it would be able to help the character out in tough spots, whether it be carrrying the rock or flying in the opposite direction he wanted it to go to stop him from getting hit from behind. It's not without it's faults though, suppose he starts doing things that are a little less....good. Say he try's to steal some money or kill someone when there are other options, the rock would then just straight up stop helping him, it would fall to the ground and become to heavy for him to move. In the rocks opinion, it would be better for him to be killed with his morals, then live in "sin".
The rock basically symbolizes how he is chained to his beliefs, while he obeys them they work with him, but if he trys to stray they will immobilize him and potentially get him killed.
There were a few different weapons, based on the character profiles I was given. IE, really ugly jewelry for a vain chick that increases her strength. Or a ring that gave the character the ability to physically manifest something. Usually to throw. The more experienced the player got the better they could choose things to manifest. However as they first got started with it, it would manifest completely random things, ie, fish, chairs, rocks, bonzai trees. And what not. Anything.
Or Falchions, Falchions are awesome, |