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  • File :1221700704.jpg-(46 KB, 156x271, Stone.jpg)
    46 KB Anonymous 09/17/08(Wed)21:18 No.2602585  
    With all the threads on DnD and Warhammer and all the other stuff, I have decided to start up a thread to discuss my newest favorite system/setting: Deadlands. The setting is "The Weird West," and the tl;dr of it is on July 3, 1863 (that'd be during the Battle of Gettysburg), a Susquehenna Shaman named Raven got fed up with the goddamn white men fucking up his people, and ripped open the boundary to "The Hunting Grounds." This is the spirit world that Indian Totem Guides and such come from, but the ratio of good things to bad things in it is about the ratio of women to men on the internets, if you get my meaning. The place is crawling with "Manitou", demons who are just itching to spread fear and chaos in the mortal world. The whole thing is being masterminded by mysterious overfiends called The Reckoners. They dwell in the hunting grounds and were sealed in by the ancient Indians because they're generally bad news in a can for humanity. They can only act in places so overwhelmed by Fear that they've become supernaturally evil. These places are called Deadlands. So, they get their unwitting minions (whether humans like Raven, artificially created monstrosities like the ungodly zombie gunslinger Stone [pic related], or the demons of the Hunting Grounds who want to spread Fear to begin with) to spread Fear across the world to make the entirety of the Earth a huge Deadland so they can leave the Hunting Grounds and...well, nobody's quite sure WHAT they want to do, but its obviously not good. 13 years have passed since they were set free (and tore California a new asshole in The Great Quake.)

    NOTE: Massive text dump incoming.
    >> Anonymous 09/17/08(Wed)21:18 No.2602588
    That being said, the entire setting is full of shoutouts to historical figures (Doc Holliday is a Huckster, a gambler who plays cards with Manitou to get them to do good for him, Wild Bill Hickock has come back as a Manitou-possessed zombie called a Harrowed to wreak bloody vengeance, Jefferson Davis is an evil doppelganger servant of the Reckoners, Harrowed Abe Lincoln runs the Union's Supernatural Secret Service while bitchslapping his Manitou into obidience, etcetera.) This, combined with a decidely steampunk feel thanks to Mad Science using coal infused with the souls with the damned (Ghost Rock, though they don't really know what makes it so powerful), makes this setting amazingly crazy-fun to play. In fact, I shall show you just how awesome a pre-fabricated adventure from the thing can be, given the right kind of players.
    >> Anonymous 09/17/08(Wed)21:19 No.2602595
    Fuck yeah, Deadlands.
    One of those settings where I've always wanted to play in, but never got the chance.
    >> Anonymous 09/17/08(Wed)21:21 No.2602610
    Deadlands is the best system ever made. d20 was the worst thing that could've happened to it. I hear it's gone back to a card style again, but I haven't played in it since. Mainly because I still have all 25+ of the original books and didn't think anything was wrong with it the way it was. >.>

    Love that system AND that setting.
    >> Anonymous 09/17/08(Wed)21:22 No.2602616
    "Bad-Luck" Silas: Thanks to some unlucky card draws during character creation, not only does he have the Bad Luck hindrance (if he fucks up a roll, he fucks it up in the worst way possible), he's Cursed, so he only gets one Fate Chip at start (think Void Dice in LotFR and Drama Die in 7th Seas). Oh yeah, and his legs have been maimed so he moves as slowly as the rules can account for. Much hilarity in the games comes from Silas somehow making a bad situation worse, or somehow getting SO unlucky it spins around to amazing luck again. An example of that would be his crippled legs slowing him down so much on a flaming airship that he managed to get to the fight so late that he was in a perfect sniping position to finish the BBEG off.
    Jean LeFonte: Batshit crazy Cajun mad scientist obsessed with improving his steam-powered wagon, The Warmachine. He starts this adventure moderately batty, but goes to full-blown insanity by the end. Oh, Mad Science is being inspired by Manitou whispering in people's ears about Things Man Should Not Know, by the way. That's why they all go insane. Jean also starts out as a Doubting Thomas, meaning he must rationally (at least, as rational as Mad Science can get) explain any obviously supernatural event. I have fun with this.
    >> Anonymous 09/17/08(Wed)21:22 No.2602617
    (Fucking post limits.)
    Staring Wolf, AKA Jimmy-Ted: Sioux warrior with (unknown to him) cursed leather armors with a human bone embedded within them that makes every single attack hit him in the chest. It's been three sessions and he hasn't caught on, aside from bemoaning the goddamn d20s that roll for the hit chart. Speaks pidgin English, and is obsessed with "Finding Jesus," since he thinks he's hiding somewhere from the Indians.

    Alec: Drifting Huckster who won Bill Hickock's bloodied deck in a bet. The Dead Man's Hand cards are spattered with blood and much more powerful than usual when casting hexes. Has a bit of the Obvious hindrance, meaning his hexes are obviously supernatural (His cards glow and explode). Jean explains this as miniature explosives and phosphorous. He shows up to this game rather late.
    >> Anonymous 09/17/08(Wed)21:23 No.2602622
    Anyways, beginning the adventure proper, our heroes had just stopped a giant flaming zeppelin carrying a humongous Ghost Rock fueled bomb from leveling Sacramento while it was voting for independance from the Union and the South. Unfortunately, in defusing said bomb (Read: dropping it off the ship into the desert), they made a Deadland. Whoops. A few weeks later, the group regathers in Salt Lake City (ruled by the independant state of Deseret, ruled by Mormons and the home turf of the evil whackjob Hellstromme and his Mad Science company). It's been nicknamed the City O' Gloom because of all the smog and choking dust the industrial quarters kick up. The group sits in on a press conference about the discovery of John Wesley Powell's lost journal about his final expedition into the Grand Canyon. When the journal (and a few other trinkets) are revealed, bandits burst in and cold-cock Professer Haskins (the discoverer). They proceed to attempt to loot the place (they have a large advantage of numbers) until Jean quietly pulls out his Gatling Shotgun (you read that right) and opens fire. The crowd panics and tramples out the back (squashing about half the bandits underfoot), and the rest of the group proceeds to make bloody chunks out of the rest of them. Silas actually blows the leader's arm clean off with an incredible shot. After learning that they were hired mooks, sent by a "tall man with greased back black hair and a nervous twitch," they go check on Professor Haskins and his assistant Sophie, who proceeds to hire them as security for his expedition into the Grand Canyon. After shopping for supplies (Jimmy-Ted buys a bucket and only a bucket, for reasons he refuses to explain), they pile onto the train and head off. As they depart, though, Silas sees the Tall Man at the station watching them.
    >> Anonymous 09/17/08(Wed)21:25 No.2602631
    The train ride is mostly uneventful, but a few things happen. A nosy reporter keeps asking Haskins about a necklace that was in the group of items until Silas tells him to back off, and Haskins and Sophie ask to change rooms with Silas so they can be on the left side of the train to see some of the mountain ranges. Silas grumblingly accepts and beds down for the night...and hears a noise on the roof. Heres another instance of Silas's bad luck sometimes spinning around to Crazy luck. The nosy reporter (a famous French catburgler nicknamed The Black Cat) is actually a catburglar, and his 7d12 Sneak roll just came up with four 1s. He botched twice over, and so made a racket as he pried open the top door of the car and attempted to climb in. Silas then proceeds to shoot him in the leg and string him up from the ceiling (Jean also insults the guy in French for a brief stint) for the night. I gave Silas a free 1/2 point in Language: French because he learned more than a few French curses that night. They turn the burglar in at town for a cool $500 reward, then set off into the desert, Jean unloading his screaming Ghost-Steel deathtrap from the train. Now's a good time to describe The Warmachine, as it's about to become very important.
    >> Anonymous 09/17/08(Wed)21:26 No.2602638
    It started out as essentially a horseless wagon plated with steel, but soon more and more armor plating was welded on, a gatling gun was mounted on top, rocket boosters mounted to the back, a reinforced ram jammed on the front, and eventually he ripped the wheels off alltogether and replaced them with tank treads. Here's also where he unveiled his newest addition: drill bits that poke through the treads and drill into the ground or walls. Improved stability and the ability to climb walls. Unfortunately, while making this invention, he drew a Joker, meaning the Manitou drove him partially insane during the inventing process. He now had a lovely case of Mild Schizophrenia. He was slightly unhinged now, rapidly shifting between moods and seeing minor hallucinations while he worked. SCIENCE!
    >> Anonymous 09/17/08(Wed)21:26 No.2602643
    Anyways, as they travel down the road, they hear a huge screeching noise, and as they make a turn around a butte, see an enormous Devil Bat the size of a small cabin dogfighting with a bunch of black men in Union outfits wearing jetpacks. Thanks to the gatling gun on The Warmachine, it flies onto the top of the butte to hide. Amos, sargeant of the Flying Buffalo Corps (Based in Fort 51), flies down to thank them and asks if they would help them finish the bat off. Jean gladly agrees, and, between climbing, jetpacking, and plain old driving up a sheer cliff face, they manage to get to the top by nightfall. They enter the cave and see the bat in the back, screeching at them. Jean goes first in the initiative, and guns the engine and drives The Warmachine straight into the bat, plowing into it and smashing it up against the wall, essentially caving in its chest. However, the bat manages to rip one of the treads up badly, and so Jean is stuck in the wagon with bat guts smeared all over his window and the doors held shut by the carcass of the monster. Oh yeah, and he's Squeamish. A short time (and much carving of guts) later, Jean is pried away from the carcass with a rictus grin on his face and his wagon about to fall apart. He gained a phobia of Bats from this.
    >> Anonymous 09/17/08(Wed)21:27 No.2602650
    After parting ways with Amos, the group continues down the road to a tiny town called New Harmony. The first thing they notice is that it's dead quiet. They look around and nobody is in any home, and all of the houses look like people had just disappeared while doing their daily routine. Dinner plates with spoiled food are left out, loads of clothes hang out on wires, that sort of thing, and no tracks lead in or out of the town. The only things left are the horses in the barn, only they've been gutted and eaten, missing heads, limbs, just bloody well-chewed torsos left. The posse goes into the church and finds a preacher at the altar, kneeling in prayer. They call out and there's no answer. They go up and discover he's dead; mummified by the dry heat with a gun held to his forehead and a rosary in his other hand. A note next to him describes how he was the only one left in town and had no more strength to fight, and begged God for forgiveness for his coward's end. Silas is moved by this, and requests a short stop to bury the preacher. The posse does so, and moves on, disturbed by what they just found.

    Later, as they traveled through the woods, they saw a group of emaciated coyotes following them. Rather odd, for reclusive creatures. Jean seemed to hear them whispering, but everyone wrote him off as crazy. They met up with another wagon trail and exchange pleasantries, and one member of the group mentioned seeing "glowing orange eyes" in the darkness, with the whines of coyotes. He shrugged it off as too much booze. Of course, anyone with a horror movie sense knows exactly whats coming. That night, the group is attacked by the coyotes, but after killing a few, the glow in their eyes fade, and they run away, confused and afraid.
    >> Anonymous 09/17/08(Wed)21:28 No.2602654
    Did anyone ever play the Doomtown card game? God Deadlands is fucking awesome.
    >> Anonymous 09/17/08(Wed)21:28 No.2602656
    They soon reach the town of Cliffside, built (you guessed it) on the side of the Grand Canyon. Outside it is a slum-like collection of miner tents known as Tent Town. The group sees a bunch of fire-and-brimstone preachers on the corner as they go in, handing out pamphlets for the Church of Lost Angels. Now, The City of Lost Angels is basically a post-apocalyptic Los Angeles being run by the totally-not-evil Reverend Grimme. Okay, he's evil as evil gets. His 'Church' is psychopathically oppressive and devout. Think Puritans with an immovable rod up their ass that is also on fire. Unknown to the main group, though, is the upper echelon is actually a cannibalistic Fear cult. And the meals they hand out to the starving populace after Sunday sermons? Guess what that is...

    Anyways. Most people think Lost Angels is just a crazy fire-and-brimstone DA-YUM-NAY-SHUN cult. However, Silas sees Tall Man among the preachers, twitch and all. He accousts him, accusing him of running the racket back in Salt Lake, and a crowd forms. The preachers start getting violent, and they are swiftly thrown out of town for being a general pain in the ass. Jimmy-Ted seeks out Jesus, and finds alcoholic miners. Jean meets a fellow Mad Scientist, this one a speed freak with two metal limbs named Ruthgardt, whose dream is to jump over the Grand Canyon on a steam-powered motorcycle. Player actions make him rather important in a short while. Also, the group hears rumors of a giant man-thing leaping into the canyon from a high-up walking trail, shortly after a horrendously mutilated body was discovered in Tent Town.
    >> Anonymous 09/17/08(Wed)21:29 No.2602663
    >>2602654

    I did. It is indeed fucking awesome. By the way, should I keep going with the story? It's rather long.
    >> Anonymous 09/17/08(Wed)21:34 No.2602696
    After a day of chatting and shopping, and waiting for the guides (Who will be a week late, according to the telegrams), the party hears a low droning buzz from the Canyon. The townsfolk flip out, screaming about The Beetles coming, and start locking and barring their doors and windows. Needless to say, Silas hunkers down in the brothel to, ah, protect the womenfolk. Jimmy-Ted hides in a miner's shack, and Jean decides to hide with Ruthgardt. Jimmy-Ted gets the first look at the Beetles. They are NOT beetles. Beetles fresh out of the Eye of Terror, maybe, or spawned from the ass of Y'Golonac (OSHI-), but not beetles. They're basically horrendous multi-eyed scythe-limbed horrors buzzing around and eviscerating those who couldnt get inside in time. Jean, however, suddenly gets an idea. He roots through the back room of Ruthgardt's fix-it shop, and finds a boiler. He tinkers with it for a few minutes, and makes a steam-blowing monstrosity of a gun by essentially ripping some pipes off. He then opens the door a crack, shoves it out, and opens fire on the Beetles. He deep-fries most of them around the shop's entrance, but this pisses off the rest of them, who attempt to batter the door down with the sheer weight of the dead.
    >> Anonymous 09/17/08(Wed)21:35 No.2602700
    >>2602663
    I have but one word for you, kind Deadlandsanon:
    F5F5F5F5F55F5F55F5F55F5F55F5F55F5F5.
    >> Anonymous 09/17/08(Wed)21:35 No.2602703
    ean and Ruthgardt retreat to the back room, leaving the steam gun inside the main area, and the boiler in the back. The beetles crash in, and Jean flips the switch again. Now, Mad Science is inherently...buggy. It's all got Gremlins, literally. You roll reliability for them when used or when its damaged. He just activated a steam gun in a Mad Science store. I didn't even bother rolling. Most of the inventions in the shop exploded violently, blowing a huge hole in the front of the store and vaporizing most of the bugs. The rest said "Screw this" and flew off. When Jean and Ruthgardt emerged, they were both giddy with the results. Ruthgardt said "They didn't get my bike, so I can just make this all again with spare parts from the bike's safety system. Never had a use for the thing anyways."
    >> Anonymous 09/17/08(Wed)21:35 No.2602706
    A lot of this sounds like one of the prepackaged adventures. Which were all mostly good, just seems familiar to me is all ;)
    >> Anonymous 09/17/08(Wed)21:36 No.2602719
    >>2602706

    >In fact, I shall show you just how awesome a pre-fabricated adventure from the thing can be, given the right kind of players.
    >> Anonymous 09/17/08(Wed)21:37 No.2602724
    A few days after Beetlemania, another mutilated corpse was found in Tent Town. Now, no beetles had went to Tent Town, since they had easy pickins in Cliffside (before being vaporized), so this was odd. Same general area as the last corpse, too. So, Our Brave Heroes went to go investigate it. Surprise surprise, it was mutilated in the same sort of style as the bodies in New Harmony. Bloody footprints led out of the tent, but stopped just outside the Tent Town, as though the walker had just stopped dead and vanished. However, Jean noticed the toe imprints were dug in, like the owner was jumping - or taking off...this, incidentally, was the first time Doubting Thomas failed him, as there were no tell tale scorch marks from a jetpack. Soon after this, the guides arrived, a bunch of drunken crazed yahoo hillbillies who at least know the area pretty well. Haskins and his assistant Sophie threw a party the night before the group left, and to celebrate Alec's arrival as well. Alec, by the way, has Gremlins REAL bad. If it has a reliability score, he will not touch it, because it WILL fail. So, Haskins and Sophie go out on a walk through the town, and the group decides to join them. Soon after, though, the Lost Angels group comes back into play, demanding that Haskins hand over the necklace. He refuses, so they summon what appear to be avenging angels and start pulling out shotguns. The Posse fends them off, barely, but can never quite shake the feeling that something's watching them the whole time.
    >> Anonymous 09/17/08(Wed)21:38 No.2602733
    The next morning, Jean fired up The Warmachine's tread functions and gave it a test run on the canyon wall before going down. He rolled reliability....Catastrophic Failure. This usually means that things explode. However, I rolled the one thing on the chart that would save his ass: Tread/Drill catastrophe. The Warmachine suddenly ground to a halt on the cliff face a mile up, the drills having drilled too deep and stripped the treading, and were now broken off and stuck inside the canyon wall. He was essentially one crumbled rock away from plummeting a mile down to die in a humungous firey explosion. Needless to say, he was pissed off that he couldn't drive his Warmachine down the canyon, but was more worried about saving his Warmachine than he was about saving himself. So, the expedition stopped for an hour or so to let Jean out, let him go ask Ruthgardt to get the Warmachine out of the wall, and to ask Ruthgardt fix it up. Ruthgardt agreed, on the condition he gets the blueprints for the drilltreads and the rocket boosters. The group then proceeded down to the bottom, and started rafting down the rapids, making decent time. Soon, they stop at an old archaeological dig for the night, and Haskins goes off on his own to look for pottery shards. After a few hours, he was not back, so the Posse went out to look for him. They found him shortly thereafter, and he explained that he lost track of time. As he got up, however, a group of armed bandits came out of the shadows, with a man with bloody gloves and a Glasgow smile at the head.
    >> Anonymous 09/17/08(Wed)21:38 No.2602738
    He introduced himself as "Chuckles" Ryan, leader of the Laughing Men, a group of bandits who laugh hysterically after every raid. As he asked the Posse to give him all their supplies, however, the outer ring of lanterns held by the bandits went out and there were screams. The rest of the bandits swiveled to see a bunch of grey-skinned men skulking in the shadows and devouring the bandits. A huge throng of ghouls then erupted from the rocks around them, laying waste to the ring of bandits as the Posse took the chance to run for it. Jean, bless him, decided to use his Jetpack to blind the ghouls and get away quickly. Jean used the "lost track of time" excuse as an excuse to make a super-accurate watch, but drew a Joker again, making him obsessed with timepieces.
    >> Anonymous 09/17/08(Wed)21:39 No.2602741
    The rest of the trip was mostly uneventful until they finally reached Havasu Canyon, and met the local Injuns. They proceeded to show the way to the cave, explaining that the necklace they held had been stolen from them by Powell, and it would show the way to the "Heart of the Elder" deep within (and that the shaman had got a vision showing that they would need to get to it for some inscrutiable spiritual purpose). They also informed Jimmy-Ted that his leather armor was cursed as all hell, and gave him a replacement. Once inside the Cave-Maze, Jean's watch started to malfunction, running backwards until it eventually sprung, which pissed him off (timepiece obsession.) The talisman showed them the way through, until they got to a huge crack in the ground. Now, Jean, Alec, Jimmy-Ted, Sophie and Haskins could all make it by long-jumping, Silas's legs posed a bit of a problem in that department. The eventual solution was to essentially rope him across in some form of rope pulley system. Soon after that 'adventure,' they smelled the rotting stench of death up ahead. Ghouls, hundreds of them. They'd stumbled on the biggest tomb-'city' in the entire west. So, they rolled Sneakin' to try to get by them all. They rolled, and Jimmy-Ted botched. Luckily, there was a larder of corpses to hide in! Lucky them, right? (They succeeded rolls against disease, sadly.) However, on the NEXT sneakin' roll, SILAS botched. The worst thing that could happen happens when he botches....cue Marshal cackling madly.
    >> Anonymous 09/17/08(Wed)21:39 No.2602747
    >>2602663
    Not the same guy, but go right ahead, I must say that this is pretty damn awesome.
    >> Anonymous 09/17/08(Wed)21:40 No.2602751
    >>2602741

    Whoops. Forgot to mention that Jimmy-Ted used his Bucket on that pulley system. Found a use for it after all.
    >> Anonymous 09/17/08(Wed)21:41 No.2602759
    He tripped, his rifle fired, hit a ghoul in the head, its death cry attracted the next room of ghouls, and their movement attracted the next group...yeah. Soon there was an entire tide of undead flesh coming at them. Silas then pulled out a stick of dynamite (!?) and chucked it at the ghouls. While it certainly made a humungous boom, it didn't do a whole lot to the main group. Cue about two hours of them facing literally an infinite tide of undead (read: struggling with 17 or so), due to the fact that the ghouls were fighting nonlethally to take them to the Ghoul King. This freaked them out more (THEY'RE GOING TO FATTEN US UP AND KILL US LATER!) and they fought harder. Jean was the first to fall, getting a face full of undead wing-wong when a hilariously timed location roll confirmed the ghoul grappling his face. Silas's poor, poor legs got horrendously chewed on before he was taken down, and Alec essentially gave up, but Jimmy-Ted fought undead for a full 40 goddamned minutes before he finally got taken down. I gave him extra experience for being such a tenacious bastard (being Stubborn and Heroic). So, they were dragged to the Ghoul King, who saw the amulet and explained he was the sole survivor of the Powell expedition, having ate the others to survive. He let them continue, if only to appease the pissed-off spirit of Powell, but said if they came back it was OM NOM NOM time. The Posse was then thrown into a pit of bones, horribly mangled and exhausted. BUT THEY PRESSED ON VALIANTLY! Into a cave full of bat guano knee-high and bats carpeting the ceiling. Jean has a phobia of bats. His screaming woke said bats up. They didn't like being awake. Jean ended up crawling out of the guano on the other end of the cave a broken, weeping man.
    >> Anonymous 09/17/08(Wed)21:42 No.2602769
    Soon, they emerged into what could only be described as a Shroom enthusiast's Best Trip Ever. There was fungal life EVERYWHERE, and the cave was easily miles wide, one chamber. The entire place was crackling with spiritual energy, making Alec's hair stand on end as his Manitou card-buddies were very VERY close to him. The hugeness of the chamber confused Jean's inner scientist, which eventually curled up and cried for mommy when he both realized the fungus reacted to stimuli sentiently, and that the walls were 'neither hewn nor naturally made.' That's right, the walls shouldnt have existed. Through most of this chamber, Jean was in la-la land. Soon, the Posse met up with a group of...well, essentially chimps made of fungus, only smarter. Jean named them "LeFontians" as a new form of species he was going to document on the surface. The LeFontians gave the group some healing fungus as food, and let them rest for a short time. Soon, they pointed them towards a strange glowing spot further in the cave and pantomimed that it was an extremely dangerous place. Needless to say, they went there.
    >> Anonymous 09/17/08(Wed)21:42 No.2602777
    As they approached the glowing spot, it appeared to be a glowing rip in reality that remained the same no matter what angle you looked at it from. Jean and Alec both heard sinister, demonic voices whisper out of it. Jean's inner scientist, at this point, was making a hemp noose and looking for somewhere to jum off of. Silas warned the group to "Not touch the glowing interspacial nightmare gate" and they proceeded past it into a temple. Frescoes on the wall depicted the following: Indians speaking to spirits, Indians looking shocked, Indians cutting out their own hearts and placing them into bags, Indians walking into planar gate similar to the one the group had passed, Indians fighting Manitou, then a blank slate. BACKSTORY TIME! Essentially, before Raven screwed up the Hunting Grounds and re-opened it, the Old Ones (super shamans) sealed the place up by cutting out their hearts to have part of them remain in this realm, then essentially staying put in the Hunting Grounds to screw up planar balance and keep the Reckoners busy, thereby sealing the rifts. Raven killed them all and opened them up again. Anyways. On a pedestal in the center of the room was a dully pulsing sack, and in front of it was an incredibly strong-looking Indian dead on the floor reaching desperately for it. He showed no signs of rot. The group opened the sack, surprise! It's a dully beating shriveled pulsating black lump of a heart! And the Indian on the floor has a hole in his chest! One of them escaped!
    >> Anonymous 09/17/08(Wed)21:43 No.2602784
    Unfortunately for them, as they put the heart back in the shaman's chest, a group of Lost Angels come in, lead by a man with shark teeth and a Brick Shithouse at least 8 feet tall. The preacher makes a short Bad Guy Speech, talking about how delicious their hearts will be, and attacks. Brick Shithouse then mutates and transforms into a horrible demonic monster (obviously the perpetrator of the mutilations) as the other cultists summon bloody skeletons and the Shaman starts glowing and spirits start singing. Then, the lead cultist chucks black lightning at Jean and nearly cooks his leg off.

    Jean snaps at this point. He's finally reached the limit of what SCIENCE! can explain. He screams furiously, whips out his gatling shotgun, and runs up to the demon, shoves it in his crotch, and opens fire. Its entire groin area is blown off, but it still stands, laughing at him. Jean is laughing hysterically at this point, and doesnt stop for the whole fight. The group fights bravely (and Silas almost loses a leg, AGAIN), and soon all that stands is the Demon, prone on the floor. Jean sticks the gatling shotgun up its nose a la Ash Williams, and holds down the trigger until he runs out of ammo. As the demon melts into black ichor, the shaman stands up, smiles at them, and teleports them out, on top of a mesa near their camp outside. He explains that he will be eternally grateful for their services, turns into a hawk, and flies off. The group rides back to Cliffside, deciding that their cover story was that Powell simply went mad down below, attacked the local Indians unfairly, and was killed. His journal was nothing but mad ranting.
    >> Anonymous 09/17/08(Wed)21:44 No.2602793
    And when they get to Cliffside? Ruthgardt pulls a full-on Doomrider, screaming in his steam motorcycle over the canyon via rocketboosters, cackling madly and flipping a double deuce to the skies.

    THE END. NOW WAS I RIGHT WHEN I SAID DEADLANDS IS AWESOME, OR WAS I RIGHT?
    >> Anonymous 09/17/08(Wed)21:48 No.2602815
         File :1221702493.gif-(184 KB, 320x240, Slowclap.gif)
    184 KB
    >>2602793
    >> Anonymous 09/17/08(Wed)21:52 No.2602844
    >>2602793
    You've convinced me, OP, Deadlands is now way up there on my list of games to run sometime.
    >> Anonymous 09/17/08(Wed)21:55 No.2602863
    Fuck yeah. I miss playing it.. had a preacher who'd left the faith (but the Faith hadn't left him) and taken up guns.
    >> Anonymous 09/17/08(Wed)21:56 No.2602879
    >>2602844

    Be sure to get the original version's PDFs, not the d20 system. The one that has you pull cards for starting stats and has magic based on making poker hands. Shit's awesome.

    Oh, theres also the time Jean's player Marshaled us through Lost Angels with my one-armed texas ranger in the group. Hoo-boy.

    This is the same ranger, by the way, who discovered Hawaii, and proceeded to cast a gun hex so powerful he was shooting a 3d6 gun at 3d20+2 per shot, and blew up a Phoenix by blowing its head off so many times that he just threw a stick of dynamite into the ashes as it reformed, then shot its heart when the dynamite was over it with a gun that was essentially shooting cannonballs.

    The Marshal ruled enough ash went into the stratosphere to make it so the Phoenix couldn't reform.
    >> Anonymous 09/17/08(Wed)21:58 No.2602886
    Wow. That is so fucking awesome that I can't even find the adjectives to sufficiently describe it.
    >> Anonymous 09/17/08(Wed)22:02 No.2602914
    >Anyways, beginning the adventure proper, our heroes had just stopped a giant flaming zeppelin carrying a humongous Ghost Rock fueled bomb from leveling Sacramento while it was voting for independance from the Union and the South.

    And it only got more awesome from there.

    Fuck yeah, Deadlands.
    >> Anonymous 09/17/08(Wed)22:05 No.2602934
    Goddamn, between this thread and the thread last week about Savage Worlds, I am in love with Deadlands again. I played it a bit back in high school (the old version, with a billion attributes and two billion skills), and I'd be lying if I said I wasn't excited to try it under SW rules. God DAMN this setting is so completely fun. Also, exploding dice are the best thing ever. EVER.
    >> Anonymous 09/17/08(Wed)22:08 No.2602961
    >>2602879
    Sir yes sir, hah.
    >> Anonymous 09/17/08(Wed)22:08 No.2602962
    >>2602934

    They're called Aces, but i prefer 7th Sea's term "Explod(er)(ing)! dice."

    Incidentally, Exploders! are the only way that Silas can do pretty much anything related to movement in stressful situations.
    >> Unholy Clown Ninja Anonymous, Xom's Champion !!0aKrfPDoCW4 09/17/08(Wed)22:10 No.2602975
    >>2602934
    Reloaded should still be up on /rs/. I just wish they'd hurry up and make a plotpoint book for it. Hell any more books for Reloaded.
    >> Anonymous 09/17/08(Wed)22:12 No.2602982
    >>2602975

    Yeah, the huge Reloaded zip is what we used.
    >> Anonymous 09/17/08(Wed)22:19 No.2603037
         File :1221704399.jpg-(162 KB, 1024x768, thread=awesome.jpg)
    162 KB
    >> Anonymous 09/17/08(Wed)22:31 No.2603099
    So what are the differences with the pre-d20 and post-d20 systems? Ie, the one they went to after d20, not d20 itself.
    >> Unholy Clown Ninja Anonymous, Xom's Champion !!0aKrfPDoCW4 09/17/08(Wed)22:35 No.2603121
    >>2603099
    I never really looked at Classic.
    Here's the core book.
    http://www.megaupload.com/?d=cwmjhoi2
    And Reloaded:
    http://www.megaupload.com/?d=tudzorgw
    >> Anonymous 09/17/08(Wed)23:01 No.2603238
    So does the game ONLY use cards or are dice involved?
    >> Anonymous 09/17/08(Wed)23:06 No.2603261
    >>2603238
    Dice. Looks like it uses fewer cards than the original version now.

    >>2603121
    Thanks. I see right away character creation is quite different. You get to assign points rather than relying on the luck of the draw of cards. I loved the randomness of that though. Ah well. It's been too long for me to tell what the big differences are in combat, but I imagine it's along a similar line.

    Anyone played both versions care to comment on which they prefer? I'm wondering how many of my classic books could carry over to the new rules. I'm betting most of em...
    >> Anonymous 09/17/08(Wed)23:16 No.2603296
    Best part of Deadlands is Austen Stoker shooting The Ghost to make his manitou take over and cause him to go apeshit on Knickneven.
    >> Anonymous 09/17/08(Wed)23:26 No.2603347
    this makes me want to play deadlands so much


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