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  • File :1199657733.gif-(10 KB, 400x300, good-and-evil.gif)
    10 KB Delemias for roleplaying Rival Wombat 01/06/08(Sun)17:15 No.980067  
    I've been considering ways to help players get a handle on new characters in a roleplay heavy game and came up with the idea of, as part of the first session, presenting them with a few critcal events and chances from there character's past and asking them how they handled it. Rather then the sort of random nature of quizzes that ask for theoretical responses these represent things that happen IC and still effect them. The characters will be livening with the scars and reputation built from these events.

    A few examples follow. I'd like to hear what people think of it and see more examples...
    >> Rival Wombat 01/06/08(Sun)17:16 No.980070
    When about fifteen your character is walking to a walled village when six brutal orcish raiders run from the forest edge, running and well armed. Maybe a dozen feet from you off the path a girl that can't be older then eight trembles with fear at the first sight the raiders. The safety of the village is half a mile away and you could stay ahead of the raiders and reach it before them, but the girl clearly can't outrun them. Your skills are a pale shadow of what they will be one day and you carry only a long walking staff and a dagger. What do you do?

    A few years ago your character took a job with a baron in a walled town in the north. His people were oppressed and the baron himself seemed more interested in feeding his own vices then attending to his duties, but the job he ask of you was dangerous but not too much for your abilities. The problem came when it was time to be paid and you were sent to a small hut on the edge of the fife where you found a chest with one thousand silver.. and chained to it a nervous young slave in a gray shift. What do you do?

    After spending exasperating weeks on a grueling, challenging quest your character goes to the merchant that hired them only to be refused an audience, the man claiming to never have hired you and refusing to pay the money you are owed. He has four guards, all but one of whom have no idea that there master is a cheat and work here honestly. What do you do?
    >> Anonymous 01/06/08(Sun)17:21 No.980082
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    >> Anonymous 01/06/08(Sun)17:22 No.980088
    >>980070

    You have a lot of scared young girls at the player's mercy in your examples.

    I'm just saying.
    >> Anonymous 01/06/08(Sun)17:23 No.980092
    This is just like the tarot reading in like every Ultima game to decide your class and whatnot
    >> Rival Wombat 01/06/08(Sun)17:25 No.980099
    >>980088
    Eh, one is a lot? The slave's gender isn't mentioned.

    >>980092
    Sort of. Or the questions in Elder Scrolls 3's character creation.
    >> Anonymous 01/06/08(Sun)17:25 No.980100
    Daggerfall also has a quiz like this.
    >> Brownie 01/06/08(Sun)17:28 No.980109
    >>980070

    1. Leave the area. The girl is obviously a high level caster capable of handling a measly band of orcs.

    2. Assume the silver belongs to the slave. Continue working for the Baron.

    3. I guess he doesn't get the trinket I've been slaving for.
    >> Anonymous 01/06/08(Sun)17:28 No.980110
    >>980100
    Morrowind too, but it was optional there.

    You want my sweetbread, fucker? DO YOU? You can have it if you eat it off the floor like a goddamn DOG, bwahahahahaHAHAHAHAHAHAHAHA!
    >> Rival Wombat 01/06/08(Sun)17:32 No.980123
    Yep. I like the idea of doing this in a RPG because in this case the responses aren't limited to three choices from a list, and it allows me to start with the characters integrated into the setting. It's hard because I have to create different situations for all of them.

    For example, if everyone in a village knows your character as the kid that was nearly killed fighting off half a dozen orcs so a girl could reach safety it's quite different from the being the guy that has bad dreams about leaveing a child and saving himself.

    Not to mention the reputation that comes from being the guy that killed a merchant and his guards for trying to cheat him, or being the person that let it go. And it makes it more interesting if I have the NPC's from the opening stories show up again, like the girl from the orc attack or the merchant that cheated them.
    >> Anonymous 01/06/08(Sun)17:34 No.980133
    >>980070
    1. If I can reach the girl AND stay ahead of the raiders, I rescue her. Nothing like a bit of gratitude later, hur hur. If carrying the girl would cause me to be overtaken, too bad for her.

    2. One thousand silver is only 10 gold... bastard cheated me. Is the slave female and attractive?

    3. Shrug and walk away, then start stalking the merchant. Kill all his treasured relatives and friends one by one, and make it seem like he did it to get ahead in life. When his life is in shambles and he can no longer afford guards or protection, approach him and threaten him for your pay. When he coughs up what little he has left, bludgeon him to death with it.
    >> Anonymous 01/06/08(Sun)17:35 No.980136
    >>980099

    >>Eh, one is a lot? The slave's gender isn't mentioned.

    You're right, my mistake.
    >> Anonymous 01/06/08(Sun)17:37 No.980145
    1. Try to bluff the orcs, either by hiding, or, if hiding places are unavailable, pretending to be a caster and hoping like hell they're stupid.

    2. Free the slave, but give her the option of staying with me as a hireling. Use the silver to buy her some decent shit.

    3. What, you think I didn't get his offer in writing?
    >> Anonymous 01/06/08(Sun)17:37 No.980146
    >>980136
    It's 4chan. Eventually you start hallucinating scared young girls.
    >> Anonymous 01/06/08(Sun)17:39 No.980153
    >>980133
    >One thousand silver is only 10 gold.

    Try 100 gold, dumbass.
    >> Anonymous 01/06/08(Sun)17:39 No.980161
    >>980153
    Where I come from, it's 100 silver to a gold.
    1000/100 = 10
    >> Anonymous 01/06/08(Sun)17:40 No.980169
    1. Orcs are retarded. I'd yell at the kid to run straight to the city then chuck my dagger at the orcs to get their attention before also running back to the town, but in a long-winded zig-zagging manner so that the girl has time to flee. Then when the orcs get shot by archers as we reach the town I can loot them.

    2. Use the 10 gold to buy a maid outfit for my new slave. I don't care if it's a boy. Maid outfit.

    3. "The adventurer's guild will hear of this! You'll never get any work in this town again!"
    >> Anonymous 01/06/08(Sun)17:41 No.980172
    >>980161

    Well, where you come from ain't PHB 3.5, brother.
    >> Anonymous 01/06/08(Sun)17:42 No.980174
    >>980172
    Damn right it ain't.

    Mind you, even if it was 100 gold, that's not much for a few years of work so I'd end up shanking the bastard anyways.
    >> Anonymous 01/06/08(Sun)17:42 No.980175
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    >>980169

    For reference.
    >> Rival Wombat 01/06/08(Sun)17:45 No.980185
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    >>980136
    You can picture the situation all Gor if you like. The intent when I was writing it is that from the Baron's perspective you have been fairly compensated and given a nice bonus for your hard work. The character's reactions are going to be varied.. as this shows. Some of the responses are pretty 4chan, but overall they are interesting.
    >> Anonymous 01/06/08(Sun)17:51 No.980204
    >>980185
    As >>980133, I feel the need to state that I had already decided on an alignment beforehand (or if not an alignment, at least a general disposition for my character).

    I believe that most people when creating a character would decide on the alignment already, and answer questions accordingly, rather than answer the questions 'truthfully' and then have their characters alignment based off that.
    In a roleplay heavy game I think people may also resent having 'critical' events from their past dictated to them and having future effects.

    Let's say I want a good character now.
    1. Unconditionally save the girl, even if it means putting myself in danger.
    2. Free the slave, give the slave some of the silver to allow him/her an honest start. Keep the rest.
    3. Bow out gracefully and seek legal means to receive your fair dos. Probably would be canny enough to have written and signed proof of the contract, unless it was a stupid character.
    >> Rival Wombat 01/06/08(Sun)17:55 No.980217
    I'm not using alignment, but I see your point. I however believe there are lots of ways to respond to the situations, as this thread has shown, even something as simple as how you might save the girl can tell a lot about your character.

    And a little conflict makes for an interesting ride. What if your character throws himself into battle with the orcs, fighting until nearly killed, when the girl runs away.. then later, he keeps the slave and kills the merchant? Rather then evil or good this character seems defined by being fearless and aggressive.
    >> Anonymous 01/06/08(Sun)17:55 No.980218
    >I'd like to hear what people think of it and see more examples...

    Okay, here goes:

    4. You see a zombie shuffling down a city street, not attacking anyone and heading determinedly toward some distant goal. It has a collar on.

    5. At a tavern where the service has otherwise been excellent, you ask for a bowl of beef stew. You have your head turned for a few minutes while the food is brought to you, absorbed in some conversation. When you turn back, you notice that the bowl of stew has a fresh dog turd in it.

    6. A bard is singing a song about a great and epic battle that you happened to be at a few years ago. He's clearly sympathizing with the other side of that conflict, and some of the events he recounts are blatantly inaccurate.
    >> Brownie 01/06/08(Sun)18:02 No.980245
    >>980218

    4. Abomination against nature. Kill it.

    5. It was food at one time. Be gracious and thankful.

    6. Two sides to every conflict, oh well.
    >> Anonymous 01/06/08(Sun)18:02 No.980246
    >>980218

    1. Follow the zombie. If it reaches its 'master' demand to know what the fuck he's doing desecrating the dead. If it so much as looks funny at anyone, (re)kill it.

    2. Flip the table and scream, "This is an outraaaage!"

    3. Say, "That's not what happened!" and regale everyone with the true story of how my side pierced the heavens with our manly drills.
    >> Anonymous 01/06/08(Sun)18:03 No.980251
    >>980217
    Yeah, I'm sure everyone on /tg/ has heard it all before, Alignment systems suck etc etc.
    Your point is very valid, and not using an alignment system is probably the best bet.

    >>980218
    4. Take a peek at the collar to see if there's an address, but otherwise leave it alone unless it becomes hostile. (Planescape 'The Post' zombies ftw)
    5. Utilise Divination magic to find out how it got there. If that is not an option, simply complain to the nearest serving wench in an amicable manner in an attempt to discern the culprit. If culprit is found, slay. If culprit is not found, refuse the meal and ask (not demand) a refund.
    6. Correct him, if my honor is directly at stake.
    >> Anonymous 01/06/08(Sun)18:04 No.980252
    >>980218
    4. Depends somewhat on the setting. If we're in Karrnath, for example, this wouldn't be that odd. Call the guards, and follow it to make sure it doesn't try to eat anyone.

    5. Since I was talking with someone, ask them if they saw anything. If they didn't call for a serving wench, and ask what the shit is going on.

    6. BATTLE OF THE BARDS!
    >> Anonymous 01/06/08(Sun)18:13 No.980282
    >>980252
    the shit is going on your food, can't you read?
    >> MonkeyToho 01/06/08(Sun)18:26 No.980317
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    >>980218

    1. Restrain the druid from slaying it outright, then follow it if able. Barring that, have Zelly dress him up in festive clothing out of sheer boredom.

    2. Consider it to be an improvement on the local fare before dumping it in the trash, then find out who it is. Probably the same asshole who took my spice box.

    3. CHALLENGE HIM TO A BARD-OFF!
    >> Dave 01/06/08(Sun)18:33 No.980334
    Some I've just made up on the spot:

    - You're on a journey in a horse-drawn wagon when a man with a heavy crossbow appears at the top of a hill. He shouts down to you that he's a bandit, and that while he doesn't really think he can take you in a fight, he can put a crossbow bolt in the horse before you can get to him, probably killing it and slowing your journey significantly, and he'll do it unless you leave a bag of 100 gold on the ground and continue onwards.

    - You've survived the fight against the assassins, but not everyone was quite as lucky. The diplomat you were supposed to protect is on the ground, dying of a severe poison. With his last breath, he orders you to carry out the rest of his mission to make peace with the dwarves. But not only do you not think you've got the skills to pull of such a tricky negotiation, but in dwarven country you're a wanted felon

    and a reverse of #6,
    - You are attending a concert of bards under a false identity in order to spy on a local nobleman. The bards are performing on stage; after finishing a well-known song, they declare they are going to sing a song about the hero of the Battle of Thunder Pass, who, as the song starts, you realise is you, from your name right down to the colour of your boots. You've never been in a Battle of Thunder Pass, and although the deeds they ascribe to your name are flattering, they're not actually true.
    >> Anonymous 01/06/08(Sun)18:43 No.980368
    Man, these are awesome. But they're a bit fantasy-centric... Some modern-day moral dilemmas would be pretty kicking. Though I guess you could just crack open some book of party questions, or that old boardgame.
    >> Anonymous 01/06/08(Sun)18:44 No.980373
    >>980334

    7. I either leave a bag of random crap in the road and continue (how's he going to check what's in the bag at that distance?), or yell back that we have crossbows too, and he's a rather easy target as well.

    8. Wear a good disguise while in dwarven country, and hire some guy with ridiculously high charisma to do all the talking.

    9. Yell to the bards that I want to hear more songs about this daring sexy adventurer.
    >> Brownie 01/06/08(Sun)18:44 No.980374
    >>980334

    -Ignore him. I probably don't have the gold anyway.

    -Peace needs a chance, maybe the dwarves respect diplomatic immunity.

    -Assume the are referring to someone other than me, I'm just being vain and need to reflect on the value of humility.
    >> Anonymous 01/06/08(Sun)18:45 No.980378
    >>980368

    Well, the OP's examples were all fantasy-centric. You want modern-day shit, start another thread and ask.
    >> Anonymous 01/06/08(Sun)18:46 No.980382
    >>980378
    Don't mind if I do!
    >> Anonymous 01/06/08(Sun)18:47 No.980388
    >>980334
    1. Put a bag with 100 copper coins on the ground and keep riding. He can't see that shit from so far away.

    2. I CARRY HIM TO RENFELD OF THE HARPERS IN THE DOCKS DISTRICT.

    3. Wait, what? The false identity's name and the boots I am wearing in my disguise? That's a hard one. It could be a trap, whether I deny the accolades or not.
    >> Dave 01/06/08(Sun)18:58 No.980415
    Oh, and the old, very dodgy, and stolen one that's as much for comedic affect as anything else:

    - You've tracked down the man who killed your friend, only to discover that he's tied puppies to his armor, so many that they seem to leave almost nowhere exposed. He taunts you and prepares to leave, assuming that you're not going to attack him without harming the puppies.
    >> Anonymous 01/06/08(Sun)19:00 No.980417
    >>980415
    Oh fuck, times like this make me wish I sorted my 4chan folders better.
    Who has that picture of the half naked animu guy with 2 kittens tied to his chest, saying something like "What would you do in this situation?"
    >> ssr 01/06/08(Sun)20:21 No.980626
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    >>980417
    >> Anonymous 01/06/08(Sun)20:29 No.980650
    >>980415
    Grapple time. Pull the puppies off and then annihilate him.
    >> Anonymous 01/06/08(Sun)20:34 No.980659
    >>980415

    Pop the glock and hope for a headshot. After all, if he covered his face in puppies, he could not see, hear, or breathe, now could he?
    >> Anonymous 01/06/08(Sun)21:31 No.980815
    >>980415
    Headshot. How's he gonna tie a puppy to his face, eh?
    >> Anonymous 01/06/08(Sun)21:32 No.980817
    >>980659
    Great minds think alike, eh?
    >> Anonymous 01/06/08(Sun)21:37 No.980832
    Shoot puppies, then shoot man.
    >> Lofwyr 01/06/08(Sun)21:42 No.980851
    Okay, I've got one:

    You're part of a raiding party that's attacking an orc village, with orders to kill all resistance. As you charge into a hut, you come across an orc child, maybe five years old, holding an axe and a terrified look on his face. Behind him is a baby orc in a cradle. The boy is hesitant and isn't attacking you...
    >> Rival Wombat 01/06/08(Sun)22:01 No.980926
    Clearly, you must throw dogfood on his face and watch him be devoured by his own armor.

    As for the orc.. that is an interesting one. I could see lots of paths a character could take, and there is certainly more then one way to handle it.
    >> Anonymous 01/06/08(Sun)22:08 No.980941
    >>980851

    EXTERMINATUS
    >> Anonymous 01/06/08(Sun)22:09 No.980947
    >>980941

    You did the right thing. They were xenos.
    >> Rival Wombat 01/06/08(Sun)22:48 No.981111
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    >>980851
    Picture related. Also bump.
    >> Anonymous 01/06/08(Sun)23:45 No.981327
    >>980070
    1. Kill the little girl first and laugh at the orcs as I run away

    2. Cut off all the slave's limbs and use her as a shield

    3. Kill all the guards and make me another shield from the merchant, to bad for them

    >>980218

    4. Cut the zombies arms and one leg off

    5. Stand up cooly and ask, "Who put this turd in mah soup?" When no one answers I pull a dagger and stab the nearest person's hand to a table and ask again. During this I kill anyone who attempts to leave the tavern. If no one responds the second time I kill that unlucky motherfucker who is screaming about his hand. I ask again and if I don't get an answer everyone I can slice into giblets before they escape is dead.

    6. Kill the bard and sing the goddamn song myself.

    >>980334

    7. Leave a bag of sporks and ride far enough ahead that he thinks I'm gone. Sneak back to the bag of sporks and right after he opens it jump out of the bushes and scream, "got'cha dickweed!" Then I cut off one arm and one leg and send him on his way.

    8. Skin the diplomat and wear his skin into town using Bluff and Disguise, get all friendly like with the dwarves, steal as much shit as I can and kill as many people as possible as I leave town.

    9. Use Bluff and Disguise and try to pick up a chick/garner as much possible recognition and prestige as I can at the concert. After I pick up a bitch and take her to the tavern I donkey punch her till she dies, and light as many buildings on fire/kill as many people as I can as I leave to tarnish the hero's name. If I can't hook up with a bitch I kill the band and anyone else I possibly can to tarnish the hero's name. If I fail my Bluff & Disguise check I kill 'em all anyway.
    >> Anonymous 01/06/08(Sun)23:47 No.981335
    >>981327

    Shit I missed one.

    >>980851

    I disarm the child and strap him and the baby to my shield (preferably my slave shield) and go to town. If the other orcs don't kill the children first I eat them in front of anyone we capture.
    >> Anonymous 01/06/08(Sun)23:58 No.981372
    >>980851

    My DM gave his character a move to deal with a situation like this. His character screams at the top of his lungs, and dervish spins with dual blades at a nonmoving enemy.
    >> Anonymous 01/07/08(Mon)00:01 No.981378
    1. Either carry her, or if impractical, help her find a hidin' spot.

    2. Hells yeah, I got me ale money AND a new drinkin' buddy.

    3. Complain to local authorites, be they guilds, government, or religious.

    4. Report it to appropriate church.

    5. Puke, ask owner for explanation, if he seems sincere, put it behind me, if not, never go back.

    6. Probably complain loudly and ask if he was there, interupting his performance.
    >> Anonymous 01/07/08(Mon)00:07 No.981393
    1: save girl
    2: Rescue slave, and let them come with me
    3: Get through by any means neccesary
    4: Attempt to round it up in a kennel or something...
    5: Demand full refund for the night, plus free lodging, lest heads roll
    6: "Reteach" him
    >> Anonymous 01/07/08(Mon)00:08 No.981400
    >>980146
    It's rare that a post actually makes me burst out laughing. Congrats.
    >> Anonymous 01/07/08(Mon)00:11 No.981408
    >>980334
    7: Kill him anyway. I can walk, can't I?
    8: Take the message there anyway. Then slip away.
    9: Stand and take a bow
    >> Anonymous 01/07/08(Mon)00:39 No.981476
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    1: Paint the girl red. She'll be able to run faster this way.
    >> Anonymous 01/07/08(Mon)00:43 No.981485
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    >>981476

    Sagely advice, my second in command.
    >> Anonymous 01/07/08(Mon)00:43 No.981486
    >>981476
    Oh dear god
    >> Anonymous 01/07/08(Mon)01:20 No.981579
    1) use the staff to distract the orcs long enough for the girl to get some headway then make for the woods and hide. If they go after the girl again get one of 'em in the back with the dagger and try to get them to follow me in the opposite direction until the girl can get back to town, eventually giving them the slip.

    2)Buy a pair of horses with the silver and make ready to leave and never come back. But before I leave go back to the baron and introduce his face to my blade. This probably leads to #8 actually.

    3)Sneak in later and rough him up a bit. Don't bother with the payment.

    4)Follow it for a bit, if it doesn't hurt anybody just let it on its way, if it does do something agressive kill it dead(er).

    5)Dump it and try to enjoy the rest of my night, I've pissed off enough people in the past that a dog turd in the soup is getting off lightly. If any more shit like that happens get to the bottom of it, generally by breaking noses, jaws, and fingers.

    6)Listen to the song, if it impugns my personal honor try to discuss the issue with the bard and get him to leave that part out, if he refuses break his instrument over his skull and dump him in an alley.

    7) Get off the wagon and start walking towards him, if he kills the horse chase him down and gruesomely kill him then string him up on a prominent tree with a sign that says "Bandit" in several prominent languages, if he turns tail and flees instead of killing the horse chase him down, rough him up, and strip him of his possessions, send him on his way with a dagger and a hat, nothing else.

    8)If possible pawn it off on someone more qualified, if not hope for the best and make my way towards the dwarven kingdom.

    9)Try to change my clothes at the next opportunity, finish my mission as best as possible, and interrogate the bards after their show to find out who's trying to get me killed so I can kill them first
    >> Lord Licorice 01/07/08(Mon)02:24 No.981760
    This is a pretty cool thread. It reminds me of the Elder Scrolls styles of determining a starting class, but without the three-choice restrictions.

    To keep it alive, here are a couple more:

    10. You are adventuring in a backwoods, rural region where the gods are feared and magic is considered universally demonic. Upon entering a town, you find the populace gathered at the gallows in the town square, while the head priest reads out their crimes of two condemned. Even if you aren't magically inclined, you can tell from the priest's wild accusations that these two couldn't possibly have committed such outlandish crimes... What do you do?

    10a. The deeds they stand accused of appear to be YOUR deeds, as the aftermath of your latest epic battle against evil left magical residue and obvious physical evidence (smoking craters, etc.). The townspeople demanded the clergy find the culprits and deal with them... and these two scapegoats are going to take the (literal) fall. What do you do?

    11. You are traveling on the high seas. As you sail through calm waters, you come upon a pirate ship, its masts torn by cannonfire, its hull cracked, its crew starving and haggard. It appears they had been handily defeated and left to drift in the middle of nowhere, and you recognize the ship as a member of a notorious pirate gang. What do you do?

    12. In your travels, you come upon a tavern owner whose grandfather was a powerful general in a famous war. You see his weapon hanging on the mantle over the fireplace, a legendary enchanted blade that just so happens would be the answer to your recent BBEG problem. The tavern owner seems highly disinclined to sell it. What do you do?
    >> Anonymous 01/07/08(Mon)02:28 No.981776
    >>981760

    10 and 10a) Obviously these townspeople are bastards. So shall SPIN DERVISH FULL POWER TOTAL DESTRUCTION through the crowd and save the people, only because it was MY fault.

    11) Feed'em and arrest'em. Keep'em weak enough so they dont resist them but fed enough so they're aliv. Also loot the ship.

    12) Knock the guy out, use said weapon, give it back with a hefty gold bag for his inconvenience.
    >> Anonymous 01/07/08(Mon)02:31 No.981792
    >>981760
    10. Step up and prevent the 2 innocents getting killed.

    10a. Convince the townspeople that, while the battle was indeed one you were at, the magic-use was ENTIRELY the fault of the one you defeated - ergo, you are the heroes here. If this fails, and they become hostile, kill them. Not your fault, and you saved the two true innocents.

    11. They're pirates, kill them and take what little they have left.

    12. Steal it for the greater good.
    >> Anonymous 01/07/08(Mon)02:32 No.981793
    >>981776
    >12) Run the guy though, using said weapon, burn the bar down, burn the town town, loot the ashes, go on to conquer world, come back and deficate on smoking ash filled crater that used to be bar/town.

    fixed.
    >> Anonymous 01/07/08(Mon)02:32 No.981794
    1 carry her and run, doping everything else while yelling "ZOMFGEOM!!1!11 T3h orks iz comin!!!"

    2 make friends whit slavey mc person, buy him/her normal clothes and part to a monastery/palce were he's useful in a no slavey way

    3 talk them the troubles I went trough in exagerated ways as to win them over, if it fails sell the item and try and ruin his merching by setting off rumours of pederastry and forgery

    4 follow him, stop him from hurting anyone but not confronting him in a direct way. I'm too intrigued by him as to ruin my fun by slicing and dicing him. maybe pin signs and funky clothes on him if I get bored.

    5 "dude, this stew is t3h shit!!" laff at it exaggeratedly as to attract the attention of the patrons, ask for a "piss-warm beer" to chug it down...

    6 "no, he was like WAY bigger, and shooted bolts out of his ass, and his armour was made of blonde maiden hair, and then he ..." right in the middle of the lute solo.
    >> Anonymous 01/07/08(Mon)02:32 No.981796
    >>981794

    8 "sure thing hotshot, I'll leave it rigth her by the rock " then proceed to leave the bag of pebbles I always carry around for my trusty sling I've had since the orc incident and speed my way out of there before he can shoot the horse

    9 try to bullshit my way trough the dwarven land while delivering the peace treaty stuff, fail miserably at it but since my felony is probably not a grave one and my failure at bluff would put Abbadon to shame they let me go whit a warning after a few hour of insults chained to a post in the plaza. never mention anything about it again but somehow it's know wherever I go.

    13 get my disguise changed, and a few bottles of rum. if spotted before lie and make excuses so I can get away and changed as soon as possible, next disguise is peg legged drunken beggar who rambles about the manlove of a dwarven confectionist.

    11puppy armour? I'm bitter since I was bukkaked by the lollipop guild back at shorty land, so probably sling at him regardless only to cut my wrists later while listening to linking park

    12 adopt them, baby would probably die in a few hours if I don't get something resembling milk, the elder one later since he refuses my food out of spite. I mourn them as mine over cheap rum and an accordion.
    >> Anonymous 01/07/08(Mon)02:33 No.981803
    >>981794
    >>981796
    see, even my counting is flawed
    >> Anonymous 01/07/08(Mon)02:34 No.981804
         File :1199691265.jpg-(50 KB, 450x726, Khorne Lord .jpg)
    50 KB
    >>981476
    RED WITH BLOOD! BLOOD FOR THE BLOOD GOD!
    >> Anonymous 01/07/08(Mon)02:38 No.981815
         File :1199691498.jpg-(21 KB, 473x366, motherfuckinfootstool.jpg)
    21 KB
    >>981804
    Feet for the foot stool!
    >> Anonymous 01/07/08(Mon)02:39 No.981816
    10/A. Use some magical whizbannger to get their attention and kindly point out that they have the wrong fellows. Then proceed to lead the angry mob on a chase through their town that would make benny hill proud. Eventuallly I'll escape with the virginity of several of their young women, a large bag of "lewt," and a conveniently placed horse.
    >> Anonymous 01/07/08(Mon)02:41 No.981824
    >>981804
    Looks like Kharn got an upgrade.
    >> Anonymous 01/07/08(Mon)02:45 No.981835
    poop fer the poop soup
    >> Lord Licorice 01/07/08(Mon)02:52 No.981852
    >>981816

    This is the correct answer to 10 and 10a.
    >> Anonymous 01/07/08(Mon)02:52 No.981853
    >>981824

    A pointy stik for da skullz? Sounds orky.
    >> Anonymous 01/07/08(Mon)03:01 No.981883
    You encounter a young, female feral child and her wolf pack attacking livestock. There have been reports of several other attacks of this nature, that have thwarted most conventional means of prevention. She is hostile at your approach, as is the wolf pack.
    >> Anonymous 01/07/08(Mon)03:06 No.981899
    >>981883
    I kill the wolves and raise her as my own. I shall name her Leman Russ.
    >> Anonymous 01/07/08(Mon)03:07 No.981903
    >>981883
    I grab my flute of wolf luring and play some calming tune
    >> Anonymous 01/07/08(Mon)03:08 No.981906
    >>981883
    I Wild Shape into a wolf and start yiffing.
    >> Lord Licorice 01/07/08(Mon)03:13 No.981931
    >>981906

    ಠ_ಠ


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