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02/13/09(Fri)11:35 No.3701792Homeworld 2 is nothing but a bunch of Rock Paper Scissor ships, so thats no suprise. You've got generally 3 types of each class, one that defeats the smaller class, one that defeats the larger class, and one that does something general.
An RPG is probably a very bad idea because whats a captain going to do in an RPG? He's going to captain his ship, goddammit. Homeworld, while having a rich developed setting, still doesn't have the important information required for actual person to person roleplaying. If anything I would suggest having two versions of the tabletop game, one that handles "Fleet actions" where each player is in control of a Constructor class vehicle, and another, smaller version where the "DM" is in control of the constructor if at all, and each player has a ship, with much more control over their systems. |