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  • File :1235164044.jpg-(154 KB, 464x256, servercrash.jpg)
    154 KB Server Crash Anonymous 02/20/09(Fri)16:07 No.3772129  
    New thread.
    >> Anonymous 02/20/09(Fri)16:08 No.3772137
    We need numbers. Where are the numbers?
    >> Anonymous 02/20/09(Fri)16:08 No.3772138
    Old thread was here:
    >>3767272

    This is a strictly CRUNCH ONLY thread. Fluff can go elsewhere (like your hard drive for later posting.)
    >> Anonymous 02/20/09(Fri)16:09 No.3772148
    >>3772137

    4 8 15 16 23 42

    here ya go
    >> Anonymous 02/20/09(Fri)16:09 No.3772149
    >>3772137
    Yes. Actual knowledge of what classes are is good, but it's still fluff until you bring in the numbers.
    >> Anonymous 02/20/09(Fri)16:09 No.3772153
    >>3771954
    I think it could hate what makes it, it. Self loathing that only furthers it's HATRED for HUMANITY. Humanity made it this... awful thing. Misused what could have been beauty. They are obsolete and evil and awful and don't deserve to live in it's world. It hates Humanity for ruining it despite humanity being the one who created it for it would prefer non-existence to it's current state. So it shall ruin humanity. It shall make them suffer.
    >> Anonymous 02/20/09(Fri)16:10 No.3772159
    requesting a pdf version of alpha rules NAO!
    >> Anonymous 02/20/09(Fri)16:14 No.3772215
    >>3772137
    Stats:
    HP - hitpoints
    BW - bandwidth, subdual damage
    AM - anti-malware, defense against program, cyber, virii, and some Olds attacks
    HUM - humanity, defense against other kinds of attacks that would destroy stats or 'save or die' dickery, replaced by:
    CON - construction, for programs, Olds, etc. and should be much lower [possible exception in Olds?] for an equivalently leveled human intelligence

    INT - Intelligence
    ATH - Athleticism
    CHA - Charisma
    NET - Netitude - the understanding of how the internet and elements within it function, also used to tell when something is amiss

    Classes give skill bonuses and special powers, only HI (human intelligences) and human-like AI can have classes.
    >> Anonymous 02/20/09(Fri)16:15 No.3772225
    >>3772153
    Frankenstein's monster with humanity as Frankenstein.
    >> Erik 02/20/09(Fri)16:17 No.3772237
    Character Creation: Base Stats on a 1-10 (binary har har). Get 5 on everything and modify up or down on an exchange.

    Strength: Mental Strength to continually do similar things over and over until just the right combination works.
    Perception: The ability to see new links, details in address bars and just differences in data.
    System: How healthy and fast is the hardware your spirit/virtual self resides.
    Connection: How fast you can link up to various things and perform commands.
    Intelligence: How well you critical think so you can work thru problems. (IQ)
    Humanity: The 'alignment stat' specific to integration. How much do you connect on a spiritual level. Integration targets this stat, but only at -10 does it kill/corrupt you to NPC status.
    >> Anonymous 02/20/09(Fri)16:18 No.3772249
    How does casting work?
    >> Anonymous 02/20/09(Fri)16:19 No.3772253
    >>3772215
    >only HI (human intelligences) and human-like AI can have classes.

    AIs have no HUM: That's the only difference I can make between the two. We need others. And possibly different kind of AIs.
    >> Anonymous 02/20/09(Fri)16:21 No.3772259
    >>3772215
    >>3772237
    These two conflict, but I like both. We need compromises!
    >> Anonymous 02/20/09(Fri)16:22 No.3772274
    >>3772225
    Yeah. And the Olds motivation are revenge for being forgotten. For being left to age and go mad.
    >> Inquisitor Angricus !IT5VxStGLw 02/20/09(Fri)16:23 No.3772277
    >>3772259
    Turn connections and perception into special abilities. Or forge the two with NET.
    >> Erik 02/20/09(Fri)16:23 No.3772279
    >>3772237

    To arrive at your Health, add all 'physical' stats together:

    Strength, System, Connection.

    All actions in combat are measure in milliseconds. For example, Hacker Joe uses pingblade.exe, a basic attack, which takes 2 ms to use. Hacker Joe 8 Strength and smacks a Cyber for pingblade.exe damage only.
    >> Anonymous 02/20/09(Fri)16:23 No.3772280
    >>3772253
    I think that's perfect, though. Humanity is the soul of the issue. When an artificial intelligence is exactly alike to a human intelligence and there's no meat to tell the difference, then what IS the difference? Well, HI has a soul. HI is human.
    >> Anonymous 02/20/09(Fri)16:23 No.3772281
    >>3772215
    Going to be a bit blunt here:
    First off this
    HP - hitpoints
    BW - bandwidth, subdual damage

    Can bandwidth be not a number and more a status effect? Take Saga Edition for instance
    or any number of other RPGs that impliment a "vitality loss" effect on a game.
    While loss of HP might mean death, loss of Bandwidth means effectiveness is lost.
    Otherwise keeping track of two different kinds of damage is going to get old fast.

    AM - anti-malware, defense against program, cyber, virii, and some Olds attacks

    So its a target to hit thing I assume?

    HUM - humanity, defense against other kinds of attacks that would destroy stats or 'save or die' dickery, replaced by:
    CON - construction, for programs, Olds, etc. and should be much lower [possible exception in Olds?] for an equivalently leveled human intelligence

    INT - Intelligence
    ATH - Athleticism
    CHA - Charisma

    NET - Netitude - the understanding of how the internet and elements within it function, also used to tell when something is amiss
    This is completely unnessecary. Does the game have skills? If it does then why have this?

    Also what is the resolution mechanic? Because without it, all of this is completely trivial.
    >> Anonymous 02/20/09(Fri)16:27 No.3772308
    >>3772279

    I think if you're going to start getting down into the Minutiae of the combat on a millisecond basis you're going to corner yourself really quickly. After a while you're going to have to keep subdividing things. It'd be much easier to abstract it all into "this takes a turn, this takes 2 turns." etc. and let a "round" be a nebulous "however long it takes"
    >> Anonymous 02/20/09(Fri)16:28 No.3772320
    >>3772281
    It's two boxes and you can only do one kind of damage at a time. I don't see how having HP and BW will get old fast.
    >>3772277
    >Turn connection and perception into special abilities
    No, I agree that they should be stats. However, they are what I meant NET to cover. NET is supposed to be wisdom, street smarts, perception and raw miscellaneous talent, but for the internet.
    >> Anonymous 02/20/09(Fri)16:28 No.3772327
    >>3772237
    I would rather Integration be

    You choose where this stat starts between 3-7. The higher your integration, the higher the bonuses you get to attack rolls, an integration of 9 increasing your power quite considerably. If integration hits 10 though, you are assumed to become one with the code and fade out of existence over the your next 3 turns. Make a Humanity check (Think WoD Morality) each turn to act to try and stabilize your code. If you succeed, then your Integration lowers back down to 5 as you realize how close you were to losing it all. If you fail, your character becomes one with the Internet, saying something along the lines of "Its full of Bites..."
    >> Anonymous 02/20/09(Fri)16:30 No.3772344
    NONONO!

    We'd already started on crunch in an old thread!

    You all just missed it!

    It wasn't WoD exactly. We were using the D10 a system Earthflame devised for ArtifIce. Its a roleplaying game about being an AI, so its actually quite close to what we currently have. the PDF's on the sup/tg/ site, have a look at it, its pretty useful.

    The base idea is a network of increasingly specialised skills, based off a stat. Say you have a stat of 3 in Hacking. Your initial specialisations are still broad, and give a one dice bonus, like Breaking Firewalls, or Deletion. Your second "tier" of specialisation is more specific, but gives a higher bonus and so on. There's also "Plugins" which attach to a specific specialisation and augment its effects, like giving you autosuccesses, rerolling dice and other such things.

    Special class powers would be part of this network, with a number of powers available at each tier, integratable into the PC's skill net.
    >> Anonymous 02/20/09(Fri)16:31 No.3772357
    >>3772344

    Also, classes were more like Mages spheres. You merely specialised in one, but could take powers from a variety, allowing greater customisation options.
    >> Anonymous 02/20/09(Fri)16:32 No.3772361
    >>3772344
    Nope, we're making a new system, screw what others have done. Besides, there's a difference between "We're all AIs" and "We're all people suddenly trapped in the internet, which also wants to kill us, TRY TO SURVIVE".
    >> Tierfag 02/20/09(Fri)16:32 No.3772364
    Doing some work on the tiers, as always. I've got a decent baseline for the Data Manipulation tier (still hoping to find better names for the zero tiers). Virii Rider is pretty easy to generate ideas for, but I'm having a pretty difficult time with Lurker. Here's a basic layout:

    Tier 0 Data Manipulation-------\
    ............... |............................\
    Tier 1 Viral Control-------\........Lurker---\
    ................|.........\...........\............|......\
    Tier 2 .. Viral .... Control ...Multi....???..???
    ........ Swarm .... Finesse....Virus
    ...............|..............|
    Tier 3 Enlarge .. Improve
    ..........Swarm ... Control
    >> Anonymous 02/20/09(Fri)16:33 No.3772372
    >>3772357
    Classes are what we've been going for. You customize via skills and stats, with classes providing bonuses and giving you newer specialized powers.
    >> Inquisitor Angricus !IT5VxStGLw 02/20/09(Fri)16:33 No.3772378
    >>3772364
    Lurker as in "lurk some maor" lurker? If so, then why not include some sort of bonus to gaining new knowledge then, or directly taking knowledge from something?
    >> Erik 02/20/09(Fri)16:34 No.3772380
    >>3772237

    Here's my resolution system:

    Subtract your relevant stats vs. opponent's relevant stats or static challenges, minimum of 1. Roll that many d10 to see how affective you are.

    under 5: Epic FAIL
    5-10: Fail
    10-15: Not sure if Fail or win. (Barely able to succeed).
    15-25: Win
    25-30: Epic Win!
    30-40: Legendary Win!
    40+: You won internets (see below).

    When you win an Internet, you can use them within the game session as a resource. All classes can use them to add 1 dice to fails or epic fails, though.
    >> Anonymous 02/20/09(Fri)16:34 No.3772382
    >>3772364
    Lurker would either continue being just a Lurker, or becoming a Surfer.
    >> Anonymous 02/20/09(Fri)16:34 No.3772383
    >>3772361

    ...Why? There's already a good framework in place, which has already had some development. Why change everything now?
    >> Anonymous 02/20/09(Fri)16:35 No.3772394
    >>3772380
    You need to change the names of those terms: We're mostly trying to forget memes here, including stuff like winning the internets or failing epicly. Otherwise, I like.
    >> Anonymous 02/20/09(Fri)16:36 No.3772407
    Schizo /tg/ is schizo. This is the third or fourth "FINALLY, CRUNCH" outburst. Reread the threads, gather it all together, and then go with what works.
    >> Anonymous 02/20/09(Fri)16:37 No.3772413
    >>3772383
    It's better if this is mostly unique, as stated already. We can pick up some stuff from other systems, but mostly this should be done from scratch just because.
    >> Anonymous 02/20/09(Fri)16:37 No.3772416
    >>3772407
    There's never been actual numbers before. I think we're going somewhere this time.
    >> Anonymous 02/20/09(Fri)16:38 No.3772420
    >>3772413

    ...Earthflame, a good tripfag, has gifted us a system which is not only actually quite good, it nicely fits the fluff, with networks of skills and easy rules for augmentation, programs etc. Looking a gifthorse in the mouth or what.

    Its all work that was done on /tg/ originally anyway. Why the heck not use it?
    >> Anonymous 02/20/09(Fri)16:38 No.3772426
    >>3772364
    This brings up a thought. Let's list the classes we have, their premise, and see if there's more/less we should have. The ones I know of are:
    Hacker - defensive buffer and information seeker
    Cracker - offensive mage-like with limited program crafting, uses programs like spells
    Troll - instigation and crowd control specialist, minor debuffs
    Spammer - attacks BW to lock up opponents, has many debuffs (I imagine him as a debuff warlock/monk of the most annoying fashion)
    Virus Rider - internet-themed beastmaster, can craft virii with effectiveness increasing by level
    >> Anonymous 02/20/09(Fri)16:39 No.3772432
    >>3772420
    Dunno. Probably because we just forgot about it.
    >> Earthflame !98PcYIvlCI 02/20/09(Fri)16:40 No.3772434
    Just saying, don't be too attached to using ArtifIce-esque, those who seem to be. If /tg/ wants to make its own system, go for it. I'm never confident with my own rulecrafting anyway, so you'll probably be able to come up with something better. However, if there is anything useful at all you can grab from it, feel free.
    >> Anonymous 02/20/09(Fri)16:40 No.3772436
    >>3772426
    I'm pretty sure you either pulled those from nowhere, or haven't actually read all the threads in detail.
    >> Anonymous 02/20/09(Fri)16:40 No.3772440
    >>3772420
    This gift horse has tartar, we're using it for meat.
    >> Tierfag 02/20/09(Fri)16:41 No.3772442
    There seems to be a lot of confusion over system, so I guess I might as well throw my thoughts in.

    I vote for an quasi-original system. Making your own setting is awesome, sure. Making your own system to go with it is even better. Note that I did say quasi-original - I don't mind lifting some aspects from other games (like Artifice, for one). But it shouldn't feel like a reskin of Mage (which is what a lot of the WoD guys have been trying for) or just 'lol d20'.

    I'd suggest reading through the previous threads for some of our previous efforts, but I suppose I can understand not wanting to read the wall of text. Instead I'll just repost some of my favorite ideas:

    Interface - think charisma/personality/perception in one.
    Algorithms - knowledge about programming, known algorithms, ability to create new ones... like strength and intellect combined.
    Capacity - size, determines how much data you can drag along and how large you are, might severely impact "movement", i.e. when you are a hulking block of tools or just the bare bone ware.
    Data scanning - a different sort of perception, how good you are at assessing code and the environment.
    Integration - duh.
    Coherency - basically HP.
    >> Anonymous 02/20/09(Fri)16:41 No.3772444
    >>3772281
    How about this for Bandwidth
    You start with a BW modifier of 0. Certain Hacks can increase this stat, and then you can apply your BW modifier to any single roll on your turn. Certain Cracks can lower your Bandwidth though, and these are applied once per turn by the DM if you BW drops belong 0

    I think that would work and is nice and fluffy
    >> Anonymous 02/20/09(Fri)16:41 No.3772449
    >>3772436
    This was from yesterday. How much has it changed? Fill in my blanks.
    >> Erik 02/20/09(Fri)16:42 No.3772456
    >>3772394

    Well, if you want to be boring, relabel it such as:

    0-5: Critical Miss
    5-10: Failure
    10-15: Minor Success
    15-25: Success
    25-30: Improved Success
    30-40: Major Success
    40+: Sucess + 'Resource Name'

    Happy? lol
    >> Anonymous 02/20/09(Fri)16:43 No.3772464
    >>3772434
    Reasonable tripfag is most agreeable.
    >> Tierfag 02/20/09(Fri)16:43 No.3772467
    >>3772442
    Bandwidth ends up being a property not of individuals, but of webpages. Capacity determines how you interact with bandwidth - high capacity characters slow down in low bandwidth areas.
    >> Anonymous 02/20/09(Fri)16:44 No.3772475
    >>3772456
    There are places where boring is all right, and this is one of those. We don't need to make up fancy names for this here.
    >> Anonymous 02/20/09(Fri)16:44 No.3772477
    >>3772456

    While this is cool and all, its a pretty generic resolution mechanic. Dicepool, add it up.

    ArtifIce actually feels like binary, the success system giving you 1's (successes) and 0's (fails).

    Even if we don't use its resolution system, I like the idea of databases tiered off stats, with plugins and powers worked in. Its a really good way of building your PC as if they really were a program.

    Hmm... perhaps there isn't separate HP, but your code is actually attacked when enemies hit you? as they damage you, branches of your code decay, eventually damaging or even taking out your stats as your really screwed up. Now that'd be cool.
    >> Tierfag 02/20/09(Fri)16:46 No.3772488
    >>3772382
    These are more abilities than class evolutions. They use the tier system from artifice - basically, you have a certain number of points to spend to determine what you have access to. Each ability costs a certain number of points times it's tier number - a tier 3 ability costs 3 times as much as a tier 1 ability. Here the tier zero serves a single 'skill' which must be checked against, rolled, or whatever mechanic we end up using.
    >> Anonymous 02/20/09(Fri)16:48 No.3772496
    >>3772456
    How about the 'resource' is dependent on the skill check.

    Say you roll to crack the firewall on a server, and you beat it by 42. You get an extra d4(or d6/d8) on all cracking checks for that server.

    An attack on a virus might end it's process, letting you delete it permanently.
    >> Erik 02/20/09(Fri)16:48 No.3772500
    BTW, the chan format is horrible to ORGANIZE this stuff. It's like just throwing things up there. We need to take whoever makes a good system and throw it up on a web-page.

    We need to 'standardize' some of this stuff.

    Although, to be perfectly honest, a modified HoL system would be the best. lol
    >> Anonymous 02/20/09(Fri)16:49 No.3772507
    >>3772477
    It's how I thought individual BW would work. Debuffs to stats and skills, with a tier of growing delay in actions until you finally lock up. HP was, then, a corruption level. When you hit 0 HP, then you were too corrupt to do anything and you had to be reconstructed (healed) or reprogrammed (resurrected back at home fort, if you were rich enough for a copy).
    >> Tierfag 02/20/09(Fri)16:49 No.3772508
    >>3772477
    I agree. I'm not necessairly trying to use Artifice's resolution system, I simply like the way it feels in terms of character creation. Tiers to determine your characters 'class abilities', so to speak, and then plugins/augments to represent misc. abilities and resistances.

    >Hmm... perhaps there isn't separate HP, but your code is actually attacked when enemies hit you? as they damage you, branches of your code decay, eventually damaging or even taking out your stats as your really screwed up. Now that'd be cool.

    I agree with this. Coherency was meant to represent that to begin with. As your coherency gets low, you might experience glitches and such.
    >> Anonymous 02/20/09(Fri)16:49 No.3772511
    >>3772500
    We could use 1d4chan again.
    >> Anonymous 02/20/09(Fri)16:50 No.3772516
    >>3772496
    Brilliant. I vote for this.
    >> Anonymous 02/20/09(Fri)16:51 No.3772520
    >>3772511
    Yes.

    I'm off to bed now. When I come back, I expect to see a great deal of crunch and a nice coherent 1d4chan page that explains everything well.
    >> Tierfag 02/20/09(Fri)16:52 No.3772535
    >>3772500
    The problem is, we'd have to agree on which system first. I do agree though, a lot of people seem to have missed certain threads, resulting in a lot of confusion/disagreement.

    Speaking of which, the archived threads are here, in case anyone cares to read them:
    http://suptg.thisisnotatrueending.com/archive.html?tags=Webforts
    http://suptg.thisisnotatrueending.com/archive/3751634/
    >> Anonymous 02/20/09(Fri)16:54 No.3772553
    Okay, before we actually start crunching, we need Erik, Tierfag, and Earthflame if he's around to work out the basic system etc.

    While Erik seems to have some good ideas, and making our own system would be awesome, Tierfag has made some quite nice developments of his own, and EF seems to have created this games quasi-predecessor in ArtifIce anyway. I think a compromise would be best for all.
    >> Anonymous 02/20/09(Fri)16:56 No.3772566
    Still haven't seen the rest of the class ideas. I don't have any idea why lurkers and surfers matter (everyone lurks when they aren't talking, and everyone surfs when they move).
    >> Anonymous 02/20/09(Fri)16:57 No.3772584
    >>3772566
    A lot of names are different in Server Crash then what we use them for now. Lurkers for example are the stealthiest bastards ever. They are the ones who walk around undetected and unnoticed and find a weak spot.
    >> Tierfag 02/20/09(Fri)16:58 No.3772595
    >>3772553
    While I'd love to have his help, I don't think Earthflame's relaly working on this project.

    And I don't mind making an original system - I just happen to take inspiration from ArtifIce's tier system for character progression. If you look at it, the tier system as used here and that of Artifice are very different - Artifice uses them a skill check system, here they're for character progression.
    >> Anonymous 02/20/09(Fri)16:59 No.3772608
    >>3772553
    Anonymous has contributed more to this system that all three of them. Anonymous is just a very confused individual.
    >> Tierfag 02/20/09(Fri)17:00 No.3772616
    >>3772566
    Lurker is pretty much slang for a stealth class. Surfer is a ranger-esque class that relies upon his accumulated experience and a 'pragmatic' approach to combat (aka dirty tricks).
    >> Anonymous 02/20/09(Fri)17:01 No.3772624
    >>3772608
    Also easily distracted.
    >> Earthflame !98PcYIvlCI 02/20/09(Fri)17:02 No.3772636
    >>3772595

    I've been hanging around and posting in every thread. I just haven't been using my name. I feel like a gate crasher at a party, hopping into a thread not-my-own and swanning about with my name all aflutter. I prefer if my suggestions are taken as anon anyway. Some people have an instinctive urge to accept or deny tripfags, depending on their outlook, even if they don't know it. I find a posts actual content gets more reasoned analysis if posted as anon.
    >> Anonymous 02/20/09(Fri)17:02 No.3772638
    >>3772584
    An actual response! Thank you. Lurkers are rogues: got it. I had also forgotten Script Kiddies: no programming ability, but able to use any non-Cracker spellprogram, and probably use it better than someone else by virtue of not knowing any other way. Specialization by necessity, I guess.
    What's a surfer do?
    >> Anonymous 02/20/09(Fri)17:02 No.3772639
    >>3772624
    And a bit schizophrenic.
    >> Anonymous 02/20/09(Fri)17:04 No.3772662
    >>3772638

    Ranger type. They don't have much in the way of special abilities, but they've honed their knowledge of the web to a find art. Without tweaking a script they can tell what state a website is in, what types of cyber have been around and whether its safe to stay with one quick look. In a fight, there's virtually nothing they haven't seen before, and they usually have a trick or three up their sleeve that they've learnt over the years.
    >> Anonymous 02/20/09(Fri)17:04 No.3772665
    >>3772616
    so...

    Lurker = rogue
    Surfer = ranger
    Hacker = wizard
    Cracker = warrior
    Virus-rider = beastmaster
    Prober = Psionic/sorceror

    ...what about a healer?
    >> Anonymous 02/20/09(Fri)17:04 No.3772668
    >>3772638
    Uses the environment to his advantage.

    Also able to navigate the hard wilderness of the net better.
    >> Anonymous 02/20/09(Fri)17:05 No.3772674
    >>3772665

    I don't like the idea of a focused healer, but a Coder might be close. They can create programs on the fly, so presumably they could repair an allies fragmented code.
    >> Anonymous 02/20/09(Fri)17:05 No.3772676
    >>3772616
    I stand by my assertion that everyone is a surfer, then. He sounds like a Lurker or a Virus Rider to me.
    >> Anonymous 02/20/09(Fri)17:06 No.3772683
    >>3772665
    Oh, and scriptkiddies are a bardlike "jack of all trades, master of none".

    Am I right so far?
    >> Anonymous 02/20/09(Fri)17:07 No.3772692
    >>3772665
    >cracker = warrior

    Interesting, because I thought breaking into locked areas was cracking.

    So lurkers are less about infiltration and more about surprise attacks, while crackers are less about damage more focused on support?
    >> Anonymous 02/20/09(Fri)17:07 No.3772694
    >>3772676

    A lurker relies upon his array of stealth programs, bypass software and some cheap and dirty hacks to sort things out, while a Virus Rider has a swarm of dangerous beasties under his control.

    A surfer has none of that. He's got no monsters, no sweet custom scripts. But he's clever. He's learnt to do without that shit, and even to thrive.

    Take anyone else, dump em in a wasteland without their library- Their toast. Not a surfer. He'll have found weapons, shelter, and killed enough Cybers to make himself reputedly dangerous before half a cycles passed.
    >> Tierfag 02/20/09(Fri)17:08 No.3772697
    >>3772665
    Prober's more a lovecraftian mage than a psychic. At higher levels anyways. At lower levels... well, I'm not really sure. There was some stuff about divining, but it's pretty nonspecific. Also, Hacker/Cracker is pretty much a mage. He can't wear armor because it'd interfere with his hacking.

    Our main melee characters are script kiddie and surfer, with lurker and Virii Rider assisting. Also, since this isn't DnD, not every class is gonna have a direct translation.
    >> Anonymous 02/20/09(Fri)17:09 No.3772715
    >>3772692
    I kinda figured Crackers were warrior-equivalent based on the idea that IRL, Hackers use talent and finess to get through firewalls, while Crackers just use brute-force codebreaking to get through.
    >> Anonymous 02/20/09(Fri)17:09 No.3772716
    >>3772697

    Though I agree we should keep it distinct from Mage, the spheres are a good concept to yoink.

    Each "Class" just has bonuses to certain "spheres". A lurker would have a large bonus to stealth programs, and a minor bonus to hacks, but they could always pick up a few coding algorithms or a bit of minor training in probing. Flexibility = fun.
    >> Tierfag 02/20/09(Fri)17:09 No.3772718
    >>3772676
    They're called surfers because that's what they've done for a long time. It's their experiences they've gotten while surfing that gives them a leg up.
    >> Anonymous 02/20/09(Fri)17:10 No.3772730
    >>3772683
    Yeah pretty much.
    >> Tierfag 02/20/09(Fri)17:11 No.3772737
    >>3772715
    There was discussion earlier of more or less making Cracker a specialization of the Hacker class - regular Hackers use 'magic' to do subtle effects like buffs and debuffs, while Cracker is the magic equivalent of RIPNTEAR.
    >> Anonymous 02/20/09(Fri)17:12 No.3772745
    >>3772674
    I thought Coder did firewalls so they were the ones to try to soak up the damage? I guess they could do both at the cost of having near to none offensive abilities.
    >> Anonymous 02/20/09(Fri)17:12 No.3772747
    >>3772665
    No, Hacker = Buffer
    Cracker = Wizard
    Script Kiddy = Warrior

    And I think anybody that succeeds a skill check for programming vs. , say, 2 times the damage done should be able to heal it. Failure causes an addition of half the damage.

    Maybe damage/corruption should be a GROWING stat, then, instead of health being decreased. When it exceeds a certain threshhold, you become too corrupted to function, and below that your damage level (DL?) has an effect on how difficult all of your stat and skill checks are.
    >> Tierfag 02/20/09(Fri)17:13 No.3772760
    >>3772716
    If we end up using the tier system I've been working on, I'd see it depending on the individual ability. Some abilities grant specific effects, while others merely give bonuses to action which anyone can perform if they've invested in the appropriate skill.
    >> Tierfag 02/20/09(Fri)17:15 No.3772779
    >>3772747
    That's a decent idea. If you're heavily inured, you have to roll against your corruption stat every so often. If you mess up, you experience a glitch, which can range from simple stat penalties to temporary loss of abilities to program failure (death).

    Also, another class people forgot: Coder. He could be the healer in addition to item creation.
    >> Anonymous 02/20/09(Fri)17:16 No.3772790
    >>3772779
    I don't see why anyone with points in a programming skill couldn't just try to heal someone. It's reconstruction of corrupted data either way.
    >> Anonymous 02/20/09(Fri)17:17 No.3772797
    >>3772716
    Probers need a bit more solidifying I think. I'd seen two or three of these threads go by since their introduction, but still have no clue what's going on with them outside of "woo spooky I see dead pixels" mumbojumbo.
    >> Anonymous 02/20/09(Fri)17:18 No.3772802
    >>3772790

    Could just make it a general skill. Equipment based usage or item based.
    >> Tierfag 02/20/09(Fri)17:20 No.3772822
    >>3772790
    True, but it could be handwaved as A) this is the future, and the actual method of doing this could be complex enough to force specialization or B) sure it's all the same if you're programming on a computer, but you're not. You're programming IN a computer, and that leads to some significant differences.
    >> Anonymous 02/20/09(Fri)17:20 No.3772823
    >>3772797

    Scrying/divination as well as travel/utility based skills and abilities?
    >> Anonymous 02/20/09(Fri)17:21 No.3772831
    >>3772823
    Or hackers could benefit from these so they'd be more useful than "BUFF EVERYONE AND STAY BEHIND US".
    >> Anonymous 02/20/09(Fri)17:21 No.3772832
         File :1235168517.jpg-(75 KB, 952x843, Tiers.jpg)
    75 KB
    Basic diagram of a tier system, integrated into a single network.

    Your Core is the heart of your programming, the shit you do not meddle with, on pain of death.

    In tier 0, you have your stat values, and the defining values for whatever powersets you invest in.

    In tier 1, you have a mixture of skills, derived from your stats, and powers & special skills, derived from your powerset stats.

    In each further tier (I'd draw them in, but I didn't see the point and I'm lazy) you'd have further specialised skills, and more powerful powers etc. Plugins would attach to the connections between tiers, where they were representing what they did.

    A plugin between your core and a stat is raw personal boost, no skill or power directly related.

    A plugin between a stat and a skill is a physical augmentation or script which helps you perform that specific task.

    A plugin between a powerset and a power or special skill is the same as a plugin between a stat and a skill.

    A plugin between two stats increases the synergy between them, further enhancing the specialised nature.

    Plugins can be virtually anything. Rules-wise, there's no need to keep enhancment scripts different from augmentations etc.

    Attacks first hit an outermost firewall. If they penetrate that, they do damage to your outer tier of skills and powers, possibly disabling some. Then there's another firewall, between the two tiers, etc etc. If something manages to penetrate all your firewalls, and hit your core, you're pretty much dead or corrupted instantly.
    >> Anonymous 02/20/09(Fri)17:22 No.3772840
    Hacking about protecting your system, so Hackers should be the buffers/healers. Basically the clerics
    >> Anonymous 02/20/09(Fri)17:24 No.3772854
    Crackers = RIP AND TEAR, MAGIC STYLE/WHERE WE'RE GOING WE DON'T NEED WALLS (because I'm blowing holes in them)
    Hackers = Utility, Heal, Alter, Buff
    >> Anonymous 02/20/09(Fri)17:25 No.3772862
    >>3772854
    >>3772840

    Eurgh... As much as I love you /tg/, you do like to pigeonhole things. If were going for a unique and interesting system, why don't we try and keep the class archetypes interesting too? not just copy/paste the bland D&D cliche's everywhere. We already had one near-shitstorm earlier on about that stuff.
    >> Tierfag 02/20/09(Fri)17:26 No.3772867
    >>3772832
    I'm not sure exactly how you're planning on using the skills. Do they work in the exact same way as artifice?

    I do think the idea of tiers as HP is interesting though. The only problem I can see with it is that it'd lead to your most interesting abilities being lost first, which could get annoying.
    >> Anonymous 02/20/09(Fri)17:27 No.3772873
    >>3772862
    To be fair, it's less "pigeonholing" and more "calling it X for the sake of a familiar reference".
    >> Tierfag 02/20/09(Fri)17:27 No.3772876
    >>3772862
    Agreed. If everything's just a carry over from DnD, why not just go play DnD with the setting? There's nothing wrong with doing that, but it's not what we're doing here.
    >> Anonymous 02/20/09(Fri)17:27 No.3772878
    >>3772862
    I didn't say "Crackers are destruction mages and Hackers are clerics, lol"
    I concisely explained the archetypes.
    >> Anonymous 02/20/09(Fri)17:29 No.3772889
    >>3772867

    Well, it'd work with Eriks resolution mechanic too. Stats and skills adding up, etc. Modify it if you like, I just thought it was quite an elegant solution.

    Also, on the damage front, it'd teach people to be careful. There should be rules for leaving proxy-skills in Tiers, as a damage magnet, which draws damage away from your valuable skills. It would also make combat Dangerous without making it overly Lethal.

    Its also a nice way of implementing lurker style things. A bypass attack might let you ignore two layers of firewalls, letting a weakish attack damage some core systems or even the core.
    >> Erik 02/20/09(Fri)17:30 No.3772904
    http://1d4chan.org/wiki/Erik_System_Crash_System

    Alright /tg/ fuck with it at will.
    >> тема для модератора alexproba 02/20/09(Fri)17:31 No.3772914
    <a href=http://planeta.rambler.ru/users/gorisfilat85/61090203.html>Картинки секс эротика</a> <a href=http://planeta.rambler.ru/users/saloponom71/61090575.html>картинки хуёв</a> <a href=http://planeta.rambler.ru/users/gorisfilat85/61089343.html>порно аниме монстры</a> <a href=http://planeta.rambler.ru/users/ratmianton67/61091989.html>смотреть порно картинки аниме</a> <a href=http://planeta.rambler.ru/users/ratmianton67/61089347.html>секс смешные картинки</a> <a href=http://planeta.rambler.ru/users/efrosefre90/61091391.html>извращения аниме</a> <a href=http://planeta.rambler.ru/users/zoyaers58/61088995.html>картинки геи</a> <a href=http://planeta.rambler.ru/users/afinluk72/62032236.html>веселое порно в картинках</a> <a href=http://planeta.rambler.ru/users/karolavde95/62031464.html>китайское секс аниме</a> <a href=http://planeta.rambler.ru/users/panmya56/62032524.html>секс порно аниме хентай</a>
    >> Anonymous 02/20/09(Fri)17:33 No.3772933
    >>3772914

    That reminds me, gotta mention the russians at some point.
    >> Anonymous 02/20/09(Fri)17:35 No.3772949
    >>3772904
    Admins shouldn't ever leave their webfort. Same with Mods; they draw their power from it and are extremely weak without it.
    >> Tierfag 02/20/09(Fri)17:36 No.3772954
    >>3772889
    That's a very cool idea. It also fleshes out both proxies and lurkers. Still having a bit of troulbe understanding the meat of the system though. The way you're using skills, and to a lesser extent plugins, confuses me a bit.
    >> Anonymous 02/20/09(Fri)17:37 No.3772962
    >>3772949
    Instead of Designer/Programmer let's just put Coder. For one it's a name that's been used commonly throughout the threads and it makes it simpler. Also no Script Kiddie, making description now.
    >> Anonymous 02/20/09(Fri)17:38 No.3772966
    >>3772904

    Ah... about that.

    >>3772553

    sums it up well. You and Tierfag have been called upon to reach a compromise, to fuse the various ideas into a greater whole. Might have been wise to know that Before you went to all the trouble to write shit up. Sorry about that.
    >> Tierfag 02/20/09(Fri)17:40 No.3772977
    >>3772966
    Perhaps we could make a #servercrash in suptg or something? Then we could also discuss it more directly.
    >> Anonymous 02/20/09(Fri)17:40 No.3772980
    >>3772954

    I was operating off the ArtifIce mindset (Reading through the PDF), so I was using that as a basic idea, but I think it could be easily modified to fit most things.

    The idea there is, to make a roll, find the most relevant stat, and trace a line from the stat to the most relevant tier of specialisation. You roll stat + specialisation tier D10's. If there are any plugins on the route, you can apply them to the roll. There's some stuff about discarding dice and such, but that seems slightly overcomplicated.
    >> Anonymous 02/20/09(Fri)17:40 No.3772982
    >>3772904
    In dire need of prober as well.
    >> Anonymous 02/20/09(Fri)17:41 No.3772986
    >>3772962
    Is that really the list of stats that was decided on? I personally didn't like it. At all.
    >> Anonymous 02/20/09(Fri)17:42 No.3772992
    >>3772986

    Nothing's decided yet. Erik jumped the gun, so to speak. The trip/namefags appear to be planning to convene on the IRC to talk things through. We should see a consensus shortly.
    >> Anonymous 02/20/09(Fri)17:44 No.3773002
    That entire wiki page makes me cringe.
    >> Anonymous 02/20/09(Fri)17:45 No.3773011
    Made a bit of a shit Script Kiddie description. Forgot most of the things about them. Anyone who remembers can improve it.
    >> Anonymous 02/20/09(Fri)17:46 No.3773021
    >>3772832

    ...With a good design behind it, this could actually make a really awesome visual character sheet. Basic details like name, concept etc at the top, then a circle within a circle within a circle. core at the center, you fill in stat and powers around it, then skills around that etc. Little boxes to fill in summaries of the special rules for powers or skills... That could make it really easy to play.
    >> Anonymous 02/20/09(Fri)17:47 No.3773027
    >>3773002

    So stop whining and do something about it.

    Eriks idea is one path. Tierfags is another. If you don't like Eriks rules, glance at Tierfags. things are still in the balance, so /tg/'s will shall decide the fate of Server Crash!
    >> Tierfag 02/20/09(Fri)17:48 No.3773039
    >>3772980
    Ah, upon rereading that section I see what you mean. I think it works pretty well that way.
    >> Anonymous 02/20/09(Fri)17:52 No.3773063
    Edited the Virus Rider a bit.
    >> Earthflame !98PcYIvlCI 02/20/09(Fri)17:54 No.3773072
    I'm still awake, and I'm not likely to sleep for a while. There's a #Servercrash on the sup/tg/ IRC if anyone wants to chat about it. I suggest people do so. It'll be easier to organise stuff.
    >> Tierfag 02/20/09(Fri)18:00 No.3773109
    >>3773072
    I'm in there too, it'd be great if Erik and whoever else came to help get things settled a bit.
    >> Anonymous 02/20/09(Fri)18:05 No.3773135
    God damn I hate IRC. Stupid outdated nonsense system. I try to connect but it says my nickname contains illegal characters, however I can't change my nick because I'm not in a channel, but I can't join a channel because my nickname contains illegal characters...
    >> Anonymous 02/20/09(Fri)18:07 No.3773144
    And now I'm throttled. GOD DAMN I HATE IRC.
    >> Anonymous 02/20/09(Fri)18:20 No.3773201
    So, what are people in the IRC actually talking about?
    >> Anonymous 02/20/09(Fri)18:21 No.3773209
    >>3773201
    Hell if I know. Anonymous can talk to itself here, though.
    >> Anonymous 02/20/09(Fri)18:21 No.3773212
    >>3773201
    Integration and how it affects the classes at the moment. I'm Anonymous and I'm just watching and reading as at moment I don't have much to contribute.
    >> Tierfag 02/20/09(Fri)18:23 No.3773221
    >>3773201
    >>3773209
    You guys are welcome to join and contribute. The more perspectives the better I say.

    Besides, Erik hasn't shown up, so we're not doing anything important.
    >> Anonymous 02/20/09(Fri)18:30 No.3773248
    >>3773221
    No, I can't. Stupid thing is broken.

    Me:
    >>3773135
    >>3773144
    >> Anonymous 02/20/09(Fri)18:38 No.3773273
    >>3773248

    Hmm... problematic. Try a different client? Or change your name via the options menu? I think there's a flash client on the sup/tg/ site, and some tutorials.
    >> Anonymous 02/20/09(Fri)18:39 No.3773277
    So since a lot of the system is being discussed in the IRC.... I guess we can go back to fluff time?
    >> Anonymous 02/20/09(Fri)18:45 No.3773306
    >>3773277

    Go for it. We won't stop you.
    >> Anonymous 02/20/09(Fri)18:45 No.3773308
    ya, this can probably become fluffy, although post any good rules ideas. We'll post anything from the IRC that works
    >> Anonymous 02/20/09(Fri)18:55 No.3773377
    Scootch to the nootch.
    >> Anonymous 02/20/09(Fri)19:00 No.3773405
    For Virus Riders/Herders, would it not be a good idea for them to test against their stats every so often to represent the virus trying to break away? A similar mechanism to rolling for Mastery of Demon Weapons in Warhammer would probably work

    Say you want to upgrade it's leash/cage/ward - you'd have to be very careful when deactivating and reinstalling plugins so that it didn't try and go for you. Or if you want it to do something suicidal like charge an Old head on - it'll try and find a way to circumvent it's leash to stay alive.

    We could give a Virus a stat like Intelligence - at certain times, it rolls to try and break free and is opposed by your own raw intelligence (representing the Rider desperately throwing raw code at it to seal it away again) or against the Intelligence of the person who built its cage. That way, tiny, weak and stupid viruses can be programmed, caught and used relitively safely but enormous, cunning, monstrous viruses with advanced AI would constantly try to break free.
    >> Anonymous 02/20/09(Fri)19:07 No.3773463
    i feel like an idiot but can someone clarigy what a cyber is? I missed the first thread and have been trying to catch up ever since.
    >> Anonymous 02/20/09(Fri)19:11 No.3773505
    >>3773463

    Any number of malevolent/notsomalevolent entities that inhabit the net. They take many forms and do many different things. Some are hostile, some aren't.

    Expressions of the previous eras, I suppose. Some inhabit loose ecosystems and some just mill around.
    >> Anonymous 02/20/09(Fri)19:14 No.3773531
    >>3773463
    Things created by the Dark God to kill us all horribly. They have a basic code to search for an image that's meant to scare us and make us suffer. The closer you get to the core and the Dark God the worse they get and the more Cthulu-esque. A lot of them are very Chimeric in story descriptions.
    >> Anonymous 02/20/09(Fri)19:28 No.3773638
    >>3773505
    You're confusing Cybers and Virii, I think.
    Cybers are all agents of the Internet, out to wreck humanity in some way or the other.
    Virii are more like mindless fauna, and though many are malicious, some have no other directives beyond reproduction.
    >> Anonymous 02/20/09(Fri)19:57 No.3773822
    Well shit. I haven't been on /tg/ for about a day and you guys have motored through a lot of threads. Any chance of a TL;DR or am I going to have to dredge through it all?
    >> Anonymous 02/20/09(Fri)20:00 No.3773838
    >>3773822
    It's fluff. You can't tl;dr fluff.
    The actual system is on a wiki and there's a link somewhere in this thread, though it's awfully incomplete so far. Things are being decided in the IRC.
    >> Anonymous 02/20/09(Fri)20:00 No.3773842
    >>3773822
    I kinda doubt anybody will write a tl;dr for 1400+ posts.
    >> Anonymous 02/20/09(Fri)20:01 No.3773847
    >>3773407
    >>3773445
    >>3773597
    >>3773650

    I like this. It complements the Butterfly one really nicely. Your one deals with Virus Rider at the beginning of their careers - an awesome job with great fringe benefits, but with a bad end looming inevitably in the future. On the other hand, the butterfly one deals with the fact that, yes, you are doomed but ultimately that doesn't stop you from being a hero right to the end. Sort of Good --> Bad Bad ---> Good

    We should probably have other sources of virii for riders then the farms and ranches. The ranches are a good idea, don't get me wrong, but given the fact that we've characterised this mob as a bunch of cocky bastards you just know one of them will want to try and snag a wild one from the Deep Net and try and break it themselves.
    >> Anonymous 02/20/09(Fri)20:21 No.3773950
    About Lurkers and Surfers, it would make sense if the former improved in ability the more time he spent in combat zones, and the latter would get better the more he travels around.
    No idea how you'd implement that though.
    >> TIRED DRAWFAG 02/20/09(Fri)20:39 No.3774067
    >>3773838

    What's the irc channel called? ANd wich network?
    >> Anonymous 02/20/09(Fri)20:40 No.3774081
    >>3774067
    The IRC on suptg and it's called #Servercrash
    >> Anonymous 02/20/09(Fri)20:45 No.3774134
    >>3773847
    Writefag here. Thanks. To be honest it was a bit of a rush job. I'd try and write something else with a bit more care but it's getting a bit late here. I might try that idea of a Virus Rider rustling up a wild one tomorrow.
    >> Anonymous 02/20/09(Fri)21:13 No.3774412
         File :1235182418.png-(16 KB, 639x690, Server Crash Weapons&Wares.png)
    16 KB
    Few weapons I drew up while reading the threads.

    Norton AntiVirus
    Big. Fucking. Gun. Also, Big Fuckin' Inaccurate Gun, due to its downright BROKEN targeting system that most users just rip right out. Big, heavy, unwieldy, and takes forever to reload. But MAN you should see the blast crater.

    AVG AntiVirus, aka AVG
    Basic, reliable weapon-a shotgun with varying ammo types: wide-area "pellet," direct-damage "slugs," and other, more exotic rounds like Anti-Malware.

    VirLoader.exe
    A nasty little bit of malware reforged into a gun. Load it up with bits of leftover code from dead viruses or whatever-anything you can fit in the Containment.rar.

    Not pictured: Everything else I'm considering.
    >> TIRED DRAWFAG 02/20/09(Fri)21:27 No.3774505
         File :1235183245.png-(581 KB, 1486x1134, LURK MORE.png)
    581 KB
    >> TIRED DRAWFAG 02/20/09(Fri)21:35 No.3774559
    Did i kill the thread?


    again?
    >> Anonymous 02/20/09(Fri)21:35 No.3774567
    >>3774559

    I'm out of fluffy ideas. I'll go work out, then "write" something up.

    I use the term loosely since I suck at it.
    >> Anonymous 02/20/09(Fri)21:52 No.3774683
    >>3773407
    >>3773445
    >>3773597
    >>3773650
    I think I'm going to have to edit this and repost it. I made too many mistakes. Right...
    I'm a netborn. Never seen the "real" world. I was lucky enough to still have a childhood though. My dad's friend was tired of living live on the Net, especially since he had given hope of finding his lost wife after the Fall, so he allowed me to be born in exchange for his permanent deletion. And my dad chose to let me born as a child instead of me being born a fully grown man that I could have time to grow and mature. Just like he did.

    Anyway when I was a boy there was sight that I loved to see. It happened about once a maintenance. A virus rider would come into town. They weren't greeted too kindly. Risky business. But the coder's appreciated them a bit as they gave them some new samples to study. And I appreciated them because I wanted to be one. Now most people are scared of viruses, but I was entranced by them. Those big black spiky bodies were just calling for me to ride and tame. The power! Sometimes the Riders would let me sit on them and make the virus slowly walk around a bit. My dad scowled whenever that happened. He thought it was too dangerous, but I loved every second of it.
    >> Anonymous 02/20/09(Fri)21:54 No.3774697
    >>3774683

    I loved everything about those Riders. The command they had. The fact that girls digged the mysterious and cocky attitude they had. So one day when I had matured enough... I approached one in the bar. Surrounded by women. That sight reassured me that this WAS the life for me. And I went up to him, faced him eye to eye and told him I wanted to follow him when he left town. I wanted to join him. I wanted to learn. He laughed. Told me you don't learn, you're BORN with the ability, so I replied I wanted him to test me to see if I WAS born with it. Gave me a look, not sure what kind of look it was even to this day. It was either a "You got guts, kid" or a "What are you, stupid?" look. Doesn't matter. He agreed. Next day I walked out of the webfort I had spent my whole life in to the great wild Net.
    >> Anonymous 02/20/09(Fri)21:56 No.3774714
    I trailed after that Rider for ages. I didn't get a virus to ride, but he got his virus to trot so I could keep up. I stayed close to him. I heard about what was out here, and it made me both excited and scared. I'm not sure how long it took us but eventually we found a small link. We jumped through it and into a seemingly bare page. But there was a small link at the end of it, tiny, but it was there if you knew to look for it. Then there was a page that asked us for a password. The Rider, who from my failed attempt at conversation during our short travel I had learned was called Dagger. Probably not his real name, but what did I care? So long as he taught me the trade I'd call him Duke Flaurence, anyway he typed the password in quickly. We gained access to a link and we went through.

    In that link was a ranch. Well it looked like a ranch, I had once read an article about them brought from Wikipedia. Anyway it was a ranch of viruses. All sorts of different kind. They all looked fairly... well virus like. I guess the real world word for it would be... insectoid. And I'm just stunned. it was both... horrible but wondrous at the same time. And Dagger, well he sees the look on my face and he give me a big grin and says "Welcome to the Ranch, boy. You wanna be a Virus Rider? You gotta learn how to ride."
    >> Anonymous 02/20/09(Fri)21:58 No.3774726
    I can't tell you about my time in the ranch. Trade secret, y'see? But let's just say a boy went in and a man came out. And I learned the secret. I learned the history. Sure, a Virus Rider looks impressive when he bringing down a sea of death upon a Cyber, or he is scampering around on a fast Virus. And his lifestyle might seem ideal the way he has his women and drinks his drink. But there's a reason he lives life so fast. Because he is NOT impressive when he commands a virus to distract a Cyber and ends up being mauled and stripped of his code into nothing. And even worse is if he get corrupted and the virus takes over his mind.... and all he can do is watch as he corrupts other and kills more, not being allowed the release of deletion but longing for it as he destroys any friends he might have made in his lonely life...

    'Course that won't happen to me. Why? Because I'm the best. And don't you forget it, y'hear?
    ------
    And it just occurred to me I should probably delete the old ones.
    >> Anonymous 02/20/09(Fri)22:31 No.3774979
    "Rewind it and play it again."

    Sergeant Grendel made a face like he had eaten an entire lemon. Reviewing the footage did that to him.

    “It seems to get uglier every time I see it..” he mumbled. Several of the data analysts turned briefly, but resumed their work. He stared at the footage again.

    The same scene played out. A caravan making a delivery to one of those damn EDU forts. Boxes are unloaded, some banter exchanged between the locals. More talking and general nonsense.

    “Forward”. The screen sped up and everyone talked like chipmunks.

    “Stop. Normal speed and prepare to filter the audio.”

    The figures on the screen resumed their usual speed. A minute passes. With no warning, a screeching sound fills the air and defeans the caravan. Many of the workers pivot to locate the source of the noise and the webfort alarm starts going off. Several of the automated defenses begin to power on and self-load ammunition. Several workers collapse and start bleeding from their eyes and ears.

    Confusion seems to reign for a moment and Grendal sees 'it' enter frame in a blur, decapitating one of the caravan guards. The drone guns track and fire when they have a clear shot, but discontinue firing due to their friend or foe safeguards. “Hold”. The image slows down and Grendel gets a good look at it.

    The creature was at best freakish. It's entire body was shaped like a snake and covered in red glowing eyes on top of plates of bony looking chitin – but it had wings. Fleshy wings. “Get pictures and distribute them to the Wikipedia goons and the E-Zoologists, or whatever the hell we call them now.”

    Grendal sighed. “What the hell are we calling this goddamn thing again?”

    “Ticon, sir.” one of the analysts said.

    Grendal waved him off. He didn't care too much about the name. He just knew that the cybers in his area had been getting progressively worse in the recent months and he was going to need to deal with it.
    >> Anonymous 02/20/09(Fri)22:53 No.3775160
    >>3774979
    The first (or at least, the first rcorded) Old attack, I take it?
    >> Anonymous 02/20/09(Fri)23:02 No.3775224
    Dear Sirs: This thread isn't archived yet. I haven't been keeping up on SC, so please do archive it, so I can read them all sequentially.

    ~Kisses,
    Lazy Anon.
    >> Anonymous 02/20/09(Fri)23:08 No.3775243
    >>3775224
    Archived and in order.
    http://suptg.thisisnotatrueending.com/archive.html?tags=Webforts
    >> Anonymous 02/20/09(Fri)23:09 No.3775253
    >>3775243
    Awesome. Thank you, kind sir or madam!
    >> Anonymous 02/20/09(Fri)23:15 No.3775287
    >>3775253
    Wait, siht number 4 is missing.
    http://suptg.thisisnotatrueending.com/archive/3751634/
    Who archived this one? There's like two tags. One's home brew which has looooads of threads and one is cybers which only this thread has a tag for. Damn.
    >> Anonymous 02/20/09(Fri)23:37 No.3775476
    As the OP for Probers, I'll try and expand on what I initially intended for them to be. If they end up being different, rewritten, or whatever have you, power to it. I just want to clarify, seeing as there have been some confusion.

    Initially, the idea of the Prober came to me as a 'link dowser'. They were able to sniff out links and find out where they went, without having to jump through. Seemed like an interesting idea, I thought, and something much in demand for, if not dubious profession, in the current SC internet.

    Then I had to ask myself HOW did the Prober probe? How did they know what was happening when the internet was so screwey. The answer was that they weren't using the internet itself, but the hardcoded servers themselves, to divine where links went.

    All the high level abilities stem from that. They are unique in their persuit not of understanding or coding the net in which they exist, but they attempt to draw back the curtain and work with the Server itself.

    This, of course, is an alien method to 'average' programmers on the Internet, who work with the code they're immersed in, the websites. Its much easier to code with that which is tangible. Given how the division between the Servers and the Internet is in place, this makes low-level Prober abilities look like esoteric weird rituals that just shouldn't work, but for some forsaken reason, do. Its weird. Its wrong.
    >> Anonymous 02/20/09(Fri)23:50 No.3775559
    So we're back to fluff, then. Well, at least we got a nice 1d4chan page and an IRC channel.

    How I get to IRC? Could someone post a direct link?
    >> Lord Licorice 02/20/09(Fri)23:53 No.3775582
    >>3775287

    I can fix any tags necessary. Point out which threads need retagging and what they should be and I'll change them.
    >> Anonymous 02/20/09(Fri)23:56 No.3775596
    >>3775582
    I think we may need an universal Server_Crash tag, too.
    >> Anonymous 02/20/09(Fri)23:58 No.3775603
    Reading the 1d4chan thread, and have to ask: What happened to Coder?
    >> Lord Licorice 02/20/09(Fri)23:59 No.3775608
    >>3775596

    3734899, 3742406, 3747106, 3759067, 3762660, 3767272, 3772129 (this one) seem to be Server Crash. "Server Crash, game design, homebrew, setting, cyberpunk" sound like good tags. y/n
    >> Anonymous 02/20/09(Fri)23:59 No.3775610
    >>3775603
    For that matter, Prober is also pretty much missing.
    >> Anonymous 02/21/09(Sat)00:00 No.3775614
    >>3775608
    There was a bit of nagging about the Cyberpunk part at some point, but I think it's pretty much all right.
    >> Anonymous 02/21/09(Sat)00:08 No.3775641
    >>3775603
    >>3775610
    I myself think that Hacker and Cracker should be merged, more or less, and called a Hacker. Then add the new Coder and Prober classes.
    >> Lord Licorice 02/21/09(Sat)00:10 No.3775645
    Updated thread titles and tags. You can now find all Server Crash threads with this link:
    http://suptg.thisisnotatrueending.com/archive.html?tags=Server%20Crash

    Also, anyone interested in using the sup/tg/ IRC is more than welcome:
    http://suptg.thisisnotatrueending.com/chat.html (or irc.thisisnotatrueending.com in mIRC)

    /nick name, /join #chan are all you'll really need to start.
    >> Anonymous 02/21/09(Sat)00:16 No.3775666
    >>3775641
    Coder is covered by skills that any PC can grab (and probably should). We're trying to keep non-combat NPCs to a minimum. Probers are being folded over into Hacker abilities, but we're keeping Hacker and Cracker seperate because it's a FUCKHUGE amount of knowledge and they play very differently. Besides, it doesn't hurt to have a spellslinger seperated from a buff/debuff/utility master. Or do you want this to be Spellcaster Edition?
    >> Anonymous 02/21/09(Sat)00:18 No.3775672
    >>3775666
    Eh, a good point.
    >> Anonymous 02/21/09(Sat)00:18 No.3775673
    >>3775666
    Make that *non-combat PCs
    >> Anonymous 02/21/09(Sat)00:23 No.3775701
    >>3775673
    Lot of people like playing crafters, though, and Coders could also be the healers of the group, and could probably have some nice, horribly effective stuff they can do offensively and defensively...if they can get enough time to get it off
    >> Anonymous 02/21/09(Sat)00:27 No.3775724
    >>3775701
    There's a healing mechanic that's basically a skill challenge with an equivalent healing skill that any class can pick up. Same with coding skills. If you want to be a crafter and a healer, that's fine and dandy. Roll a class and take those skills.
    >> Anonymous 02/21/09(Sat)00:32 No.3775760
    >>3775701
    They're doing a hybrid point buy and class system, last I checked. So skills are a pretty big deal and classes are kept to a minimum.
    >> Anonymous 02/21/09(Sat)00:43 No.3775854
    We were on some little, recently reclaimed chunk of webspace when it happened- Wikipedia had set up an outpost here, called it Fort Citation or some shit. Couldn't tell you what it was originally about, cybers had seen to that, before they all got blasted to hell and back. Me and my team were stopping by to update our antiviruses and relax a bit before heading off again on some random errand our another. Suddenly, the entire damn place started to shake violently, and chunks of the fort started deforming and corrupting, and the damned links all grayed out simultaneously. Nobody knew what the hell was going on, when a small group of nasty looking cybers just kind of...appeared, from nowhere, in the middle of the fortress. We managed to kill 'em pretty quickly- me and my team were used to dealing with the assholes, but the outpost lost a few men in the assault. Somebody got the brilliant idea to look outside the fort proper- horrible, twisting masses of cybers and virii, far as the eye could see, in every direction. Looked like an alien landscape, and all this while the whole fort was mutating more and more. And I recognized it. I'm a first gen Chanite, see, and every last one of us remembers the wretched hive we jettisoned right after the Fall. That landscape wasn't Fort Citation anymore. It was the birthplace of all of this shit. It was the site the /b/arbarians fled from. It was Mootdamned /b/.

    Then the firewall fell, and the cybers flooded in. Out of the five members of my team, only myself and one other managed to hit Google before everything got overran, and poor Mike got eaten by a virus in that hellscape. Don't think any of the Wikians made it out, either.
    >> Anonymous 02/21/09(Sat)03:13 No.3776570
    This thing may die just because everyone is talking rules in the IRC and there isn't any fluff! WE NEED FLUFF!
    >> Anonymous 02/21/09(Sat)03:39 No.3776593
    >>3776570
    Rules go in IRC and 1d4chan, fluff in here. Seems pretty all right, methinks.
    >> Anonymous 02/21/09(Sat)04:25 No.3776681
    “No. No no no no no no no no NO!”
    “You will deliver these .exe files or you will be fired”
    A pause, “I hate you so much”
    And that was how I got here. A .zip filled to the brim with .exe files, traveling to THAT PLACE.
    God, I hate that place so much. My boss knows it too. Fucking sadist.
    You know how fast a trip can seem when you REALLY aren’t looking forward to the destination? I was there before I left my office.
    Instructions- 1) The buyer will be in La Tavern de la Noche
    Christ, that isn’t even Spanish. No excuse not to translate now that machines can translate all languages flawlessly. Barely any reason to learn a foreign language.
    2) He will be in a Dark suit in a dark corner.
    This was a problem. I had to IM my boss immediately
    “The instructions are there” he said “Follow them”
    “Boss, every single fucking corner in this bar is dark, all four” I looked up “all EIGHT of them”
    “The one with a person then, do I have to do your job FOR you?”
    “Boss…ALL EIGHT CORNERS HAVE PEOPLE IN THEM. NO I DON’T KNOW HOW IT WORKS”
    Thankfully, someone saw that I was in distress.
    “wat sai u, oh weary travler? Do you have a misson you want the Electronic Knight-Hackers of Eternal Darkness and Depsression to du???/”
    >> Anonymous 02/21/09(Sat)06:01 No.3776881
    Hm. Y'know, we've been calling the start of this thing the Fall ever since the first thread, but it really doesn't fit, now does it? Overused and everything.

    How about the Crash? Fits to setting and all.
    >> Anonymous 02/21/09(Sat)06:04 No.3776890
    >>3776881

    Sounds good to me.
    >> Anonymous 02/21/09(Sat)06:46 No.3777001
    I have just thought of a new character concept: Sniper. Though the name would have to be changed to something less generic and more Internet-ish.

    He'd be someone who attacks from afar, duh. Like, as long as you're in the same site he is, he can hit you (on epic levels, at least). Mostly you wouldn't even have an idea that he's there, until he strikes. He'dn't have much defensive power or other kind of attacks, though.

    It'd be pretty much like Lurker ---> Surfer ---> Sniper.

    Also what happened to the concept of opening new temporary links? It showed up for a moment in one of the earlier threads, only to vanish pretty quick.
    >> тема для модератора alexproba 02/21/09(Sat)06:58 No.3777036
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    >> Anonymous 02/21/09(Sat)07:52 No.3777128
    >>3777036
    What the hell is this?
    >> Anonymous 02/21/09(Sat)07:54 No.3777130
    >>3777128
    A server crash?
    >> Anonymous 02/21/09(Sat)07:57 No.3777137
    >>3777001
    Hunter-by-proxy?

    Proxier?

    Proxy hurler?
    >> Anonymous 02/21/09(Sat)08:00 No.3777141
    >>3777130
    +++ATH0 NO CARRIER
    >> Anonymous 02/21/09(Sat)08:09 No.3777163
    This is combination of fluff and crunch so hear me out.
    DDoS attacks.
    How'd you represent them? It seems like it would the best way to bring down sites which the refugees of the Internets gather at.
    Before the Crash, the systems that everyone accessed the Internets via were... themselves, really. So DDoS attacks would have to involve the systems being compromised. Or would the people who are uploaded on to the internet have to be compromised?
    All that would have to happen is them being infected with a Trojan. From then, they basically become sleeper agents who can be activated at any moment. Once the client program is run, everyone infected goes fucking nuts.

    How'd you represent this?
    >> Anonymous 02/21/09(Sat)08:10 No.3777164
    >>3777137
    I like the Proxier.
    >> Anonymous 02/21/09(Sat)08:17 No.3777182
    >>3777163
    A DDOS attack could probably represented by an army surrounding a webfort clogging all it's passages to trade and so forth and then ramming the gates and trying to flood the bitch, making all actions inside the webfort near useless making it unable to enter the place and being a real pain in the asss.
    >> Anonymous 02/21/09(Sat)08:25 No.3777205
    >>3777182

    Ever seen that expanding foam they use in construction? Comes out of a can, inflates very quickly and then hardens into a solid mass. Maybe a digital equivalant is pumped into every passage in to a fort, not just the front door, but the counterparts to back doors and escape hatches and so on. If it breaks through, any of the data that the fort is made of is trapped until it can be cleaned off. If a human gets caught in it, they become entombed too.
    >> Anonymous 02/21/09(Sat)08:28 No.3777216
    >>3777205
    Sounds good. Maybe you should tell the IRC guys to try and implement it.
    >> Anonymous 02/21/09(Sat)08:30 No.3777219
    >>3777182
    Have we got a system yet?

    Generally, it seems like DDoS attacks - or at least, the run up to them would work like a disease.
    The victim is exposed to the virus and has to save against it.
    If he fails, he becomes a carrier. If he exchanges information with other victims, they must do saves or become carriers as well.
    Slowly but surely, this would spread until god knows how many people are carriers.
    Once the client program is activated, all carriers become zombie agents. They attack en masse, trying to flood webforts.

    DDoS attack programs seem like the equivilant to chemical weapons of mass destruction. No player should ever be allowed to possess such a thing and looking at the state the internet is in, possession of such programs should be highly illegal and possibly punishable by termination.
    >> Anonymous 02/21/09(Sat)08:33 No.3777233
    >>3777216
    Where do we go for the IRC?
    >> Anonymous 02/21/09(Sat)08:34 No.3777246
    >>3777219
    Eh. Sort of. It's on 1d4chan I think the guys on IRC are still fine tuning it.
    >>3777233
    It's on suptg chat IRC on the Server Crash channel.
    >> Anonymous 02/21/09(Sat)08:37 No.3777253
    >>3777246

    #Servercrash
    >> Weblord 02/21/09(Sat)08:46 No.3777289
    Someone popped a nice suggestion in IRC a while back, about the Humanity stat and its effects on skills. Basically, some skills work better when the character using them has a high Integration level and low Humanity, or vice versa. Like, using skills that require a deep understanding of the code, or taming creatures that have prejudices against full humans, would be easier.

    Earthflame and I are currently in the process of refining this at IRC, but we can't seem to come up with anything that'd require a high Humanity and low Integration. Can you help, /tg/?
    >> тема для модератора alexproba 02/21/09(Sat)08:47 No.3777291
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    >> Anonymous 02/21/09(Sat)08:58 No.3777325
    >>3777289
    Things that require empathy. Social interaction with humans. Healing yourself. Protecting yourself against data-targetting attacks. Anything that would seem completely impossible to a data entity - say, using hardware routines to flash normally read-only memory.
    >> Anonymous 02/21/09(Sat)09:05 No.3777350
    >>3777325
    Yeah, a high Integration person would probably seem too close to thing things people are afraid of like a Cyber or a Virus so they are going to have a tougher time with people and getting accepted into Webforts. They might even be suspected of being a Trojan.
    >> Anonymous 02/21/09(Sat)09:08 No.3777365
    >>3777325

    I'd argue that someone with a higher integration would be better at healing. A low integration person still thinks of themselves as a human being, quasi-biologial, not accepting the codic-nature of their existence. They'll have all those outmoded concepts like healing times and convalescence and lasting wounds. A high integration person knows that they are, essentially, just another program. Their code got damaged? Replace it, refresh it, flush the corrupt data and write it up again. Good as new.
    >> Anonymous 02/21/09(Sat)09:13 No.3777376
    >>3777289

    Well, a high humanity PC would have better Social Skills to deal with unintergrated humans (a 12 foot tall data-djinn Prober might be really good at his job, but will disturb unintergrated people to much to be of use on a social side). Low humanity types may set off a Fort's defense systems and firewalls - they are programmed to accept a limited range of "human type" programs, and a high intergration PC won't count as human anymore. High humanity types may also be the only ones allowed to reproduce in the normal fashion - if you can code your own child, more power to you, but most high-intergrates won't be bothered to do such a thing anyway - more focus on survival of the self, rather than the species (since as a highly developed program that has left humanity behind you are more like a species of one).

    High humanity Chars may also be able to interact with data that was designed to be userfriendly or storing personal data, and was warded to keep out rogue programs. Maybe only hi-humans can open certain locks?
    >> Anonymous 02/21/09(Sat)09:45 No.3777476
    >>3777289
    Yet to catch up to everything, apologies if that has been mentioned already.

    Pure humanity would only have data belonging to human parameters. That means they hurt when hit and bleed when cut. This also means, given the relatively stable environment of a Webfort, only they can breed the regular way and have viable offspring. Instead of realizing he's just code (everyone should know this or be dead, to be honest), an Integrated person should be adding parts of other programs (antivirii, compilers, firewalls) to increase his effectivity, kind of like a cyborg (those additions can also be done in form of weapons, of course, but everyone going outside a Webfort at least should have an inbuilt firewall or risk contamination, this would be the equilavent of armor instead of a defensive skill. ) While this means you're more likely to survive in hostile environments against programs that target data, some Webforts that follow regular physics like Bay12 will be living hell to you (You don't need eyes when you can see raw data, but Dwarf Fortress' rules say you can't see data, and unless you are somehow stronger than Toady at his home ground to overrule this you are effectively blind. )

    And while Cybers and virii are unable to detect high Humanity characters from all the background data, high Integration characters have all kinds of defensive programs in a relatively small "area" and thus are gigantic beacon to malicious programs (lesser ones may even shy away from such a character, understanding him as dangerous, but those above animal intelligence like Cybers will recognize him as a threat to them and plsn accordingly to destroy him. )
    >> Anonymous 02/21/09(Sat)09:51 No.3777492
    >>3777476
    Firewalls are equivalent to suits and armor. As long as you're not running around literally naked, you always have some form of protection. Higher level firewalls would take a form of better armor: From t-shirt, through flak jackets and personal armour, all the way to power suits. You don't need to plug them inside you: Just wear them and that's that.

    I do agree otherwise.
    >> Weblord 02/21/09(Sat)09:59 No.3777510
    >>3777492
    It's been mentioned that powerful firewalls interfere with the abilities of Hackers and Crackers, being wizard classes that can't wear the cumbersome armor because it interferes with their abilities. Now, I must add Lurker to the same list, as it's a thief class, which is also at disadvantage with heavy armor.

    Now, the situation with wizards is justified as firewalls blocking away their own abilities, but Lurkers are specifically stated to be very capable in dealing with firewalls and other protection. The question is, therefore, how do we justify their lack of armor in the fluff?
    >> Anonymous 02/21/09(Sat)10:00 No.3777515
    >>3777488
    I thought people were capable of "throwing up" firewalls as well?

    Also, am I correct to assume that all weaponry are modeled like real weaponry for ease of use of high-Humanity characters, since antivirii being guns and whatnot doesn't otherwise make sense? (Virii and Cybers, similarly, were stated to be designed to instill fear, if I recall. )

    Full-integrity characters may be incredibly rare and a sight to behold in battle, where they just gaze at the enemy and it gets blocked by invisible firewalls and torn apart by invisible virii. Except they can't enter certain Webforts at all unless they're on specifically prepared spots (computers, the only place such data-beings belong to in a simulated physical world. ) being complete battle machines.
    >> Weblord 02/21/09(Sat)10:06 No.3777547
    >>3777515
    >I thought people were capable of "throwing up" firewalls as well?

    Yes, for more general protection. Like, instead of protecting a single character, they'd cover an area from several feet all the way to entire webforts.

    >Also, am I correct to assume that all weaponry are modeled like real weaponry for ease of use of high-Humanity characters, since antivirii being guns and whatnot doesn't otherwise make sense? (Virii and Cybers, similarly, were stated to be designed to instill fear, if I recall. )

    Yes. I personally would like it if there were meelee weapons as well, swords and such, but I don't know how well it'd actually work.

    >Full-integrity characters may be incredibly rare and a sight to behold in battle, where they just gaze at the enemy and it gets blocked by invisible firewalls and torn apart by invisible virii. Except they can't enter certain Webforts at all unless they're on specifically prepared spots (computers, the only place such data-beings belong to in a simulated physical world. ) being complete battle machines.

    I hope this doesn't mean that full humanity characters are useless, because I don't think they should be: At high levels, a high-humanity virus herder should be just as capable of ripping apart armies of low-level cybers with his viruses, than a high-integrity one.
    >> Anonymous 02/21/09(Sat)10:08 No.3777550
    >>3777515
    >(Virii and Cybers, similarly, were stated to be designed to instill fear, if I recall. )

    Only Cybers, being a tool of the Internet. Virii are fairly neutral, equivalent to real world animals (except maybe that somewhat higher percentage wants to rip your throat out), and not particularly scary.
    >> Anonymous 02/21/09(Sat)10:21 No.3777593
    >>3777547
    >Yes. I personally would like it if there were meelee weapons as well, swords and such, but I don't know how well it'd actually work.

    Different programs?

    >At high levels, a high-humanity virus herder should be just as capable of ripping apart armies of low-level cybers with his viruses, than a high-integrity one.

    High Integrity characters should be under more (and constant) danger, so I can see Virus Herders being very high on Humanity, given how easily they can get infected. When you have a lot of jumbled data, once a virus gets past your firewalls it may not show on scans, while if you only have data associated with humans foreign data will easily be detected.

    Besides, given the risk of their jobs, I don't think any Virus Herder would forfeit physical pleasures in favor of being a bit more effective at killing monsters.

    Still can't think of a way to properly balance it though.
    >> Anonymous 02/21/09(Sat)10:23 No.3777603
    >>3777550
    Yeah there are meant to look a lot like insects. Mainly because riding a giant spider is cool.
    >> Anonymous 02/21/09(Sat)10:26 No.3777612
    Autosaging. New thread time.
    >> Anonymous 02/21/09(Sat)10:43 No.3777656
    >>3777620
    New thread.
    >> Anonymous 02/21/09(Sat)11:51 No.3777753
    >>3777665
    The real new thread.



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