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04/13/09(Mon)01:48 No.4265939the crew boards the ship, entering it by it's lower cargo hold, and are promptly assualted by a pair of ... Well, it depends on the setting, it's more of a insert generic monster here. Just make the monsters generic, and the battle well-lit, and explicitly mention the well-litness. Venturing farther in, the adventurers begin shifting restlessly. The ship has been errily quiet since the combat with the creatures in the hold. It is also getting dark, and the old ship is groaning, but the loot is good, so it's ok. As the adventurers go into the next room the doors shut with a bang. There are no traps, no walls moving in, no spikes shooting out of the floor, so the adventurers move on. No light reaches these halls, being in the bowels of the ship, and the only lighting is the glowing of the hanging bulbs in the celing. But wait-there! A shifting of the shadows, a mere billowing of the darkness, nothing solid, nothing definite. Decending further into the decrepit ship, the adventurers start sweating, feeling eyes upon them, fingers of darkness tugging at their robes. Suddenly they are upon it, a dull brass door, the captain's study. The halfling pulls a lever nearby and the hundred year old mechanism springs to life, dull clankings are heard from the belly of the ship, and the doors groan open, releasing the stagnant air, like that of a crypt. The adventurers peer into the depth of the darkness, and sight a body on a chair, facing away from the group. The rogue goes over there and picks up the book from the hands of the captain. The adventurers have what they need to save the failing crop far below, and turn to leave. they suddenlystop in their tracks, held there by the spell that now binds them. "hey you little shits, that book is mine!" |