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04/26/09(Sun)04:51 No.4400486Soldier – who shoot things, and can eventually become quasi-mercs. They’re not going to be able to access the gene splicing, interface hard pointing crazyness they corps used to do for their guards, but they can get to powered armour, mech suits and crazy railgun shit.
Signals – com staff that keep you alive. Probably not going to be PCs, but important.
And there are options for backgrounds like:
Digital Entity – your consciousness is now digitized, living in the infosphere and controlling some kind of robotic physical shell. Highly upgradable, and technically immortal, but vulnerable to certain attacks like EMPs, hacks, system viruses, backdoors and signals warfare.
Genespliced – You, or your parents, were experimented and warped by the corps. You have something that makes you significantly different from baseline humans, like hollow bones and a muscle based digestive system (for space colonization) or an immunity to various types of toxic and hazardous environments.
Genemodded – You’ve been altered slightly, usually cosmetically, either willingly or unwillingly. This can happen both before and after 0 ACE, and might range from red skin to long spectrum vision.
Cybered – You’ve got some sort of cyber implant. This is something pretty big, that they had to physically put in your body, and might have any kind of use. A Hiver’s Maker Modules are, ironically, cyber implants.
Nanoed – You have some sort of nano modification. Maybe your blood clots really fast, or you have nano machines that repair your cells, or something else. The most common nano mods (I imagine) are going to be medical or cosmetic. |