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05/15/09(Fri)18:54 No.4561018For one thing, science fiction is often alot more grim and depressing than fantasy. Which isnt to say that fantasy cant be grim, but you see more hope and so forth in D&D than Dark Heresy. Think about it:
What bright-and-shiny sci-fi settings are out there? Star Trek is the most idealistic, squeaky-clean setting. Star wars, mass effect, firefly, Dark Heresy are all pretty fucking grim (the last one especially). Thus, sci-fi RPGs have a generally grimmer rules set, in which death happens more often.
Ive gone 5-24 in D&D with a LN Devil-Summoning Sorceror, and I never really felt in any danger of dieing. I had enormous fun, and got to really develope him as a living, breathing, arrogant know-it-all dipshit.
In Dark heresy, Ive played maybe 5 sessions, and in each one, someone has come close to death. Messy death stalks us at every turn, particularly from our two psykers, who seem to use their powers much more than strictly necessary.
I'm a techpriest who uses grenades and plasma weapons. I expect to die at some point. I will miss Krell, and his crazy antics and sarcastic quips
"yeah, the mechanus always immediately "destroys" any xenos tech they encounter. Like that time we "destroyed" a tau pirahna, and a few decades later, we "found" a STC for cheap, easy hover tech, and now we're selling hovercars like rat burgers to the upper hive richies. Now, if you dont mind, Im going to have to confiscate that disintegrator gun. So it can be 'disposed of.' "
He will die at some point. and I'll bring in a new character, a kroot mercenary. And he will always be eating people. |