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05/18/09(Mon)13:02 No.4586175I agree with the whole "tropes are not Bad" idea. Take the achetype and subvert it, rather than throw it out. Make a barbarian with INT 14, who has a few points of knowledge (geography, nature, local, arcana), and spent the skill points for literacy. In his tribe, he was their equivalent of a nerd, a scholar, an intellectual. He has a simple, jovial manner, but he can quote from "Evard's Treatise on Interdimensional Interbleed" or describe the breeding habits of the cuckoo. You could even give him a level of wizard, take practiced spellcaster, and have a few problem-solving utility spells available (expeditious retreat gives +13 to jump, mage hand is always usefull, detect magic, 5-min Shield, alarm, silent image)
Another one is, make a barbarian...who isnt a barbarian. He's a sorceror who fights like a barbarian. Imagine Sorceror 4/Barbarian 2 for a build. He can charge in with his big-ass hatchet battle axe, screaming with primal fury, being moderately effective, or he can charge in with his bare hands, screaming with primal fury, then punch a guy in the face, and INCINERATE HIS HEAD (combust, 1d8/level fire damage, bitch. Maxes at 10). His spells are based on fire and cold, with alot of buffing for melee. Go eldrich knight later on. Or his spells are Fire&Fear, with lots of de-buffing like ray of enfeeblement.. |