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06/09/09(Tue)14:05 No.4821910Awesome setting.
Here's your conflict generator... the players are the Engineers. Not in a "we are steampunk robots hurr hurr" sense. But someone already mentioned the possibility of dreams, and obviously someone has to fix it when it breaks. So have one (or more than one) of your PCs be a dreamer; someone who receives dreams telling them to go into the Delve and put parts back, stop people from breaking stuff, all that jazz.
The other members of your party can be down there for more conventional purposes, getting rich, studying the beast. But the one party member is down there because he's compelled to be, and to an extent he's dragging the rest of the party around. Good hook for a little intra-party RP conflict, when the dreamer wants to push on past the resources of the rest of the party, or someone spots a cool gewgaw that the dreamer insists they not mess with.
The dreamer's not unique. There's other Delvers with their own dreamer, so not every party you run into down there is expressly hostile. But if the dreamer's mission is to retrieve a part that's in the possession of another group of Delvers, rapidly headed towards the surface... hell, you could even have a mission take you back out of the Delve to retrieve vital things that have already been excavated (or, for real fun, to manufacture "like-new" parts!)
If you want to go for more of a horror feel, well, the dreamers are all a little insane. (God, I keep getting images of Dr. Hell here. That would be SO PERFECT.) Or worse, not all the dreams are coming from the same place, and there are as many dreamers dedicated to tearing the machine up as keeping it running. Worse, the destructive dreamers are convinced that the only way that they can prevent the end of the world is to jam up the machine... and you can leave evidence around suggesting that they're right. |