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06/18/09(Thu)01:07 No.4916419Spell Rage (Ex): The Rage Mage internalizes his anger to reach great spellcasting power, but becomes reckless and less able to defend himself. He suffers a -2 penalty to AC, but gains: A bonus to the DC of spells cast from the schools of Abjuration, Conjuration, Evocation, Necromancy and Transmutation equal to his Rage Mage level; All effects of spells from those schools are treated as if cast by a caster two levels higher than the Rage Mage; The Rage Mage may use any spell or feat while in a Spell Rage. A Rage lasts for 3 rounds + Con modifier. It can be ended voluntarily before the time is up At the end of a Spell rage, the Rage Mage is winded and is -2 to Strength and Dexterity, and can't charge or run for the duration of the encounter. The Rage Mage may only enter a Spell Rage once per encounter and a certain number of times a day. You cannot enter a Spell Rage and a normal Rage at the same time. Upon reaching 10th level, a Rage Mage is no longer winded when coming out of a Spell Rage.
Overcome Spell Failure (Ex): A Rage Mage reduces any Arcane Spell Failure percentages by 10%. If the percent is 10 or lower, the Rage Mage ignores the penalty altogether. |