>> |
09/29/09(Tue)06:41 No.6059162 File1254220867.jpg-(332 KB, 870x960, Iku Red.jpg)
Consider the amount of XP which the following generalist character would receive under White Wolf's character creation method: Mental Attributes: Intelligence 2, Wits 2, Resolve 3 = 45 XP Physical Attributes: Strength 2, Dexterity 2, Stamina 2 = 30 XP Social Attributes: Presence 3, Manipulation 3, Composure 2 = 60 XP Mental Skills: Academics 1, Computer 1, Crafts 1, Investigation 1, Medicine 1, Occult 1, Science 1 = 21 XP Physical Skills: Athletics 1, Brawl 1, Firearms (Pistols) 1, Weaponry 1 = 15 XP Social Skills: Animal Ken 1, Empathy 2, Expression 1, Intimidation 1, Persuasion (Fast-Talking) 2, Socialize 1, Streetwise 1, Subterfuge (Lying) 2 = 48 XP Merits: Allies 1, Contacts 1, Direction Sense 1, Meditative Mind 1, Natural Immunity 1, Resources 1, Strong Back 1 = 14 XP Total = 233 XP
Now, let us contrast this with a more specialized character: Mental Attributes: Intelligence 2, Wits 1, Resolve 4 = 55 XP Physical Attributes: Strength 1, Dexterity 4, Stamina 1 = 45 XP Social Attributes: Presence 3, Manipulation 4, Composure 1 = 70 XP Mental Skills: Academics 3, Investigation 4 = 48 XP Physical Skills: Firearms (Pistols) 4 = 33 XP Social Skills: Empathy 3, Persuasion (Fast-Talking) 4, Subterfuge (Lying) 4 = 84 XP Merits: Resources 3, Striking Looks 4 = 32 XP Total = 367 XP
When a specialized character has 1.575 times as much effective experience as a generalist, that would mean that the system encourages extreme specialization, does it not? This is even before we get into the fact that the original rules for supernatural power dice pools promote specialization even more (e.g. "You are a Ventrue, and as such, you should concentrate on your Intelligence, Wits, Expression, Intimidation, and Persuasion should you desire good dice pools for Dominate."). |