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10/03/09(Sat)19:55 No.6119057>>6119039 ALSO: - Making espionage more integral to the game. I want agents to be able to tell you what the enemy intends to do. But how to do this in a multiplayer game, with human players being unpredictable bastards they are? Therefore, I needed a way to encourage players to communicate their strategic intentions to the game. To that effect, see following paragraph.
- Let's say, for example, you want to declare war on Empire X. You can't do that just because you feel like it. To wage war, you must prepare for it. Your military HQ must prepare invasion routes. Logistics and quartermasters prepare for an impending war, propaganda machine must prepare the population for war. Training must be given to units to adjust combat tactics based on which species you can attack... and so on. So, if you declare war at a whim, your military brass will go "what the fuck, Emperor?", your troops will fight at massive penalties, you will lose authority and your population will be miserable. To avoid this, you must PREPARE FOR WAR against empire X. You do this by clicking a button in the diplomacy screen that sets your stance to "prepare for war". It takes at least a few years to fully prepare for war, and it is very expensive to do so (depends on military infrastructure, doctrines etc.). During this time enemy agents in your empire can discover your intentions, so empire X can also prepare for war. If, however, these preparations are discovered by species Y, they can then sell the evidence to Empire X or offer to give you the negatives back... at a price. And once you are prepared for war, you can declare war without any penalties. And if your enemy HASN'T prepared for war against you, expect to take a lot of his systems with very inefficient resistance. This way, I am hoping to reward the players for strategic planning and foresight, and encourage cloak-and-dagger play. |