[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File : 1255024680.jpg-(89 KB, 640x480, walmart.jpg)
    89 KB Help Anonymous 10/08/09(Thu)13:58 No.6188951  
    /tg/ I need some help. I can't seem to find anything relating to the Walmart Apocalypse setting. Google only turns up broken links. Help?
    >> Anonymous 10/08/09(Thu)14:00 No.6188983
    bump
    >> Anonymous 10/08/09(Thu)14:06 No.6189044
    anything?
    >> Anonymous 10/08/09(Thu)14:07 No.6189065
    Possibly because there *is* no "Wal-Mart Apocolypse" setting?
    >> Anonymous 10/08/09(Thu)14:10 No.6189100
    >>6189065
    But there has to be. My friend's DM ran it for a month or so. He just can't remember where he found it. I can remember quite a bit of fluff for it as well.
    >> Anonymous 10/08/09(Thu)14:12 No.6189118
    >>6189065

    Sure there is. Think Drifting Classroom or The Myst, set in a Walmart.
    >> Anonymous 10/08/09(Thu)14:14 No.6189135
    >>6189118

    Myst or The Mist?

    The difference is XBOX.
    >> Anonymous 10/08/09(Thu)14:14 No.6189141
    >>6188951
    Never heard of it. I have theorized repeatedly, more so since actually having worked (and been fired from) there. If it doesn't exist, it needs to be cobbled together.
    >> Anonymous 10/08/09(Thu)14:15 No.6189145
    >>6189135

    ...both?

    No, The Mist. Fuck, there goes my street cred.
    >> Anonymous 10/08/09(Thu)14:16 No.6189149
    "The Wal"? Yeah, I remember that. A vast, endless Wal-Mart, run by stocker robots who realize that everyone's a shoplifter (since no one knows where the checkout is), where the toy department is overrun by homocidal halfling-like folk called the Nevergrow. A world where the Parking Lot is a metaphor for death (or heaven, depending on whom you ask), where there is no escape.

    I'm not sure if I have any of the material. Let me check.
    >> Anonymous 10/08/09(Thu)14:16 No.6189152
    If we're making it, while we may settle on another system, I have to say the background and info with d20 Apocalypse is fucking sweet.
    >> Anonymous 10/08/09(Thu)14:18 No.6189170
    >>6189118
    Not like that. Basically Walmart has expanded so much and ends up controlling so much of the economy that it takes over everything and keeps growing. The aisles have become the size of streets. Its all one floor but the roof is 5 or 6 stories above you. Walmarts are the size of countries. It takes months of traveling to find an exit. Everyone lives in Walmart and works for Walmart and shops in Walmart. Eventually the money system collapses because of this causing people to live among the aisles fighting against security bots to steal food and supplies.
    >> Anonymous 10/08/09(Thu)14:20 No.6189190
    >>6189170 continued
    There is even a race of people that have taken to living up in the rafters. Very stealthy and acrobatic. They spend most of their lives up there.
    >> Anonymous 10/08/09(Thu)14:22 No.6189208
    As a Walmart Employee (yes i do hate myself for it) I have discovered that Walmart is either Hell incarnate or a Warp manifestation, either way its a bad place.
    >> Anonymous 10/08/09(Thu)14:23 No.6189210
    >>6189149
    >>6189170
    These sound like the same setting, but in the first case described in such a way someone might want to play it.
    >> Anonymous 10/08/09(Thu)14:24 No.6189228
         File1255026280.jpg-(78 KB, 400x400, walmart apocalypse.jpg)
    78 KB
    >> Anonymous 10/08/09(Thu)14:26 No.6189255
    >>6189210
    They are.
    >> Anonymous 10/08/09(Thu)14:27 No.6189266
    >>6189210
    Whatever the case I've told a few friends about it and they want me to run a game for them. But all I know is what I can barely remember. Its been quite a while since I read it and my terrible memory doesn't help. So I've been looking for the fluff or even anything related to it but I can't find anything on it at all. Like it never even existed.
    >> Anonymous 10/08/09(Thu)14:28 No.6189278
    Similar webcomic: http://www.thewal.net/comics.php
    >> Anonymous 10/08/09(Thu)14:28 No.6189279
    >>6189149
    any luck good sir?
    >> Anonymous 10/08/09(Thu)14:31 No.6189313
    >>6189279
    Not a scrip of it. Seems it was all on my old HD when it went to pot.

    Well... you know what that means, /tg/. Time to get RECONSTRUCTIN'.
    >> Anonymous 10/08/09(Thu)14:35 No.6189348
    >>6189313
    Well then, here is what my fragmented memory can recall.
    1)Race of people that lived up in the rafters. Very good at stealth.
    2)Cult of the Smiling Face? Bunch of people worshiped walmart's logo.
    3) Self stocking and self sufficient store.
    4) Ruling class may have been managers or something similar?

    Sadly thats about it. The rest is likely to be my mind making stuff up to fill in the gaps so its probably wrong.
    >> Anonymous 10/08/09(Thu)14:38 No.6189373
    >>6189278
    >Shitty webcomic

    fix'd that for ya
    >> Anonymous 10/08/09(Thu)14:42 No.6189438
    No one knows what year it is. The calendars have all been stuck on 2032 for as long as anyone can remember - probably a virus.

    This much is certain; whenever a business fell, Wal-Mart was there to replace them. The Detroit auto industry was first, replaced with WalMotor. Then came Walton Electronics. Wal-Volt power. The Wal Apartments. Wal State University. Somewhere amid all that, the governments of earth began to fall - no one really noticed. The Wal was everywhere by then. The Wal was everything.

    400 feet in the air, the white girders of the ceiling gleam above. A flicker of movement catches your eye - one of the topdwellers. You've never understood what they see in living up there - oh, sure, there's less stockers, but it makes it hell to make supply runs. You've got your Rascal out, hotwired, of course, with the half-back cart and the locator chip fried, and you're on the way to the electronics department. You just hope that none of the other departments have declared Sport on them this week - you don't think you could handle that. Oh, sure, you've got your own Sporting good at your side - a nice little sawed-off model. But you're low on ammo, and you just don't have the barter for more right now - not since the latest Nevergrow incursion.

    That's when you hear the telltale beeping behind you. Gunning the engine, you tear off into the distance, as the monolith with the smiley face roars after you.

    >SHOPLIFTER. ACQUIRE. RESTRAIN. ACQUIRE. RESTRAIN.
    >> Z 10/08/09(Thu)14:46 No.6189480
         File1255027565.png-(4 KB, 236x234, 1254105870319.png)
    4 KB
    >>6189438
    >>6189438
    This!! This is what I'm looking for! MOAR!
    >> Anonymous 10/08/09(Thu)14:54 No.6189566
    >>6189438
    You run off a string of curses that would make Saint Sam keel over with rage, and dart down one of the aisles for housewares - rugs. Rugs everywhere. Figures that they'd restock THIS section today - winter is nowhere nearby, no one needs rugs! And worse, there's nothing you can use to get the stocker off your derrière. You're not going to end up a greeter... not today. Pulling a bootlegger turn, you skid back into the aisle, hoping that the move will shake the stocker off of your ass. It doesn't, but it might have slowed it a little bit.

    With no other recourse, you load your Sporting good, aiming for a tire. It blows out - the thing has five more, but the front corner's dragging. You've got a chance. Snapping the overboost, you manage to get across the department line - the stocker comes to a shuddering halt. This isn't its section. It radios off for another one to find you - that'll take a good long while. They're not too organized around here, and the Elecs have taken apart most of them for spare bits. You manage a brief victory cheer... before your Rascal crawls to a halt. Shit... out of juice. One more thing to barter for...
    >> Anonymous 10/08/09(Thu)15:00 No.6189628
    >>6189566

    :D

    You glorious writefag.
    >> Anonymous 10/08/09(Thu)15:03 No.6189657
         File1255028625.jpg-(44 KB, 750x600, moar please sir can i have som(...).jpg)
    44 KB
    >> Anonymous 10/08/09(Thu)15:04 No.6189664
    >>6189566
    >>6189438
    Isn't wal-mart's shoplifting policy if you return what you were stealing before you're actually caught, they drop it?
    >> Anonymous 10/08/09(Thu)15:07 No.6189687
    >low prices

    Because as long as it's cheap as fuck, people don't care WHAT they buy! Ka-ching!
    >> Z 10/08/09(Thu)15:08 No.6189689
         File1255028888.jpg-(9 KB, 220x251, 1254287570617.jpg)
    9 KB
    >>6189566
    >> Anonymous 10/08/09(Thu)15:08 No.6189697
    >>6189664

    Yeah, after they take you out back and curbstomp you.
    >> Anonymous 10/08/09(Thu)15:09 No.6189710
    >>6189566

    It's cold here. Not frigid, but the AC is always too high. The Elecs like it that way. They say the cold's good for the rigs. You have no idea if that's true or not, but you figure it's more pleasant to lug stuff around in the cool, rather than the unconditioned heat of the auto center.

    As you draw closer to the Elec zone, you can't help but notice that there are entire swaths of shelf that are missing. It's only when you round the corner to the Elec Shrine of Commerce that you see why.

    They've harvested the -shelves-. There's an enormous structure, stretching into the air, boxy and dense. Crackling and hissing noises escape it, and you can see a few Elecs running around, carrying bits. You can't believe the stockers are letting them get away with this - then again, they've probably harvested the stockers, too. No wonder the other departments have been declaring Sport on them... they're intimidated. As you stare, you feel a thump on your back.
    >> Anonymous 10/08/09(Thu)15:10 No.6189722
    >>6189710

    "Auto?"

    "Ya."

    "Got the barter?" You unsling your pack, and dump the contents on the ground.

    "Fuses, plugs, and 10W40."

    "Good man!" The old timer crackles with laughter, his long blue vest-coat bending in entirely unnatural ways as he bends over to scoop up the gear. Must be the way it's stitched. "Come on in. We've got your stuff ready for you. Gonna need a jump for your ride?"

    "Ya. How'd you know?"

    "Security feed." You nod. A few of your guys have tried plugging into the camera feeds before - it works, just not too well, and always goes dead after a few days. As he ushers you into the building, your jaw drops. You're staring at something made from three stocker hulls, the Smiling faces ripped off, and extra junk Stik-Walded onto the side. The front is what really strikes you, though - it looks like it's carrying the biggest Sporting good you've ever seen. You've seen nevergrow arms that were smaller - and those just shoot big balls-

    "You're not one of those guys from the Path of the Smiling One, are ya?"

    "Huh? No." You return your attention to the old fellow.

    "Good. I know they'd throw a fit. Here you go. Six stock guns - with the chargers. Just point at the shelf, click, and hit your number. You've got about two months before the system realizes that it's not a stocker command. More if you use `em sparingly."

    "Awesome."

    "And... a jump cel. Good luck." You nod, about to head out, and then turn back to him.

    "Hey. Why did you let me see that thing? Isn't this-"

    "Kid, Auto's the one department we haven't had any problems with. I figure this will keep it that way. Now shoo." You do so, silently glad for the logic by which these guys operate. If you'd been in produce... you shudder.
    >> Anonymous 10/08/09(Thu)15:14 No.6189784
         File1255029287.jpg-(25 KB, 354x256, moar skelator.jpg)
    25 KB
    >> Anonymous 10/08/09(Thu)15:17 No.6189844
    Archive!
    >> Anonymous 10/08/09(Thu)15:18 No.6189849
    the food has to come from somewhere. Robot ran farms or something. I'd make my way to the receiving department. Sneak on board one of the empty produce trucks.

    In fact, with enough people you could zerg rush the robots in the farm and take it over.
    >> Anonymous 10/08/09(Thu)15:20 No.6189887
    >>6189849
    Sure. And then the stockers can finally realize that an actual emergency has occurred, shut down the railcar you're all in, and kill you with gas/electroshock/whatever they have.

    The incoming goods shipments are ridiculously secure. Stocker-central. There's a reason why only Greeters survive in the stockroom for more than ten minutes.
    >> Anonymous 10/08/09(Thu)15:24 No.6189943
         File1255029859.jpg-(57 KB, 373x210, lolicrowapproves.jpg)
    57 KB
    GLORIOUS


    I can see running a modified Mutants and Masterminds for this.
    >> Anonymous 10/08/09(Thu)15:30 No.6190036
    What about just cutting through the ceiling?
    >> Anonymous 10/08/09(Thu)15:33 No.6190081
    COMMON TERMS
    Cult/Temple/Path of the Smiling Face/One - cults that worship Wal-Mart, and Management. The smiley is seen as their holy icon; messing with stockers/greeters/etc is a grave sin to their faiths. They're effectively all the same, but claim dogmatic differences that divide them.
    Sport - War. The original word has been forgotten, and since "sporting goods" are designed to kill things...
    Sporting good - Gun. Occasionally used to refer to blades or armor, but rarely.
    Department - Loosely refers to the actual departments; for practical purposes refers to the group of people that live in said department.
    Unstocked - A "blind spot" for stockers. These are few and far between, and used for housing.
    Shrine of Commerce - One of the old registers in the Auto, Pharmacy, Elec, and Garden zones. Useless (since no one has any money), but kept by the CoSF/SO/whatever.
    Stockers - 15-foot tall giant machines of death and restocking.
    Greeters - Lobotomized cyborgs that do menial work for the stockers. Ostensibly they greet customers.
    Customers - No one. No one has money, so there are no customers. The Stockers/etc do not realize this, and never will.
    Nevergrow - Munchkins who run the toy department. Vicious, but playful... in the same way that Jigsaw is playful.
    Topdwellers - Ninja-monkey folk who live in the rafters. Some have made working gliders for transit. Most stick to grappling hook travel.
    The Stockroom - Where the stuff comes from. It's known that the stockroom is supplied by mechanized trains that carry goods from distant farms and factories, but any attempt at boarding them has been disastrous. The Stockroom is truly Employees Only.
    The Lounge - Home to Greeters when they aren't "on duty" (read: sleeping). A cramped, disease-infested barracks.
    >> Anonymous 10/08/09(Thu)15:36 No.6190134
    >>6190036
    Men have done it. They end up on a vast metal plain going miles in every direction, studded by AC units. There's not a lot of point in it. Travel up top is extremely difficult, and what's worse. there are security drones up there - not stockers, mind you. Actual security drones. Like steel and wire rottweilers, set to kill. Rumor has it that the Checkouts are patrolled by those things as well, but no one really knows.
    >> Anonymous 10/08/09(Thu)15:37 No.6190138
    >>6190081
    We need more definition on the food aisles that all wallmarts have. Cause those places have to at least be a warzone and the idea of free samples (I don't know if wallmart does it but the idea still stands) being operated by robots could be interesting.
    >> Anonymous 10/08/09(Thu)15:38 No.6190166
    >>6190138
    Samples? That's greeter work.
    >> Anonymous 10/08/09(Thu)15:40 No.6190201
         File1255030818.jpg-(56 KB, 603x637, moar.jpg)
    56 KB
    >> Anonymous 10/08/09(Thu)15:41 No.6190220
    Writefag here.
    Going to work. If someone would archive this and keep rolling with speculation/bullshittery, I'd be obliged.
    >> Anonymous 10/08/09(Thu)15:42 No.6190235
    >>6190166
    Fair enough I doubt that managment cares that sample work is done well but it has to be 'done'. Still the fact stands that food will be the most sought after supply while not being the coolest. Like what people sweep through or even live in that place.
    >> Anonymous 10/08/09(Thu)15:43 No.6190255
    I love this
    >> Pipboy !!s4aNsOVuwew 10/08/09(Thu)15:44 No.6190262
    Won't someone please think of the restrooms?
    >> Anonymous 10/08/09(Thu)15:46 No.6190281
    Huh. It's like a cross between Paranoia and the first thirty minutes of Wall-E.

    ...I like it.
    >> Anonymous 10/08/09(Thu)15:46 No.6190285
    >>6190262
    True, those must be a hellhole of true horrors.
    >> Pipboy !!s4aNsOVuwew 10/08/09(Thu)15:48 No.6190311
    >>6190285
    The stockers keep them perfectly clean and don't have any problems with people using them. Lord help you if you forget to wash your hands though...
    >> Dr.Bob 10/08/09(Thu)15:49 No.6190319
    Greeters: The Special Hell.
    Based in part on observation and experience...sad, but true.
    IRL: No one likes a Greeter and no one wants to be one, Once you become a greeter, they change your pay code to the lowest guy in the store just above Cart wrangler. You might think Greeters are happy cheerful people, How happy and cheerful would you be if everyone who walks in avoids you like the clap.

    Greeters in game: You have been captured, you are a living person, welcome to hell.
    The following is mandatory:
    Smile, ALWAYS.
    Greet Everyone.
    Be Helpful.
    These orders are enforced by a shock collar that is fitted to your neck within seconds of being captured.
    There is no key lock, it bar coded, if someone trys to ''hack' the lock, you will be shocked, possibly to death.

    Welcome to the Wal, have a nice day! ... or else.
    >> Anonymous 10/08/09(Thu)15:50 No.6190344
    >>6190319
    I like it, but I dont. I think the idea of lobotomized zombie greeters better.

    Who knows maybe we can even have "feral" greeters that are sub human zombie creatures.
    >> Anonymous 10/08/09(Thu)15:51 No.6190348
    >>6190311
    Not from my experience, bathrooms are the lowest on the totem pole unless it's after hours.
    >> Anonymous 10/08/09(Thu)15:52 No.6190368
    FUKKIN AWESOME
    >> Anonymous 10/08/09(Thu)15:52 No.6190369
    I'm getting massive Tales from the Afternow/GunnM vibes from this.

    And I like it.
    >> Anonymous 10/08/09(Thu)15:53 No.6190378
    >>6190348
    yes but not instead of sullen teenage goth wanabe's and illegial aliens, there are robot death machines fueled by logic and walmart pride. Everything is spotless. Everything is nice. Lord help you if you don't flush.
    >> Dr.Bob 10/08/09(Thu)15:54 No.6190392
    >>6190344
    It could be regional, like in real wal-marts.
    Some have mindless drones, drooling their half lives away..feral psycho zombie greeters, more like guard dogs than people... and the Collared Greeters.. misbegotten souls who are starting to wish they had been lobotomized.
    >> Anonymous 10/08/09(Thu)15:58 No.6190442
    The voice of the announcer booms across the land. All stop and listen in fear, dread and wonder at what will come next from the artificial voice: bounty or death?

    "Clean-up on Aisle 74-B. Clean-up on Aisle 74-B."

    Panic breaks out amongst the small community. Some stay to fight, some try and flee, most break down and scream as the humming of 'cleaning' drones draws closer and closer...
    >> Anonymous 10/08/09(Thu)16:01 No.6190476
         File1255032063.png-(379 KB, 886x670, 1244844858240.png)
    379 KB
    >>6190442
    Suitably epic.
    >> Anonymous 10/08/09(Thu)16:01 No.6190479
    >>6190392
    I like it. God this is fucking great, im going to be working on this setting all night. I can see it now, a department of speed freaks inhabit the autozone, crazy wastelander style guys from Mad Max, driving around in DEATHCARTS and RAZCULLS! Maybe have a holy order in the vien of the traditional Paladins. The remnets of Walmarts Human Security Guards. The sporting good section is filled with crazy gun nuts and survival experts.
    >> Anonymous 10/08/09(Thu)16:01 No.6190484
    >>6190392
    I'd say that being "collared" is basically like the Wal-Mart equivalent of "forced community service." Everyone's *technically* an employee in some form unless they have the extreme misfortune of being fired somehow, and if you fuck up while on the employee roster you get put on "greeter duty" and collared for a certain number of "shifts" (i.e. - days).

    If you keep acting up (or getting caught), you're permanently demoted to the status of Greeter and forcibly lobotomized. Different people respond to "demotion" in different ways, but without fail every single one of them winds up a hollow shell of their former self.

    No one even wants to get caught the first time, because... well, having a robot as your immediate supervisor would be bad enough without having to share your shift with mindless formerly-human automatons who could snap into slavering rabid rage at the slightest errant stimulus.
    >> Anonymous 10/08/09(Thu)16:02 No.6190492
    Past the doors were a massive open space, I could hardly believe it. The lights were an odd shade of blue, and there was dirt, DIRT, just spread over thick everywhere, up too a couple feet in some places.

    I had heard of this place, but only in rumors: Landscaping and Gardening.

    Only a few feet past the door, the floors, the walls, all covered in thick greenery. Everything from grass, to bushes, to every color of flower I had seen in magazines, and then some, even a few short trees. Produce had been looking for this place since as long as I could remember, if I could barter the location, I could very well be a rich man for simply having been there.

    I heard rustling in the bushes then. Of course, along with the rumors of Landscaping and Gardening, there were just as many rumors of The Gardeners themselves, who'd take people away for fertilizer. I used to discard the stories as fabrication, but I didnt risk staying there another second.
    >> Anonymous 10/08/09(Thu)16:06 No.6190533
    i think the zap collared greeters should get some kind of benifit. Sure, your life is >>6190319, and you have to live in the employee lounge with the rest of the greeters. A collection of random people from every department, many of whom still hold grudges against other departments. So the occasional shanking is to be expected when the lights go out and your locked in for the night.

    But look on the bright side. You now have a paycode. Sure the rate sucks, but being able to buy things is worth its weight in gold. When you walk into the most heavily guarded aisle, swipe your implanted RFID chip, and walk out with something that EVERYONE will trade BIG for, it makes the near constant electro shocks and that new facial twitch you've developed worth it.
    >> Anonymous 10/08/09(Thu)16:07 No.6190543
    I feel like stockers, being robots, treat all offenders the same. With extreme prejudice. If you get caught 'shoplifting' you are forcibly escorted to the stockroom. Wherein you are put through 'training'. You are equipped with a uniform and a neural implant. They drill into your skull, place the device and bolt it to your skull. Your face if then surgically forced into a perma-smile and you are sent off to work.
    >> Anonymous 10/08/09(Thu)16:09 No.6190565
    >>6190533
    Yeah, enjoy "selling Walmart Products to Criminals for personel gain" You sir are selling Walmart property, you may have bought it but Walmart owns you mind body and soul. If you get cought Zombified maybe?
    >> Anonymous 10/08/09(Thu)16:12 No.6190588
    http://suptg.thisisnotatrueending.com/archive/6188951/

    In the grim darkness of the far future, there is only... Wal-Mart.
    >> Anonymous 10/08/09(Thu)16:12 No.6190593
    >>6190565
    naw. it'd take months, more like years, to save up enough to buy something like that. No sense screwing with it more.
    >> Anonymous 10/08/09(Thu)16:17 No.6190649
    Is this reminding anyone else of the Bromiliad trilogy?
    >> Anonymous 10/08/09(Thu)16:18 No.6190657
    I vote for the cyborg lobotomized greeters. It's the fate worse than death that awaits those dragged away by the stockers.

    The managers, of course, are long dead, but they live on in the legends passed down from generation to generation. These tales tell of people who could command the stockers and greeters alike, bending The Wal to their will. They also tell, in the most hushed of whispers, of the devices these men used... the Eye Dee, a magical tool which, if acquired, could pass their legendary powers unto the user...
    >> Anonymous 10/08/09(Thu)16:19 No.6190678
    Just to keep this setting from getting TOO GRIMANDARK, I suggest that there is INDEED an exit.

    Good luck trying to find it.
    >> Anonymous 10/08/09(Thu)16:20 No.6190688
    >>6190533
    >>6190565
    I now see those automized "wallmart application" stations as something of a forced indoctrination process for those who think they can just sign up for a few months and come out with fat trade able loot.
    >> Anonymous 10/08/09(Thu)16:21 No.6190700
    >>6190678
    And god knows what's outside it.
    >> Anonymous 10/08/09(Thu)16:25 No.6190743
    >>6190700
    >And god knows what's outside it.

    What >>6190281 said - outside it is basically the first 30 minutes of Wall-E. Endless mountainous piles of packaging, broken/discarded objects... generations' worth of refuse dutifully collected by the Stockers and set out for collection by a trash service which doesn't exist anymore. The only clear roads are the tram-routes from the Wal-Mart product production facilities... and you don't want to be seen on those. Security will think you're trying to jack a shipment.
    >> Anonymous 10/08/09(Thu)16:26 No.6190759
    >>6190678
    Yeah and if you do find it LOL, a wasteland of hell. a giant plain of nothing but sand or hard packed dirt, rows and rows and rows of rusted out cars, going miles and miles and mile away.
    >> Anonymous 10/08/09(Thu)16:27 No.6190765
    >>6190678
    of course there is an exit. You just have to purchase something to leave. The only way to do that is with money. The only way to get money is to A - find a credstick with money left on it in working order (legendary artifact, kind of like a ring of unlimited wishes with x number of charges), or B - Become a Employee. (either finding a manager Eye Dee and getting a managers paycode, or getting collared and getting a greeters paycode).

    Then you have to find a working register, deal with the cult of the smiley face, and hope the receipt printer is still working.

    Then you can leave. Unless your an employee, then you can't leave, unless your employment records were somehow wiped. Then your in possession of stolen walmart company property (eye dee, or the shock collar, or the implanted RFID) and will have to run for it.

    Leaving the store should be the end goal of the epic level campaign.
    >> Anonymous 10/08/09(Thu)16:28 No.6190785
    What about the clearance aisle?

    Perhaps it is like a junkyard. All the broken unwanted product ends up at the clearance aisle. It is relatively stocker-free as it is junk product. Be wary of discarded greeters though. The greeters who have been made unusable by the neural implant and went mad. They are the ones who patrol the junk heaps. Fashioning garbage to their bodies to imitate the Stockers. A very dangerous place. The former Greeters will take any shoplifter and attempt to make them an 'employee' despite not having the tools or knowledge to perform the implantation of the neural device or the perma-smile.
    >> Anonymous 10/08/09(Thu)16:31 No.6190811
    >>6190785
    thus making MORE unstable greeters

    JUNKYARD ZOMBIES CONFIRMED.

    >>6190492

    NATURE WORSHIPING CANNIBAL DRUIDS ALSO CONFIRMED.
    >> Anonymous 10/08/09(Thu)16:31 No.6190813
    >>6190785
    and there you have the perfect place to put the feral greeter zombies.

    But as this section would get a little bit of EVERYTHING from just about EVERY department, it would be a gold mine for salvage, so everyone would try to get in. Few get out of course, but those that do carry riches most dream of.
    >> Anonymous 10/08/09(Thu)16:31 No.6190816
    The Walmarts around here all have McDonalds or something similar in them. Perhaps that'd be a major location, due to Stockers not entering?
    >> Anonymous 10/08/09(Thu)16:37 No.6190874
    Don't some wal-marts have a liquor store?
    >> Anonymous 10/08/09(Thu)16:38 No.6190883
    >>6190816
    long since abandoned by the original employees and striped bare of anything useful, they make good neutral trading and negotiation spots, no greeters or stockers to interfere.

    BONUS: My job may very well be threatened by a Walmart as I type this, this thread brings it home in a funny way that I needed, thanks.
    >> Anonymous 10/08/09(Thu)16:38 No.6190885
    >>6190816

    If we're going by the fluff at the beginning of the thread, I think they'd have been replaced by Wal-Burgers or similar.
    >> Anonymous 10/08/09(Thu)16:39 No.6190892
    >>6190885
    Oh yeah. That's true. Still could work as a neutral ground though.
    >> Anonymous 10/08/09(Thu)16:39 No.6190897
    >>6190816
    Cult of the Clown?
    >> Anonymous 10/08/09(Thu)16:40 No.6190907
    >>6190816
    With the size of the place there is probably one if not more in each major department. Since walmart owns everything they even go about theming each one, the auto department has "Walmart's racing burgers", The electronics has "Walmart's Chin's Chinese take out", hell even the food aisles have "Walmart's fresh submarine sandwiches". The stockers may not enter them but these "mini" restaurants have their own themed version of "staff" that runs roughly like a wallmart only with a cleaner floor and no real safe zones until you disable whatever version of a stocker they have, and that only lasts about a week when a new one arrives and may not exactly be like your last one.
    >> Anonymous 10/08/09(Thu)16:40 No.6190909
    >>6190678
    Of course there's an exit. It leads to the promised Parking Lot, where you are finally free. Many have tried getting to the Parking Lot. The ones that weren't captured to be turned into Greeters have never been heard from again.
    >> Anonymous 10/08/09(Thu)16:43 No.6190946
    Ok lets see
    Feral Junkyard zombies check
    Crazy Druid Cannibles check
    Mad Max esq auto freaks check
    Techpriest electronics guys check
    Crazed Religious fuckers check
    Crazed Religious Paladins check
    Robots check
    Ninja's check
    Anything we missing? Produce department and clothing I think.
    >> Anonymous 10/08/09(Thu)16:45 No.6190977
    >>6190946
    Don't forget Pharmacy, Home living, and Hardware (power tools, paint, etc.)
    >> Anonymous 10/08/09(Thu)16:46 No.6190985
    >>6190816
    neutral zone. Ran by wal-mcdonald cyber zombies. It's a place to meet, barter, and get information. Quite a few people have set up semi perminate trading booths here.

    Only customers are allowed to loiter inside for any amount of time, and as no one has money, this can be a problem, unless you say the sacred pass phrase upon entering.

    "Just a cup of ice please"

    At which point you will be presented with a small disposable cup with a handful of ice chips in it, and allowed entrance to the dining room.

    Those who order anything are doomed, unless they have the mythical money, for they will be taken into the depths of the terrible kitch-shen and reprocessed. Some are seen again as new cyber zombies. Most are never seen again, only the screaming heard at first hints at their dark fate.
    >> Anonymous 10/08/09(Thu)16:46 No.6190995
    >clothing
    the finest dressed barbarians of any setting ever
    >> Anonymous 10/08/09(Thu)16:49 No.6191028
    >>6190909
    Well if you don't want to go through the front try the Auto Sect... They get pretty regular access... some of them even have tans!

    Or... there's always....gardening.. *shudder*... I once saw a caravan headed out to gardening because they heard the citrus were fuiting and a few of those can set you up for a looong time. 26 hard core motherfuckers from the meatpackers sect.. I talken some of these guys were ex-greeters...

    had some home improvents too... 3 crazzed bastards come howling out of there about a month or so later... we shot two of them.. though they were native...

    Before the third one died from sepsis he told about... The Greenthumbs...
    >> Anonymous 10/08/09(Thu)16:49 No.6191032
    >>6190995
    They can kill you with the frilliest lace panties in the blink of an eye.
    >> Anonymous 10/08/09(Thu)16:50 No.6191037
    The clothing section is a no man's land. It runs through much of the store, meaning that crossing from section to section sometimes requires one to cross it. Containing relatively little of use, it is primarily inhabited by those who are accepted no where else. It's inhabitants include bandits of sorts who demand a toll from those who dare cross their territory.

    Part of clothing also borders Sport. Sport itself is very inhabitable, due to the extra security measures The Wal took to protect such goods. As such, those most obsessed with Sport tend to live in the neighboring clothing section instead.
    >> Anonymous 10/08/09(Thu)16:51 No.6191052
    need info for...

    jewelry department.
    grocery dept
    home appliance dept
    >> Anonymous 10/08/09(Thu)16:52 No.6191071
    >>6190985
    That's brilliant. I imagine the the Smilers would believe the phrase to be up of mythic significance, if it can influence the stockers so. They'd probably incorporate into their prayers, along with "Everyday low prices."
    >> Anonymous 10/08/09(Thu)16:52 No.6191077
    >>6190946
    Arts and crafts should produce Macgyver like people who can take two random pieces of junk and some art supplies and turn it into a just the right thing. Lord help you if you find a pissed off one with a rubber band and a paper clip.
    >> Anonymous 10/08/09(Thu)16:53 No.6191080
    >>6191037
    People hide in the clothing racks?
    >> Anonymous 10/08/09(Thu)16:54 No.6191100
    OP here. This is why I love you /tg/. If you can't find it, make it. I'm definitely using the crazed gardeners in my campaign. I also want them to have to fight against a Security Bot to escape using an "Ancient Artifact" (a modified price gun used as a laser pistol) from the Cult of the Smiling Face.
    >> Anonymous 10/08/09(Thu)16:55 No.6191106
         File1255035316.jpg-(167 KB, 740x416, 1130433551.jpg)
    167 KB
    >>6191037
    Don't even joke about the man-kins...
    >> Anonymous 10/08/09(Thu)16:55 No.6191108
    >>6191080
    Another group disguise themselves as mannequins to jump passersby.
    >> Anonymous 10/08/09(Thu)16:56 No.6191123
    >>6191032
    Gentlemen, I believe we have found this settings Elves
    >> Anonymous 10/08/09(Thu)16:58 No.6191145
    >>6191080
    Hide, they fucking use them as mobile camouflage.

    You turn around to figure out how to assult the hardware isle for tape and screws and you hear something. Turn around to see a clothing rack closer then you thought it was, walk up a bit to check it out and out pops a guy who has hooked you with a dozen clothing hangers and is dragging you back into what you can now plainly see is his mobile nest of death, with bits of skin and odd assortment of odds and ends that is barely hidden by the t-shirts on the outside.
    >> Anonymous 10/08/09(Thu)16:59 No.6191155
    the magazine and book section should be a small quasi religious sect/monk order dedicated to the preservation and protection of knowledge.
    >> Anonymous 10/08/09(Thu)17:00 No.6191173
    >>6191145
    i like.
    >> Anonymous 10/08/09(Thu)17:00 No.6191179
    >>6191100
    >>6191106
    >>6191108
    OP again. In relation to this, a guy in my friends group had a character who was extremely pale. He also shaved his head and eyebrows and waxed himself and put points into disguise. Then he would stand nearby other mannequins and ambush people when the walked past him.
    >> Anonymous 10/08/09(Thu)17:00 No.6191184
    Gunna go low riding on a rigged floor buffer with my fruit pop rings and Patrick's day beads.
    >> Anonymous 10/08/09(Thu)17:04 No.6191216
         File1255035858.jpg-(37 KB, 640x368, dontblink.jpg)
    37 KB
    >>6191145
    >> Anonymous 10/08/09(Thu)17:04 No.6191217
    >>6191123
    >>6191032
    No
    Lingerie department amazons
    >> Anonymous 10/08/09(Thu)17:05 No.6191227
    >>6191155
    They are also caffeine dealers... you want the best brews in the damn place head to the WALtons o Books on the corner of CD and DVD. I hear they have carpet and chairs too!
    >> Anonymous 10/08/09(Thu)17:06 No.6191250
    >>6191217
    your only safe as long as you develop an acute sense of smell as they are unaware of their own sweet fragrance
    >> Anonymous 10/08/09(Thu)17:08 No.6191272
    >>6191217
    I support this idea
    >> Anonymous 10/08/09(Thu)17:10 No.6191302
    >>6191250
    because of their proximity to the jewelry store the most heavily secured region of the store they have developed a frenzied style of sport that focuses heavily on melee weapons won at great costs from the above. Always considered a myth because few survive any encounter with their kind, even the stockers take heed.
    >> Anonymous 10/08/09(Thu)17:11 No.6191312
    >>6191217
    Woman's section has amazons, Mens section has barbarians, children s section has the real freak shows.
    >> Anonymous 10/08/09(Thu)17:11 No.6191319
    Christmas music will eventually drive you insane.
    >> Anonymous 10/08/09(Thu)17:16 No.6191359
    >>6191302
    There are those occasional men and boys who wander out of that section unarmed, unclothed and rather confused... many of them fall to the man-kin in this dazed state... others are caught for violating dress code (no shirt, no shoes, no service!)
    >> Anonymous 10/08/09(Thu)17:16 No.6191363
    >>6191312
    They worship the various pictures of models as their gods. Neither department's population is 100% a certain gender, they just worship female, male, or child gods in their fabric highlands.
    >> Anonymous 10/08/09(Thu)17:18 No.6191382
    >>6191319
    The unholy holiday that is ..Christmass... the stockers go into overdrive and are everywhere. Putting up monolithic depictions of the devil santa claus and trimming everything, and I mean everything, with red and green ribbons. I saw a man get cornered when two stockers were trimming an intersection and they ripped him appart, cleaned the area, and had it dressed up in an instant. His dead body was put into some bizarre costume of green fabric with pointed ends everywhere with bells on them. Though that isn't the most horrible things, hymns are sung about that demon at all hours, the same four songs, I have them memorized no matter how I try to forget them. No trader is immune except the ones who reside in the electronics department only because they risk death at stocker hands to turn the wall pictures up to ear ringing sounds. It goes on for days and days and days then it ends and the stockers go around taking down all the decorations until next year.
    >> Anonymous 10/08/09(Thu)17:18 No.6191383
    How does Wal-Mart continuously fund the replacement of their robots? There's no income, no work, so they have no means to produce anything.
    >> Anonymous 10/08/09(Thu)17:19 No.6191396
    >>6191312
    except for the men in the women's section...those are just...yeah I wish they were all convincing but no.
    still as they live in a highly conflict based society the segregation and violent suppression there of could be considered appropriate. I'm now imagining improvised jewelry weapons, diamond slingshots, choking necklace, ring knuckles etc.
    >> Anonymous 10/08/09(Thu)17:19 No.6191398
    >>6191383
    There are no people. Robots doing task forever
    >> Derp ★ 10/08/09(Thu)17:20 No.6191413
    rolled =

    GUYS, KEEP IN MIND.

    The day time is safe. The night time is full of danger. Walmart is a 24 hour store, but they still do all their stocking at night because that is when the least people will be there.

    Not just stocking. Robots carrying brooms so wide they sweep an entire isle in one pass(and the isles are now the size of streets.. right?). Then there are the floor buffers. Giant ass floor buffers.

    The only mercy is they don't do the whole store every night. They rotate through the whole store since only so much can get done in a single night(and the floors have to be clear by daybreak for customers!). Just a section at a time.

    More on stocking. Most of the store is safe most of the time. Not very many items are taken from most store sections. At most a few stockers down there to replace empty spots every once in a while. Grocery is full of activity EVERY NIGHT though. Every night. Buzzing with activity. It's a vital location since it is the only place with food, but you can't actually live there lest you get run over when the overnight shift comes.

    Not that night means anything in a store with lights on all the time.
    >> Anonymous 10/08/09(Thu)17:21 No.6191419
    >>6191383
    Walmart owns the world at that point and it is just running itself to death on autopilot.
    >> Anonymous 10/08/09(Thu)17:21 No.6191425
    >>6191383
    Nanofactories.
    >> Anonymous 10/08/09(Thu)17:22 No.6191435
    >>6191398
    >>6191419
    The robots would have to run out of the resources to replace their stockers very quickly.
    >> Anonymous 10/08/09(Thu)17:23 No.6191446
    >>6191413
    aww, I figured the lights were off in some sections since you know, the whole place is falling apart. The robots cant keep everything on forever. And just imagine it. Walmart in the dark would be fun
    >> Anonymous 10/08/09(Thu)17:23 No.6191447
    >>6191435
    YOU'RE RIGHT!

    Guys settings over OP delete the thread it doesn't' work, get LL to delete the thread on sup/tg/ too.
    >> Anonymous 10/08/09(Thu)17:23 No.6191453
    >>6191396
    So what you're saying is that nobody inhabits the clothing departments because they cannot breed.
    >> Anonymous 10/08/09(Thu)17:23 No.6191460
    >>6191382
    He knows when you are sleeping
    he KNOWS when you're AWAKEMHahagaha
    >> OP 10/08/09(Thu)17:26 No.6191498
    >>6191446
    From the original fluff that I can remember, parts of the store have fallen into disrepair, where the lights are off all the time. This is where the mutant rat people lived. Smiling Face help you if you meet them.
    >> Anonymous 10/08/09(Thu)17:29 No.6191542
    Wall-Mart is a greeauoen corpp-p-p-oration and we would like you to remem-member that 80% of our produuuucts come from post consumer recyccylcylcylcyl-culling, so please, use the recycle biiinnnh, not the floor." Thankyou and have a nice day! :D
    >> Anonymous 10/08/09(Thu)17:29 No.6191546
    Is there some sort of undercity to these massive wal-marts? Like a sewers, maintenance crawlspaces, small back-up generators, and other shit to keep these huge buildings operational?
    >> Anonymous 10/08/09(Thu)17:30 No.6191550
    >>6191453
    Oh no they do, its just not for the faint of heart.

    Plus many are the travelers who've been lured aside by beautiful figures in the cosmetics department only to have all their food lost and suffering a fte worse than death at the hands of the local witch-doctors.
    >> Anonymous 10/08/09(Thu)17:31 No.6191564
    >>6191460
    There are obsessed collectors who trade dearly for any memorabilia they missed during the damned holiday. Wearing their green and red sweaters with the depictions of ball ice men, always playing with nevergrow things even though they are a regular person. They are the worst people to deal with cause they hum or even sing the hymns! I'll be damned if I have to trade with them but I hear people getting things rare things like quarters or complete how to books from these insane bastards.
    >> Anonymous 10/08/09(Thu)17:33 No.6191584
    >>6191546
    Yes, its home to repair bots and the like. The worst sections are inhabited by the rat people. Maintenance workers who have spent their whole lives in the darkness.
    >> Anonymous 10/08/09(Thu)17:36 No.6191623
    >>6191546
    It is spoken of in legends but only the Smiling face would know. The risk of running across vermin or an employees only section is too great for regular people to seek the under-dwelling.
    >> Anonymous 10/08/09(Thu)17:38 No.6191648
    >>6191546
    These abominations are probably multi-story cubes a mile high by now! The entrance #6992 has a window so high it's considered a sacrament to turn and face the sun rising through the panes.

    Did you know that a checkout cult hold a sacrifice when the moon is eclipsed by that smiley. They cut open a virgin and run the parts along the counter to be scanned and bagged.

    They then cook and consume the parts over a fire of glossy fashion mags.
    >> Anonymous 10/08/09(Thu)17:40 No.6191672
         File1255038015.png-(68 KB, 736x736, awesomesmion.png)
    68 KB
    >>6191648
    >They cut open a virgin and run the parts along the counter to be scanned and bagged.
    I laughed but I shouldn't have.
    >> Derp ★ 10/08/09(Thu)17:40 No.6191680
    rolled =

    >>6191413
    Hm.. thinking more..

    This makes the food section interesting. It's the most well kept section. It's stocked every night. The buzz of activity there every night(eight strait hours EVERY NIGHT then suddenly there are no stockers or anything there. just silence).

    No one can keep the section for themselves. You'd be squashed unceremoniously the moment overnight shift starts(and robots are VERY prompt). So that means everyone gets equal access to it. Sadly, that also makes food runs very dangerous. No one living there means no fortified positions. It's a terrifying space(taking up an entire fourth of the store!) devoid of people where a stocker can suddenly spring out ANY MOMENT and fuck your shit.

    Also, I suggest changing the names of the robots from Stockers to Associates. That's what Wally World calls everyone not a manager. It's also more ambiguous. Stockers suggest they all do stock duty, which is something that happens en mass at nighttime.
    >> Anonymous 10/08/09(Thu)17:41 No.6191683
    This is becoming more and more like BLAME.

    :D
    >> Anonymous 10/08/09(Thu)17:41 No.6191685
    >>6191584
    >>6191623
    Still for those who seek the depths in a more...direct approach, vandalism is grounds for retribution so much so that people have a superstitious fear of leaving a mess or breaking something, the smilers consider it an abominable affront to their lord
    >> Anonymous 10/08/09(Thu)17:42 No.6191705
    I can't get a good image of what the stockers look like. Can someone describe them in detail?
    >> Anonymous 10/08/09(Thu)17:43 No.6191713
    >>6191680
    Hide on top of the freezers they only dust and disinfect it every 72 hours.
    >> Anonymous 10/08/09(Thu)17:44 No.6191728
    >>6191685
    God help you if you put something from the wrong section on a shelf.
    >> Anonymous 10/08/09(Thu)17:44 No.6191737
    >>6191705
    These Associates are likely specialized to their task.
    >> Anonymous 10/08/09(Thu)17:45 No.6191742
    >>6191648

    That's interesting. The glossy fashion magazines probably are produced and run automatically too by the editing/binding/printing robots at that location, also running on autopilot. So it's just glossy stock photographs, with the Lorem Ipsum text running through it over and over, along with most of all the other media (and paperbacks, The Da Vinci Code XVIII!) get the same treatment.

    "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum..."
    >> Derp ★ 10/08/09(Thu)17:48 No.6191783
    rolled =

    >>6191680
    OH!

    Maybe the sections directly adjacent to food(full of shit no one in a post apocalypse setting wants like school supplies and miscellaneous appliances) makes food runs? No one wants take over their sections since it has very little of value. So they are forced to make food runs to survive and trade it to others. It's neutral territory that doesn't feud with others, but that doesn't mean they are nice. Or maybe they are just plain a little off. They all have to go into the lifeless void called GROCERY to get the basic necessity of life every day. Where no one can help them and there is literally nowhere to hide while you do your shopping.
    >> Anonymous 10/08/09(Thu)17:49 No.6191802
    Is there a mysterious employee race who are occasionally spotted on their hover-Segways transgressing the roofscape with inscrutable goals or has everyone been fired?
    >> Anonymous 10/08/09(Thu)17:49 No.6191807
    >>6191742
    Isn't hat pretty much what fashion magazines are today anyways?
    >> Anonymous 10/08/09(Thu)17:49 No.6191808
    >>6191742
    Maybe... but it seems likely that most of the books would just run off x-many copies of a random book -randomized consumer polling statistics coupled with sales figures for last month (all two of them) show that these titles would sell best!-
    >> Derp ★ 10/08/09(Thu)17:50 No.6191814
         File1255038614.jpg-(105 KB, 600x446, 1244545345987.jpg)
    105 KB
    rolled =

    >>6191705
    Would this be good?

    Nice and terrifying looking!
    >> Anonymous 10/08/09(Thu)17:53 No.6191851
    >>6191814
    I imagined them bulkier with a customer friendly exterior
    >> Anonymous 10/08/09(Thu)17:53 No.6191857
    >>6191802
    Oh my god, im seeing the controllers from stalker, except in a pressed unfirm on a flying segway, randomly seen. Glimpsed shadows, the outline from the window of the managers office.
    >> Anonymous 10/08/09(Thu)17:54 No.6191875
    >>6191857
    Like the G-Man?
    >> Anonymous 10/08/09(Thu)17:58 No.6191920
    >>6191857
    Get out of here STOCKER?
    >> Derp ★ 10/08/09(Thu)17:58 No.6191923
    rolled =

    >>6191737
    >These Associates are likely specialized to their task.

    Likely. In times of difficulty they'll share duty, that's only in an emergency when they have no specialized units left.

    Associates specialized for stocking would probably be even faster and stronger than a normal associate. Designed to move large amounts of stock and put it away with lightning precision. Though maybe less capable of doing other duties? Perhaps more focused while they do their duty and won't capture on sight(but don't run afoul of one specifically like interfering with it's duty or stealing right in front of it). Also prone to just RUN PEOPLE OVER on their way to put things up because they don't notice them.
    >> Anonymous 10/08/09(Thu)17:58 No.6191929
    >>6191857
    >>6191802
    The are known by many names and many stories!
    The corporate grunts! The spirits of the dead given flesh!
    The CEO, extraterrestrials who have conquered the Earth!
    The stockholders! Those who come to reap the fields when manflesh is ripe!
    Only one thing is known.
    We are all at their mercies!
    >> Anonymous 10/08/09(Thu)17:59 No.6191945
    Hey guys, what about the mythical Regional Managers? Could THEY be the ghosts in the machine?
    >> Derp ★ 10/08/09(Thu)18:03 No.6192002
    rolled =

    And stocker associates need box cutters too, right?

    Normal Associates are not built with weaponry. They just capture. Stocking associates come equipped with mounted blades that split open boxes in a half second flurry of activity.

    Imagine what it would do to a person.
    >> Anonymous 10/08/09(Thu)18:03 No.6192004
    The STALKERS are a loose nit group of mercs who rove the giant expanse of Walmart, doing any and all jobs for the members of the departments. Got a item you need? A person who shouldnt be? They will do it. They are also said to have been inside of the Wal, they bring artifacts from a place they call the zone deep inside the bowels of the maintence bays. There is said to be a office. It is said to grant wishes to anyone who finds it. The Stalkers who go that far down are never heard of again.
    >> Anonymous 10/08/09(Thu)18:04 No.6192007
    I hereby claim this territory in the name of THE DOLLAR GENERAL!.... With the aid of the Salvation Army we are gonna liberate the shit out of you!
    >> Anonymous 10/08/09(Thu)18:06 No.6192054
    Stocked only at night? Please. The Wal is far beyond such rudimentary techniques. With it's state of the art (now malfunctioning) inventory system, it can stock, clean, and perform all other management functions at all hours of the day without disturbing any customers!

    Pity there are no customers left. Another reason the stockers were made to run like this was so they could catch shoppifters (as it recognizes all of the wal's unfortunate inhabitants). Augmented with security systems to deal with such individuals, the stockers (which vary in appearance from robotic carts to arms to android like humanoids) are harmless looking, but absolutely terrifying.
    >> Anonymous 10/08/09(Thu)18:07 No.6192062
    >>6192004
    Oh god, customer service!
    The wishing well!
    The fountain of youth!
    >> Anonymous 10/08/09(Thu)18:07 No.6192067
    >>6192002
    Slashing prices... every day! :D
    >> Anonymous 10/08/09(Thu)18:08 No.6192082
    FUCK YEAH, some unholy combination of STALKER, Fallout, Mad Max, and Walmart. THIS THREAD IS FUCKING WIN!
    >> Anonymous 10/08/09(Thu)18:10 No.6192120
    Stocked only at night? Please. The Wal is far beyond such rudimentary techniques. With it's state of the art (now malfunctioning) inventory system, it can stock, clean, and perform all other management functions at all hours of the day without disturbing any customers!

    Pity there are no customers left. Another reason the stockers were made to run like this was so they could catch shoppifters (as it recognizes all of the wal's unfortunate inhabitants). Augmented with security systems to deal with such individuals, the stockers (which vary in appearance from robotic carts to arms to android like humanoids) are harmless looking, but absolutely terrifying.
    >> Anonymous 10/08/09(Thu)18:10 No.6192121
         File1255039856.jpg-(1.04 MB, 1200x1187, 1201200067942.jpg)
    1.04 MB
    >>6192067
    This pleases me.
    >> Derp ★ 10/08/09(Thu)18:12 No.6192142
    rolled =

    Question

    How would time work? I mean do people have watches? Even if you can get one, would you be able to set it accurately? There is no sun to go by.

    Having no measurement of time would make things extra dangerous. Makes it harder to predict shift changes or even when the dreaded night shift comes(don't get caught in grocery when night shift starts). Walmart doesn't change or dim lights for night.

    Oh also, watch out when associates are summoned to... zone. Evacuate the isle immediately. Perhaps people have taken to keeping the stock orderly for them as to lessen the need for associates to rumble down an isle.

    It becomes taboo to take something from a shelf without first pulling the next item forward so the shelf looks full?
    >> Anonymous 10/08/09(Thu)18:13 No.6192163
    >>6192142
    I love it
    >> Anonymous 10/08/09(Thu)18:13 No.6192164
    >>6192121
    Somebody visited to the electronics department... which IT guy did you sleep with for that gear honey?
    >> Anonymous 10/08/09(Thu)18:15 No.6192191
    >>6192142
    I imagine time is kept regionally in order to avoid working shifts of course some departments are better at it than others
    >> Anonymous 10/08/09(Thu)18:16 No.6192209
    >>6192142
    >Walmart doesn't change or dim lights for night.

    My local Wal-Mart does. The overhead fluorescents go from four bulbs on per panel to two after 2AM. I'm not sure when they go back to full brightness, because I don't shop there *that* late - but I've been shopping at Wal-Mart late at night enough to notice the pattern.

    I think it has to do with the local blue laws, though. After 2AM it's illegal to purchase alcohol in our area, so I think that might be a visual cue to the checkers.
    >> Anonymous 10/08/09(Thu)18:18 No.6192251
    Don't forget those lucky few who happen to have a membership in Sam's Club. I'll bet they have some stories to tell.
    >> Derp ★ 10/08/09(Thu)18:24 No.6192329
    rolled =

    >>6192209
    We have a mega store here. A 24 hour a day walmart. They don't dim anything. It's running full blast at all hours of the day.

    The only difference is there are a lot less cashiers at night and grocery has at least one stocker on EVERY isle for Grocery. Other departments are spotty based on how much stock moves, but it's a mere small ass fraction of what comes into grocery every night.

    And if this is some MEGA ULTRA FUTURE DYSTOPIA Walmart.. the amount of stuff moving in and out would be ridiculous.

    I wonder how big the pallets for the boxes would be? The size of an apartment? Not the whole building.. just one apartment. Lifts capable of raising and pulling small buildings.
    >> Anonymous 10/08/09(Thu)18:28 No.6192393
    >>6192329
    Well this Walmart has been running for sometthing like 100 years on auto, so I doubt all lights work, all floors are scrubbed and the like. whole sections :sections the size of states; are out of light or it randomly comes on.

    One of the worst place in the mart is the flicker zone. One section where all the lights to is flicker, on and off, all the fucking time. FOREVER
    >> Anonymous 10/08/09(Thu)18:33 No.6192461
    >>6192393

    Then again, the mecha-janitorial staff should deal with that to some degree. Imagine, brigades of Mexican cyborgs riding stockers into the Flicker zone. Half don't return. Rumors abound.
    >> Anonymous 10/08/09(Thu)18:36 No.6192507
    Day and night mean nothing to this walmart. This walmart is the size of goddamn state, it NEVER closes. The lights would always be shining bright (except for those few areas where the lights are malfunctioning). The Stockers and other robots perform 24 hr maintenance. All parts of the store (including grocery) are stocked gradually throughout the day, at the whims of some unknowable and probably malfunctioning computer system - without a manager to guide it, the inventory tracking has gotten a bit.. unbalanced.
    >> OP 10/08/09(Thu)18:37 No.6192513
    GUYS GUYS!!! I FOUND IT! THE ORIGINAL THREAD AND SETTING!! Linking now:: http://community.wizards.com/go/thread/view/75882/19558846/walmart_post_apocalypse
    >> Anonymous 10/08/09(Thu)18:38 No.6192525
    >>6192461
    thats just getting silly
    >> Derp ★ 10/08/09(Thu)18:38 No.6192532
    rolled =

    >>6192393
    Scrubbing, mercifully, would only happen one at a time. So people can evacuate when their section's turn comes up for the night. Walmart would still work on a schedule so could predict them and plan.

    I imagine the lights going on and off happens because bulbs go out and it takes AN AGE TO REPLACE THAT MANY BULBS. I also agree with the previous notion that some sections would be in permanent dark.

    ..On the predicting the workings of walmart angle, it could be a much needed by highly distrusted occupation. Also very dangerous. These few individuals monitor the comings and goings of all Associates. They try to figure out what triggers certain activities and if some events have a regular schedule.

    Many distrust them.. thinking them spys. They spend so much time around the Associates to watch them. But their information is needed. The wise heed their warnings about when their department gets a buzz of activity. They're the ones that have figured out the revolving work space of the cleaners, information that has saved countless lives already.

    They are sages. They can merely stare at an isle and tell you when the next Associate will come and what type. You can come to them for for advice on what actions will draw the ire of an associate.
    >> Anonymous 10/08/09(Thu)18:38 No.6192536
    >>6192461
    interestingly... I have heard that everyone on earth could actually live within the confines of Texas. You just wouldn't have much space... and food distribution would be a bitch.
    >> Ursus Rex 10/08/09(Thu)18:39 No.6192551
    >>6192393
    If the whole world is ran by Wal-Mart then there's probably massive farms ran by machine, with automated repair machines recycling systems and mining. Everything keeps coming in, they keep producing and stocking, the world marches on, but people aren't in control any more.
    >> Anonymous 10/08/09(Thu)18:41 No.6192569
    >>6192513

    I like the direction this thread has gone better. /tg/ always does the best brainstorming.
    >> Anonymous 10/08/09(Thu)18:43 No.6192592
    I've lived my entire life without having to go into a Restroom. I've met people who have: usually have acid burns on them, often smelling of some unidentifiable substance. We would avoid them entirely, but the sinks are a reliable source of water, given that the water fountains are too open to be of use (except to those roving merc bands) and we like to have the soap for some semblance of hygiene.

    They tell of labyrinthine halls lined with stalls, patrolled by Cleaners. They fight an endless battle against filth, but they don't realize that they'll never win: the toilets all backed up long ago, and the combined cleaning agents and years of human waste have formed the most horrific slurry imaginable. The guys who go in their always wear masks boots, both of which they change every time.

    You'd never catch me anywhere near one of those hell-mazes.
    >> Anonymous 10/08/09(Thu)18:45 No.6192605
    What about PC classes? Any ideas for those?
    >> Anonymous 10/08/09(Thu)18:46 No.6192622
    >>6192605
    Go by Department.
    >> Anonymous 10/08/09(Thu)18:46 No.6192627
    Concerning Security Bots. this came from the original thread.


    Security Drones are one of the other main types of robots found in Walmart. They look like hovering black spheres. They fly around Walmart looking for shoplifters. They were originally designed to alert the Walmart Guard. However because the Walmart Guard no longer exists they simply fly around aimlessly, following criminals (anyone who uses, destroys or opens something without paying for it). They have very few combat options, possesing only three primitive manipulators, but some who achieve independant thought occasionally make it their mission to hunt down shoplifters. Security drones are among the most likely to achieve independance without outside assistance.

    Species Traits

    •Size: Small. Security drones recieve a +1 bonus to all attack rolls, and a +1 size bonus to defence, they also receive a +4 bonus to hide checks but ahve smaller carrying capacities than medium creatures and must use smaller weapons.
    •Ability modifiers: -4 strength, +2 dextarity, -4 intelligence, as constructs security drones have no constitution scores.
    •Racial HD: Greeterbots have 2 construct HD (2d10) and they receive 10 bonus hit points for being constructs.
    •Base Speed: 5 ft. fly 40 ft. (perfect)
    •+3 natural armor bonus to defence.
    •Construct traits: security drones have the traits and immunities common to constructs.
    •darkvision 120 ft.
    •+4 bonus to spot and listen checks.
    •Security drones start with 5x(2+int mod) skill points. The following skills count as class skills for adminbosts: Computer Use (int), Listen (wis), Navigate (int), Profession (wis), Spot (wis) and Search (int).
    • Security drone have a starting alligience to Walmart or Law.
    •Security drones have a LA of +1 [ECL 3]
    >> Anonymous 10/08/09(Thu)18:49 No.6192668
    If the wal is supposed to be massive, the exit would often be days or months away.

    Greeters would be sent on a death march, they'd starve long before they got there.

    BUT by watching the direction they go in the most efficient course to the exit can be found.
    >> Anonymous 10/08/09(Thu)18:49 No.6192670
    Rather than races, I think you'd have 'backgrounds' like Fantasy Craft does.
    >> Anonymous 10/08/09(Thu)18:49 No.6192673
    More from the original


    Lesser ratman
    Lesser ratmen are truely pathetic creatures, they evolved from humans who hid undergound and ate rats, often in areas where nuclear waste was being dumped. Over time they grew to resemble their food, becoming smaller and less human. They are the dregs of the post-Walmart society.

    Species traits

    •Size: Small. lesser ratmen recieve a +1 bonus to all attack rolls, and a +1 size bonus to defence, they also receive a +4 bonus to hide checks but ahve smaller carrying capacities than medium creatures and must use smaller weapons.
    •Ability modifiers: -2 strength, +2 dextarity, -2 intelligence, +2 wisdom, -4 charisma
    •Base Speed: 20 ft. climb 20 ft.
    •+1 natural armor bonus to defence.
    •darkvision 60 ft.
    •Immunity to disease and a +2 bonus on saves vs. poison.
    •Lesser ratmen gain the Scent ability
    •+2 bonus to escape artist and move silently checks.
    •Lesser ratmen have a LA of +0

    Greater ratman
    Greater ratmen are larger cousins of the their lesser kindred, they were born of stronger stock, but still have many of the less desireable qualities of their cousins. They are often found as leaders of lesser ratmen.

    Species traits

    •Size: Medium. greater ratmen gain no bonuses or penelties due to size.
    •Ability modifiers: +2 strength, +2 constitution, -2 intelligence, -4 charisma
    •Base Speed: 30 ft. climb 20 ft.
    •+2 natural armor bonus to defence.
    •darkvision 60 ft.
    •Immunity to disease and a +2 bonus on saves vs. poison.
    •greater ratmen gain the Scent ability
    •+2 bonus to hide and move silently checks.
    •Greater ratmen have a LA of +1
    >> Anonymous 10/08/09(Thu)18:51 No.6192689
    >>6192668
    Greeters don't actually work like ones in real life (at least, not all of them do). Most of them just take care of various grunt work that the management (when it was still around) thought was better left to humanish figures, like distributing samples and such.
    >> Anonymous 10/08/09(Thu)18:54 No.6192728
    >>6192605
    Barbarian From Mensware,
    Amazon from Womans wear,
    Stalker from everywhere really
    Itguys Electronics of course
    Traders guys from Mcdonalds
    Druids from garden section
    Bandits everywhere
    Hunters from the the Sportinggoods section
    Speed freaks automotiv
    Preacher cult of the smiling ones
    Paladin remnets of the Human Security staff
    The Rafters, ninjas from the ceiling
    >> Derp ★ 10/08/09(Thu)18:55 No.6192735
    rolled =

    >>6192532
    Some minor writefagging..?

    Greg let out a small sigh and adjusted his terry cloth bathrobe, searching the pockets for his method of payment. Just a small payment for his supplies in the form of a trinket. Watches and a flashlight that one could wind up to charge.

    "No no.. Sir. Take them. You've done so much for us already. If it weren't for your warning, we'd all have died. No one wants to help our department."

    Greg looked up at the much younger man before him and smiled. He wasn't shocked. Who had use for writing materials anymore? He was their most frequent customer. Cataloging the activities of the associates took a lot of paper and a lot of ink. His long association with them had left him feeling he had the duty to warn them of the yearly 'Back to School Sale'. They evacuated their homes just in time to avoid being crushed under the feet of redecoration and stocking.

    "Here.." He handed over the watches, "I don't need more than one. Knowing what time it is will keep your people safer than anything else. Just stay out from under the feet of the Associates." He coughed a bit and leaned heavily on his hockey stick. Not even he was old enough to remember what the hell hockey was, but it was useful for those times he felt unsteady.

    The boy looked at him in worry. Greg smiled back and waved him off, "I'm fine.. just old."
    >> Anonymous 10/08/09(Thu)18:56 No.6192752
    >>6192668
    The departments are the size of cities, but the greeters can go from one place to another with ease. They just go through a maintence door, then board a very small tram, like closet size, think of the guys from halflife2. They are transported where ever they need to be, they are a commodity.
    >> Anonymous 10/08/09(Thu)19:04 No.6192864
    Timeline:
    Present day: all is normal and the way we believe our world to be (or close to it).

    The Rise of the Walmart Monopoly: Lobbyist begin to create loopholes in the anti-trust and anti-monopoly laws by offer large campaign donations to presidential can congressional candidates.

    Walmart begins to expand its interests: Walmart puts the first apartments and hotels inside its stores, using its massive corporate funding to lower the costs well below the profit line. After this becomes a success Walmart begins to build factories and buy up mines and other resources. It begins its efforts to obtain autonomy.

    Walmart Stranglehold on the masses: A majority of the free world either shops, lives or works in a Walmart.

    Walmart's Political ambitions: Walmart continues to advance its agenda by offering large bribes to politicians, who eventually no longer make major decisions without consulting Walmart executives.

    The First Walmart-Cities: A Walmart reaches a level of autonomy and population high enough to warrant status as a city.
    >> Anonymous 10/08/09(Thu)19:04 No.6192872
    >>6192864
    The Fall of the Middle Class: The Board of Directors Officially takes control of most of the first world nations of the world. They then raise prices across the board forcing people to spend all of their money on necessities. Many are now in debt to the Bank of Walmart. This is the end of the middle class.

    Pax Walmartia: War is stopped because it is not profitable, countries not under the sway of the Board are subject to embargoes until they give in.

    The Orwellian Age: This is the period where the Board of Directors wields supreme power over the lives of all the people of the world. Everyone is constantly watched and pro-Walmart propaganda is everywhere.

    Revolution: Rebels realize that the Board of Directors is the cause of the dramatic plunge in their quality of life, and they storm the company headquarters. All managers from the CEO right down to assistant manager for sector 7G are slaughtered in a bloody massacre known as "the Battle for Always Low Prices".

    The Collapse of Civilization: Without the order provided by the Board of Directors and the Walmart Guard society falls into chaos, and must now live as nomads living off the resources gathered by the robots that stock the shelves.
    >> Derp ★ 10/08/09(Thu)19:07 No.6192921
    rolled =

    >>6192735
    "If only this were pharmacy instead! I'd be glad to give you something for that cough."

    Greg let out a laugh and patted the boy on the shoulder, "You're a good boy. Thank you. I wish your people could have a more vibrate department, but we all have to deal with the lots we get in life." Another pat before he stuffed the collection of wide ruled notebooks and pens under his arm and headed off. He had so much to do still. So much to still figure out about their world. He'd wasted his youth just getting a grasp on the basic workings of this place. He wasn't about to stop now.

    The task was daunting though. He was one of few to know how truly massive The Wal was. He'd walked up and down it in his lifetime. So little time left though.. it made his old body feel all the heavier.

    He stopped suddenly.. and peered over his shoulder. A hand stroked his beard in thought. "BOY!" He called. The teenager startled and came over to him, "Forget something, sir? You can have your pick. Nobody else wants all this stuff."

    He shook his head and turned around, "No no. How would you like to come with me?" He took the boy's hesitation to answer as a sign he was receptive to the idea even without hearing the details. So Greg continued, "I could teach you. Teach you how to read The Wal. I could teach you that which I spent a lifetime gaining. The eb and flow here. It's hard work.. and dangerous. You can't be seen by the Associates but must still be so near them. You'll never want for anything though. Not ever again. Many will trade a kings ransom for what I know.. and what you could know."

    The boy looked at him dumbfounded.. "Well..." The old man smiled and added, "Maybe even share your wealth with your home. It would be good trade. You'd live good lives.."

    "...I.. Uh... J.. Just let me get a few things first!"

    The boy ran off in a hurry. An apprenticeship with the great Sage Greggory! How could he refuse?
    >> Anonymous 10/08/09(Thu)19:08 No.6192938
    >>6192872
    It makes me think of Paranoia, and State of Emergency
    >> Derp ★ 10/08/09(Thu)19:08 No.6192941
    rolled =

    >>6192921
    >>6192735
    And I just added the wizard class to a non magic setting!

    Is this good?
    >> Anonymous 10/08/09(Thu)19:10 No.6192971
    No one goes to Health & Beauty unless they have to...

    Sure, it sounds like a bonanza. Bandages, medicine, tampons, everything you need to keep you going just a little bit longer in this fluorescent purgatory. And soap... goddamn, most of us would kill for the chance to wash our dark places once in awhile.

    But H&B's, they're... unpredictable sometimes. Half of 'em are strung out on aspirin, mouthwash, diet pills, and certain more palatable brands of shampoo. They rummage in the makeup aisles, painting and sculpting themselves in the image of the advertising placards they adore. Sometimes you can trade with them, but you never know when mascara-streaked eyes might fall upon you in judgment, and decide you need a...

    "Makeover."
    >> Anonymous 10/08/09(Thu)19:11 No.6192987
    >>6192921
    Derp, you are a good write fag.
    >> Anonymous 10/08/09(Thu)19:13 No.6193027
    Shit!
    This is bad. You check your Sporting Good for the third time, still out of ammo. Your Rascal lies in a heap not two aisles away mixed with the remains of a stocker - why'd you have to run into one in Foods of all places?!?

    The cold humming of the fridges accompany you down the aisle masking any sounds near you. Another stocker could be anywhere around here and you need cover now. Suddenly as you pass an Intersection a huge shadow blocks the lights above. You mutter quick prayer to The Great Sam and close your eyes as a huge metal hand reaches down toward you...
    >> Anonymous 10/08/09(Thu)19:14 No.6193033
    Oh, god, I love this thread.
    >> Anonymous 10/08/09(Thu)19:14 No.6193035
    >>6193027

    >TRY THIS WAL-MART BRAND CHICKEN AND DUMPLINGS SIR OR MADAM! REMEMBER - ITS WAL-LICKING GOOD!

    You open your eyes in shock! A legendary sample boy! The huge stocker is clothed in a gigantic apron and plastic hat, is seems insistent on you taking a plate stacked high with meat and potatoes. Quickly you grab the plate and scarf down the filling meal trying to smile and keep the stocker in your sight the whole time.
    >WAS IT GOOD?
    "Yes,"
    You tell the metal monster, putting the plastic plate in your pack.
    Do you think... I could have... one more?"
    Suddenly the stocker stands up strait is red eyes flashing,
    >ONLY ONE SAMPLE PER PERSON!
    The things huge spatula slams down right next to you as you start to make a run for it...
    >> Derp ★ 10/08/09(Thu)19:15 No.6193052
    rolled =

    >>6192987
    Would it be too much to make Walmart Sages the only ones that can read and write anymore? Aside from the Book Section Monks, that is. Maybe a odd case around. No one has anything to read, and no one wants to trade for useless texts.

    It would make them even more badass. They're the only ones that can read the tags on the shelves.. or even instruction manuals for some things.

    ..I imagine the Electronics department boys could read too if they are using computers. But that'd be it.
    >> Anonymous 10/08/09(Thu)19:28 No.6193188
    >>6193035
    RUN FOR THE LOVE OF SAM RUN!
    >> Anonymous 10/08/09(Thu)19:31 No.6193232
    >>6193052
    Id say Traders could too, maybe some high level stalkers. But yeah, They have lived there for 100s of years, even if they cant read the label on the type 31 Super Ultra Walmart brand chemical fuel injector super awesome car cleaning engine cleaner, they know what it is because their father was told what it was by his father, and his father, and his father. The stockers restock the same items again and again. So reading isnt really needed
    >> Anonymous 10/08/09(Thu)19:36 No.6193304
    >>6191672
    The real hilarious part is that body parts ring up on the super advanced scanner as walmart now sells organs and body tissue in the medical department.
    >> Derp ★ 10/08/09(Thu)19:39 No.6193345
    rolled =

    >>6193232
    Oh good.

    I think someone mentioned the Telzons before? Those computer price gun things. A most useful tool for a sage. They'd make the most use of it. Not only can they READ.. but they'd be able to figure out when an isle will be restocked or when endcaps would be changed and stuff like that by checking how fast items are disappearing and replaced or even how much is in the back(something you cant' do just by cataloging by hand.. and no one can get into the stock room and live).

    I'd be like the holy grail of wizard tools.
    >> Derp ★ 10/08/09(Thu)19:40 No.6193353
    rolled =

    >>6193345
    It'd, rather.
    >> Anonymous 10/08/09(Thu)19:41 No.6193370
    >>6193345

    If you could ever get a hold of one, of course.
    >> Anonymous 10/08/09(Thu)19:41 No.6193374
    this seems far more fit for WoD, Shadowrun, or CoC than it does a d20 system
    >> Anonymous 10/08/09(Thu)19:42 No.6193383
    What about animals? If, like the present-day Wal-Marts, the pet department doesn't actually sell pets, but just their necessities, then aside from vermin and robots, the humans(and mutants) are the only things around.

    Conversely, if there are (now-wild)animals in the aisles, things could get even more unpredictable.
    >> Anonymous 10/08/09(Thu)19:43 No.6193397
    >>6193383

    >(now-wild)
    That is known as 'feral', Anon.
    >> Derp ★ 10/08/09(Thu)19:44 No.6193400
    rolled =

    >>6193383
    On that note.

    Pet food is edible by humans. You could live off it.
    >> Anonymous 10/08/09(Thu)19:45 No.6193412
    >>6193383

    Raise goldfish. Emergency food supply. Also, dried and canned pet food for long sojourns.
    >> Anonymous 10/08/09(Thu)19:45 No.6193422
    >>6193383
    Feral people bro
    >> Anonymous 10/08/09(Thu)19:45 No.6193425
    >>6193374
    Except Shadowrun is a horrible system that deserves to die an ignominious death
    >> Anonymous 10/08/09(Thu)19:47 No.6193436
    Word around WalBurger is that the Smilers finally did it.

    No, not that damned smiling monolith of theirs. No one cares about their freakish shrines. No, I'll tell you what does matter - Eye Dee.

    Yeah, that shut you up, eh? There's a rumor goin' around that one of their head priests may have finally located one of the damn things. That's news, big news. Could you imagine what those madmen would do? This may be our last days before we end up packed into a giant Smiling Face! Somebody better stop them before they learn to use it, or we're doomed.
    >> Anonymous 10/08/09(Thu)19:47 No.6193437
    >>6193425
    true, shouldn't have put it in there

    WoD mortals or CoC would be for the best
    >> Anonymous 10/08/09(Thu)19:47 No.6193439
    I would make it out of Either Paranoia or Dark Heresy, since those are the only systems im familier with
    >> Anonymous 10/08/09(Thu)19:48 No.6193454
    >>6193439
    also delectable choices
    >> Anonymous 10/08/09(Thu)19:48 No.6193456
    >>6193439

    Paranoia Heresy!

    Or, Maid RPG.
    >> Anonymous 10/08/09(Thu)19:49 No.6193467
    >>6193425 BAWW I HATE PEOPLE LIKING THINGS I DON'T. EVERYONE PAY ATTENTION TO ME.
    >> Anonymous 10/08/09(Thu)19:49 No.6193471
    I'd run it in UA.

    Then again, given the chance, I'd never run anything but UA.
    >> Anonymous 10/08/09(Thu)19:50 No.6193491
    >>6193383
    there'd be plenty of ferals and beasts in the garden and outdoor department
    >> Anonymous 10/08/09(Thu)19:51 No.6193494
    This horrifying scenario deserves a horrifying system.

    FATAL.
    >> Anonymous 10/08/09(Thu)19:52 No.6193507
    >>6193437
    CoC I don't know about but WoD would require a hell of a lot of rework to do. Straight DnD or modern Hell no. Only one I would try to homebrew this with would be M&M only because I would know exactly what is going on with every stat and ability I put down.

    It'd be horribly low points game without access to powers but really I just want the power framework to build everything else. They'll probably just get feats and equipment and only ever be allowed to have devices that they themselves got the proper stuff together and made rolls for.
    >> Anonymous 10/08/09(Thu)19:53 No.6193523
    >>6193507
    if you run nWoD mortals you wouldn't need any changes except maybe what skills and merits are available
    >> Anonymous 10/08/09(Thu)19:55 No.6193558
         File1255046148.jpg-(45 KB, 444x366, I Love This Thread.jpg)
    45 KB
    I love this thread so much.

    I just wish I had some rules, so I could run this for my group.
    >> Anonymous 10/08/09(Thu)19:56 No.6193571
    How about a campaign, where the group is abducted by one of the mythic managers, brought to a lavish and comfortable house pretty much, a condo attached to the walls for managers. He is disgutsing a mutant, huge head, fucked up body wearing pressed and cleaned walmart uniform. he wants them to do something.

    There is a person down there in the mart, who is gathering around him great strength. He seeks to conquer the mart and bend it to his will. Normally this would be easy to take care of, but he knows things. things no one should know. Like how to work the price checkers, how to work the computers at returns, he must be dealt with. If you work with him wealth and comfort will be yours, you shall be considered managers in full right. The first oustiders in centuries allowed to become managers.

    But it gets complicated. The newcommer is humanities last and best hope to get out of the mart and reconquer the outside.

    PARTY CONFLICT!
    >> Derp ★ 10/08/09(Thu)20:03 No.6193635
    rolled =

    >>6193523
    Yeah, nWoD is generic enough and would do everything this campaign would need.

    Just make some basic alterations. Like being able to read and write isn't automatic. You have to put a point in something to be able to do that. Same with some other basic skills that are "you don't need dots in this to know it, this is for college shit". Downgrade it a bit since no learning institutions exist.

    Though I imagine advanced skills of some type are still around. Walmart controls everything. They would have more than the crappy novels and magazines. It'd replacy the library.. so anyone that could read could learn chemistry.

    And hey.. there are chemicals EVERYWHERE IN THE STORE
    >> Anonymous 10/08/09(Thu)20:11 No.6193705
    >>6193523
    >>6193635
    Not sold after the "homebrew" I've been through involving nWoD. I can understand using the basic system it's just the other things I'm not sure how much tweaking they'll need and if making everything not human instakill machines of death without stats would be something to do to players. Cause I'm sure they'll try to make traps to kill these things at one point or another and arbitrary judging is not my thing.

    I will say the human would theoretically work with the attributes and a few skill tweaks.
    >> Derp ★ 10/08/09(Thu)20:15 No.6193747
    rolled =

    >>6193705
    Just give it MORE STATS AND MORE HEALTH for robots. Skills aren't so important.. what do Associates really need to know? It isn't like they'd have fighting skills or anything weird like that.
    >> Anonymous 10/08/09(Thu)20:19 No.6193797
    and now the thread devolves into system fanwankery. Can't you guys just use something universal like d20? I mean at least then you'd own the license to the system thanks to the Open Gaming License.
    >> Anonymous 10/08/09(Thu)20:25 No.6193856
    I'm loving this. It's like a cross-up of Paranoia and Fallout.
    /tg/, you got shit done tonight. You got shit done.
    >> Anonymous 10/08/09(Thu)20:25 No.6193860
    It would be hillarious to escape outside... travel beyond the endless expanse of the parking lot... and discover that... outside people live their lives normally, somewhat... humanity recovered and flourished elsewhere and has forgotten about that relic of former bygone ages.
    >> Derp ★ 10/08/09(Thu)20:25 No.6193864
    rolled =

    >>6193797
    ..Dude.

    No one is wanking over anything. That's just unnecessary. All you have to do is say why you think another system is better.

    WoD is already made suited for modern people. We wouldn't have to do a whole lot of changes. We don't have to make up classes or anything. You just take relevant skills. Maybe a couple of custom merits, but that would be it. A lot of work is done for us.

    And I don't think anyone gives a care about owning this. We just want something interesting to play.
    >> Anonymous 10/08/09(Thu)20:31 No.6193956
    Seriously, this is a work of great /Tactical Geniuses/!

    Keep up the awesomeness guys!
    >> Anonymous 10/08/09(Thu)20:33 No.6193985
    >>6193956
    Most of the fluff is done. The only thing left is crunch, which is best left to individual DMs due to differing system preferences.
    >> Anonymous 10/08/09(Thu)20:36 No.6194031
    I still think alot of this would work better in a larger setting, where your not stuck in a giant store, but a city where there are 'walmart (dept here) kiosks' instead of regular stores.

    So not a giant city sized walmart, but a city ran by and owned by walmart. Opens up alot more possibilities. Still have it walled off from the outside though.
    >> Anonymous 10/08/09(Thu)20:39 No.6194074
    >>6194031
    You've got it wrong. The individual departments are city-sized. Nobody knows just how big the store itself is. I mean, it's so big that nobody has found the exit.
    >> Anonymous 10/08/09(Thu)20:46 No.6194182
    >>6194074

    I honestly think it could be scaled down significantly. Maybe the size of a couple malls stuck together, departments the size of entire wings.
    >> Derp ★ 10/08/09(Thu)20:48 No.6194214
    Being open air also destroys the rafter people..

    And the strangeness of a world where it is perpetually bright and sections that are perpetually dark.
    >> Anonymous 10/08/09(Thu)20:51 No.6194262
    >>6194031
    >>6194182

    You two: Shut the fuck up.
    >> Anonymous 10/08/09(Thu)20:55 No.6194329
    killer rabid dogs in the pet department and large mutant man eating fish in the fish tanks.
    magazine/book section is the librarian part of the store..you can find spellbooks,technomancy books,etc.
    wal-mart's store design is the shape of a fort...some ideas?
    >> Anonymous 10/08/09(Thu)20:57 No.6194356
    We need some drawfags for the Stockers and Associates and such.
    >> Anonymous 10/08/09(Thu)20:57 No.6194359
    >>6194074
    Think of the Costco store in Idiocracy. Seriously.

    With giant floor-to-ceiling housing units in the store, four two-bedroom apartments and 4 1 bedroom cells per floor. They're pretty posh living conditions, but most are operated by the local wal-lord (like a warlord, but... well..) who save the best apartments for themselves and their family.

    Everyone else lives in the shelves. There's a furniture section with nearly-assembled chairs and things, which occasionally gets raided. Most of the furniture is made from recycled trash, and the recycler systems aren't what they used to be, so you occasionally find the odd shoe or whatever sticking out of the couch cushions.

    In Pet Supply (located near the Garden/Landscaping) there are shelves where they keep their herds of Walmutts (horribly inbred dogs) whose meat is used for food, skin for clothes, and bones for carving art and primitive Sporting Goods like bats and knives.
    >> Anonymous 10/08/09(Thu)20:57 No.6194364
    >>6194031

    That just turns the whole setting into "Fallout, but with Walmart product placement". No, thank you.
    >> Anonymous 10/08/09(Thu)20:58 No.6194373
    the beauty shop has hot,beautician ninja welding large scissors.
    >> Anonymous 10/08/09(Thu)21:00 No.6194410
    a wal mart war involgin k-mart,sears,best buy,ninja,zombies,cowboys,samurai,cyborgs,elves,trolls,orcs,fair
    ies,etc.
    >> Anonymous 10/08/09(Thu)21:01 No.6194423
         File1255050074.jpg-(28 KB, 600x323, idiocracy-costco.jpg)
    28 KB
    This is what it looks like on the outside.
    >> Derp ★ 10/08/09(Thu)21:03 No.6194454
    I'm a bit confused how living conditions work.

    Do people build in the middle of the isles? Or do they build on top of the shelves and live there? Someone mentioned apartments being part of the place.. but how would that work?

    Or are there sections in each (city sized) department in disrepair that the Associates don't go to.. so you can build and live there?

    I NOT UNDERSTANDING.
    >> Anonymous 10/08/09(Thu)21:12 No.6194573
    >>6194454
    some departments could be very upper classy with townhouses built right into the shelves.cyborg security guards welding laser weapons and cybernetic techomancy mutant psychic dobermans.
    the clearence section would be the bad part of the store..the ghetto if you will.
    Imagine the 80s rundown version of the bronx or the orange mound section of memphis,tn with mutants,psychics,carnies,homeless people,pimps,hookers,drug dealers,etc.
    >> Anonymous 10/08/09(Thu)21:17 No.6194669
    >>6194573
    and sporting goods would be like tent city?
    >> Anonymous 10/08/09(Thu)21:21 No.6194726
    bump this shit..MOAR!
    >> Anonymous 10/08/09(Thu)21:27 No.6194817
    >>6194669
    With tent-hammocks strung between shelves the stockers don't go down, and so forth. There would likely be an actual hab-area or two in it, but they would have been stripped bare and the plumbing was rerouted to make that river...
    >> Anonymous 10/08/09(Thu)21:31 No.6194845
    >>6194817
    different levels of the shelving contains seedy bars,a wizards school,etc.
    electronics would have a cyborg factory..sporting goods would have the security sports league headquarters..
    >> Anonymous 10/08/09(Thu)21:39 No.6194940
    ARCHIVE!
    >> Anonymous 10/08/09(Thu)21:41 No.6194955
    >>6194940
    Already been archived, buddy.
    http://suptg.thisisnotatrueending.com/archive/6188951/
    >> Anonymous 10/08/09(Thu)21:48 No.6195019
    >>6194454
    The dwellings are adhoc buildings constructed out of whatever metal or other material the residents can salvage without getting killed by the Stockers. They are primarily in Unstocked areas, though a few risk-taking and often soon-to-be-dead folk might build in areas where the stockers can reach but don't visit often... just hope the computer doesn't decide your location needs some surprise stocking.
    >> Anonymous 10/08/09(Thu)21:54 No.6195086
    >>6194669
    sporting goods is locked down the most by associates because of the weaponry in there, next to jewlery and produce its one of the most dangerous departments.
    >> Anonymous 10/08/09(Thu)21:55 No.6195111
    >>6194845
    >>6194410
    >>6194373
    >>6194329
    Ok... those are terrible ideas in lines with the rest of the thread, you just went from Non-fiction into straight-up Fantasy.
    >> Anonymous 10/08/09(Thu)22:00 No.6195148
    Sporting Goods, Landscaping, and Automotive probably have the most easily weaponized equipment.

    But speaking of automotive. We're talking cars here, right? Or is it more like souped-up obesity carts? Given the size of the stores, I would think that in lieu of the standard shopping carts (which would have been cannibalized to build shelters by now anyway), there would be a variety of conveyances originally available to the customers for a fee of some kind.

    These could range from the aforementioned motorized-wheelchair-with-basket to El Camino-type two-passenger cars with a flatbed to what amounts to a dump-truck with a big smiley on the side. Remnants of old buses and family vehicles would be around.
    >> Anonymous 10/08/09(Thu)22:03 No.6195184
         File1255053804.jpg-(18 KB, 320x240, happy baby.jpg)
    18 KB
    >Or is it more like souped-up obesity carts?
    Wow.
    >> Derp ★ 10/08/09(Thu)22:06 No.6195208
    >>6195019
    This is where the Sages of Wal come in.

    The guys that can somehow figure out and predict the workings of the store. Some people live on a nomad basis. Only traveling in their own departments, but they move away from areas likely to be stocked into freshly stocked ones to avoid running underfoot of the Associates. These people would rely on the Sages a lot. Their department might not have living space built in.. or not enough. Or have no sections that are in disrepair to hide in.
    >> Anonymous 10/08/09(Thu)22:07 No.6195228
    .>>6195111
    Those posts contain terrible ideas AND terrible grammar. A potent combination.

    >>6195148
    I'd guess cars.

    As for Landscaping, given the way we've fluffed them (as reclusive druidic psychos) it'd not be a place to find weapons, though the inhabitants might try to stick you on a makeshift spear assembled out of a rake and a lawnmower blade.
    >> Anonymous 10/08/09(Thu)22:11 No.6195251
         File1255054270.jpg-(53 KB, 500x734, stockerbot.jpg)
    53 KB
    Attempted quick, sketchy drawfagging of the Stockers. About halfway through I remembered that I'm garbage with drawing robots. Do with it what you will. Probably going to attempt something else a bit more my style.
    >> Anonymous 10/08/09(Thu)22:12 No.6195261
    >>6195208
    Meh, I dislike the idea of the stages. Too 'speshul wise guy' for me. I prefer the stockers as a constant unpredictable threat outside of the Unstocked areas. If you leave these safe zones, you're on your own - a lucrative but risky venture. Makes for a much better 'adventuring' environment.
    >> Anonymous 10/08/09(Thu)22:15 No.6195281
    >>6195184
    That's what my friend who works there calls them. They are apparently there for the elderly or otherwise mobility impaired (he claims there's an Iraq Vet with one leg that uses one), but 95% of the time it's some grossly fat person who can't breathe and stand upright at the same time.
    >> Anonymous 10/08/09(Thu)22:17 No.6195308
    >>6195251

    EX-TER-MIN-ATE
    >> Anonymous 10/08/09(Thu)22:17 No.6195309
    >>6195281
    Stop&Shop fag here, we have two in the store and its true: Meant for the elderly, end up as Fatso transportation.
    >> Anonymous 10/08/09(Thu)22:21 No.6195350
    >>6195308
    Yeah, I was definitely picturing Daleks when reading the descriptions. It was either that or Jailbot from Superjail on wheels.
    >> Derp ★ 10/08/09(Thu)22:22 No.6195360
    I tried to drawfag you guys something, but I realized after I was done that I am not a robot designer.

    :<
    >> An0nymous 10/08/09(Thu)22:25 No.6195392
         File1255055124.jpg-(22 KB, 500x518, ahahahahaa.jpg)
    22 KB
    God damn /tg/ I love you.

    Pick related, to show my appreciation.
    >> Anonymous 10/08/09(Thu)22:27 No.6195416
    >>6195148
    Its RAZCULLS! and DEATHCARTS! Go carts, and Rassculs? Not sure how you spell that. Mayeb a car or two that they put together. 4whellers certainly. Think samesclub. Golg Carts and the like. And people live in the aisles on the shelfs. Since the aisle in question are as large as streets and the shelfs are as tall as 5 story buildings.

    You see where im going?
    >> Derp ★ 10/08/09(Thu)22:28 No.6195422
    >>6191814
    The only thing I can think of is something like this.

    Just sleeker looking rather than junkyardish. More symmetrical as well.

    Associates designated as stockers would have BLADE HANDS. That is they have digits.. but the finger tips are sharp blades they use to slice open boxes and stuff. then the one eyed head. Reminiscent of a security cam. Maybe an antenna sticking off the back too.
    >> Anonymous 10/08/09(Thu)22:33 No.6195461
    >>6195251
    Perfect. Now imagine that coming at you. For whatever reason, it's mis-ID'd you as a box. The front of the stocker opens, revealing uncountable mechanical arms, topped with blades and other horrific mysterious devices which are set to RIPNTEAR. It intends to open you and strew you about the shelves.

    Best get running.
    >> Anonymous 10/08/09(Thu)22:37 No.6195517
    Someone, somewhere needs to DM this, and tell us how it goes.
    >> Anonymous 10/08/09(Thu)22:39 No.6195542
         File1255055998.jpg-(214 KB, 778x1115, scan0002.jpg)
    214 KB
    This one's a bit better, of a Greeter. I enjoy drawing zombies.
    >> Anonymous 10/08/09(Thu)22:44 No.6195581
    >>6195542
    "Ugh, its a greeter, just keep walking"
    "Wuh-welcome to Wah-wuh-Walm-m-m-mart"
    "Yes yes, hello, keep walking"
    "Heh-he-help me, please"
    "What? Oh God..."
    "KEEP WALKING"



    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]