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  • File : 1256484695.jpg-(481 KB, 800x728, a7bfd16165d41ef9.jpg)
    481 KB Anonymous 10/25/09(Sun)11:31 No.6427340  
    Lets think up location ideas that are different from the usual forest/city/dungeon/desert that is always used.

    A forest of gnarled, withered, leafless trees bearing fruits of black candles burning with a purple flame, with a smoke heavier than air, leaving the forest forever shrouded in a smoky fog.

    A pass through the mountains, the entry to which is between two timelessly ancient and massive monolithic pillars, one of solid emerald, the other of ruby. A nearby order of monks keep lanterns lit around the base of the pillars, so they glow during the night.

    A city built right on the tide line, so during low tide the streets are dry, while during high tide the streets are flooded. Even duing high water, horses can walk along the bottom with their heads above water. The merchants of the city use amphibious wagons that roll during low tide and float during high tide.
    >> Anonymous 10/25/09(Sun)11:38 No.6427385
    An above-ground dwarven settlement, carved into and built out the stone of a forest of giant petrified trees, in a dwarven parody of an elven tree-city.
    >> Anonymous 10/25/09(Sun)11:45 No.6427453
    A deserted plain, dead of all plant life due to then eternal fog over it. It is the site of an abandoned dwarven project to build a giant steam engine. A river further uphill vanishes into an array of steel pipes running into the ground, which carries the water down to a river of magma surprisingly close to the surface, the water boils to steam, and leaves the ground via many other steel pipes sticking out all over the plain.

    No-one knows why the project was never finished, or how none of the steel has rusted so many years later, but people suspect dark magics are involved.
    >> Anonymous 10/25/09(Sun)12:02 No.6427585
    A wasteland full of crystals that glow in response to magic.

    Tracking a sorcerer is easy, just follow the line of glowing crystals responding to the residual magic she's left behind, and hope to catch the bright flashes of light whenever they use even the smallest spell.
    >> Anonymous 10/25/09(Sun)12:24 No.6427797
    A city built on a rip in time. There are two versions of it, one where it is always daytime, and one where it is always nighttime. Somehow, when you enter the city in daytime you enter the day version, and entering the city at night takes you to the night version, but leaving the city always takes you to the normal time of day of the outside world. There are also many rips in spacetime inside the city that take you from one version to another.

    Quite obviously, the daytime city is good and clean and shiny, and the nighttime is full of criminals and prostitutes and other debauchery. Architecture is the same in both version, but in daytime it is normal but in nighttime it is obviously poorly maintained and graffitied.
    >> Anonymous 10/25/09(Sun)12:27 No.6427834
    >>6427797
    This is suspect of Sheogorath ideas! You fail on originality.
    >> Anonymous 10/25/09(Sun)12:29 No.6427849
    >>6427834
    >implying i know what the fuck Sheogorath is
    >> Blackheart !!FYEhWpAirtN 10/25/09(Sun)12:31 No.6427872
    >>6427849
    (Kind of) God of Madness from Elder Scrolls.
    >> Anonymous 10/25/09(Sun)12:32 No.6427885
    >>6427849
    >implying that my implications are the only problem with your idea. Duality is overdone to death.
    >> Anonymous 10/25/09(Sun)12:33 No.6427891
         File1256488403.jpg-(61 KB, 481x300, implying.jpg)
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    >>6427849
    >> Blackheart !!FYEhWpAirtN 10/25/09(Sun)12:34 No.6427902
    >>6427885
    >Implying a question that will make me ask "Actually what isn't?"
    >> Anonymous 10/25/09(Sun)12:34 No.6427907
    A broken down steam-ship, half-sunken and seemingly dragged along the bottom of the river it died in. The inside is relatively clean and exquisitely dry. In the hold of the ship, behind the boxes of spoiled foodstuffs and the forgotten, long-since moldered luggage lies a single break in the hull. No water seeps in around the edges, due to sedimentation, though it shows signs of past water damage.

    The break extends down into a system of caves that seem to go on forever, lit in an eerily dim blue-green by otherwise mundane white quartz rock.
    >> Anonymous 10/25/09(Sun)12:44 No.6428022
    6 bolts of lightning eternally falling from the heavens on their same spots, forming a circle. Each bolt has a stone circle built around it.

    It is unsure wether the stone circles generate the lightning, or if the circles were built by an ancient tribe that worshipped the lightning, but nobody wants to mess with them in case it breaks something.

    Nobody lives nearby due to the constant thunder and the bright light that never goes out.
    >> Anonymous 10/25/09(Sun)12:52 No.6428105
    A giant claymore lies flat on the ground. It is so large, its blade is a league wide. It has not rusted or corroded, but over the millenia dirt and soil have built up in the fuller of the blade, and now a lush forest grows there, and even a town has been built there.

    The gemstone built into the pommel is the largest in existance, but not even the best dwarven technology has even been able to scratch it, let alone chip away a tiny piece of it.

    It is believed the grip is hollow, because some peole claim to have seen light coming from it being refracted through the pommel gem, but no-one has ever found an opening.
    >> Anonymous 10/25/09(Sun)12:55 No.6428147
    >ghostly forest full of purple-burning candles
    >a plain full of exhaust pipes
    >giant fuckoff sword in the ground

    So, I take it /tg/ likes Brutal Legend then?
    >> Blackheart !!FYEhWpAirtN 10/25/09(Sun)12:57 No.6428171
    >>6428105
    Spaceship?
    >> Anonymous 10/25/09(Sun)13:00 No.6428201
    The desert is dry, arid, and most of all, flat.

    You would be tempted to call it a grassland, or plain, it's so flat. except there's no godforsaken water ANYWHERE.

    In the distance, you see a black... rectangle jutting out from the ground.

    roll for intelligence
    >> Anonymous 10/25/09(Sun)13:12 No.6428347
         File1256490725.jpg-(54 KB, 610x848, FacepalmAnon.jpg)
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    >>6428201
    >thread about non-generic locations
    >generic desert
    >> Anonymous 10/25/09(Sun)13:12 No.6428358
    >>6428347
    generic deserts have sand!

    I'm talking about an unnatural and completely flat desert with a monolith in it, thank you very much.
    >> Anonymous 10/25/09(Sun)13:13 No.6428373
    >>6428147
    OF COURSE WE DO YOU MORON.

    it's metal.

    it's metal FANTASY.

    I spend three hours blaring music and running over deer alone in that game.
    >> Anonymous 10/25/09(Sun)13:17 No.6428425
    >>6428358
    no they dont! the arctic tundra counts as a desert, and that has no sand!
    >> Anonymous 10/25/09(Sun)13:22 No.6428478
    everyone knows about islands on the back of turtles, but how about a jungle on the back of a giant land-walking tortoise?
    >> Anonymous 10/25/09(Sun)13:26 No.6428545
    >>6428425
    but that's not "generic desert"

    you have to SPECIFY arctic, otherwise everyone thinks sandy hot place.
    >> Anonymous 10/25/09(Sun)13:50 No.6428866
    Raingiver City

    A city completely covering a small island in the middle of the ocean. The city itself is nothing unique, the island, however, is a different story.

    Out of the mountain in the middle of the island is a gigantic waterfall that falls upwards. Water enters many tunnels on the seabed around the island and somehow falls upward until it becomes clouds, which then drift away from the island. Spray from the waterfall means the city is always covered in a fine mist when it's not raining.

    Magic related to water is surprisingly powerful on the island, as it is an elemental pole, on the exact opposite side of the planet from the elemental pole of fire.

    The city's main industry is airship construction, as launching an airborne vessel is much easier when all you need to do is push it into the waterfall.
    >> Firstquest 10/25/09(Sun)14:06 No.6429073
    I'm likely looking over an obvious scene I just can't remember where I've stolen it from, but I'll give it a go.

    In a valley a massive battle took place in ages past, it has always been a place of peace and growth. Flowers and trees, pretty green grass, all the good stuff. Man, however ruined it, stamping over the plants with their armies, and covering the earth in blood and hatred.

    At some point in the battle a force of nature, be it a deity or an elder druid decided to end the mess. At the height of the fighting, a storm broke out and everything the rain touched petrified, not to stone, not to wood, just solid and dead.

    The place stood for years as art dedicated to death and warfare, but eventually life began to grow there once more. Roots and trees climbed up the soldiers and beasts, and grass once more grew.

    So its now a forest, with the base of every tree looking vaguely like men in the middle of battle, where blood and wounds would be red flowers or vines grow out. Weapons that would stand the test of time have had the trees grown all around them.
    >> Anonymous 10/25/09(Sun)14:15 No.6429211
    >>6429073
    Sounds pretty cool, party could go there looking for a weapon or something.
    >> Anonymous 10/25/09(Sun)14:42 No.6429548
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    >> Anonymous 10/25/09(Sun)14:52 No.6429657
    An ancient construct of the titans. It appears to be a giant crystal chandelier, many leagues across, but built upside-down. Many of the crystals appear to "hang" upwards, but the chains of metal and other crystals are actually solid and do not bend at all. There are no candles in it, but the crystals glow and resonate in low notes due to ambient and active magic near the chandelier, giving off an ever-changing rainbow of colored light.

    No-one knows what purpose it serves, but the town of Chandelier, which has been build around the "trunk" of the construct, is home to many researchers.
    >> Anonymous 10/25/09(Sun)15:02 No.6429791
         File1256497372.jpg-(169 KB, 640x800, d382829768504aaed22664e10ce8a6(...).jpg)
    169 KB
    >> Ursus Rex 10/25/09(Sun)15:07 No.6429860
    >>6428201
    Good job, you're Arthur C Clarke.
    >> Anonymous 10/25/09(Sun)15:38 No.6430235
    A deep chasm in the middle of the plain, for some reason the sides leak streams of blood, which pools in the bottom.

    Needless to say, several vampire collectives have built towns around the chasm, and find the blood of high enough quality to bottle and export it an extortionate prices.
    >> Anonymous 10/25/09(Sun)15:43 No.6430288
    >>6429073
    Dwarves get out their lumber axes. TIME TO GO MINING FOR WEAPONS
    >> Anonymous 10/25/09(Sun)15:48 No.6430355
    >>6429791
    Porco Rosso...?
    >> Anonymous 10/25/09(Sun)16:04 No.6430528
    >>6427340
    >A city built right on the tide line, so during low tide the streets are dry, while during high tide the streets are flooded.
    Cleaning the streets should be easy, I like it. My idea:
    For the first mile or two after walking inside, the Forest seems like a regular one, although without any larger animals. An occasional animal bone is found lodged in a tree or in the ground here and there. After the first mile, a sickening smell starts to envelop the travelers, and the silhouettes of the trees further up ahead give off a weird feeling. Upon reaching them, it is discovered that the trees are actually made from various bones, glued together by slime of sickly-pale green color (which seems to be the source of the smell). Strips of something horribly similar to skin dangle, like wet leaves, from the slimy branches of bone, which move almost invisibly in the tame wind. Deep in the skeletal forest, there's a clearing, and in the center of it there's withered body impaled through the gut on the sharp point of a slim, blackened remnant of a tree, just a meter tall. Although the corpse looks preserved by the lack of lifeforms around, it can be speculated that it's centuries old. It appears to be dressed royally, with a broken crown lying behind it and a menacing sword not far from its shriveled hand, however sporting a large, gory hole on its chest. Did I mention the forest is quiet? The soft sound of a beating heart is the only thing that can be heard nearby...
    >> Anonymous 10/25/09(Sun)16:11 No.6430646
    Bump, this could be epic
    >> Anonymous 10/25/09(Sun)16:21 No.6430770
    >>6429657
    Could it take off one day?
    >> Anonymous 10/25/09(Sun)16:25 No.6430807
    >>6430770
    >>6428171

    What is it with /tg/ and an obsession with ancient giant relics actually being spaceships?
    >> Anonymous 10/25/09(Sun)16:26 No.6430824
    >>6430807
    The floating crystals hint it could be used to fly
    >> Anonymous 10/25/09(Sun)16:30 No.6430867
    >>6430831
    Pretty epic, I must admit. But why is it underground?
    >> Anonymous 10/25/09(Sun)16:34 No.6430898
    >>6430867

    I guess so the players can be the first to discover it.
    >> Anonymous 10/25/09(Sun)16:37 No.6430924
    >>6430908
    It's a good story
    >> Anonymous 10/25/09(Sun)16:42 No.6430985
         File1256503323.jpg-(9 KB, 198x238, YON MORTEL.jpg)
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    There are far worse threads on the front page, so here's a bump
    >> Anonymous 10/25/09(Sun)16:44 No.6431010
    >>6430908

    Seems a little mild for an eternal battle.

    It's got to be something soul-crushing, that would erase their thoughts to nothing else but an extension of that white-hot rage you feel first when you're wronged.

    Might be related to why there's a city, and nobody left in it.
    >> Anonymous 10/25/09(Sun)16:49 No.6431065
    A cavern of shimmering crystals, all shattered, some close to the size of dust -- none bigger than a dime. On close examination of the ones that can be seen, they look like tiny windows to other destinations.

    The cavern, it turns out, grew crystals that would reflect other places, and with a relatively small amount of magical energy, allow the user to teleport to where the window showed, leaving the crystal behind. However, if a crystal was broken, it would start to show another location, at random. Wizards would journey to the cavern to make use of easy teleportation, and break crystals until they could detect the destination was close enough for their purposes.

    Now, the crystals are so small, the residual power in them is almost useless, but they do shine and glint in interesting, astounding ways -- making them fascinating jewelery, at least in concept. But if the king, wearing a necklace of these crystals, was next to a large surge of magical power... who knows where he'd end up? You'd have to check the destination of every crystal in the necklace, and explore...
    >> Anonymous 10/25/09(Sun)16:55 No.6431150
    A city that is, year-round, full of blossoming fruit trees. A spell cast by a mage a century or two ago created the effect, a gift to make the city always beautiful.

    (Comedy option: One day, the spell fails. The culprit is a powerful mage with allergies.)
    >> Anonymous 10/25/09(Sun)16:55 No.6431151
         File1256504149.jpg-(24 KB, 480x360, 1255454576893.jpg)
    24 KB
    >>6431133
    >soul purpose
    You were pretty awesome until you wrote this
    >> Anonymous 10/25/09(Sun)16:59 No.6431187
    >>6431151

    yeah, sorry. Sole purpose.
    >> Anonymous 10/25/09(Sun)17:02 No.6431233
    Long ago much of the earth belonged to the sea, but eventually freed itself from the sea's watery grasp. Remnants of such a age can still be seen in the city of Toral
    A city built into the inside of a massive shell the size of a mountain, vaguely turtle-like in shape with a great horn protruding from just above where the head of the beast it was once apart of would have been. This horn has been hollowed out and serves as the spire in which the nobility and spellcasters dwell. The smooth surface ontop of the shell has been overgrown with plants and animals and also boasts a large decadant city with a single staircase that leads to the main part of the city inside the shell. Beneath the shell is a massive metropolis, a human city built up from the ground and the inner walls of the shell fortified and inhabited by dwarves, near the top of the shell is a maze of dangling bridges, with a few stone bridges that link to the main tower staircase leading to the top of the shell and the great horn.
    >> Anonymous 10/25/09(Sun)17:05 No.6431260
    A surprisingly fertile island with good fishing and fresh water that's never been successfully settled -- records show most of the settlements fail in a generation or so.

    The reason? Only boys are ever born on the island.

    Possible plot hooks:

    1) What's doing it? Some chauvinistic god? Some gay god? Some horny woman god?

    Or is it something sucking up the innate lifegiving power of women, or something else silly like that?

    2) The aging king/other lord desires a male heir before he dies. He wants someone to investigate the island, test it to make sure it works (with some spell, not a pregnancy) and then help get him there.
    >> Anonymous 10/25/09(Sun)17:07 No.6431289
    >>6431260

    he doesnt need to go there. His pregnant queen does.
    >> Anonymous 10/25/09(Sun)17:08 No.6431293
    >>6427453
    >>6428105
    >>6428478
    >>6429657
    >>6431233

    ITT: /tg/ thinks "unusual fantasy location" means "thing that should be small is really big."

    Seriously, it's like half the posts in here.
    >> Anonymous 10/25/09(Sun)17:09 No.6431303
    >>6431289

    Well, does he have the time/ability to test if it changes a child already conceived?

    But that's true if it does, yes.
    >> Anonymous 10/25/09(Sun)17:11 No.6431333
    >>6431293
    What do you think about the other half?
    >> Anonymous 10/25/09(Sun)17:14 No.6431377
    >>6431293
    Well things that are normally very small being giant ARE unusual.


    A valley either in some shrouded mist covered isle or in it's own pocket dimension. It holds a purplish/pinkish tint to it, there is no grass, only almost black soil. It is filled with a massive resonating forest of crystaline trees. The leaves and branches of these trees are razor sharp, birds can be heard chirping amongst the branches but never directly seen, only shadows of fluttering out of the corner of your eyes.

    In the middle of this crystal forest is a castle sculpted from pure near transparent white/pink crystal, with valuable gemstones decorating it here and there. A resonating sound can be heard everywhere in the realm and upon entering the castle it turns into a meloncholy melody of chimes mixed with xylophone. Once one enters the keep itself they are greeted with the black vastness of the voice, no floor no walls no cealing, only darkness and the stars, furniture and fixtures seem to be blaced arout as though the ground is solid, upon investigation there is actually a floor, invisible entirely, cloth drapes cover the entrances to various hallways, what dwells in this shadowy fortress? No one knows.
    >> Anonymous 10/25/09(Sun)17:15 No.6431390
    >>6431293
    i don't see how that first one (the abandoned dwarf steamforge) falls into that
    >> Anonymous 10/25/09(Sun)17:16 No.6431397
    >>6431333

    They're pretty decent, although I like the ones with built in plot ideas best -- more like the crystal cave or brotherfight city, than the island with the reverse waterfall, which is more background/explanation for another plot.
    >> Anonymous 10/25/09(Sun)17:18 No.6431410
    >>6431390

    >giant steam engine
    >> Firstquest 10/25/09(Sun)17:18 No.6431413
    A large group of nomadic people managed to move "Too far North ( Or south)" into some frozen wasteland. Eventually they found it was too hard to stake out a life there and turned to magic to try and make their lives easier.

    In a spell that went wrong, they tore open the earth and every one of their summoners died. What the Magi managed to do was rise a massive volcano out of the earth. Around the Volcano small fissures erupted and where each caster was standing a hole formed about the size of a man.

    Lava constantly rises out of the holes and flows through the air into the mouth of the volcano, to join into a massive rotating orb of lava. The side facing the ground and the streams of lava stays melted and hot, the far side turns solid in the cold.

    Eventually a city formed around the base of this erupting mountain as people realized the ore natural resources were worth the risk of the spell one day ending or fully exploding around them.
    >> Anonymuos 10/25/09(Sun)17:18 No.6431415
    >>6427340
    Mirrodin.

    >>6431260
    Why men? Why not women instead? Given the average d&d party the adventure would be much more fun.
    >> Anonymous 10/25/09(Sun)17:21 No.6431447
    >>6431410
    that never got built.

    and even then it wouldn't have just been a normal one scaled up.
    >> Anonymous 10/25/09(Sun)17:22 No.6431462
    A beach upon which magical items that were lost at sea wash ashore. No animals walk there and the only sound that can be heard is the crashing of the waves.

    Its litered with magical items, large and small, usefull and useless, some of them cursed, others blessed. Everyone who walks the beach will be drawn to a single specific item. They can choose to take the item with them if they want, but if they attempt to take another item (or more than one) they will find that upon leaving the beach the item(s) will have dissapeared.

    If one tries to return to the beach after visiting once, they will be unable to find it, despite the fact that it seemed to go on forever when they visited it.
    >> Anonymous 10/25/09(Sun)17:24 No.6431483
    itt:

    >>no one knows
    >>appears
    >>seems
    >>BUT BUT BUT BUT
    >> Anonymous 10/25/09(Sun)17:24 No.6431484
    >>6431415

    My original idea was girls, but such a settlement wouldn't die out -- you'd get male immigrants. Most colonies have historically had a gender imbalance, but hey, a land of only sweet daughters? Fuck yeah, I'd move there.
    >> Anonymous 10/25/09(Sun)17:25 No.6431498
    >>6431483
    That's the writing style you pick up around here.
    >> Anonymous 10/25/09(Sun)17:26 No.6431509
    >>6431447

    >thing that should be small is really big

    >normal one scaled up

    Are you stupid, or can you just not read?

    It doesn't matter if it's finished or not. It's a BIG STEAM ENGINE (incomplete) which is not a NORMAL SIZED STEAM ENGINE.
    >> Anonymous 10/25/09(Sun)17:27 No.6431518
    >>6431397

    I second this notion.
    >> Anonymous 10/25/09(Sun)17:29 No.6431539
    >>6431293

    Quick, things that should be big but are instead small!
    >> Firstquest 10/25/09(Sun)17:30 No.6431551
    >>6431539
    Man I don't want to write about your penis!
    >> Anonymous 10/25/09(Sun)17:31 No.6431564
    >>6431509
    so we should only have villages in our settings, because towns and cities are just villages but bigger?
    >> Anonymous 10/25/09(Sun)17:32 No.6431575
    An entire society of people falling through a bottomless pit. They magically summon food and feed upon their dead. They have buildings which are also falling, strung together by rope. There are no walls or floors to the pit, so everyone and everything exists, birth to death, in freefall.
    >> Anonymous 10/25/09(Sun)17:32 No.6431586
    A cranky old mage keeps a secluded garden under his tower, the garden is completely walled even the top. A single spell-warded door allows entry to a small and complete replication of a vast countryside, complete with tiny towns of miniature people and bee sized dragons destroying grass sized trees and toy sized mountains.
    >> Anonymous 10/25/09(Sun)17:32 No.6431588
    >>6431483
    Each of those are only used twice in the entire thread. Three times if I count your post.
    >> Anonymous 10/25/09(Sun)17:34 No.6431605
    >>6431484

    A city where only girls are born? Amazon city. Its cliche and overused. I liked the boys only idea better. Also, having to get the pregnant queen there before she gives birth is a nice idea. Getting a fussy queen anywhere is a pain in the ass, but a PREGNANT queen? And the midwife says shes due in 5 days! The island is only 3 days traveling but we keep having to sidequest for pickles! holy fuck, its the quest from hell!
    >> Anonymous 10/25/09(Sun)17:34 No.6431606
    >>6431564

    Stop getting butthurt that I didn't consider your idea fapworthy and start contributing something original.
    >> Anonymous 10/25/09(Sun)17:36 No.6431628
    >>6431586

    Good, I'm glad someone did a cool "normal things are small."

    Kinda reminds me of that Psychonauts level.

    So why does he have it? Just for fun, or for testing out social policies or something, or what?
    >> Anonymous 10/25/09(Sun)17:36 No.6431631
    >>6431564
    and halflings only. because other races are just the same but bigger.

    and no swords, daggers only.

    don't even get me started on countries
    >> Anonymous 10/25/09(Sun)17:37 No.6431638
    HERP DERP JRPG LANDSCAPE THREAD
    >> Anonymous 10/25/09(Sun)17:37 No.6431641
    >>6431575
    Do they use magic to make their buildings too? Can't they use magic to make a huge plug the size of the pit? What do they do in their spare time?
    >> Anonymous 10/25/09(Sun)17:37 No.6431644
    >>6431575

    How do PCs get there? What's interesting about this city that makes it worth using in an adventure rather than a normal city?
    >> Anonymous 10/25/09(Sun)17:37 No.6431647
    >>6431588
    Touche.
    Concerning the background-thing, I didn't design much for my post, aside from it being a cursed resting place of a king that failed his people. So the copyrights from >>6430528 are lifted in case you have an idea to expand it/spice it up
    >> Anonymous 10/25/09(Sun)17:38 No.6431649
    In a certain place, there is a shallow sea made entirely of blood. After sitting for so long it's separated into individual components: plasma, platelets, and blood cells. Nobody knows where the blood comes from, but it is certain that it is being replenished.
    There exist animals which subsist wholly on it, including a tribe of people. Alien plants grow from it, twisted and gnarled.
    People who are injured here are healed rather quickly, but when a severe injury occurs the healing process changes them in a grotesque manner.
    >> Anonymous 10/25/09(Sun)17:38 No.6431652
    >>6431605
    Lol! and when the party kills her (and they will kill her, the stuckup bitch) they find that the child was male all along.
    >> Anonymous 10/25/09(Sun)17:39 No.6431661
    >>6431644
    They fall in, obviously
    >> Anonymous 10/25/09(Sun)17:39 No.6431670
    The Grey Bazaar:

    A flourishing trade city sits on a scrap of land that is a nexus of unstable dimensional energy. Portals magic is easier there, allowing beings from multiple dimensions as well as all across the world to trade...

    The big draw, though, is that within the confines of a given shop(so long as that shop has a Magistrate to arbitrate laws and at least one constable to enforce them) the laws and customs of the nation the caravan are from apply, including what is and is not legal to sell.

    Drugs, slaves, and other disturbing things can be easily found and made use of(though a buyer must be wary not to carry contraband into other shops, as a man who walks boldly into the wrong tent with a slave in tow may find his head on the chopping block by accident...)
    >> Anonymous 10/25/09(Sun)17:39 No.6431673
    >thing that should be small is really big
    For example, my penis.
    Man, what a great location for a campaign.
    >> Anonymous 10/25/09(Sun)17:41 No.6431684
    >>6431661

    But they'd have to fall faster than the city has been falling to reach them.

    Terminal velocity, anyone?

    Also, you didn't answer "why the hell I should bother using it, it doesn't seem to offer any really unique situations or plots."
    >> MS-Slojams 10/25/09(Sun)17:42 No.6431702
    A large, Song-Dynasty merchant vessel. you are all adventurers who have bought passage on a commercial ship as it sails out to gain tribute from foreign empires. you are at sea, 1 month and 13 days out
    >> Anonymous 10/25/09(Sun)17:43 No.6431714
    >>6431649
    http://www.legorobotcomics.com/?id=73
    Hm...
    >> Anonymous 10/25/09(Sun)17:45 No.6431731
    >>6431670

    ...I don't understand why this is interesting.

    Why would they enforce other countries' laws? Why not just say "no laws on trading here?" There's nothing to really gain here for all that effort.
    >> MS-Slojams 10/25/09(Sun)17:46 No.6431736
    IN the heart or a dwarven mountain hall, on an errand of human business as a member of your kingdom's diplomatic retinue.
    >> MS-Slojams 10/25/09(Sun)17:47 No.6431752
    In the trenches at the front on the battlefield of a protracted war as evening falls and there is a lull in the battle. there is rumor that the enemy will employ a skeleton army soon.
    >> Anonymous 10/25/09(Sun)17:47 No.6431754
    >>6431575
    Complaints about getting there are dumb.

    The bigger risk is hopping, stairs, or slipping.

    If you at all lost contact with the ground youd never be able to get back to it without help.

    If you were to jump and normally got about a second of air time you'd be easily a km away from the ground by the time you re-achieved a similar rate of travel to the city.

    Keep in mind jogging and running requires you to be clear of the ground with each stride.

    The whole city has to power walk if they're in a hurry, and they're all afraid of stairs.

    stupid.
    >> Anonymous 10/25/09(Sun)17:48 No.6431768
    >>6431754
    And that's already practicing suspension of disbelief. The fact that you're sheltered by the ground would lead to less air resistance on you, and consequently you'd drift upwards. Always. Moving around is impossible.

    Magnet shoes for everyone.
    >> Anonymous 10/25/09(Sun)17:49 No.6431778
    Captain's log Day 1
    Exploring this protrusion of land is the worst idea we've ever had, there's nothing here but horrible jungles at the bottom and a bare mountain at the top.

    Day 2
    Dear god, we've found a way inside, right at the top of the peak

    Day 4
    We're deep within the passage now, it's a single long chute, disturbingly slick on all sides.

    Day 5
    There was a great rumble on all sides this morning, and then an earthquake like event. The walls pulse with some kind of energy.

    Day 6 there's some kind of explosion occuring at the bottom of the shaft, i fear we can't escape in time.

    this made me feel bad D:
    >> MS-Slojams 10/25/09(Sun)17:49 No.6431780
    in a forest cottage, in the employ of the wizard who lives there (full disclosure:Grey mouser backstory).
    >> Anonymous 10/25/09(Sun)17:50 No.6431791
    >>6431714

    okay, yeah, the last part was more or less directly ripped off from that. The only other thing I could think of was that it made people only able to drink blood, and that seemed boring to me.

    The rest of it, however, was more or less my own invention. Something that bugged me about the "seas of blood" thing that crops up sometimes in myth is that any blood that sits for a while is going to separate out. Then I thought, "what kinds of creatures would evolve there?" which I couldn't seem to fit in well with the description.
    >> Anonymous 10/25/09(Sun)17:50 No.6431792
    >>6431778
    You should fell bad.
    >> Anonymous 10/25/09(Sun)17:52 No.6431811
    >>6431754

    >complaints about getting there are dumb

    Okay, here's a super cool location idea:

    It's a really awesome city full of magic powers and artifacts, and every faction wants them!

    However, there is a physically impermeable barrier around it, and no teleportation, divination or destruction magic can get through. Ever. No loopholes.

    Sounds like a great plot hook to me!
    >> Anonymous 10/25/09(Sun)17:55 No.6431832
    >>6431641
    It's not a hole, it's an endless expanse of open air. They're falling, but there's no discernible ground to which they are being pulled. They could travel as far out as they wanted, but if you lose sight of the city, you're out of luck.
    >>6431644
    I assumed they were born there and/or Plane Shifting Gone Wrong. It has some interesting implications for combat and movement (you ever tried a swordfight in freefall?). Use Rope will be an indispensable part of each character, as will Climb.

    To combine the two questions, perhaps your group's quest is to figure out how to get this eternally-falling city onto some kind of land-mass. However, as they're all falling at terminal velocity (and have been for decades), they have to figure out how to do it without killing everybody.
    >> Anonymous 10/25/09(Sun)17:55 No.6431833
    >>6431702
    >>6431736
    >>6431752
    >>6431780

    What the hell are you talking about?
    >> Anonymous 10/25/09(Sun)17:55 No.6431838
    >>6431731
    "They" aren't enforcing other countries laws. The caravans are in charge of enforcing and maintaining order within their individual shop.

    It's an obfuscation on the part of the trade ministers. "WE don't support or condone [Random evil practice], we simply believe in free enterprise. If you have a problem with it, take it up with [Insert evil nation here]"
    >> Anonymous 10/25/09(Sun)17:56 No.6431849
    >>6431833
    just some namefag that fails at reading the OP, apparently
    >> Anonymous 10/25/09(Sun)17:57 No.6431863
    >>6431838

    Okay, the obfuscation thing seems valid enough. I can dig it now. Thanks for clarifying.
    >> Anonymous 10/25/09(Sun)17:57 No.6431868
         File1256507852.jpg-(209 KB, 1600x1071, bloodstone.jpg)
    209 KB
    On a vast grasland plain there is a small forest. Little whisps of mist drift through the trees. Its completely silent, even the trees don't whisper in the wind. In the center of the forest there is a stone. The stone itself is unremarkable; it is flat and not very large. But when one draws a blade across the surface the stone will bleed from the cut.
    >> Anonymous 10/25/09(Sun)17:57 No.6431869
    >>6431832

    It's called the Elemental Plane of Air.
    >> Anonymuos 10/25/09(Sun)17:58 No.6431874
    >>6431605
    I thought amazons were sort of barbaric in nature. I thought of seemingly normal women.
    >> Anonymous 10/25/09(Sun)17:59 No.6431895
    >>6431868

    ...so?

    Why should I have this in my game? Give me an adventure hook or two, or you FLUNK /tg/, MISTER
    >> Anonymous 10/25/09(Sun)18:00 No.6431905
    >>6431869
    The most non-lethal of all the Elemental Planes, and the most likely to have a colony of people that just can't get out.
    >> MS-Slojams 10/25/09(Sun)18:00 No.6431906
    >Lets think up location ideas that are different from the usual forest/city/dungeon/desert that is always used.
    >> Anonymous 10/25/09(Sun)18:02 No.6431923
    A long time ago there was a massive empire that covered nearly the entire world. The last emperor gathered the entire empire's greatest treasures into his storehouse temple, and had all the wizards and sorcerors of the empire erect a forcefield bubble oveer it that was utterly impenetrable. The bubble has remained there since that day, unpenetrated and still on the surface.

    Ten years ago, a wizard has calculated the time that the spell will finally fail, give or take a month or two, and that time is only a year or so away. Whole bands of adventurers and raiders have built a town around the dome, waiting for it to fall and have a chance to raid the greatest treasure stockpile in history.

    Comedy option: All the treasure ends up being totally worthless in this day and age.
    >> Anonymous 10/25/09(Sun)18:03 No.6431931
    >>6431906
    and you came up with: a boat that is a boat, a dwarf mountain city, a house in a forest, and a battlefield with superstitious soldiers
    >> MS-Slojams 10/25/09(Sun)18:03 No.6431932
    >>6431849
    you not only failed to read my posts, but you also failed to read the OP. Your lack of ability to contextualize is startling, considering the circumstances.
    >> Anonymous 10/25/09(Sun)18:05 No.6431948
    >>6431923
    GrimDark option: Your players are hired to make sure all the adventurers are dead before the dome falls, by manipulation or by cold-blooded murder.
    >> Anonymous 10/25/09(Sun)18:05 No.6431955
    >>6431906
    >>6431932

    >dwarven mountain hall

    >forest cottage

    >chinese junk

    >battlefield trenches

    Yeah, totally original there, chief. What's next, a city of elves in trees?
    >> MS-Slojams 10/25/09(Sun)18:06 No.6431965
    >>6431931
    I'm sorry, did you want me to all the work for you? I gave you narrative ploys that are easily expoundable and adaptable for most any setting or game system. I didn't realize you ALSO wanted me to DM for you. You could have just asked.
    >> Anonymous 10/25/09(Sun)18:07 No.6431974
    >>6431895
    You're rude, even if you're the OP
    >> Anonymous 10/25/09(Sun)18:07 No.6431975
    >>6431965
    >implying a generic narrative set in a generic location counts as a unique location
    >> Anonymous 10/25/09(Sun)18:07 No.6431977
    -The Mangrove Salts-

    Ages ago, a river ran poured out from a cave in the mountains feeding into a mangrove swamp several that spanned several dozen acres. Rumors were abound as to what lurked at the mouth of the underground river in the villages that sat along the edges of this primeval mangrove swamp, but all that entered the cave returned empty handed.

    One day, a wizard and his party passed through the swamp and climbed the mountain to the cave. The following under a full moon, a dragon flew from cave and disappeared into the darkness. From that day on, the waters began to diminish and grow ever brackish till it became nothing more than a meager trickle of brine turning the once proud mangrove forest into a lifeless salt flat, the villages turning into ghost towns with.

    Decades later, a party of adventures returned to the area to find an alien forest of glassy white tries with silver blue leaves growing from the crystalline branches. A small lake of briny water has formed under the roots of these crystal mangrove trees and this deathly forest is crawling with twisted mockeries of its former inhabitants.

    For reasons unknown, the undead are attracted to the place, though the place seems to soothe and pacify them, however under a full moon they are filled with raging fury.
    >> Firstquest 10/25/09(Sun)18:08 No.6431981
    >>6431923
    That is an awesome idea. 10 points if you can take it even farther, say, maybe once it does go down, people run in and a bloodbath starts. So many people die inside, and people keep coming there to try and take it over, but no one lets anyone else get very far out of blood soaked gold battle field.

    The idea of finding a ton of skeletons and dead people and melted gold piles from spells and weapons etc.etc. all over the place, means anyone who'd show up after likely would assume the gold is cursed.
    >> Anonymous 10/25/09(Sun)18:08 No.6431989
         File1256508532.png-(35 KB, 502x727, Implication Rape.png)
    35 KB
    >>6431975
    An opportunity to use this pic? Why, thank you!
    >> Anonymous 10/25/09(Sun)18:09 No.6431992
    >>6431974

    Sorry that I didn't rub my face all over your idea that has no good reason to be in my game.

    >>6431965

    You're retarded.
    >> Anonymous 10/25/09(Sun)18:11 No.6432020
    >>6431895

    fuck do i need to do everything for you guys? Show some creativity. here are some options:

    - If the party stays there for the night a restless spirit will be shimering above the stone. It will explain that the stone was used for offering sacrifises to an evil god and that she cant rest until the headpriest is dead/offering artefact is destroyed/someone brings back the doll that was stolen from her...

    - if one draws blood from the stone a female will be heard screaming. In a nearby village the rumor will be told that the stone is a little girl that was turned to stone by an evil witch. The only way to undo the curse is... (see above)

    - If the party cuts the stone the silence will become even thicker as the sky slowly turns darker. Thunder will start and above the stone a black orb of nothing can be seen. As the orb slowly becomes larger horrible demons start coming through. The party will have to fend them off for as long as it takes the cleric to heal the stone.

    there. Happy?
    >> Anonymous 10/25/09(Sun)18:12 No.6432028
    The players crest a hill awaiting to see the city that is marked on their maps, in hope of rest, resupply, and lots of beer.

    However, they instead find the ruins of two cities, one on top of the other.

    The players will find out that that a floating island city crash-landed on the regular city after the magic keeping the island afloat failed.

    It's a good plot hook for somehow saving the remaining sky cities from having their magic fail too.

    Alternate idea: Years later, the cities have rebuilt, but travel between the island city and the city on the plains must be done by elevator.
    >> MS-Slojams 10/25/09(Sun)18:12 No.6432030
    >>6431992
    beats being lazy.
    Protip: nextime you want to crowdsource all the actual fun and work of tabletop gaming, maybe don't spend the whole thread just insulting your workforce.
    >> Anonymous 10/25/09(Sun)18:12 No.6432031
    After the trek through the dark caves,
    You finally arrive at your destination,
    The sunlight, the sound of water, and the smell of flora fills your senses.
    Your eyes adjust to the bright light and you see the lush green world around you, hidden away by the series of caves you'd have to traverse.

    You see a river flowing to a waterfall which comes down into a large lake. Around it lush greenery lives and thrives. The fact that it is in a cave, and there is no way for the sun to shine down here, doesn't stop whatever light source that is feeding these plants.

    That is not where the strangeness ends.
    Around the flora itself are bookcases, possibly hundreds, all filled with books of different kinds.
    By looking at the size of this... 'cave', there must be nearly a million books.
    >> Anonymous 10/25/09(Sun)18:13 No.6432048
    >>6432020
    it's still more of an artefact than a location, though
    >> Anonymous 10/25/09(Sun)18:13 No.6432049
    >>6431992
    Can you even tell which idea is mine? Or are you going to badmouth every idea here hoping you'll get me?
    >> Anonymous 10/25/09(Sun)18:13 No.6432050
    Your players exist in a state of constant orgasm.

    Doing anything requires a substantial Will roll.

    Your barbarian is just twitchy.
    >> Anonymous 10/25/09(Sun)18:13 No.6432056
    >>6432020

    You pass, barely.

    Also, there's a difference between "doing all the work" and "giving people any reason to consider the idea worthwhile and usable." Ways to work the place into a campaign do that, unless they're obviously just set pieces, like the smoke-filled candle-forest.
    >> Anonymous 10/25/09(Sun)18:14 No.6432062
    >>6428022

    Would you mind if I borrowed this?
    >> Anonymous 10/25/09(Sun)18:15 No.6432091
    >>6432028
    This is pretty good. To ensure that the adventurers could enter the lower city, perhaps the upper one should be propped a bit to a mountain or something else? (if they are even designed for exploration, that is)
    >> Anonymous 10/25/09(Sun)18:16 No.6432094
    >>6431977
    seems like a good quest, especially if you have the dragon being what made the water run
    >> Anonymous 10/25/09(Sun)18:16 No.6432097
    >>6432062
    Go ahead, I wouldn't have posted it if I didn't want anyone else to use it.
    >> Anonymous 10/25/09(Sun)18:16 No.6432098
    All across the world, time flows regularly, save for in one vast city. Within the borders of this city, the sun never moves, its ancient rays bearing down eternally upon the hot stone, bleached white from centuries of light. Every original inhabitant long since dead, the only life left in this ghost town forgotten in time are the things lurking in the shadows. The shadows plastered like thick black ink against the walls and floors where the sun doesn't reach.
    >> Anonymous 10/25/09(Sun)18:17 No.6432105
         File1256509040.jpg-(19 KB, 300x300, Larfleeze peeks against blue b(...).jpg)
    19 KB
    >>6432097
    >> Anonymous 10/25/09(Sun)18:17 No.6432109
    >>6432098
    already done in >>6427797 but it's a nice take, how having the sun constantly shining has killed everything
    >> Anonymous 10/25/09(Sun)18:18 No.6432114
    To clarify: I'm not even OP, just annoyed at the low quality of submissions in the thread.

    >>6432030

    You're saying I'm lazy, and you can't even type out ideas that are full sentences?

    Also, I don't want shitty ideas, which is why I'm calling out the crappy ones. I insult the members of the workforce I want to stop giving me crap.

    >>6432049

    So you're just a big crybaby softy, then? Gotta stick up for all the people with bad ideas in the thread?

    I'm going to ask for decent things, and I'm going to say if something isn't -- and ask for more. Blood-stone guy gave more, and now it's interesting and usable -- he gets it!
    >> MS-Slojams 10/25/09(Sun)18:18 No.6432117
    >>6432056
    If you hadn't used your CHA as a dump stat in real life, you would have friends that you could do this sort of thing with. that would require tact and effort on you part though, so never mind.
    >> Anonymous 10/25/09(Sun)18:18 No.6432121
    >>6432098
    Hm. Centuries-old shadows, eh?

    There are plot hooks aplenty, there.
    >> Anonymous 10/25/09(Sun)18:19 No.6432135
    A millenia old thread is resurrected, only to find an immortal namefag and immortal troll forever spouting petty insults at each other.
    >> Anonymous 10/25/09(Sun)18:19 No.6432137
    >>6431832
    Ok, but what do inhabitants DO there? Wouldn't they die of boredom? Since they use magic to get everything they need they'd have lots of free time to do... well, something. But since everyone is assumed to be born there and the surrounding world is rather bland aside from what they themselves create... I'm having trouble imagining characters for that place.

    I think it would work better as a dungeon inhabited by monsters.
    >> Anonymous 10/25/09(Sun)18:20 No.6432145
    >>6432048
    >>6432056

    i had a picture though. SO THERE!
    >> MS-Slojams 10/25/09(Sun)18:20 No.6432150
    >>6432114
    to clarify: you're an asshole.
    >> Anonymous 10/25/09(Sun)18:23 No.6432185
    >>6432114
    Alright princess, we'll get that pea out of your ass as soon as possible
    >> Anonymous 10/25/09(Sun)18:27 No.6432221
    >>6432137
    Maybe there are several cities roped together, at war with one another over collisions. Imagine what a war fought entirely in free-fall would be like.

    Maybe the people use magic to animate stuff for their amusement. Maybe this causes all kinds of summoning/illusion problems.

    Maybe your players are convinced that there's a wall/curtain/magical force field just outside the bounds of the city, but they would have to detach from the city to get to it. They have to face the possibility of being forever stranded in the darkness away from their friends and families to find out. As DM, you can decide whether they're right, and if so, what kind of a world awaits them? (And now, they have to learn how to live in a world with traditional ground!)

    Perhaps a chunk of the city became detached (damn shoddy ropes!) and your party needs to figure out a way to get it back.

    Perhaps a huge building has intersected their path, and it's filled with monsters and a BBEG.

    Perhaps this thread is about an interesting thread, not about building a campaign out of said setting.
    >> Anonymous 10/25/09(Sun)18:28 No.6432236
    >>6432135
    Look, it's the 4chan version of >>6430831 !
    >> Anonymous 10/25/09(Sun)18:31 No.6432267
    >>6432185
    I'm honestly not trying to contribute to the flame war, but why a pea?
    >> Anonymous 10/25/09(Sun)18:33 No.6432288
    >>6432267
    http://en.wikipedia.org/wiki/The_Princess_and_the_Pea

    My grandmother used to tell me this story all the time.
    >> Anonymous 10/25/09(Sun)18:34 No.6432298
    >>6432267
    http://childhoodreading.com/Edmund_Dulac_and_Gus/Princess_and_the_Pea.html
    Here you go, childhood-less sir!
    >> Anonymous 10/25/09(Sun)18:34 No.6432302
    despite the flamewar, i realy like this thread!

    There is some nice creativity going on!!
    >> Anonymous 10/25/09(Sun)18:35 No.6432313
    >>6432267
    Princess and the pea.


    Also, everyone not posting ideas, seriously, shut the fuck up. You don't like an idea? THEN DON'T USE IT.

    God, you're the idiots who go "I'm not handsome, so I MUST be smart" aren't you?

    fun police, gtfo
    >> Anonymous 10/25/09(Sun)18:40 No.6432370
    >>6432313
    There's an interesting setting: a university where standing is literally determined by physical attractiveness. They have beauty contests for tenure, and plastic surgery is considered similar to academic misconduct.
    >> Anonymous 10/25/09(Sun)18:40 No.6432378
    A typical normal looking city, but there is a massive ancient tower in the middle of the city with a giant crystal at the top of it.

    Every day, at exactly midday, any organic material in direct line of sight of the crystal gets instantly incinerated. No-one knows how or why. No magic protects against it, the only defense is good solid stone, or, for some strange reason, being outside the city limits.
    >> Anonymous 10/25/09(Sun)18:41 No.6432403
    >>6432378
    "Whew. Made it inside in time. That could've been bad, eh?"
    *turns around, sees no one*
    "Why is this building empty?"
    *notices sign on wall: "THIS TAVERN MADE OF WOOD! NOT SAFE!"*
    "Aw, ffffff--"
    >> Anonymous 10/25/09(Sun)18:42 No.6432416
    >>6432378
    >for some strange reason, being outside the city limits
    >for some strange reason
    >strange
    >range
    There's your answer!
    >> Anonymous 10/25/09(Sun)18:45 No.6432454
         File1256510720.jpg-(24 KB, 640x480, Squinty Fry.jpg)
    24 KB
    >>6432416
    >> Anonymous 10/25/09(Sun)18:45 No.6432461
    >>6432403
    why would anyone spend the effort to build a tavern in less than 24 hours that would just burn away the next day?
    >> Anonymous 10/25/09(Sun)18:47 No.6432487
    >>6432461
    In a magical setting, you can probably create a fully-formed wood inn and tavern complete with booze any time, so long as you have the spell components of a gum wrapper and three pints of Guinness.
    >> Anonymous 10/25/09(Sun)18:50 No.6432518
    >Lets think up location ideas that are different from the usual forest/city/dungeon/desert that is always used.

    In a desert between two giant dunes a stone bridge has been built. Over the years the bridge has filled up with sand giving the impression that one crosses a sandy path over an abyss. When one crosses the bridge you will be stopped by an incredibly dehydraded-looking troll. He will demand a high fee in money, or a few bottles of water to cross his bridge.

    - There is a deep jungle lake filled with all kind of man eating fish. In the middle of the lake there is a ruined temple that might be filled with wonderfull treasure. On the surface of the lake there is a large forest of floating trees (think mangrove, but not attached to the bottom). You can stand on the treetrunks that are above water, but lean to much away from the tree and it will keel over. The only way to reach the island is by jumping from tree to tree.
    >> Firstquest 10/25/09(Sun)18:50 No.6432519
    I'm sure its been a plot hook, or used in stories before, but:

    In the middle of a lush, beautiful jungle, there is a place that is utterly dry and dead. The area is about as large as a town would be, but there are no buildings or ruins. Even if it is raining in the jungle this spot is dry and barren, sort of like the opposite of an Oasis.

    Things come here to die. So animals, near death from old age, sickness or suffered wounds wander into this place and just pass out to rot in the dry heat.

    In short, a negative death oasis covered in skeletal remains in the middle of an otherwise awesome jungle.
    >> Anonymous 10/25/09(Sun)18:51 No.6432526
    >>6432313

    >doesn't post an idea

    A boundary between two nations that long ago was enchanted to appear with a fifty-foot wide dotted line across the land where the borders are. The line colors over whatever is below it, and the normal color returns after you've left the area. When a treaty is made shifting the borders, the line shifts, too.

    Plot hooks:

    1) One day, the line shifts dramatically -- miles and miles suddenly are "part" of one nation, and taken from another, including whole cities. What happened? What's going on? And will the most ridiculous war ever break out before the PCs can solve the mystery?

    2) A group of bandits starts living in the area shaded by the dotted line, and retreats to the other side when police or military on one side come to catch them. The two nations are unwilling to cooperate to fence the thieves in, and are unwilling to provoke a diplomatic incident by crossing the border.
    >> Anonymous 10/25/09(Sun)18:51 No.6432527
    >>6432487
    For those of you watching at home, this thread may have just had a shift in direction toward "awesome spells that you'd want if magic were real!"
    >> Anonymous 10/25/09(Sun)18:54 No.6432568
    >>6432526
    In the end, it turns out three students at the nearby Arcadia State University for the Magical Arts were responsible, as a prank.

    They are promptly dismembered.
    >> Anonymous 10/25/09(Sun)18:59 No.6432644
    >>6432487

    ITT magical macgyver
    >> 20th level cleric 10/25/09(Sun)19:01 No.6432660
    >>animate dead on thread
    >> Anonymous 10/25/09(Sun)19:03 No.6432684
    >>6432660
    'tis a sad day for /tg/ when people consider being on page 1 instead of page 0 as 'dead'
    >> Anonymous 10/25/09(Sun)19:03 No.6432685
    The moon. Accessed by swimming a pillar of lava inside a dome of force via the Transmute Rock to Lava spell that states "if on a surface other than the ground, a pillar of lava rises from the center of the earth to the surface in question."

    Oh, you said ones we don't access often...
    >> Anonymous 10/25/09(Sun)19:04 No.6432691
    One day, without warning, half of the population of the world just...disappeared. There aren't any links between the missing people. Women, men, tall people, amputees, elves, orcs, warriors, wizards, old, young, blond, brunette, brown eyes, blue eyes...Half of everything. Just gone.

    Your party tries to either figure out what happened and get the other half of the world back, or loot the ever-living shit out of half the world before somebody else thinks of it.
    >> Anonymous 10/25/09(Sun)19:09 No.6432752
    Your party's home city is on the head of a massive stone golem. It is walking somewhere, but nobody knows where. Tunnels have been dug to where its brain should be, but it's a golem, so there's just more stone.

    Stop the world, I want off?
    >> pork chisel Anonymous 10/25/09(Sun)19:09 No.6432760
    A magical forest filled with marble statues of naked females in promiscuous possisions. The statues appear very lifelike. The story goes that the sculpter had a cursed penis that turned the females into stone...
    >> Firstquest 10/25/09(Sun)19:10 No.6432770
    Suddenly the ground is made of sandwich meat. You look up into the sky and realize that it is bread, and is slowly lowering to crush you.

    You must stop a giant wizard from eating the world he just turned into delicious sandwich materials.
    >> Anonymous 10/25/09(Sun)19:10 No.6432771
    >>6432760
    ...just before orgasm, hence the curse. You ever tried cumming inside a statue? COLD STONE!
    >> Anonymous 10/25/09(Sun)19:11 No.6432782
    >>6432770
    My God, I want to play this game.
    >> Anonymous 10/25/09(Sun)19:17 No.6432835
    >>6432760
    totally not just taken from oglaf

    not at all
    >> Anonymous 10/25/09(Sun)19:17 No.6432843
    >>6432770
    Delicious Sandwich world. I can see it now, cross the river of mayo on your pickle boat!
    >> Anonymous 10/25/09(Sun)19:18 No.6432856
    >>6432770

    Quick everyone!! Release your bowels!!
    >> Anonymous 10/25/09(Sun)19:19 No.6432864
    >>6432843
    Ahoy! Welcome to the land of Cheddar. We are a peaceful people, but beware! If you travel into those caves, you will approach the dark land of Roast Beef, where the beasts are voracious and cruel.
    >> Anonymous 10/25/09(Sun)19:29 No.6432968
    A city built clinging to the underside of the clouds, using ancient and forgotten magic. Don't trip!

    A city built upon a collection of airboats, roaming hte skies all over the world. Basically, the Flotilla from Mass Effect, of the Raft from Snowcrash.

    An entire country built on ancient underground spiderwebs. No one knows what happened to the beasts who created them, but they all silently pray they don't ever come back...

    An underwater nation built inside massive bubbles. They drift freely throughout the ocean, and for whatever reason, leaving and entering the bubbles does no harm to them whatsoever. At least, that's what they thought.
    >> Anonymous 10/25/09(Sun)19:33 No.6433017
    Your next campaign will take place entirely on the nipple of a truly gargantuan woman. It'll look normal, and you'll never tell the players, but anytime something bounces off the ground or it gets cold and you mention the earth being harder than before, you'll giggle.
    >> Anonymous 10/25/09(Sun)19:34 No.6433034
    Man... the OP asked for something different than forest/city/dungeon/desert
    and all I see in this thread is just another forest/city/dungeon/desert with a twist.
    >> Anonymous 10/25/09(Sun)19:37 No.6433062
    Deep within the Gnarled Axe mountain range, there is said to be a valley that can only be reached via certain treacherous caves that tunnel through the mountains that all eventually wind together to lead into the valleys one and only entrance.

    This place is know as the Valley of Rust. There are no plants here, only metal mockeries of them covered in rust and jagged weather worn edges. Thickets of metallic vines lined with tiny bladed thorns infest many areas making travel hazardous. Grass seems crumples underfoot like brittle ice. Some leaves bear razor sharp edges, though most have become brittle as they rust away in the mists and acid rain of the valley. Pools of mercury can often be found along with corrosive rust filled rivers.

    However there is fortune to be had in this metal forest, flowers and fruits are often precious metals and works of art unto themselves and legends say there is an ancient tower deep within the forest where the secrets of the areas origins lay.
    >> Anonymous 10/25/09(Sun)19:39 No.6433092
    >>6433034
    >I'm going to whine, but not contribute. Cool kids don't contribute.

    A custom ruleset for a campaign set entirely in a setting with no physical substance. Your players exist as "bundles" of psionic energy interacting with other "bundles." Their goal is to pull enough energy together through interaction (be it pleasant or unpleasant) that they can will a physical being into existence.

    Poetic end: new being appears in a hospital, crying, while doctor says something about welcoming another soul into the world.
    >> Anonymous 10/25/09(Sun)19:42 No.6433116
    During the winter months the mountain region in the centre of the island inexplicably grow taller.
    >> Anonymous 10/25/09(Sun)19:43 No.6433133
    >>6433116
    I think you meant to cite
    >>6433017
    >> Anonymous 10/25/09(Sun)19:50 No.6433204
         File1256514619.jpg-(88 KB, 400x267, Blade and Twilight.jpg)
    88 KB
    Your next campaign will be a crossover universe.

    Pic very related.
    >> Lex the Wanderer 10/25/09(Sun)19:51 No.6433226
    Bump
    >> Anonymous 10/25/09(Sun)19:52 No.6433237
    homebrew failure stinks worse than the dead.
    >> Anonymous 10/25/09(Sun)19:54 No.6433253
    >>6433237
    >I twoww you!

    Baby troll is hungry. Shall we feed it? Y/N
    >> Anonymous 10/25/09(Sun)19:58 No.6433304
    >>6433253
    you just did, question is irrelevant
    >> Anonymous 10/25/09(Sun)19:58 No.6433318
    one closer to autosage, since you whining brats can't do anything but bawww
    >> Anonymous 10/25/09(Sun)20:01 No.6433350
    >>6433304
    >Calling a troll a troll is feeding the troll.

    This is me not buying it.

    Anyway, your party awakens one day to find that they are in a world constructed entirely out of Legos.

    If you're playing with the right party, they won't want to fix whatever went "wrong." They will instead bring craptons of Legos to the next gaming session.
    >> Anonymous 10/25/09(Sun)20:04 No.6433386
    >>6433350
    You gave it attention. that's all it needs.
    >> Anonymous 10/25/09(Sun)20:08 No.6433425
    A massive chasm in an icy glacier. It goes down at an angle about 70 degrees steep and there are series of orderly protrusions on its surface that look artificial. If examined closely, there are engravings on the ice that seem to mark a path that descends down the chasm and turns next to each obstacle. The ice is well polished all along the course of this path.
    It almost looks as if you could slide down the path like some rollercoaster, but don't be deceived. There is no magic in the engravings or the ice. With an angle of descent this steep you are likely to die upon reaching the end of the ride, or collide with one of the obstacles and be sent flying into the chasm.
    >> Anonymous 10/25/09(Sun)20:10 No.6433449
    >>6433425
    Roll INT to see if you're from the cast of Jackass.
    >> lilith 10/25/09(Sun)20:19 No.6433565
    >>6431415

    I don't know--I'D certainly move to a lush island filled with guys.
    >> Anonymous 10/25/09(Sun)20:20 No.6433573
    >>6433565
    *shows you to your island of tubby neckbeards*

    Enjoy?
    >> Anonymous 10/25/09(Sun)20:21 No.6433589
    about 60 more posts now, could you guys start bawwing and arguing about the feasibility of make believe land again?
    >> Anonymous 10/25/09(Sun)20:23 No.6433604
    >>6433589
    PSSSST, hey troll! Wanna know a secret? Sage doesn't contribute to the autosage number anymore. You're not actually doing anything!
    >> Lex the Wanderer 10/25/09(Sun)20:26 No.6433640
    Lightning Ridge – A series of plateau and valleys, it is constantly under the cover of a lightning storm. In the valleys, the plants grow thick and lush, and shambling mounds growing to ridiculous proportions, feeding of the electrical energy. The tops of the plateau are bare, however, all life stripped from the constant bombardment of lightning. Blue dragons prowl the skies, nesting in naturally formed caverns. To travel the ridge-tops is to brave the forces of the elements, and to travel below is to risk the flooded and torrential river valleys where plants and wicked fey wait in the damp darkness.
    >> Anonymous 10/25/09(Sun)20:26 No.6433646
    >>6433604
    Okay.
    >> Anonymous 10/25/09(Sun)20:29 No.6433669
    >>6433646
    Just saying. If you're going to be a troll, at least learn how to troll properly. On that note, you probably shouldn't bother trolling a thread that's obviously growing old and dying long before autosage. Go start a thread about Azula from Avatar on /co/. That fire will burn forever.



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