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!!SbnXxXER/Ds 12/12/09(Sat)09:17 No.7103062>>7102878 I think I mentioned my willingness to kill Paul before. Even if it means ending the quest, I don't mind. But people tended to be more survival-minded in earlier threads too. Best actions to avoid danger contain, in the following order:
Common Sense--Obviously.
Cunning/Creativity--Since I do my best to anti-railroad, there's no punishing ways to accomplish something that aren't the obvious one. Something really crafty will also get a bonus to succeed, like awesome/rule of cool.
Attention to Detail--I tend to notice when small things not done would cause a problem for the overall plan. Without being a dick about it and requiring every little thing to be said--"Herp derp, you didn't say you started the car before flooring the gas pedal" for instance--I'll make sure that those things come back to bite you.)
Planning--Goes kind of in hand with Attention to Detail.
Awesome/Rule of Cool--If something is appropriately awesome in any game I run it gets a bonus.
I realize I'm probably revealing more info than I should on account of waking back up and still being tired, so I'll stop with this.
>>7102992 Are you sure you want to find out?
You're welcome, thanks for playing. Thanks for being entertaining to GM for, /tg/. Like I said, tonight usual time I should be good to go again. It'll make up for me not being able to run next weekend. |