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  • File : 1261214529.jpg-(54 KB, 800x600, bw_ba2.jpg)
    54 KB Lord Quest VIII - Therunning-out-of-titles-for-this-gag-ening Quest Lord !!7ls3wo7NoED 12/19/09(Sat)04:22 No.7200149  
    Ok, here 'I am, sorry I'm late for the new timeslot, I'm still getting used to it too. Dinner Noms got in the way.

    You've just detained the bandits, 7 bandit corpses are scattered around the camp, and your two captives are both pinned to the ground, one by Stark, and the other by DOOOB'S swordpoint. What do you do with the captives?
    >> Anonymous 12/19/09(Sat)04:24 No.7200156
    Can I just say, while I've never participated, I do enjoy seeing your Blackadder II images on the front page. Keep it up.
    >> Anonymous 12/19/09(Sat)04:24 No.7200164
         File1261214695.jpg-(17 KB, 250x356, bean.jpg)
    17 KB
    >>7200149
    >> Anonymous 12/19/09(Sat)04:30 No.7200200
    Fuck Yeah! It's Lord Quest Time again.

    Copied from the old thread:

    Put out sword, I assume we have one, to the leader's throat. With Stark snarling at him, and our foot planted firmly on his back, "I am Thomas Green, and you are trespassing. Doobs, what was the sentence for bandits trespassing in my forest?"

    Doobs: "Death, sir."

    "That's right. Death. But you know, I'm feeling quite generous today. Why don't you tell me exactly why you're here, and we'll see about commuting that sentence."
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)04:32 No.7200225
    >>7200200
    Roll for intimidate. d20, aiming high.
    >> Anonymous 12/19/09(Sat)04:33 No.7200230
    Good timing Quest Lord. It took me an extra hour to get home due to the foot of snow/
    >> Anonymous 12/19/09(Sat)04:34 No.7200237
    rolled 9 = 9

    >>7200225
    Don't fail me now dice...
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)04:35 No.7200245
    >>7200230
    Jealous of your snow. All we get here is hail and wind. And storms. And lightning. And more wind.

    Also, note that there are significant bonuses to the intimidate roll.
    >> Anonymous 12/19/09(Sat)04:35 No.7200246
    >>7200237
    I think you forgot to warm them up first.
    >> Anonymous 12/19/09(Sat)04:36 No.7200253
    >>7200246
    Arggg. Mayhaps I should have blown on them first?
    >> Anonymous 12/19/09(Sat)04:37 No.7200257
    >>7200245
    Do tell my good sir.
    >> Anonymous 12/19/09(Sat)04:37 No.7200265
    >>7200257

    Well, all his friends are rather dead, and he's being snarled at.
    >> Ragebrew 12/19/09(Sat)04:38 No.7200276
    Eh, even with a nine, the fact we have them at sword point, having just killed all their friends should be more then enough to make them talk.

    If not, have DOOOOOOOOOBS take an ear. Hell, we take all their ears, and set up a bounty for bandit ears.
    >> Anonymous 12/19/09(Sat)04:39 No.7200287
    >>7200276
    Then we can use the bandit ears to fashion rather handsome money pouches and sell them at a profit!
    >> Anonymous 12/19/09(Sat)04:39 No.7200291
    >>7200276
    We also have a dog and he looks so hungry
    >> Anonymous 12/19/09(Sat)04:40 No.7200297
    >>7200276
    I'm not really a fan of the whole "bounty for an ear" idea. It's REALLLLY hard to identify someone by their ear, and I don't want to start receiving random ears of innocents from greedy bastards.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)04:40 No.7200299
    >>7200237
    The bandit leader says "I'll tell you everything, but first, I want your word as a lord that you won't kill me."
    >> Anonymous 12/19/09(Sat)04:42 No.7200317
    >>7200299

    "Well, you'll need to swear loyalty under pain of death for me to do that."
    >> Anonymous 12/19/09(Sat)04:43 No.7200327
    >>7200299
    He shall be spared the, finding the root of the problem and destroying it is more important then his execution. His lackey however will be executed. We shall either send him into the woods defenseless and smelling of blood, or ship him off to someone with a suitable stockade.
    >> Anonymous 12/19/09(Sat)04:44 No.7200344
    >>7200299
    "My word as a lord is worth more than your miserable hide. What more can you offer?"
    >> Anonymous 12/19/09(Sat)04:45 No.7200351
    >>7200317
    Do this. Let's get him under our thumb so that we still have the excuse to kill him if he defies us.

    Also, putting someone in the stocks and such isn't killing him. What a nice bandit, he makes such an easy request.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)04:45 No.7200353
    >>7200317
    "Done! Done! I'll do whatever you say, just don't let that hellhound kill me!"
    >> Anonymous 12/19/09(Sat)04:45 No.7200354
    Agree. Afterall, we haven't stated that somebody else can't kill him.
    >> Anonymous 12/19/09(Sat)04:46 No.7200357
    Oh oh oh.

    "I swear, on my family name, that you will not suffer death as long as you're within my domain."

    Also, loot the bodies.
    >> Anonymous 12/19/09(Sat)04:47 No.7200372
    Swear that you won't kill him.

    After he tells us what we need, have Doobs kill him.
    >> Anonymous 12/19/09(Sat)04:47 No.7200376
    >>7200353

    "So how's banditry these day--find anything interesting? And on a related note, since you're a loyal subject, what skills might you have to offer?"
    >> Anonymous 12/19/09(Sat)04:48 No.7200390
    >>7200357
    Lol. "Doobs, take this man across the river and kill him."
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)04:49 No.7200393
    >>7200354
    >>7200357
    >>7200372
    Some discrepancy here. What do you want to go with?
    >> Anonymous 12/19/09(Sat)04:49 No.7200394
    In any case, get him to spill his shit. Why is he here? Did anybody send him? Why? For how much? Etc.
    >> Anonymous 12/19/09(Sat)04:50 No.7200406
    >>7200393
    WAIT to hear what he has to say before making any decision.
    >> Anonymous 12/19/09(Sat)04:50 No.7200409
    >>7200393
    Get the info, then have him imprisoned. Misconstruing our words will only harm our reputation as a lord. No one will want to be the friend of someone whom they can't trust.
    >> Anonymous 12/19/09(Sat)04:50 No.7200411
    >>7200393
    >>7200394

    Definitely interrogate him--he may have found *things* while out in the forest. Or at least seen something.
    Also, he may have useful skills.
    >> Anonymous 12/19/09(Sat)04:51 No.7200418
    Well, he's sworn loyalty to us, but what trust do we have in the word of a bandit leader responsible for killing our people?
    >> Anonymous 12/19/09(Sat)04:52 No.7200434
    We may as well swear not to kill him. He's worth more to us alive than he is dead.
    >> Anonymous 12/19/09(Sat)04:53 No.7200437
    >>7200393
    A mix of >> 7200406 and >>7200376
    >> Anonymous 12/19/09(Sat)04:54 No.7200445
    >>7200411
    No matter what skills he has, we can't keep him around. He killed one of our people. That shit does not fly here.
    >> Anonymous 12/19/09(Sat)04:54 No.7200452
    >>7200376
    I get the feeling he has leatherworking skills.
    >> Anonymous 12/19/09(Sat)04:54 No.7200453
    ALSO, please seperate the Bandit Leader from the other Bandit.

    Question them individually. See if stories match (obviously the leader will know more, but the minion can still vouch for what he does know).
    >> Anonymous 12/19/09(Sat)04:55 No.7200456
    Tell him to speak first, if his news carries enough value he shall be spared. If all he can tell us is that his employer likes strawberry taffy then cut off his head in town square.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)04:56 No.7200467
    >>7200376
    "I'm not saying anything until you swear you won't kill me."
    >> Anonymous 12/19/09(Sat)04:56 No.7200469
    >>7200445
    It depends. If he was sent here under the pay of Sylem, then his testimony could be most invaluable. At the very least it would give us evidence to bring justice against the one truly to blame for the death of our people.

    Beyond that, he can pay off his sins with work. Killing him just leaves us with a corpse.
    >> Anonymous 12/19/09(Sat)04:57 No.7200478
    rolled 9 = 9

    >>7200467
    "I swear that if you don't say anything, then I WILL kill you."

    Rolling for more intimidation.
    >> Anonymous 12/19/09(Sat)04:57 No.7200484
    >>7200467
    Swear. It looks like the only way we're going to get him to talk. And we've already got ourselves into this situation. We'll look retarded if we try to back away from it now.
    >> Anonymous 12/19/09(Sat)04:59 No.7200499
    Can you guys stop rolling without being asked to? It's rather annoying.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)04:59 No.7200506
    >>7200478
    Can I get a second for this one?
    >> Anonymous 12/19/09(Sat)05:00 No.7200513
    Swear to him we will not kill. Tell him that he won't necessarily go free either. If he gives us valuable information though, we may consider it.
    >> Anonymous 12/19/09(Sat)05:00 No.7200516
    >>7200467

    "Alright, I swear that I personality will not kill you."

    *wonders how clever the Bandit is*
    >> Anonymous 12/19/09(Sat)05:00 No.7200517
    >>7200506
    No. It just makes us look churlish. Especially after we made him swear loyalty to us.
    >> Anonymous 12/19/09(Sat)05:00 No.7200520
    >>7200499
    This. Especially when you guys are rollin low.

    That said, I agree with everyone who said to give a vow saying that "I will not kill you." -still leaving us the OPTION to exploit the loophole of having someone else kill him later if need be.
    >> Anonymous 12/19/09(Sat)05:01 No.7200529
    >>7200517
    Agreed. Lets just talk to him already. We have a tannery and a stable to build!
    >> Anonymous 12/19/09(Sat)05:01 No.7200530
    rolled 2 = 2

    >>7200506
    >> Anonymous 12/19/09(Sat)05:01 No.7200531
    >>7200506

    No, no more intimidation.
    We can always imprison him, or slice off his limbs, since that is not killing him.
    >> Anonymous 12/19/09(Sat)05:02 No.7200537
    >>7200531
    Indeed. We've left ourselves wiggle room. What we need is information.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)05:03 No.7200554
    rolled 15 = 15

    >>7200499
    This please actually would be good.

    >>7200520
    >>7200516
    >>7200434
    >>7200372
    Seems popular. Rolling for bandit intelligence. He wants high.
    >> Anonymous 12/19/09(Sat)05:04 No.7200562
    >>7200554

    We get the one bandit that decided to go to university, fantastic.
    >> Anonymous 12/19/09(Sat)05:04 No.7200566
    rolled 3 = 3

    >>7200530
    haha oh wow.

    This quest is cursed.
    >> Anonymous 12/19/09(Sat)05:05 No.7200569
    >>7200562

    A 15 is significantly higher than university eduction would provide.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)05:05 No.7200573
    >>7200530
    I meant an agree, not a reroll :P

    >>7200554
    "I want you to swear that you won't order my death either. I'm not that stupid."
    >> Anonymous 12/19/09(Sat)05:05 No.7200575
    >>7200566
    Oh god dammit. I think the dice system may be bugged.

    Can we roll 1d100 and have the goal stay 20?
    >> Anonymous 12/19/09(Sat)05:06 No.7200579
    >>7200566
    Stop with the dice, thanks.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)05:07 No.7200588
    >>7200569
    Lol, not using D&D system or anything. It was a roll with his Intel as a bonus tos ee if he saw through your ruse. He's done alright, as you can see.
    >> Anonymous 12/19/09(Sat)05:07 No.7200589
    >>7200573

    This is fine.
    As I have mentioned, imprisonment, amputation of limbs, and lobotomization are not ordering of his death.

    Lets move to chatting warmly.
    >> Anonymous 12/19/09(Sat)05:07 No.7200590
    >>7200573
    Let's get on with, no more lolly gagging. We agree on our word not to kill you, the bandit leader.
    >> Anonymous 12/19/09(Sat)05:07 No.7200592
    >>7200573
    Do it.

    If worse comes to worse, we could always just put him in a situation where he would prefer suicide over his own life.
    >> Anonymous 12/19/09(Sat)05:07 No.7200594
    It doesn't matter that he's intelligent. We've given him what he asked for, now he needs to give us good reason to not just take him out back and DOOOBS him.

    If anything, him being intelligent is better because he'll be able to read the writing on the wall instead of just staring at it and going, "Sorry, m'Lord. I don't know letters"
    >> Anonymous 12/19/09(Sat)05:09 No.7200605
    >>7200588

    D&D uses a Western university education system?
    >> Anonymous 12/19/09(Sat)05:09 No.7200616
    >>7200605
    Of course. My characters have their post-grad in Dungeoneering and Adventuring.
    >> Anonymous 12/19/09(Sat)05:10 No.7200620
    >>7200376

    Now onto the fun part:
    >"So how's banditry these days--find anything interesting? And on a related note, since you're a loyal subject, what skills might you have to offer?"
    >> Ragebrew 12/19/09(Sat)05:13 No.7200643
    I would like to note that I am sure DOOOOOOOBS will happy kill the man if we just wave our hand at him and say "Do as you please"

    We are not ordering, DOOOOOBS did it of his own free will!

    And of course, he will be punished. By having to clean all the blood off our shit.
    >> Anonymous 12/19/09(Sat)05:14 No.7200653
    >>7200643
    No, don't make Lord think we're still discussing this causing us to have to wait another 10 posts.
    >> Ragebrew 12/19/09(Sat)05:16 No.7200661
    >>7200643

    Not saying we should kill the man, of course not!

    But it does allow us to keep our word and honor! It should be something we should always keep in mind.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)05:16 No.7200667
    >>7200592
    >>7200589
    Breathing somewhat easier (but still hampered by Stark on his back) he states "It was the Lord. We'd stolen some goods from the fief over, and got clean away into the Blackwood. Thought we were safe, but the Lord starts a sweep of the forest. We avoided his men, or so we thought, but then there was a gang of them with crossbows and they caught us. The lord said we had a choice, 10 gold if we burnt down your village here, or death. Was an easy choice, 10 gold is enough for a life'f easy livin'. So here we is."
    >> Anonymous 12/19/09(Sat)05:18 No.7200678
    >>7200667
    Which lord? What was his name, or what did he look like? What colors were his men wearing?
    >> Anonymous 12/19/09(Sat)05:18 No.7200681
    >>7200667

    "Mmmm, and which Lord might this be? Name and description."
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)05:18 No.7200684
    >>7200605
    Lol, I'm just guessing that's where he assumed 15 Int for the bandit was high. Which it wasn't.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)05:21 No.7200701
    >>7200678
    >>7200681
    Lord of the Blackwoods of course. He's said to be a madman. His men weren't wearing no colours, but he was in a red and black doublet. He had him a fancy sword, not like what you got, all flicky and stuff. Looked like he could use the thing too.
    >> Anonymous 12/19/09(Sat)05:21 No.7200703
    >>7200684

    He knew, (he told me you see,) that he was implying the final education level granted by a university was significantly lower that that represented by a 15 on Bandit Intelligence. *giggle*
    >> Anonymous 12/19/09(Sat)05:24 No.7200718
    Isn't Sylem black and red?

    Ask him, "Is that all?" Press the tip of our sword a bit tighter to his neck. If that is indeed all, turn to Doobs. "Do with him as you wish." I assume the bandit will object. "Did you hear an order escape my lips?"
    >> Anonymous 12/19/09(Sat)05:24 No.7200722
    >>7200701

    "Oh dear, someone doesn't like us. How did he intend to pay you--where would you have met him?"
    >> Anonymous 12/19/09(Sat)05:25 No.7200723
    >>7200701
    Those be Sylem's color's alright. I don't remember what Sylem's territory was called though.

    Does the man remember seeing an emblem on the lord at all?
    >> Ragebrew 12/19/09(Sat)05:25 No.7200732
    >>7200701

    Well well, it looks like we might be going in for a fight.
    >> Anonymous 12/19/09(Sat)05:26 No.7200737
    >>7200722
    This. Ambush may be in order.

    >>7200718
    No killing yet! We should ask him about his skills and connections.
    Indentured servant system could be fun!
    >> Anonymous 12/19/09(Sat)05:27 No.7200741
    If it's Sylem, and it seems like it is, trying to go toe-to-toe with him militarily at the moment is suicide.

    First we need to build power and alliances in the region. I would also suggest economic warfare to a degree. OP, is there a merchant's guild in the borderlands or Erondia?
    >> Anonymous 12/19/09(Sat)05:27 No.7200744
    It's Sylem, those are his colors and his that's the description of his steel. We can use this though, if I remember Lyen and Sylem aren't the best of friends. We can gain some points with Lyen and use the bandit's testimony along with help from him and Sheff to pull something together.
    >> Anonymous 12/19/09(Sat)05:28 No.7200750
    >>7200737
    This but no killing the bandit leader. I am sure he can be good for training the hutner/manhunters
    >> Anonymous 12/19/09(Sat)05:28 No.7200755
    >>7200737
    This guy's a bandit who was willing to destroy our village.

    We are small time. We don't have the resources to keep a wild card like this in check.
    >> Anonymous 12/19/09(Sat)05:29 No.7200756
    >>7200667

    Hm.

    Well, we're certainly not letting this brigand go - arson and murder are bad news, and it sounds like he had no qualms committing either.

    What do we have by way of holding cells on our domain? Anywhere we can lock up this miscreant?
    >> Anonymous 12/19/09(Sat)05:29 No.7200762
    Well for now I say we wrangle up the leader his underling and take them to town. We need to consult our advisers and formulate a plan.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)05:29 No.7200766
    >>7200718
    He is.

    "I can tell you anythin' you need, but I need ta know what ya need to know, if you know what I mean. Ta." He seems to be getting his confidence back now it doesn't look like he's dying. "He was right ready to spit the lot of us, I tell you. I wasn't going to go back after the job, ten gold coins or not. Well, not person'ly. Was gonna get will to collect it for me, but he bolted. That lord was mad as a hatter. . . I could help you find will'n'them over gits what ran. I know where them'll be hidin' now."
    >> Anonymous 12/19/09(Sat)05:30 No.7200773
    >>7200737
    This is a good point. I highly doubt Sylem would have let the man live. And if the bandit leader doesn't understand this, we should make sure he does.

    What his name? We ought to know it because this man? He is ours now. Under our service he can live a decent life and try to pay back some of the damage he's done killing our people. And if he thinks about escaping, we will find him and bring him back. And yes, while we have sworn not to kill him, there are, afterall, fates worse than death.
    >> ★ Subprocessor DM 12/19/09(Sat)05:31 No.7200777
    rolled 2, 5, 3 = 10

    >>7200750
    >>7200756
    He can be a petty laborer, if nothing else. I'm sure none of our citizens would be too keen on letting him out of their sight, considering his recent actions.
    >> Anonymous 12/19/09(Sat)05:31 No.7200784
    >>7200766
    Take us to them then, but know if you try to escape I'll make the other lord look perfectly sane.
    >> ★ Subprocessor DM 12/19/09(Sat)05:32 No.7200787
    rolled 6, 4, 4 = 14

    >>7200773
    Such as being the subject of an alchemy experiment, performed by a Lord with notoriously low rolls in the subject.
    >> Anonymous 12/19/09(Sat)05:33 No.7200794
    ARE YOU GUYS FORGETTING THAT WE'RE A FUCKING LORD IN MEDIEVAL FANTASY TIMES? THIS GUY IS A FUCKING BANDIT! A FUCKING BANDIT WHOSE BAND MURDERED ONE OF OUR PEOPLE! HE FUCKING KILLED ONE OF OUR OWN! HE WAS AIMING TO DESTROY OUR TOWN.

    I can not believe ANY of you are willing to let him live.
    >> Anonymous 12/19/09(Sat)05:33 No.7200795
    >>7200784
    Yes, do this. Let's make sure none of them can escape to leak out any information we don't want to get out.
    >> Anonymous 12/19/09(Sat)05:33 No.7200798
    >>7200787
    You are a sick bastard.
    >> Anonymous 12/19/09(Sat)05:34 No.7200803
    >>7200766

    "And this Will might know the contact details? By the way, how do you feel about honest work? I hear there's a tannery about to be built."
    "Before you answer, knowing Mr. Red and Black, he'd hunt you down for having seen his face... just so you know."
    >> Anonymous 12/19/09(Sat)05:34 No.7200805
    He's just a commoner, noone would take his testemony seriously, (noone that matters anyway). Altough i agree, he's more use to us alive then dead.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)05:34 No.7200808
    >>7200723
    "Emblin' me lord? What be one 'ov them?"

    >>7200722
    We was ta meet him a week afta the burnin we was. Out in da blackwoods. Wasn't gona go meself as I said, don't trust that madman none. He siad 'ed know what day da burnin' was.

    >>7200741
    No one guild. There's a few around the place, but not all merchants need join. None has enough favour with any of the local lords to get a law sayin' that together.
    >> ★ Subprocessor DM 12/19/09(Sat)05:35 No.7200811
    rolled 5, 1, 5 = 11

    >>7200798
    Well, there's got to be something we can do with Flesh to Gold. We could turn him into coinage.
    >> Anonymous 12/19/09(Sat)05:35 No.7200816
    >>7200794
    His band murdered as the catpaws of Sylem. We can use him, as a weapon or otherwise. He must make amends and face justice, but ultimately, it is Sylem who must be held accountable.
    >> Anonymous 12/19/09(Sat)05:38 No.7200834
    >>7200816
    Sylem will get his. That you can be assured of. Don't misunderstand. This isn't a video game. This is politics. Sudden retaliation is not required. We can plot, plan, prepare.

    Kill this fucking bandit.
    >> Anonymous 12/19/09(Sat)05:38 No.7200839
    >>7200808
    An emblem would be a little symbol on the man's clothing. Did you see one?

    A gallows corpse with black wings perhaps? With a grail in the corpse's hand?
    >> Anonymous 12/19/09(Sat)05:39 No.7200843
    >>7200839
    Ah! No leading questioning!
    >> ★ Subprocessor DM 12/19/09(Sat)05:40 No.7200853
    rolled 3, 3, 4 = 10

    >>7200843
    Agreed. On the off chance that there's another crazy Lord of red and black sending bandits to fuck with our shit.
    >> Anonymous 12/19/09(Sat)05:40 No.7200855
    >>7200834
    >>7200811

    Flesh to Gold sounds fun!

    Have we talked to him long enough to assess the Bandit's psychology? Does he seem the type to be a willing honest worker?
    >> Anonymous 12/19/09(Sat)05:40 No.7200857
    >>7200843
    Has a point. Scratch my last remark. Just ask if he saw a symbol.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)05:41 No.7200866
    >>7200773
    "Me name lord? I'm 'arry me is. And I didn't trust the mad lord, was why i weren't gona go meself to colelct. But jus in case, I was gonna send one ov the lads."

    >>7200787
    Ouch. That's just sick.

    >>7200784
    "No disrepec me lordship, but you ain't none like dat other lord. He was ready to kill us all if we breathed funny. He got Rik an Jo at the end fa no reson. Just cut em all up, and carted 'em off. Whelp, I'll show ya, ask me wateva else you needs knowin' on us way there lordship. "
    >> Anonymous 12/19/09(Sat)05:41 No.7200869
    Putting the bandit to work among our people is no good - he's a rogue and a murderer and a robber, and would likely skip town at earliest opportunity, laughing all the way to the border. At very least he should be imprisoned for the meantime, and an example must be made to show that he's not getting off lightly.

    What's the usual punishment for banditry in Erondia?
    >> Anonymous 12/19/09(Sat)05:44 No.7200882
    Guise, can we hold off on talk of punishment right now? Can we please focus on getting as much information as we can, and having him lead us to the rest of his crew right now?
    >> Anonymous 12/19/09(Sat)05:44 No.7200883
    >>7200855
    > willing, honest worker

    ARE YOU FUCKING DENSE?

    My god, this is fucking crazy. WHY ARE YOU SO RETARDED?
    >> Anonymous 12/19/09(Sat)05:45 No.7200889
    >>7200883
    Eh. They were thieves who saw a chance to make some gold or get slaughtered. If we make him think that he can be better off with us than sitting his arse in a forest getting eaten by flies or as a fugitive, he might just take it.
    >> Anonymous 12/19/09(Sat)05:46 No.7200894
    >>7200889
    Just shut the fuck up.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)05:46 No.7200895
    >>7200839
    "Dunno bout no symbols, but there was this gallows on his doublet. Had a guy what got the drop on it too."

    >>7200855
    He seems odd, a shifty sort. He's obviously had a mixed education, knowing words like Doublet, but not knowing about emblems or symbols. You've never met anyone like him before, so you can't really evaluate him though.

    >>7200869
    Banditry is normally death by hanging, but it varies from place to place. As a border lord you're free to make your own laws.
    >> ★ Subprocessor DM 12/19/09(Sat)05:47 No.7200896
    rolled 6, 2, 3 = 11

    >>7200889
    >>7200883
    Despite the beliefs of Sir Gregory House, M.D., people can change. We don't have to trust them when they do, however.
    >> Anonymous 12/19/09(Sat)05:47 No.7200899
    >>7200894
    Man. What is your problem?
    >> ★ Subprocessor DM 12/19/09(Sat)05:48 No.7200902
    rolled 3, 4, 4 = 11

    >>7200895
    What would Sheff do in this situation?
    >> Anonymous 12/19/09(Sat)05:50 No.7200913
    >>7200902
    WWSD

    And why do you keep rolling?
    >> Anonymous 12/19/09(Sat)05:51 No.7200917
    >>7200895

    Find out more about the guy. Where he's from, how long he's been in his current vocation, what prompted him to take up a life of crime, that kind of thing.
    >> ★ Subprocessor DM 12/19/09(Sat)05:51 No.7200918
    rolled 5, 5, 2 = 12

    >>7200913
    So I don't forget how.
    >> Anonymous 12/19/09(Sat)05:51 No.7200922
    >>7200917

    Indeed-- ask how he got into the illustrious bandit profession.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)05:52 No.7200928
    >>7200902
    You're unsure about Sheff, never having seen him deal with a situation anything like this. Your father and brother both however helped bring you up to me a lord of your word, and you know they wouldn't want you to go back on that. Byron frowns on lords who break their word without need (or at least a pretty girl involved). However, letting the bandit off without punishment revolts against your raising too.
    >> Anonymous 12/19/09(Sat)05:53 No.7200930
    Find out what the guy knows. Kill him for being a fucking murderous criminal.

    END OF STORY.

    Why are you guys acting like fucking pussies?
    >> Anonymous 12/19/09(Sat)05:54 No.7200936
    >>7200917
    What the fuck!? This isn't fucking Oprah. MY FUCKING GOD!

    OP, railroad this shit. It's getting ridiculous.
    >> Anonymous 12/19/09(Sat)05:54 No.7200937
    >>7200928
    Who said anything about releasing him without punishment? I just don't see the need to kill him. Especially since we gave our word.
    >> Anonymous 12/19/09(Sat)05:55 No.7200940
    >>7200930
    >>7200936
    Dude, calm down. You're going insane over a game.
    >> Anonymous 12/19/09(Sat)05:55 No.7200946
    >>7200930
    Because he can still be fucking USED.

    I'm not saying that he will become a member of our little society, but he can, for example, LEAD US TO THE REMAINING BANDITS. He said he knows where they are, why not go there right now, in force, before they get a chance to leave?
    >> ★ Subprocessor DM 12/19/09(Sat)05:56 No.7200948
    rolled 3, 3, 3 = 9

    >>7200928
    Well, we could indulge in a bit of poetic justice. For the crime of taking life without sanction, we could sentence him to a lifetime of servitude in the priesthood of Exidaid, tending to the wounded and the sick.
    >> Anonymous 12/19/09(Sat)05:56 No.7200949
    >>7200940
    IM NOT GOING INSANE, YUOU'RE GOING INSIFDNANE YOLU';RE ALL GOING INSANE I WIL FUCKING MRUYCER UYOPUI ALL, YOU ARE ALL FUCKING DEAD! deaD!
    >> Anonymous 12/19/09(Sat)05:57 No.7200954
    >>7200949
    Reported for unsportsmanlike conduct.
    >> Anonymous 12/19/09(Sat)05:58 No.7200957
    >>7200948
    We could sentence it but we couldn't make it stick. If we're going to do something with him it's better to find out what his motivations are so we use him most effectively.
    >> Anonymous 12/19/09(Sat)05:58 No.7200959
    >>7200936

    This is making smalltalk while we're on our way to hunt down and kill his accomplices.

    This bandit leader has a certain degree of competence about him, so knowing more about him will help us judge whether to keep him around or whether he's too much of a liability and thus only fit to hang in a gibbet and starve.

    If his tale is one of woe and desperation and how he was a simple man driven to crime by hard times, that's one thing. If it's just that he finds robbery and murder to be a more appealling occupation than honest work, that's different.
    >> Anonymous 12/19/09(Sat)05:58 No.7200961
    >>7200954
    So I guess sarcasm is a lost art to you?
    >> Anonymous 12/19/09(Sat)05:59 No.7200970
    >>7200959
    Oh, so you'd take the word of a criminal? Makes perfect sense.
    >> Anonymous 12/19/09(Sat)05:59 No.7200971
    >>7200961
    So I guess sarcasm is a lost art to you brosef?
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)06:00 No.7200972
    >>7200917
    "Well, I was a streetrat in the city. Lapt'n think ya call it. Then I got conscripted for the Wes'land army, learned to shoot me a bow, then buggered off first shot I got. Lived in the woods a while, huntin' an stuff til I fell in with these lads. Stabbed the last boss when he tried to get me killed, and these lads were scared of me after that, so I decided they'd be me gang. Robbed a merchan' outside th'city and then legged it up to the Blackwood, where me assosiates got caught by the lord with the pretty sword. Knew me way up from when I deserted, abcent wivout leave or whatever ya wanna call it. Nicked off with one of the officers kit too. "

    >>7200946
    He's leading you while you talk actually.
    >> Anonymous 12/19/09(Sat)06:02 No.7200993
    >>7200972

    Can we perform a check to discern that he isn't leading us into a trap? Either ambush or pungi sticks.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)06:04 No.7201002
    >>7200993
    Sure. 1d15, aiming low. Alchemy guy, you there?
    >> Anonymous 12/19/09(Sat)06:04 No.7201003
    >>7200993
    This

    Also lets stop acting up and play the game.
    >> Anonymous 12/19/09(Sat)06:05 No.7201007
    rolled 7 = 7

    >>7201002

    NOW IS THE TIME.
    >> Anonymous 12/19/09(Sat)06:06 No.7201011
    >>7200972

    So he's a deserter, a murderer and a robber. An oathbreaker too, maybe?

    Given this sad and sordid tale, can he give us any reason to believe that he won't just run off to continue his banditry elsewhere at earliest opportunity?
    >> Anonymous 12/19/09(Sat)06:06 No.7201012
    "You come across a wounded demon. Some adventurers nearly killed, but you can see their bodies around him. The demon is still up, but considerably weakened."

    "OMG! Tend to his wounds! Maybe he was a good demon, and the adventurers were really evil badguys out to do evil bad stuff! We have to find the TRUTH from this fucking demon! OMG! It would be so super kawaii! if this demon was actually good and joined us!"
    >> Anonymous 12/19/09(Sat)06:07 No.7201018
    >>7201012
    Looks like somebody is butthurt that nobody liked his idea.
    >> Anonymous 12/19/09(Sat)06:07 No.7201021
    >>7201018
    I haven't posted in this quest at all until now. I've just been reading along.
    >> Anonymous 12/19/09(Sat)06:08 No.7201024
    >>7201012
    >>7201018

    Killing him is still an option.
    His oath of loyalty has death clause, infact.
    >> Anonymous 12/19/09(Sat)06:08 No.7201027
    >>7201011
    Second. He doesn't seem particularly trustworthy. But on the other hand he told us that instead of giving us a sob story. Which, is a little disturbing. It's like, okay, I'm a deserter, thief and murderer, but I'm an HONEST one, m'Lord.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)06:09 No.7201031
    >>7201007
    You keep an eye out but don't see any traps. However you arrive near the backup point and hear two men arguing loudly.
    >> Anonymous 12/19/09(Sat)06:10 No.7201039
    >>7201031
    Listen. Then create a perimeter around them with the men.
    >> Anonymous 12/19/09(Sat)06:10 No.7201040
    >>7201031

    Pause and listen.
    When they stop arguing, have the leader go lure them out.
    Meanwhile, surround silently.
    >> Anonymous 12/19/09(Sat)06:10 No.7201042
    >>7201031
    Surround them.
    Then enter the clearing, bows drawn. Ask for their surrender, and slaughter if we see any resistance.
    >> Anonymous 12/19/09(Sat)06:11 No.7201044
    >>7201031

    Let 'Arry know that if he tips them off we'll run him through.

    Get the manhunters sneaking to surround them. If we can get them to surrender then that'd be a bonus. They're heavily outnumbered as it is.
    >> Anonymous 12/19/09(Sat)06:14 No.7201058
    >>7201031

    What do they seem to be arguing about?
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)06:14 No.7201059
    >>7201039
    >>7201040
    >>7201042
    Roll a check for the silence. D20, aiming high, some positive modifiers.

    "I say we go back and try again while the lordling is still in the woods. They won' be expecting it tonight, they think they got us."
    "Bollocks, they'll be on the watch now, shit'll be harder then ever. I say we go back to the city, least there we won't end up dead."
    >> Anonymous 12/19/09(Sat)06:14 No.7201063
    rolled 6 = 6

    >>7201059
    =|
    >> Anonymous 12/19/09(Sat)06:15 No.7201065
    rolled 2 = 2

    >>7201059

    I *can* do this.
    >> Anonymous 12/19/09(Sat)06:15 No.7201070
    >>7201063
    >>7201065
    Really bad at stealthy.
    >> Anonymous 12/19/09(Sat)06:16 No.7201076
    >>7201070

    Oh well. If they've heard us, shout to tell them they're surrounded, and had best surrender.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)06:16 No.7201077
    >>7201044
    'Arry winks and murmurs back, "Wouldn't expect otherwise from y'lordship. I know me life's forfeit if I pull a fas' one. Keep it down though, they might be loud, but they ain't stupid."
    >> Anonymous 12/19/09(Sat)06:16 No.7201078
    >>7201059
    You said before that only ONE guy escaped.
    >> Anonymous 12/19/09(Sat)06:17 No.7201079
    >>7201078

    Perhaps there was a rearguard.
    >> Anonymous 12/19/09(Sat)06:17 No.7201083
    >>7201078
    It would be beyond imagination that one of the Bandits wasn't at camp during the time of the attack.
    >> Anonymous 12/19/09(Sat)06:19 No.7201095
    >>7201083
    >they think they got us

    Seems there might be more than one band.
    >> Anonymous 12/19/09(Sat)06:19 No.7201096
    >>7201083
    Why you gotta be so hostile?
    >> Anonymous 12/19/09(Sat)06:21 No.7201105
         File1261221670.jpg-(48 KB, 427x393, Shorty.jpg)
    48 KB
    I am da bwoot squad.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)06:21 No.7201106
    >>7201063
    >>7201076
    "Oi, will, stow it I heard summat."

    Doobs yells out in responce "BANDIT SCUM, YOU ARE SURROUNDED! IF YOU TRY TO RUN WE WILL KILL YOU, IF YOU SURRENDER WE WILL SHOW MERCY."

    Stepping out form the woods DOOBS and you make a terrifying sight. Stark growls menicingly as you raise your swords, still slick with he blood of their comrades. DOOOBS continues, "RUN YOU SCUM! I DON'T WANT THE BOTHER OF GUARDING YOU!"

    >>7201078
    >http://suptg.thisisnotatrueending.com/archive/7184547/
    Enemies killed:
    7
    Enemies Captured:
    2 (Including Bandit Leader)
    Enemies escaped:
    >2
    >> Anonymous 12/19/09(Sat)06:23 No.7201126
    >>7201106
    >DOOOBS continues, "RUN YOU SCUM! I DON'T WANT THE BOTHER OF GUARDING YOU!"

    And this is why I love DOOOOOOOOOBS
    >> Anonymous 12/19/09(Sat)06:23 No.7201127
    So, have they run for it again, or are they in terror?
    >> Anonymous 12/19/09(Sat)06:24 No.7201131
    >>7201106
    Tell Doobs to shut the fuck up. Don't let them run.
    >> Anonymous 12/19/09(Sat)06:26 No.7201140
    >>7201131
    They're not gonna run. He's just being scary.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)06:26 No.7201142
    >>7201106
    The bandits both drop to their knees, begging for mercy. "Anythin' lord, please have mercy. We'll go away, far aways, never come this way again.
    >> Anonymous 12/19/09(Sat)06:27 No.7201153
    >>7201142
    Interrogate them. Separately. Ask them what they were just talking about.
    >> Anonymous 12/19/09(Sat)06:27 No.7201156
    >>7201142
    If you do not run, you will be given fair trial. Come with us now, or be struck down fleeing like cowards.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)06:28 No.7201160
    >>7201153
    Nice interrogation or SCARY?
    >> Anonymous 12/19/09(Sat)06:28 No.7201161
    >>7201142

    "Actually, I was hoping you could tell me about where you intended to meet the Lord of the Blackwoods for your payment. Also... do any of you like tannery...?"
    >> Anonymous 12/19/09(Sat)06:29 No.7201165
    >>7201160
    Good cop, bad cop. DOOOOOBS is bad cop.
    >> Anonymous 12/19/09(Sat)06:29 No.7201166
    >>7201160

    Both. Alternate between pleasant and DOOBS.
    >> Anonymous 12/19/09(Sat)06:29 No.7201170
    >>7201142

    All the bandits - including the leader - get disarmed and have their hands bound behind their backs. Send a couple of men to check the rest of their camp for spoils, march the captives back to the keep.
    >> Anonymous 12/19/09(Sat)06:32 No.7201187
    >>7201170
    >>7201170
    >>7201170
    >>7201170
    >> Anonymous 12/19/09(Sat)06:33 No.7201189
    >>7201170
    Yeah, let's do this as well.
    >> Anonymous 12/19/09(Sat)06:33 No.7201190
    >>7201059
    nope, you can't. The roll's been made but whatever
    >> Anonymous 12/19/09(Sat)06:33 No.7201192
    >>7201170
    Let's do this, if only to advance a little. We've been mucking about with the bandits for nearly two hours.
    >> Anonymous 12/19/09(Sat)06:36 No.7201205
    >>7201106
    So there might be more attacks.
    Move the bandits back to camp, split 'em up and question 'em individually.
    We agreed not to kill the leader, but if the others' stories don't match, stabbity.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)06:37 No.7201209
    >>7201165
    >>7201166
    Done. Asking shorty to watch one of them, and make sure he doesn't run you take DOOOBS aside with one of them and start interogating one.

    "So what were you just talking about. I can be merciful to those who tell the truth."
    "BUT IF YOU EVEN THINK OF LYING, I'LL MAKE YOU REGRET IT YOU BANDIT TRASH! GIVE ME AN EXCUSE! ANYTHING!"

    "We. . we. . the lord! It was the lord! He sent us this way to burn down your farms! I didn't want to do it but the other lads wanted the gold they did. Nuffin I coulda done!"

    "DONT YOU LIE YOU CRIMINAL SHIT! YOU WANTED TO BURN AND PILLAGE AND STUFF YOUR POCKETS YOU GREEDY BASTARD! AND ADDRESS THE LORD PROPERLY YOU GOATFUCKING SON OF A TOAD!"

    The bandit then breaks down completely, telling you everything he knows, but you learn nothing new except they were to apparently go to the blackwood, and the lord would find them.
    >> Anonymous 12/19/09(Sat)06:37 No.7201210
    >>7201170
    Oh yeah, check the camp for phat l3wt.
    Gotta get phat l3wt.
    >> Anonymous 12/19/09(Sat)06:43 No.7201254
    >>7201209
    We're being quite mean to these bandits. :(
    Could we be a bit nicer?

    Okay, how many bandits have we captured? 2, including the leader?
    Guess we should probably question 'em all, especially about how many bandits there were in their band total.
    >> Ragebrew 12/19/09(Sat)06:43 No.7201258
    >>7201209

    Well, these men are useless. Indentured Servants! Get 'em some leg irons, use 'em for something, and after a few years, let 'em join you as free men. If they fuck up at any time, or try to run, they die.
    >> Anonymous 12/19/09(Sat)06:44 No.7201265
    >>7201254
    4, including the leader.

    2 in the initial attack plus 2 now.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)06:45 No.7201273
    >>7201192
    >>7201170
    The bandits here didn't have their weapons on them, and the bandits that were originally captured had been disarmed, and haven;t been carrying weapons.

    The men at arms find some weapons, a few trinkets of little value and an expensive looking ring.

    Sending some men at arms to the camp they hunt through it for spoils. Here there is no camp, just a smallish clearing with an old oak dominating the centre.

    You then go to interogate the other prisoner, after shorty puts him down. He's so scared he virtually confesses on the spot, but you learn nothing new. Their stories mostly match, this one claims that they were just to kill a few peasants, and the gold was much less.
    >> Anonymous 12/19/09(Sat)06:45 No.7201274
    >>7201254
    >Mean to bandits.
    >Bandits
    >Murderers
    Mean to Murderers

    Why the hell would we be nice to them?
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)06:48 No.7201288
    >>7201265
    This.

    >>7201254
    All of the groups interrogated agree that this was the lot of them.

    >>7201258
    Anyone to 2nd this?
    >> Anonymous 12/19/09(Sat)06:48 No.7201290
    >>7201273
    Take them back to town for sentencing.
    >> Anonymous 12/19/09(Sat)06:48 No.7201293
    >>7201273

    Did they all see the Black and Red lord, and hear his request?
    >> Anonymous 12/19/09(Sat)06:50 No.7201303
    Seconding the indentured servants.
    >> Anonymous 12/19/09(Sat)06:50 No.7201306
    >>7201288
    :|
    I think bandits aren't to be trusted and they should be hung; is there such a thing as a Legal and Accepted slave trade in our area? We sure as hell don't want them around here.

    We can't go back on our word to spare the leader though.
    >> Anonymous 12/19/09(Sat)06:52 No.7201321
    >>7201288

    I like the indenture plan-- sentence them to a few years soft labor, try to improve them.

    Keep them separated, though.

    Also make sure that they *know* Sylem will torture them all day if he sees them again.
    >> Anonymous 12/19/09(Sat)06:52 No.7201322
    Honestly guys, I don't want to spare them the space for lodging, waste the soldiers that would have to guard them, and use more food to feed them. Any work that they are forced to do will be negligible, and I'm not all that inclined to start up slavery anyways.

    Plus, as already stated they are MURDERS.

    I say we execute the 3 minor members, and at the very least put the leader in the stocks ( I don't want us to break our vow).
    >> Anonymous 12/19/09(Sat)06:55 No.7201340
    >>7201322

    Imprisonment, labor.
    We *do* have a prison of some kind, right?
    >> Anonymous 12/19/09(Sat)06:55 No.7201344
    >>7201273

    We gave our word that we wouldn't kill the leader. That's binding.

    These other two can hang, however. Maybe make it known that their leader bought his life with theirs.

    What to do with the leader thereafter, though, is tricky. I guess it depends on whether we want to keep him in our service, or tell him to fuck off and never return.

    As for what to do about Sylem, that's something else. I think an ambush in the Blackwood is a very bad idea, given that it's his home turf and all. If he was even planning to meet with these bandits it'd probably be in the form of a lot of heavily-armed goons murdering them all to destroy the evidence.

    This bandit raid of his has failed, and that's probably annoying enough to him for now. If we're going to take action against him in return we need to do so on our own terms, not his.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)06:55 No.7201345
    >>7201290
    You march the criminals back to the village, watched closely by your men.

    Harry edges closer to you and asks quietly "What now? I don't imagine for a moment I'm getting off scot free. But surely someone in your line of work can use someone in mine?"
    >> Anonymous 12/19/09(Sat)06:56 No.7201348
    The bandit leader seems to be a wily son of a bitch, if it weren't for the fact i'm sure they'd disapear the first time they could, they as a group could be used as an irregular skirmisher unit or even a fledgling spy ring.

    I'm wondering if there is any magical or religious manner in which we can enforce loyalty (if people are familiar with the Trickster Trilogy by Tamora Pierce, a blood oath?). Quest Lord?
    >> Anonymous 12/19/09(Sat)06:57 No.7201356
    >>7201345

    We *could* pull a Gurney Hallack-- sanction bandits to prey upon enemy lords as long as they give us a portion of the funds.

    Also-- "That depends, what can you do?"
    >> Anonymous 12/19/09(Sat)06:58 No.7201360
    >>7201345
    Hang 3 non-leaders for their part in the Murder of our mans.
    Leader becomes imprisoned dude in a prison. Look, we might need a spy, but we don't need HIM.
    >> Anonymous 12/19/09(Sat)06:59 No.7201363
    >>7201360

    No sodding hangings!
    It's pointless-- use them for labor in an enclosed guarded prison.
    Then alchemy experiments.
    >> Anonymous 12/19/09(Sat)07:01 No.7201373
    >>7201363
    >labor
    >in prison
    >where it takes guards to guard them
    oh u
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)07:02 No.7201378
    >>7201293
    Yep.

    >>7201306
    There's a law against slaves in the Westlands. However you're exempt, as you're a border-prince. Crimals can be punished to enforced labour though, and selling the services of enforced labourers is fairly common.

    >>7201321
    They all seem pretty shitscared of Sylem.

    >>7201340
    No prison as such, the keep prisons are somewhat collapsed in the ruins. You do have a few secure rooms which could work short-term though.
    >> Anonymous 12/19/09(Sat)07:02 No.7201379
    >>7201373

    Guards should be guarding things.
    >> Anonymous 12/19/09(Sat)07:04 No.7201395
    You know, since we're such a kind and just ruler, we should let the people of our domain decide their fate.
    >> Anonymous 12/19/09(Sat)07:04 No.7201399
    >>7201345

    First off, we're going to make 'Arry's word binding. We're going to get the gods involved, so he knows he can't just break his word and run for it.

    My vote is for taking him to the temple of the huntress, and have him swear loyalty to us and to our house, for life. We have spared him, and so he is ours.

    If he breaks his word he'll be hunted down - no thicket will give him shelter, no river will wash his scent; he will be flushed out and chased and cornered and hounds will feast on his flesh.

    We are not unduly cruel, we recognise the value of those who might be of use to us, but we absolutely do not tolerate betrayal.
    >> Anonymous 12/19/09(Sat)07:04 No.7201400
    >>7201378

    That's good, we can sell them then. Load Urist up with double the Yeomen we were going to before and have him sell the bandits to work.
    >> Anonymous 12/19/09(Sat)07:05 No.7201405
    >>7201378

    Enforced labor with chance of redemption it is.
    Also, we should train snipers. *smirk*
    >> Anonymous 12/19/09(Sat)07:06 No.7201406
    >>7201378
    Hang the 3 other men. We lost 2 men to them after all. 1 in the battle and one wood cutter.
    >> Anonymous 12/19/09(Sat)07:06 No.7201407
    >>7201395
    Hell, let's do this. We can't make up our minds anyways.

    Also, if they decide to kill the Bandit Leader, once again we didn't ORDER it. We never made any promises about protecting him from harm after all.
    >> Anonymous 12/19/09(Sat)07:06 No.7201409
    >>7201405

    Get the three bandits on a chain gang, breaking rocks in the quarry.
    >> Anonymous 12/19/09(Sat)07:07 No.7201412
    I'd like to use 'Arry to help train our hunters but he's just too fucking dodgy to be trusted.
    >> Anonymous 12/19/09(Sat)07:08 No.7201413
    Guys, these bandits killed one of our civilians, and when we attacked, one of our yeoman. I've gotta vote for letting the people decide. We keep arguing too much.
    >> Anonymous 12/19/09(Sat)07:08 No.7201414
    >>7201406

    Indentured servitude is a better example.
    It shows punishment... and redemption!
    >> Anonymous 12/19/09(Sat)07:08 No.7201415
    >>7201395

    We're kind and just, but we're still a ruler. Turning the decision over to the masses undermines our own authority as feudal lord, and gives the people ideas about what they can do with mob power.
    >> Anonymous 12/19/09(Sat)07:09 No.7201424
    >>7201407
    >>7201417

    NO! This is *so* horrible in a feudal system.
    Not only will it undermine our right to power in the area, it will also *screw* our relationship with other lords.
    They will see us as weak and indecisive.

    We have an large majority in favor in indenture, and the hanging requests are beginning to look like samefaggotry.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)07:11 No.7201431
    >>7201356
    That kind of thing is banned by Erondian law. Although you aren't part of Erondia proper, so you can do what you like.

    "I got all kinds of skills. Simple thievery, cutpurse, stabbins in dark alleys, that kind of thing. If your city has any street gangs you want an eye kept on, I can help out. I'm a dab hand at assassinations too, had a good sesh where I was fixing merchans who wouldn't pay inta the racket. Public Defenestrations of demonstrate not to try and cheat us lot see. The trick is to be real careful like, and watch the guards for a few days before you try anything. That is if you can't bribe them first. Half the guards them merchans buy is crooked as my dice. I'm all kinds of handy m'lord"
    >> Anonymous 12/19/09(Sat)07:12 No.7201433
    I'm thinking we should probably have a guard or two on the quarry as it is - it's a major investment of our time and effort, it's critical to the rebuilding of our keep, and that makes it a target for sabotage if Sylem wants to escalate things.

    If we're going to have the guards there, they can be overseers for the three bandits as they toil away. This way the bandits add to the prosperity of the estate while working off their crimes.
    >> Anonymous 12/19/09(Sat)07:14 No.7201441
    >>7201431

    That reminds me, do we have a spymaster yet?
    Not that I believe Harry should be it, his accent is starting to grate.
    >> Anonymous 12/19/09(Sat)07:14 No.7201442
    I'm against it, but most people seem to be in favor of chain-gang at the quarry.
    >> Anonymous 12/19/09(Sat)07:15 No.7201448
    I can't believe we're considering being so graceful with these guys. If we put them in a "chain gang", then we've got to use extra resources to watch them. To manage them. 4 guys. FOUR GUYS! We get more than that on average per month. We don't need the hassle of keeping these guys around.

    I suggest either killing them, or sending them off far away. But seriously, killing them.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)07:16 No.7201452
    >>7201400
    You can't sell them to any Erondian lords, just their labour.

    >>7201415
    Indeed, it's not common around here. You're a fuedal lord, the peasantry will live with whatever you say. They're not even free men, in fact they themselves are little better then slaves. You are obliged to feed and protect them, they're obliged to do whatever you say.
    >> Anonymous 12/19/09(Sat)07:16 No.7201454
    >>7201431
    >>7201441

    We could pay him to get a feel for the rumors on the street, and to monitor gang and black market activity-- he shouldn't desert if he's payed well enough and we don't ask him to charge into battle.
    >> Anonymous 12/19/09(Sat)07:16 No.7201456
    >>7201433
    It's a quarry. It's a big hole. There's not much that can be done to sabotage it.
    >> Anonymous 12/19/09(Sat)07:16 No.7201459
    >>7201431

    MAKE HIM THE SPYMAESTRO
    >> Anonymous 12/19/09(Sat)07:17 No.7201464
    Oh god, 200 posts and we've done so little...
    >> Anonymous 12/19/09(Sat)07:17 No.7201466
    >>7201459
    >>7201454
    This!
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)07:18 No.7201472
    >>7201441
    No you don't.

    >>7201456
    Its a big hole with supports and a way out. But it still will be tricky to sabotage anyway.
    >> Anonymous 12/19/09(Sat)07:19 No.7201474
    derp
    >> Anonymous 12/19/09(Sat)07:19 No.7201476
    >>7201464
    Well, we may have gotten a new spymaster, or at least smuggling/thieving/blackmarket contact.
    Also, Sylem must die *that* much harder.
    >> Anonymous 12/19/09(Sat)07:19 No.7201478
    >>7201459
    >>7201441
    >>7201431
    >>7201348

    Wouldn't hurt to start investing in skulduggery. If we're on the up and up you can bet that some of the immigrants are already in the pay of some of our neighbours, especially if Sylem will apparently "Know the day of the burning"
    >> Anonymous 12/19/09(Sat)07:20 No.7201481
    >>7201464
    Too many fags forgetting that we're a small time lord on the outskirts, with no time to fuck around with bandits.

    What happened to all of you guys' intensity from last thread? "BANDITS!? KILL THEM ALL, WE CAN'T LET THIS BECOME THE WILD WEST!" What, did your balls drop off?
    >> Anonymous 12/19/09(Sat)07:21 No.7201485
    >>7201459
    You want to make the Bandit, who was just hired to kill us, who has been shown to not be able to keep secrets, and who has been shown to break oaths and flee service at the first opportunity the SPY MASTER?

    I still want to kill them, but I'm in the minority it seems, so I'm willing to compromise- but not with THIS.
    >> Anonymous 12/19/09(Sat)07:21 No.7201487
    >>7201481
    This is around the time /tg/ starts to get faggy.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)07:22 No.7201488
    >>7201478
    >>7201476
    >>7201459
    >>7201454
    You offer him a position utilising his talents. How much do you want to offer him paywise?
    >> Anonymous 12/19/09(Sat)07:22 No.7201489
    >>7201481

    They're not just any bandits. One of them is named Harry, he can spy on things.
    The others are named Indentured Miner 1-3, they break rocks.

    The Generic Bandits were killed in the attack.
    >> Anonymous 12/19/09(Sat)07:22 No.7201492
    >>7201485
    Man, it looks like us rational folk are always in the minority.

    Most of these guys, they're like insecure teenage girls. "He's sooooo bad! But I know that I can be the one to change him!"
    >> Anonymous 12/19/09(Sat)07:23 No.7201493
    Let's not fuck around with the headache of making them indentured servants.
    >> Anonymous 12/19/09(Sat)07:23 No.7201495
    >>7201488
    His life.
    >> Anonymous 12/19/09(Sat)07:23 No.7201497
    >>7201488
    NO! We do not offer him a position.
    >> Anonymous 12/19/09(Sat)07:24 No.7201500
    >>7201481

    It's not just that, it's that there are just so many fucking people tossing ideas back and forth that no one comes to a damn consensus. We went through about six months in the first quest, now we can barely get through a single encounter without using an entire quest session.
    >> Anonymous 12/19/09(Sat)07:25 No.7201503
    >>7201492
    >>7201485

    He's not going to be a Thufir Hawat spymaster-- more like an informant.
    >> Anonymous 12/19/09(Sat)07:26 No.7201508
    >>7201488

    We don't. He's not trustworthy and keeping an eye on him and his crew will suck management wise and will ultimately bite us in the ass. No spymaster job for him.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)07:26 No.7201509
    >>7201500
    Yeah, encounters seem to slow shit up noticeably.
    >> Anonymous 12/19/09(Sat)07:27 No.7201510
    >>7201503
    You know what? Whatever... Fuck it. If you guys all want to make him the Spy Maestro, then make him the bloody Spy Maestro. But if you do so, you need to PAY him. Otherwise he will bloody flee at any given opportunity. Pay him 1s a month, but promise good rewards for any delicious information he may bring.
    >> Anonymous 12/19/09(Sat)07:29 No.7201518
    HOW ABOUT THIS CRAZY IDEA!

    HOW ABOUT WE JUST FUCKING KILL HIM FOR BEING A FUCKING BANDIT WHO'S BEEN RESPONSIBLE FOR TWO FUCKING DEATHS!?
    >> Anonymous 12/19/09(Sat)07:29 No.7201520
    >>7201510
    Hmmmm, 1s may be a bit low. Perhaps 2.
    >> Anonymous 12/19/09(Sat)07:30 No.7201529
    >>7201518

    He's not a bandit, he's Harry the Spy Master.

    Although, Harry sounds a bit like Wary. Should we be wary of him? *smirk*
    >> Anonymous 12/19/09(Sat)07:31 No.7201532
    He's sworn loyalty to us, so that means he's basically ours to do with as we please. Offering him pay and a position means that we're effectively rewarding him for his misdeeds, which is a no-no.

    For the immediate future we can lock him up and get on with the month. Set his friends to toil in the quarry, it's hard labour and it'll keep them too tired to make trouble.
    >> Anonymous 12/19/09(Sat)07:31 No.7201533
    >>7201518
    You have serious anger problems.
    >> Anonymous 12/19/09(Sat)07:32 No.7201536
    >>7201532

    We're rewarding him for his skills that he will use to help us and our peasants, thereby making up for his past indiscretions.
    >> Anonymous 12/19/09(Sat)07:32 No.7201539
    >>7201518
    Dude, I know. I'm not happy about it either. But I'm letting it go, so we can move on past the bandits hopefully and get some other shit done.
    >> ★ Subprocessor DM 12/19/09(Sat)07:33 No.7201541
    rolled 1, 2, 5 = 8

    >>7201536
    Being a scout, spy, and informant makes up for killing people?
    >> Anonymous 12/19/09(Sat)07:33 No.7201543
    Poll our advisors for their counsel, given that we've given our word that we're not going to have 'Arry killed. Smyatt, Leold, Erik and DOOOOOBS specifically.

    If it comes to it, lock 'Arry away and write to Lyann to see what he'd suggest in such a situation, given that he is a crafty motherfucker.
    >> Anonymous 12/19/09(Sat)07:33 No.7201544
    >>7201536
    This dude has no skills. He's a low rent bandit who got caught by Sylem. And then got fucking caught by us. And then gave away everything. If we want a spymaster, we can do better.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)07:34 No.7201551
    Ok, seems like w ehave a rough consensus on the theives. Indentured Quarry workers.

    How hard to work them? You can get more out of them the harder you work them, but some may die. Number form 1 (what your peasants do) to 5 (work them to death, not even pretending, they'll likeyl be dead before the month is out.)
    >> Anonymous 12/19/09(Sat)07:34 No.7201554
    >>7201541
    Yes, it does.

    >>7201544
    Street informant.
    >> Anonymous 12/19/09(Sat)07:35 No.7201559
    >>7201551
    Ehhhh 3.
    >> Anonymous 12/19/09(Sat)07:35 No.7201560
    >>7201551
    4
    >> Anonymous 12/19/09(Sat)07:35 No.7201562
    Level 5. We're being generous letting them live this long.
    >> Anonymous 12/19/09(Sat)07:35 No.7201564
    >>7201321
    >I like the indenture plan-- sentence them to a lifetime of hard labor, try to work them to death.

    TO THE MINES WITH THEM!
    >> Anonymous 12/19/09(Sat)07:36 No.7201567
    >>7201551
    I'd go with 3.
    >> Anonymous 12/19/09(Sat)07:36 No.7201568
    >>7201551

    2, twice as heard as a peasant, to show the peasants how good they have it *and* that we punish criminals.
    >> Anonymous 12/19/09(Sat)07:36 No.7201573
    There is not a consensus.
    >> Anonymous 12/19/09(Sat)07:37 No.7201577
    >>7201568
    Two.
    >> Anonymous 12/19/09(Sat)07:37 No.7201581
    Go for five, if they have the endurance and will to live through it then they deserve their second chance.
    >> Anonymous 12/19/09(Sat)07:37 No.7201585
    >>7201551
    2
    >> Anonymous 12/19/09(Sat)07:38 No.7201590
    >>7201518

    I vote for this.

    Quest Lord, Roll a dice, Low, we make him spy maestro. High, Dead or indentured, whichever upholds our honor and removes the bandit scourge
    >> Anonymous 12/19/09(Sat)07:38 No.7201593
    FUCK IT! If that's how it is, then give them a fucking 6. Work until they die.
    >> Anonymous 12/19/09(Sat)07:38 No.7201594
    >>7201581
    If we do this, other bandits will just be much more aggressive to avoid capture. None will surrender, and they will get our soldiers killed more often. I vote 2.
    >> Anonymous 12/19/09(Sat)07:38 No.7201595
    rolled 2 + 1 = 3

    >>7201551
    We can't seem to agree on ANYTHING, so I say we work them this hard.
    >> Anonymous 12/19/09(Sat)07:39 No.7201598
    5
    >> Anonymous 12/19/09(Sat)07:39 No.7201599
    >>7201544

    Basically he's a dirty-work man. He might be moderately good at knifing people in alleyways or making similar shows of targeted brutality, but I very much doubt he's got the skills to set up a network of informants, contacts and agents.

    Here's a suggestion: 'Arry's role is Thieftaker, AKA Criminal Scapegoat. If there's rampant banditry on our roads, he gets the lash for it; if there's sabotage or arson on our holdings, he gets the lash for it - unless he can bring in those who're actually responsible.

    So if any other bandits move in on our land, 'Arry's job is to go and fuck them up or bring them in. He leaves our peasants alone, though, as they're our business, not his.
    >> Anonymous 12/19/09(Sat)07:39 No.7201601
    >>7201593
    Serious anger problems.
    >> Anonymous 12/19/09(Sat)07:40 No.7201608
    >>7201599

    FUCK EVERYONE ELSE. THIS.
    >> Anonymous 12/19/09(Sat)07:40 No.7201613
    >>7201551

    Level 3 - it's backbreaking toil, but we'll get several months' worth of work out of them.
    >> Anonymous 12/19/09(Sat)07:40 No.7201614
    >>7201599
    THIS
    >> Anonymous 12/19/09(Sat)07:40 No.7201615
    >>7201532
    Maybe for a month or so, but I think we should employ him at some point; better to have him in our tent pissing on others then have him piss on everything.
    >> Anonymous 12/19/09(Sat)07:41 No.7201617
    >>7201608
    Serious faggot.
    >> Anonymous 12/19/09(Sat)07:41 No.7201618
    >>7201594
    Or they won't come to our forests at all. Being worked to death, suffering each day under the toil of the hot sun lifting heavy stone until you collapse dreading the next day is pretty bad. Plus I don't want to have to manage these bastards along with all the other shit we have to keep track of.
    >> Anonymous 12/19/09(Sat)07:41 No.7201619
    >>7201599

    Setting unrealistic goals. Let's just make him an informant/private investigator. Like Harry Dresden!
    >> Anonymous 12/19/09(Sat)07:41 No.7201623
    >>7201599
    THIS IS A SENSIBLE COMPROMISE.
    >> Anonymous 12/19/09(Sat)07:43 No.7201629
    We're autosaging, new thread?
    >> Anonymous 12/19/09(Sat)07:43 No.7201631
    >>7201599
    We don't really have the resources to use him ourself, and the lashing idea isn't great because he'll just fuck off at the first chance.

    However, Lyann seems the time who would already have a network that could use a guy like this. Lyann already hates Sylem and he might relish the chance to use of his own catspaws against him.

    So how about this: We hold 'Arry in captivity, send word to Lyann and see if he's interested in having a new agent?

    We keep our word by not killing 'Arry, we make nice with Lyann, and we get to use his skills against Sylem. We also don't have to worry about him fucking around on our land as he's no longer our problem.
    >> Anonymous 12/19/09(Sat)07:44 No.7201635
    >>7201631
    the time = the type
    >> Anonymous 12/19/09(Sat)07:44 No.7201638
    >>7201631

    Lyann doesn't need someone like harry--it would be insulting to offer him a common cutpurse.
    We should use him ourselves for all he's worth.
    >> Anonymous 12/19/09(Sat)07:45 No.7201645
    >>7201638
    I'd be insulted.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)07:46 No.7201648
    >>7201543
    On harry. Erik thinks he may be useful, given that working for you is the profitable option. If his story is true, he won't need much money to stay more/less loyal. But don't trust him.

    DOOBS reckons exile since you gave your word. But pain of death if he returns.

    Leold reckosn you shuold just tell the peasantry, particulerly the manhunters, then exile him.

    Smyatt is a fucking accountant. He has no clue.
    >> Anonymous 12/19/09(Sat)07:46 No.7201651
    >>7201638
    I think Lyann could make better use of him than we could. Safely anyway. 'Arry also has the added benefit of having been Sylem's. I think the idea of using a weapon of Sylem against him would strike Lyann most favourably.
    >> Anonymous 12/19/09(Sat)07:47 No.7201653
    >>7201648
    >Leold reckosn you shuold just tell the peasantry, particulerly the manhunters, then exile him.

    This or just exile him.
    >> Anonymous 12/19/09(Sat)07:47 No.7201654
    >>7201631

    Really it depends on how much we really think we can trust him. He's sworn an oath of loyalty to us (though formalising that properly so that he can swear it when he's not got a faceful of angry dog would be good), so the question is whether or not he's an oathbreaker.

    Gods are SRS BSNSS, religion has actual effects, so if we can ask a god to sanctify his oath (something like >>7201399 ) then I think that'll do pretty well.
    >> Anonymous 12/19/09(Sat)07:47 No.7201655
    This is the worst Lord Quest ever.
    >> Anonymous 12/19/09(Sat)07:47 No.7201656
    >>7201648
    When did Leold get back?
    >> Anonymous 12/19/09(Sat)07:47 No.7201657
    Alright, I'm done here for the night. Not enough people willing to compromise on here, so the story's going nowhere.

    Hopefully things will speed up better tomorrow or w/e.
    >> Anonymous 12/19/09(Sat)07:47 No.7201658
    >>7201651
    He was just a random mercenary hired by Sylem...
    >> Anonymous 12/19/09(Sat)07:48 No.7201661
    >>7201648

    Leold is back from his trip?
    >> Anonymous 12/19/09(Sat)07:49 No.7201663
    >>7201654

    This. Sanctify his oath, then have him inform on underworld transactions in the area.
    >> Anonymous 12/19/09(Sat)07:49 No.7201664
    Exile the leader, work his bandits to death.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)07:50 No.7201672
    Fuck it, you guys can;t agree so I'll go somewhere in the middle. 3 it is. Note, this WILL work them to death, just takes longer. Also, you will have to feed them. Which will mean putitng some hunters back to hunting, or killing them FAST.
    >> Anonymous 12/19/09(Sat)07:51 No.7201673
    Blind him, cut off his hands, ship him back to Sylem in a crate.
    >> Anonymous 12/19/09(Sat)07:51 No.7201674
    >>7201664
    This
    >> Anonymous 12/19/09(Sat)07:51 No.7201676
    >>7201672
    They don't get food.
    >> Anonymous 12/19/09(Sat)07:51 No.7201678
    >>7201672

    Give them Turnips. STIMULANT FILLED TURNIPS.
    Alchemy practice.
    >> Anonymous 12/19/09(Sat)07:52 No.7201679
    >>7201672
    Deal. Can we start the next month with the hunters back in action. All the hunters.
    >> Anonymous 12/19/09(Sat)07:52 No.7201680
    OP, suggestion: Don't let us micromanage this much. Put an end to bullshit arguments before they take over the entire thread.
    >> Anonymous 12/19/09(Sat)07:52 No.7201682
    >>7201672
    Put 8 of the hunters back on hunting. Still don't feed them though.
    >> Anonymous 12/19/09(Sat)07:53 No.7201690
    Honestly, I don't think this thread is worth archiving.
    >> Anonymous 12/19/09(Sat)07:54 No.7201691
    >>7201672

    Yeah, put the hunters back to hunting. There was just the one group of bandits in our woods, right?

    Also, exile 'Arry, since working out whether or not to trust him is too risky.

    Dump him at the border, if he returns to our lands he'll be killed on sight.

    If you want to be a total bastard, dump him on the border where the trolls are.
    >> Anonymous 12/19/09(Sat)07:54 No.7201694
    >>7201690
    >> Anonymous 12/19/09(Sat)07:55 No.7201699
    >>7201690
    >>7201690
    >>7201690
    >>7201690
    >>7201690
    >>7201690
    >> Anonymous 12/19/09(Sat)07:55 No.7201702
    >>7201691
    Why wouldn't he work for us if we pay him?
    >> Anonymous 12/19/09(Sat)07:56 No.7201708
    >>7201699
    >>7201694
    >>7201690

    Same person.
    >> Anonymous 12/19/09(Sat)07:56 No.7201709
    >>7201702
    He'd work for us but he isn't trustworthy. He's loyal to coin, not us.
    >> Anonymous 12/19/09(Sat)07:57 No.7201717
    >>7201709

    It will be very difficult to find an underworld informant without paying coin.
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)07:57 No.7201718
    >7201661
    Ummmm, nope. You just think that's what he wound say.
    oops.jpg

    New thread up >>7201711
    >> Quest Lord !!7ls3wo7NoED 12/19/09(Sat)07:59 No.7201738
    >7201661
    Ummmm, nope. You just think that's what he wound say.
    oops.jpg

    New thread up >>7201711

    >>7201680
    Will do from here on in.

    >>7201690
    To help me keep track of shit, and keep the Lord quest thing continuing. Say shit all got done on the tin if you like, it's accurate.

    TO THE NEW THREAD.
    >> WamimaBymnbum TrothEvoroBuh eveddywherway 12/19/09(Sat)08:11 No.7201813
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