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  • File : 1292572887.jpg-(30 KB, 324x450, Heavy Gear Arena.jpg)
    30 KB Anonymous 12/17/10(Fri)03:01 No.13185747  
    I'm trying to get my head around the team creation system in this game for a small league starting up. I want to do a few practice runs, but I just know I'll fudge the dice if I do it myself.

    Anyone in /tg/ interested in making our own Heavy Gear Arena team? I'll tell you guys the options, and go with the general concensus.

    Warning: This PDF needed another proof reading or two, since some shit definately needs clarification.
    >> Anonymous 12/17/10(Fri)03:06 No.13185803
    Meh, going ahead with it anyway. Alright, first things first, we need to pick the manager for our Arena team.

    The options are:
    Talent Agency Manager: Slimey, smarmy bastard who probably has one of those earset mobile phones and says 'Bro' unironically to people half his age.
    Noble: More money then sense... wait, that's really easy. More money than IQ po- no that's also easy. Look, he's really, really rich, and quite stupid.
    Millitary Officer: I resent the insinuation that I am secretly a member of a millitary outfit, I resent the implication that you suggest I'm breaking the ban on official millitary presence in the duels, and I resent the fact you didn't address me as Captain you worthless maggot.
    Engineer: Fuck the pilot, what about the GEARS! The poor Neurel net interface was nearly hurt when that cockpit was crushed!
    Independent: Underdog that will lead his team of disadvantaged city kids through to the final against their wealthy snob arch rivals.

    Does /tg/ have a preference?
    >> Anonymous 12/17/10(Fri)03:09 No.13185839
    >>13185803
    No interest?

    One last bump before I abandon the idea as a silly plan.
    >> Anonymous 12/17/10(Fri)03:12 No.13185856
    >>13185803
    Talent agency manager named Victor
    >> Anonymous 12/17/10(Fri)03:14 No.13185872
    >>13185856

    He's 36 years old and on the verge of a midlife crisis.
    >> Anonymous 12/17/10(Fri)03:17 No.13185896
    >>13185872
    He frequently insists on branding the gears with personal catchphrases and logos and always reads the what's hot section in deuler monthly
    >> Anonymous 12/17/10(Fri)03:19 No.13185909
    I'm following the thread, but I have no fucking clue as to how to work Heavy Gear. This will be an interesting
    experiment.

    >>13185872

    Like all the best agents out there, he knows how to get all the best drugs, invites to the best parties, and had no compunctions about dropping talent that folds under the pressure of being in the spotlight.

    He is currently divorced and secretly worries that trampling people on his way to the top has rendered him an unlovable monster.
    >> Anonymous 12/17/10(Fri)03:20 No.13185917
    Victor the middle aged, balding Talent agency manager it is.

    This starts us off with skills of:
    Contacts: 1
    Negotiation: 2
    Organization: 1

    In addition to $1,250,000 in starting funds, a civilian endorsement, and two professional duelists to start with. How convenient, because we are now deciding our duelists.

    We have two professionals (I'll let /tg/ name them) who start with:

    Gunnery: 2 (shootin' shit)
    Piloting: 2 (piloting the gear)
    Dueling: 2 (fancy moves)
    Rally: 3 (firing up the crowd)
    In addition they begin with either level 1 Defensive Fighting combo-tree, or level 1 Pulifist Form combo tree.

    Next what other duelists should we get? The options are:

    Military Duelists: Either undercover military pilots or disgraced ex pilots. They have 2s in all stats and either sword form, staff form, or ranged offense.
    Professional Duelists: Showboating bastards who get all the babes. Stats above.
    Underground Duelists: The more brutal fighters with G:3, P:2, but dueling and rally of only 1. They get access to kickboxing and pugilist.
    Test pilots: "Hey sweet, only HALF my ride fell apart that time". Amazing pilots with piloting of 3, but gunnery and rally of 1. Their dueling is 2, so they're not too bad. Combo familities are ranged defense and pugilist form, but in general these guys should stick to melee.
    Rally Racer: C'mon guys, you're in a giant fucking robot, and you're using it for races? That's like being given a huge machine gun and using it to benchpress. 2s in everything but rally, which is 3. Fucking showoffs. Offensive movement and defensive fighting combos.
    Young Guns: "I wanna be, the very best, like no one ever was. To catch them is my real quest, to train them is my cause..." 2s in gunnery and piloting, 1 in dueling and rally. Cheap, guaranteed hires. Not particularly good, but can choose ANY combos they want.

    I'll explain how hiring pilots works next post, but we have an advantage since we start with two pilots.
    >> Anonymous 12/17/10(Fri)03:21 No.13185925
    >>13185896
    He talks to people like an 80s business guy and dresses accordingly.

    SYNERGY HOOOOO!
    >> Anonymous 12/17/10(Fri)03:26 No.13185970
    >>13185917
    Need a reason to take guys with less total points.
    >> Anonymous 12/17/10(Fri)03:27 No.13185978
    Oh, I completely forget, we get to choose an opening talent for our Manager. Talent Agency managers get access to these three.

    Talent Pool: A bonus to finding specialists (engineers, cheerleaders, handlers, fixers, etc)
    Know your talent: A bonus to dealing with duelists. "Baby baby baby, you're the BEST there is. The absolute bomb, star! So you don't REALLY need all that extra money for this, the crowd love you, and that's payment enough. That, and this large handful of coke."
    Pushing the limit: Squeeze more money out of sponsors

    >>13185917
    Victor, with his smarmy ways, has gotten two up and coming professional duelists into his stable. Who else does he want?

    The way you hire duelists is by - at the beginning of the season - indicating up to 6 duelists you want to hire (minus any you start out with). You then roll your negotiation (a number of dice determined by your negotiation skill, in our case 2) against the threshold for the pilots. If either dice is higher than the threshold, you can hire one of them (for their fee, of course).

    The thresholds and fees are:
    Millitary threshold 4 and fee 40K
    Professional threshold 3 and fee 45K
    Underground threshold 4 and fee 35K
    Test pilot threshold 3 and fee 40K
    Rally Racer threshold 3 and fee 45K
    Young gun: threshold automatic pass and fee 30K

    So, we have 4 choices, what sort of pilots do we want to hire? We won't be likely to afford more then 3 or 4 gears to start off with.
    >> Anonymous 12/17/10(Fri)03:29 No.13185998
    I think a Professional and Underground Duelist combo should do us nicely; balance each other out and we've got the money right now to afford it.
    >> Anonymous 12/17/10(Fri)03:29 No.13186004
    He's secretly from earth, and while the pilots sleep he brainwashes them into sleeper agents.
    >> Anonymous 12/17/10(Fri)03:32 No.13186038
    >>13185978
    God damn this book needs a flowchart for all these steps or something.

    Another step has been missed. As a talent agency manager we have a Civilian corporation sponsoring us. We can make up the corporation entirely, but we choose from one of the following perks

    Tech support Outsource: Gives us a technician, great for fixing broken gears.
    Promotional Marketing: We get extra rep from games we're in.
    Money Money Money! Oh Yeah!: Rich bastards, we roll organisation against a threshold of 3 to get more money
    Shadey Heaps: Free fixer for access to stuff on the black market
    Engineering Marvel: Access to uncommon components on the cheap.
    Rental Property: We can re-roll some dice in the post game.

    HOWEVER, with most of these if we choose to use them, we don't get the normal payment from the sponsor after a game. Obviously some don't get in the way, but with plenty of them it's "money or the benefit" dichotomy.
    >> Anonymous 12/17/10(Fri)03:33 No.13186048
         File1292574784.jpg-(162 KB, 500x300, 2u56c7s.jpg)
    162 KB
    >>13185917

    We need at least one Underground Duelist. Being an unscrupulous, amoral douchebag, Victor needs someone to pull out cheap hits and illegal moves to take out tough competitors while the pros woop up the crowd.

    Professional pilots:

    Emilio "the Thundergod" Vasquez- famous for leaving his Gear in the middle of the match to engage in fisticuffs with an opposing pilot. Picture related
    >> Anonymous 12/17/10(Fri)03:34 No.13186065
    Heavy Gear? Wait, DP9 is still around? I thought they went bankrupt like two years ago...
    >> Anonymous 12/17/10(Fri)03:34 No.13186066
    rolled 1, 5, 1, 2 = 9

    >>13185998
    Hiring two more pilots, done and done.

    Dice+4d6 for this. The first two are rolling to hire the professional (threshold 3), the second two are rolling to hire the underground (threshold 4).

    Just for safety's sake I'll grab a young gun as well. Don't want to fuck up hiring on the first round, and they're only 30K anyway.
    >> Anonymous 12/17/10(Fri)03:37 No.13186088
    >>13186066
    Motherfucker. The professional duelist is happy to sign on, but the underground duelist is 'too good' for us, apparently. Victor is most displeased.

    So we have four pilots. Three professional duelists (two free, one costing $45K) and one young gun (costing $30K). That's $75K out of our overall budget of $1,250K. $1,175 left to spend on the next step! Which is....

    Hiring Support personnel. Details on this stage in the next step.
    >> Anonymous 12/17/10(Fri)03:41 No.13186122
    >>13186038

    Shady Heaps. "Aprinova Conglomerate", an amorphous group of fronts and semi-legal business ventures that, in no way, is connected to the space-mafia.

    >>13185978

    Know your talent. Vincent is a complete slimeball, but is weirdly... endearing. Also, the aforementioned handful of coke.

    I think we should try for two Underground Duelists, a Military Duelist, and, for shits and giggles, an Experimental Duelist. Heavy on the cheating and the gritty vet, since we are guaranteed some nice faces.
    >> Anonymous 12/17/10(Fri)03:45 No.13186157
    >>13186004
    I like! And one of the competing teams in the League is a covert Black Talons team investigating the Terran mad man with HILARIOUS consequences.
    >> Anonymous 12/17/10(Fri)03:47 No.13186181
    >>13186065
    They went into wargaming, their main product is Heavy Gear Blitz. Heavy Gear Arena is to Blitz what Necromunda was to 40K.

    >>13186048
    Apparently even the unscrupulous dirtbags don't like Victor. Oh well, more coke for our three professional duelists. One can be the handsome one (who's been arrested for domestic assault but had it hushed up), one is the hot chick (a drug addict) and the last guy is the silent loner who all the women love (actually a really nice guy, but since he has stubble he has to play the evil part)

    >>13186088
    We can choose up to four support personnel, since we have four pilots on staff. All pilots start with a technician to repair gears (heavier damage requires more technicians). Again, we need to declare who we want to hire first, then roll in the same way as we did for our pilots. As I'm reading this, later on if we want to hire these guys we'll need to find them on a contacts roll, then hire them with a negotiation roll. If we REALLY want someone, we can offer to double, triple or quadruple their hiring cost. This gives us a fairly reasonable bonus to the hiring roll.

    The options are: (next post)
    >> Anonymous 12/17/10(Fri)03:49 No.13186196
    >>13186122
    >>13186157
    So Victor and the Space Marfia are a front of the Terran forces, and he's both super spy acting on their behalf, and creepy manager who smarms his way through life while crying himself to sleep with a facefull of coke.

    ... Strangely endearing indeed. He probably insists his pilots call him 'Uncle Victor'.

    >>13186181
    More technicians: Handy. Hiring theshold of 3, salary of 5K
    Engineers: Can reassign the gear a technician is attached to, and perform customising work on the gears after a match or two. Can only have one. Hiring theshold of 5, salary of 10K
    Promoter: Only allowed 1. Slimier even than Victor, promotes the team shamelessly. Hiring theshold of 5, salary of 10K
    Cheerleading team: Bonus to our teams reputation, and increases our ability to negotiate with pilots. Probably because we're hiring cheap whores. Hiring theshold of 3, salary of 10K
    Arena Clowns: We need to buy a gear for them, but these guys are basically mascots who ride around in the arena firing up the crowd. They have no weapons and can't fight, but the enemy can blow them away for a bonus to them. Hiring theshold of 3, salary of 5K
    Fixer: No, he doesn't supply the coke (Victor has enough of that). He helps find illegal and difficult to obtain gears and components/weapons. Hiring theshold of 5, salary of 10K
    Handler: Keeps our pilots from getting in two much shit between games... and yes, they do get into shit between games. Hiring theshold of 5, salary of 10K

    We can only try to hire four of these guys, so we need to choose well. Who do we hire? Do we offer anyone extra money as an incentive?
    >> Anonymous 12/17/10(Fri)03:53 No.13186227
    >>13186196

    CHEERLEADERS.

    CHEERLEADERS EVERYWHERE. Bonus if they are also Terran space-mafia sleeper agents.

    Maybe go for a fixer and a handler, but mostly the cheerleaders.
    >> Anonymous 12/17/10(Fri)03:53 No.13186228
    I always had a thing for heavy gear. Why don't you be so kind and upload the Blitz rules again. The verrsion on /rs/ doesn't work anymore.
    >> Anonymous 12/17/10(Fri)03:55 No.13186253
    I'd say a handler, two technicians and an engineer.

    Maybe drop a technician and have an arena clown, dressed as a knock-off of Ferretzilla.
    >> Anonymous 12/17/10(Fri)03:58 No.13186281
    rolled 4, 6, 6, 4, 2, 2, 3, 5 = 32

    >>13186228
    My copy has my name watermarked into it from the ordering process, and I be technically illiterate and thus not know how to get rid of the fucker. In all honesty, wait until they either put out an errata, or a fixed up copy of the rules. There are a number of obvious mistakes.

    >>13186227
    A fixer, (HT:5, fee: 10k)
    A handler (HT:5, fee: 10k)
    Two Cheerleading teams. (HT:3, fee: 10k)
    Sounds like the sort of thing Uncle Victor would arrange.

    ROLLAN 8D6! In the order above with the first two for the fixer, the second two for the handler, etc etc. Just to make things easier I'll offer the fixer and handler double pay, giving me a +1 bonus to hire them. This means I only need a 4, not a 5, for them both, but they'll cost 20K.
    >> Anonymous 12/17/10(Fri)04:02 No.13186325
    >>13186253
    I'm sorry, that was a practical suggestion, but this is Uncle Victor's Stable of Legions (featuring the talent of Emilio "the Thundergod" Vasquez and co, plus the tits of (insert name here)! and whats-his-face, the new kid). Practical has no room next to CHEERLEADERS AND COKE EVERYWHERE.

    >>13186281
    Mother fucker, the Fixer and Handler didn't need the double pay, but they got it anyway. And apparently one of the teams of cheerleaders objected to the uniform (fuck them, transparent nylon with velcro tassels over the nipples is what the crowd wants!)

    So, we've spent $50K on the support personnel.

    This leaves us $1,125K for the exciting part: Buying Gears.

    MORE IN NEXT POST.
    >> Anonymous 12/17/10(Fri)04:05 No.13186369
    >>13186325
    Liking this.
    >> Anonymous 12/17/10(Fri)04:05 No.13186370
    >>13186325
    I'd say one heavy hitter, like a Grizzly, one light speedy thing, like a Cheetah and two standby gears, Hunters/Jagers/Warriors as spares.
    >> Anonymous 12/17/10(Fri)04:07 No.13186404
    anyone got a link to the pdf?
    >> Anonymous 12/17/10(Fri)04:09 No.13186421
    >>13186325
    This is where shit gets complex, and if anyone knows the rules better than me, please correct me.

    There are a fuckton of Gears, mostly variations on the chassis types. They come with no weapons (we have to buy them ourselves) and are vaguely split in two ways.

    Firstly there is gear type: Light, Trooper, Assault or Heavy. This is usually a division by toughness and speed, as some heavies are actually fairly nimble (just not very quick).

    Secondly there is rarity. Common gears are common to get and cost no extra. Uncommon gears cost more than their market value unless you've got a sponsor who can sell it to you at market price (which we don't). Rare and Black Listed items need a fixer to obtain (they can find one now, and one per after match session).

    So basically our choices are common gears, and maybe one rare gear (or if we prefer, a rare weapon/component).

    Common gears are mostly stripped down versions of the millitary gears of the north and south, or gears of the unaffiliated Paxton Arms corp.

    >>13186370
    A speedy gear, a heavy gear, and a pair of troopers. I'll see what our options are.
    >> Anonymous 12/17/10(Fri)04:13 No.13186467
    >>13186421
    Just double checked, the way the fixers work is thus: If it isn't common and your sponsor doesn't give you access, you need to send your fixer out to find it. Even if he finds it, you pay out the fucking nose to get it. You roll against the thresholds, and for every number higher than this you get, you lower the base cost multiplier by one. Minimum cost multiplier is x2 This is the table in the book

    Uncommon. Threshold 4. Base cost multiplier x3
    Rare. Threshold 5. Base cost multiplier x5
    Blacklisted. Threshold 6. Base cost multiplier x10

    We may have over a million bucks to spend, but gears are EXPENSIVE (a cheap one costing about $150K before weapons or any additions). We'll likely be sticking to the commons, and if we use the fixer only rolling for an uncommon at most.

    That said our Common gear options are:
    >> Anonymous 12/17/10(Fri)04:14 No.13186468
         File1292577248.jpg-(943 KB, 967x1468, 1290833931482.jpg)
    943 KB
    >>13186325

    Elizabeth "The Fire Queen" Ryder: Originally joined the competitive gear circuit to prove that women can kick just as much ass as men. Three years in, she woke up from a multi-day bender with pictures of her tits across all the tabloids. Hates herself for falling into the fame trap, hates Vincent for enabling her, hates her fans for their rabid enjoyment of her drug-fueled rampages.

    All of this has simply made her popularity as a "bad girl" grow faster.
    >> Anonymous 12/17/10(Fri)04:19 No.13186520
    >>13186467
    Bricklayer/Engineering Grizzly. Quite cheap (64K/94K respectively) but exceptionally poor combat gears. Last resort options.
    Stripped-Down Hunter: Your basic combat trooper with it's armour stripped down a lot and fewer weapon slots, turning it into a Light. 87K
    StoneMason/Engineering Cobra: Southern version of the Bricklayer/Engineering Grizzly. 76K, equally undesirable. Especially for the sensibilities of Uncle Victor.
    Asp: Militia Gear. Actually worse armour than the stripped down Hunter, although it has a 'Sturdy' box giving it a little survivability. Same weapons opportunities as the SD Hunter. 80K
    Rattlesnake: Similarly fragile as the Asp, but shoulder mounts to give it more shooting options. No sturdy box. 105K
    Basilisk: Now we may be getting somewhere. A bit tougher with a single shoulder mounts. No obvious weaknesses that I can see (aside from weak sensors, but we're in an arena anyway) The description says "The large domed head has tremendous surface area for advertising", sounds like what Uncle Victor would do.

    (more)
    >> Anonymous 12/17/10(Fri)04:22 No.13186551
    An idea for the rookie; dismiss it if you will;

    Son of a businessman from the CNCS. Infatuated with Dueling to fanaticism. Took off after graduating from a prestigious Public school (with bad grades, he barely scraped a handful of exam results) with a dream of becoming one of the best duelists ever. The businessman has links with the Space Mafia and so put a bit of pressure on Victor to accept him into his team. Victor, for his sins, nodded and wept quietly into his cocaine.
    >> Anonymous 12/17/10(Fri)04:28 No.13186621
    >>13186468
    >>Victor hides the original photos of her tits he spread around.
    >>13186520
    Gah, wall of text. I'll insert more line breaks.

    Stripped-Down Jager: Similar to the SD Hunter. Honestly I can't see any difference, so it's a matter of taste. 87K

    Dartjager: Interesting variant. Similar to the SD Jager, slightly weaker armour (12 compared to 15), but a Sturdy box that emans it can take a hit before anything vital is hurt. Slightly faster, with a small weapon slot. Downside? 158K cost

    Valence: Non-affilianted Bricklayer. Not gonna bother (42K)

    Pit Bull: A light, agile Gear. Good sensors, good maneuver, good speed. However it has low armour and no sturdy armour box, plus it's a bit expensive at 148K.

    Warrior: This is likely to be our tooper. 174K so a tad expensive, but good armour, a sturdy box, a pair of shoulder mounts and no obvious weaknesses. A solid starting Gear.

    Wildcat: Interesting deisgn. Armour isn't great, no sturdy box, but reasonable speed. A single shoulder mount for weapons. Only 96K though.

    Copperhead: Eh armour, eh speed, two shoulder mounts as a bonus, plus only 110K.

    Those are the gear options under common. If people want I can talk about some of the possible uncommon gears we can send our Fixer after.
    >> Anonymous 12/17/10(Fri)04:30 No.13186647
    >>13186551
    An idealist with family ties!

    "Victor."
    "Yes Mr Hardcase?"
    "My son is going to join your duelist team."
    "He is? I mean, of course he is. I'll show him the good life, I promise y-"
    "He thinks dueling is pure. While he is around, there shall be no wild parties, no topless cheerleaders, no piles of cocaine."
    "B... w-... but.... *Sound of weeping down the phone*"
    "One more thing..."
    "Y-yes sir?"
    "If he is hurt, I will snap you in half."
    "Y-yes sir..."
    >> Anonymous 12/17/10(Fri)04:31 No.13186661
    >>13186621
    Grab the Warrior; pure Paxton Arms goodness!

    I'd also go for the Basilisk.

    Can we have a look at the gears that fell off the back of the transporter?
    >> Anonymous 12/17/10(Fri)04:34 No.13186696
    >>13186647
    Fortunately, for all his idealism and expensive education, he is quite simple, so keeping the powder flowing should be no problem.

    Keeping him out of harms way, on the other hand...
    >> Anonymous 12/17/10(Fri)04:35 No.13186709
    >>13186325

    I like the idea of the Basilisk for Ms. Ryder. Mostly so she can take spraypaint to the decals Vincent slaps on it before each match.

    What would be nice and easy to jump out of for Emilio to fisticuff people? Stripped Jager?

    We need a name for the young gun and a personality for the "not a douche" pro, yes?
    >> Anonymous 12/17/10(Fri)04:36 No.13186720
    >>13186647
    Ooh, make him a Norlight as well, dedicating victories to the Prophet and that sort of thing.
    >> Anonymous 12/17/10(Fri)04:38 No.13186746
    >>13186647

    YES. VERY YES.

    He gets the heavyest, toughest, most armored gear we can buy. And the smallest weapons.

    Do we have a name for him yet?
    >> Anonymous 12/17/10(Fri)04:42 No.13186806
         File1292578975.jpg-(23 KB, 338x507, 75404868.jpg)
    23 KB
    >>13186746
    How about Charles Frederick Davidson, or 'Davvy' for short (Boarding school naming conventions: everyone is addressed by their surname, often contracted to an illogical degree or with a 'y' added to the end.
    >> Anonymous 12/17/10(Fri)04:43 No.13186809
    >>13186661
    Certainly my good man!

    Among the commons there are poor choices for Heavy and Light gears. The good assaults are only rare or above, from what I can see. Here are a few choice Uncommons (keep in mind we have to roll for these, and pay a fair bit more).

    Hunter: An oldie but a goodie. The standard of the armies of the north. A good solid Trooper gear with a sturdy box, good armour, reasonable speed, plus a pair of shoulder mounts if we want. The 'Easy to modify' perk makes it a nice choice as well. Base price of 170K, so we'd be paying either 340K or 510K for it. Pricey decision...

    Anolis: A reasonable Light Gear. Good maneuver (a very important stat) and speed, but horrible armour. 160K (320K/480K)

    Jager: Exact same as the Hunter, down to the cost

    Crusader IV: Poor maneuver, but this Assault Gear has armour of 19, two sturdy boxes, and a fuckton of space for weapons. Quite slow, but not much more expensive than our other choices at 172K (344K/516K). A reasonable choice for a slower gear, from what I can see.

    Warrior IV: Faster than tougher than the Warrior (although it loses a sturdy box).

    Cheetah: I'm just putting this in for people's interest. The Cheetah costs 327K standard, so this bitch would cost us at very least 654K. But still, it's a VERY nice gear. Horrible armour (only 10), but quick and with amazing maneuver. This bitch could backflip.

    Ferret: It's slow, it's got poor armour, it has moderate maneuverability. A single shoulder slot and a cost of 156K makes me convinced this isn't worth it. However... However... It has a Butt-wheel. In Heavy Gear all the gears have wheels or treads on their feet to give them a second movement mode. The Ferret takes this one step further. It has a fucking butt-wheel. It has wheels on its ankles that lock down, and when combined with the butt wheel turn this into a big, armoured motorcyle.

    (More coming)
    >> Anonymous 12/17/10(Fri)04:49 No.13186862
    >>13186809
    Desert Viper: An interesting choice. Moderate armour with no sturdy box, no makor weaknesses that I can see. It's a heavy with no maneuvering issues an- Oh there's the weakness. This thing has no wheels. It's forced to walk everywhere. Still, it's fairly tough for it's cost of 146 (292K/438K)

    Boa: If we're going to put the kid in a survivable Gear, this may be the option. One sturdy box, and armour of 22(!). It has a lower maneuver (which makes it harder to dodge) but that is a lot of armour. Not to mention the bastard has the potential for FOUR different guns to be mounted on the bastard. Cost of 184K (368K/552K).

    Sidewinder: Another option for the kid. A Trooper gear with a sturdy box and armour of 16. Moderate speed, no real weaknesses, two shoulder mounts... But the most appropriate part of the choice? It has the 'Reinforced Crew Compartment" perk, to protect the kid even better. 167K (334K/501K)

    What do we think so far?
    >> Anonymous 12/17/10(Fri)04:49 No.13186869
    >>13186809
    I'd make a play for the Crusader and the Hunter (CNCS 4 life) and maybe save the Ferret for when we can blow some money, just so we can have a transforming Gear (always did love the design).
    >> Anonymous 12/17/10(Fri)04:53 No.13186894
    I'd buy the Warrior and the Basilisk from the legal mechs and the Sidewinder and Hunter from the less-then-legal list.
    >> Anonymous 12/17/10(Fri)04:54 No.13186905
    >>13186862

    Invest in the Sidewinder so the bra--erm, kid isn't harmed.
    >> Anonymous 12/17/10(Fri)04:59 No.13186931
    >>13186894
    Unfortunately we only have one fixer so we can only possibly get one uncommon gear (we need to roll for it, and potentially not even get it).

    So, let's finalise the gears we want. I'm leaning towards a Sidewinder for Charles Frederick Davidson (Davey to his friends), just as a subtle "fuck you" from Uncle Victor, giving a southern gear to a northern bastard.

    A stripped-down Jager for Emilio to fisti-cuff people from would be quite amusing. He could zip in and punch people with his Gear.

    As
    >>13186709
    mentioned, a Basilisk for Ms. Ryder would be apt. Occasionally Uncle Victor could plaster the photo of her tits on the dome-head, just to really fire up the crowd.

    Finally, perhaps a Warrior for the unnamed Non-douche who has to pretend he's grim and angsty for the teen girls.

    I'll just work out how much this is likely to cost, and if we can afford it.
    >> Anonymous 12/17/10(Fri)05:05 No.13186963
    >>13186931
    On an ideal roll for the Sidewinder, we'll be spending 789K of our remaining 1,125K, and non-ideally it would cost us 959K. Respectively those would leave us 336K or 166K to equip our Gears. That leaves us respectively an average of 84K or 41K to equip each Gear. Surprisingly, even this low amount SHOULD be enough if we give them one weapon each or so.

    I'll screencap the weapons lists so we can decide. But first we need to confirm if we like the Gear list, or do we want something different for Uncle Victor and his posse?
    >> Anonymous 12/17/10(Fri)05:13 No.13187016
    >>13186963

    I like the mecha list.

    We really need to think of some kind of character for the non-douche pilot. I like the idea of a poor sap who is legitimately in it for the love of the game. He is responsible for fishing Liz out of whatever debauchery she's managed to find, getting Emilio out of any fights he's managed to start, and babysitting Davey all the while.

    He is not impressed by this shit.

    >>Captcha: Tommy Toledo
    Well, we have a name, at least
    >> Anonymous 12/17/10(Fri)05:16 No.13187031
    >>13187016
    Uncle Victor, as a talent agency manager, got two of his Professional pilots for free and has a bonus to negotiating with them.

    I'm willing to bet Ms Ryder and the non-douche were his free ones he has the bonus to negotiating with. He has the tit photos of Ms Ryder (and whatever other blackmail material she's given him in her drug fueled binges he happens to encourage). Maybe the non-douche owes him a bunch of money and has to stay with him to pay it off?

    Waiting a few more minutes before rolling the uncommon in that Gear list, to see if anyone has any thoughts otherwise.
    >> Anonymous 12/17/10(Fri)05:19 No.13187047
    >>13187016
    >>13187031

    Tommey Toledo: He may be in debt, but he'll still be a bro to everyone, to varying degress.
    >> Anonymous 12/17/10(Fri)05:30 No.13187095
    FUCK.

    This party is awesome.

    I really hope this thread is still breathing when I wake up tomorrow. Goodnight, and godspeed, Uncle Vincent.
    >> Anonymous 12/17/10(Fri)05:31 No.13187102
         File1292581912.png-(446 KB, 1228x876, Heavy Gear Arena Weapons compo(...).png)
    446 KB
    rolled 1 = 1

    >>13187047
    Tommy Toledo it is.

    Now, let's finalise this.

    Attached to this post is the weapons list. All we'll really be able to select is the Common weapons and equipment (C). Tell me what weapons you'll like, and after this post we'll see how many gears we need to get weapons for.

    To get these weapons we need to roll our contacts skill (only 1!) and get a four or more. Wish us luck!
    >> Anonymous 12/17/10(Fri)05:37 No.13187131
    >>13187102

    Rocket pods and various explosive Mayhem for Liz.

    HAMMER for Emilio, plus smoke for closing in to melee (is that how it works?)

    generic loadout for Tommy-bro, whatever that might be.

    Largest, highest RoF weapon we can strap to Davey

    This is where my lack of Heavy Gear knowledge is going to screw my choices.
    >> Anonymous 12/17/10(Fri)05:48 No.13187206
    >>13187131
    A medium rifle might be good; solid power, decent price.
    >> Anonymous 12/17/10(Fri)05:52 No.13187230
    rolled 2 = 2

    >>13187102
    FUUUUUUUUU-

    No Gear for the young gun.

    Ahh well. We don't lose money this way, so we've spent
    Warrior: 174K
    Basilisk: 107K
    Stripped Down Jager: 87K

    We had 1,125K to spend, and we've spent only 365K so far. Let's equip the fuck out of these Gears.

    >>13187131
    Following this man's perspective, the following would be ideal:

    Liz Ryder: Basilisk (107K) + Medium Autocannon (26K) + Medium Rocket Pod 18 (81K) + Buckler (45K) = 259K in total

    Emilio "the Thundergod" Vasquez: Stripped Down Jager (87K) + Chassis Reinforcement (aids his punching ability, 1K) + TWO Bucklers (45K x2 = 90K) + Field Armour II (8K)+ Smoke Grenades (10K) = 196K

    Tommy Toledo: Warrior (174K) + Medium rocket pack 9 (66K) + Field Armour II (8K) + Buckler (45K) + Medium Autocannon (26K) + Vibro Blade (3K) = 322K

    All this for a price of 777K. This leaves us plenty of money left over. To we want to try and get Davey a Common Gear?
    >> Anonymous 12/17/10(Fri)05:56 No.13187247
    >>13187230
    Ignore my dice.

    >>13187131
    >>Smoke (X): by spending an attack Action, a Model with smoke may launch a thick Smoke cloud up to 6 inches away. If the Model is equipped with Smoke Grenades normal Thrown weapon ranges apply. The Smoke cloud has AE2 and counts as being 2 inches tall. The Smoke cloud counts as providing Cover to any Model behind it. This may only be done a number of times per game equal to the Rating of this Perk. Smoke from Smoke Launchers and Grenades lasts until the end of the Miscellaneous Phase.

    I didn't get him a Hammer because Professional Duelists have access to two combo forms. Pugilist (punching shit) and defensive fighting. They choose between the two when being bought.

    My current thinking is Emilio gets Pugilist, and he just rocks around the arena punching the shit out of people with spikes on his fists that have shields attached to them.

    Tommy and Ms Ryder get Defensive Fighting, since it means they can shoot for longer. Tommy is moderate at everything, ok shooting, can pull out a short sword if he needs to, a host of things. Ryder will blow the fuck out of anyone she sees with a fairly hefty rocket pod.

    >>13187206
    Unfortunately Rifles are uncommon. They'd fit in well, but we wasted our Fixer when I rolled a 1 on Davey's Gear.
    >> Anonymous 12/17/10(Fri)06:02 No.13187270
    >>13187102
    >>13187230
    I think the 20 minute gap there was enough to kill interest in the thread.

    Still, good work /tg/. I think I've gotten my head around a lot of the more unusual aspects. Just for future reference I'll throw it on sup/tg/. I might come back tomorrow and see if I can make another team with a different timezone of /tg/.
    >> Anonymous 12/17/10(Fri)06:02 No.13187274
    >>13187270

    Sweet. Hopefully I'll be up myself.
    >> Anonymous 12/17/10(Fri)14:07 No.13190902
    /tg working on a Heavy Gear project? About time!



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