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  • File : 1263759659.jpg-(58 KB, 800x522, walmart1.jpg)
    58 KB The Wal Vekter !OIqMj3oAUI 01/17/10(Sun)15:20 No.7637308  
    Afternoon, guys.

    Time for another Wal thread. I have a few cool concepts for actually running this setting, but I need some help for more ideas as far as quests and such go. Also, some concrete decision as to the best system to go with here would be great, else I'll just use a custom one.

    Archived threads:
    http://suptg.thisisnotatrueending.com/archive/6188951/
    http://suptg.thisisnotatrueending.com/archive/6246976/

    As always, writefags and drawfags are more than welcome to help get shit done.
    >> Vekter !OIqMj3oAUI 01/17/10(Sun)15:24 No.7637360
    Feels like this thread needs a bump.
    >> Vekter !OIqMj3oAUI 01/17/10(Sun)15:40 No.7637625
    Self-bump
    >> Anonymous 01/17/10(Sun)15:41 No.7637642
    What's the idea? Summarise it.
    >> Manonymous 01/17/10(Sun)15:41 No.7637659
    I remember these threads.
    Bracing for epic writefaggotry.
    >> Vekter !OIqMj3oAUI 01/17/10(Sun)15:45 No.7637726
    >>7637642
    Okay.

    Basically, it's thousands of years into the future. Wal-Mart has gotten so big that it encompasses every industry on the planet. As such, economies fell and the world ended.

    The players are inside of a Wal-Mart roughly the size of a large city. (If you've ever seen Idiocracy, think Costco.) /tg/ managed to flesh it out with some awesome lore and fluff. If you have time, read through the threads. They're amazing.
    >> Manonymous 01/17/10(Sun)15:47 No.7637768
    Well, from what I remember, this setting is about how Wal-Mart basically took over the world. People were born, lived and died without ever leaving the store. Then everything fell apart, Now the descendants of those first few wander the halls of the global Wal-Mart scavenging from the robots that restock, patrol, and clean the store.
    >> Anonymous 01/17/10(Sun)15:48 No.7637775
    rafter rats are kidnapping children. Its up to the players to find out why.
    >> Anonymous 01/17/10(Sun)15:50 No.7637797
    >>7637768
    >>7637726
    So it's like the manga BLAME!, but with Wal-Mart?
    >> Anonymous 01/17/10(Sun)15:50 No.7637806
    >>7637797

    I was just thinking this.

    What do these robots look like?
    >> Manonymous 01/17/10(Sun)15:50 No.7637807
    >>7637775
    Rafter rats have kidnapped the presidents daughter, are you a bad enough dude to save her?
    >> Vekter !OIqMj3oAUI 01/17/10(Sun)15:52 No.7637847
    >>7637797
    ... Yeah, I guess it is. lol
    >> Anonymous 01/17/10(Sun)15:54 No.7637886
    >>7637847
    That's pretty cool, BLAME! is one of the few mangas I've read I really grooved on. I'll read those threads when I have time.
    >> Anonymous 01/17/10(Sun)16:06 No.7638050
    One question: Are the aisles still laid out? I mean, that's going to limit supply raiding because travel takes so long. I expect trade caravans would be really common.
    >> Vekter !OIqMj3oAUI 01/17/10(Sun)16:09 No.7638080
    >>7638050
    Yes. The basic layout of a Wal-Mart is the same. However, everything is scaled up. Aisles are about as large as a street now and the shelves are massive with about 5 feet or so between shelves.
    >> Anonymous 01/17/10(Sun)16:14 No.7638154
    >>7638080
    But I mean, the fact like things are stocked together is going to make travel really difficult. I actually hugely prefer the global Wal-Mart to the city one, simply because you're looking at more travel and as a consequence, less insular and defensive communities within it.

    I mean, I can see a caravan pulled by mutated descendants of creatures from the pet aisle, and futuristic 'designer' pets, guarded by merchants with baseball bats, starter pistols and sport rifles in American Football gear. They might not be great guards, but the hijacked stacker robots they have sure are.
    >> Vekter !OIqMj3oAUI 01/17/10(Sun)16:16 No.7638188
    >>7638154
    I really just can't see it being on a global scale. I don't know about other DMs but as far as I'm considered I can settle with one the size of New York City.
    >> Anonymous 01/17/10(Sun)16:19 No.7638227
    >>7638188
    How do you envisage society in this urban Wal-Mart then. Immediately it seizes me the food section will be settled first, but that it will prove impossible to defend because -everyone- will attack it. The survivors of this area will be the first real veterans of the societal breakdown and go on to lead and determine the tactics and ethos of the new groups.
    >> Anonymous 01/17/10(Sun)16:21 No.7638270
    WOTC boards did this first, and better
    >> Vekter !OIqMj3oAUI 01/17/10(Sun)16:29 No.7638377
    >>7638227
    Actually, I think it was decided that the food section would be nigh uninhabitable due to the frequent stocking done. However, the areas nearby that aren't stocked as much (Office supplies, housewares) would probably have quite a few people living in them due to the proximity of things.

    As for culture and politics, each department has different people living there:

    Auto: The gearheads. They are few and far between, but they love to drive souped-up cripple carts and are whizzes at taking stuff apart.
    Electronics: Elecs harvest. That's what they do. No one knows exactly why they're harvesting things, but they tend to make some extremely useful equipment. They also make a killing in bartering, as they have batteries and other essentials.
    Clothing: A no-mans land. Kind of the barren planes of the Wal. Barbarian bands and such set up camp in this department to try to catch unsuspecting travelers. Rumors also abound of a group of fighters that use mannequins and clothing racks for camouflage.
    Lawn & Gardening: Home of the Greenthumbs. Over the years, they've managed to coat the entire department in greenery. People who wander in could quite possibly get out with some very useful tools... That is, if they don't get turned into fertilizer.
    >> Vekter !OIqMj3oAUI 01/17/10(Sun)16:30 No.7638405
    Toys: The Nevergrows, little gnome-like creatures, run the department. They're bloodthirsty, but playful. In the way that Jigsaw is playful.
    The Wal-Burger: Wal-Burger is a neutral zone; a market of sorts. The Stockers don't go in because there's nothing to stock, so it's prime real estate. Some of the departments actually have permanent booths set up here.
    Produce: The Produce guys are simply farmers whose job it is to make food. They're pretty serious about it, too. Constantly trying to get the location of L&G so they can sack it for supplies.
    Pharmacy/Health & Beauty: Pharma is a great place for supplies. That is, if you can avoid the H&Bs; folks who are completely strung-out on pills and other assorted psuedo-drugs. Don't let them catch you or you might be in for a "makeover".

    That's all I have so far.
    >> Anonymous 01/17/10(Sun)16:30 No.7638408
    >>7638377
    Ah, so supplies are continually restocked?
    >> Vekter !OIqMj3oAUI 01/17/10(Sun)16:33 No.7638455
    >>7638408
    Yeah. No one knows how or why, but the Wal is constantly restocked with supplies via an unknown transit system. Gigantic robots called Stockers restock the shelves daily. Since no one has any money anymore, they view everyone as shoplifters. And shoplifters must be punished.
    >> Anonymous 01/17/10(Sun)16:33 No.7638469
    >>7638455
    I see. I kind of prefer the alternative, but this is certainly more condusive to a kind of gangland feel.
    >> Vekter !OIqMj3oAUI 01/17/10(Sun)16:34 No.7638487
    >>7638469
    It definitely looks like it would make for a great setting.

    Honestly, you'd get a hell of a lot more info if you just read the threads. Trust me, it's worth it.
    >> ★ Subprocessor DM 01/17/10(Sun)16:37 No.7638529
    rolled 4, 5, 4 = 13

    They walked with a purpose. They skimmed the aisles with great speed, flitting over the racks and shelves with a reverent touch, checking and re-checking, spreading their vision over thousands of products, until they recognized something. A memorized barcode, a numerical sequence inscribed upon the skin of an arm, one among hundreds. They hunted. For hours they marched the sections, pulling the jury-rigged lifts and carts like beasts of burden, placing the parts they needed inside the protective cages, traveling to the next aisle. Over days and weeks their work took its shape, forming into a towering complex of intermeshed wires, plates, and printed circuits. I stayed only long enough to watch them attach the last piece of venerated hardware, and I departed. They activated their machine just as I reached the dividing line.

    And behold, the Electronics section was consumed in a great light, and the priests were no more. If pray their escape was successful, and I remain hopeful that they will return for us. But for now, I journey onward, to seek my own destiny.
    >> Anonymous 01/17/10(Sun)16:38 No.7638538
    >>7638487
    I'm skimming through them just now. As I say, I'd prefer a kind of John Wyndham settled, structured Walpocalypse to the punky, derived style of the threads but it's kind of an interesting read nonetheless.
    >> Anonymous 01/17/10(Sun)16:39 No.7638559
    I work as a cart-pusher at Wal-Mart.

    If you make a cart-pusher as a character, there should be an Insanity check made every time he sees a cart that isn't properly stored. If he fails that, he must store it with other carts in a neat line, or he flies into a berserk rage.
    >> Anonymous 01/17/10(Sun)16:40 No.7638573
    So, what is the actual structure of this Walmart like? People have mentioned the isles were as large as city streets, so what are the shelves like? The displays? Is it simply a scaled up walmart, with humans being tiny little ants in a regular sized store? Or is it something else, with regular sizes shelves stretching many stories up with walkways and ramps cutting through them, forming internal structures?
    >> Anonymous 01/17/10(Sun)16:41 No.7638586
    >>7638573
    read the old threads
    >> Theo ★ 01/17/10(Sun)16:41 No.7638588
         File1263764484.jpg-(98 KB, 1666x997, HAVEANICEDAY.jpg)
    98 KB
    Repostan my arts since they didn't get archived.

    First two are different versions of the same security drones complete with bladed hands (originally made hovery.. but /tg/ said that was too high tech). The one on the end is a casheir. Just a security bot with lets bits since they already had the parts made. Just needs to be on a pole stuck in the ground at the register. Can't move.
    >> Devilist 01/17/10(Sun)16:43 No.7638609
    >>7638559
    As once-fellow cartpusher I can attest to this.

    Also needs overlording middle management with lash and chart of new employee work hours.

    >>7638573
    Should be like a giant "space dome", but actually a box.
    Hundreds of dusty miles wide and tall.
    >> Anonymous 01/17/10(Sun)16:45 No.7638640
    >>7638609

    If anyone tries to take a cart from a cart-pusher's neat lines, he immediately tries to beat them to death with his bare damn hands, all the while shrieking "CART STEALER! CART STEALER! YOU DON'T NEED A CART FOR SMALL PURCHASES! CART STEAAALLEEEEERRR!!!"
    >> Anonymous 01/17/10(Sun)16:45 No.7638653
    >>7638640
    Don't forget cart-fu.
    >> Anonymous 01/17/10(Sun)16:46 No.7638663
    >>7638653

    Ancient cart-pushers have arms the size of lamp posts and can dual-wield carts as gigantic clubs.
    >> Anonymous 01/17/10(Sun)16:49 No.7638709
    >>7638663
    >>7638653
    >>7638640
    >>7638609
    >>7638559

    all right, I'm making an official request for an artfag to get on this. 1 crazy, muscular cart pusher dual-wielding carts as clubs, pl0x.
    >> Anonymous 01/17/10(Sun)16:58 No.7638757
    >>7638663
    While surfing on another cart. And not one cart is damaged in the killing.
    >> Theo ★ 01/17/10(Sun)16:59 No.7638762
    Something to keep in mind for anyone new.

    Most of Walmart is automated. Stockers, cashiers, security, floor cleaners. Manufacturing takes place off site by Walmart and shipped to walmart. All done by machines. Walmart is the producer.. the middle man.. and the store. The economy collapsed but Walmart didn't notice since it does all the producing anyway.

    The only things done by people is greeting and management. All of the management is dead, of course, so no one can change the parameters by which the store runs. Employee IDs still exist.. or so they say. Anyone shoplifters dealt with by assimilating them as greeters get a new one, but they are worthless except for the meager pay they receive. No one gets new management IDs cause only management can promote people that high. So you need to find the old IDs. If you could find a management ID.. you'd be king.

    Being a greeter and being one of the few to have actual money sounds nice on the surface.. but you live in squalor without freedom. A chained dog. Maybe even lobotomized if you are particularly troublesome. The Greeters are a sad lot.
    >> Devilist 01/17/10(Sun)17:00 No.7638775
    >>7638640
    Needs massive strength to push 50+ carts in a row, as well as uses the cartpushing to train greater strength.

    Cause/effect of their job blurs together as a bunch of Sisyphusian base-level laborers.

    Also, how about biomechanical carts that grow from aisles?
    They appear in random clusters of "baby carts" that separate from the shelves and walls to be collected later.
    This creates an endless task of "I must collect the carts. There's a few more in aisle 6..", wherein they are deposited in some secret alcove refineries.

    'Fleeing carts' are those that suddenly gain awareness and charge at elderly pedestrians and children...
    >> Anonymous 01/17/10(Sun)17:04 No.7638816
    Fuck. This is it.
    No gas, one ammo, stocker about to notice you.
    You shoot at a tyre, and it clicks.
    A jam.
    Fucking clearance items.
    ---

    What about a group of antagonistic people who kills indiscriminately and steals their items.
    >> Theo ★ 01/17/10(Sun)17:04 No.7638822
    >>7638709
    The only problem with this is having cart pushers assumes you can get out of walmart.

    You can't.

    The stores are fucking gigantic. Bigger than entire cities. Large cities at that. No one knows how to get out. There is a 'front' but the area between the first shelves and the front is a no mans land. If you can't prove you have a purchase to make you can't leave. You are treated as a shoplifter and killed(if you are lucky). No one really knows if that is even a way out or if more of The Wal lays beyond it.

    There are no carts to push because no one makes it out. If you, theoretically, did manage to make it out then you wouldn't have anywhere to go anyway. At best you find a county sized parking lot with ancient cars(the owners generations dead). If you went beyond that you'd only find another walmart with people in the same predicament you were in.
    >> Anonymous 01/17/10(Sun)17:06 No.7638841
    >>7638588
    That looks really Invader Zim-y.
    >> Anonymous 01/17/10(Sun)17:06 No.7638849
    >>7638822

    well there would be the wallmart gas station out there

    and there are some outdoor sections and roof sections
    >> Anonymous 01/17/10(Sun)17:08 No.7638867
    >>7638822
    That post right here is the only non-troll post Fucka has ever made.
    >> Devilist 01/17/10(Sun)17:09 No.7638886
    >>7638822
    Nahhh I didn't imply they ever leave. That's fitting the whole concept of this setting; it's contained.
    They do wide circles with herds of carts before them, fending off predators and gangs, before leaving them in mysterious destinations.
    >> Anonymous 01/17/10(Sun)17:10 No.7638906
    >>7638867
    Don't make this thread about Fuuka, please. Let's try and keep the shitty namefagging to a minimum.

    And I assume you mean, apart from the one right above it.

    Fuuka contibutes, it's the fuss caused by posters like you that degenerates threads into whiny namefag clusters.

    Now, what about... pricing guns?
    >> ★ Subprocessor DM 01/17/10(Sun)17:11 No.7638913
         File1263766285.png-(14 KB, 603x342, mspaint_walbot1.png)
    14 KB
    rolled 5, 3, 6 = 14

    Meh.
    >> Anonymous 01/17/10(Sun)17:13 No.7638948
    So uh, how exactly are the stores laid out? Nobody really answered when I said before. Regular walmart, yet over a larger area, would be incredibly boring. The writefaggotry in the first thread seems to imply that there really are buildings made out of shelves, though. Like those awesome sections at Lowes.
    >> Anonymous 01/17/10(Sun)17:14 No.7638962
    Huh, I'll make some writefaggotry...just hold a bit whilst I whip something (hopefully good) up.
    >> Anonymous 01/17/10(Sun)17:14 No.7638964
    >>7638948
    Take the layout of a city. Any big city.

    Roads are aisles, buildings are shelves, etc.

    That'd pretty much be it.
    >> Anonymous 01/17/10(Sun)17:15 No.7638974
    >>7638964

    Except it's all indoors. For ease of use it's probably all connected on each level, like some gigantic labyrinth of walkways above the main isles.
    >> Anonymous 01/17/10(Sun)17:16 No.7638981
    >>7638948
    I would assume the overall lay out of The Wal to be decentralized. It is probably separated into hundreds and maybe even thousands of regular wal mart regions.
    >> Devilist 01/17/10(Sun)17:16 No.7638982
    >>7638867
    Don't metathread.

    >>7638913
    Nice

    >>7638906


    Also, keep in mind that (well, here in The States) not all WalMarts sell alcohol.
    In West Virginia you can buy it in WalMart.
    In MD, VA, DE, and PA you can't.


    Guns would be very expensive. High demand. Rare commodity.
    Expect more ammunition efficient weapons such as martial arts, melee weapons, and mutations, all which work better in cramped and often dark/murky retail environments.
    >> Anonymous 01/17/10(Sun)17:16 No.7638984
    >>7638849
    assuming anyone even made it out to the parking lot, there'd likely be a fuck huge perimeter fence and the light posts are ringed with cameras.
    >> Anonymous 01/17/10(Sun)17:17 No.7639007
    >>7638984
    All those cameras...Eternally watching, but never to see anyone...How sad.
    >> Theo ★ 01/17/10(Sun)17:18 No.7639011
    >>7638822
    Walmart is EVERYTHING. Or was before the fall.

    First Walmart took over EVERY other store. Then it assimilated other businesses. Entire industries got absorbed into what is now only known to people as 'The Wal'. Soon everyone worked for The Wall. And they figured if everyone was there all the time anyway, why not make people live there. Appartments were build into The Wall. Between shelves. Above them. Below them. You lived at The Wal. You worked at The Wal. You shopped at The Wal. You died at The Wal. You had no reason to leave.

    Then the government collapsed. No one noticed because The Wal had taken over every duty they previously held anyway. The Economy fell soon after. That's where things went wrong. With no money no one could buy anything. Walmart had already been automated to an insane degree by then. The machines didn't understand the concept of money. Just that the shelves were empty. It had no concept that it was futile.

    Unable to buy anything people turned to banditry. The secrets of civilization were lost. The former glory just legends. You are lucky if you can even READ. It's a highly prized skill. It is countless generations since the fall. No one even remembers the sky now.

    Well, the people that live in the rafters have stuff to say about it, but they are nutjobs anyway.
    >> Theo ★ 01/17/10(Sun)17:21 No.7639064
    >>7638906
    Telzons?

    Holy Relics. A man with a Telzon can mark items off The Wal's inventory. They no longer recognize the item as being theirs.. thus don't mind you stealing it.

    Granted, being caught with one is a worse offense than minor robbery. Some of the tech savvy can take it off the grid a while.. but it's only a matter of time till The Wal realizes it's missing and comes for it.
    >> Anonymous 01/17/10(Sun)17:21 No.7639075
    >>7638962
    Eric chewed his lower lip as he coasted the Megacart towards the edge of the department. They had worked on this contraption for over a month, stealing carts where they could, raiding Cult shrines, spilling blood and tears in the process. He had lost some good stuff acquiring everything necessary for it.

    But now? Now it might be worth it. This had been a joint effort between the Gearheads and Elecs. Eric himself was a Gearhead, and damned proud of it. He had taken down a single Stocker in his eighty seasons of effort. Twenty Red Devil Times he had survived. Twenty Fires of July. Twenty Scares. Twenty Sam-damned everything.

    And he was probably going to die in his crazy idea. The other Gearheads had supported him, sure, but volunteers to actually ride /with/ him were short. His plan- rigging a series of carts together into a Megacart that could carry an entire aisle's worth of goods- had seemed good on paper. A super sporting good to end all sporting goods. Who could stop the Gearheads and Elecs when they could clear out the entire frozen goods section in a single run? Coupled with the Elecs sound knowledge of what's restocked when, they could run the Wal with impunity.

    If they didn't die first.
    >> Theo ★ 01/17/10(Sun)17:23 No.7639093
    >>7638948
    >>7638964
    >>7638974
    Yeah..

    There are spaces to live and hide in the shelves. Apartments were build into The Wal for the workers way back before the fall so they wouldn't have to leave.
    >> Anonymous 01/17/10(Sun)17:24 No.7639104
    >>7639064
    Yeah, that's exactly what I was getting at. Not only that, but you can make it more of a crime by pricing up something another group has and waiting for the stockers to come, looking for the signal of your pricing gun. What happens if you price something that isn't supposed to be priced, like a person or stocker robot?

    These guns would be like I.D's, incredibly powerful, Wal-altering artifacts. Can we think of any more?
    >> ★ Subprocessor DM 01/17/10(Sun)17:26 No.7639135
    rolled 6, 3, 3 = 12

    >>7639104
    Keys to the security cases.
    >> Anonymous 01/17/10(Sun)17:26 No.7639141
         File1263767203.jpg-(138 KB, 576x576, Socially-Awkward-Penguin-MISSP(...).jpg)
    138 KB
    >>7639064
    RAWR
    >> Anonymous 01/17/10(Sun)17:27 No.7639147
    >>7639075
    Readying the sporting good he had taken from a feral stalker in the Clothing department, Eric knocked a screwdriver-tipped arrow. Cloth fibers twanged as he did so, the Megacart trundling past the Auto department...entering Electronics. The Gearheads onboard were already antsy, Eric could tell. The Elecs-Gearhead alliance had been tenuous, to say the least. Questions had been raised about who would actually control this monster. But they were never answered.

    The Elecs, for the most part, kept to themselves onboard. They wore a hodgepodge of electronics, each man and woman capable of passing off as a Greeter. That's probably what they did for scavenging, Eric mused. All of those wires they hefted around made them pretty convincing.
    >> Anonymous 01/17/10(Sun)17:27 No.7639150
    >>7639142
    As in... gift cards? That's a really good one, too.

    >>7639135
    Also a good idea, but the rarest of them all.
    >> Anonymous 01/17/10(Sun)17:28 No.7639162
    I bet on the upper levels life is really different. Below the rafters, of course, but high enough up so that there aren't any big stocking bots or big carts. Only tiny ones, and fast so they could keep up with the big ones downstairs. There'd probably be a lot more of them, too. With the smaller spaces and tighter corridors it'd be harder to drive a cart, you'd probably need a lot more skill and determination. Anyone who doesn't have that talent probably stays hidden, climbing around and staying out of height and hoping something from the rafters doesn't find you.
    >> Anonymous 01/17/10(Sun)17:28 No.7639165
    >>7639135
    Heh, I know just where to get those, too.

    Too bad the managers' lockbox is guarded.
    >> Theo ★ 01/17/10(Sun)17:29 No.7639169
    >>7638913
    This is one thing I am sad we were never able to agree on.

    What do Stockers look like? We have security and cashiers. Cleaning bots would just be normal floor buffers that drive themselves. Nothing special there.

    But what about the stockers? They'd be fucking huge. They seem utterly oblivious to the presence of people(meaning they'll run you over if you let them). That's all we ever really knew.

    There are also backroom and floor stockers. Backrooms would be EVEN BIGGER than their sales floor counterparts.
    >> Anonymous 01/17/10(Sun)17:30 No.7639184
    >>7639169
    Maybe Stockers are ceiling-mounted (or upper-level-mounted), hanging from rails?
    >> Anonymous 01/17/10(Sun)17:30 No.7639185
    >>7639169

    There'd probably be different sorts for the different departments and levels.
    >> Anonymous 01/17/10(Sun)17:30 No.7639187
    >>7639169
    Having a defined idea of all the robots is just tying off ideas. Let each person decide what their own robots will look like.
    >> Anonymous 01/17/10(Sun)17:30 No.7639194
    >>7639150
    Sorry for deleting my posts, after rereading it, it did not make as much sense as it was still in my head.

    Yes gift cards and coupons.
    >> Anonymous 01/17/10(Sun)17:31 No.7639197
    >>7639185
    This is what I was thinking.

    >>7639184
    I was picturing specialists for the upper shelves. There's a reason why the Rafters are stealthier than anyone else alive.
    >> Anonymous 01/17/10(Sun)17:33 No.7639222
    >>7639194
    Yeah, that's good. It's like a one-shot free pass to an item somewhere. They probably get traded too and fro a a million times before someone who knows exactly what they want redeems it. Maybe some techies try to rig it for more than one purchase.

    And of course, no one has any idea how much each gift card is worth, so it's chancing your luck whether yours will have enough for the item or not. AND you have to make your way to the checkout before the stockers get you to be safe.
    >> Anonymous 01/17/10(Sun)17:33 No.7639228
    That brings up a question I've had, by the way. Are there ANY multi-level Walmarts right now anywhere? I've never heard of one (with the exception of some offices being upstairs).

    I just don't know if there'd ever be a level with catwalks and gangplanks. Unless they're for Management to watch the Plebes? Hmmm..
    >> Anonymous 01/17/10(Sun)17:33 No.7639232
    >>7639197
    Perhaps a literal glass ceiling?
    >> Anonymous 01/17/10(Sun)17:34 No.7639245
    >>7639147
    The Elecs themselves were an odd bunch, even when compared to the Gearheads. They built their little homes around computers and Wal-Views. Little lights flashing down, some as big as Eric's foot, others seeming to reach up to the girders. The Elecs were a bit more savvy in scavenging than the Gearheads, but they weren't capable of rewiring all of the Wal by themselves. Nobody could do that. Hell, even this little project of Eric's would eventually be consumed by the Wal. Everything was, in time.

    That's why the Gearheads had built it with an ulterior motive. It wasn't just a massive cart, currently stocked by Stocker parts (An irony not lost on Eric). The Megacart was meant to secure the Gearheads a place in eternity.

    A place in the Parking Lot. The mythical, alien realm that was only spoken of in rumor. The Gearheads were normally a soundly logical people, who bartered and never did the unnecessary. But Eric? Eric knew that the only profit greater than looting other sections at will would be looting the greatest section of all: The section /outside/ of the Wal.
    >> Anonymous 01/17/10(Sun)17:35 No.7639261
    >>7639228

    There area few. From the sounds of it, though, the design of this walmart is like a multi level city.
    >> Theo ★ 01/17/10(Sun)17:35 No.7639265
    >>7638886
    Ah. My mistake.

    I'm not really sure I can do HUGE MUSCLES though. Sorry.
    >> Anonymous 01/17/10(Sun)17:36 No.7639273
    >>7639228
    Yes I do, there's a Wal-mart in a large shopping centre at my city's centre. The up-stairs level had specialist products and services like the pharmacy, optometrists and photo booths.
    >> Anonymous 01/17/10(Sun)17:38 No.7639289
    >>7639273
    >>7639261
    Sweet. Since there is some precedent, I can get behind it. :3
    >> Anonymous 01/17/10(Sun)17:40 No.7639318
    >>7639289
    In general, the lay out of a multi-level Wal-mart would have all the basic essential products services at ground level, with each upper level filled with more specialized products and services, with management at the very top.
    >> Theo ★ 01/17/10(Sun)17:43 No.7639354
    >>7639194
    Gift cards.. might actually still have a use.

    Some people still do work with Walmart. They take the shit jobs like greeters. No real power(thus their employee ID is almost worthless), but they do have a bank account attached to their ID. They get payed almost nothing, but one could potentially buy a gift card and give it to a non greeter.

    That would be powerful. It isn't unlimited.. but you could take what you wanted without being killed from the shelves. You could auction it off for TONS more than it is really worth and live like a king.

    The only problem is MOST greeters have their humanity ripped out to make them proper greeters. No trouble. Always smiling. And you have very little freedom to move in the store. You live with the other greeters in employee barracks. Collared to make sure you don't run away.

    Though a smart man could, potentially, get himself caught for an offense not worthy of having their brain cut up. Become a greeter. Save up then put everything on a gift card. Then he need only get his collar off and disappear into the depths of The Wal.

    He'd be a god among men. Anything he auctioned off for the card would be counted as stolen.. but he could live on a mountain of it. Imagine what people would pay to have real money.

    I imagine a lot of people tried just this.. I wonder how many succeed.
    >> Anonymous 01/17/10(Sun)17:44 No.7639365
    >>7639354
    See:
    >>7639222
    >> Anonymous 01/17/10(Sun)17:46 No.7639384
    >>7639245
    The Megacart increased speed as the Elecs fed more juice to the motors. Twenty carts strapped together required plenty of charge packs, and you didn't get that kind of juice with anything short of a whole slew of the bastards. The computers rigging it all together, as well as the cage atop that most of the vehicle's defenders squatted or stood in. They had been forced to use an odd solution: A group of Greeters, pinned down and hotwired right to the engines. They were the only thing that had enough internal juice to keep everything coordinated. Everything /working/.

    The sporting goods used by the vehicle's defenders were another matter entirely. They had been forced into the Nevergrow for some of them, and even now each man knew that it was unlikely that they could withstand any great assault. Especially if Security was alerted to their presence. Even this massive machine wouldn't be able to survive /that/.

    So armed in knowledge, Eric still went into the great unknown, looking towards the Megacart's driver. The young man was barely sixty seasons old, and he was already sent on a mission like this. But the Gearheads didn't want to spend any valuable mechanics that they could instead keep behind for if this went Stocker.

    When this went Stocker.
    >> Anonymous 01/17/10(Sun)17:47 No.7639392
    Tap. Tap. Tap. CRASH.

    The display collapses, sending cans rolling and crashing down the narrow isle. They eventually vanished into the darkness, out of the reach of the crude freezer lights in front of him. His face goes white. A few moments of panic, and then he's off running off, through the mess of cans, hoping that his feet wouldn't land on one of them. He makes it, and emerges into the open area running around this section. He takes a few seconds to get his bearings, and briefly glances past the railings, down to the ground floor three stories below. It's isle is empty, but that doesn't mean they aren't coming.

    Then he's off again, sprinting towards one of the skyways that connects this section to the others. Near its entrance is a cart - his cart. It's small, but it's fast enough to get away from the stockers and cleaners he knew were coming. Reaching it, he jumps in, fastens the harness, and flicks his sunglasses down over his eyes. They don't do much, but if he dies he might as well go out looking cool.

    And then these things just start falling from the sky, scattering across the entire area. The stockers. He hadn't been to the ground level much, but he had seen the ones down there. Nothing like these, he thinks, kicking the engine and sending his cart flying through the skyway. Immediately on the other side he makes a right, barely in time to avoid hitting a wall. Then he's on a straitaway, heading around the perimeter of another department. He needs to get to the home improvement section.

    Stealing a glance behind him, he can see the cloud of robots coming.
    >> Theo ★ 01/17/10(Sun)17:53 No.7639460
    >>7639222
    >And of course, no one has any idea how much each gift card is worth, so it's chancing your luck whether yours will have enough for the item or not. AND you have to make your way to the checkout before the stockers get you to be safe.

    That is where the Sages of Wal come in.

    People that devote their life to figuring out the intricacies of the wall. They are the few that can still read, and the only one that still use office supplies. They keep long lists of activity in The Wal. They've learned how to predict the movement of stockers based on how much comes off the shelves and how fast. They know the schedule of the cleaning drones(very useful so people can pack up and hide on cleaning day). They are the ones that keep the legends of The Wal. They can read user manuals. They can read the price tags on the shelves to boot.

    Some are nice enough to share what they know for the good of all. Some are selfish, roaming the Wal for people willing to give them an arm and a leg for their insights.
    >> Anonymous 01/17/10(Sun)17:55 No.7639479
    >>7639460
    That is neat. I imagine them piecing together uniforms and suits out of all sorts of arcane stuff. I can picture them with barcode tattoos, information braided in their hair and stuff like that.
    >> Anonymous 01/17/10(Sun)18:00 No.7639539
    >>7639479
    >>7639460
    'Office supplies' makes me think of them using toner as war paint, too. High-powered, pneumatic staplers and hole punches as hand weapons. They draw up huge ritual flowcharts on whiteboards made out of polished scrap metal to divine the next routine.

    That has really sparked my interest, actually. Is there consensus for a system for this? Assuming one of my own devising, what classes would you suggest?
    >> Theo ★ 01/17/10(Sun)18:07 No.7639635
    >>7639479
    I don't think anyone could actually learn how to read barcodes.. or tattoo them that precisely. Would a barcode on skin even scan? Unless you mean getting them for the superstitious significance. That would be good.

    At any rate, I don't imagine them as an actual organization. That's just the name people have come up with them. They are all, more or less, independant operators. What they know is too valuable for them to consider sharing.

    Generally only giving up their secret when they feel they are getting old. And only to a single apprentice.
    >> Anonymous 01/17/10(Sun)18:12 No.7639703
    >>7639635
    Mainly superstitious, but I can imagine a game where one Wal Sage has a barcode tattooed perfectly on his skin. He's searching for what it is for, but so are the raiders on his tail. No one knows, except that it's important.

    Regardless, I'm still curious as to what classes or specialisations you consider suitable. The gangs don't seem to mix, so are their broad archetypes that seem appropriate to you?

    As with the majority of my homebrew adaptations, I'd go with a modular percentile system based off DH.
    >> Theo ★ 01/17/10(Sun)18:14 No.7639727
    >>7639539
    I was thinking more just using paper and pens. No one else wants that shit. But it does suit their mystical image. I was imagining them more as just selfish bastards that wanted an edge up on other people. You seem to be thinking more of a mystical order full of superstition. That's good though. I'm not good with superstitious entrapments.

    The Sages of Wal would essentially be the wizards of the setting though. Just exclusively focusing on 'divination' of a sort. As well as having the rare and valuable ability to read the 'runes' left over. Stick in some lore ability as well and there you go.

    Not powerful.. but very useful.

    Also, they might be the closest thing to mapkeepers the place has. They wander a lot to collect the info they need for their charts, right? They'd know more of the layout than anyone.
    >> Anonymous 01/17/10(Sun)18:16 No.7639762
    >>7639727
    Both could work, but I'd probably prefer to make the edgy, using their wits for as much gain as possible guys and gals distinct from the 'sages'. To me, sage invokes that kind of mystical feel.

    The maps are a good idea. I picture them again, drawn out like floorplans and marketing diagrams. The sages probably use words like synergystic and efficiency flow a lot too.
    >> Theo ★ 01/17/10(Sun)18:23 No.7639857
    >>7639703
    Well there are the sages of wal..

    Then you need an engineer/artificer class. Mostly centered around electronics and automotive.

    The Wal would be LOUSY with those of the thief class. So much of life is about just getting things without being seen. Cheating. Stealing. That's how you survive.

    There was the mention of carvans. They'd need people to protect them. So your plain old fightan class has a place there. Carvans need protection, and people still need protection from roaming bandits trying to ransack their isle. Or maybe make them closer to rangers/hunters. Still very fighty.. but more focused on the idea that The Wal is a wild place and needs people savvy enough to find their way around. And they'd get stealth ability too.. which you can't really do without in The Wal.
    >> Theo ★ 01/17/10(Sun)18:26 No.7639884
    >>7639762
    Well I was thinking more of the public perception. To the common man, this is magic.

    A Sage of Wal can walk down an isle once, turn to you, and tell you exactly when the next wave of stockers is coming. They can tell you, without error, when the next invasion of floor cleaning bots is. They can warn you of security details. They can read the runes left over and give countless valuable insights.

    To the normal person these guys are fucking wizards.

    But yeah, there is room for both. I imagine more than a few of these guys went fucking BONKERS at some point.
    >> Anonymous 01/17/10(Sun)18:27 No.7639893
    >>7639857
    So we could have the sages, with different, branching specialisations.

    Techies, with a gearhead or elec branch.

    Sneaks, with extra stealth, thievery or combat as branches.

    And rangers, mainly FIGHTAN with a ranged/melee divide, stealth skills and maybe a branch related to the gardeners (pun unintended).

    Needs Charisma, but we could fold that into the sages or sneaks.

    Okay, I'll work off those four (or five) for now. Have to run, but thanks for the ideas.
    >> Anonymous 01/17/10(Sun)18:27 No.7639904
    What's going on? Bizarro /tg/, Fuuka genuinely helpful? GODDAMNIT! EITHER GO BACK TO TROLLING, OR ALWAYS POST LIKE THAT! I'M CONFUS
    >> Theo ★ 01/17/10(Sun)18:28 No.7639923
    >>7639857
    OH!

    And a merchant class. The dealers. Those people that are savvy in the ways of trade. The value of an item. Not just making deals between their own section and a neighbor. Acting as middle men. The ones that run the carvan and bring goods across the Wal. They aren't just fat money men for that reason. Venturing back and forth between sections takes BALLS OF STEEL and a watchful eye.
    >> Anonymous 01/17/10(Sun)18:31 No.7639956
    >>7639923
    Yeah, that'll do for charisma. Roll in the leadership skills in DH and some limited abilities at either sage skills, thievery, fighting or tech in the manner that adepts gain minor psyker abilities if they want. Okay, 5 classes - Sage, Sneak, Techie, Ranger and Dealer. I'll present my ideas and work in the next thread of this that I see. See you, Theo!
    >> Theo ★ 01/17/10(Sun)18:34 No.7640010
    >>7639893
    >range and melee

    Right. It's important to remember that every walmart has a sporting goods section. So being a ranged specialist is still entirely viable. You can get bow and arrows.. or even just GUNS. Knives are certainly there. Though melee weapon selection is a bit more limited. BATS are awesome though. You don't really need anything sharp when dealing with unarmored people.
    >> Anonymous 01/17/10(Sun)19:22 No.7640595
    bump
    >> Anonymous 01/17/10(Sun)19:29 No.7640689
         File1263774573.png-(52 KB, 444x600, 444px-Aldiaequator.svg.png)
    52 KB
    >Global Wal-Mart
    >Wal-Mart's investments outside North America have had mixed results:[...] it was forced to pull out of Germany and South Korea when ventures there were unsuccessful.
    >> Theo ★ 01/17/10(Sun)19:32 No.7640727
    >>7640689
    ..And?
    >> Anonymous 01/17/10(Sun)19:44 No.7640850
    >>7640689
    >>7640727

    IT CAN BE KILLED
    >> Anonymous 01/17/10(Sun)20:00 No.7641036
    >>7640727
    Oh, I'm just amused by that "America rules the world" attitude inherent in this setting. Even in the Grim Darkness Of The Near Future™, Europe will always be a patchwork quilt of hundreds of regional cultures and dialects.
    Of course even nowadays, some people would break your nose over the difference between a Kölsch and a Pils, so it's not too far-fetched to assume there would be Only War™

    It would contrast nicely, I think, the dog-eat-dog survivor's world of North America and the warring nation-states of Europe.
    >> Anonymous 01/17/10(Sun)20:08 No.7641122
    >>7640010
    Back. Yeah, sporting goods are what I'm running off of for most weaponry. See: >>7638154

    >>7641036
    I don't view it as American-biased at all. I'm not American and I'm running with it. How could it be American biased? The idea is Wal-Mart has supplanted all other forms of economy and government. American composes the largest single piece of world economy, it makes sense that the all-consuming interest would come from there.
    >> Theo ★ 01/17/10(Sun)20:23 No.7641324
    >>7641036
    It isn't about AMERICA RULES THE WORLD at all. Eat a dick.

    That said, it is a rather America centric point of view. Just try to understand how we feel though. Walmart is a cultural icon. Now, that doesn't mean anyone here LIKES Walmart. It is a cultural icon in the same way that the Old Ones would be. Less famous and more infamous.

    It is a horror. A beast that refuses to die. An institution that sucks the life out of us. Walmart does not coexist. It sucks the life out of everything near it. It refuses to be near any other kind of store. It will do anything in it's power to stomp out competition and enslave the workers. And this is before we even start exagerating for the purpose of this setting brainstorm.

    They pay their workers shit. They treat their workers like shit. They are one giant lawsuit waiting to happen. They move into a new town, crush every local small buisness in the process of setting up, create swaths of unemployed, and set up shop. They will not allow any new or better run chain stores to move in either. They will block all attempts. Construction sites will remain half built at best. They will choke the life out of the town. You will have no choice but to work there because there is nothing else left.
    >> Anonymous 01/17/10(Sun)20:26 No.7641375
    >>7641324

    creating swaths of unemplyoment?

    they usually end up emplying more people than all the mom and pop stores put together that they put out of business

    and they do pay pretty well accually. most of thier departments pay above industry standard.
    >> Anonymous 01/17/10(Sun)20:29 No.7641419
    >>7641375
    Fuck no. You bought into their propaganda.

    Wal-Mart came into the town I live in. About five thousand people, an adjacent town of two thousand, and nothing bigger than 500 people anywhere else for sixty miles in any direction.

    They strangled out several smaller stores and a decently-sized department store that we used to have here. The other businesses are having trouble doing anything otherwise, and these are small businesses.

    The only reason those small businesses are still around is because after Wal-Mart choked out the department store and one of the grocery stores, they raised their prices. Significantly. If you go to Albuquerque an hour away you can usually get things for 75% of the cost that the local Wal-Mart has.

    Don't drink the fucking kool-aid, guys, Wal-Mart is Fucking. Evil.
    >> Anonymous 01/17/10(Sun)20:30 No.7641432
    >>7641419
    So suck it up and bomb their asses. Damn.
    >> Anonymous 01/17/10(Sun)20:30 No.7641444
    Oh. I forgot the other thing.

    They fucked the local economy in the ass, and as such they can get away with paying a hair above minimum wage and still go 'hey guys you're making more than almost anyone else in town! :D'.

    FOR SEVEN FIFTY AFTER NINETY DAYS.

    Wal-Mart needs to climb a wall of goddamn dicks.
    >> Anonymous 01/17/10(Sun)20:31 No.7641455
    >>7641419


    and it looks like you have as well...
    >> Anonymous 01/17/10(Sun)20:33 No.7641474
    >>7641432
    Thank you for the suggestion, and I'm quite certain that you could walk into the store and five minutes later have the proper material to blow up half the damn building, but if I wanted to blow shit up I'd go to Iraq.

    The depressing fact is that their lawyers have things wrapped up, and quite honestly there is nothing that can legally be done about it. And thus far no one has gone crazy enough to do something about it otherwise. However, I'm not the one to be crazy enough to start a bombing campaign against Wal-Mart, I hate them but that's crossing a serious line, IMO.
    >> Anonymous 01/17/10(Sun)20:33 No.7641479
    >>7641324
    lol I don't know why I like your commentary so
    >> Theo ★ 01/17/10(Sun)20:37 No.7641529
    >>7641419
    Pretty much what happened here.

    They didn't just choke out the mom and pop places. There was a bigger store they ran out of buisness that was actually good. There have been attempts by other chains to move in, but the construction stopped mysteriously.

    You know what Walmart is doing here now? Firing most of their workers. They fired nearly all of their staff then told them they could come back to work at minimum wage and no benefits in thirty days. That is the LEAST heinous thing they've done. More and more folks go on the list of people that have died on the job.

    Guy has a stroke? He's back to working in a day.

    And it wasn't that long ago that Walmarts nation wide were swimming in lawsuits about not giving workers breaks, lunch, and forcing them to work off the clock. They only cracked down lately because they were suffocating under lawsuits.
    >> Anonymous 01/17/10(Sun)20:42 No.7641587
    >>7641324
    Hey, I'm not blaming you, or trying to spoil your fun, but as I said, I found it amusing. Many people say "the world" when they actually mean "my country" or even just "my state" or "my town." The world's a huge place, full of wildly different cultures. For every dystopian scenario you can up with that requires the general population doing nothing to stop it, there will be some people who will fight it with all they have, and some who will welcome it with open arms.
    >> Anonymous 01/17/10(Sun)20:44 No.7641612
    >>7641587
    We're talking about a totality - this is long after the event where control was assumed. You should read BLAME! for a better understanding of the scenario. The actual conflict of economy involving Wal-Mart is long gone, as is every nation and government on Earth - even the concept of such things no longer exists.
    >> Anonymous 01/17/10(Sun)20:44 No.7641622
    >>7641529
    It isn't the company as a whole that's doing it, it's the store managers and their underlings. Constantly dealing with lawsuits costs way more than paying employees for their 15 minute breaks, but only on the corporate level. At the store level forcing people to work off the clock has no costs, only benefits. Add to this the tendency to promote effective store managers into corporate positions, leaving the ambitious but stupid to run the stores, and you get a company which can't get its stores to follow corporate policy.
    >> Theo ★ 01/17/10(Sun)20:45 No.7641636
    >>7641587
    Eat a bag of dicks.

    It's just a fantasy setting. Walmart taking over THE ENTIRE WORLD sounds more impressive than country. Isolating it to just the one country also brings up the question of what the fuck OTHER nations are doing and why no one has come in and stopped the mess. Why did no other country even attempt to move in and lay claim? Also, why didn't people just MOVE after the apocalypse happened to a place that isn't shit?
    >> Anonymous 01/17/10(Sun)20:46 No.7641652
    >>7641587
    >EXCUSE ME YOUR SCI-FI STORY DOES NOT FOLLOW THE RULES OF SOCIOLOGY AND ECONOMICS, HOW DARE YOU
    >> Anonymous 01/17/10(Sun)20:46 No.7641653
    >>7641636
    Basically because Europe is caked with Aldi.
    >> Anonymous 01/17/10(Sun)20:48 No.7641676
    >>7641636
    >>7641653
    See, these replies actually DO turn me off the whole thing. I'm doing it for this reason, not for your ones: >>7641612
    >> Anonymous 01/17/10(Sun)20:48 No.7641687
    >>7641587
    You know what I hate? People who say "I find it amusing that..." and then go off on a little bitchspiel about why they disagree with X Y and Z. You don't find it amusing, you find it offensive, and you feel that the best way to express that is to act condescending.
    >> Anonymous 01/17/10(Sun)20:49 No.7641701
    >>7641636
    Were would one get a bag of dicks to feed another person? Armenian delicatessen?
    >> Anonymous 01/17/10(Sun)20:50 No.7641719
    >>7641687
    You know what I hate? People who overuse the word "Quite". God fucking dammit that pisses me off. It's quite a good ship, it's quite a wonderful way to drive, it's quite a good game, it's quite quite quite quite quite quite quite quite QUITE QUITE QUITE QUITE QUITE QUITE QUITE QUITE
    >> Anonymous 01/17/10(Sun)20:52 No.7641736
    >>7641719
    Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
    >> Anonymous 01/17/10(Sun)20:53 No.7641756
    >>7641719
    That's quite an interesting annoyance. I don't quite think I've ever heard anything quite like it.
    >> Anonymous 01/17/10(Sun)20:54 No.7641771
    >>7641736
    Buffalo gals won't ya come out tonight,
    come out tonight, come out tonight,
    buffalo gals won't ya come out tonight
    and dance by the light of the moon
    >> Anonymous 01/17/10(Sun)20:55 No.7641794
    >>7641756
    He's quite the odd one. I don't quite understand it myself.
    >> Anonymous 01/17/10(Sun)20:56 No.7641818
    >>7641794
    >>7641756
    FFFFFFFFFFFFFFFFFFFFFFFFFFF
    >> Theo ★ 01/17/10(Sun)20:57 No.7641827
    >>7641653
    I BELIEVE WALMART IS MORE USEFUL THOUGH.

    I MEAN, IF THIS WERE EUROPE WHAT WOULD YOU ACTUALLY FIND TO USE AS WEAPONS IN SPORTING GOODS? RUBBER KNIFES? I KNOW YOU PEOPLE HAVE NEVER EVEN HEARD OF GUNS. THE BEST YOU COULD DO IS A SLING SHOT THAT FIRES PAPER BALLS.

    THAT SURE WOULD BE AN EXCITING SETTING.

    "GIVE ME THAT. I'LL GIVE YOU A MEAN PAPER CUT WITH THIS SWORD I MADE DOWN IN THE CRAFT DEPARTMENT!"
    >> Anonymous 01/17/10(Sun)20:57 No.7641828
    >>7641818
    You seem to be quite agitated.
    >> Anonymous 01/17/10(Sun)20:58 No.7641844
    >>7641827
    Wait, so you're a catboy right now, right?
    >> Anonymous 01/17/10(Sun)20:59 No.7641858
    >>7641828
    I find it quite amusing. It's quite very droll.
    >> ★ Subprocessor DM 01/17/10(Sun)21:00 No.7641866
         File1263780000.png-(3 KB, 186x139, mspaint_walbot_security.png)
    3 KB
    rolled 5, 3, 2 = 10

    Loss Prevention Bot

    Armed with dual rotary deterrent extruders, incorporating a variety of effective munitions, the LPB is a perfect addition to any high-risk department. It even wears a tie, for the professional look.
    >> Anonymous 01/17/10(Sun)21:00 No.7641876
    >>7641827
    Argh. I thought you were okay in this thread and now you go back to your attention-whoring fake-trolling again.
    >> Anonymous 01/17/10(Sun)21:00 No.7641877
    >>7641719
    You know what I hate?
    Professional sports.
    Grown men, playing a game, and getting payed enough money to run small nations.
    And the idiot fans who take it so seriously.
    And the "sportscasters".
    "You need to get the ball to win, derp."
    "That does seem to be this team's strategy, hurr."
    >> Anonymous 01/17/10(Sun)21:00 No.7641881
    Is thread archived yet?
    >> Anonymous 01/17/10(Sun)21:03 No.7641909
    >>7641876
    y so serious
    >> Theo ★ 01/17/10(Sun)21:03 No.7641915
    >>7641876
    I was exaggerating, but the point I am making is serious.

    It becomes a real issue outside America. We are gun happy. Weapon happy in general. Every Walmart I've been in has deadly deadly weapons right there in sporting goods. That is VERY good for a post apoc setting like this. It give easy access to weapons. Thus easier to imagine people turning to violent banditry to get by.

    And it gives effective means to fight the Associates with rather than just running and hiding from them.
    >> Anonymous 01/17/10(Sun)21:03 No.7641917
    >>7641877
    You know what I hate? You Americans and your fucking need to voice over every single fucking programme. I wouldn't mind if you weren't so incredibly stupid that you apparently cannot watch TV while watching TV. HURR HURR NOW HE IS PUTTING IT INTO A BOX. HERE IS A CLOSEUP OF THE BOX. HE IS PUTTING IT INTO THE BOX. WHAT'S HE DOING? PUTTING IT INTO THE BOX. Fuck you all, you inbred colonial hick nationalists.
    >> Anonymous 01/17/10(Sun)21:05 No.7641941
    >>7641915
    Walmart outlawed guns in 2315, dumbass.
    Because the executives kept killing themselves with them.
    >> Anonymous 01/17/10(Sun)21:05 No.7641943
    >>7641915
    I was taking the piss as well Fuuka. I just wanted to see how sensitive you were to that accusation, fo' realz.

    Seriously though, Sweden has more guns per head or something. Don't assume 'non-American' = 'no resistance' or 'no means to fight back'.
    >> Anonymous 01/17/10(Sun)21:06 No.7641953
    >>7641917
    I can't remember the last time I watched a show with a voiceover that wasn't educational or sports.
    >> Anonymous 01/17/10(Sun)21:07 No.7641968
    >>7641917
    Sports-hater here.
    You can blame our public education system.
    I stopped watching T.V. a couple years ago.
    Because it just kept pissing me off.
    Sometimes I watch PBS, for the science programs, like Nova.
    >> Anonymous 01/17/10(Sun)21:08 No.7641983
    >>7641968
    >>7641953
    ITT: We have a running joke until America gets all sensitive and defensive.
    >> Anonymous 01/17/10(Sun)21:09 No.7641990
    >>7641943
    Alright, but what's the actual population of Sweden by comparison?
    >> Anonymous 01/17/10(Sun)21:10 No.7642012
    >>7641653
    That's the point, isn't it? Why Wal-Mart failed.
    For every new Wal-Mart, there were branches of three or more older companies already established that operated on almost the same principle, except they didn't waste money on such ridiculous jobs as greeters or cart-pushers and had only a fraction of the Wal's expenses for construction and advertising.
    This may sound insane to an American, but Wal-Mart simply COULD NOT MATCH THEIR PRICES.
    They were simply Out-Walmarted.
    >> ★ Subprocessor DM 01/17/10(Sun)21:11 No.7642024
    rolled 4, 2, 1 = 7

    >>7641990
    9,220,986
    >> Anonymous 01/17/10(Sun)21:13 No.7642044
    >>7642024
    And the US is around 50 million or so. This is really unfair, it'd be better to look at individual states. Not like the Union would hold together in post-apocalyptia anyway.
    >> ★ Subprocessor DM 01/17/10(Sun)21:14 No.7642056
    rolled 5, 3, 5 = 13

    >>7642044
    >US
    >50 million

    Where did you get that figure?
    >> Anonymous 01/17/10(Sun)21:14 No.7642058
    Actually America is still top, but some of the lower ones have more gun owners per 100 I believe:

    http://en.wikipedia.org/wiki/List_of_countries_by_gun_ownership
    >> Theo ★ 01/17/10(Sun)21:15 No.7642071
    >>7641941
    That's fine for your game if you really want it.

    I think having guns works well. It would be rare though. They are rather high profile things to carry around, and replacement ammo is a serious issue. You'll always have to steal more and risk the ire of the Associates. With a bow you could potentially reuse the ammo as long as your arrows don't get fucked up, and it might be worth the investment to buy a set of bow and arrows that were taken off the grid.

    >>7641943
    Heh. I was just trolling a bit to throw the thread back on track.

    But it does work for making different version of the setting. Walmart in a country with stricter weapon control. Really limits the kind of offensive that can be put up. A setting where ramshakle weapons put together by tech heads is more important. Makes the tech heads more vital parts of a party. Though the associates are THAT much more dangerous because you can't take out your shotgun for the occasion and blow a hole in them.
    >> Anonymous 01/17/10(Sun)21:16 No.7642078
    >>7642044
    LOL

    moar liek 272+ million and growing.
    >> Anonymous 01/17/10(Sun)21:17 No.7642086
    >>7641983
    I didn't think I was getting defensive about anything, heck - I was agreeing with him, and provided an explanation for why voice-overs are so prevalent in American television: the uneducated, ignorant, unthinking population needs them.
    If you think I'm butt-hurt about his statement regarding the stupidity of Americans, I'd have to say that you're *quite* mistaken.
    .
    .
    .
    One thing that I'm wondering about is the security camera: are they still there, and why aren't they used in conjunction with the bots to get the 'shop-lifters'?
    >> Anonymous 01/17/10(Sun)21:17 No.7642087
    >>7642012
    This is actually do to the same reason Walmart's European cousins haven't become established in the US. Nations will often induce special restrictions and regulations on foreign companies attempting to gain a foothold. Same thing happened with McDonalds in, Greenland, I think it was. A part of the arrangement was that McDonalds wasn't allowed to buy the beef locally, and the cost of importing the beef prevented them from prospering.
    >> ★ Subprocessor DM 01/17/10(Sun)21:17 No.7642090
    rolled 5, 2, 3 = 10

    >>7642078
    304,059,724, according to the 2008 census.

    Plus or minus 18 billion immigrants.
    >> Anonymous 01/17/10(Sun)21:19 No.7642114
    >>7642056
    One of our politician's speeches. I just checked up on it, it's actually over three hundred million.

    Which is well over 9000.

    Our politicians are retarded, and we're retarded for listening.
    >> Anonymous 01/17/10(Sun)21:19 No.7642117
    >>7642071
    Actually it's completely meaningless because I'm going to assume Wal-Mart has a controlling stake in every form of government and economy before the collapse. Therefore, all gun laws are Wal-Mart gun laws - and the more guns, the more sales. It's a decent alternate mode if you want it, though. Techies in the game should have the ability to make crude firearms, as they are quite simple to manufacture I believe.
    >> Anonymous 01/17/10(Sun)21:21 No.7642137
    >>7642071
    If you're a catboy now, and you're still with Russ, is Russ still the man in the relationship?
    >> Anonymous 01/17/10(Sun)21:26 No.7642197
    >>7642137
    >Implying wolfgirl pegging catboy.
    >> ★ Subprocessor DM 01/17/10(Sun)21:27 No.7642214
    rolled 3, 3, 3 = 9

    >>7642197
    Erection achieved.
    >> Theo ★ 01/17/10(Sun)21:27 No.7642216
    >>7642117
    You do have a point..

    But yeah. It makes for an alternative and a viable reason why they don't sell tons of weapons. Techies making their own instead.

    Though even in the default assumption walmart does sell plenty of weapons, making them shouldn't be undervalued. Associates might RECOGNIZE the store gun and realize you didn't pay for it. Then you have security on your ass. Maybe even MORE than just for a normal shoplift. You are an ARMED ROBBER at that point. I could even see having a gun that isn't out of the system(or bought with the thought to not even exist MONEY) being utterly taboo for that exact reason.

    Which would make having a gun a very rare thing indeed. You either need to have money(nigh impossible) or get a Telxon and have it taken off the system. At least a REAL gun that wasn't made by a techie. Real guns being much more reliable and accurate.
    >> Anonymous 01/17/10(Sun)21:30 No.7642248
    >>7642214
    We should really have a drawfag for this.
    >> The Goddamn Duck 01/17/10(Sun)21:31 No.7642262
    >>7642216
    Psst... remember, it's not a "gun".

    It's a "sporting good".
    >> Anonymous 01/17/10(Sun)21:32 No.7642265
    >>7642086
    The cameras are still there, but nobody's watching them.
    Let's say there's a law Wal-Mart hadn't quite abolished yet. Every robot may act upon the information from its own sensors, but the overarching coordination must be done by humans.
    >> Anonymous 01/17/10(Sun)21:33 No.7642279
    >>7642216
    Really good call, actually. Assuming an increase in technology level Wal-Mart's real guns can be really powerful stuff, while most of the game happens with much more tame firearms, the equivalent of bad modern ones.
    >> Theo ★ 01/17/10(Sun)21:34 No.7642290
    >>7642262
    Eh.. not really a fan of that thing people had going on originally.

    But fair enough.
    >> Theo ★ 01/17/10(Sun)21:39 No.7642346
    >>7642279
    Did we just come up with an excuse to have 'enchanted' artifact weapons? A system for improving equipment?

    You have your basic shit made by techies. Some of it isn't so bad. Some of those guys are miracle workers that spent a lot of time on the 'sporting good'. They are still limited by their lack of tools. Depends on what you are willing to trade to get good stuff.

    Then you work up to the biggest and baddest. An ACTUAL firearm. It's a relic. Blows away the competition(possibly literally). There is nothing better in the land and you have one without being hunted down by the Associates.
    >> Anonymous 01/17/10(Sun)21:41 No.7642354
    >>7642346
    And of course, different and more powerful firearms cost porportionately more. But yeah, this works as equipment improvement.
    >> Anonymous 01/17/10(Sun)22:03 No.7642573
    >>7642346
    There should also be the homemade stuff. Things kinda like potato launches, or homemade flamethrowers. I can't think of anything else just now, but I know they exist.
    >> Theo ★ 01/17/10(Sun)22:05 No.7642603
    >>7642573
    Oh GOD spud gun.

    Yes and yes.
    >> Anonymous 01/17/10(Sun)22:06 No.7642609
    >>7642573
    I'll try to think up rules for homemade stuff. Maybe even a build-your-own 'kit' for PC's depending on the quality. Pay 5 points for bonus damage, 10 points for auto-fire and so on, from a base pool of say 20, 40 and 60 points on levels of quality. Anyway, off for the night. It'd be helpful if someone archived this.
    >> Anonymous 01/17/10(Sun)22:11 No.7642655
    this shit must go the archive, intelligen/tg/uys.
    >> Anonymous 01/17/10(Sun)22:12 No.7642662
    >>7641324

    I like Walmart. While they aren't perfect (Denying those people their rightful overtime pay was horrible) all of their jobs pay above minimum wage and there is room to advance (66% of managers started in floor positions.) Not to mention they offer something that is at high demand: A Job.

    Walmart isn't the pinnacle of company management and procedure but it is far, far from the worst.
    >> Anonymous 01/17/10(Sun)22:20 No.7642731
    >>7642609
    Well, the thing is that the whole point is homemade guns are cheap and easy to come by, as well as easy to maintain. Where actual guns are expensive to purchase and maintain, and ammunition is expensive, these would be much more common, if faultier and less effective.

    A potato gun can hit heavy, is easy to fix, and you can load it with whatever. But it breaks down easy if it isn't well made, can only hold one shot at a time, and is shit to aim.
    >> Anonymous 01/18/10(Mon)05:31 No.7646072
    Bump.



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