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  • File : 1269633061.jpg-(81 KB, 454x475, Lobsterquest_HM.jpg)
    81 KB UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)15:51 No.8801210  
    Lobsterman Quest p3

    You are Hxu-2891 Lobsterman soldier, freshly out of the cloning facility. Your brain has been implanted with all necessary information that a basic soldier needs to know about its general environment usage of your weaponry and general equipment. The war with the planet Earth’s human population has been going for 6 months now and you are among the second wave of Lobsterman deployed.

    Previously
    http://suptg.thisisnotatrueending.com/archive/8685039

    Recollection:
    Despite your and the crew’s most valiant efforts the Colony supply mission has been intercepted by the humans your ship has been downed to the Ocean floor, several members died in the crash. With the squad leader wounded you are the only Lobsterman who is able to lead. You take control of the crew expecting danger soon.
    >> Lupin the 3rd 03/26/10(Fri)18:10 No.8803280
    here it is!

    I order the medic to tend to Squad Leader until such time that we engage the human retrieval team in combat.

    did Squad Leader carry a (underwater blaster bomb launcher)? if so, i order it, and its munitions brought to me
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)18:15 No.8803392
    The medic tends to the Squad leader upstairs, the remaining navigator arrives and gives you the Disruptor Pulse Launcher. It is loaded and you also receive 2 extra missiles from him.

    Soon the Medic s report comes in
    Squad leader 5572 Diagnosis complete
    Status: critical, sever internal damage
    Vital organ failure
    Unable to stabilize condition with present equipment
    Awaiting orders
    >> Lupin the 3rd 03/26/10(Fri)18:22 No.8803525
    Query to all squad members: Status and armament?
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)18:24 No.8803557
    After a few moments you receive report from all squad members

    Navigator 1120
    Software: Level 1 Navigation
    Equipment: Sonic Rifle, 2 clips, 2 grenades
    Implants: Targeting Computer, Lateral Sense

    Medic 2194
    Software: Level 1 Medic
    Equipment: Sonic pistol, 1 clip, Medi-kit
    Implants: Bio monitor, Cyber sync

    Technician 6176
    Software: Level 2 Tech
    Equipment: Sonic Rifle 2 clips 2 grenades, Adv toolbox
    Implants: Air breathing, Eye coating

    Technician 3901
    Software: Level 2 Tech
    Equipment: Sonic rifle 2 clips, 2 grenades, Adv Toolbox
    Implants: Air breathing, 1 artificial organ

    Soldier 7997
    Software: Basic soldier
    Equipment: Sonic Rifle 2 clips, 2 grenades
    Implants: Targeting Computer, Bio monitor, Air breathing

    Soldier 6861
    Software: Basic soldier
    Equipment: Sonic Cannon, 3 clips
    Implants: Adv. targeting computer, Air Breathing
    >> Lupin the 3rd 03/26/10(Fri)18:26 No.8803602
    >>8803557
    all living (besides Squad Leader, who's going to die due to injuries not treatable in the field) are in no need of medical care then?
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)18:28 No.8803636
    >>8803602
    Everyone who reported in are are unharmed and able
    >> Anonymous 03/26/10(Fri)18:30 No.8803664
    So when you you guys make him leave the water to rape human females?
    >> Lupin the 3rd 03/26/10(Fri)18:30 No.8803673
    i can assume that the layouts for ships are the same as TFTD, and thus using the Ufopedia for reference on locations is doable?
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)18:32 No.8803713
    >>8803673
    yes altough it is not necessary to go into the most minor details
    >> Lupin the 3rd 03/26/10(Fri)18:35 No.8803778
    do the humans have weaponry capable of blowing holes open into our hull?
    >> Lupin the 3rd 03/26/10(Fri)18:36 No.8803790
    for that matter, are there holes in the hull that would allow humans entry from ground level?
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)18:37 No.8803814
    >>8803778
    You do not know this, what you do know is that during the last mission the humans used weapons that you did not recognize.
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)18:38 No.8803836
    >>8803790
    you do not see any around yourself
    >> Lupin the 3rd 03/26/10(Fri)18:41 No.8803887
    orders to squad: Check hull for breaches large enough for hunam entrance
    >> Lupin the 3rd 03/26/10(Fri)18:49 No.8804042
    if none exist, position for ambush around slip's entryway. I will ascend to the top-deck of the ship and provide support fire with torpedoes
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)18:50 No.8804069
         File1269643847.jpg-(60 KB, 769x691, Lobstermanquest_map_starting.jpg)
    60 KB
    The Squad starts to examine the ship’s hull where ever they are checking rooms. They report no significant hull breach. The navigator reports that after the crash the ship was stopped by a mountain wall that covers the ship towards the front.

    Attempted to drawfag a map for easier observation

    A soldier 79 from the back reports sighting of a green colored vessel with no doubt of human origin roared past above you, from the strength of the currents and amount of stirred up sand and mud he is positive that it did not go too far otherwise it wouldn’t have come close to you.
    >> Lupin the 3rd 03/26/10(Fri)18:55 No.8804167
    Soldier 6861 is to join me on the roof of the USO and use his Adv. targeting computer system to assist me in spotting the enemy. the rest of the squad is to improvise what cover is possible for an ambush tactic on any who attempt entry to the sub with the medic held back slightly so as to avoid damage to something capable of keeping us alive
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)19:01 No.8804272
    >>8804167
    You start to go up to the top of the ship awhile you are doing this the Squad gather around the ship’s entryway behind the main gate. Two hide inside the elevator one at the right window. The medic takes position at the second floor A few minutes pass and you are finally out you see the mountain that stopped the ship you literarily crashed in a rock wall.

    You receive a report from Technician 39
    Damage Control report
    Hull integrity minimal damage
    Left Ion Accelerator Offline, Right Intact
    Secondary bridge control console destroyed, primary intact
    Ship status: functional if both Accelerators online
    Awaiting orders

    While you are getting this the door opens behind you 68 arrived.
    Squad leader, awaiting orders!
    >> Lupin the 3rd 03/26/10(Fri)19:09 No.8804423
    soldier 68, utilize your advanced targeting systems to scout out the enemy from this vantage point. alert me if the enemy is in a group that would be hurt badly by usage of disrupter pulse torpedo.

    Technician 39: possibility of field-repair success?
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)19:21 No.8804658
         File1269645692.jpg-(102 KB, 769x691, Lobstermanquest_map_top.jpg)
    102 KB
    Number 68 climbs to the top and starts to scan the area revealing most of the area you see a sunken wooden ship to the south covered by vegetation. The east is also covered with seaweeds but the line of sight is blocked by sea debris and elevated ground covered by coral formations. There are also some random rocks around the area.

    While he is at it Technician 89 reports
    Field repair success possible, permission to leave ship with 61 and commence repairs outside on the left.
    I noted this on the map with a green x
    >> Lupin the 3rd 03/26/10(Fri)19:23 No.8804684
    39: denied until humans are eliminated
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)19:27 No.8804763
    39 understood awaiting further orders

    68 reports
    Movement!
    East 2 Hostiles located moving north crossing vegetation heading behind cover
    >> Lupin the 3rd 03/26/10(Fri)19:28 No.8804773
    >>8804684
    actually 39: time to complete repair if allowed?
    >> Lupin the 3rd 03/26/10(Fri)19:30 No.8804805
    68: you have permission to fire if you believe probability of hit to be higher than 75%
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)19:30 No.8804815
    >>8804773
    39
    Repair time uncertain, estimated 30 to 60 minutes provided no interruptions occur and full squad assist
    >> Lupin the 3rd 03/26/10(Fri)19:33 No.8804872
    >>8804815
    with the human presence i cannot guarantee no interruptions or full squad support, we will repair the ship when they are gone.

    (do i have the skills needed to pilot the USO back to base, or am i fucked if the navigator bites the dust?)
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)19:37 No.8804931
    >>8804872
    >>am i fucked if the navigator bites the dust?
    correct

    >>8804805
    68 takes aim and opens fire from his Sonic Cannon, the screeching blast soars at blinding speed and directly hits a human soldier killing it outright.

    68: Enemy down, hostile companion reached cover. Movement! Two additional hostiles following, he powers up the cannon for the next shot but the other 2 humans reach cover before he could fire. Enemy behind cover.
    >> Lupin the 3rd 03/26/10(Fri)19:38 No.8804955
    Navigator, take position with medic. 68: are the three humans behind the same bit of cover?
    >> Anonymous 03/26/10(Fri)19:38 No.8804960
    39
    Move into the the top of the ship, and remain until hostiles are eliminated or otherwise ordered to. We can't risk your abilities.
    >> Lupin the 3rd 03/26/10(Fri)19:40 No.8804979
    >>8804960
    good to see an anon join us in our game of internet TFTD as a lobstermon
    >> Anonymous 03/26/10(Fri)19:42 No.8805011
    >>8804979
    Me too?
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)19:44 No.8805037
         File1269647043.jpg-(102 KB, 769x691, Lobstermanquest_map_top2.jpg)
    102 KB
    >>8804960
    >>8804955
    Which one will it be for the Navigator?

    >>8804955
    68: correct, hostiles moving in the same group
    (Marked a red arrow on map)
    >> Lupin the 3rd 03/26/10(Fri)19:46 No.8805083
    both the medic and navigator are mission-critical resources, they need to close enough to us to support us, but also far enough away that they aren't part of the ambush.

    68: can you give me a probable location that a DPT will kill all three?
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)19:51 No.8805161
         File1269647517.jpg-(103 KB, 769x691, Lobstermanquest_map_top3.jpg)
    103 KB
    >>8805083
    68 transmits the estimated coordinates of the enemy at least what he can make out from their last known position. He is busy watching the east side but cannot determine any more hostiles.
    >> Lupin the 3rd 03/26/10(Fri)19:56 No.8805240
    update the squad on happenings.

    Squad: we only have three torpedoes, recommendation as to if i should attempt to hit three probables?
    >> Anonymous 03/26/10(Fri)19:58 No.8805277
    79 move out to prepare an ambush for the group against the wall parallel to the ship to it's left on the overview map. Prepare for an ambush until further notice, 68 keep watch and prepare to provide suppressive fire on the middle and lower left areas.
    >> Lupin the 3rd 03/26/10(Fri)20:01 No.8805315
    we crashed into a undersea mountain or something that'd mean attempting to pass north of the USO would be clearly visible to anyone on the roof, right?
    >> Anonymous 03/26/10(Fri)20:02 No.8805326
    >>8805277
    Prepare, prepare, prepare. ugh.
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)20:05 No.8805400
    >>8805315
    Treat north side like a wall at the edge of the map it is impossible to go around the craft from the north side

    >>8805240
    Suddenly 68 reports return fire from the south and ducks himself. Looking towards the south he reports an enemy shooting from the east side of the ancient wooden ship. You hear the familiar screeching sound as before.

    69: Squad leader, reporting hostile is using familiar sonic weaponry.

    Your question about using the torpedo or not meets with silence from the squad, it seems that they are unsure about what they should do, the prior leader never questioned them about his decisions unless their expertise was necessary.
    >> Lupin the 3rd 03/26/10(Fri)20:09 No.8805459
    put aside the DPL for now and take up the sonic rifle i came on the mission with, join 68 in firing at the enemy from our hidey-hole on the top of the ship
    >> Anonymous 03/26/10(Fri)20:12 No.8805527
    68 return fire, your position is compromised. Has 79 moved into position?
    >> Lupin the 3rd 03/26/10(Fri)20:14 No.8805586
    i'll be back in 30 minutes
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)20:19 No.8805666
         File1269649145.jpg-(104 KB, 769x691, Lobstermanquest_map_top4.jpg)
    104 KB
    >>8805277
    >>8805527
    You put the DPL aside and arm yourself with the sonic rifle and join 68. Looking down from up there a human is hiding at the side of the sunken wood ship 68 returns fire once again before you could see.

    Roll D100 for 68 to see if he can hit

    79 moves out through the main gate looking around sees no hostiles he quickly goes down the stairs and looks around with rifle in hand.
    79: Orders!
    >> Anonymous 03/26/10(Fri)20:27 No.8805827
    79 get low and prepare for advance on the narrow end of the wall, 68 and I will cover your rear flank. I will head down to the bottom of the ship, 21 and 61meet me there. 68 continue fire upon any hostiles you deem most threatening to you and the rest of the group.
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)20:41 No.8806056
         File1269650460.jpg-(104 KB, 769x691, Lobstermanquest_map_top5.jpg)
    104 KB
    Please roll D100 for the last shot of 68

    79 backs up towards the west as you commanded. You leave the roof inside the ship and enter the elevator going down getting to the 1 st level 21 and 61 awaits you there.

    While double backing 79 is suddenly under fire from the south he reports several shots and looking southwards he noticed humans taking cover behind the rocks and firing at him.

    Please roll D100 for 79 to avoid being hit.
    >> Anonymous 03/26/10(Fri)20:45 No.8806135
    I feel like such a newfag, but how do I roll?
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)20:50 No.8806223
    rolled 9 = 9

    >>8806135
    you type in dice+1d100 on theE-mail field subject
    >> Lupin the 3rd 03/26/10(Fri)20:52 No.8806259
    rolled 85, 27 = 112

    rollan
    >> Anonymous 03/26/10(Fri)20:53 No.8806277
    rolled 16 = 16

    For 68
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)20:59 No.8806368
    rolled 97 = 97

    While all these events are happening 39 moves to the right rear window and returns fire towards the attackers. On the top of the craft hits the human at the east side of the ship and takes the second kill, then turns his attention to the other two on the south to provide cover for 79 he prepares a grenade
    68: permission to grenade south hostiles!

    Number 79 moves quickly but gets hit on the side, it was just a glancing blow you can hear him groan but he moves on until he reaches cover. He quickly turns back and attempts to return the favor he received.

    Rollf for 39 to to kill!
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)21:00 No.8806382
    >>8806368
    I rolled by accident sorry about that
    >> Anonymous 03/26/10(Fri)21:01 No.8806402
    rolled 1 = 1

    >>8806368
    >> Anonymous 03/26/10(Fri)21:01 No.8806415
    rolled 93 = 93

    >>8806402

    Holy shit!
    >> Anonymous 03/26/10(Fri)21:03 No.8806445
    >>8806368
    Yes, throw grenades
    >> Anonymous 03/26/10(Fri)21:05 No.8806479
    rolled 34 = 34

    >>8806368
    >>8806402
    >>8806415

    Are you refusing my amazing roll because of Noko? Here, I'll do it proper this time
    >> Anonymous 03/26/10(Fri)21:07 No.8806518
         File1269652067.jpg-(79 KB, 769x691, 1269650460132.jpg)
    79 KB
    79 move to indicated position and get behind cover, prepare for hostile advance to your front.
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)21:09 No.8806547
    >>8806479
    I am not refusing your roll simply waiting if more Anons and maybe Lupin might roll rest assured.
    >> Lupin the 3rd 03/26/10(Fri)21:10 No.8806575
    rolled 91, 73 = 164

    Grenades are free, use if needed
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)21:15 No.8806675
    >>8806518
    oh that is where you wanted 79 I m sorry I totally misunderstood. I guess I m getting tired.

    39 misses the human and goes back for cover, 79 looks out and also looks to take a shot on the attackers.

    Number 68 warns about the grenade and throws it at his best ability into the vegetation between the ship and the rock on the southwest. It lands in the seaweed. All of the squad ducks as the greande goes off shattering everything there. You can hear the echo of human deathcries in that spot. In a split second only sand and various floating sea debris left.

    68: confirmed kills!
    >> Anonymous 03/26/10(Fri)21:19 No.8806739
    Argh, playing with half dozwn characters is too confusing!
    >> Anonymous 03/26/10(Fri)21:24 No.8806820
    What do the marking on the map represent? Which arrow is which soldier? And what is green cross? Where is our character?
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)21:24 No.8806827
         File1269653091.gif-(1 KB, 50x60, Lobsterman_sprite.gif)
    1 KB
    >>8806739
    DM ing them is also pretty confusing but worry not it won t always be like this. This is just because this mission was meant for the leader.
    >> Anonymous 03/26/10(Fri)21:26 No.8806852
    >>8806827
    Damn, Leader!
    >Kick Leader's corpse in blind rage
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)21:27 No.8806871
    >>8806820
    The green cross is the damaged part of the ship, the red arrow shows a pair humans who went there but not seen since. Your character is still inside the ship in the elevator with the medic and the navigator.

    With the attackers on the south settled 68 looks back towards the east for more hostiles but sees nothing.
    >> Anonymous 03/26/10(Fri)21:29 No.8806892
    >>8806675
    No, you had it right, but those humans have a clear shot of 79 at his current position
    >> Anonymous 03/26/10(Fri)21:32 No.8806933
    Throw more grenades!
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)21:35 No.8806980
    >>8806892
    oh alright then

    Well everyone as last time I m sorry for those who just joined us but the quest has been going on since 16:00 and its 21:30 now regretfully I m really buggered by my room mates so I m afraid I will have to wrap it up for tonight. Archiving would be great again if Lupin or someone would be kind enough so that we could continue next time.

    Next session I plan to be tomorrow at about the same time as today.

    FEEDBACK TIME! Did you enjoy tonight’s Lobsterman quest? What would you like to see in the future?
    >> Anonymous 03/26/10(Fri)21:39 No.8807048
    >>8806980
    >Did you enjoy tonight’s Lobsterman quest? What would you like to see in the future?

    Uh, I only got here at the end. Still I hope this mission ends soon so we don't have to micro manage everyone
    >> Anonymous 03/26/10(Fri)21:43 No.8807099
    >>8807048
    Oh, and gotta add, I like lobsterman quest
    >> Lupin the 3rd 03/26/10(Fri)21:48 No.8807184
    yes i did like this lobsterman quest. liked the fact that you drew a map for us. can't think of anything for the future.

    will see you tomorrow LobsterDM
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)21:49 No.8807201
    Lupin may I kindly request an archive?
    >> UnderwaterDM !Hsknw4ktoA 03/26/10(Fri)22:03 No.8807373
    Okay thread archived!

    UnderwateDM now retuns to the bottom of the sea goodnight everyone and thanks for joining!
    >> Anonymous 03/26/10(Fri)22:04 No.8807387
    SON OF A BITCH

    WHY IS THIS QUEST ALWAYS FINISIHED WHEN I GET HERE

    BLBLBLALBLLABLLBLA



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