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!!WBgKxxhAACV 04/06/10(Tue)20:39 No.9026131Report, cont.
>Land/Building Assets: • 57 plots of potato-like plant (Provide enough food for 110 humans each month.) • 40 domestic sheep • 4 domestic goats (Provide enough food for 3 humans each month) • 5 large flightless birds primarily used for livestock protection • Nearby forest with game • Lumber pile • Great Hall of basic construction, able to comfortably house up 12 humans • Hovels able to house up to 45 serf and freemen families • Food storage pit (Holds enough food to feed 200 humans for a month, 200/200 full) • Blacksmith workshop, 1/2 complete (construction paused; anvil not possessed) • 2.75 Longhouses able to house 12 humans in discomfort
>Supplies: • Food, Stored: 203/200, food storage required by end of month or additional food will not last • Food, Steady Incoming (farming): 115 • Food, Steady Outgoing (population on 3/4 rations): 84 • Food, Fluxuating Incoming (hunting): 13 + (dice+5d10) kills by Self • Food, Fluxuating Outgoing (shortfall): 0 • Serfs requiring textiles: 23 • Usable animal skins: 18 • Log pile (size unchanged) |