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04/15/10(Thu)20:06 No.9215539 File1271376403.jpg-(542 KB, 2220x1827, 6.jpg)
Alberians =======
"I'll continue my work crafting bricks for about five thousand cycles. Then I'll retire and concentrate on writing my plays until I die." ~An Alberian explaining her plans for the future
Alberians are short, stout people with chalk-white skin. They are "naturals", people born with magical powers. They use these powers for practical applications, such as engineering, manufacturing, etc.
Alberian society is by far the most rigid of all the races. They all live in a single giant city, simply referred to as "Home" by them. Here, they are ruled by a strict authoritarian regime which exerts control over most aspects of their life. This is done mainly in order keep their potentially devastating powers under a close watch. Most Alberians enjoy their structured lives and working to benefit their community.
They are peoples of routine, who live their lives by a giant hourglass in the center of town. The hourglass measures eight hours, at the end of which a giant bell is sounded. Three of these cycles make up the day, with eight hours of work, eight of free time, and eight of sleep. Alberians have their schedules arranged in such a way that one third of the population is always working.
Despite all this, the Alberians have perhaps the most refined tastes of any society. The are allowed to pursue any hobbies which interest them, including art, literature, plays, music, games, and much more. During their free time, they are very social, often visiting friends in other cities.
They head an organization known as The Collective, which allows any farmers and herders to join. In exchange for giving the Alberians a certain quota of the goods they produce, the people get access to Alberian technologies and food, which is redistributed to members.
Each citizen's job is different depending on their innate power. Some are civil engineers, some guards, and some explore The Caves to find more people to join The Collective. |