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  • File : 1272077093.jpg-(37 KB, 600x500, fiddler_crab.jpg)
    37 KB Crab Quest Crabmaster !vuOBu6g15U 04/23/10(Fri)22:44 No.9389314  
    http://suptg.thisisnotatrueending.com/archive/9344565/
    http://suptg.thisisnotatrueending.com/archive/9365464/
    http://suptg.thisisnotatrueending.com/archive/9369052/

    You are the Crab King. Twenty-Seven feet across, not counting leg-span, you are the undisputed ruler of all things shelled and pinchy. Your IRON LAIR lies within the ruins of the USS Michigan, an aircraft carrier you sank in the early stages of your rise to power. Your current subjects number in the thousands, and after felling the mighty KRAKEN, you are prepared to expand your territory.

    Status: Crabby Leviathan
    Stats:
    DEF - 10
    CQC - 10
    LRC - 5
    SPD - 8
    INT - 10

    Inventory: Rending Claw, Pistol Claw, Shell Crown, Glorious Cape of Seaweed, Burnished Shell of Awe, 20 foot long Lobster Steed, Aura of Persuasion, Spined Carapace.

    Abilities: SPINED CARAPACE, REND, ATTRACT, AWE, FIRE WEAPONS, ENHANCED INTELLECT.
    >> Anonymous 04/23/10(Fri)22:46 No.9389345
    FUCK OFF QUEST FAG all is shit i hat me
    >> Anonymous 04/23/10(Fri)22:47 No.9389373
         File1272077275.png-(100 KB, 320x222, mr krabs.png)
    100 KB
    MORE
    >> Anonymous 04/23/10(Fri)22:48 No.9389391
    Crustations rule!
    >> Anonymous 04/23/10(Fri)22:49 No.9389405
    Crab Battle!
    >> Anonymous 04/23/10(Fri)22:49 No.9389412
    Looks like Endless Summer has arrived.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)22:52 No.9389475
    >>9389405
    There will be many a battle involving crabs.
    >> Anonymous 04/23/10(Fri)22:52 No.9389476
    >>9389412
    No, newfag summer will be 100% quest threads. You better not want to discuss anything even remotely /tg/ related around here. You'll have to bump your 4th edition thread a dozen times just to get one other person to jerk you off. And those newfags will keep the ENTIRE FIRST PAGE devoted to Obama worship and make us sit on the back of the bus, herein being ANY PAGE BUT THE FIRST ONE.
    >> Anonymous 04/23/10(Fri)22:53 No.9389504
    crab quest is pretty rad tho
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)22:55 No.9389533
    >>9389504
    Some seem to be having fun. I understand though that as a questfag, my presence is considered CANCERous.
    >> Anonymous 04/23/10(Fri)22:57 No.9389585
    >>9389533
    You think its funny, but its not. I am physically repulsed by your presence. Quest Threads, metashit, Dark Heresy, Rogue Trader, Ars Magic, it all makes me physically ill. If I see something that isn't 4e D&D, 40K, or Ayn Rand on Page 0 I puke a little. I want you to know that you are hurting me in ways I find hard to fathom.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:00 No.9389631
    >>9389585
    You sound a bit crabby. Don't fear quest threads, friend, just come out of your shell a bit.
    >> Anonymous 04/23/10(Fri)23:03 No.9389686
    >>9389631
    No. If I agree to kill myself, will you cut off your fingers with a hedge shear? I don't want you dead, I just want you to never create anything ever again.

    Yes, I admit, I HATE CREATIVITY. And you are trying to create something, so here's the deal. I kill myself, I'm not around to bother you anymore, and you cut off your fingers and agree to never use your imagination again.

    This is a gentleman's agreemnet, and you have already ceded to it by reading this. So, every time you think of something reative again, remember that you took a man's life to have that thought.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:05 No.9389713
    >>9389686
    Sounds pretty heavy to me.
    >> Anonymous 04/23/10(Fri)23:05 No.9389716
    >>9389631
    >crabby
    >shell

    winnnnnrarrrrr
    >> Anonymous 04/23/10(Fri)23:06 No.9389727
    >>9389533

    isn't the crab the shape of the cancer constellation? I think i see what you did there.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:08 No.9389749
    >>9389727
    You are seeing what I did there. It was a pun I whipped up in a pinch.
    >> Anonymous 04/23/10(Fri)23:08 No.9389751
    >>9389713
    Lets just ignore the troll and get this quest going. Lets slaughter some sharks for great crustacean justice.
    >> Anonymous 04/23/10(Fri)23:10 No.9389779
    we should continue heading to the kraken's lair!
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:11 No.9389786
    Well, when last we left, you stood in the lair of the Kraken. Wrecked ships line the walls of this massive cavern, which will provide you with an excellent outpost and source of IRON for your main LAIR. Your retinue of thirty mantis shrimp are with you, as are six lobsters. The twelve foot lobsters will act as beasts of burden.
    >> Anonymous 04/23/10(Fri)23:13 No.9389825
    why type of ships are we talking here?
    crushed wooden ships or more modern ones?
    >> CrustaceanFag 04/23/10(Fri)23:14 No.9389831
    >>9389786
    Can we instruct our workers on how to make better tools for a more successful kelp harvest?
    >> Anonymous 04/23/10(Fri)23:16 No.9389868
    cover yourself in iron in order to strengthen yourself
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:16 No.9389869
    >>9389825
    >Source of IRON for your LAIR
    These are modern ships. The oldest one you can find is a ship dated "1853" on the side of the ship, in gold letters, you see MA_AGA___R. Other than that, these are modern ships.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:17 No.9389879
    >>9389831
    Your ENHANCED INTELLECT allowed you to instruct your subjects on better methods of agriculture and toolmaking, yes.

    To think, you were once a brainless killing machine!
    >> Anonymous 04/23/10(Fri)23:19 No.9389902
    harvest more dakka from the modern ships. might need it when the humies come
    >> CrustaceanFag 04/23/10(Fri)23:20 No.9389912
    >>9389868
    This is a good idea, have our best craftacean construct us metal armor. Send our some of our mantis shrimp with some pistolshrimp to patrol our territory and ensure
    our foes are staying away.
    >> Anonymous 04/23/10(Fri)23:20 No.9389924
    Yay, Crab Quest!
    Alright, let's instruct the shrimp to sift through small spaces for shiny objects!
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:20 No.9389927
    You set out to find munitions for the guns that line your LAIR. Although there are many wrecks here, the best you can find are 30 operational shells of varying sizes. Something tells you very few of these shells will be useful to you.
    >> Anonymous 04/23/10(Fri)23:22 No.9389948
    >>9389927
    YES! didn't miss it! Time to get rid of those pesky sharks, or maybe the eels.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:23 No.9389962
    You can harvest a maximum of 12 LARGE SLABS of IRON. This will require all of your lobsters to transport, forcing you to come back later for your munitions.
    IRON PLATE - 6 slabs
    REINFORCED SIDING FOR LAIR - 12 slabs
    SHRIMP PLATE - 400 suits for 12 slabs
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:24 No.9389974
    I will assign further values for any other suggestions.
    >> Anonymous 04/23/10(Fri)23:24 No.9389975
    eh if no one can come up with something to take from here immediately, lets head west.
    >> Anonymous 04/23/10(Fri)23:25 No.9389999
    >>9389975
    Let's get rid of those sharks or eels, get more land for the kelp farms.
    >> Anonymous 04/23/10(Fri)23:25 No.9390010
         File1272079557.jpg-(48 KB, 347x341, 1271975756575.jpg)
    48 KB
    >crab quest
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:26 No.9390021
    Well since your current empire has expanded to nearly 10,000 subjects (only 3,000 of which inhabit your LAIR. They will be your only concern when it comes to food needs.), you could expand west into the unknown or further south, past these barrens.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:27 No.9390030
    >>9390010
    It started as a joke, and has now turned into the formation of Crab Rome.
    >> Anonymous 04/23/10(Fri)23:27 No.9390034
    >>9390021
    Well the squids have raided once already, let's take care of them.
    >> Anonymous 04/23/10(Fri)23:28 No.9390054
    Find our way to the surface for destruction of Humanity!
    >> Anonymous 04/23/10(Fri)23:28 No.9390060
    What is best in life?
    >> Anonymous 04/23/10(Fri)23:29 No.9390063
    >>9389962
    so if we wear this metal armor how much will it affect our speed?
    >> Anonymous 04/23/10(Fri)23:29 No.9390068
    >>9390054
    We need a battle whale for that! (Whale+cannons+ armor plate= best mobile fort ever.)
    >> Anonymous 04/23/10(Fri)23:29 No.9390070
    Go to the Marianas Trench. Awaken Dagon.
    >> CrustaceanFag 04/23/10(Fri)23:29 No.9390074
    The squids have actually raided us so lets do some killing of them. Just a small skirmish...really...
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:29 No.9390075
    Your current food stores will last you about a month, I believe. Unless somebody is paying closer attention and can quote me from a past thread.

    Anyway, further south is Squid Country. Butchering their fabled hero, the Kraken, has greatly demoralized them. They will not surrender, but any squid you encounter will face penalties in combat against you.
    >> Anonymous 04/23/10(Fri)23:30 No.9390088
    >>9389962
    I say we we return with the iron and make the suits for the shrimp. To wear iron upon our awe-inspiring spiked carapace would be an insult to the Wavemaker.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:31 No.9390103
    >>9390063
    You will suffer a -2 on SPD. However, LEVEL TWO speed will give you POWERFUL LEGS. They can carry you at a top land speed of 60 mph and 30mph when burdened with your armor.

    Your current top speed will be 20 mph burdened and 40mph unburdened.
    >> CrustaceanFag 04/23/10(Fri)23:32 No.9390125
    Head south and slaughter some squids. If the opportunity arises, we should try to enslave some of them.
    >> Anonymous 04/23/10(Fri)23:32 No.9390127
    >>9390103
    IRON armor will cover our spikes, which has saved us on multiple occasions, let's not do that.
    >> Anonymous 04/23/10(Fri)23:32 No.9390128
    >>9390070
    >Go to the Marianas Trench. Eat Dagon.
    FTFY
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:33 No.9390146
    >>9390088
    All of your troops that you dedicate to combat will receive armor.

    Subject count:
    850 mantis shrimp
    1000 pistol shrimp
    150 lobsters
    1000 crabs
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:34 No.9390168
    >>9390127
    You can always... y'know... make holes for your spines? When your armor is on, you will get +4 to DEF.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:36 No.9390194
    For the whales, you have seen pods of humpbacks and right whales on their migratory route swim by every so often. However, you have not seen any in many weeks.

    You hear that sperm whales may roost to the far south, where the fearsome Colossal Squid live.
    >> Anonymous 04/23/10(Fri)23:36 No.9390197
    >>9390168
    So, +4 def, -2 speed, yet we no longer have an awe inspiring carapace of glistening bronze showing, and our soldiers are still squishy.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:37 No.9390205
    >>9390197
    Yep, that's about right.
    >> Anonymous 04/23/10(Fri)23:37 No.9390208
    >>9390194
    How colossal?
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:38 No.9390220
    >>9390208
    Not exactly Kraken sized, but pretty huge. At least twice your size. Alone, you would destroy one. Against a pack, they might have field day with you.
    >> Anonymous 04/23/10(Fri)23:39 No.9390235
    >>9390208
    colossal enough to presumably feast entirely on sperm whales. Since normal colossal squid are about 30 feet in length, and this part of the ocean has everything at least 4 times larger..
    >> Anonymous 04/23/10(Fri)23:39 No.9390239
    >>9390205
    yeah, lets not do that, less squishy minions, more speed for us

    they will love us for bringing our heroes home alive instead of as the ocean floor equivalent of grease spots
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:40 No.9390255
    >>9390235
    Hey man this is the badass side of the ocean.

    >>9390239
    Since you are following the way of the OPEN CLAW AND CLOSED PINCER, that is a wise choice.
    >> Anonymous 04/23/10(Fri)23:41 No.9390264
    construct armour so that spikes poke out of holes and/or attach iron spikes to our own crabby spikes and craft for us a gigantic iron claw with which to crush the carapaceless squids.
    >> Anonymous 04/23/10(Fri)23:42 No.9390277
    >>9390255
    Alright, so let's send the lobsters back with the iron to make the suits, I suppose? Our hunting party should continue through the cave killing any squid we find, so as to clear it out for further excavation.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:43 No.9390285
    >>9390264
    IRON CLAW - +4 to CQC, -1 to speed. 3 slabs to cover your eighteen foot (I know I said 10 foot in the last thread but I like 18 feet better) claw.
    >> Anonymous 04/23/10(Fri)23:43 No.9390288
    >>9390239
    also, since i forgot about molting when making that post

    we have the chance to improve our defence on our own, the minions rather less so
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:44 No.9390298
    You find no squid within the Kraken's lair. The gargantuan cephalopod preferred solitude.
    >> Anonymous 04/23/10(Fri)23:45 No.9390308
    >>9390288
    Oh yeah, didn't realize that. I really don't want to have to reconstruct armor each molt session, so I change my vote to minionarmor.
    >> Anonymous 04/23/10(Fri)23:45 No.9390316
    okay a suit for us would be 6 slabs , so that means we still have 6 slabs for our shrimp , which i think should equal out to around 200 suits , sooooooo............yeah?
    >> Anonymous 04/23/10(Fri)23:46 No.9390319
    >>9390298
    check ships, attempt to find one named "Mary Celeste"
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:46 No.9390325
    Will you bring the slabs back? A single slab is worth its weight in 8 shells for your cannons.
    >> Anonymous 04/23/10(Fri)23:48 No.9390339
    >>9390325
    yes, at the very least do this

    that way we have it on hand no matter what we decide to do with it in the end
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:48 No.9390343
    >>9390316
    behold, your troop count
    >>9390146
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:49 No.9390355
    Oh, also:
    DEFENSES FOR OUTPOST - 10 slabs

    You drag the massive chunks of iron back to your LAIR. Your craftshrimp get to work fashioning suits of armor for your subjects.
    >> Anonymous 04/23/10(Fri)23:52 No.9390382
    then we shall pick the strongest of our minions to form the armoured core of our conquering army. with our minions at our back we shall dominate the sea in a tide of IRON , SHELLS , and BLOOD!!!!
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:53 No.9390397
    Your ENHANCED INTELLECT allows them to create GOOD ARMOR! This will give all troops +4 to their personal defenses.
    Mantis - 4 nat. DEF
    Pistol - 2 nat DEF
    Lobster - 6 nat. DEF
    Crab - 5 nat. DEF
    >> Anonymous 04/23/10(Fri)23:53 No.9390405
    >>9390355
    do the legends of the protocrabs include any information on their size or fighting abilities?
    >> Anonymous 04/23/10(Fri)23:55 No.9390435
    >>9390397
    100 mantis 50 lobster 50 crab for the 6 plate we're definately not using for ourselves sound good?

    also, still in support of not using armor for ourself at all
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:55 No.9390439
    >>9390405
    The protocrabs range in size greatly. Not entirely crabs, these ancient crustaceans normally exist only in legend. However, CRAB LORE tells you that they were often rather large, about twelve to fifteen feet long on average. The oldest and mightiest of these beasts could be bigger than you, however!
    >> Anonymous 04/23/10(Fri)23:56 No.9390456
    >>9390439
    philosophically contemplate whether or not we are, in fact, a proto crab of legend.
    >> Crabmaster !vuOBu6g15U 04/23/10(Fri)23:57 No.9390472
    >>9390456
    Your brain tells you that you were born quite a long time ago, about 20 years, give or take a couple. This makes you old, but not a protocrab.
    >> Anonymous 04/24/10(Sat)00:00 No.9390510
    >>9390472
    as we are not protocrabs, there is no ethical dillemma in fighting them and possibly eating them if they do not bow to our empire

    if they do bow, integrate them into our society and have them create temples to wavecrasher and bloodclaw
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:00 No.9390511
    So now that you have well-armored soldiers and your food supplies are stable, in which direction will the crab king head?

    also, combat WILL damage you (I've been lenient during combat in favor of crabby awesomeness). Bringing food or consuming corpses will heal you. Your HP is 100, with your armor providing an extra 20.
    >> Anonymous 04/24/10(Sat)00:01 No.9390527
    >>9390510
    to clarify, move into protocrab territory
    >> Anonymous 04/24/10(Sat)00:01 No.9390540
    >>9390511
    To protocrabia!
    >> Anonymous 04/24/10(Sat)00:02 No.9390550
    Alright, start shoring up defenses on our IRON LAIR. Those military dudes are bound to come looking for their ship.

    In the meantime... Now that the Kraken has been killed, won't the sea life near it's cave begin to recover? Seeing as how the thing eating all of it is gone? Given a bit of time, the Kraken's lair could be like an outpost, or something similar.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:02 No.9390551
    That's two votes for expansion to the west.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:03 No.9390560
    >>9390550
    That is true, and I'm glad to see someone still remembers that the humans will eventually come sniffing for their lost investment.
    >> Anonymous 04/24/10(Sat)00:04 No.9390581
    >>9390560
    Can't we just have the craftaceans use the rest of the iron from the Kraken's lair to create defenses? We've made all the armor we need, right?
    >> Anonymous 04/24/10(Sat)00:04 No.9390582
    >>9390560
    forgot this was a carrier

    they have like 4 nuclear power plants onboard

    learn nuclear engineering and power up this shit!
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:04 No.9390588
    By your estimation, the humans will be here in about two days. In the meantime you can perform a small molt. This will only give you 1 point and cost a day.
    >> Anonymous 04/24/10(Sat)00:05 No.9390598
    >>9390582
    as for how, set up an internet away course >.>
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:06 No.9390600
    >>9390581
    The guns aboard your LAIR are operational, though you lack the intellect to aim them properly. You could create defenses of some sort, I'll await suggestions and assign costs accordingly.
    >> Anonymous 04/24/10(Sat)00:07 No.9390617
    >>9390588
    two days?

    wait on expansion into protocrab territory untill threat is dealt with

    we'll also want to look into crustacean power costs for moving the ship, it's location is pretty easy for the humans to find as it's almost straight down from where it sank
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:09 No.9390640
    >>9390617
    The Michigan lies nearly in two, a great schism denotes your mighty pistol shots to its side. It would take a great many of you to haul the LAIR, probably somewhere around 4000 lobsters.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:11 No.9390665
    Also, moving your LAIR will destroy the extensive network of tunnels your lobsters have been creating during your crusades.
    >> Anonymous 04/24/10(Sat)00:12 No.9390690
    >>9390665
    this is a concern

    on the other hand, so is the humans being able to find us

    they can make metal float, who knows what other kinds of wonders they may have achieved?
    >> CrustaceanFag 04/24/10(Sat)00:14 No.9390721
    >>9390665
    We should must prepare for war. Send scouts to the corners of our realm to alert us of when the humans' iron whales come. In the meantime we should molt and
    gather our strength.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:15 No.9390734
    If the humans find your LAIR, then they will become a constant harassing force. Moving your LAIR will get them off your back, but it is costly and difficult. Then again, plenty of other ships have gone missing and never been found by them, who's to say you couldn't permanently elude them?
    >> Anonymous 04/24/10(Sat)00:15 No.9390747
    >>9390721
    maybe we can arm some our our units with no ranged capability with the weird looking stick that stung a bit, they are squishy anyways.
    >> Anonymous 04/24/10(Sat)00:16 No.9390748
    Keep the lair where it is for now, if the squishy pink ones manage to defeat us in battle somehow, we're doing it wrong.

    Molting for only one point seems wasteful, since it wouldn't bump up any stat to a new level.

    I say put more effort into fortifying the lair, possibly repairing some of the damage we did so that it has more effective defenses.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:16 No.9390753
    If you give your orders now before molting, you have enough time to perform a basic molt. This will eat up the two days, but give you 3 points to spend on stats.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:17 No.9390774
    You have 6 slabs of iron left, also.
    >> Anonymous 04/24/10(Sat)00:18 No.9390791
    >>9390753
    i think we should move

    we came from the north and the kraken lair is east right?

    west is protocrabs and south squid/shark territory?
    >> Anonymous 04/24/10(Sat)00:18 No.9390792
    >>9390753
    If we do this we can only get a speed upgrade, but it might be worth it. Not sure...

    What if we spent some time honoring our gods? Asking for blessings and protection from the squishy pink ones with the stinging weapons.
    >> Anonymous 04/24/10(Sat)00:20 No.9390811
    cover up the tunnels, take about a months worth of food with us, seem like we were never there. what are the going to find...take our Kraken trophy maybe just in case?
    >> Anonymous 04/24/10(Sat)00:21 No.9390827
    >>9390811
    forgot to say move to the Kraken tunnel place thingy.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:21 No.9390831
    >>9390791
    Kraken Lair is south, Squid Country is further South.
    West is protocrabs (maybe)
    East and North are crustacean habitats. To the far north is a reef full of sharks and other fish.

    >>9390792
    Bloodshell will be most pleased by the coming storm. The Wavemaker remains indifferent. The humans are no sons of the Sea, but he does not enjoy conflict much.
    >> Anonymous 04/24/10(Sat)00:21 No.9390834
    For the sake of convenience, OP, could you draw up a world map?
    Nothing fancy, just coordinates on a spread to show where we and things are.
    >> Anonymous 04/24/10(Sat)00:22 No.9390844
    >>9390811
    This has merit... we could move to the Kraken's lair for a bit of time, then come back once the humans abandon the search for their ship. Is the Kraken's lair big enough for our coterie of crustaceans?
    >> Anonymous 04/24/10(Sat)00:24 No.9390867
    >>9390834
    this would be nice, something to reference

    also, how many lobsters do we currently have in our civilization total?

    if we have the appropriate number we could just call them all up and move, if not then we'd need to gain more lobster followers
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:24 No.9390868
    >>9390844
    The Kraken's Lair will easily engulf your ship. It will take the entire two days to move in.

    >>9390834
    Oh geez I'm no good for that kind of thing. I'll try and MS Paint a shitty little map, I suppose.
    >> Anonymous 04/24/10(Sat)00:24 No.9390870
    >>9390811
    Besides, what could they do with it? Make it float again, not likely, they come, they look, they leave.
    >> Anonymous 04/24/10(Sat)00:24 No.9390874
    >>9390868
    krakens lair is fine
    >> Anonymous 04/24/10(Sat)00:25 No.9390896
    >>9390870
    the soft squishy ones may have built it, but we claimed it as our own through rite of combat

    we should not suffer them to defile our home
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:26 No.9390900
    However, simply pulling all of your subjects and suspicious items out of the ship and moving in will take only five hours. It may leave your LAIR open to invasion by squid or other unwholesome little beasts, but it is easy.
    >> Anonymous 04/24/10(Sat)00:28 No.9390920
    Well... seeing as how the Kraken had a horde of ships in it's lair, the humans probably don't go in there. Moving the IRON LAIR into the Kraken cave would also solidify our victory over the squid.

    Crabmaster, would the land around the Kraken cavern be able to sustain our crustaceans? Now that the Kraken is gone and the sea creatures can return?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:29 No.9390936
    >>9390920
    The ground is rocky, and would take a few days to make fertile. The local fauna will slowly move in again, but that may take up to a month.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:31 No.9390960
    This is the shitty ass map I attempted.
    Red Dot - LAIR
    Blue Dot - Kraken's Den
    small Red squares - Crustacean habitats (loyal)
    Small Blue Squares - Crustacean Habitats (not yet loyal)
    Black Field - unexplored
    Green Field - Reef and Shark Country
    >> Anonymous 04/24/10(Sat)00:31 No.9390962
    >>9390936
    fortunately, we have captured fish in hopes of herding them

    delay this for further food stocks while preparing the ground for farming
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:32 No.9390969
         File1272083527.png-(5 KB, 512x300, shitty ass map.png)
    5 KB
    >>9390960
    Oh way to go me, forgetting to attach the image.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:34 No.9391001
    >>9390962
    You captured about five Atlantic Wolf-fish. They will sustain you for about six days alone.
    >> Anonymous 04/24/10(Sat)00:34 No.9391005
    I say go ahead and move, it will make any future assault on our great Crustacea far more difficult with a cavern to flank our IRON LAIR. Plus it will get us away from the location of the shipwreck so that if humans come sniffing they have to look harder.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:35 No.9391015
    >>9391005
    You understand the risks?
    >> Anonymous 04/24/10(Sat)00:37 No.9391033
    >>9391015
    risks?

    i understand that we'll lose the tunnels and have a hard time with food for a bit

    but is there anything actually dangerous about the move itself?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:37 No.9391034
    Also, schools of Atlantic Salmon are known to roam farther North. I can update the map if you wish.
    >> Anonymous 04/24/10(Sat)00:37 No.9391037
    >>9391015
    Can you make a pros and cons list of moving the LAIR versus not moving the LAIR?
    >> Anonymous 04/24/10(Sat)00:38 No.9391043
    Don't move our Iron Lair into the cave. However, we should build an outpost in the cave and fertilize the land at a latter date.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:38 No.9391047
    >>9391033
    Well no, not exactly.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:39 No.9391062
    PROS:
    -Safe Lair
    -Hidden Lair
    -Nearby IRON

    CONS:
    -Takes two days
    -Little food in area, kelp fields now require convoys to transport kelp
    -Far from kingdom, may result in losses of faith!
    -Lose tunnels
    >> Anonymous 04/24/10(Sat)00:40 No.9391063
    >>9391047
    then i say lets move the entire ship
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:42 No.9391087
    So then what will it be, my crabby players?
    >> Anonymous 04/24/10(Sat)00:42 No.9391093
    >>9391062
    after moving, turn cave into giant temple to bloodclaw and wavemaker to inspire more faith
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:44 No.9391108
    >>9391093
    >Temple to Bloodclaw AND Wavemaker
    They don't work that way. You can encourage freedom of crustacean-related religion in your kingdom, but double-churches don't really work out. Wavemaker will approve of your liberal nature, though!
    >> Anonymous 04/24/10(Sat)00:44 No.9391114
    Let's not move the ship and fortify the shit out of it with the remaining iron bars. Moving it just seems like we'll lose a lot of bonuses for little gain.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:45 No.9391126
    >>9391114
    If the humans find your huge ass inside their ship, they'll be pissed and begin to raid. Otherwise, they'll loot some valuables and get out of dodge.
    >> Anonymous 04/24/10(Sat)00:45 No.9391127
    OR

    Under the guise of having a second base move the majority of your forces to the kraken cave, invite lots of your subjects to come see the majesty!

    Suddenly, we have a base, the humans can see their ship and ideally no one gets hurt.

    Cept maybe the humans if they try to steal your base.

    or you could get an enemy to launch an attack on your base jsut as the humans arrive
    >> Anonymous 04/24/10(Sat)00:46 No.9391138
    vacate the LAIR for the moment , take all evidence with and precede to kraken lair until squishy ones get bored and leave. while we're here we can troll around for squid to trench stomp.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:46 No.9391143
    But if they're all dead, who can call back to HQ? You'll be like some kind of 50s movie monster.
    >> Anonymous 04/24/10(Sat)00:47 No.9391150
    >>9391127

    second
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:48 No.9391170
    You wish to start a massive trip to the Kraken's Den? Sure.
    You also wish to hide out for the two days, right?
    >> Anonymous 04/24/10(Sat)00:48 No.9391177
    >>9391143
    point

    ambush preparations anyone?

    i doubt they'll have all that many people, so we should be able to crush them all at once
    >> Anonymous 04/24/10(Sat)00:49 No.9391196
    Time's ticking gents, need to make a decision.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:50 No.9391200
    Well you guys have all the options I can offer. Trust me, this is a relatively big call but it won't be game-ending or anything.
    >> Anonymous 04/24/10(Sat)00:51 No.9391220
    1. move ship

    2. leave and come back later

    3. fight pitched battle

    4. ambush
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:52 No.9391232
    >>9391220
    I'd say which of those I find wisest but I've coddled you fellas enough.
    >> Anonymous 04/24/10(Sat)00:53 No.9391250
    >>9391232
    tis fine, i was just attempting to make a list of all the options i've seen

    was in favour of moving the ship, but now in favour of ambush
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:54 No.9391257
    Well hurry your scuttling asses up! Time waits for no crab!
    >> Anonymous 04/24/10(Sat)00:54 No.9391258
    >>9391220

    nooooooo

    1.leave ship. take evidence of crabby awesomeness with us.

    2.come back when humans leave.

    3.move back in and continue crabby domination.
    >> Anonymous 04/24/10(Sat)00:55 No.9391266
    I suppose we could ambush the humans while they look at our IRON LAIR, but then they might send more to look for those humans... On the plus side, sending a steady stream of humans every so often would provide us with lots of tech to learn to use and more iron to upgrade our troops with. Having humans show up every so often isn't so bad as long as we win.
    >> Anonymous 04/24/10(Sat)00:55 No.9391267
    >>9391258
    this wasn't a timeline, this was a list of potential options
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)00:56 No.9391296
    >>9391266
    Continuous killing of the humans may result in full blown WAR WITH THE SURFACE WORLD. This WOULD give you more tech and plenty of iron, but the squishy things are more advanced than you, and would eventually bring fearsome weapons to bear upon you and your kingdom.
    >> Anonymous 04/24/10(Sat)00:57 No.9391317
    >>9391266
    i was more hoping for belief in dangerous currents and crushing depths
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:01 No.9391372
    You could always ambush the first group of humans and check them out. The Navy will chalk it up to some kind of tragic error.
    >> Anonymous 04/24/10(Sat)01:01 No.9391385
    >>9391296
    does anybody have any other options for dealing with the humans?

    if not then i'd suggest rolling on the 4 in the list as we can't seem to come to an agreement otherwise
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:04 No.9391431
    Only on /tg/ could I find a group of people conflicted on what choice to make as a giant crab facing the threat of invasion.
    >> Anonymous 04/24/10(Sat)01:06 No.9391456
    why not just, you know, act like local wildlife

    humans wouldn't nuke a dumb crab that blew up their ship- they'd study it at worst, and avoid its area at best.
    >> Anonymous 04/24/10(Sat)01:07 No.9391472
    >>9391431
    well, they are humans, they do shit like making metal float and making loud noisy stinging things

    fighting them requires careful thought and strategy
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:07 No.9391486
    >>9391456
    Well considering the last reports anyone got from the Michigan were "OH FUCK A GIANT CRAB WHAT THE- they may be a little more willing to shoot you.
    >> Anonymous 04/24/10(Sat)01:08 No.9391494
    Pretend like we don't exist is the obvious choice. Humans will just chalk it up to random weirdness ,remaining hidden from them is the only way we can expand our crabby empire in peace.
    >> Anonymous 04/24/10(Sat)01:09 No.9391505
    >>9391486
    ah, I see
    >> Anonymous 04/24/10(Sat)01:10 No.9391524
    >>9391486
    We must wait and strike from the sea's when they least expect it.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:10 No.9391532
    For the sake of MOVING THINGS ALONG I will go with the HIDE option.

    Fast forwarding two days...

    The humans came and went from your IRON LAIR. They didn't take anything, as most anything of value was mysteriously absent from the ship. Science teams will be coming by every now and then to explore and investigate further. You molted in the mean time, gaining 2 points and expanding to Thirty Feet!

    your food stores will support your for a month.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:11 No.9391548
    Status: Titan of the Deep
    Stats:
    DEF - 10
    CQC - 10
    LRC - 5
    SPD - 8
    INT - 10
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:12 No.9391567
    As a reward from The Wavemaker for your peaceful methods, you have learned GROWTH and NATURAL CAMO. Your carapace can now blend in to resemble a rock, and you can grow a small patch of kelp miraculously from the ground!
    >> Anonymous 04/24/10(Sat)01:12 No.9391568
    >>9391548
    speed

    we skipped over it last time, totally need it this time
    >> Anonymous 04/24/10(Sat)01:13 No.9391577
    >>9391548
    SPD 2

    DEF 1
    >> Anonymous 04/24/10(Sat)01:13 No.9391584
    >>9391567
    use growth all around the krakens cavern

    should help lure more delicious fish in as well
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:14 No.9391592
    Seems like a few people like speed. Remember, you only have two points to use.
    >> Anonymous 04/24/10(Sat)01:14 No.9391597
    >>9391592
    both speed, then it shall level
    >> Anonymous 04/24/10(Sat)01:16 No.9391632
    SPEEEEEEEEEEEEEEEEEEDDDD:D:D:D:D:DD:D:D:D
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:17 No.9391642
    Upgrading SPD will give you POWERFUL LEGS capable of carrying you at the dizzying speed of 60mph!
    >> Anonymous 04/24/10(Sat)01:18 No.9391661
    OP is a god
    2 pts in speed
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:18 No.9391666
    You step out of your old husk with longer, stronger legs. Your legspan puts you at about Forty-Six Feet Across!

    You can run with the best of them
    >> Anonymous 04/24/10(Sat)01:19 No.9391676
    >>9391642
    THATS FASTER THAN A TANK
    My god, my dream of being a crab battering ram are coming true.
    >> Dr. Theodore Lagore 04/24/10(Sat)01:19 No.9391683
    All animals are classes as either bilaterially or radially symmetric by biologists. Then you have these fucking crabs.

    GOD that pisses me off!
    >> Anonymous 04/24/10(Sat)01:20 No.9391697
    >>9391666
    now that the humans are gone, prepare to invade protocrab territory
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:20 No.9391698
    >>9391683
    UNDER THE SEA,
    Down here it's crazy,
    The GM is lazy,
    So you're a fucking huge crab.
    >> Anonymous 04/24/10(Sat)01:21 No.9391704
    dump all further point in int
    make reactors on iron lair work.
    moving fort
    ???
    PROFIT!
    >> Anonymous 04/24/10(Sat)01:21 No.9391708
    >>9391698
    Oh god I choked on my non-crabby soft drink
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:22 No.9391714
    Expect human teams to be dispatched to check out your LAIR every so often.

    West lies uncharted land,
    South is Squid Country
    Far north is Fish and Sharks
    North and East lies the great CRUSTACEA!
    >> Hitler[BRO] 04/24/10(Sat)01:22 No.9391719
    Chiming in for speed.
    >> Anonymous 04/24/10(Sat)01:22 No.9391720
    >>9391697
    agreed
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:23 No.9391730
    >>9391704
    That is indeed the final step for INT

    So have you decided upon invading the protocrabs that may or may not be to the west?
    >> Anonymous 04/24/10(Sat)01:23 No.9391732
    invade protocrabs and add them to the glorious imperium of crabkind
    >> Anonymous 04/24/10(Sat)01:24 No.9391747
    >>9391730
    yus
    >> Anonymous 04/24/10(Sat)01:25 No.9391757
    Don't necessarily invade the protocrabs, just knock on their door with lots of troops and ask them to join the great crustacean empire under your rule, and if they refuse... RIP AND TEAR!!!
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:25 No.9391758
    You gather your warriors. 50 mantises, 50 pistols, 50 lobsters, and 50 warrior-crabs.
    Would you like to bump up the numbers of your Claw Coven? These elite warriors are armored in the remains of your own shell, and are the most vicious of your subjects. The most loyal also.
    >> Anonymous 04/24/10(Sat)01:25 No.9391759
    >>9391714
    Let us set up an outpost in Krakens old lair to warn us of squid attacks also we should instruct out crabs to work the soil till it may feed us and our great empire. Fun fact apparently pistol shrimp work with guppies because of there superior eye sight. Should we not also use these lowly creatures to help us expand our empire
    >> Anonymous 04/24/10(Sat)01:26 No.9391771
    >>9391758
    yes since we have plenty of molted shell lying around
    >> Anonymous 04/24/10(Sat)01:26 No.9391782
    >>9391758
    yes,10 of each species currently serving us

    keep it equal so none of them feel too left out or anything
    >> Anonymous 04/24/10(Sat)01:28 No.9391793
    >>9391782
    esp. any survivors of our original 13 mantis shrimp bull warriors
    >> Anonymous 04/24/10(Sat)01:28 No.9391797
    >>9391759
    agreed after we add protocrabs to empire.
    and give oupost radio comms to give early warning to the IRON LAIR
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:28 No.9391798
    Gortram and Gorrum, two brother lobsters, have shown exceptional promise.
    There are twelve mantises that followed you to fight the Kraken, they fought with exceptional bravery.
    Shootrimp is your best pistol shrimp, and is an excellent hunter.
    There are no crabs yet worthy of the coven.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:29 No.9391814
    Furthermore, you can send any number of subjects to the Kraken's Den to harvest iron and shit and turn it into an outpost.
    >> Anonymous 04/24/10(Sat)01:29 No.9391819
    >>9391798
    get shootrimp to find potentials among the populace for elite sharpshooter squads
    >> Anonymous 04/24/10(Sat)01:30 No.9391833
    >>9391798
    Then add then to our coven and make them dance The Dance of crabbrotherhood.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:30 No.9391840
    >>9391819
    You will always be notified of any crustaceans worthy of the Coven.
    >> Anonymous 04/24/10(Sat)01:30 No.9391841
    >>9391814
    this. while we incorporate protocrabs into glorious empire.
    >> Anonymous 04/24/10(Sat)01:31 No.9391861
    >>9391833
    agreed
    >> Anonymous 04/24/10(Sat)01:31 No.9391866
    >>9391814
    Crabs to work the earth Lobsters for construction and Mantis to guard it, Didnt we also get some new guys who where awesome at using tools.
    >> Anonymous 04/24/10(Sat)01:32 No.9391869
    This looks incredible... I'll have to read the archived threads tomorrow and get into the swing of things.
    >> Anonymous 04/24/10(Sat)01:32 No.9391873
    >>9391833
    yes more elite bodyguards
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:32 No.9391875
    It takes about an hour, but your new initiates are armored and ready to die for you!

    A contingent of 1000 subjects (mixed) are off to the Den to fortify it. You use growth to begin a kelp field.

    You hop on your steed, which has since grown to Twenty-Five feet, and head west, soldiers in tow.

    What you find is an expansive labyrinth of rocks and coral. You hear foreign moans and cries from beyond.
    >> Anonymous 04/24/10(Sat)01:33 No.9391900
    >>9391875
    suddenly. ZOMBIE CRABS FROM FUCKING NOWHERE!
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:33 No.9391902
    >>9391869
    There is only one step to the Crab Cycle, and it IS crab.
    Feel free to throw in suggestions on what to do, man. I'm fairly open and lenient.
    >> Anonymous 04/24/10(Sat)01:33 No.9391903
    Keep a sharp eye out for ambushes! Have the soldiers on high alert!
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:34 No.9391921
    Your men are on guard. Your Coven moves ahead of you, prepared to take the brunt of whatever may attack. The incessant moaning is nearly maddening. Up ahead you can see enormous bones and crushed shells jutting out of the rock maze.
    >> Anonymous 04/24/10(Sat)01:35 No.9391924
    >>9391875
    hold b and run across the gaps
    >> Anonymous 04/24/10(Sat)01:35 No.9391935
    >>9391875
    Foreign moans like a Norwegian back packer in heat or foreign moans as in an iraqi who just had his leg blown off?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:36 No.9391946
    >>9391935
    Haw.

    Has this thread reached the bump-limit? If so, would anyone mind archiving while I start a new thread?
    >> Anonymous 04/24/10(Sat)01:36 No.9391956
    >>9391921
    SHELLS FOR THE SHELL THRONE
    >> Anonymous 04/24/10(Sat)01:37 No.9391965
    >>9391946
    doesn't look like it
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:37 No.9391968
    >>9391956
    >SHELLS FOR THE TROPHY HALL
    Fixed. The Shell Throne was dismantled to make armor for the troops, as it was too VILE and not BENEVOLENT.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:38 No.9391977
    Will you enter the ROCK MAZE? It looks wide enough for you to squeeze through. Your pistol claw is also capable of shattering rock and metal.
    >> Anonymous 04/24/10(Sat)01:39 No.9391991
    >>9391968
    really? crap must have missed that bit.
    oh well subjugate new enemies as planned then i guess.
    >> Anonymous 04/24/10(Sat)01:40 No.9391999
    >>9391977
    make rock maze bigger with claw. flank enemies with entire army.
    >> Anonymous 04/24/10(Sat)01:40 No.9392002
    >>9391977
    i would like to point out that this is still level 1

    i have no idea what level 2 or 3 will be, but it seems like awesome

    prioritise intelligence and have long range combat as a secondary?
    >> Anonymous 04/24/10(Sat)01:40 No.9392012
    >>9392002
    agreed as our cqc is already godly
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:41 No.9392014
    You decide to take point LIKE A BOSS and go through the ROCK MAZE. Your troops marvel at your bravery, and you perform the "Glorious Scuttle" to bolster their morale.
    A few minutes brings you to your first fork in the path.

    Right or left?
    >> Anonymous 04/24/10(Sat)01:41 No.9392019
    >>9391968
    Let a great booming cry echo out letting all know the Crab King is here if there is a beast inside there he will emerge and we shall slay it. If it is our protocrab brothers then we offer them kinship
    >> Anonymous 04/24/10(Sat)01:41 No.9392021
    >>9392014
    left
    >> Anonymous 04/24/10(Sat)01:41 No.9392023
    left for justice!
    >> Anonymous 04/24/10(Sat)01:42 No.9392039
    >>9392019
    fairly certain we can't speak

    if we can i feel cheated as there are all sorts of epic moments where screaming would be great

    such as our attack on the krakens eye
    >> Anonymous 04/24/10(Sat)01:42 No.9392043
    >>9392014
    Through, charge up our crab cannon ,we decide where we go not some pathetic rock formation.
    >> Anonymous 04/24/10(Sat)01:43 No.9392048
    >>9392014
    Left, just to push this along.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:43 No.9392055
    You head left and come to your first clearing. The rocks seem to stretch to the surface, they are so high! Massive holes line the rocks, also, and your army can comfortably fit in here with you. The clearing is about a hundred feet across and long.

    You perform the "Scuttle of Superiority" to let whatever creatures are here know your intent!
    >> Anonymous 04/24/10(Sat)01:45 No.9392080
    >>9392055
    fire pistol claw erratically at the walls
    >> Anonymous 04/24/10(Sat)01:45 No.9392082
    inb4 epic battle
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)01:45 No.9392090
         File1272087952.jpg-(14 KB, 400x300, opabinia.jpg)
    14 KB
    From the holes pour all manner of odd beast. Some of them nearly rival you in size! There appear to be a number of odd, giant shrimp and crabs. They don't attack... yet.
    >> Anonymous 04/24/10(Sat)01:46 No.9392105
    >>9392090
    offer them a place in your glorious empire if they will fight for you.
    >> Anonymous 04/24/10(Sat)01:46 No.9392113
    >>9392090

    Dance the dance of the ancestors, the first dance of all crustacean kind
    >> Anonymous 04/24/10(Sat)01:47 No.9392121
    >>9392105
    promise them food and shelter if they join
    >> Anonymous 04/24/10(Sat)01:48 No.9392139
    >>9392113
    corrected to "the foxtrot of forefathers"
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:01 No.9392203
    You do the "Forefathers' Foxtrot," the steps are difficult, but your SPEED and INTELLECT give you the coordination to perform it. A bizarre looking creature steps forward, and informs you that although you are impressive, the denizens of this clearing will not simply uproot because you say to.
    >> Anonymous 04/24/10(Sat)02:02 No.9392209
    >>9392090
    Dance the foxtrot of forefathers. Perform growth on a patch of soil to demonstrate our miraculous powers.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:03 No.9392225
    Sheesh looks like the board froze for a sec.

    You grow some kelp before their eyes. They seem fixated on it before a few begin to eat the kelp. They appear pleased.

    The impromptu ambassador asks if there is more where that came from.
    >> Anonymous 04/24/10(Sat)02:03 No.9392230
    >>9392203
    Ask them who speaks for them,if they have a king. These are creatures from who you are descended there knowledge and determination has shaped crab kind with out them ever leaving these caves.
    >> Anonymous 04/24/10(Sat)02:03 No.9392233
    >>9392203
    Tell them they don't necessarily have to move, just support you and be allies, and come to our aid in times of need!
    >> Anonymous 04/24/10(Sat)02:04 No.9392244
    >>9392203
    Do the growth miracle thing, and explain to them that you are heralding a new era of Crustaceankind, seeking to dominate the Blue, with all crustaceans living in prosperous ecstasy.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:05 No.9392250
    The godless protocrabs have no lord or ruler. They exist in mixed and loose tribes. Gather the support of all protocrabs may very well be impossible. Also, the larger protocrabs may lack the intellect to understand you, and might simply attack on sight.
    >> Anonymous 04/24/10(Sat)02:05 No.9392254
    >>9392233
    this
    >> Anonymous 04/24/10(Sat)02:06 No.9392268
    >>9392250
    crush a few tribes to show dominance then subsume them into empire
    >> Anonymous 04/24/10(Sat)02:07 No.9392280
    >>9392203
    "Your heritage has made you mighty and fearsome, I need warriors like you. You may be adverse to leaving the home you have here, but together, the entire ocean can be our home. Join me, we can show the seven seas the power of the crustacean, and bring a new era of order and prosperity to a lawless and vermin-filled land."
    >> Anonymous 04/24/10(Sat)02:08 No.9392292
    >>9392250
    tell them of our glory, of our defeat of the kraken
    >> Anonymous 04/24/10(Sat)02:08 No.9392299
    if tribes refuse to join our glorious empire, roll over them with iron claw
    >> Anonymous 04/24/10(Sat)02:08 No.9392301
    >>9392250
    Then we must tame them with power and inspiring abilities. These are old lands we shall unite them together be worshiped as a lord for ever more. Who is the worst beast in the land who is their greatest monster.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:11 No.9392335
         File1272089481.png-(6 KB, 700x300, shitty ass map.png)
    6 KB
    Updated map. Yellow boxes are tribes of protocrabs.

    Slightly out of fear and slightly out of personal gain, this tribe of 30 protocrabs agrees to submit to your will. Their elder, an ancient-looking Mesolimulus, informs you that terrible beasts lurk further west.
    >> Anonymous 04/24/10(Sat)02:11 No.9392336
    >>9392250
    Fire our pistol claw into the sky, I doubt they've ever seen anything like it, and will probably consider it another miracle. If we play this right, protocrabs may consider us somewhat of a god.
    >> Anonymous 04/24/10(Sat)02:11 No.9392337
    bump for crab quest
    >> Anonymous 04/24/10(Sat)02:12 No.9392361
    >>9392335
    Venture farther west, slay terrible beasts.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:13 No.9392366
    The protocrabs are also awed by your pistol, a sheer miracle of evolution and adaptation. They know you are no god, but they respect you as a fearsome warrior-king.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:16 No.9392427
         File1272089791.png-(8 KB, 700x300, shitty ass map.png)
    8 KB
    The elder updates your map, giving you her knowledge of the surroundings. Yellow boxes are tribes, while the large gray blob is the lair of an ANCIENT AND TERRIBLE MONSTER!
    >> Anonymous 04/24/10(Sat)02:18 No.9392454
    >>9392427
    Lets visit all the tribes we can while heading west towards ANCIENT and TERRIBLE MONSTER.
    >> Anonymous 04/24/10(Sat)02:19 No.9392472
    >>9392454
    I second this.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:20 No.9392496
    Only two tribes are directly en route to the AATM. Do you wish to recruit more?
    >> Anonymous 04/24/10(Sat)02:21 No.9392498
    thirded
    >> Anonymous 04/24/10(Sat)02:22 No.9392515
    Tell the protocrabs to send there bravest warrior's and with there help you shall slay the great beast.
    >> Anonymous 04/24/10(Sat)02:22 No.9392516
    >>9392496
    make long detour add all of them for the glorious empire
    >> Anonymous 04/24/10(Sat)02:22 No.9392525
    >>9392496
    Yes, the rest can gawk when we parade the head of the ANCIENT and TERRIBLE MONSTER.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:24 No.9392558
    The protocrabs are willing to join your cause, but refuse to fight the Beast. They consider it suicide and while you are impressive, you aren't impressive enough to make strangers march to their deaths.

    However, rallying a few other clans will be helpful. You head to the nearest one. A large proto-lobster emerges from a cave upon your arrival. He asks what business you have here.
    >> Anonymous 04/24/10(Sat)02:25 No.9392580
    >>9392496
    no, defeat the anchient and terrible monster first

    this will establish our cred and make further conversions easier
    >> Anonymous 04/24/10(Sat)02:27 No.9392607
    >>9392558
    tell him of our dream of crustacea, a land where all of us may live in peace without fear of the horrible squids/sharks/[insertnatural predator here]

    invite him and his tribe to join us, if they do so they will have food and safety
    >> Anonymous 04/24/10(Sat)02:27 No.9392614
    >>9392558
    I seek help in saving you and your children from the AATB, care to help?
    >> Anonymous 04/24/10(Sat)02:28 No.9392618
    >>9392558
    tell him of the glories of the crab empire and the defeat of the kraken
    >> Anonymous 04/24/10(Sat)02:28 No.9392625
    >>9392558
    Perform miracles, pose heroically. Declare your intent to lead all crustaceans to a golden era and defeat the terrible beast.
    >> Anonymous 04/24/10(Sat)02:29 No.9392635
    >>9392558
    Do the dance of haters gonna hate followed by the claw waving of balls of steel.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:29 No.9392642
    He ponders your offer as you do the "Informant's Scuttle."

    He says that he and his tribe will join you, on one condition. He asks you to go and slaughter the tribe closest to the south. His tribe and theirs have been at war for ages, and he would see them smashed by your might. He will follow you on this mission if you accept.
    >> Anonymous 04/24/10(Sat)02:30 No.9392655
    >>9392642
    move the other tribe into other side of empire. tell him you killed them.
    trollface.jpg
    >> Anonymous 04/24/10(Sat)02:31 No.9392670
    >>9392655
    the crab goes with you
    >> Anonymous 04/24/10(Sat)02:31 No.9392671
    >>9392642

    Tell him to have his tribe wait while you inspect the rival tribe in question.
    If possible, convince the two tribes to put down theire
    differences and fight for you under the same banner.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:32 No.9392675
    His tribe is full of brawny warriors, whereas the other tribe is full of skilled hunters and more stealthy crustaceans. Both of their skills would be useful, but it seems dubious that they can reconcile centuries-old rivalry.
    >> Anonymous 04/24/10(Sat)02:32 No.9392678
    >>9392670
    crap then this>>9392671
    >> Anonymous 04/24/10(Sat)02:32 No.9392681
    >>9392427

    >ANCIENT AND TERRIBLE MONSTER!

    I read that as "Soon to be our bitch."

    I bet an ancient and terrible monster makes for perfect breeding stock.
    >> Anonymous 04/24/10(Sat)02:33 No.9392683
    >>9392642
    accept

    we have not been violent enough for proper balance between bloodclaw and wavemaker recently

    if this continues too long bloodclaw may take away his blessings

    unless the tribe directly to the south is the tribe we've already got with us
    >> Anonymous 04/24/10(Sat)02:34 No.9392696
    >>9392675
    fuck it. threaten to steamroll them if they dont join.
    >> Anonymous 04/24/10(Sat)02:34 No.9392703
    >>9392642
    "Tell me the cause of your strife,why do you wish them destroyed? My dream is a paradise where is crustacean is supreme, I cannot slay those that could become part of this grand vision without knowing what offense condemns them to death."
    >> Anonymous 04/24/10(Sat)02:35 No.9392713
    Hold on guys, I'm trying to remember how I solved this problem in that one scenario from aoe2 with genghis khan.. Should we give them sheep?
    >> Anonymous 04/24/10(Sat)02:36 No.9392716
    >>9392675
    Take fiercest hunter from sneaky tribe battle monster with brawny crab. Have them become blood brothers. Become Genghis Crab
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:36 No.9392726
    You tell the chieftain that your legions could easily roll in a slaughter BOTH of their tribes. He appears worried.

    You head south to the other tribe, the lobster-chief does not accompany you. The chief of this tribe is a small proto-shrimp. You inform him of the situation, and he tells you that if you spare him, his men can lead you right to the Ancient and Terrible Beast, and give you information on how to kill it.

    You tell him that you could simply kill him and his whole tribe, along with their rivals. He also becomes very worried.
    >> Anonymous 04/24/10(Sat)02:36 No.9392728
    >>9392696
    This. Make them both yield before you. There is no place for petty tribal bickering in our glorious Crab Empire.
    >> Anonymous 04/24/10(Sat)02:36 No.9392729
    >>9392675

    Keep investigating the cause of theire strife. Maybe it's trivial, maybe it's something larger than that.
    Either way, we'll get both sides of the story.
    >> Anonymous 04/24/10(Sat)02:38 No.9392749
    >>9392729
    Definitely this.
    >> Anonymous 04/24/10(Sat)02:38 No.9392751
    >>9392726
    damn, seems everybody is all worried about peace now

    oh well, we still have the damnbeast to kill later

    tell him to lead us to the beast, on our way back through with said beasts head they will join us or die, same with the other tribe
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:38 No.9392752
    He tells you of a time when both tribes were at peace. They coexisted and hunted the same grounds with one another. Eventually, the AATB moved in and began to make food scarce. The two tribes grew apart because they could not reconcile territorial disputes. When there is no food, hunting grounds become prized territory. Since then their tribes have been warring and decreasing in size.
    >> Anonymous 04/24/10(Sat)02:39 No.9392768
    >>9392729
    crabs dont do politics
    BLOOD FOR THE BLOOD CLAW
    >> Anonymous 04/24/10(Sat)02:40 No.9392774
    >>9392752
    Is that it? We can *MAKE* food, and take it from the filthy non-crustacean heathens.
    >> Anonymous 04/24/10(Sat)02:40 No.9392787
    >>9392752
    Promise both tribes peace and food - however, vow to take all lands and food around both tribes and starve them out if they don't comply.
    >> Anonymous 04/24/10(Sat)02:41 No.9392790
    >>9392752
    solution is now glaringly obvious
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:41 No.9392796
    Your demonstration of GROWTH convinces the tribal leaders to set aside their differences. Surely a leader who can simply create food is one worth following!

    They will aid you in your fight against the beast!
    You have:
    40 tough protocrabs
    30 sneaky protocrabs
    >> Anonymous 04/24/10(Sat)02:41 No.9392797
    >>9392752
    go kill beast

    use it for food

    any protocrabs that don't acknowledge our supremecy when we bring the beasts head around we kill
    >> Anonymous 04/24/10(Sat)02:41 No.9392807
    >>9392752
    Deal with tribe with information, go and kill AATB.
    >> Anonymous 04/24/10(Sat)02:42 No.9392809
    >>9392787
    no different from>>9392696
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:42 No.9392824
    Shall we perform one more boss battle before I scuttle off to bed? It's nearly 3 AM for me.
    >> Anonymous 04/24/10(Sat)02:42 No.9392825
    >>9392796
    How many tribes are left for us to unite
    >> Anonymous 04/24/10(Sat)02:42 No.9392826
    also, when the hell does autosage start again? we're at almost 300 posts
    >> Anonymous 04/24/10(Sat)02:43 No.9392829
    >>9392796
    When we return to our IRON LAIR, let us use GROWTH to cover it in kelp, and surround the outskirts in a kelp labyrinth. We will have both food and camouflage for our lair!
    >> Anonymous 04/24/10(Sat)02:43 No.9392830
    >>9392796
    LETS FUCKING DO THIS. Walk up to ANCIENT and TERRIBLE MONSTER and do the dance of "YOU ARE A DEAD MOTHERFUCKER"
    >> Anonymous 04/24/10(Sat)02:43 No.9392834
    >>9392824
    Yeah, I think it's usually bad storytelling to begin with a boss battle, isn't it?
    >> Anonymous 04/24/10(Sat)02:43 No.9392835
    >>9392824
    YES
    BLOOD FOR THE BLOOD CLAW
    >> Anonymous 04/24/10(Sat)02:43 No.9392837
    >>9392824
    sure
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:44 No.9392847
    THERE'S THE FIGHTING SPIRIT! YOU WILL PACIFY THE SEAS WITH THE WAY OF THE CLOSED PINCER! BLOODSHELL WILL DRINK DEEP TONIGHT!
    >> Anonymous 04/24/10(Sat)02:44 No.9392853
    >>9392824
    also, plan for if it's a giant fucking crab

    we sneak in alone and suprise sex it
    >> Anonymous 04/24/10(Sat)02:45 No.9392865
    TO THE BEAST!
    >> Anonymous 04/24/10(Sat)02:46 No.9392872
    >>9392829
    Holy shit guys, why didn't we think of this earlier?
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:46 No.9392888
    The sneaky protocrabs lead you to a secret pass to the north of the beast's den. From here, ranged combatants and perhaps a few troops can sneak in and shoot at / flank whatever lies within this clearing. A massive hole in the ground acts as the beast's resting place. Massive bones of whales, sharks, giant crustacean shells, and other creatures litter the area, providing cover. You even see half of a sperm whale and the corpse of a Colossal Squid!

    The main entrance lies off to the east and is big enough for you to fit through. The clearing will hold your whole army.
    >> Anonymous 04/24/10(Sat)02:47 No.9392898
    >>9392872
    that would totally have solved the entire arguement
    >> Anonymous 04/24/10(Sat)02:47 No.9392904
    >>9392888
    Prayer to BLoodshell for a glorious battle
    >> Anonymous 04/24/10(Sat)02:47 No.9392907
    >>9392872
    >>9392898
    wait, no

    we didn't have it before the humans were attacking
    >> Anonymous 04/24/10(Sat)02:48 No.9392911
    LET'S GET DOWN TO BUISNESS, TO DEFEAT, THE BEAST!
    I HEAR LOBSTERS BITCHING, ABOUT THEIR KELP, DECREASE.
    >> Anonymous 04/24/10(Sat)02:48 No.9392927
    >>9392888
    Try to get a glimpse of beast
    >> Anonymous 04/24/10(Sat)02:49 No.9392933
    SHELLS FOR THE TROPHY HALL
    doesnt sound as cool...
    >> Anonymous 04/24/10(Sat)02:49 No.9392934
    >>9392911
    DID THEY SEND ME SQUIDS WHEN I ASKED FOR CRABS
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:49 No.9392937
    Bloodshell hears your plea, eager for combat! Your pistol claw grows in size, becoming the CANNON CLAW. It has double the fire rate and double the size of your old pistol.

    For the record, Bloodshell will upgrade your weakest stat when you pray to him for combat.
    >> Anonymous 04/24/10(Sat)02:50 No.9392953
    >>9392937
    fuck yeah. lets do this
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:50 No.9392955
    >>9392933
    You can still cry SHELLS FOR THE SHELL THRONE, as long as you know there is no throne.
    >> Anonymous 04/24/10(Sat)02:50 No.9392956
    >>9392888
    have the pistol shrimp and a few mantis shrimp lead by your claw coven wait in the side enterance

    have your more heavily armored crustaceans/the rest go through the main enterance

    distract damnbeast

    have the mantis shrimp waiting in the side enterance flank the enemy after it's distracted with the pistol shrimp there firing at the same time
    >> Anonymous 04/24/10(Sat)02:50 No.9392957
    >>9392937
    Charge alone into the center of the area to find the beast. Fucking rape it.
    >> Anonymous 04/24/10(Sat)02:51 No.9392967
    >>9392957
    Then make it your bitch.
    >> Anonymous 04/24/10(Sat)02:51 No.9392970
    >>9392937
    Do the dance of universal crabhood. Clack your claws to the tune of brave warrior deaths.
    >> Anonymous 04/24/10(Sat)02:51 No.9392974
    >>9392957
    this. fuck tactics. YOU HAVE A CANNON ON YOUR ARM!
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:52 No.9392993
    You scuttle to the center of the opening, your troops waiting in the wings a la >>9392956

    You clack your claw angrily, calling to the damned thing. Nothing happens. You clack and scuttle for ten minutes more...
    ...Nothing.

    Then, a nearly imperceptible movement in the sand! It's the beast! Two massive eyes rise out of the sand before you, dwarfing you in size.
    >> Anonymous 04/24/10(Sat)02:53 No.9392994
    >>9392956 here

    sure, now when i advocate tactics everybody is all charge in willy nilly

    when i wanted to do that against the kraken i got shot down

    :(
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:53 No.9393004
    >>9392994
    I followed your tactical sense while at the same time showing your personal ability.
    >> Anonymous 04/24/10(Sat)02:54 No.9393009
    >>9392993
    Leap upon it, blasting your cannon at the eyes and then attempt to snap the eyes off.
    >> Anonymous 04/24/10(Sat)02:54 No.9393010
    >>9392993
    blast eye out. repeat kraken experience
    >> Anonymous 04/24/10(Sat)02:54 No.9393017
    >>9393004
    lol

    love your threads btw been here since the beggining
    >> Anonymous 04/24/10(Sat)02:54 No.9393018
    >>9392993
    Shoot out one of it's eyes, hop into the hole, cut your way out through it's liver.
    >> Anonymous 04/24/10(Sat)02:55 No.9393035
    >>9393018
    Grow kelp over its eyes, blinding it momentarily.
    >> Anonymous 04/24/10(Sat)02:55 No.9393040
    >>9393035
    lolwhut?
    >> Anonymous 04/24/10(Sat)02:56 No.9393042
    >>9393018
    this
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:57 No.9393079
         File1272092278.png-(8 KB, 700x300, what.png)
    8 KB
    From the sand rises the TERRIBLE CRUSTACEAN! This massive crab dwarfs you in size, easily four times your superior! Its fearsome claws clack with the sound of thunder from the heavens!

    His massive and ungraceful legs disrupt the ground with each step! He is approaching you!

    Pic related, it's an MS Paint of the beast.
    >> Anonymous 04/24/10(Sat)02:58 No.9393084
    >>9393040
    Just 'cuz we got a retarded agricultural ability doesn't mean we can't use it in interesting applications =\

    The kelp should provide our minions (notably pistol shrimp) with the cover they need to be possibly overlooked. And since it grows spontaneously, it messes with foes that are used to the terrain we fight on.

    If the kelp grows tall enough, we can have mantis shrimp scale it and do DEATH FROM ABOVE ambushes down onto unsuspecting creatures, as well.
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)02:59 No.9393101
    >>9393084
    The Crabmaster approves of your thinking
    >> Anonymous 04/24/10(Sat)02:59 No.9393103
    >>9393079

    Do the "Scuttle of Diplomatic Immunity"!
    Convince it to join you!
    >> Anonymous 04/24/10(Sat)02:59 No.9393108
    >>9393079
    blow out legs with shrimps and your cannon. lol as it is unable to move.
    >> Anonymous 04/24/10(Sat)02:59 No.9393109
    >>9393079
    SHOOT OUT EYE, RIP IT'S LEGS OFF.
    BUT BEFORE THAT: PERFORM DANCE OF "YOU ARE A DEAD MOTHERFUCKER".
    >> Anonymous 04/24/10(Sat)03:00 No.9393118
    >>9393108
    proceed to raep (litterally)
    >> Anonymous 04/24/10(Sat)03:00 No.9393122
    >>9393101
    I supplicate with lowered claws. It is an honor.
    >> Anonymous 04/24/10(Sat)03:00 No.9393128
    >>9393079
    CHarge underneath it, its slow we can tear its legs off before triumphantly beating it into submission failling that rip off its eye stalks. This beast is not so different from you.
    >> Anonymous 04/24/10(Sat)03:01 No.9393136
    also, autosaging
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)03:01 No.9393138
    You fire round after round into the legs of the titan as it lumbers forward. It's carapace has aged to the point where even your mighty pistol is of no use! (Your pistol is only level one with 8 points thanks to Bloodshell).

    Your pistol shrimp open fire, but if you are unable to phase the thing, of what good are they?
    >> Anonymous 04/24/10(Sat)03:01 No.9393141
    Best it in combat: gain a mobile crab fortress.
    >> Anonymous 04/24/10(Sat)03:01 No.9393148
    Bow, and ask for a name. You want to know the name of a fellow crustacean, if you must slay it.
    >> Anonymous 04/24/10(Sat)03:01 No.9393149
    >>9393138
    sieze leg in your mighty claw and rip it off
    >> Anonymous 04/24/10(Sat)03:02 No.9393168
    >>9393138
    BLOW THE JOINTS MAN

    PISTOL THE JOINTS

    USE CLAW OF MIGHT AND FURY TO GRAB ON, CONTINUOUS PISTOLEERING ATTACK GO
    >> Anonymous 04/24/10(Sat)03:02 No.9393171
    >>9393138
    Think, its just a big crab damnit where is its weak point..........
    >> Crabmaster !vuOBu6g15U 04/24/10(Sat)03:02 No.9393172
    >>9393163
    new thread
    >> Anonymous 04/24/10(Sat)03:02 No.9393173
    >>9393138
    FUUUUU-
    become avatar of bloodshell via your rage. destroy this motherfucker with your bitching god-powers.
    >> Anonymous 04/24/10(Sat)03:03 No.9393175
    >>9393138
    Grow a METRIC FUCKTON of kelp to restrict it's movement, scale the beast and begin to destroy it's eyes.



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