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05/14/10(Fri)18:25 No.9819069rolled 6, 2, 3 = 11
The gods, as usual, keep in regular contact with you when they can. The forge god reports progress with Erivrus's new body, noting that with the army detachments around, they don't have to spend so much energy on teleportation. That said, he doesn't know how much of a place the living siege engine would have. When you were fighting men in fortresses, the utility was obvious. Against gigantic hybrid elementals that generate mind-altering fog, a walking forge may not be the best form.
The alchemists, now well-rested, continue their work with the grenades, some of them helping the geologist expand the bayer process area. Since you proved the thermite's utility so gracefully, much of the camp has gotten involved in its production, their haste resulting in a few 'small' accidents. Fortunately, no one has been seriously hurt, and you've instituted some rudimentary safety policies to keep it that way.
While your unit has things under control, you focus mostly on practicing your own alchemy, keeping yourself in the loop. When you saw him, the commander expressed concern about the giant, asked you a lot of questions, and increased perimeter security, but was otherwise pleased with how you handled things. The Magma Steel still eludes your attempts to shape it, but you've churned out another 12 suits of tungsten-ceramic armor, equipped the arc light with a 'shutter' aperture, and managed to make a single misshapen, cloudy lens. You have a long way to go.
>Continued |