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  • File : 1274232660.jpg-(143 KB, 1146x740, god.jpg)
    143 KB Anonymous 05/18/10(Tue)21:31 No.9905947  
    Suggest some good RPGs which need some more love and public awareness.

    It's viable if it's not d20, GURPS, or anything using the Storyteller/Storytelling systems. Yes, some of those games are good, but it's highly unlikely that anyone here doesn't know about them, and if they don't, then now they do.
    >> Exalted !OOirDpvrkA 05/18/10(Tue)21:31 No.9905961
    Am I the only one who thinks that that image looks like a giant pair of lungs?
    >> Anonymous 05/18/10(Tue)21:38 No.9906074
    Maid RPG.
    >> Anonymous 05/18/10(Tue)21:39 No.9906090
    In Nomine. The players are Angels or Demons in a celestial cold war. The last campaign I ran was particularly awesome. I ran two groups, one Angelic and one Infernal. I did not tell either group of the other's existence. Had each group's plot intertwine with the others. By the end of it both sides completely hated each other for screwing up their plans. The last session I had both groups show and I put triggering Armageddon in the PC's hands. The look of shock on each group's face when they realized that I had been running two groups was priceless. The final showdown was over the final seal of the Apocalypse. One of the Angels hated one of the demons so much that he popped the final seal himself. By the end of it I nearly had a double TPK. Only one of the angels survived and even he was a shell of his former self.
    >> Anonymous 05/18/10(Tue)21:40 No.9906112
    HERO System.

    It would be very relevant to all you bizarre/hard to build character building maniacs and those wanting to play GURPS without playing GURPS
    >> Anonymous 05/18/10(Tue)21:41 No.9906129
    >>9906112
    Whatever happened to Ball of Arms Man?
    >> Anonymous 05/18/10(Tue)21:42 No.9906138
    Cat RPG
    >> Anonymous 05/18/10(Tue)21:57 No.9906464
    >>9906112

    Oh, that would be me, definitely. I'd love GURPS except for the fact that oh, hell, there's just so much of it.

    >>9906138

    What's Cat RPG?
    >> Anonymous 05/18/10(Tue)22:22 No.9906933
    bump
    >> Anonymous 05/18/10(Tue)22:24 No.9906982
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    >> Anonymous 05/18/10(Tue)22:26 No.9907020
    Shadows in the Fog

    www.darkshire.net/jhkim/rpg/shadowsinthefog/

    Not sure if everything's still there, though. The wiki seems to be defunct.
    >> Anonymous 05/18/10(Tue)22:35 No.9907197
    >>9906982

    Big No.
    >> Golden Neckbeard !!MA40nsGlj/I 05/18/10(Tue)22:52 No.9907545
         File1274237524.jpg-(22 KB, 250x250, according to this.jpg)
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    "Never ran 'em, but always wanted too:"

    Agon

    Nobilis

    Houses of the Blooded
    >> Anonymous 05/18/10(Tue)22:52 No.9907563
    >>9907545

    Nobilis I know, but sell me on Agon and Houses of the Blood. Wikipedia never gives enough information to know whether or not I should shell out the cash.
    >> Kitsuki Hideyoshi 05/18/10(Tue)22:53 No.9907569
    The ORE mechanic seems really awesome, but I've never gotten a game in any of its systems to try it out.
    >> Anonymous 05/18/10(Tue)22:53 No.9907575
    RuneQuest
    >> Anonymous 05/18/10(Tue)22:54 No.9907595
    GAMMA WORLD

    GAMMA WORLD

    GOD

    My group of noobs need a DM for Gamma World.
    >> Anonymous 05/18/10(Tue)22:56 No.9907631
    Rifts. lol no j/k Rifts is terrible unless your entire group are real bros, the system doesn't work unless everyone has the exact same idea of fun.
    >> LogicNinja !AZlS3./ex. 05/18/10(Tue)22:56 No.9907637
    >>9907563
    Agon is a little like a board game with more roleplaying and embellishment. You make a greek hero and then compete with the other heroes and against the GM as you go about various heroic tasks.

    http://www.megaupload.com/?d=5wwa88zh is an already uploaded version; if that's dead I'll upload it for you.
    >> Anonymous 05/18/10(Tue)22:58 No.9907670
    just bought Shadowrun 20th Anniversary edition. Very cool game, if somewhat complicated (and earlier editions were even more complicated from what I hear).

    I know it's already fairly popular on /tg/, but those who haven't played it or read the rulebook should know about the character creation. It's very in depth and versatile- i didn't know just how versatile till i picked up the book.

    There are no classes. Everything is done on a point buy system, which allows for crazy amounts of customization. Want a mage who's also a brawler? Sure. A hacker who can charm the socks off of anyone? It's all good.
    >> Golden Neckbeard !!MA40nsGlj/I 05/18/10(Tue)23:00 No.9907700
    >>9907563

    Agon: In mythic greece, your PCs are heroes and competing for the sake of it even as they work together... or don't, if there's no odyssey to be pursued. Who will climb the rungs of legend and become demigods, and who will fade into the footnotes of history?

    Houses of the Blooded: In some crazy alternate mythic past, a race freaky hedonists rule everything with Victorianesque tangled web of influences and politics. Rule your estate, play your enemies against eachother, and seize power through subtlety.
    >> Anonymous 05/18/10(Tue)23:01 No.9907719
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    Deadlands

    Who doesn't love a system that uses playing cards for a half-dozen mechanics from character creation to combat to magic? So fun. Wish I could find someone to run a classic game, I miss it.
    >> Golden Neckbeard !!MA40nsGlj/I 05/18/10(Tue)23:01 No.9907730
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    >>9907595

    ...but, the new edition isn't even out yet.

    Why not just wait a few months?
    >> Anonymous 05/18/10(Tue)23:02 No.9907742
    Don't Rest Your Head

    I want to run this SOOOO bad
    >> Anonymous 05/18/10(Tue)23:03 No.9907756
    GammaWorld

    Baron Munchausen

    DC Heroes (intriguing rules- very good.)

    >>9906464
    Cat
    1st ed by John Wick (2004) Wicked Dead Brewing Company
    A modern fantasy game appropriate for children and adults, where the PCs are cats who protect people from Boggins -- evil creatures that people can't see (like the Man Under the Bed) which feed on children's fears and rejoice in men's shortcomings. Cats also venture to the surreal Kingdom of Dreams. It uses a narration-focused dice-pool system, the "Advantage" system, where extra dice can be acquired by looking for advantages your character has in a particular situation, each of which earns an extra die.
    >> Kitsuki Hideyoshi 05/18/10(Tue)23:04 No.9907781
    >>9907730
    Hey Neckbeard.

    I'd play Nobilis.

    Rolled up a character ages ago. Themed him off Lethe. Fun guy, if a horrific mortal-hating bastard.
    >> Anonymous 05/18/10(Tue)23:04 No.9907801
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    >>9907719
    >Deadlands

    We play it alot, brilliant game with a very entertaining system.

    Also; Ars Magica.
    >> A Desperate Raider 05/18/10(Tue)23:05 No.9907812
    >>9907595
    If anyone wants to possible run a campaign of gamma world (think fallout world) for a bunch of noobs who read books and can make character sheets themselves, as well as played 1 game before hit me.

    I'm gonna leave a link for the 6th edition books here, im sure if you read the intro of the players handbook you'll be hooked.

    I'll leave my email in the email field, just in case maybe somebody. If we play we'll be playing over irc

    Also the campaign has already been basely designed, evil campaign, raiders, think fallout 1/2 setting and raider group. So yeah.

    http://www.demonoid.com/files/details/1566237/40070310/
    >> A Desperate Raider 05/18/10(Tue)23:07 No.9907852
    >>9907730
    Well I've considered this, but 6th edition was made by a different company than usual and I don't know if they switched back to the old company or if it'll be even worth playing.
    >> Anonymous 05/18/10(Tue)23:09 No.9907914
    >>9907801
    >Ars Magica
    Sweet Jesus, yes. How the hell did I overlook that one?
    >> Anonymous 05/18/10(Tue)23:13 No.9907994
    >>9907812
    >>9907852
    The d20 (white wolf) Gamma World has some brilliant writing in it and I dont even like d20 as a system but I recommend any one to read the books just for the well written suggestions as inspiration.
    >> Anonymous 05/18/10(Tue)23:14 No.9908023
    >>9907914
    Do not know.

    But I try to recommend Ars Magica to any one that wants to try out an alternative historical fantasy setting aside from D&D and WHFRP.

    Bloody great game.
    >> Golden Neckbeard !!MA40nsGlj/I 05/18/10(Tue)23:14 No.9908027
    >>9907852

    According to wiki, TSR did editions 1-4, WotC did 5, Swords and Sorcery Studios did 6, and now WotC is doing 7.

    Some rumors from Game Day:

    Gamma World: 30 classic monsters + a few new ones, 10 encounter adventure, rules. Self contained game to get started. 4 token sheets
    GW: a few poster maps, and a GM's deck of cards that includes 40 mutation cards and 40 tech cards.
    Doesn't necessarily use classes. Some things remain the same w/ character, some change, plus mutations of all kinds
    Your Half-Yeti can wield an M-16 and a stop sign in leather armor. There's also power armor, blasters, etc.
    120 card set, 8 card boosters for $3.99 for more mutations, tech cards, and player "personal deck" cards.
    "Famine at Fargo" adventure released after core, featuring a giant mutated chicken. Expansion adds 10 cards. More expansion in 2011
    Gamma World is "very compatible" with DnD. Skill list slightly different, but D&D monsters work just fine and vice versa
    Tech artifacts would be "spooky and scary" in D&D but they work similarly as magic items. "Radiation" as damage type.
    "In LFR, can we use Gamma World artifacts?" Chris Tulach shuts that down pretty quick
    There are character themes that have elements of D&D roles- acid-spitting cockroach might be kind of a striker, for instance.
    Almost entirely random character generation, you'll have a key stat for your theme, and then stats rolled, as well as stats and mutations
    Character creation takes maybe up to 15 minutes because so much of it is random. Equipment purchase is one of the few decisions
    Character progression is faster than D&D, and goes up until level 10 and stops.
    >> Golden Neckbeard !!MA40nsGlj/I 05/18/10(Tue)23:17 No.9908077
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    >>9908027

    So yeah.

    Stripped-down, randomized and zany Gamma World 4e.

    I'm down.
    >> InsectLitany !!gGlcUJVjd6g 05/18/10(Tue)23:30 No.9908248
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    Mechanical Dream: The coolest setting I've ever seen in an rpg, though the mechanics are a bit off-kilter. (There are some neat ideas but not everything is necessarily balanced. There are, for instance, mental versions of each of the physical attributes, and it's hard to see mental agility getting used nearly as frequently as physical agility). But if you like alien worlds where entire cities are built in cyclopean trees, reality becomes a fluid dream when the light of the pendulum-sun disappears, and civilization is shaped by the need to disseminate orpee, a fruit which provides the eflow vital to sustaining all life.

    http://en.wikipedia.org/wiki/Mechanical_Dream
    >> Anonymous 05/18/10(Tue)23:36 No.9908365
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    Best version of Gamma World ever!
    >> Anonymous 05/18/10(Tue)23:44 No.9908495
    TORG. No one remembers TORG.

    There was an exceedingly old indie game called Morpheus that no one I've ever talked to has heard of.

    Amber Diceless gets no love either.
    >> Anonymous 05/18/10(Tue)23:53 No.9908638
    >>9908495

    Might be a good idea to tell us about them. If it gets no love, tell us why it should.

    We're fa/tg/uys. We're lazy. Or else too busy waging war on the weeaboos with our spess mahreens.
    >> Anonymous 05/19/10(Wed)00:00 No.9908737
    >>9908638
    TORG was the first of the RPGs that used a card mechanic. The Probability Wars started when an alien race dropped pylons across sections of the worlds and took over from within; these pylons essentially absorbed possibility until the local reality matched the high Lord's preferences. Rome got eaten by the Cyberpapacy, North America got eaten by dinosaur ridden pulp fictional universe, Japan was overrun by coporate bioterrorist ninjas, etc.

    The interestign thing is, is that no everyone's possibilities were removed. If you lost yours, you became part of the local reality. But if you were possibility rated - i.e. a PC - you could resist the local reality and actually insert your own into it. The let people such as the PCs steal bits of other worlds paradigms, and gained them cards. By using the cards to augment your die rolls, you could direct the flow of the adventures as well. Naturally, sometimes the enemies would be possibility rated. The goal was to defeat the High Lords of each dimensional intrusion or destroy the possibility stealing pylons. If one literally played one's cards right, one could completely derail a campaign or bring it to a good end, or save the life of a PC despite impossible odds (we still talk about how the Knight from the England Middle Ages style world took a R.P.G. shell to the chest and lived through it while fighting off horrible things from the horror Realms....).
    >> Anonymous 05/19/10(Wed)00:05 No.9908804
    >>9908495
    I remember TORG! And I've heard of amber diceless, although no one ever thought playing it was a good idea. Likely they were intimidated by the mythos of it all. And when someone is as into something as the Amber fans I've met are, you start to doubt if it can be really as good as they say it is.
    >> LogicNinja !AZlS3./ex. 05/19/10(Wed)00:09 No.9908893
    >>9908804
    I've played Amber Diceless. It was great, but that's because the GM was great. The system is interesting, but light enough that it's hard to judge it on its own merits. The attribute auction does foster that competitive-family attitude.
    >> Anonymous 05/19/10(Wed)00:21 No.9909110
    >>9908495

    What's this Morpheus thing?
    >> Internet !!49Ay+6zEbfG 05/19/10(Wed)00:34 No.9909356
    >>9906982
    I'll wait till the new edition comes out, then I'm going to try to get a group together. I want to run a campaign charting the progression of a minor noble house.

    Really, I just want an excuse to swarm my group with suicide-bomber batfolk from the sky.
    >> Anonymous 05/19/10(Wed)00:59 No.9909740
    >>9909356

    Suicide bomber batfolk, you say?

    Maybe I can stand the furriness for a little while...
    >> Anonymous 05/19/10(Wed)01:00 No.9909761
    SLA Industries.
    >> Anonymous 05/19/10(Wed)01:02 No.9909792
    The Gentlemens' Entomology Club.

    The Whispering Vault.

    Over the Edge.

    --

    Come on, anyone else got some?

    Oh, SLA Industries. Very nice. Let's see some more like that.
    >> Anonymous 05/19/10(Wed)01:09 No.9909905
    >>9909110

    It was one of the first indie RPGs. It was based ina world where you had cybernetics. You acxtually 'played' a person who was jacked into a cybernetic net RPG called Morpheus, where you interacted with other 'players' in the game. The world settign was actually not part of the RPG - the RPG was part of the world setting. Like dotHACK, except nothing played outside the 'game'.

    You had three character 'types'. They couldn't really be called classes. Gizomteers, who built devices to manipulate the game reality (mad scientists, wizards with wands, potions and books of spells, beast masters who used animals as weapons and tools), Brutes who were the warrior types (whther conan style barbarians, futuristic space warriors, or martial artists), and Channelers who used 'magic' style systems (psychics, mages, holy men, etc.). Essentially, the exactitudes of what you did were based entiely on point buy mechanics, but the looks and hows were pure fluff the player chose for himself.

    The problems were twofold: first, it was a player-fluffed system in a time when 2nd edition AD&D was looming on the horizon. Unearthed Arcana AD&D version had just come out and the rules for Grehawk campaigns were finally being released in a hardcover book. This made it damn near impossible for a single soft-bound indie book to come onto the scene and make any sort of real impact. Second, it was a single softcover book with less than 120 pages to it's name. There was no way to contact the maker in that time period outside of actually mailing letters to them.

    It died a quiet stillbirth, remembered only by a few ancient neckbeards who remember when D&D was not only fun, it was the only game in town.
    >> Internet !!49Ay+6zEbfG 05/19/10(Wed)01:11 No.9909949
    >>9909740
    Ironclaw is rennaisance-era roleplaying with furries as the core races. The Ironclaw fanzine Bite Mark features rules for humans, elves, orcs, and a few other normal races. The suicide bombers would be wearing kegs of gunpowder and gliding off cliffs, or buildings.

    The setting isn't sexualized, although there are a few sparse references to sexuality within the context of the setting where it makes sense for references to be made at all(like the maids at a tavern sleeping with patrons for the right coin, or a boar nobleman having a reputation for whoring it up).
    >> Anonymous 05/19/10(Wed)01:13 No.9909969
    >>9909792

    I just looked into that Entomology club one. What ho.
    >> Anonymous 05/19/10(Wed)01:16 No.9910009
    >>9909761
    SLA industries would probably get more attention if the book wasn't so fucking poorly written.
    >> Anonymous 05/19/10(Wed)01:22 No.9910118
    Dread. Not the Jenga one, the one where the first sourcebook is called Pandemonium. Demons are back. Nobody knows why, and maybe nobody knows, period. Nobody but you, you fucking loser. You're a deadbeat, a burnout, a junkie, a white-collar criminal who has hit the bottom, a wife beater, a convicted pedophile. You're any motherfucker with nothing left to lose, which is why you were kidnapped, shown the impossible and given a gun, a crowbar, a spell, a reason to live. You do what you do because any bastard with anything left to live for wouldn't. You the front line of an invisible war that you are guaranteed to lose. You're damage control, you're a suicide squad, you're the soldiers at the Alamo. Roleplay is fast and simple, with minimal dice and bonuses for describing what you do in an awesome way. Winning anything often means losing something, because what you're up against is smarter than you, faster than you, stronger than you. And they outnumber you by the thousands.
    >> Anonymous 05/19/10(Wed)01:25 No.9910156
    Stormbringer. Oldschoool swords and sorcery roleplaying in the Young Kingdoms of Michael Moorcock, and the most metal game I know of.
    >> Anonymous 05/19/10(Wed)01:38 No.9910325
    Since nobody wants to explain Don't Rest Your Head:
    You can never sleep again. Not sleeping is what got you into this mess in the first place, and not sleeping is the only thing that's going to get you out. You were a meth junkie, an obsessive scholar, a touring rocker. You were anyone with a reason to stay up late and then keep on staying up. Sleep became an option. Then sleep became a threat. The world clicked, and that click? That was the Officer Tock flicking the safety off. You're in the Mad City now, son, on the other side of, the real Real. And now nothing makes sense anymore. Paper Boys who write the future, forests of wrecked airplanes dotting the roofs of skyscrapers, a man with a tack for a face coming for you, wax from the Wax King seeping out of manhole covers, bazaars selling your memories.

    You are well and truly fucked, son. And now you've got one thing to live for. Just one thing. Saving your daughter. Writing the perfect song. Whatever it is, you're going to burn Exhaustion and Madness to become more powerful than ever, dancing that thin line to avoid Crashing or just plain going Mad. Sleep is death, madness is inevitable, the clock is ticking and everyone knows what you are. You're Awake in a land of sleepers, and they can smell you.

    The Nightmares are coming.
    >> Anonymous 05/19/10(Wed)01:56 No.9910509
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    I love the idea of don't rest your head. Does anyone have any stories from a game?

    Also to contribute:

    Little Fears. Apparently /tg/'s heard of it because I saw it mentioned in a similar thread. Basically you're a child that has to defend himself from the boogyman and the rest of closetland. I really want to have the PC's fight against a zombie horde on a play ground. Pic very related.
    >> Anonymous 05/19/10(Wed)02:03 No.9910589
    HOL. Human Occupied Landfill
    >> Anonymous 05/19/10(Wed)07:10 No.9914587
    http://www.megaupload.com/?d=JKQK91AL
    http://www.megaupload.com/?d=QLDA9C2C

    Cold City and Hot War

    Posting them together because they're almost the same.

    The Cold City is Berlin, post-War. The place is in ruins, the people are hungry and the Occupying Powers have divided the city up between themselves. But the past isn't going away. The Nazis didn't just experiment with jet engines and nuclear bombs, they raised the dead, the opened up portals to other worlds and they created abominations. The remnants of this Twisted Technology are everywhere, and to deal with them, the Powers created the Reserve Police Authority, a combined task-force consisting of men and women from all sides working together to eliminate these monsters and keep the world safe. Of course, things get complicated when everyone has their own personal agenda, and they're receiving orders from their own countries to steal the Technology for themselves.

    Hot War's set 15 years later, when the Cuban Missile Crisis sparked off a shooting war. Except this time, both sides used their stolen Twisted Technology as well. Somehow, London was spared the worst of the damage, and the remnants of the British Government set up the Special Situations Group to deal with the new and dangerous threats facing it. Of course, when you've got the armed forces vying for power, increasing numbers of refugees from the Continent and elsewhere, domestic terrorists, proto-fascists and conflicting agendas, nothing is ever simple.
    >> Anonymous 05/19/10(Wed)07:14 No.9914617
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    >>9906129

    Don't worry citizen, help is always at hand.

    (And actually he was made in Mutants and Masterminds, not GURPS)
    >> Anonymous 05/19/10(Wed)10:00 No.9916063
    bump
    >> Anonymous 05/19/10(Wed)10:06 No.9916128
    >>9906138
    >>9906464
    >Cat RPG

    http://suptg.thisisnotatrueending.com/archive/9853354/#9856236

    It's an RPG where you play a cat.

    The archived thread is all about semi-obscure games.
    >> Anonymous 05/19/10(Wed)10:10 No.9916170
    >>9906090

    Seconding this. In Nomine has awesome possibilities, but sadly it rarely gets to this level of epicness without an extremely experienced GM and seasoned players. I liked the d666 series, but I always looked curiously at the GURPS version, wanting to know how different it was.

    Speaking of In Nomine, have you watched Ink? I couldn't stop thinking about the game while watching that.

    Another good gaming system that I personally like was the Tri-Stat dX series. I'm not talking about BESM, but rather games like Silver Age Sentinels, and Ex Machina. However, my friends always hated this gaming system because it was RP heavy and statpadding light. My friends are a bunch of twinking munchkins, and they felt that Cyberpunk was less intrigue and more combat. GMed one game. Said fuck it, and dropped it. They then yelled at me because they had all just bought a bunch of d8 dice without saying anything. So yeah. Both game systems are better for people who like RP. You don't like RP and want to do more dungeon crawling, avoid these systems like the plague.
    >> Anonymous 05/19/10(Wed)10:10 No.9916172
    >>9907719
    It's also got the fucking cheesiest setting of all time
    >> Anonymous 05/19/10(Wed)10:10 No.9916177
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    >> Anonymous 05/19/10(Wed)10:11 No.9916183
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    FUCKING FLOOD DETECTION! WHY WONT YOU LET ME LOAD THINGS?! ARGH~!

    I wanna stab that program in the face.
    >> Anonymous 05/19/10(Wed)10:30 No.9916402
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    http://1d4chan.org/wiki/Engine_Heart
    >> Anonymous 05/19/10(Wed)10:33 No.9916434
    >>9908365
    Fuck yes Mutant! Fuck your shit, I'm an anthropomorphic moose wielding a home-made shotgun made out of sewer pipes!
    >> Anonymous 05/19/10(Wed)10:38 No.9916498
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    JAGS Wonderland. Highly detailed setting that can go from adventure to horror to terror. Basically, what's going on is that the universe was created, only there was stuff outside the universe. This stuff we call Wonderland. Now, Wonderland doesn't have physics or maths. It has literature. It follows the laws of narrative and canon. The Caretakers are the ones in charge of what is canon or not. Essentially, they're crazy as fuck omnipotent beings who make sure Wonderland follows the canon. Publish or perish.

    Anyway, the Caretakers didn't really care much for reality, what with it being a rather dull place full of physics and shit. Wouldn't touch it with a ten foot pole. Not that they could even if they wanted to, seeing as how reality and not-quite-reality were separated by an impenetrable barrier.
    >> Anonymous 05/19/10(Wed)10:41 No.9916539
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    >>9916498
    And then, humanity showed up and everything went to hell. The Caretakers found humanity so offensive they broke the entirety of existence hoping to get to us. All they managed to do before going even more insane than they already were was crack the barrier that separated reality from un-reality. Now they can get to individual people and infect them. And by doing so, these people can infect others and forcibly widen the cracks in reality.
    >> Anonymous 05/19/10(Wed)10:47 No.9916606
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    >>9916539
    On our side, the only thing we're noticing is that an unusual amount of people are going crazy. Cyclic Psychoaffective Disorder, they call it. Most psychiatrists won't acknowledge it even existing in the first place. People freak out for periods of time, which tend to get longer as the illness progresses. The people who go through these episodes later claim it wasn't them, but everyone else who was going crazy. Late stage sufferers even claim to have gone to another place. A scary place. A crazy place. And while they were gone, someone else took their place here. Presumably someone from *that* place.

    Apparently The Crazy Place has layers. The deeper you go, the worse it gets. Eventually, you go so deep you never return, or so they say.
    >> Anonymous 05/19/10(Wed)10:50 No.9916631
    Oh wow. I did not expect to be able to see this still up, today.

    And these are all wonderful games. Cold City sounds awesome.
    >> Anonymous 05/19/10(Wed)11:05 No.9916795
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    >>9916606
    If you imagine the layers as chessboards, ours would be a regular old chessboard. Pawns, queens, kings and rooks. This is Chessboard Zero.

    On Chessboard One, all the pieces still look the same. However, they occasionally move like other pieces. Maybe they even turn into other pieces.

    Chessboard Two looks familiar, but wrong. Maybe one side has too many queens. Maybe there are mixes of white and black pieces on both sides. The rules don't really make sense.

    Chessboard Three has pieces you don't even recognize. There also appears to be a third side playing the game with lime green pieces. You're not even sure you're playing chess any more.

    On Chessboard Four, the rules have changed so much you can't even tell the game is supposed to be chess. Flying pawns fight dragons over bottomless pits while the black president (who overthrew the king during a bloodless coup) is petitioning the UN for support against the white invaders.

    On Chessboards Five and Six, the rules seem to be completely arbitrary. One side has a nuclear bomb that would win them the game if the other side hadn't brought along its invisible force field, which in turn is countered by the spectral cannon.
    >> Anonymous 05/19/10(Wed)11:27 No.9917035
    >>9916795

    If the invisible force field were countered by the spectral cannon, doesn't that leave the nuclear bomb free for use?
    >> Anonymous 05/19/10(Wed)11:33 No.9917102
         File1274283185.gif-(244 KB, 489x600, CHA2020a.gif)
    244 KB
    BRP, is one of the most versatile systems I have seen. The basic book covers prehistoric to futuristic, and normal people to super powered beings. Excellent game.
    >> TheBeardedBear 05/19/10(Wed)11:35 No.9917133
    >>9908248
    >Mechanical Dream

    Anyone able to upload this?
    >> Anonymous 05/19/10(Wed)11:35 No.9917142
    "Kill puppies for Satan + Cockroach soufflé"
    >> Anonymous 05/19/10(Wed)11:38 No.9917177
    >>9906090
    > I ran two groups, one Angelic and one Infernal. I did not tell either group of the other's existence.

    If you're recounting this accurately, it sounds amazingly awesome. 2 groups, each thinking "what the hell is this bunch of idiots DOING?"
    >> Anonymous 05/19/10(Wed)11:38 No.9917178
    >>9917035
    It would. Unless the other player has an orbital anti-missile cannon.
    >> Anonymous 05/19/10(Wed)11:43 No.9917248
    >>9908248

    Rapidshit plox
    >> TheBeardedBear 05/19/10(Wed)12:00 No.9917446
    >>9908248
    Come on guys, someone has to have it... right?
    >> Anonymous 05/19/10(Wed)12:09 No.9917563
         File1274285394.jpg-(421 KB, 1150x781, scan.jpg)
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    >> Anonymous 05/19/10(Wed)12:36 No.9917973
    rapidshare for a|state anyone? (made by the Cold City / Hot War folks)
    >> Anonymous 05/19/10(Wed)14:45 No.9920045
    bump
    >> Anonymous 05/19/10(Wed)17:02 No.9922282
    >>9916177

    Ridiculous. I love that bit of the rulebook.



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