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01/17/11(Mon)20:50 No.13558779>>13558277 >The players go around the board, when they land on certain squares, they get a card describing a situation with one of the girls. Let's call it a Situation Card. Now, the player has a choice on the same card, sort of like a choose your own adventure deal. "Girlname went into the shower but forgot her towel. Option a: get her a towel, option b: wait outside until she decides to walk out naked". Then, depending on your choice, you get to a card out of another stack, one for nice guy choices, one for dick choices. Those cards give you rewards, like points towards that particular girl or another turn or whatever. But they can also give you penalties, like losing a turn or losing points towards your goal.
>The first one to get enough points to bone a particular girl, wins. Or the game continues until all the girls have been screwed, the players who fucked the most wins.
>>13558296 >At the begging of the game you draw a random girl. They'll have 2-3 keyword traits that can effect certain situations, events, etc, and a single unique mechanic.
>>13558423 >The points needed to bone a girl are called Hearts, because why the hell not. And the number of them you need to win is determined at the start of the game. That way, you can have quick 3 heart games to kill half an hour, or marathonic 30 heart games where the players will need to go around the board several times.
>All cards will have art, of course. |