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!!UwPj376bY/f 03/03/11(Thu)16:05 No.14114312Skills: Guns - all guns, rifles, semis etc Bartering - The bluffing, the negotiating, the double dealing, it all comes naturally to you. Intimidation (basic) - You can scare civilians if you give them the evil eyes.
Spells: Summoning (Level Four) - you can now summon people up to 3 years dead, faster and with less energy than you used to. Bind (Level Four) - You've used Bind often enough that you've gained a new level of mastery. You can now bind a ghost to your cause for 30 days. You've also gained the ability to bind a ghost to items in a manner of ways. You can bind a ghost to a container, in order to imprison them, or you can bind a ghost to an item like a knife, dagger, amulet or what have you in order for the item to gain magical characteristics. For example, binding the spirit of a war veteran to a rifle will give you a sentient, bloody minded rifle with an offensive bonus that speaks to you and wants to attack all Germans on sight. And so on and so forth. Life Leech (Level Two) - you now have the ability to heal minor wounds. If you're already healthy and use it you get stronger, quite a bit faster and gain some stamina. Your target feels like they've run a marathon unless you decide to only take a little. You still cannot leech from magicians. Rip (Level One) - essentially ripping out the souls of living people from their bodies by summoning them. Makes them unconscious for about 30 seconds since their souls return to the bodies relatively quickly. Ghost Whip (Level One) - you can now cause untold amounts of agony to the newly dead, up to three days. As you get more practice at this you can cause more damage to older ghosts. |