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04/25/11(Mon)01:25 No.14712231 File1303709138.png-(21 KB, 239x209, ffvi22(2).png)
6) Monsters - Guild Perlious bestiary is fantastic, but eventually you're going to need to make your own monsters. You can use the stuff in the back of the book, and it works. OR you can do what I did. Once you get familiar with the system stat only what you need: Hit Points Magic Points Elemental Resistance/Status Immunity ACC/MACC, EVA/MEVA Attacks Exp, Gil, and Treasure. That's it. You can eyeball experience, and tailor treasure. Want them to gain levels more quickly? More experience per kill, want them to go slower, cut down on experience, but reward more for roleplaying. If you have a thief, you need to have treasure tables for everything (pain in the ass) or if you have a blue mage you have to keep track of any of the blue magic they might use (another pain in the ass).
Final Fantasy as a roleplaying game works with lots of common monsters. Players know what they look like Marlboros, Imps, those flying eyeballs with wings from monster rancher, Ultros, etc. It gives you a shorthand so you don't have to describe them completely if you don't want, or gives you a springboard. |