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07/20/11(Wed)01:48 No.15642350Here is a list of the mutations we have talked about adding and don’t have yet any other cool ideas/ things we need also I added a stink gland as a choice to ward of predators. Proposed Mutations List
General: Hibernation, The ability to mark areas with chemicals to indicate a variety of things, stronger armor, Stench so we can warn/scare of larger animals, wings for all
Scouts: Tracking Senses (would be useful to follow prey back to a nest we can raid), Poison sting, Weather detection (allows us closer timing for rain fall so we can safely work closer to rain fall anticipate its end.
Soldiers: Venom or Acid, Armor Hide, Poison sting, Stronger Jaws
Workers: Prospecting ability/ Mineral detect, Water breathing
Heavy Bug: Prospecting ability/ Mineral detect, Acid digging, ? Water breathing?
New Bug Strains Mantis guards: specialized fast sprint warrior with reach can get flight and iron claws
Grubs, once made, could use: >Artillery: some form of sticky, venomous sac launched from the Grub, and then pierced by a small spine from a Soldier, causing acid/venom/whatever to splatter all over the foe, hurting like hell or melting them. Or spiting toxin like a bombardier beetle. Ironclad shells too. |