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12/24/11(Sat)19:38 No.17323575>>17323463 I'm sorry, I did it in MS Paint.
Also, I had not considered temporary workers, and that is a good point. Just bear in mind that the more turnover in product (ie. the less the stuff sits in the warehouse), the more likely the foreman is to want more permanent workers. Conversely, the more stable the inventory, the more likely it is that staff reductions are desired. Don't worry about this too much, just bear in mind it's something to use against the party at an inconvenient moment.
Traditional shift work uses 8 hour shifts, a morning, evening, and graveyard shift (8-4, 4-12, 12-8 is common, or 9-5 for morning). Since this is before worker's rights reforms, a 12 hour shift is reasonable, and would save on manpower expenses.
Your warehousing system seems to do a lot as far as property is concerned. How much involvement into the workings of the business to you foresee? If most of the party's operations are centered around the business, then I can see needing mechanics for what raw/finished goods are on hand, especially if they have to go out and make trade agreements and deal with purchasing agents and whatnot. Otherwise, I'd say deal with all those concerns in the abstract (the player makes n wealth this time, such and such problems occur, the following things are discovered, move on), make a list of random mundane items, and if asked what is in the warehouse or bag or crate or barrel, roll for it randomly.
Yes, that would mean the player can have a warehouse full of pickles. I see nothing wrong with that. |