>> |
!!+x3KwbXbno2 01/21/12(Sat)18:53 No.17623526>CONNECTING TO TACNET >WELCOME, TANGO GOLF 48
As soon as you're linked to the TacNet, you can hear some radio chatter over your earpiece. "This is Bunker 145 Command, we're reading your vital signs and have confirmed your status. Uh...whoa. Tango Golf, we are reading you as a Tier 9 Asset. That CAN'T be right...Getting word from higher up. The Colonel wants to see you personally. Grab some weapons and then head for Briefing Room 12. You're heading topside slightly ahead of schedule."
To your left, a panel on the wall opens to reveal a staggering array of weapons mounted on it, complete with backpack ammo supplies, magazines, fuel tubes, and any number of other attachments, including auxiliary systems. If you weren't on a time constraint, you might be able to stand here and simply play with all your options.
>Pick two weapons, and one auxiliary system for each.
>Heavy Plasma Cannon - A relatively-portable anti-armor gun, frequently used by troopers in medium or heavy armor, and by two-man teams as fixed emplacements for anyone in scout or jump armor. Comes with a backpack power supply. AUXILIARY SYSTEMS: Cooling vents, overcharger
>Grenade Launcher: A support weapon capable of launching frag, flashbang, plasma, smoke, poison gas, and concussion grenades. Comes with a built-in killswitch to permit the wielder to disarm active grenades mid-flight in the event of a potential friendly-fire incident. AUXILIARY SYSTEMS: Specialized range/arc-sight, homing uplink
>Gauss Rifle: Automatic rifle used against targets wearing light armor or no armor. Tried-and-true design, reliable in harsh conditions. AUXILIARY SYSTEMS: Motion-tracker sight, self-maintenance module
>Flamethrower: This new model of a weapon that dates back to Earth's older days comes with a special gel that permits for longer use in the field without refueling. The fuel tank is armored to prevent it from going off due to enemy fire. AUXILIARY SYSTEMS: Secondary fuel tank, 'Blackfire' module |