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02/03/12(Fri)02:12 No.17785782>>17785523 This path allows you the freedom to bust out a great deal of "a wizard did it" moments, but the secret to making them work is the thematic fluff.
Everyone has seen a kooky Gnome madscientist, and had a good giggle. You don't want that. You want cold-blooded genius, in a 21-Xanatos pileup. You want emotionless condescension. You want frozen hate, coupled with arrogance and dismissal. PCs are less than misquitos to these things. Culturally, there should be no capacity for friendliness, mercy, or bargaining. PCs are property (in a best-case scenario).
Your PCs break into the final sanctum, ready to bring justice to their oppressors? Both foes should be eight steps ahead of them, in a clever-bastard way, fighting behind charmed thralls, firing arrows from being illusory walls, targetting gear and potions if it would help them survive/win. Like Dragons, these guys are meant to be Big League players, not dumb brutes with loot. Of course, when/if they die, it was a simulacrum guided by remote scrying. By the way, let the victors also enjoy a few nightmares (as per the spell) and phantasmal horrors as a "thank you" for their victory, if they have it.
If these Intelligent foes lose a fight with the players, they are smart and vindictive to take the fight to the PCs personally. This means, when Round 2 occurs, the foes have the PCs family, or favored noble, or trusty sidekick held hostage, enthralled into their service, ready to betray the PCs, or what-have-you. tl;dr, they will stack the odds in their favor, including social engineering (which they do best).
Here's an idea. Thralled bards and politicians start rebuking and discrediting the PCs. Mind-flayer calls up his pocket-duke and has the party's castle condemned & captured for tax dodging. |