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  • File : 1328872289.jpg-(48 KB, 435x571, wizard.jpg)
    48 KB Anonymous 02/10/12(Fri)06:11 No.17882164  
    The most memorable spells that anyone from your group managed to pool off.
    >> Anonymous 02/10/12(Fri)06:12 No.17882166
    >pool off

    Like, save for later?
    >> Anonymous 02/10/12(Fri)06:14 No.17882177
    >>17882166

    jesus christ
    I am a retard
    >> Anonymous 02/10/12(Fri)06:15 No.17882182
    Our resident spell-maker pretty much turned himself into Manbearpig to beat the crap out of a pit monster and win a bet.
    >> Anonymous 02/10/12(Fri)06:18 No.17882195
    Protip: Delete thread at bottom right of page, repost without spelling errors.

    Having said that; create water.

    Die, fire elemental!
    >> Anonymous 02/10/12(Fri)06:19 No.17882199
    Our sorcerer started summoning celestial kittens to set off traps. The DM was forced to drop down our alignments after the party was enormously entertained.
    >> Anonymous 02/10/12(Fri)06:24 No.17882218
    >Psion
    >Suddenly, BBEG
    >Whelp, guess I'll go to my own dimension
    >> Anonymous 02/10/12(Fri)06:26 No.17882232
    We entered a bar that didnt favor magic users in any way. I was trying to get information while the others (all magic users) started drinking and starting trouble with the patrons. I tryed to get them to sit down by yelling at them, one of our magic users cast somthing that made my voice sound evil and demonic to add to the scare factor (I WAS YELLING AT THEM). Next thing I knew a bar fight started and I got knocked out first round from a bottle to the back of the head and woke up tied up in the basement. This was my first time with this group.
    >> Anonymous 02/10/12(Fri)06:28 No.17882249
    Not exactly a spell, but I had a Radiant Servant of Pelor completely redeem a great failure in a quest to save the world with an appeal to divinity and 4 consecutive 20s. DM looked like he was gonna shit.
    >> Anonymous 02/10/12(Fri)06:29 No.17882252
    >>17882232
    The spell itself wasnt special but will be the one I will never forget.
    >> Anonymous 02/10/12(Fri)06:32 No.17882266
    Our bard suggested to the king to leave the room close the door behind him after he busted in saw the said bard banging his daughter
    It gave him enough time to jump out of a window.

    We had to leave the kingdom short after.
    >> Anonymous 02/10/12(Fri)06:36 No.17882293
    Healer tries to make a hand grow back on a fighter, rolls 1, makes the fighter grow a respectable beard.
    >> Anonymous 02/10/12(Fri)06:36 No.17882294
    This one time I Plane Shifted to Baator to complain about the gross incompetence of the recurring villain devil that was always failing miserably to defeat us.
    >> Anonymous 02/10/12(Fri)06:37 No.17882300
    I accidently the whole BBEGs fortress when I tapped way more arcane energy than I should have and exploded with the force of many high yield explosives. There were few survivors.
    >> Anonymous 02/10/12(Fri)06:43 No.17882330
         File1328874190.jpg-(49 KB, 531x362, Thor not pleased.jpg)
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    >DMing
    >Party having their ass handed to them by Blue Dragon
    >Sorcerer gets off a Baleful Polymorph that works
    >Shocker Lizard
    >Viciously murder him
    >mfw
    >> Anonymous 02/10/12(Fri)06:48 No.17882367
    >>17882177
    No arguments here.

    Most memorable spell, or rather feat of magic, would be the time the mage crafted a small army's worth of stone golems. And he did it in less than 5 turns.
    He had already expressed an interest in creating golem servants for himself and had done a lot of in game study on the subject.
    All he needed to create a golem was a slab of stone in a humanoid stone and a sacrifice worth a great deal of XP.

    Then came the time we were chasing the lieutenant of the BBEG. He was a half-ogre berserker who had already killed two PCs. One of which, our main fighter, had been killed just minutes prior to the chase. So when we finally trapped him in the statue gardens of some noble or another, we were going in anticipating at least a partial TPK.

    Except from the mage, who was niggling on what the DM had just said.
    >Mage: "Wait, you said this was a statue garden."
    >DM: "Yeah. So wha- oh god."
    >Mage: "This is happening."

    After some haggling, the mage was allowed to quick cast the normally hours long ritual that created golems in a few turns, at the price of enough XP to give him two negative levels. The DM got taken out for dinner twice a week for two months.


    (As an addendum to all this, only one statue survived the battle. The statue was promptly claimed by the dead fighter's PC as their new character. Which is why our group's little book of house rules have amphorae statted up as a master-work maul.)
    >> Anonymous 02/10/12(Fri)06:49 No.17882378
    In combat I cast hypnotize on a creature and forced it to eat its own baby. I got a mixture of laughs and dirty looks from the entire party. Ten sessions and a different character and they still wont let me live it down.
    >> Anonymous 02/10/12(Fri)07:19 No.17882565
    Well once I was healing this one guy as my psyker in our dark heresy campaign. The healing went through succesfully and all but I also managed to summon an ethereal storm from the warp. It killed about 20 individuals, including the guy who I just healed to full wounds and hit me and my party pretty hard too. I caused a fucking huge chaos on the ship we were on and somehow I got away without getting caught.
    >> Anonymous 02/10/12(Fri)07:27 No.17882612
    I'm not allowed to play a full spell caster in D&D games in my current group due to absolutely breaking everything the moment I touch it.
    That aside, being a Bard abusing Celerity spells and dancing around a room full of enemies and tearing them a new one with casting multiple spells in a single turn.
    >> Anonymous 02/10/12(Fri)08:13 No.17882887
    Our lovely charming LG Necromancer having a Shit just got real moment during our Kingmaker campaign.
    To cut a long story short we'd built our City a few months ago and one of the rules our necromancer had requested was that there be one central graveyard so he could keep an eye on all the bodies.
    Now, we didn't know this but he'd also been sending out Ghoul-pigs (A creation of his own, kinda like a truffle pig only with dead things instead of truffles) accompanied by sentient skeletons riding wagons to go dig up Every Corpse in the entire Greenbelt.
    An area that had until recently, been infamous for its brutal, border-of-the-world type lifestyle, short brutal lives, monsters, huge beasts and generally being a hardcore place.
    So he has the entire city underground as layered catacombs, the entire city is built on the dead without us even realizing it, as skeletal caravans bring in goods and other things for him, we all assumed it was for the economy or something since that's how he rolls, skeletons up in this bitch.
    Now, eventually we get attacked by a neighbouring Kingdom and its a massacre, we're a great country ruled by powerful heroes and well armed but this place is the UUSR of the game; THROW BODIES AT THEM! EVENTUALLY THEY'LL WEAR DOWN!
    So bit by bit we get conquered as they send wave after wave of troops after us, we all realize about 2 months into the war that we are going to lose this war, after we kill an army of 10,000 men and they just send another one, but we decide to go out with dignity; move all our troops back to our main capital and send the civillians away a glorious last stand
    >> Anonymous 02/10/12(Fri)08:21 No.17882953
    Doesn't really count, this one, but it was still amusing.

    Both myself and the guy involved were new to the system - Dark Heresy, not that it won't be obvious from what happens - and seeing as he'd be adventuran and I'd be GMan we figured it'd be a good idea to get a feel for the combat mechanics by actually running a short fight.

    So his psyker, and the other currently statted up character, this other guy's tech priest, meet somewhere bland and try to kill each other. It's all going pretty well for the tech priest to begin with, taking advantage of his long las and cover to stop the psyker from getting close enough to use his shorter-ranged weapons.

    And then, in an attempt to cover another advance... the psyker casts spasm. He succeeds, but gets a 9 on one of the dice.

    "Roll on psychic phenomena"
    "...99"
    "Okay, roll on perils of the warp."
    "...the fuck. 99."

    Two 99s in a row, and a few rolls later we have an unbound daemonhost with absurd power up in this. He promptly force pushed the tech priest down so hard that he was knocked unconscious, and then made his brain explode with blood boil.

    Shame it was hypothetical. That kind of daemonhost would be an amusing recurring villain.
    >> Anonymous 02/10/12(Fri)08:22 No.17882958
    >>17882887
    Now, our Necromancer has been locked up most the war time repairing wounded soldiers and bolstering our armies with the dead so we don't really have a clue what he's been doing while we're all been playing Risk; turns out later he was using his and our thiefs networks to get black onxy and other necromantic components.
    Finally the army arrives, our men are inside our well guarded castle, 1,000,000 on their side, against 10,000 on ours since we're only a little country and that's including the skeletons.
    Battle starts and despite our heroic efforts and guile we're getting beaten back, until finally we have 500 live men and 1000 Undead, holding the keep and the enemy general decides to seige us and starve us out, sending someone out to discuss the terms of surrender.
    Our King is an honourable sort and takes a vote on it, asking his men if they want their lives spared; not a single man wants to give in; so our Cleric turns and says 'Sorry, we can't take you all prisoner we'll have to refuse your offer of surrender.' a bridge too far style.
    We all get a laugh from that; our glorious last stand; when the Necromancer, who's this weedy young lad, almost a kid, comes out, wearing his usual garb of black shirt and trousers, now smeared in blood and bone dust; all the skeletons fall apart as he dispells them and casts a mass 'recycle' spell that he created that lets them be reused again for a new undead.
    We havn't seen him in a while and knocking our troops down by 2/3rds is madness so we go to ask him what he's doing and he just hurtles past; then he climbs up on the crenelations of the gatehouse and looks down over the waiting enemy army
    >> Anonymous 02/10/12(Fri)08:35 No.17883019
    >>17882958
    Looking like the least threatening thing ever, he spreads his arms and shouts to the army below.
    "MEN OF ACERMA, YOU AND YOUR COUNTRY STILL HAVE A CHANCE TO SURRENDER AND TURN BACK! PLEASE! TAKE IT! WE DON'T WANT THIS TO END BADLY! IF YOU DON'T; THEN WE'RE GOING TO HAVE TO DESTROY YOU! TO SAVE OURSELVES!"
    And everyone on both sides looks at him with a look of 'the fuck?' and theres silence for about 20 seconds...then their general steps forward and pretty much goes 'Piss off, you crazy'
    His left hand Undead, a sort of reaper-wraith figure who was a fair necromancer in his own right and his inner circle of spell stitched Skeletons that acted as Nodes for controlling the army are currently in a circle, not complete as the Wraith doesn't touch the hand of the Skeleton next to him; in the courtyard, chanting in the language of the dead while he speaks. We'd never even seen these guys before because they stayed locked up in the tower mostly doing research and crap; but there were a good dozen of them, semi-liches with half intelligence and incredible power, all bones carved with arcane symbols and eyes of blue fire, wearing bone armour and carrying monk shovels, our necromancers preffered weapon.
    We don't have a clue what's going on, until the necromancer sadly steps down...and tells us all to go inside, then orders the wraith to complete the circle and climbs back up onto the wall; his shovel-staff in hand.
    >> Anonymous 02/10/12(Fri)08:42 No.17883065
    >>17882887
    >>17882958
    >>17883019
    Type faster, dammit!
    >> Anonymous 02/10/12(Fri)08:42 No.17883072
         File1328881362.jpg-(978 KB, 2000x1132, 1320241040921.jpg)
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    >>17883019
    An interesting fact about our castle and keep, is that the Necromancer had a hand in building it and the walls are filled with dirt to use less stone. The same goes for the Outer city wall.
    To be exact, grave dirt; riddled with powdered bone and skeletons.
    A well known component in completing Magic Circles for Necromancy.
    He raises his staff and starts chanting, and the world goes dark as instantly sick green storm clouds form overhead; and the air becomes stagnant and heavy, signs of powerful necromancy.
    Lets put it this way, the largest 'necrostorm' we'd seen him ever produce covered a small glade and created a small mist that rolled off his most powerful creation, a large amalgamated contruct of flesh and bone that was made from an entire massacred caravan of people; which had been the side of a small SUV and had died grappling a dragon to death after defeating an entire squadron of people.
    So shit is on like Donky Kong because this thing doesn't just cover the city, it covers the area around the city for miles; as a huge bolt of black lightning strikes his outstretched staff, goes straight through him (He could heal off negative damage, but the damage was something like 10d10 if he'd taken it; so it would have killed mostly anyone else), we can't see the floor for Smokey white Pea-soup Fog and the entire city begins to shake/
    >> Anonymous 02/10/12(Fri)08:47 No.17883104
    Okay, so it was my first game of Shadowrun, I was playing a mage. I didn't really know how the system works and how paranoid you have to be with the spooks and law, so I decided to make a seemingly harmless dwarven mage with nothing but utility spells (Levitate, Invisibility, Mask, Entertain and Illusion, I think). The more experienced players mocked my character and almost told me to reroll, but since it takes a long time to make characters, the GM told me to roll with the char I already had.

    Now, our mission was to protect a meeting taking place in an enclosed pagoda in a park. We checked the premises and decided to use my Illusion to cloak the back entrance and have the Street Sammy snipe the front entrance. I offered to levitate the street sammy on the roof of the opposite building, but he said it would be too risky, instead of opting to go through the building. The rest of the party patrolled the park just in case. My character was sitting invisible on a rooftop looking at the illusion which I was maintaining.
    cont.
    >> Anonymous 02/10/12(Fri)08:49 No.17883110
    >>17883104
    The Street Samurai, while trying to sneak on the roof of the tower runs into some sec and has to ice them. Meanwhile my mage is scanning the park as he has nothing to do but maintain his spells.

    GM: Mage, you had Gardening, right?
    Sammy: What?
    Me: Yes, I have it at 3.
    Sammy: You spent three skill points on Gardening?
    Me: Well, it's like a background skill. I had so many skillpoints, I didn't know how to spend them.
    Sammy: *facepalms*
    Me: *rolls* I got 13.
    GM: You notice one of the garden drones is not working as it should.

    Well, I alerted the ground team to check it up and they discovered it was a bomb. They failed to defuse it, instead speeding it up. And then it dawned on me.

    Me: I cast Levitate on the bomb.
    Group & GM: What?
    Me: Yeah, I cast Levitate on the bomb. It's perfectly within rules. *roll* There, I think that means I can lift it at 50kmph? Well, I lift it up and keep doing this.

    A minute later we heard a boom over head and the park was showered by debris. Johnson congratulated me for creative thinking and scolded the Sammy for fucking up with the security.

    And that's the story of how my under-optimised Mage saved the day with Levitate.
    >> Anonymous 02/10/12(Fri)09:00 No.17883185
         File1328882416.jpg-(62 KB, 500x712, 1263627998489.jpg)
    62 KB
    >>17883072
    >Captcha serpent handle
    Oh you Captcha, you know what's happening.

    So, we all run, to hide in his tower, which was itself technically counted as a 'Tomb' area so Undead were more powerful in it.
    Our Cleric tells us that this isn't the case anymore...because the entire city except the Tower is now a 'Tomb' area, heavy with necromantic energy and the GM tells us OOC that there were about 6 different templates on the city now turning it into an undead heaven.
    And we're expecting a giant Skeleton Horde or something, every skeleton ever maybe to turn the tide?
    We were totally wrong, he wasn't going for a bunch of small things this time; he was going for one, big, endgame monster; at least to start the show.
    As the gate house stones explode outwards as a giant head, made of still melding together skeletons and flesh and corpses lifts its way out of it; and the rest of the wall starts to do the same; as the dead of the city that go 20 meters deep all come together into this one huge monsterous amalgamation beast; wrapped around the tower in coils, reaching out to the edges of the castle walls but not into the city; half serpent, half just bones all wrapped around each other and flesh and grave dirt and arms, old weapons, everything. This thing is larger than any dragon, larger than any monster; its larger than our castle; hell, it is our castle or was.
    And the enemy coprses are joining it as well.
    It rears up; with our bad ass fucking wizard who is the nicest person ever, standing on it, staff raised and beard which he'd not bothered to trim having spent the last several months working on this, blowing in the necromantic winds.
    Pic related for what it was like.
    >> Anonymous 02/10/12(Fri)09:06 No.17883221
    >>17883185
    He points down to the Enemy army and speaks again, from atop his giant monstrous skeleton-beast; with a tone of fury and judgement.
    "Since this war began, we have been painted by you and yours general as a weak nation, for believing in the good in men’s hearts, that all men are worth something; that life is precious and that restraint is weakness and since the start, I warned you; we are not a nation of weaklings and push overs as you so arrogantly claimed, we are Lions! And the Sons of Lions! You have had more men and won by the deaths of you comrades in vain! But no more! For each man we have lost, you have lost 5, for each blade you have not reclaimed in the field, we have gained a weapon to use; for each man you have sent, we have gained a soldier
    For the good of the world; I will teach you, your country and the world a lesson, that might does not make right! That feeding on the small and the weak does not make you strong! That mercy, tolerance and Kindness are not weaknesses! They are strengths!
    The strong will learn to not prey on the weak, in the face of an even stronger force! For that is the only way you will learn!"
    And then this giant serpent unwinds itself, leaving the tower, which we've all gone to the top of to watch this battle from, a single point sticking out of a ~50 foot deep pit; filled with blood and offal remaining from the skeletons; acting as a moat. So none of us can get out, but we're protected from anything unless the enemy suddenly brings out dingies.
    >> Anonymous 02/10/12(Fri)09:27 No.17883369
    >>17883221
    And with that, the giant Dragon leans down and very neatly eats the enemy general, who was the BBEG for a good 10-15 sessions.
    One bite, T-rex style.
    The Wizard looks to the suddenly promoted second in command and asks for his surrender and for them to lay down their weapons. The GM doesn't even ask him to roll intimidate, they do it. He tells them to throw their armour and weapons into the blood and they do so.
    The Serpent begins to fall apart at the tail, its skeletal body falling back into the blood; we think its all over, but no, he's just moving on to something else.
    Then the Wizard turns and casts a spell at the pit; the gore starts to boil and froth, and an army of viscera soldiers, a Legion of walking flesh and rusted armour, begins to climb out of the pit; souls and blood contained in the armour of long dead heroes. Skeletal warriors and a Legion of the Ghosts of dead heroes of our army, wearing golden armour in death all march out the blood; lead by a new Death-Knight Champion wearing a Golden Crown and Plate armour covered in runes and magic wizard stuff and his right hand, a shade. The Death-Knight is a long dead PC who died in the initial skirmishes and was the first King of our country; the Shade is what remains of the enemy general.
    At which point someone points out our Wizard is like a LG version of the Horned King from the Black Cauldron, complete with army and could rule the world.
    And he's like 'Nah, my dude isn't like that; I've got other plans. Unless you all decide to declare me King or something then I'm happy to just lay back and use my skeletons to help people most the time'
    >> Anonymous 02/10/12(Fri)09:30 No.17883393
    >>17883369
    Our Wizard turns to his new-old King's player and asks him if he wants to switch back and play a 20th level death knight Champion for a bit. Apparently he asked the GM before hand.
    The guy looked like it was his birthday, he'd loved that character and thought his death was BS; and now he was the Undead King Arthur of the setting.
    To cut a long story short, our counter attack was something that's now part of history in the setting and ended with an almost bloodless conquering of the entire country we were fighting, barring their senate and no country dares fuck with anyone else because of our Wizards very vocal adovaction of human rights and the sanctity of human life at that battle; the viscera army spends most its time hanging out in the giant magic blood pool lake at the center of our city and the Wizards tower is still at the center of it and we now has 3 Kings, one living, one dead who are both Bros and the Wizard the new High King.
    >> Anonymous 02/10/12(Fri)09:31 No.17883398
         File1328884300.jpg-(67 KB, 692x880, 1294021916300.jpg)
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    >>17883393
    Our city was rebuilt from ashes by a skeletal work force that pulled its way out the ground; apparently our Wizard had more skeletons than he could control, so he didn't bring half of them back in that monster, but just bringing them back to build a giant city from bones isn't too hard, or refugees returned and the entire enemy army joined up and became civvies; the necrostorm did disipate eventually, after about a week.
    Oh and our Wizard rode to battle on a smaller version of the giant skeleton-beast; not too small, just about the size of a medium sized building and spent his time being the most bad ass combat medic the world has ever known, backed up by a Team of Necromancer/Doctors he trained.
    So yeah, we were all pretty happy with that ending and it was a pretty memorable use of Necromancy by a character who up until that point in the campaign was a great guy and wouldn't hurt a fly, which made it even more shit just got real when he broke out full use of his power.
    So yeah, that's the most memorable use of spells in our games; it took the PC an entire 2 months out of game to side quest and solo adventures remote controlling skeletons and shit to get it prepared, but he managed it and it was awesome.
    >> Anonymous 02/10/12(Fri)09:35 No.17883418
         File1328884508.jpg-(101 KB, 630x617, 1327516856573.jpg)
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    >>17882887
    >>17882958
    >>17883019
    >>17883072
    >>17883185
    >>17883221
    >>17883369
    >>17883393
    >>17883398
    Oh Lord. Still, its their own fault for not listening to the Wizard, fule number 1 is Never underestimate a wizard. When they lock themselves up in the tower for more than a week, you should get the fuck out of there or brace for Epic.
    >> Anonymous 02/10/12(Fri)11:31 No.17884167
    Reminds me of the Millennial King:

    http://suptg.thisisnotatrueending.com/archive.html?tags=skeletons



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