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Archer Quest
02/28/12(Tue)02:20 No.18131515"Ready your weapons men!" Strings are drawn, arms held taut. "Hold!" The gateway fills with bodies, targets. Not men, not fathers, not brothers, not sons. Just targets. "Hold, damn you!" There are others there. Not targets. Not for you at least. You will your flights to miss them, though you know they will not. "LOOSE!" The whistle of feathers and twang of strings fill your ear.
The volley is devastating. Whole ranks of men are thrown to the ground under the impact. Over a dozen are killed outright. The stream of arrows that follows pins the men behind them. Constantly thudding into the writhing beast that is the mass of attackers, the arrows push it back as it strains to break free.
For these scant moments, you are holding them. You just wonder which will happen first, their resolve breaking or your men running out of arrows. You will never know the answer.
There is a loud sound, and then none. A flash of light sears the sky, and your eyes. You, and everyone else in the yard, are thrown to the ground. Through your shock, you see great clods of earth, splintered logs and what you hope aren't lumps of flesh land around you. Rising shakily to your feet, you see that a section of wall about a hundred meters away has disappeared. Your foes have been stunned for the moment, but so have your men. And then the sound returns.
The crackle of the flames. The thumping of the earth returning to rest. But most of all, the screams.
What do you do, /tg/? Do you rally your men here and drive the foe from the gates or do you go investigate the explosion?
>sorry /tg/ had some trouble with the captcha not loading. all is well now. |