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>Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Planetary+Governor+Quest

>Basic Information on your planet: http://1d4chan.org/wiki/Planetary_Governor_Quest

>New players are always welcome. It's recommended that you read the 1d4chan page, but not necessary. Same with previous threads.

You are Elyssa von Braun, former Captain in the Imperial Navy and commander of a small Splinter Fleet. You have been given charge of the planet of Daysimir and have executed your new responsibilities with extreme competence so far.

Treasury: 5 C (Altering Currency system, 1 C=1 Billion Thrones/$)
Annual Income: 40 C.

PDF:
3 1/2 Billion Militia: Equal in training to standard Guardsmen, are excellent shots and masters of Guerrilla warfare and fighting in rugged mountain terrain. Armed with Autoguns (Local design, extremely high quality), standard Flak Armor, and Ragnarok Tanks.
12 Million professional PDF: Trained by the Astartes of the Iron Dragons Chapter, your PDF are equal in lethality to any of the famous "Big name" Regiments and are administered Kreig-Level Mental Conditioning. Armed with with Kreig-pattern lasguns and improved Flak armor used by the Elysian Drop Troopers, and standard Imperial Guard vehicles.

SDF:
One Cruiser.
Four Sword-Class Frigates.
One Dagger class Raider (Currently being cleansed of Chaos taint)
>About the ships...You were kind of supposed to have the first five since thread one, but I completely forgot. Let's just pretend those were there the entire time.
>>
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Sweet, time to start throwing ideas around.

How about we start up a goverment run research company, with ourselves as a major investor? At the end of Graduation, we offer job contracts to the most outstanding graduates in their respective fields (Technology and Science), and have them conduct research in various fields, for anything we can sell to the minor or that we can sell to the civillian market, we can patent or sell licensing fees, and anything advanced or has military applications can be simultaneuously gifted to the minitorium and adeptus mechanicus (Under the guise them testing our work)

Once we DARPA up and running, it could not only be a significant source of money, but also a good way to keep the munitorum happy (Hell we might be able to pay tithes with technology), a good way to make advancing our tech levels easier, and would offer ways to help improve our planet's capabilities.

We could even have the multiple research departments work with specific goverment branches to help develop practical solutions to problems and the like. (I.E. biologists work with the Department of Agricultre/Healthcare)
>>
>>19243277
>>About the ships...You were kind of supposed to have the first five since thread one, but I completely forgot.

You didn't forget about our militarized trading fleet I hope.
>>
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>>19243357

This is likely to not go over well with the Mechanicus. At all.

Speaking of the AdMech, there's a small fleet en route to pick up that automated mining platform STC the Iron Dragons found and take a like at their shiny new (ly found) Dark Age Fabricators. They will be here within a month.

You do not currently have a Head General (Commander of your PDF forces).

You do not currently have a Deacon (Runs the local Imperial Cult. You don't have much of a local Imperial Cult either).

You do not currently have a Mechanicum Director (Magos in charge of AdMech operations on your planet.)

Recycling plants: 30% complete.
Mag-Rail train system: 18 % complete.
Increased Industry: 27% complete.
PDF Batteries: 16% complete.
Orbital Bombardment Shelters: (40 C) <ON HOLD
Redoubts: (35 C) <ON HOLD
Hardened PDF bases: 50 C <ON HOLD

>Action, Governor?
>>
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Regarding the upcoming Soroitas visit, I am rather wary of them, as their zeal is likely to conflict with the whole independance boner the local populace seem to have, and the execution of a girl in cold blood for having two extra fingers is not helping their case any.

I propose we gift them some devotional artwork and a few tanks maybe, but give only vauge answers regarding any commitment to them being in the system.
>>
Give me a minute, reading.
>>
Well we have 5 credits, so we're kinda close to broke, personally, in the future, it'd like to see a way to boost off world tourism, somehow. We could see about hosting some kind of sector wide PDF tournament, or something.
It'd show off or military skill and (hopefully) draw in people.
(We could manufacture some lasguns with non-letal only modes of fire or something.)
>>
Now that its OBVIOUS that the sororitas are a bad idea on our world, we can finally work to get rid of them.

Whoever pushed that idea, I hope you feel bad about yourself.
>>
>>19243357
This is not how you technology in 40K. Will alter this to contain less tech-heresy and develop a plan.

>>19243564
They should stay and we should use them, for now.
>>
>>19243637
>in the future, it'd like to see a way to boost off world tourism, somehow.

And the Vegas city. It's like we never spent shit ton of money investing into these things. Where the hell is all the money going?
>>
Also, Rohan, can you link me to a paste file of your idea compilation? I can put them all together and roll 'em out for you, I'm good at that kind of shit sometimes.
>>
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>>19243660
Uhh I kinda stopped thinking of ideas after that huge ass quest hiatus, I really havent tried thinking about any ideas for weeks. (That last one is at least half a month old). Also I delete my old ideas, so....
>>
>>19243555

>Take a look at.

>>19243492

No, no I haven't. I DID forgot to put it in the intro text though, so.

Trading Fleet: 12 Standard freighter ships. Armed to deter and repel pirates and other predators of the space-lanes.

Answering some questions from the discussion thread:

No, the AdMech will NOT let you invoke Right of Conquest on a retaken Forge World. The Forge Worlds are the territory of the Priesthood Mars, and they will not suffer any Imperial organization that tries to claim one to exist.

Invoking Right of Conquest on other planets...Maybe, probably not. The Sector Governor probably won't like it, and neither will most other Imperial authorities in the sector. If you can swing a fuckton of political clout, you might just be able to pull it off.

No, creating new technology does not invite Daemons. The AdMech might come down on you for Tech Heresy if you invent too many new things too fast without a radical Magos or two in your corner, but it won't automatically turn into Daemons if it isn't an STC.

>>19243656

You're pretty far out on the frontier, so off-planet tourism isn't very common. You are getting an extra 10 C a year out of it, though. (Said 5C is included in total annual income).
>>
>>19243555
>>19243277
Proceed to Raider's Grief to dedicate our new Schola, which we should name the Schola Ollanius. We need to make our promised local appearance in Raider's Grief as per our last speech . We should take our fifty-man well-trained bodyguard and personal valkyrie and a cadre of trusted advisers over there as soon as our military guys say they have a safe zone and get some media appearances of us dedicating the schola's location, personally visiting the wounded and the future memorial site (preferably doing something that isn't useless bullshit, like lending our personal guard to securing troubling locations and handing out administrative dispensations and rewards to the survivors, as promised when we said their government wouldn't abandon them), as well as spending a good deal of time actually visiting veterans and the displaced survivors of the assault.

Since the Sororitas commander's likely to be quartered with the community there, it'll make observing her easier to boot. We should also tour some good sites for the new Schola's location and meet that veteran who took out multiple obliterators when he went hunting for them.

Also, let's meet the dude that went obliterator-hunting with that xeno weapon.

>>19243646
It was an anon in an early thread reacting to the genestealer incursion. And as it is, we can use the Sororitas without exposing our population to their zealotry by relocating them to the moon, eventually.
>>
>>19243718
Post a link to a pastebin anyway, might be some really good shit in there we've forgotten about. Couldn't hurt.
>>
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>>19243720
We should try luring a high ranking couple of Magos (what IS the plural for Magos, anyways?) One to teach the enginseers at our schola, and the other to serve as our Minister of Technology and Development.

we should look for ones that are somewhat radical, but skilled (Someone like Felicia Tayber from the Ciaphas Cain.
>>
We don't need a radical Magos, we need a radical Fabricator-General. Preferably in charge of our newly liberated neighboring forgeworld and a puppet at that...or something.

What's the availability of spaceship components like? I'm formulating a plan to reconfigure our ships into a force that's extremely adept at capturing pirate vessels.

What class of cruiser?
>>
Links to old thread(s)? I'm new and I'd like to catch up,
>>
>>19243834
Look on the very first line of greentext in the first post.
>>
>>19243762
>>19243772

There is only one Fabricator-General. He is the leader of the Mechanicus, a High Lord of Terra, and presides over Mars.

Getting the Master of a Forge World (Not sure what they're really called) to move to Daysimir would also be difficult, as their whole job description is "The Techpriest in charge of a Forge World". Unless you can find one that was deposed for some reason it's unlikely that such a powerful individual would give up his Throne and having Titan Legions at his disposal to work for you.

Ship components are somewhat rarer out here due to a lack of large shipyards, but you can build them yourself if you upgrade to High Imperial.

Standard Cruiser. Armed with a mix of lances and missiles.
>>
>>19243850
Heh, my bad. Thanks.
>>
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>>19243853
I though that Magos was just a high ranking Mechanicus title?
Neither Lexicanum or the Cain novels have any mention of them ONLY being in charge of Forge Worlds.

A "All Forge World leaders are Magos, but not all Magos rule a Forge World." as it where.
>>
>>19243853
>the Master of a Forge World (Not sure what they're really called)
>(Not sure what they're really called)
This isn't official or anything, but it makes more sense in dealing with scattered AdMech lore than anything else I've ever seen: http://darkreign40k.com/drjoomla/index.php/background/general-background/652-adeptus-mechanicus

It proposes (among other things) that the master of any Forgeworld is the Fabricator-General of that Forgeworld, and they all swear allegiance to the Fabricator-General of Mars, who also bears the title 'Master of the Mechanicus.' Kinda like the Pope's also the Bishop of Rome.

However, if you hate DarkReign's living guts, no worries. So do I, ain't gonna tell you how to interpret 40K.

>to move to Daysimir
I was >implying that we'd perhaps influence who was appointed to run any forge-world we helped to liberate, for instance the one overrun by orks, and then have said fabricator-general be our bro.

>Ship components are somewhat rarer out here due to a lack of large shipyards, but you can build them yourself if you upgrade to High Imperial.
Can we trade for them at nearby/distant Forgeworlds or the segmentum fortress?

>Standard Cruiser. Armed with a mix of lances and missiles.
Hold everything. Is there a way we can have a quick chat on sup/tg/ IRC, channel #PGQ please? I think it'd be a good way to get a few quick questions answered about ships and ship combat that I don't want to clutter up the thread with.
>>
>>19243930

I've never heard any reference to any other Fabricator-Generals aside from the main one, anywhere. So I kind of doubt that. If you don't mind, I'll just refer to the ruler of a Forge World as the "Master of (Insert Forge World name here)" to keep it simpler.

That does make more sense, sorry for not seeing that. Helping to reclaim a Forge World would certainly put you in the AdMechs Good Graces and make the new Master look a lot more favorably on you, but most radicals tend to get pushed off on Explorator duty before they can climb too high.
>>
>>19243998
>>19244008
Just throwing this out there.

http://wh40k.lexicanum.com/wiki/Artisan
>>
>>19244008
Forgot the link I was trying to give you, which was for your consideration and only extended to offer something that tied together some AdMech lore. You can call 'em all 'Susan' for all I care if you want, I'm not attached.

Link's reposted here: >>19243998
>>
Meant to reply to:

>>19243998

With:

>>19244008

Sure, give me a minute.
----------------------------------------------------------------------------

>>19243940

That is correct. I don't know where you thought I said that a Magos is the Ruler of a Forge World (That's what the "Master" rank is for) but it is just a high ranking AdMech position.
>>
>>19244008
Titanicus, Dan Abnett: the head of a Forge World is known as the Adept Seniorus.
>>
>>19244030
Cool, didn't know that.

Anyway, if we can get a faster and better class of engine and heavier shielding on our ships and swap out the armament to disruption macrocannons (weapons batteries, not all that rare, act like EMPs), boarding and regular torpedoes, and shark assault boats, we could create the ultimate ship-capturing fleet.
>>
What sort of trade links does Daysimir have with the Sector and imperium at large? Are we linked to any major hive worlds in terms of trade, or are we basically on the frontier?
>>
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>>19244050
>That is correct. I don't know where you thought I said that a Magos is the Ruler of a Forge World (That's what the "Master" rank is for) but it is just a high ranking AdMech position.

You were also linking my post when you made the correction Master, I thought you were going Vlad the Implyer on me.
>>
>>19244093
I second this plan, our military strength is our footsoldiers, let's put them to the use.
>>
>>19244122
But they aren't trained in assault boarding. And we're not equipped for it. Plus, retrofitting ships is a multi-decade endeavour without a Forge World; even with it, it would take years.
>>
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>>19243741
>>19243660
Here, I went through the old threads and took the suggestions and archived them.
http://pastebin.com/EPQMKzSS
>>
>>19244212
You're a bro.
>>
>>19244140
>they aren't trained for it
I'm in this for the long haul, and they seem to be quick learners.
>multi-decade endeavor
well, aside from the RT rules suggesting you can swap component for component in a matter of weeks, we can timeskip when we need to or create a set of technologies for faster retrofittan if we want to.
>>
>>19244246
The cost of new Components is discussed on page 274. The time it takes to install new Components on a starship varies depending on the facilities available. Usually, a human world with at least interplanetary space travel is required to install new Components. Such a world could install a new Component on a starship in roughly three weeks. However, a populous Imperial hive world with competent stardock could do the same task in half the time.

Okay, I see you're point. How are our space facilities? I assume since the Black Dragons have made this their Home World we have some form of major orbital yard for maintaining ships?
>>
Would people mind if I rolled up the Cruiser according to Rogue Trader rules? Stat it out, give it complications, etc?
>>
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>>19244330
Go ahead, I for one approve of more crunch.
>>
>>19244330
We're getting some modifications to the existing weapons systems available, which is to include missiles apparently. I think we may be getting a post soon outlining the rules of ship combat and so forth.

>>19244312
Who says it's gotta be our facilities and not a neighboring forgeworld's? Let's see what theGameroom tells us.
>>
>>19244385
Well, missiles count as a macrobattery system, so it sounds like its basically a Lunar-class cruiser. That said, I mainly just want to establish an image of what this cruiser is, it's history, machine-spirit, etc. I kinda want to do it for the other ships too, mainly because I'm a whore for spaceships.
>>
>>19244312
Not yet we have a star port and we recently send a space station back into orbit and use. But I don't think we have a dedicated shipyard. Thats not to say we can't build one (though we would need much better tech for that).
>>
>>19244421
I'm right there with you, though obviously anything we hack together is going to be subject to GM fiat including what system we use. By all means write what you want to, anon.
>>
Did we liberate the overrun forge-world in the system (sector?)? When did that happen?

But yeah, I think we should proceed with
>>19243732
>>
>>19244457
We don't need a full fledged shipyard quite yet, we should be able to improvise for now,
>>
Because it was asked for:

WEAPONS AND SPACE COMBAT:

Missiles and Torpedoes: The fluff is kind of confused here, I can see that ship-to-ship missiles are called Torpedoes, but I'm unsure of where the line between Torpedoes and Missile is drawn, so if you guys don't mind I'll just be referring to them all (Aside from Boarding Torpedoes) as "Missiles" for simplicities sake.

Said missiles come in all shapes, sizes, and uses. Ranging from the normal "Shoot missile, try to explode enemy" to anti-missile missiles to EMP missiles to missiles that explode into smaller missiles to missiles that explode when near an enemy ship and hit them like a shotgun blast. If you can think of it, there's probably a missile for it.

Lasers: Pretty easy to figure out what these are. From essential Point-Defense system to the "Sunscorchers" used on smaller vessels to mighty Lance Batteries, Laser weapons can be depended upon for their long range, and their tendency to be impossible to dodge due to hitting the enemy literally at light speed.

Macro-Cannons: Huge Imperial railguns. While powerful, these projectiles are extremely slow and easy for any mobile ship to dodge, making them most useful against planetary installations, orbital facilities, or warships whose engines have been disabled.

>CONT
>>
>>19244483
Torpedoes are shipkillers. Missiles are smaller and either massed together to count as macrobatteries or used singly as turrets. But from this, can we assume you meant the Cruiser has lances and torpedoes?
>>
Space Combat: Hard Sci-Fi. Relativity means that you don't see what the fleet on the other side of the system is doing until the light reaches you hours after the event, unless you have friendly ships with Astropaths on board in the vicinity.

Broadsides IN SPACE are replaced with Macro-Cannons on rotating turrets (Shouldn't affect mechanics, it just bothers me), Stained Glass Windows and statues on the outsides of Warships have been retconned, and ramming an enemy ship is generally impractical and will probably destroy both ships unless you've modified the shit out of your prow (Although having a Power Ram fixes that bit).

It should go without saying that "Thousands and thousands of slaves on every vessel" is also gone. Even if the AdMech really didn't know what they were doing, Imperial ships would still be automated to the point where they had fucking AUTO-LOADERS instead of HUNDREDS OF SLAVES PULLING ON RAILGUN RODS WITH ROPES.

I know I'm butchering the shit out of the canon here, but this is the only time I'll do that, because it's just one of my pet peeves about 40K.
>>
>>19244511

I actually meant to say something along those lines, but forgot to add it to the post. Torpedoes are huge specialized anti-ship weapons, while missiles can target fighters, attack boats, planetary targets, and other missiles or Torpedoes in a pinch.

Yes, the Cruiser does have Torpedo batteries.
>>
>>19244542
I think we can deal with that.

Suggestions: We extrapolate from existing fluff as follows.

Rogue Trader rules on torps and missiles only create one differentiation, and that is that torpedoes are bigger and missiles are launched in larger salvoes.

Here's the only weapons system I've found in official crap that references missiles rather than torps, we could use it as a jumping-off point:

Jovian-pattern Missile Battery
This unusual weapon system relies on medium-ranged missile
pods rather than more ‘conventional’ macro-batteries. The
pods are mostly outside the hull and can fire all their missiles
in one immediate, devastating salvo, an advantage tempered
by the lengthy time it takes to reload them.
Labour Intensive: This Weapon Component may only fire
every other turn.

Cont's
>>
>>19244596

Here's some stuff on Lexicanum about all different kinds of missile weapons that the Imperium apparently has:

http://wh40k.lexicanum.com/wiki/Krak_Missile#Imperial_Munitions_Types
http://wh40k.lexicanum.com/wiki/Hunter-killer_missile#.T7_sAEVYu8A

Imperial Munitions Types
Frag Missiles are designed to explode on impact with any surface, raking the immediate area with lethal shrapnel. Primarily an anti-infantry weapon, it can be used against light vehicles with some success. Frag Missiles are often ineffective against heavy infantry.
Krak Missiles are primarily designed as anti-vehicle weapons, Krak Missiles contain a high strength, low blast shaped charge, causing massive damage to anything it hits with minimal collateral damage. Also very effective against heavy infantry, bunkers and other armored targets.
Astartes Anti-Plant Missiles a stronger variant of the Anti-Plant Missiles. They release a vicious cocktail of toxins, viral agents, defoliants, and anti-fungal agents on detonation that reduce even the heartiest flora to a foul-smelling muck in minutes. Typically used to deny cover and to clear landing zones and fortification sites.11

cont'd
>>
>>19244542
Aw, I liked that archaic flavor to WH40K space combat. It's why I picked up BFG a few years back.
>>
Concussion Missiles are very effective at breaking up fortifications, and are much beloved by the Battle-Brothers of the Imperial Fists garrisoned at Watch Station Erioch.11
Other Types: Missiles are extremely versatile and can potentially carry any conceivable type of payload. Examples include: Anti-Plant, Virus, Vortex, Smoke, Gas, Tanglefoot, Haywire, Stasis, Plasma and Photon Flash.

Hunter-killer missile:
effectively krak missiles with massively extended range, although only one is mounted on a vehicle due to the vast increase in size

So we can upscale that to both torpedo tubes (one hit does it, but it's a big target to shoot out of the sky) and missile batteries (your flak versus our salvo size, come at me, bro) that deliver munitions in the following flavors:

Frag - Standard.
Krak - armor piercing highly explosive?
Anti-bio/anti-plant - anti-crew, anti-rations, etc
concussion - armor/bunker-buster?
virus - exactly what you think.
vortex - makes a tiny warp rift
smoke - creates a huge smoke-screen that blocks sensors in a given area? Probably good for only limited use unless massed or used on a stationary target.
gas - Like a boarding torpedo, but instead of cutting open the hull and disgorging troops it poisons you. Maybe best for orbital bombardments?
tanglefoot - I don't even know
haywire - emp
stasis - relatavistic weapon that warps the spacetime continuum to slow you down
plasma - unstable but deadly?
photon flash - flashbang? sensor-killer?

Use it or don't, I'm just tossing it out there.
>>
Anyway, just to get things going.

We need to figure out what we're doing with the SoBs. My suggestion has been as follows:

-Move them to the moon asap where they won't harass your population
-Send them recruits from those people on-planet loyal to the Imperial Cult.
-Start a Crusader House under the Promethean Cult and get them to train Crusaders for you, which is as close as you can get to creating your own home-grown Sisters of Battle without them being zealots for the Imperial Cult.
-Eventually ship them off somewhere once they're no-longer useful.

Problems with this plan?

We should meet with the local Arbites judge, while we're at it. We need to overhaul the legal code left behind by our predecessor, make sure we're not grossly overstepping our authority, and figure out what the Arbites care about in terms of illegal shit without confirming that there's probably a cold trade going on among our population, not to mention find out what kind of priorities and intentions they have.
>>
>>19244673
>Standard torpedo types
Plasma: Basically a krak torpedo, that explodes within an enemy ship.
Boarding: Obvious.
Melta: Starts internal fires and burns through the superstructure.
Virus: Basically transports a toxic agent to opposing ship.
Vortex: Creates a warp rift.

I think we can add a rare Disruptor torpedo to this list that functions as both EMP and Haywire that you described.
>>
>>19244723
I think we should keep the SoBs close and friendly, though i do agree that moving them to the moon would be a good idea. They can be useful in battle and we can cultivate Ecclesiarchy contacts through them.
>>
>>19244756
Seconded (thirded?).

Keeping them on the moon will avoid a culture clash, but how do we sell THEM on the idea?
>>
>>19244738
Awesome.

Gravity torpedoes might be an idea. It hits a given ship, that ship slows down/stops accelerating, loses artificial gravity?

Idea's from here: http://wh40k.lexicanum.com/wiki/Tanglefoot_grenade

"Tanglefoot grenades are a complex offensive grenade mechanism created by the Adeptus Mechanicus and only typically used by elite Imperial forces. Basically a small magno-gravitic reactor set to overload1, they create very small, but relatively powerful gravimetric fields. The outcome of all this is that anything caught inside the tanglefoot field experiences localised higher gravity, with all the associated implications for movement, bodily operation and so on. Gravimetric fields can also create limited spatial warping and time distortions."
>>
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>>19244723
I don't see any problem with any of your post, I will say though, that it'd be best to use them as first assault troops on planets and against Daemons rather than anything that requires tatical aptitude.

Have we actually done anything this thread? I say we timeskip to something happening.
>>
>>19244793
Well, they're good as shock troops and urban combat. We could use them or Black Dragons in boarding actions, or use them as extremely-loyal garrison elements; they're not gonna be infected by genestealers.
>>
>>19244767
>>19244756
Awesome.

>how do we sell THEM on the idea?
"We want to cleanse this sector. That means gathering allies to go on dangerous crusades and supplying them. We're mineral-rich here and we have capable manufacturing bases. We're going to manufacture all kinds of shit for you, do you want Seraphim power armor with attached jetpacks? Hey, you could easily practice that stuff in zero-gravity or microgravity in orbit and reduced-g on the moon here, and we're going to build a moon-base anyway. You'd probably have a chance to get a lot of practice in that sort of thing that you ordinarily don't have opportunities for you there. Tell you what, we'll build you a base there or at least chip in halfsies, complete with a big fucking statue of some saints. How's about that?"

Except, you know, less informal and so forth. But they're going to want SOMETHING, we just have to leverage that.
>>
>>19244793
>Have we done anything?

Still waitan on anyone seconding suggestions here: >>19243732
>>
We could leverage the whole gene-stealer thing as a reason to house them off planet.
>>
>>19244840
Sounds good to me
>>
>>19244840
A moon that big should be defended anyway. Build the SoBs an awesome moon base, use it as the starting point for massive defence lasers when we get the cash.
>>
>>19243732
Lets do that. Question though; SoBs do train at Schola Progeniums so do we just want to establish it on the moon, or have multiple ones in-system?
>>
>>19244647

I won't actually be changing it that much, just no hundred foot high stained glass windows, and just have a row of Macro-Cannons on turrets instead of straight Macro-Cannons just sticking out of the side of the ship. Also more automation.

>>19244779
>>19244779

Meet with the Sisters in person, or just send the proposal over?

The thing is, I'm not entirely sure what the Laws of the Imperium that the Arbites uphold ARE. I haven't been able to find anything on them aside from "trading with Xenos being illegal".

To answer an earlier question, you can buy ship components from the local Forge World.
>>
>>19244542
Are you sure we can't describe our ships as GOTHIC CATHEDRALS IN SPACE? It makes for much more interesting descriptions.
>>
>>19244919
That's actually another thing. We need money to build the base.

Maybe put the train system building on hold to release some funds and workers etc
>>
>>19244946
Arbites uphold all the "higher" Imperial laws. So the major crimes, such as Sedition, fall under their purview. In practical terms, things from the Cold Trade (smuggling xenos artifacts) to printing pamphlets critical of the Imperium at large all fall under the Arbites' purview. At the same time, there is a lot of overlap with the Inquisition.

Someone who plays Dark Heresy and read the Book of Judgement can tell us more.
>>
>>19244961
>we need money
Aside from raising it from every available civilian source, we're going to advertise our shit in a number of ways, I think, and ask for cash from the family at the next von Braun clan gathering. But yeah, it's not an immediately actionable plan.
>>19244936
>scholas?
My understanding is that the SoBs do in fact train at Schola Progeniums (and an old White Dwarf issue says they're the cream-of-the-crop soldiers), but these are controlled by the Administratum directly.

Our Schola is on-world and under our personal control; it is not a 'federally controlled' military academy, if you will, but sort of like a public school financed entirely locally to create homegrown badasses.

Where Scholas Progenium turn out commissars, stormtroopers, and SoBs for the armies of the Guard, =][=, and Ecclesiarchy, ours will make troops for our PDF and specialist strike forces and troops that are under our planetary government through association with our planet's semi-independent religious cult (Crusader Houses are awesome that way).

So far, we've only got the one because, well, they're expensive and huge I guess. We can decentralize later if this turns out to be a useful program instead of a shit plan, was my thought.
>>
>>19245021
Agreed there. Arbites cover everything that the =][= doesn't or won't because it's too small fry or not directly in their purview. They're the enforcers of the Lex Imperialis and its implications IIRC - if your citizens are criminals but not necessarily heretics, an Arbite's jurisdiction may apply.

In practice it seems to be a bit of a grey area, but in my head they're the state troopers, DOJ, DEA, and ATF (who can also make up local laws and ordinances on the spot) to the Inquisition's FBI/CIA/NSA and the Imperial Guard's, uh, National Guard? In US terms, anyway. I could also claim they're like INTERPOL or something.
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>>19244951

They still are, they just don't have gaping holes in their armor to make room for hundred foot high stained-glass viewports.

>>19244961

>Confirm?

>>19243732

You fly in your personal Valkyrie to the designated safezone. The flight is quite scenic, passing over huge forests and dozens of snow-capped peaks.

The city, in stark contrast, is a desolate wasteland of crumbled buildings and blackened craters. The sound of weapons fire occasionally cracking in the distance through the omnipresent haze of smoke.

You visit dozens of veterans, personally ensure that families that have had everything taken from them are provided for, and looking over the progress of cleanup and rebuilding.

While in the city, you ask the Canoness Commander to meet you in the old bomb shelter turned command-center that one of the main bases of operation in the city has been established around.

>Any last things to do before the meeting?
>>
>>19245128

Sorry about the crappy formatting there.
>>
>>19245128
Proceed to meeting.

Send an aide to locate the veteran that went obliterator hunting if not already done.
>>
>>19245128
Let's see how the meeting goes and then decide how we are going to fund the base (incase it is going to be built)
>>
>>19245128
Let's do the meeting.
>>
Piss off the Sobs - DOIT FAGGOT!!
>>
Halfway through typing up the first part of the meeting right now. Just letting you guys know I'm not dead or asleep.
>>
>>19245214
>>19245224

Canoness Alera Calin is a tall, serious-looking woman appearing to be in her late 30s, although in the Imperium appearances are often inaccurate measurements of age.

After some opening pleasantries you get down to business.

"Our Order" She begins "Is currently dangerously under-strength. The Sworn Swords fought Genestealer incursions on virtually every developed planet in this Sector, over a dozen Missions were wiped out entirely, and more had to be abandoned to maintain garrison strength in the Capitol system. If it weren't for the intervention of the noble Astartes of the Iron Dragons Chapter our Order may have perished entirely."

She gestures at the ceiling of the bunker "Essentially, we don't have the time or resources to establish a Mission that is highly unlikely to actually gain any immediate converts, at least not for a few more decades."

She narrows her eyes as she speaks, as if looking at something unpleasant before continuing:

"This planet, certainly through no fault of your own, is quite simply lacking in Faith. What little fear of the God-Emperor the Church managed to hammer into the population was undone during the Tau occupation, and Rodoris Caliphate did little to remedy the situation."

>CONT
>>
>>19245506

"Furthermore, the Iron Dragons Chapter, loyal servants of the Emperor though they are, have only worsened this problem! In addition to the disturbing development of the Promethean Cult catching on among the population, their...Questionable view of the Emperor as but a man of exceptional wisdom and martial prowess, and being merely as close to a God as any Mortal can be has merely confirmed what most of your Citizens already believed, and has even caused what few vestiges of the Imperial Creed remained on this planet to almost entirely dissolve as members that long questioned their faith saw in the beliefs of the Emperors finest Warriors proof of what many of their friends and neighbors already believed. For who is closer to the Emperor than His Chosen Warriors, His Space Marines?"

She folds her hands on the table. "Quite simply put, unless you dedicate extensive resources to bringing this planet back into the light of the Emperor, through Fire and Sword if need be, we simply don't see any benefit in establishing a Mission."

>Offer moon base/Other?
>>
>>19245516
>implying we have extensive resources to dedicate even if we wanted to
Welp.
>>
>>19245516
Well, let's not jump the gun on the base just yet. We should offer a plan to reinforce Imperial faith among at least a segment of the populaiton, probably the upper classes and city dwellers. We should also ask them to contact the sector synod to bring in more preachers to try and reinforce their faith in the Ecclesiarchy.

For now, offer the moon base as a sub-sector training facility/fortress for Sisters, rather than just a place for novitiates from our planet to train.
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>>19245516
>"Quite simply put, unless you dedicate extensive resources to bringing this planet back into the light of the Emperor, through Fire and Sword if need be, we simply don't see any benefit in establishing a Mission."

I've been waiting so long to use this image.
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>>19245592
Seconded
>>
>>19245506
>>19245516
"Canoness, I will first commend you on your efforts on behalf of duty to Him on Terra and of the citizenry of this sector. It is obvious to any informed party that it has not been easy for you, and you are to be commended on your efforts. I am glad to stand in the presence of someone so capable of sacrifice for the Faith."

"As for the matter of the mission and the lack of converts, I will say this: it is in my interest to settle great swathes of unoccupied land with individuals new to this world. In these, the Imperial Cult might take root for a time without a severe backlash from the majority of the populace, and their leaning toward the Promethean Cult will not prevent these new settlers from holding their own beliefs until they are great enough in number to be far from dismissible. Further, I think we are here for similar aims - to bring the Light of Terra to the sector and the Segmentium, and anywhere beyond we might reach."

(There are unsettled subcontinents on the other side of Daysimir, oceans away, that we can import labor onto. They'll come because we're a fucking paradise world, and we only have to SAY we're going to convert them.)

Cont'd.
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Okay, hate to interrupt, but I've written up a profile for our cruiser. I rolled on Past History first, and got Death Cult, which made me raise an eyebrow. Then I rolled for complications and got Rebellious. From there, it practically wrote itself.

Our ship is the Lunar-class cruiser "Imperator Patientia," which for some reason was built as a raider rather than a standard ship-of-the-line. Capable of travelling at greater speeds through the warp and through harsher conditions, she was used to lend deep-striking flotillas a measure of firepower that wouldn't be easily countered without withdrawing firepower from the enemy's front-line. Unfortunately, this led to the vessel being trapped behind enemy lines and boarded, whereupon she was crippled for a decade as Chaos renegades and Imperial loyalists fought for control of the ship.

>Continued...
>>
>>19245592
>>19245640

She pauses, thinking over your proposal. After a few minutes she responds:

"While we do not have the resources to establish anything larger than a Mission, having an outpost in a fringe Subsector could be useful."

"However, if you want help converting your population, our Order is not the only one with interests in this Sector. There happens to be a Hospitaller Order in a neighboring Sector with several Missions and Convents not too far off. They're a bit...lenient for our tastes, but would likely be happy to establish a Mission here, especially with the recent disasters."

>Accept moon base Mission+Hospitaller Mission?
>Other?
>>
>>19245725

"However, mam'zel Canoness, I will say this - the Daysimiri are a hearty people, and as they threw off the yoke of the Tau so they will throw off the yoke of low expectations. I have served among navy ratings and officers, recruits from many worlds on enough ships and campaigns to know their value, and they are capable of being brought back to the light - but not by the rod alone. They have responded quite positively to a broader religious and theological education, to the lore of the Imperium and of every truly great crusade from the Forging to Macharius on Amalanth to the Damocles, and they have an interest both in how we succeeded and how we failed."

"Have faith in them. They will return to the divinity of the Emperor not by the yoke but by their will, because they will rise to see that if he were ever a man - and who but the Primarchs and the Sigilite would be trusted with the secrets of his history on Terra? - his acts alone transcend any mortal act in the same way that the acts of the Creed's own Living Saints do - they are a small step toward the divinity of the Emperor and that of mankind, a droplet to an ocean, a candle to the light of stars - but they are the work of a divine will. Do not expect little from the daysimiri, and they will do what they have done before your very eyes - or have you seen mere civilian militia destroy a warband of Chaos Space Marines on any given crusade in such a fashion as here? I have not, in all my years, and as such cannot dismiss that it may have been the Emperor's hand guiding them."

Cont'd.
>>
>>19245761
>>19245725
These two actually work towards the same goal. Wait and see what else The Editor has to say before continuing

>>19245751
Did you use the corebook or Battlefleet Koronus?
>>
>>19245777

"As such, I will make the following commitments - a major effort to bring those in whom the Faith is already strong to this world and avoid the current residents and these newcomers from falling onto each other. A major effort to bring the Daysimiri closer to the Creed by measures that will not have us fighting peasants and children when there is a daemon world at our borders more deserving of fire and sword and when Sebastian Thor himself would not likely stand before us and claim that heterodoxy was heresy in and of itself. An effort to cleanse the sector of enemies of the Emperor. An effort to bring converts to this world by dint of creating a way-stop for travelers from every end of the sector, some good portion of them as aspirants for organizations like your own."

"Besides this, I will say that all these goals were in mind before any consideration of appeasment - they are not taken on simply for want of a mission of your or any other order, but because they were right. Believe you me, if the Adeptus Custodes themselves offered me a thousand-man garrison, I would think of what were best for the region and the Imperium first."

Cont'd.
>>
Past all that, there are certain specifics we might offer, to include the following: recruitment from those judged worthy and strong in the Imperial Cult; a facility on the orbiting moon wherein your order may practice the art of war with little concern for collateral damage and harden said new recruits gathered from all the sector's travelers and the faithful here; arms and armor manufactured here to your order's standards; a crusader house founded locally to swell the ranks of the faithful and work with to further holy duties; and joint operations command task forces aimed to seamlessly integrate strikes against enemies on worlds and in the void, in flight, in wretched hulks or underground."

"You do not know me yet, Canoness, but I'm well-worth knowing, and my faith is not lacking. It is merely a different facet of the Creed, and openly accepted by the Imperium, and if we can agree that our wisdom is not so grand as to encompass all that the Emperor might permit and that the spirit on Him on Terra will illuminate us as to His wishes in the spiritual as in all other matters, as it has for millenia and will for eternity, we will have no difficulties."

End.
>>
>>19245751

I'm sorry to say this, but I think you're mixed up a bit. The Raider we captured from the Chaos Fleet was a variant based off the Dauntless Light Cruiser, but too small to qualify as a Light Cruiser. The Cruiser with the missile batteries is a standard ship-of-the-line that you used as the flagship of your Splinter Fleet when you were working for the Navy. They are entirely separate ships.
>>
>>19245789
EVERYTHING I COULD FIND.

Sorry, didn't realize we'd started to respond when I posted that first post. I'll just link to the pastebin to avoid disrupting the thread; also got 10 "Field too long" errors.
>>
>>19245811
Oh, I know. But the backstory led me to spec the vessel as a fast cruiser, similar to the "fast battleship" concept that led to the HMS Hood and Scharnhorst, which was basically a cruiser that was fast and capable of striking behind enemy lines.

http://pastebin.com/yHZP4yRv
>>
Secondan would be cool. If anyone wants to modify my statements, tell me what you want changed and I'll probably agree or propose a compromise.

>>19245751
Fuck yes, anon. You should be our dude for developing more detail on the history of fleet ships.

Proposed name: "His Express Permission"

>>19245761
>accept Hospitallier mission?
We'll take down their contact information and talk to them asap. 'More lienient' probably could mean that we might be safely able to keep them separate from the SoBs and on-world possibly.
>>
>>19245811
Can we use the background described in >>19245751 for one of our escorts instead? If they're all from the navy and standard stuff, we can keep that one on hand for later.
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>>19245850
Let's accept that mission.
>>
>>19245850
>>19245867
Sure, I can respec the Cruiser with new background and appropriate stats and use this background for "His Express Permission." It'll work for a Sword frigate.
>>
So let's compile all the things above:

> Start colonizing the islands/ other continent on the planet
> Encourage all following the Imperial Creed to move there
> Accept the Hospitaller mission and base them to the colony
> Get started with the moonbase for the current Sisters

Did I get everything?
>>
>>19245892
Think so.
>>
>>19245892

Seperating the continents along religion lines has a high chance of provoking Holy Wars later on down the road if not managed correctly.

My two Cents.
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>>19245892
More or less, except for the part where I haven't gone into detail about how we can easily convince new colonists and pilgrims to move to a paradise world like Daysimir as something like indentured servants (we'll give them free housing and healthcare, they just won't get paid much for a few years until they work off the cost of relocating them and benefit from cheap to free labor).

Also, details:
> Start colonizing the islands/ other continent on the planet
Not just with foreigners, but yeah. That's unsettled land we could industrialize.
> Encourage all following the Imperial Creed to move there
It's a possible location for them, but we might just end up putting them all on the moon-base or something.
> Accept the Hospitaller mission and base them to the colony
Talk to the Hospitallier mission, see how lenient they are exactly, base them where we find out they'll fit best.
> Get started with the moonbase for the current Sisters
Make plans for it, anyway. We should do things like conducting a mineral survey for the moon first. We don't know if the entire thing is made of ceramite, at this point.
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>>19245950
>Moon of Ceramite
>ARCHEOTECH TIME
>A rogue Mechanicus appears
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>>19245947
I figure by the time we have a stable foothold on the island subcontinents, we'll have brought the mainland population to a point of religious education that has them way less intolerant and way more educated than your average world, and we can foster the same 'theology and philosophy first' attitude with the influx of newbies also. If what the derivative of the Promethean Cult needs for Ecclesiarchial acceptance is the harboring of values springing from the Emperor's divinity, we do it. We just do it the smart way, which is to acknowledge his actual divinity and provide evidence rather than whipping it into people.

Evidence like the Astronomicon and his other unexcelled creations should suffice.

Reeducation for everyone.
>>
>>19245984
You have to remember that the Iron Dragons are also going to be exerting their own religious influence by their very presence, and their ideas are much more palatable to the populace right now. I'm not sure how we'll handle a three-way religious argument.
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>>19245761
The Hospitallars sound okay, but how much of the moon are we giving them? A city's worth? A region?

I'd prefer to have as few people trying to boss us around, and you know the Canoness is going to butt heads with Carth Onasi and the other Loyalists.
>>
>>19245847
>>19245884

I think it's awesome, and you should feel awesome for writing that. Will definitely be using it. You can keep it as the Cruiser background or use it as a background for one of the Escorts, either way is fine with me.
-----------------------------------------------------------------------------

>19245725
>19245777
>19245777
>19245791
>19245804

>motherofgod.jpg

The Canoness seems surprised by your eloquence, and quickly agrees. You spend another hour hammering out the finer points of the agreement before leaving to your respective duties.

Moon-based Mission will be established soon, the facility will be mostly underground and equipped with a dock and basic point-defense systems.

You have sent word out that you're open to receiving colonists on uninhabited landmasses, although a human Iron Dragons liaison on your staff expresses concern that too many immigrants may contaminate the gene pool that makes Daysimir such an extraordinary recruiting world.

You contact the Hospitaller Order regarding a Mission, response is pending.
>>
>>19246026
I think I'll switch it to one of the escorts. "His Express Permission" sounds better for a cruiser of the Imperial Navy and deserves a more traditional, righteous background. Just don't forget, one of our escorts has free assassins.
>>
I still dunno why we're so eager to get Sisters here.

They're gonna purge six-fingered babies and miltiamen who return soulstones to the Eldar.
>>
>>19246077
Six-fingered babies are EVIL.
>>
>>19246026

God dammit, how did I link EVERY SINGLE ONE OF THOSE wrong?

>>19245950
>>19245984

A mineral survey has been conducted. The moon has deposits of ferrous ores large enough to be worth mining, plus some rare elements used in specialist electronics that are difficult to mine on the surface.

The Astronomicon HAS actually come up in a recent theological discussion between an Iron Dragons Apothecary and a visiting Priest. When the Priest offered the Astronomicon as proof of the Emperors divinity, the Battle-Brother pointed out that Malcador the Sigilitte powered the Astronomicon for at least a few days, although the effort did kill him. This, he said, simply proved that the Emperor must have been an extremely powerful Psyker to maintain it for so long, even with the sacrifice of a thousand weak Psykers every day.
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>>19246019
Whups, meant to say resistance.
As far as I can tell, right now we're juggling our relations with the various factions and SOMEONE is going to be pissed off.

Personally, I'd rather piss off a half destoryed covenant than a plant's worth of guerrilla fighters that already have experience throwing out governments.

If the sisters are willing to settle for a moonbase and some minor concessions, great, but we shouldn't bend over backwards for them.
>>
>>19246026
>a human Iron Dragons liaison on your staff expresses concern that too many immigrants may contaminate the gene pool that makes Daysimir such an extraordinary recruiting world.
Tell the Iron Dragons that you have arranged circumstances such that the Sisters of the Order of Sworn Swords praised them and their history and will be moved off-world but not out of the system, and seem to have agreed to cooperate with the crusade against the daemon world, and that we'll ensure the quality of the Daysimiri genepool by using our zoning powers as governor to make it a lot easier for immigrants to move to the subcontinents than to the mainland, which will keep all but the most capable from even risking affecting the mainlander's genes.

>>19246000
>handling a three-way religious argument
By raising the lowest common denominator until it is a discussion about the ideals and values and keeping them focused on something other than religious squabbling. In essence, by secularizing their devotion as much as the Ecclesiarchy allows - our goal is to have the populace in agreement on the main points that the Imperium can't live without and tolerate some spiritual freedom outside of that.

We do that through education.

>>19246019
>how much of the moon are we giving them?

The Sisters of Battle? Enough to practice warfare on, enough to have their base on. Everything else is under our purview, and if they challenge our authority we're taking our moon and provisions and recruits and support and going home. They can work that shit out for themselves.

The Sisters Hospitallier? We may not need to put them on the moon, but all they're gonna have authority over is their buildings and their personnel. We're the fucking governor, dammit.
>>
>>19246126
Well, looks like it's time to call in the Mechanicus to get at those rare elements. The ferrous stuff we'll probably keep for ourselves, the rare stuff will probably sell well to forge worlds.

How are the warp routes around Daysimir? Stable? Secure?
>>
rolled 6, 5 = 11

>>19246026
If we have problems with the settlers not being pure enough, stick 'em on the moon with the sisters, while we ship our people out to the new continents for industrialization.

SoB are happy because they now have a loyal populace (keep an eye on them tho. Don't want them starting a religious war, maybe bring in the Hospitaller Order as a lenient counter-balance?)

Iron Dragons are happy because the planet is still kick-ass to recruit from (kinda like other chapters having moon bases and nicking kids off the actual planet)

We happy because we're fucking planetary governors who actually get shit done.

Thoughts?
>>
>>19246126
>Astronomicon, Iron Dragons apothecary, etc
Welp, looks like a chat with the chapter's chaplain about the concept of divinity is in our future. And then possibly a chat with the Salamanders' chaplain too.

SUGGESTION: CONCLUDE MEETING, MEET VETERAN WHO HUNTED DOWN CHAOS OBLITERATORS WITH A BEAM RIFLE OR WHATEVER DURING THE RAID AND WAS RECOVERING A HOSPICE NEARBY. SECONDAN WANTED.

>>19246077
>why we want the SoBs here

They're ALREADY here, which I was never crazy about. We have to do something about that, ahd here's my thing.

We can either keep them at arm's length and have an eye on them and transfer all their training to our crusader house, or throw them back into the sector until they hear some detractor of ours badmouth us and come to kick the shit out of us.

The Ultras that recently visited and spread rumors about how our planet was about to crumble to the genestealers and home to a heretical space marine chapter, that rumor could have gotten our asses exterminatus'd if it got out of hand.

I'd rather keep them on a leash and slowly change them with recruits from our population and the attrition of superior officers to a particularly rough campaign of crusades against sector threats. Replace their officer core and you can influence the rest.
>>
>>19246148

They may be pissed off if you reject them NOW that you've offered them a site for a Mission, instead of just politely saying goodbye.

>>19246150

The Iron Dragons respond by asking why you don't just declare a Homesteading act (Essentially, you claim as much land as you can use for you and your family so long as you make an improvement like digging a well, building a house, or plowing and planting crops) for the coasts and other islands/sub-continents, along with an off-planet settler recruitment program. According to the Apothecaries, so long as you bring in fewer than 750,000 settlers in one generation there shouldn't be any problems, and that's not even considering isolation from the native population.

Do you want to interview the Veteran with the Pulse-Cannon now?
>>
>>19246205
Fuck the Mechanicus, they'll divert that shit first chance they get. You know who we should call? Specialist sub-cults to make us excellent shit, and our own secular engineering core. We don't need no Mechanicus.
>>
rolled 4, 1 = 5

>>19246226
When did that rumor come up?
Fucking Ultrasmurfs
>>
>>19246254
...

We need to have one of these Dragon guys on our general staff. We come up with too many stupid ideas.
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>>19246150
That seems reasonable, I don't mind a city or small region belonging to them, but giving them huge regions would be insane, especially if the area is mineral rich.

If we are going to bring the sisters aboard, we should give them areas areas that the survey says aren't important, we don't want the sister's base of a valubable adamatium vein, for example.

Same thing if they hospitallers decide to set a base on planet, give a very remote area, not sitting on anything valuable.

Maybe one of those isolated islands, but we should survey all potential zones for the sisters before we let them settle down there.

Also, make sure the goverment own the mineral rights on the area those new immagrants will settle.
>>
>>19246254
PROPOSAL: Declare a homesteading act for now, modify and expand it later.

Three-quarters of a million colonists per generation is a number that wouldn't fix a 10% loss ratio after a full PDF mobilization if we conscripted every goddamn settler, we'll start there but come up with something better.

Like an institution that tracks the genetics of the population or something. Time to reinvent the Afriel Strain.

Secondan solicited for this and meeting the veteran. I wanna know what this guy's made of.
>>
>>19246254
We should interview the guy.

Also, we should offer recruitment opportunities to the branches of the Administratum on our planet, say they get to offer jobs to colonists who meet their qualifications.

>>19246257
Well it's going to go to them anyway. Let's cultivate our importance to them, so we can call on them for ship parts and titans in the future.

Also, our new Lunar cruiser is Wrested from a Space Hulk and has a Nose for Trouble. This is gonna be fun.
>>
>>19246286
Any faction or group not under the Governor's authority or jurisdiction on Daysimir that we personally bring onto the planet or in-system should own their buildings, have jurisdiction over their personnel, and lease mineral rights unless we make different arrangements with them, IMO.

The Iron Dragons are partnering with us, they're different.

The MEchanicus wants a presence? They get a temple and their very own toolbelt on-world, everything else we negotiate.

These Sisters want a mission, same deal.

No reason to give what isn't being asked for.

>>19246278
I was thinking of forming a Concordium with representatives from all these factions that met periodically and advised us and proposed projects/asked for problems to be seen to, set up kinda like the Senate of the High Lords. More on that later.

>>19246264
I want to say it was basically as soon as we asked them for help with genestealers and then told them that the Iron Dragons had responded.

So it came up as soon as they knew about it. We heard about it possibly through our Administratum contact with the Munitorum, I wanna say.
>>
>>19246286
We're a feudal society; the governor owns everything. The colonists won't have actual land rights unless we give it to them.
>>
>>19246299 I thought the plan was to take the No Techpriests upgrades whenever possible and control every bit of our own territory that they'd let us, because that would let us negotiate with them from a position of strength

If anything we could be like Vostroya and have a unique arrangement with the AdMech, just less a product of a long stupid civil war
>>
rolled 6, 6 = 12

>>19246291
WHY DON'T WE JUST PUT THE FIRST FEW WAVES OF COLONISTS ON THE MOON WITH THE SISTERS.

IT GIVES THEM A REASON TO STAY CAUSE WE HAVE LOYAL GOD WORSHIPPING DICKS FOR THEM TO SUCK

IT GIVES US A BASE TO EXPAND TO ONCE WE HAVE ACTUALLY COVERED OUR PLANET WITH BADASS MOTHERFUCKERS

IT GETS THE SPACE MARINES TO FAP OVER HOW WE STILL HAVE A POPULATION OF AFOREMENTIONED BADASS MOTHERFUCKERS FOR THEM TO DRAW FROM

IF THE SISTERS ACT LIKE BITCHES AND HOES THEN WE STICK THE LENIENT SAMMICH-MAKER ORDER UP THERE TO MAKE THEM STOP BEING BITCHES AND HOES AND TRYING TO INCIT RELIGIOUS WAR

TECH-PRIESTS? GET THOSE FUCKERS TO HAVE A FAP OVER THE FACT THAT WE FOUND SOME STC OR SOME SHIT ROUND HERE AND MENTION THERE IS A FORGE WORLD UNDER ORK CONTROL NEAR BY. IF THOSE FUCKERS CAN'T GET IT STICK A SIGN WITH THE WORDS "FREE STC" OVER THE FUCKING PLANET.

SIT BACK
FUCK BITCHES
SMOKE WEED
MAKE MONEY
AND RELAX OVER THE FACT THAT YOU ARE THE PLANETARY GOVERNOR OF A PLANET OF BADASS MOTHERFUCKERS MAKING YOU THE BADDEST MOTHERFUCKER OF ALL
>>
>>19246254

Forgot more than half my post:

The Ultramarines told the Munitorum Convoy that because they gave out their destination. If they spread any further, they are being swiftly counter-acted by tales of the Ork/Human Pirate raid that was annihilated by the Dragon Fleet earlier and the obvious "most feared Chaos Warband in the Sector getting destroyed with no survivors" thing. You've gained quite reputation as a target not worth fucking with.

>>19246291

Done.

>>19246205

Kind of mistyped that. The rare elements are hard to get to on the surface of Daysimir, but relatively easy to mine on the moon.

Obliterator Hunter in next post. (Will probably take about five minutes)
>>
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So just out of curiosity, is this the Iron Dragons' color scheme or are these pics I found on google from someone that developed a similarly named chapter independently?

Artist is the guy that draws Wolf and Sister, by the way.
>>
>>19246205
I was thinking we should use precious metals and gems to make some luxury goods, rather than just selling the raw materials.

Are there any minerals on the planet that have a we can use in the near future for industry? If so, we should keep them and export the stuff that we can't use in the near future.
>>
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Dumpan more of them for kicks while we wait for the interview.

Oh, shit, I almost forgot. We have mammoths on-world, we should plan on making specialized Roughg Rider squadrons with cybernetically enhanced mammoths as mounts.

Mammoth riders of Daysimir. I'll take a company of those fuckers on my next ice-world campaign.
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>>19246382

No, that's different, but now I'm tempted to use this because it looks so damn cool. Plus the Dragon skull and cog is very similar to what I was picturing as their Chapter Symbol.

Ya' know what? Just imagine that, but dark green and in Mark. 8 plate and you're good.
>>
>>19246397
Well I thought it wasn't just gold and jewels but rare elements and ores that are used for things like ceramite and adamantium. In the Imperium, gold and jewels aren't considered rare at all.
>>
>>19246372
>WHAI
Because why exactly do you think the immigrants are going to want to move to an AIRLESS, BARREN MOON?

Our population is three billion. That's incredibly fucking low for a sector-wide crusade.

Our planet is a paradise world, which will draw pretty fucking good immigrants.

You know the kind of desperate shithole you'd need to live in to make wanting to go to a newly-founded moon colony to be bitchslapped by the ruler-wielding nuns in the SoB worthwhile? You think we want those pathetic sacks of shit and not the kind of god-tier cream of the crop we could skim off the top of the populations of other worlds for a chance to move to an awesome planet like Daysimir?

Fuck, it's resemblance to Terra alone will make it nearly holy if we play our cards right.

>>19246205
>>19246397
>>19246456
Hey guys, check these weirdos out: http://wh40k.lexicanum.com/wiki/Cult_of_the_Micro-Omnisiah

>Have nanotech
>nano-assembler mechadendrites
>considered near heretical but obviously not chaos-inclined
>make precision instruments and cybernetics
>need silicon

If we're going to have AdMech buddies, we should get these guys to create an outpost in our system, far from the Fabricator General's judging bullshit, and then learn all their secrets and teach them to our own engineers.
>>
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>>19246456
Really? I thought it was, it's just that there's so many planets in the imperium, that even though it's rare, the sheer amount of worlds would mean there's a lot of gold, and it mostly winds up in the hands of the rich and powerful.
>>
>>19246509

The rich and powerful of the Imperium want power armor and xeno bitches. Gold, they've got.

If we're going to sell things to the middle classes of the nearby worlds, we'll be competing with the likes of Necromunda.

On Necromunda, they produce commodity goods for the neighboring worlds and have had to tap every possible source of minerals just to keep up with demand...and it's not a particularly rich world in terms of the population's average income or life expectancy.

So why bother when we could just make the best vineyard in the Segmentium and press borderline heretical grapes bred on some xenos world into wine that we'll sell for a king's ransom per bottle? Or whatever else.
>>
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>>19246437
Rockin'

Here's a chaplain-dreadnought. Might not need the colors changed. Cause for an NPC?
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>>19246506
We're going to find the Officio Assassinorum on our doorstep and the Inquisition all in our shit if we bring these guys over. Let's do it.
>>
>>19246397
Ferrous ores, plus many of those rare elements can be used in locally made electronics.

Raiders Grief General Hospital appears to have taken a direct hit from a Whirlwind salvo, with half of the building being reduced to rubble. However, like some kind of hardy fungus it has regrown from its exposed side in a tangled network of makeshift sheds and pre-fab buildings to accommodate the wounded.

A perimeter of barbed wire, heavy Bolter nests, and land mines guards this facility, and it appears that it withstood several attack during the battle. On a brighter note, the sound of distant weapons fire seems to have diminished while you were talking with the Canoness.

In front of you is the main entrance to the hospital, barricaded with sandbags and sheet-metal. To your left is a dark alley formed between a hastily constructed pre-fab building, the smell of rotting corpses wafts from it and strange groups of fungal growths seem to have sprung up around it. To your right is a tent where an enterprising Citizen has started selling hot pastries and flavored drinks.

>Action?
>>
>>19246552
Send one of our bodyguards to get refreshments while we head in.
>>
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>>19246542
Hey, if I remember right we have an Ordo Malleus inquisitor coming by for tea and crumpets.

Here's the Chaplain Techmarine from the Iron Dragons I found, he's not that cool but it's an idea. Maybe we could change his name to Reptilus Prime or some shit.
>>
>>19246534
That's why I'm saying we don't sell gold, but like freaking jewlery and shit.
The rich don't want gold ore, they want bling, and if we have gold, we should use it to craft the most ostentatious, over-the-top crap as possible.

Because if there's one thing that the nobles of the imperium follow, it's their desire to amass as much gaudy shit as possible.
>>
>>19246552
>>19246566
Also, get somebody qualified to take a look at the mushrooms. We don't need the area to be turned into a "death world" by some off-world fungie
>>
>>19246552
Fuck yeah, post.

Send an aide to find the commander of whoever's securing the city, ask them why there's still gunfire and if sending more men into the area would help them secure it better.

>>19246566
Excellent idea. Better yet, get a remembrancer to video you having a chat with the enterprising citizen while you're buying a drink and some food. Ask him what the biggest problems for people are in the city at this point and what the government should be doing differently. Broadcast that shit over radio and video and we'll see if it helps our popularity score.

We're a woman of the people. That's how we roll.

When done, go into the hospital and find that veteran.
>>
>>19246592
>Aftermath of Chaos raiding party
>Corpses everywhere
>Strange mushrooms
Anyone else getting some Nurgle vibes off this shit? Personally I don't want to deal with strange plants that pop up in the aftermath of Chaos.

I say we take a few samples, quarentine the area, analise that shit, and get ready to bring out flamers.

If these mushrooms are due to chaos, they could be spreading via spores, and then LOLDAEMONWORLD.
>>
Well, I need sleep. When do you think you'll have the next thread?
>>
>>19246622
We've got an inbound Ordo Malleus inquisitor on the way, samples are a good idea but if you recall we've already been told that the planet has a wildly growing, benevolent fungus all over its biosphere that grows on walls and so on.

That was the fungus that was in the whiskey the leader of the Resistance decided to use as a toast to our settlement agreement.

Which knocked us out for twelve hours.
>>
>>19246648
I think the quest's moved to friday evenings.
>>
>>19246622
LIKE some kind of fungus prefabs are around the building

LIKE

It is a LITERAL TOOL.

there is no fungus
>>
>>19246667
Aw man, a whole week? Fine...
>>
>>19246595

According to your commanders, there are still cultists and Chaos Marines hiding out all over the city. the city is so torn up that maps from before the battle are virtually useless, and progress clearing roads for emergency vehicles and armored convoys is slow, as in some areas the road is no longer in existence.

The man in the stall, a Militiaman with a cast on his leg and taped-down ribs, says that the biggest problem facing the city is, as stated above, extreme damage rendering the streets virtually unusable. Rescue crews can and are airlifted in and out, but surface transportation is more efficient and provides a clear area that survivors can hike to and await pickup by the next vehicle.

>>19246592

He notes the fungus with distaste and says they've been popping up all over the city for days, and appear to come in 6-7 variates, but heard through the grapevine that they'd been checked out and didn't seem to have any Chaos taint on them (Your sources confirm this over the radio). They also seemed to like growing on corpses, and he expressed the hope that they would eat away the flesh and help alleviate the smell. You give orders to have someone make sure they aren't a more mundane off-world threat.

Several of your bodyguards are eying the alleyway uneasily, but don't give any indication that they've seen anything.

>Action?
>>
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>>19246685
literary technique, not literal tool

sorry, 4 am here
>>
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>>19246685
>no fungus
>"To your left is a dark alley formed between a hastily constructed pre-fab building, the smell of rotting corpses wafts from it and strange groups of fungal growths seem to have sprung up around it"
>"strange groups of fungal growths seem to have sprung up around it"

The LIKE was referring to how the hospital rebuilt itself.
>>
>>19246698

I think I'll run it tomorrow at eight (2:00 AM Standard GMT) too, since there aren't any scheduling conflicts this time. I might actually have that fucking sub-sector map together by then, too.
>>
>>19246719

I was worried that might confuse people. The hospital rebuilt itself from pre-fab buildings and metal sheds LIKE a fungus, but there is also a literal Fungus growing in the alley.

FUNGUSCEPTION.
>>
>>19246706
How many men we approxamately have on the "clean-up" job? Numbers of Iron Dragons currently involved? How much troops we have on reserve, that could be deployed to the area to hasten things up?

Other than those questions, just go into the hospital to see how things are going and then find the one tank-hunter guy
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>>19246706
>Several of your bodyguards are eying the alleyway uneasily, but don't give any indication that they've seen anything.

Send in a scout, get everyone ready for a party.
>>
>>19246743
Secondan.

>>19246706
Bid him farewell after buying all your bodyguards lunch from his food-stocks if they want it. If they don't, it goes to whoever's around and hungry. If there's a crowd around buy his whole stock and distribute it.

Go to the hospital, find the Obliterator Hunter.
>>
>>19246743

350,000 PDF, 800.000 Militia, 800 Iron Dragons. Additional forces are arriving in a constant stream.

The inside of the Hospital looks like it has also seen combat, with Autogun and lasbolt marks on the walls, along with the occasional larger chunk missing indicating impact from a Bolter round. There is a large hole in the ceiling that has been covered with a sheet of corrugated steel. More of the mushrooms appear to be popping up in dark corners.

According to the exhausted-looking intern manning what's left of the front desk, they have the situation mostly under control. Medical supplies and personnel are being flown in from across the continent as fast as they can be, and the military situation is well in hand.

>Proceed to interview?
>>
>>19246814
Ok, the numbers should be enough given that more are coming in all the time
>>
>>19246791
>>19246785

This happened before this:

>>19246814

You buy your bodyguards some refreshments, along with a few random civilians and medical personnel.

>Jumping forward to inside the Hospital.

While you stand in front of the desk, you hear a commotion from outside as the bodyguard that left down the alley shouts:

"SHIT SHIT SHIT SHIT SHIT"

Followed by the distinctive crack of a Hotshot lasgun.

Several seconds later he returns, reporting that one of several bodies in a heap at the end of the alley had decided that it wanted to get up and go for a stroll.

>Action?
>>
>>19246863
Oh.. OH!
Nurgle wants to spread his love, we must not let this happen.
>>
>>19246863
""All non-essentials fall back to safe ground NOW, including Remembrancers. I'm not going to have civilians die today if I can avoid it."

Once the cameras are gone, address the leader of your bodyguards and your nearest aide.

"We may be at risk of a plage outbreak, and plague zombies we do not need. Contact the Iron Dragons Apothecarium and whatever exists in the way of Divisio Biologis expertise among this world's Mechanicus contigent, or our civilian engineers. Have them prepare a hazardous materials hot lab, we're going to take samples of this thing and assess our plague risk.,,though make sure you're ASKING the Iron Dragons rather than ordering them."

"Guard that body if it seems safe to do so until it can be put in hazardous storage and airlifted to a lab, keep a lookout for any more, alert local authorities and assess reports. Anything else like this happens, we're strongly considering moving the hospital and torching everything here. If it was just someone under a pile of corpses, we're probably going to be contacting the family of a madman and apologizing, but this is pretty far out of the ordinary."

"Have our armored valkyrie on standby, we may be leaving sooner than expected. I want them ready to pick us up at a moment's notice if anything goes sideways, and I don't want men left behind."

And now we're off to find our fucking Obliterator Hunter and possibly get airlifted out of here with him in tow.
>>
>>19246863
OH JOY, PLAGUE ZOMBIES. Time to start redirecting a lot of Promethium and flamers of all sizes to the city. It worked for Genestealers, it'll work on these.
>>
> possible Nurgle infestation?

Melta bombs and flamers for everybody
(and no, this is not an action)
>>
Weren't we offered some form of non chaos zombies by the rogue trader?
Is so we should compare this to what he described and contact him for samples and to make sure he hasn't got someone pilfering his wares.
>>
Fucking /tg/ ate my post. I put ten minutes of my time into that damn thing.

Fuck it, I'm not typing all that shit up again. Here's the gist of it:

You had a nice talk with the Veteran.
Fungus was not Chaos.
Fungus re-animates corpses of sapient-level creatures by hijacking their nervous systems.
Fungus is not very good at hijacking HUMAN nervous systems. Only about 5/100 actually re-animate.
Fungus is not particularly well adapted to native Daysmiri ecology, getting eaten by bugs and bacteria.
Fungus is susceptible to common fungicides.
Estimated threat level: Minimal to none.

And with that, I'm saying goodnight. It's 3 AM here and I want to get up early tomorrow.

To make up for last weeks shitty thread, I'm going to be running a bonus session tomorrow night (Well, this evening really) at the usual time. (8 PM Mountain Time/ 2:00 AM Standard GMT.)

See you then /tg/.
>>
>>19247097
Well that's a relief. Burn them anyway, we don't need the panic.

G'night
>>
Thanks for the thread, GM and everyone else who participated. Good night.
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>>19247097
We should collect samples of these various fungi that are reanimating the corpses, it might be worth something to someone. There could be all sorts of uses for this stuff. (weapon against xenos or use to reanimate corpses as diversionary cannon fodder)
>>
>>19247133
And yeah, was going to suggest that next thread. Good thinking, hadn't considered any applications for it. Rock on.
>>
Isnt this thread usually done on Saturday?

Bummer I missed it.
>>
bump
>>
>>19250941
BUMP
>>
>>19247485
theGameroom switched to Fridays because Saturdays were weird for him and he kept finding himself late to saturday quest nights.

There might be one tonight at eight PM mountain time, though that's just a one-off.


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