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File: 1339715571995.jpg-(498 KB, 1314x1071, hk7kp[1].jpg)
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http://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/

http://imgur.com/a/rAnZs

>Civ II
>10 years of actual gameplay
>Year 3991 ingame
>3 empires left (communist celts, theocratic vikings, theocratic americans) locked in a war against each other since 1700 years
>Polar caps melted due to constant nuclear strikes
>Death and famine everywhere
>No space left to build farms
>Massive guerrilla uprisings due to lack of democracy
>Engineers can't clean up swamps because they have to constantly rebuild streets to march troops on
>Not possible to build any buildings (ex: granary) due to constantly having to produce tanks to keep the war effort up

And then, this:

>"My goal for the next few years is to try and end the war and thus use the engineers to clear swamps and fallout so that farming may resume. I want to rebuild the world."

http://www.reddit.com/r/theeternalwar

We HAVE to make a setting out of this.
>>
In the grim darkness of the 4th millenium, there is only war.
>>
>>19484314
This. I love it.

For these guerillas, I'm thinking mutated swamp-people. Not feral but kinda like the wildfolk from GoT except swampy.
>>
Friend showed me this a few days ago.

Fucking crazy ass shit.

It's the setting for World War Judge Dredd.
>>
>three factions
>all resources go towards war effort
>constant war; no progress

It's 1984, folks.
>>
OK, so first things first, this setting would be dark as fuck. 1700 years of nuclear war will do that.

Second, what would the PCs do? Some kind of stealth/intrigue game based around infiltration of enemy cities and espionage comes to mind, with the ultimate goal being subverting the enemy enough to give your side a decisive advantage in the war.
>>
>>19484393
We have always been at war with the vikings.
>>
>>19484398
That or a low-profile rogue trader-esque campaign based on profiteering off of the ongoing war as much as possible in the hazards of the nuclear deathlands.
>>
Also, I really want to do a game like this but in SMAC.

'Course, given the effect of Planet Busters there, I kinda imagine that sustaining a 1000-year nuclear war would be a lot harder.

Might help if you were the Pirates, I guess.
>>
>>19484398
Apparently one of the main course of action is to infiltrate spies in enemy cities, planting nukes and setting them of. Normally this would cause every other nation in the world to declare war on you, but since this is already the case nobody gives a shit, including the player.
>>
>>19484398
And then once they take over a city at great cost to themselves and their allies, having friends and lovers die along the way, at the conclusion of the campaign they see the allied tanks rolling in.

And then...

The Nuke Sirens begin to wail, and they see a hundred tiny crystalline white trails in the sky. All headed toward the city they just liberated.
>>
>>19484398
They might try to escape.

Space is a good candidate, it is almost AD 4000 after all. Of course all the resources go for war effort so they have to steal the means of escape.

Few dozen nuclear missiles, including fuel and the warheads a robotic factory and materials to build temporary escape shuttles and robotic servants to finish either building the starbase or larger space ship once the refugees manage to leave Earth should be enough.
>>
Ok people, lets talk flora and fauna.
Everything has been constantly nuked for 1000 years but nature always finds away. Lets round off some cool-ass rad-resistant animals, GO!

They would probably be small insectoid/reptillian carnivores for the sake of mobility and the fact that the scarcity of food would prevent big predators from surviving.
>>
>>19484410

Alright, so prospective campaign locations:
-International espionage; getting info on enemy troop movements/missile locations/silo launch codes to give your nation a decisive advantage in order to seize a city/island/continent, and maybe even win the war.

-No-man's-land-A very harsh and brutal campaign set around scavengers trying to eke out a living in the blasted, radiation-scoured wastes between each nation's more secure holdings.

>>19484418
Yup, that's what gave me the idea.

System-wise, I feel like DH would fit pretty well in terms of the espionage angle and the brutality; just strip out psychic powers/the warp and you're in decent shape. Weapons would need to be overhauled as well to get rid of the crazy high-tech stuff and add in a bigger variety of "modern" weaponry.

>>19484435
Actually, in-game cities are immune to nukes because they all have crazy missile defense shields in place.

>>19484438
Space is potentially a candidate; you could try to get to Alpha Centauri, seeing as the Alpha Centauri Colony Ship launched roughly 2 millenia ago and they've probably whipped the planet into shape by now (assuming the mindworms haven't gotten them.)

Still, the amount of resources needed would be pretty considerable.
>>
>>19484435
Except that in Civ 2, there is SDI which prevents nukes like that from landing in cities.
>>
Possible backgrounds:

- CommuCelt
- TheoViking
- TheoAmerican
- Anarch/Pariah (?)

Possible professions:

- Soldier (from grunt to officer)
- Spy
- Rogue trader-esque
- Rebel/Freedom fighter/Terrorist
>>
>>19484458
If I remember correct you can sabotage SDI Defense, just like Nuclear Plants and Missile Batteries.
>>
>Engineers can't clean up swamps because they have to constantly rebuild streets to march troops on

Then I got the mental image of large work forces of faceless, irridiated grunts picking up bricks from derelict buildings and using them to reshape roads and streets, fitting them perfectly together to form a long as hell jigsaw puzzle.

Also post-apopsicle vikings sounds bad assed but I can't think of anything that doesn't resort to generic big assed guy with nordic themed power armour and a gas mask complete with the horn-fitted helmet.
>>
>>19484470

Possible professions:

-Soldier (focused on straight-up combat)
-Wetwork Agent (focused on assassinations)
-Espionage Agent (focused on intelligence gathering, diplomatic interaction)
-Engineer (focused on making weapons/vehicles, repairing the ruins of civilization)
-Stalker-(focused on thieving, scavenging, sneaking, survival abilities)
>>
>>19484490
Longboat tanks.
>>
>>19484490
>post-apopsicle vikings

Well, a strong naval tradition might help in a world which is basically half-submerged.
>>
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Gotta remember to bring my wheels.

My 12 wheels, that is.......
>>
These SDI shields are intriguing. I'm thinking cordoned safezones with people trying to mass immigrate into the SDI shielded places causing pollution, massive overcrowding and gang violence.

A "macguffin" quest could be to infiltrate a city and take out it's SDI long enough for it to be nuked, the twist is, the military have betrayed you and are nuking it with YOU IN IT.
Time to fight your way out and get to safety.
>>
>>19484502

Oh shit yes. Why didn't I think of that.
Valkyrie jets?
>>
Guys guys guys guys

We're missing something here.

Earth is completely ruined. There are technobarbarians.

This is the setting of Earth before the Emperor took control!!
>>
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For the question "What might future sci-fi Vikings draw inspiration from", I humbly submit pic related.

"The sea... vast, mysterious... and full of wealth! And the nations of Planet send their trade across it without a thought. Well, the sea doesn't care about them, so it lets them pass. But we can give the sea a little hand in teaching the landlubbers a lesson in humility."
-Captain Ulrik Svensgaard, "The Ripple and the Wave"

>yfw you read it in his voice
>yfw you can still quote Alpha Centauri from memory, no matter how long it's been since you played it

>>19484545
I have a really great mental image of the humans from Alpha Centauri returning and taking over the Earth.
>>
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Soldiers and tanks in that sort of setting wouldn't look like 80s Postapoc Pulp, they would look like blacksmiths put them together from Crudely made parts and Scavenged goods.
>>
Holy shit.

This guy has unwittingly made the prequel to Alpha Centauri.
>>
>>19484552

>I have a really great mental image of the humans from Alpha Centauri returning and taking over the Earth.

That's kinda what they do if you choose the Integrate with Planet option.
>>
>>19484520
The longboat jets would look sorta like this, except, thinner, longer and generally sleeker. They'd be completely amphibious, zooming around at huge speed, with a line of pods on both sides, containing soldiers kept in artificial stasis because otherwise the sheer pressure of the speed would kill them. Lightly armoured, some light guns to act as diversions, all speed, 100% transport.

>>19484533
Hell yeah. With upside down hammer shaped drop pods, the soldier in the middle 'handle' compartment, with equipment in the hammery bits. All crudely painted with nordic imagery, valknuts and shizzaz.
>>
Guys
Vikings hit particularly badly by nuclear winter.
Russian style hardy resistance to the worst of the nuclear holocaust.
Become nord-like and 8ft tall half-giants.
>>
>>19484603

This was literally the first thought that crossed my mind upon reading this.

The Earth has fallen into fiery nuclear ruin, just as SMAC implies, and after sending off the colony ship to boot.

It's beautiful.
>>
I kind of want to read the link in the OP, but whoever wrote it does not know the difference between "it's" and "its" and it's annoying as fuck.
>>
Rushed construction of tanks, cities constantly bombed so automated production is less of an option.

Are you thinking what I'm thinking? Because what I'm thinking is orky irradiated humans building shit like Megaton from FO3
>>
>>19484610
>Vikings hit particularly badly by nuclear winter
>Vikings
>Theocracy
>nuclear winter
>Rangarok
>Fimbulvetr is the harsh winter that precedes the end of the world and puts an end to all life on Earth.
>Fimbulwinter is three successive winters where snow comes in from all directions
>During this time, there will be innumerable wars

SHIT JUST GOT REAL.
>>
>>19484608

And of course, an ICBM with 'Mjölnir' painted on the side, with a skull and cross bones wearing a horned helmet.
>>
>>19484610
>>19484610
Spies are almost entirely moulded by bio-engineers to accommodate the exact image they need to fit into. Underneath the skin they contain communication systems and various gadgets, each nation one-upping each other to make them more and more undetectable. The spies themselves have very little of their own body left, swapping between being small irradiated swamp farmers, and 8 foot tall nordic mutant brutes depending upon the mission.
>>
>>19484648
YES.
Modern day Church of Odinism (real thing) has evolved into fullblown future-viking apocalypse cult. Everything in the viking army and cities is norse themed, longboat nuclear subs, valkyrie bomber planes. The vikings call anyone who isn't them demons and are all bent on dying in glorious combat in the name of Asgard and the pantheon.
>>
>>19484605
Nah. The transcendence initiates the final stage of flowering which results in wiping all non fungal life off the face of the planet. I think it is heavily implied that only the faction leader survives that ending.
>>
So, I've heard Civ 2 is one of the best (if not the best) in the series.
Just wanted to know how much is that is true?

Also, my two cents into the setting...
Cities should all be low level to underground dwellings with each having a dominate but heavy influence of all three civilizations. Foods, customs, clothing, etc...
The average citizen really doesn't know anything about the reason for the war other then we are and always have been. Some cities could be more 1984 in that they prefer to keep there citizens in the dark while others just don't care.
>>
>>19484720
Well, Alpha Centuari was built off the Civ 2 engine, and Alpha Centauri is one of the greatest games of all time.
>>
>>19484720

>Civ 2 best in series.

I politely disagree, putting forward my opinion that Civ IV was the best in the series, with Civ III coming in as a close second.
>>
>>19484733
Bonus points for having Fall From Heaven 2
>>
>>19484720
>Cities should all be low level

They are, actually. There are no megacities due to lack of food and general shittyness of the world. Also, world population is ~15mil IIRC.
>>
Idea: the Vikings have been secreting their scientists away and working on a war-winner for their side. Massive EMP/nuke titled 'Project Mjolnir' disables all SDI and anti-air equipment for miles around and has a nuclear payload big enough to wipe out half of europe.

Sounds suicidal, you say? Well they're hoping causing their own deaths AND everyone elses will get them extra ribs in Valhalla.
>>
>>19484731
However the AI hasn't aged well at all and neither has the algorithm that places the starting pods.

The best way to play that game is full multiplayer and hope the starting locations aren't full retard.
>>
>>19484733
Nah brah, Civ V was da best.
>>
>>19484768
Not yet. It has nice ideas but it is sadly unpolished.
>>
>>19484691
Isn't that religion a mask for klan members and white supremacists?
>>
>>19484745
I believe you mean Fall Further.
>Austrin Master Race
>>
>>19484691
Hell, they might even believe that during the detonation of a nuke, a portal to Valhalla is open and the spy that planted the nuke is lead to it by Valkyries.
>>
>>19484719

The Transcendence ending results in all Human minds permanently linking with Planet, but that simply makes the Human immortal as long as Planet stays alive. They're still able to "upload" into bodies, and they do to eventually spread out into the cosmos. Earth itself gets re-colonized, and becomes a prospering Nanotech based culture.

I'm looking for the Epilogue for the game, because that's where this is mentioned.
>>
>>19484781
I smell doomsday propheeeeeeeets.
>>
>>19484492
Everyone should be capable of diplomacy. It is no fun to be the guy useless 99% of the time, and have your shining 1% done with a few dice rolls inflated with your own improvisational acting.
>>
>>19484719

Transcendence ending turns humanity into higher-plane energy beings or some shit (think Vorlons), as implied by the cutscene where you see everyone turning into energy and flying upwards.
>>
>Also post-apopsicle vikings sounds bad assed but I can't think of anything that doesn't resort to generic big assed guy with nordic themed power armour and a gas mask complete with the horn-fitted helmet.

Norsefire, from V for Vendetta. Viking/nordic stage-dressing centered around a psychotic version of Christianity.
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>>19484799

Here it is, look at picture.
>>
>>19484781
Nukes inscribed with nordic symbols.

What about the CommuCelts? What do they get, besides having their individuality stripped away from them and having their caste/profession written on them in blue body paint?
>>
Also has the guy said anything about which religions are present in the game? (if civ II even has religions, I've only played 3, 4 and 5)

I love the idea of the viking guys bringing the fires of ragnarok to the heathen krisjans.
>>
>>19484832

Always does bug me that the Gaians are canonically one of the last surviving factions.

I know it's terrible and goes against the whole message of the game, but I sure did want the Spartans or the Morganites to win.
>>
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Soylent Green Nutrient Paste! Food made out of the enemy and friend alike. Corpse Starch etc. They have to live on something right?

Processed human beings that fulfill thirst and hunger needs. Any ideas?
>>
The war part of this is not so difficult to pull off (takes another ~60 turns or so). I've posted my result here:

http://www.reddit.com/r/theeternalwar/comments/uzm4w/took_58_years_ingame_but_i_pulled_it_off/

The difficult part is clearing the fucking pollution and swamps with how food-starved your cities are, even the Harbor'd ones. It's about 50 years from the end of the war and I've made only minor progress so far (and guerillas keep popping up which is making me keep more military than I'd like). In either case, this would make an excellent setting considering the GRIMDARK nature of it, the total world population is only ~26 million even after the war is over.
>>
Has anything like this been done with any of the other Civs?
>>
Alright, well, after doing some preliminary research on what organisms will survive and how in the event of large doses of radiation, this is basically what I got.

Mammals are fucked. Seriously, as a result of their constant cell division, relatively low coping mechanisms, need for a large amount of viable biomass, et cetera, they're fucked. Because of their sensitivity to pollution, most amphibians are also pretty fucked.

That out of the way, many small insects will do alright. They don't divide cells fairly often, and -do- have certain environmental resistance factors. That being said, any desires for giant bugs are kinda ruled out. Meganeura, that is, the giant insect species of the distant past, are thought to have survived because of a higher amount of oxygen available in the atmosphere so they could actually breathe. Pollution kinda rules that out.

Marine life, depending on the type, will do sorta alright. Drifting invertebrates are fucked, and high-level predators and even herbivores are screwed, but that being said, smaller fish species, intermediate predators, filter-feeders, and crustaceans seem to cope fairly well at first blush. They will have low populations, however, and be more easily stressed by fishing because radiation does the greatest damage to the young.

As for plants, the plants that were most successful outside the blast of Chernobyl are flax and soy respectively. This leads me to think that small legumes would be the crop of choice because they don't need any sort of nitrogen-based fertilization (they're actually known to put nitrogen back into the soil, and are a part of regular crop rotation).

Trees of most species seem like they're fine. The Journal of Environmental Radiation didn't find much in the way of difference in tree ring growth in irradiate Canadian trees.
>>
>>19484925

Water purification is going to be necessary. Dunno what the best method would be? It'd be kind of interesting if you made some sort of pyrolysis water generator. For those of you that don't know, there's a method of municipal trash management where you take trash, minus things like car batteries, obviously, you heat it up in a vacuum so it breaks down into simpler elements into a syngas, and then burn it. The products are typically water vapor, CO2, and some sulfides, but the sulfides are usually -much- less destructive than the methane release and sulfide releases from normal incineration or landfills. In the meantime, the force of combustion and heat is used to make electricity, and I don't know why you couldn't use the now purified water vapor as drinking water, provided that it was perhaps distilled again to prevent any settled radioactive sediment that's carried in the smoke.

Now for radiation poisoning, it's a death sentence nowadays, but there is some developing treatments that they've been experimenting on animals using stem cells, I assume, to assist in regrowing failed body parts and to bolster the immune system. It's been known from Chernobyl survivors that the skin actually becomes necrotic a good deal of time after the initial burst of radiation (as distinct from eating irradiated food everyday).

So stem cells being used to treat cancer, to regrow failed organs that have become cancerous or just got melted by bursts of radiation is going to become the norm, and I assume that while healthcare will still be more for the upper-middle and upper class, there's no reason to assume that a standardized procedure won't drop in price. I mean Jesus, look at what happened with Lasik. It was a procedure that was turned into a goddamn franchise and is so routine that it's dirt-cheap compared to other eye surgeries of related risk and necessary expertise.
>>
>>19484856
>What about the CommuCelts?

Well, caste system plus communism probably equals a level of specialization usually reserved for insects, probably some sort of hivemind too.
>>
>>19484925
>Mammals are fucked

Not really, it's possible that the future tech he found fixed a lot of this problem.
>>
>>19484345
Radiation doesn't mutate people. It kills them. It kills them dead.
>>
>>19484936
Everything needs to be distilled. There is no other easy way to get rid of the radioactive residue.
>>
>>19484956
Background radiation mutates people.

Depends on how much, but if it isn't enough to increase cancer rates, it will mutate them faster. Then you have lots of inbreeding.
>>
>>19484925
>>19484936
You, sir, are a gentleman and a scholar.
>>
Some thoughts for the American faction:

They follow Christianity, but not any one central church. Over the millenia, Christianity has split even further, into countless churches, each with their own holy book derived (loosely) from the Bible. They are all essentially autonomous powers, each with their own turf, their own military force, etc. Many even control an entire city, expelling anyone who preaches a different version. Some act like a sort of mob, exploiting their followers. Small-scale conflicts between churches are common, and one can completely eradicate the other before anyone thinks to stop them. The military and the churches are inseparable, officers holding titles like bishop, priest, etc.

In between the large cities and and various church turfs, a strange, futuristic form of redneck culture takes place. The land is dotted with small secluded communities, some entirely self-reliant. The rampant inbreeding further confounds the problems caused by the radiation. They will often scavenge battlefields and abandoned cities/military bases, using whatever equipment and tech they can find. Whether or not they are threatening is generally a potshot - they could be harmless, or they could have a functional tank in the backyard, and when they send Cousin Lenny after you, he could be a 12 foot tall hulking ogre.
>>
Communist celts are likewise awesome. Lots of tunics and capes, bodices on all the women. Communist bodicies.

Also, as this takes place before actual religion types were around, I'd like it if the theocrats worshiped their countries folk heroes. So instead of Christian Americans, they pray to Johnny Appleseed to make the land fertile and to Paul Bunyan to give them strength when clearing the swamps.
>>
>>19485015
>, they pray to Johnny Appleseed to make the land fertile and to Paul Bunyan to give them strength when clearing the swamps.
THIS RIGHT HERE!
>>
>>19485027
Agreed, plus anyone from the founding fathers era. Maybe Ben Franklin is the patron saint of fertility.

Also this badass motherfucker https://en.wikipedia.org/wiki/Peter_Francisco
>>
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>>19485015
>>19485027
>>19485062

GUYS. GUYS.
IF THIS DOESN'T MAKE IT TOO NOBLEBRIGHT.
>>
I've been following this in reddit since it came out. Just a small contribution: the Sioux nation survives! It has 4 forgotten cities and they're always withstanding attack, but they live. So technically, 4 nations.
>>
>>19485093
Luddite isolationist Sioux.
>>
>>19484776
>Klansmen
>not being Christian
wat. Anyways, no, it's not. The "Church of Odin" got turned into the Odinic rite, however.

>>19485015
>>19485005
>>19485027
Okay, so let's get this down:

The Theocratic Vikings worship the old Germanic gods (Frey, Odin, Thor, Tyr, Freya, Loki, etc). What would their organization be like? Polytheistic, obviously, but what about the various cults of the gods? I can see scientists praying to Odin for knowledge, warriors praying to Thor and Odin, power armor/mechanized units sacrificing to Thor for strength, Skalds of Bragi recanting the terrifyingly long stories of warriors past, etc.

The Theocratic Americans worship a very loose version of Christianity, with American saints (IE, Johnny Appleseed, Paul Revere, George Washington son of GOD, etc), in a basically Catholic system.

And of course, the Communist Celts worship whatever dictator is in power at the time (As I highly doubt the original Chieftain from their tribes founding is still alive).
>>
>>19485093
anything else we should know about the Sioux? having trouble locating the information on reddit.
>>
>>19485015
The Americans have a variety of grand but crumbling temples.
Their troops are bolstered with genetically engineered critters, such as Jackelopes as recon drones and the terrible great-horned Hodag.
Thanks to attacks on their research facilities, their land actually has a variety of escaped biological creatures that were engineered to live in the radioactive wastes. These include cactus cats, furred trout, and teakettlers
>>
>>19485119
>Skalds with jetpacks and extremely potent loudspeakers flying over the battlefield shouting war chants out at the top of their (artificially enhanced) lungs.
>>
http://suptg.thisisnotatrueending.com/archive/19484260/
>>
>>19485121
Here's the post by the man who was playing it for 10 years: http://www.reddit.com/r/theeternalwar/comments/uyswv/here_it_is/

this is where he describes the Sioux and other details.

Btw, someone already beat this game, in 58 years of game time. That's here:

http://www.reddit.com/r/theeternalwar/comments/uzm4w/took_58_years_ingame_but_i_pulled_it_off/
>>
>>19485121
they are essentially a non issue. going off of their leader's name (Consul) I'm guessing they are a republic

On War: The war between the Americans and the vikings is essentially how the vikings always do things: Constant raids on the american shorelines. plenty of naval and air battles

The celts are engaged on a ground war with bothe the americans and the vikings, and as of the default save have recently taken Albuquerque from the americans, looks like they bypassed the front.

Front with the vikings is fairly stable, in a predictably unstable way. borders stay fairly consistant in an area, though they constantly fluctuate

I have the save open right now if anyone has questions that need answering
>>
>>19485171
So they're a dying republic with four cities.
>The Americans have been pursuing them ruthlessly.
Oh lord.
>>
The Communist Celts are extremely hardworking, kept on short leashes by their heavily controlling government. The government focuses most of its resources on military, allowing it to spare plenty of soldiers to observe the populace and oversee/protect manufacturing and farming. The soldiers are motivated by their government to controlling their comrades, but motivated by powerful nationalism and a deep hatred of their eternal enemies to defend their kin to the death.
>>
>>19485119
>George Washington son of GOD
George Washington, aspect of Truth, who never told a lie.

You know what we need? Some Celtic folklore and mythological names. It's too easy to think of Viking stuff.
>>
>>19485129
Cactus cats and teakettlers exist. Cactus cats are a kind of a porky pine and tea kettlers are like badgers with faces like martens. They don't really sound that much like a tea kettle, though. And they only go backwards if you spook them, so they keep their faces pointed at you.
Jackalopes are kind of real, they're just rabbits with a disease.
>>
>>19485270
>Too easy
>No one has got a single thing right.
>>
For Vikings I'm thinking kind of a chaos undivided feel, there are separate specialists and chapters for different gods etc but they all worship and accept Wotan or Odin as the allfather.

Daughters of Freya - Like catachans but less vietnam rambo and more batshit insane forest elves crossed with sisters of battle. They're light infantry and infiltrators, always in camouflage with images of stags and wolves adorning their gear. They are beautiful and fertile but also strong, brutish and independant. Referring to Freya as the Lady or Mother and the enemy as 'prey' and 'quarry'.

Hands of Tyr - Tyr is the god of victory, glory and single combat but seeing as single combat is far less of an option, they have taken to being fighter pilots, marking one individual enemy plane as their opponent and then engaging in daring and self-destructive combat with it until it's dead, then choosing another. They will not change their target even if ordered to until it is dead or disabled.

It would be unlikely that Loki, the trickster god, would have a chapter or anything but if he did they would likely be spies or more likely sappers. Seeing as Loki was a shapeshifter they would definitely have some kind of advanced tech-camouflage like Predator or similar and would be trained in sabotage and subterfuge. In the Poetic Edda he's often referre to as the Wolf's Father or similar so something to do with that?
>>
I just want to say that this is one of the best threads I've ever read on /tg/. I would gladly play this game

Also, seconding this shit right here >>19485559 and here >>19485015
>>
Is there a full world map of this game?
>>
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Gosh dangit I want to go play a Marathon Civ 4 game with Space Victory turned off.

But /tg/ I have a date tomorrow and such a game would take too long and be too engrossing! What do I do?
>>
>>19485729

Get that bitch a copy of BtS on Steam and rock some MP.
>>
>>19485774
>>19485729
And download two copies of Age of Mankind: A New Dawn mod.
>>
>>19485559
"The wolf's father" thing is because Loki is the father of Fenrir (a.k.a. the fenris wolf). He is also the father of Jörmungandr (a.k.a. the Midgard serpent) and Hel (who rules over Hel, the viking Underworld/Hell). He is also the MOTHER of Sleipnir the eight-legged horse.
So I think the genetic engineering wing of the labs would probably also like to have Loki as a "patron saint" just because of his totally fucked up family tree.

The story of Sleipnir basically goes like this, by the way: The gods made a deal with a man that he would build a fortification that would keep all enemies out, in exchange for Freya (as usual), but he would have to do it in a very short time, so they figured he'd never make it anyway. Turns out he had this great work horse and things proceeded on schedule. Everyone calls for Loki to fix their problems for them (as usual). And he was kinda responsible for the problem in the first place (as usual).
He shapeshifts into the sexiest mare ever, distracts the work horse, construction schedule is fucked, the gods murder the builder when they realize he was a giant anyway, Odin gets a sweet new ride and I would assume Loki walks rather funny for a while.
>>
>>19485873
Oh, and the "murder dude because he turned out be a giant"-part is missing "(as usual)".
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>>19485873
Norse mythology is the best and funniest mythology. Did you know they invented Rap battles too? google 'flyting'
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>>19485987

>googled it
>mfw
>>
So, another potential plotline involves the defense and uprising of the dying Sioux republic. On that note, I assume that some survivors from previously conquered nations living in small, isolated communities, some barely human at this point.
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>>19486009
Slepnir. Six-Legged horse. Loki is the mother (It's a long story.)
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>>19486037
About this >>19485873 long, perhaps?
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>>19486110
Yeah. I guess it's more of a hilarious and somewhat fucked up story than long.
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>>19486037
>Loki
>mother
>horse

Norse mythology is the best. Greek mythology, are you even trying?
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>>19485729
Don't forget to use Next War for extra future apocalypse warfare
>>
Hi-res world map: http://i.minus.com/imPD7tvVYRTOo.jpg
>>
This thread is awesome! It's way better then the one in /v/ where they only care that's from Reddit. You guys are making a awesome setting with it too.
>>
This is fantastimundo.
>>
>>19486569
>/tg/ better than /v/

not at this rate we won't be

sage because i'm not contributing anything--if anything, i'd just say it's a re-fluffed 1984.

this was on slashdot, too.

(>slashdot relevant)
>>
>>19485129

I was just about to say this.

You've got experimental plants and animals designed to either survive the Wasteland or help Terraform it, random experimental creatures either created to test a theory or just for shits and giggles between projects, standalone mutants like the escaped prototype for a new race of Super-Soldiers or a Cybernetic T-Rex, and Bio-weapons that spread the wrong way and wound up infesting friendly territory, plus a whole bunch of other random shit. You want Giant Ants? Well now you have Giant Ants that were engineered to be able to extract oxygen from the air more efficiently, just because some lab had a little extra Grant Money and decided that they wanted to see if they could.

I'm kind of against the US Lords Army using Jackalopes and things like that, it kind of lends an air of sillyness to the DARK AS FUCK RADIOACTIVE DEATH DISTOPIA. Which, normally, I would be all for. It just doesn't fit *this* setting.
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>>19486332
>>19485774
>>19485837
Instead of A New Dawn, what about Caveman to Cosmos? It apparently includes all of what A New Dawn has in it.

http://www.moddb.com/mods/caveman2cosmos

Any experience with this mod, anyone?
>>
>>19486697

>at this rate it wont be

Mostly because of people like you.

Have you been reading this thread at all? Aside from the obvious connections due to Dystopia+Communism+Eternal War+Starvation, it's really completely different.
>>
Civ 5 just updated for me.

Anyone try out the Workshop because Multiplayer isn't working for it when I play with mods.
>>
"Sometimes people ask me why we do this. Yeah, apparently there are still some people possessing the ability to question, out there.

Take Gilleagán, here. They caught his little sister downloading dissident music from a wild-type hotspot in a cafe. They sent her to one of those "Reeducation camps", as they call those hellish places. They said she had a sickness of the mind, that she had to be cured. She was 14.

Then we have Cian, over there, the old guy who looks like he could be somebody's grandpa. He's cursed, you see? He's one of the Inheritors, they gave themeselves the task of preserving knowledge or some shit like that, i don't know. What i do know, though, is that he's somehow managed to catch a glimpse of how it was before the first nuclear strike. He's smelled the clean air, laid on the green grass and damn, sometimes, when you look through those glasses of his and into his eyes, you could swear he's seen how our country was like before the damned commies got into power.

And then we have Domhnall, that not-too-smart looking fella. Yeah, no, that's not a guy atop another guy's shoulders. He, too, bears a curse. The radiations or the chemicals or the pollution or whatever fucking poison those bastards managed to spill have mutated him, like countless others, turning him into that hulking, deformed figure.

You see? We all have our different reasons. Oh, you thought we were all peace-loving, tree-hugging, UN fanboys? I'm sorry, dude, but for the foreseeable future we must be a nation of lone gunmen. "
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>>19486929
And that's how guerrillas pop up. Every group of guerrillas put down by the nations are people like that.
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If I were playing this game, I would go for the throat.

In Civ2, under certain conditions, if you captured the capital city of an enemy who had declared war on you, their country would divide in civil war and lose half its cities to a "new" civilization.

Fuck fighting over irradiated swamps. The people need a visionary - a visionary who knows that if you let the front lines be damned and execute a massive amphibious assault on the Viking capital, half of the Vikings will wake up tomorrow as Zulus.
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>>19487071
>massive amphibious assault
Which is exactly what this guy here did! And it worked. War for 1700 years ended in 58.
>>19485171
>>
>>19487071

"Ragnile?"
"Yes, Hagar?"
"Last night I had a dream. In it, a Spirit told me Odin was gay and that we should wear warpaint that deflects bullets into battle."
"Sounds good to me!"
>>
I've got an idea, what happens if, for some reason, the Nations develop space travel? We have a new Front in the Great War. We have satellite lasers wrecking Nuclear-Missile strikes. We have warships with more lasers taking down laser satellites. We have Celtic warships taking down Viking Void-Longships. We have missile strikes from low orbit ruining the day of entire armies. We have boarding actions on Space Stations because they're too damn expensive to build, and every scrap of metal that would have gone to building a new one can go to making more tanks instead if you expend 40 or so Marines in makeshift armored suits made of Space Suits with Kevlar glued on. Hell, here's a whole new area in which the Vikings can shine: SPACE BOARDING ACTIONS.

And, of course, someone will put a Missile Silo on the moon sooner or later, which will cause everyone else to do the same and just extend the global quagmire upwards. There might also be more conflict in orbit if some Leader got the bright idea to have a tug drag an asteroid into low-orbit for mining, and then the other two either try to take it by force or just blow it up. Then someone else might just re-direct an asteroid on a path that will bring it smashing down in the heartland of an enemy Nation, which leads to warships/drones from said Nation destroying it so thoroughly that the fragments won't pose a threat by themselves, or just re-directing it. This would lend an entirely new aspect to Orbital Warfare, as destroying or capturing enemy orbital infrastructure and destroying ground targets becomes secondary to blocking attempts at destroying your Homeland with asteroids or trying to do the same to anothers homeland.

>Another idea in next post
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>>19487941
>We have satellite lasers wrecking Nuclear-Missile strikes.
Already do, that's what SDI is.
>We have missile strikes from low orbit ruining the day of entire armies.
Already do. They're ICBMs, though, not...space-borne Close Air Support.
>Space Stations
What's the point?
>Missile Silos on the moon
That'd be ridiculously expensive but it could maybe ensure you get some nukes off on a city through an SDI shield, that isn't designed to look outside of Earth.
>>
>opens thread
>doesn't see anyone mad about reddit
I'll be the traditional 4Chan greeter, if this is how it is.

FUCK YOU LE REDDIT FAG XDDDDDD
le voldemort face
>>
>>19488153
Go away.

We hate thread outside of cool ideas.
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>>19488163
We hate them* durrrrr
>>
>>19486142
Wait until you hear about how we got poetry according to the Norse
>>
As far as the wildlife goes, recent (irl) research discovered that the size of insects actually only decreased with the advent of birds in the cretaceous, and again with the rise of bats, not having much to do with the oxygen level.

So get ready for big motherfucking flies once all the birds die of radiation poisoning.
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>>19488204
Australians invented heavier than air flight in the 19th century, weirder things have happened
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>>19488204
Wat. Tell me, please!
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>>19488098
>That'd be ridiculously expensive but it could maybe ensure you get some nukes off on a city through an SDI shield, that isn't designed to look outside of Earth
How would that even work? ICBMs already fall on you almost top-down, from space - and we, IRL, have learned to track the shit in orbit at the distances and speeds involved. The russians tracked a *golf ball* in orbit back in the 80's.
Proper SDI would be even more precise than that.
Orbital nuclear assets, however, have the time aspect working for them.
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I'm kind of disappointed at the generics of the setting created in this thread.
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Bump!
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>>19485837

I prefer Realism Invictus personally.
>>
god damnit because of this thread I ended up playing Civ2 for like, 6 hours straight
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I imagine there would be a great disparity between the larger SDI defended cities (with the faceless overworked workforce building tanks 24/7) and smaller settlements of irradiated swamp and mountain people just getting by.
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>>19498024
I played Civ 5 for 12 hours straight after reading it.


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