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File: 1340908908662.jpg-(541 KB, 1024x768, Imperial_Guard_Forest_by_Vamrek.jpg)
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>>
Alright, this didn't really get off the ground yesterday, so let's give this another shot.

In the vast emptiness of space, in the grim darkness of the far future, mankind fights tooth and nail for its very existance. The men and women of the Imperial Guard are the first, last, and sometimes only line of defense for entire worlds--entire SECTORS--and, with their sacrifice, buy hours or even days more for the rest of mankind.

A new regiment is being mustered. What are the conditions of their world like? What sorts make up this regiment? Where do they come from?

WELCOME TO ONLY WAR QUEST

We begin with Regiment Creation. You have 12 points total, so keep that in mind. Current choice: Home World and Origin. Pick one, and only one.

Death World: 3 Points
Fortress World: 3 points
Highborn: 3 points
Hive World: 3 points
Imperial World: 1 point
Penal Colony: 2 points
Penitent: 3 points
Schola Progenium: 3 points
>>
Please, no more.
>>
SAVE POINTS

THE SPECIAL GEAR AT THE END IS BALLIN

Penal
>>
rolled 94 = 94

Schola Progenium.
>>
>>19659674
Sorry, but I am unfamiliar with the advantages and disadvantages of each choice.
Why is an Imperial world so much cheaper than the other world choices?
>>
rolled 64 = 64

>>19659796

cannot even top this one i guess, lets go Fort WOrld
>>
>>19659816
Because people from Imperial Worlds are generally sheltered city-folk, and are thus not as suited to soldiering as someone born on a Death World.
>>
>>19659838
Thanks. Downloading the OW PDF now.

How bad, then, are the disadvantages for Penal Colony? If >>19659686 is right, then we'll want to save the points for stuff at the end.
>>
>>19659816

It's fine if you're unfamiliar. Stats won't *quite* matter *so much* for this quest, but, if you want a quick description of each:

Death World: The Regiment comes from a world where literally everything is trying to kill you. The air, the water, the plants, the animals. Everything. Tougher, stronger, rougher, and less social than guardsmen from other planets.
Fortress World: The Regiment is from a world that knows ONLY WAR. Born and raised to battle, guardsmen from fortress worlds are tough, well-trained marksmen who have trouble disobeying orders.
Highborn: The Regiment is pulled entirely from some world's nobility. Enchanting, well-spoken, well-connected soldiers, trained in the ways of court and war since birth, and are supremely well-equipped, but disdain the 'common folk'.
Hive World: The Regiment is pulled from the general population of a Hive World, from the teeming masses of trillions in each soaring hive-city. Streetfighters and watchful types, they do not do well with being outside of a 'proper hab'.

Field to long, continuing in next post.
>>
>>19659927

Imperial World: The Regiment is pulled from the population of a generic planet. Versed in the Emperor's Faith, they are stubborn, and have a willful ignorance of the worst things in the galaxy--after all, Ignorance is Bliss.
Penal Colony: The Regiment is filled with scum and criminals. While they might be tough, and strong, and have something of a code of honor among themselves, they are terrifying criminal beasts, poorly-equipped thieves at the best of times.
Penitent: The Regiment is pulled from the ranks of the faithful--from a shrine world, or a world that has sinned greatly. Each and every one of them would lay down his life, gladly, and with great ease, for the Imperium. Unfortunately, that leaves them with rather suicidal tendencies.
Schola Progenum: The Regiment is pulled from the graduates of the Schola Progenum--washed out commissars and adepta sororitas and stormtroopers, but each one is still well-trained in the ways of war by the Drill-Abbots. Disciplined and intelligent, they tend to lack more 'worldly' experience.
>>
Additionally: I'm going by votes for what we pick, not rolls. If I want a roll, I'll ask. They'll be d100s.

So no worries! Current votes are...

Penal 1
Schola 1
Fort 1
>>
Penal Colony
>>
>>19659948
One more vote for Penal.
>>
rolled 25 = 25

Arrgh. We should just roll for it. Penal Legionnaires suck suck sucked and were a little mary sue.

If i get a 100, it is repentant and that is final.
>>
Very well. This regiment is filled with scum and villians, thieves and recidivists. (2/12 points spent)

Now, what is their commander like?

Bilious--ill tempered and paranoid, with vigilance and suspicion as his virtues? (2 points)
Circumspect--balanced and careful, with caution and observation as his virtues? (2 points)
Choleric--decisive and personal, with rage and foolhardy bravery as his virtues? (2 points)
Fixed --inflexible and unyielding, with decisiveness and steadfastness as his virtues?(1 point)
Maverick--ill-disciplined and unpredictable, with daring and companionship as his virtues? (2 points)
Melancholic--careful and pessimistic, with introspection and calm as his virtues? (2 points)
Phlegmatic--knowledgeable and quiet, with intellect and competence as his virtues? (1 point)
Sanguine--confident and inspiration, with optimism and ambition as his virtues? (2 points)
Supine--devout and loyal, with faith and sacrifice as his virtues? (1 point)
>>
>>19660248
I'm leaning towards Phlegmatic.
He inspires loyalty because, while he may not be as tough as his men, his preparation and competence keeps them alive.
>>
>>19660248
Why not just, oh I don't know, dice roll?
What fun is there in choosing?
>>
>>19660498
Because some of us want to create a regiment, rather than letting an RNG do it for us.
>>
>>19660498

Because that's how I'd like to run the quest, but if /tg/ would rather everything just be randomized I can start all over again and hope we don't go over 12 points spent with the rolls.
>>
>>19660248
Bilious. A vile, suspicious man will fit in very well with our group of misfits, and more'n likely he'll live longer too.
>>
1 for Bilious and 1 for Phlegmatic so far. voting will continue for ten more minutes.
>>
Damn, joined just too late to vote for the schola.
That's where you meet all the hot sororitas, you know.

Anyway, voting for Phlegmatic--knowledgeable and quiet, with intellect and competence as his virtues? (1 point)
>>
Supine, the best ways theese criminals can serve the Emperor is dieing on the battlefield in his name.
No love for his men, only duty and faith.
>>
Your command is Phlegmatic--a competent commander, a thinker, quiet until words are needed. (3/12 points spent)

Now, what type of regiment are you?
Armored, each squad equipped with a venerable Leman Russ Battle Tank? (4 points)
Recon, light or mounted infantry trusted to go far afield and come back with knowledge of enemy movements, equipped with a scout walker or a chimera APC? (3 points)
Drop Troops, normal infantry trained to drop from high and low altitudes and operate behind enemy lines? (3 points)
Hunter-Killer, strike teams trained to smash into enemy weak points and utterly eradicate them, equipped with a Hellhound flame tank or an armored sentinel walker? (3 points)
Light Infantry, basic infantry, lightly equipped and mobile, the cornerstone for any tactical maneuver that calls for ambushes, skirmishes, and dense terrain? (2 points)
Line Infantry, the basic, gung-ho members of the Imperial Guard, trained to use the lasgun and to hold the line at all costs? (2 points)
Mechanized infantry, just as well-equipped as Line Infantry, but trained in the use of the Chimera APC, the armored fist of the imperial guard? (3 points)
Siege Infantry, equipped and trained to fight in the worst conditions imaginable--long, protracted siege warfare, fighting trench by bloody trench and block by bloody block? (2 points)

Choose one, and only one.
>>
>Siege Infantry, equipped and trained to fight in the worst conditions imaginable--long, protracted siege warfare, fighting trench by bloody trench and block by bloody block? (2 points)

Well, we are a penal regiment, this seems appropriate.
>>
>>19660714
I'm voting for Light Infantry.
Mobile, lightly equipped because we're not trusted with the better stuff so we have to salvage better equipment, and utterly expendable.
>>
armored
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>>19660742
Seconding siege infantry.
>>
Current votes are:
Light Infantry 1
Siege Infantry 2
Armored Regiment 1

Voting stays up for ten minutes more.
>>
>>19660742
Leman Russes are cool and all, but Siege Warfare holds a special place in my heart.
Voting for Sieger Kreigers.
>>
Alright, looks like we're siege infantry.
>>
You are a Siege Regiment--trained for the most bloody and brutal fighting the Guard ever sees. (5/12 spent)

Next, what other doctrines does your regiment practice? Pick any number, so long as they cost no more than seven total points.

Training:
Close Order Drill: Trained to fight side to side, shoulder to shoulder with your comrades. (2 points)
Die-Hards: Trained to never give up, never surrender, die standing. (3 points)
Favored Foe: Trained specifically to counter one of the Imperium's many foes. (3 points)
Fieldcraft: Trained in one specific terrain above all else. (4 points)
Hardened Fighters: Close combat specialists. (2 points)
Iron Discipline: Devoted, stubborn, loyal. (3 points)
Sharpshooters: Other regiments have snipers. Your regiment has 'fellow guardsmen'. (4 points)

Special Equipment
Augmetics: The blessed machine-limbs of the Adeptus Mechanicus (2 points)
Chameleoline: Cloaks that aid in blending in with your surroundings (3 points)
Combat Drugs: To enhance your loyalty and combat prowess, the regiment passes out battlefield medication (2 points)
Demolitions: Destruction and mayhem. Explosive specialists. (3 points)
Scavengers: Thieves, scavengers, jury-riggers, but at least you have better equipment because of it. (3 points)
Warrior-Weapons: Not trusted with a lasgun, you are given a simple laspistol and a primitive weapon as your standard kit. (3 points)
Well-Provisioned: Well stocked, well supplied, due to your importance in the field. (3 points)
>>
Iron Discipline: Devoted, stubborn, loyal. (3 points)
Combat Drugs: To enhance your loyalty and combat prowess, the regiment passes out battlefield medication (2 points)
Hardened Fighters: Close combat specialists. (2 points)

Now, let's pick a fight against the mutherfucking Tau.
>>
>>19661012
Die-hards, combat drugs, hardened fighters. Just in keeping with the theme of our regiment.
>>
hardened fighters go
>>
>>19661012
Iron Discipline, Hardened Fighters, Augmetics
>>
Iron discipline, combat drugs, augmentics; let's be the labrats of some technomancer?
>>
hardened fighters, Scavengers
>>
Current voting looks like this, gentlemen:

Iron Discipline 3
Combat Drugs 3
Hardened Fighters 3
Die Hards 1
Augmetics 2

Consensus is leaning towards Iron Discipline, Combat Drugs, and Hardened Fighters.

I will finalize the consensus in ten minutes.
>>
>>19661166
and Chameleoline for that awesome camo bonus
>>
>Augmetics: The blessed machine-limbs of the Adeptus Mechanicus (2 points)
>Scavengers: Thieves, scavengers, jury-riggers, but at least you have better equipment because of it. (3 points)
>Hardened Fighters: Close combat specialists. (2 points)
All this except Augmetics fits with where our guardsmen come from.
>>
Iron Discipline, Well Provisioned, Hardend Fighters
>>
augmetics, demolitions and combat drugs sounds like some super soldiers shit to me
>>
Alright, Hardened Fighters and Iron Discipline are in the lead, but for the final one, there is a tie between Augmetics and Combat Drugs.

Vote on one or the other. You have ten minutes.
>>
Combat drugs
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>>19661305
Augmetics.
>>
>>19661305
Combat Drugs. Augmetics are way too shiny and new for our rag-tag band of misfits and thieves.
>>
Combat Drugs. We are scum, no Skitarii.
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>>19661305
Combat drugs.
Let's not need to get the augmetics in the first place.
>>
>>19661316
>>19661322
>>19661323
>>19661380
That's a stable majority.

OP, next please!
>>
Indeed, combat drugs it is. Next up, standard equipment. You have 15 points to spend off this chart. Additionally, pick any one standard sort of melee weapon to replace the regiment's standard issue knife with, or choose to take mono-knives.

Improve an item of standard wargear from Common to Good: 5
As Above, but to Best: 10
Add an additional knife: 2
Add a laspistol with 2 charge packs: 5
Add autopistol with 2 clips: 8
Add stub automatic with 2 clips: 8
Add stub revolver with 12 bullets, 3
Add +1 frag or smoke grenade: 5 each, up to twice
Add +1 krak grenade: 15 each, up to twice
Replace M36 lasgun with combat shotgun and 4 clips: 10 points
Add a chrono: 2 points
Add clip/drop harness: 5
Add field uniform: 2
Add parade uniform: 5
Add filtration plugs: 5
Add Munitorum Manual: 3
Add photo-visor: 8
Add preysense goggles: 15
Add survival suit: 3
Add 1 dose of de-tox with injector: 15
Add advanced medikit to squad: 15
Add 2 weeks of rations: 3
Add 1 dose of Slaught: 10
Add 1 dose of Frenzon: 20
Add 1 dose of stimm and injector: 8
Add auspex or scanner to squad: 10
Add grapnel: 5
Add magnoculars: 8
Add micro-bead: 8
Add Pict-recorder: 8
Add box of six Screams to squad: 10
Add Stummer: 8
>>
>>19661479
Autopistol (8), grapnel (5), chrono (2)

Autopistol because scum, grapnel for climbing because siege and chrono for timing the fucking assaults they proceed to conduct with their grapnels and autopistols.
>>
>>19661538
Seconded
>>
>>19661538

I support this. As long as we have Shovels we can use as close combat weapons.
>>
stub automatic with 2 clips: 8

a laspistol with 2 charge packs: 5


Add an additional knife: 2
>>
>>19661571
>>19661554
>>19661538
But. . . We don't have any rations. Or grenades for close in combat.
>>
>>19661651
this... is difficult indeed, but remember we scavange most of our guys will have a secondary/primary weapon the picked up from some poor slob.
>>
Alright, it's currently looking like we're adding a grapnel, an autopistol, and a chrono.

One last thing before the meat really begins: Do you want a Sword, Axe, Warhammer, Spear, or Mono Knife as the standard issue melee weapon for the regiment?

Also: Names and homeworld suggestions can now be placed.

>>19661651

You do, actually: 2 weeks of combat rations, 2 frag grenades, and 2 photon flash grenades. Here's the full list of standard issue equipment, with the points spent on the chart:

1 Uniform
1 Poor Weather Gear
1 M36 Lasgun, 6 charge packs
1 Autopistol, 2 Clips
2 Frag Grenades
2 Photon Flash Grenades
1 Mono Knife
1 Respirator
1 Inhalor with 3 doses of Frenzon
4 empty sandbags
1 Entrenching Tool
1 Suit Flak Armor
1 Grapnel
1 Chrono
1 Rucksack
1 set tools
1 mess kit and water canteen
1 blanket and sleep bag
1 rechargable lamp pack
1 grooming kit
1 set dog tags
1 Imperial Infantry Men's Uplifting Primer
2 week's combat rations
>>
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>>19661571
Dude, siege infantry.
They are born with those.
Also, they can have custom CC weapons.
So sharpened shovels are totally ok, I think.

>>19661651
That's standard gear. We're picking only the additional stuff.
Guess why it does not list dog tags and grooming kits?
It's like you did not read the book.
>>
>>19661673

Ah, I derped, the knife isn't mono yet. Unless you want it to be. That's what would be traded out for a melee weapon of your choice.

Or I guess you could mono up your entrenching tool. Emperor knows they do double duty as weapons often enough.
>>
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>>19661673
Can we get mono shovels instead?
>>
We're the Junona 156th siege regiment, from the hive world of Junona
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>>19661695
Mono entrenching tools sound awesome.
>>
>>19661699

Mono Shovels FUCK YEAH
>>
>>19661695
What model do we get, anyway?
The standard-issue 9-70?
>>
Mono Shovel it is. Any problems with being the 156th Junonan Siege?

Beginning to type up the first of the meaty posts now.
>>
>>19661761

Since we are from a penal colony (which usually dont have that much population if i am not mistaken) i would go for a lower designation number, like 17th, but Junonan Siege is cool
>>
Hey mates, anyone know where can I get the PDF to download?
>>
>>19661787
>>>/rs/

I found it there less than an hour ago
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>>19661809
It's not there anymore pal, do you still have the link?
>>
>>19661833

Uhm, it is, i downloaded it like a second ago.
>>
It's raining outside. It always is raining outside, on this shithole of a world. You forget the name... Jassaris 4? Something like that. Imperial World on the verge of becoming a Hive World. Fucking slitheads trying to take it over. Hah! Like they could take over anything.

You make the last puff of your last Lho Stick before dropping the butt to the trench floor and putting it out with your boot. The trenches are one thousand, three hundred seventy-four miles long, around a stretch of cities the Slitheads--Tau--are still holding onto. The whirr of plasma fire and the deep booming of artillery--both yours and theirs--fills the air. Someone runs up to you, panting--it's Specs, your squads comms officer and the only man you know who can get a vox set working from a tin ration can and an empty charge pack.

"Sarge!" He says, rain slicking off his poor weather gear. "The Warden's on the vox! Has shit for your ears only, sarge!"

The Warden. The Colonel. Colonel Rough. Man in charge of this bunch of misfits. Smart man, a good commander... not a criminal, though. Used to be the Warden of the prison your boys were all in. Seems like ages ago you got mustered into the Guard, but couldn't have been more than... a year? Two? Three? All blends together in sieges like this.

Your mouth is itching already as you slip your respirator back on. You wish you had more Lho sticks.

What do you do?
>>
>>19661848
Searching for it... do you remember the filename?
>>
>>19661857

"get him on the line"
>>
http://www.sendspace.com/file/7r69wb
Here

Now, get on the vox, get our orders
>>
>>19661887
Thanks a lot mate!
>>
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>>19661857
First we talk to him. That will determinewhat to do next.

I also feel the strong urge to sacrifice us to safe a girl. Damn, did you have Sin City for breakfast and Rohrschach for lunch?
>>
>>19661887
Seconding. Its not like we could refuse orders anyways.
>>
"Get him on the line," you say gruffly, voice only slightly muffled by the respirator. Specs nods, and fiddles with his backpack-mounted vox for a moment, handing you the headset for it. It slips on easily enough over your respirator, and soon you hear a voice, well-mannered, obviously a man of high intelligence and thought. "Sergeant Scrange," he says. Yep, that's the Warden. And that's your name, you think. You don't say it aloud, though. The Warden never did get sarcasm very well. "I hope your boys are well rested. The General wants us over the top and pouring into the woodlands at grid sector 72-B-Omni. Your squad has been nominated to lead the charge in one hour, at exactly 0700 local."

You grit you teeth. As if charging over the top wasn't suicide already, but it's nearly a kilometer's run to the Woodlands... and they're infested with those 'Kroot' xenos the slitheaded fuckers love to hire as mercs so much. Tough and fast, and natural woodsmen. It's a suicide move, and you know it--and the Warden knows it, too. But your squad's tough. You could probably do it... you'd lose men, but with the rest of the regiment behind you, you could do it.

How do you reply?
>>
>>19661978
"What support we getting?"
>>
>>19661978

" 'Course Colonel. Squads' ready as they can be. Hows our arty cover lookin', and whos joinin us?"
>>
>>19661978
What can you offer to cover our advance?
Nice courtain of arty?
Air support?
>>
>>19661978
"Are we getting any arty support, sir?"
>>
"'course we're ready, Colonel," you drawl on the line. "Who else is goin' over the top, and what kinda support we looking at?"

"Fifth, Seventh, and Tenth squads will be following you directly. Minute after them, the Twentieth and Fifth Conscript Platoons will be following, then the rest of the Regiment is moving out in half-minute intervals," he replies. "Support is standard artillery cover for our advance, and a wing of Maurader Destroyers for close air support."

You let out a low whistle. Whoever gave this orders REALLY wanted those damn woods, letting your bunch of convicts call for close air support. "We'll get it done, Sir. Over the top at 0700 exact," you say.

"Make the Emperor Proud, Sergeant. And remember--we win enough wars, you and your men all get your crimes forgotten." The vox-set goes dead, and you take off the headset and hand it back to Specs, who looks at you expectantly. You growl to him. "I know you were listenin', Specs, don't have to hide it. Go round up the rest of the squad--and make sure Gore's not pre-empting his Frenzon again!"

Field TO Long, continued in next post.
>>
>>19662214

Specs nods. "Yes, Sarge!" He says, and scampers off. You duck through the trenches to your 'command tent' (A slightly more forward part of the trench with a cover and a periscope emplacement) and look over at the woodlands, pondering. Your squad's taken some casualties already, down to seven men--yourself, Specs, Gore--the Ogryn, bless his simple blood thirsty heart--Firebat, your flamer trooper--wanted for eighteen cases of arson and one case of loitering--Dock, your medic (crime: practicing without a license. "How can you get a license if you don't practice for the test first?") and Shiv. Shiv's a madman, but he's a killer madman, and loyal to fault to his gang--his Squad.

The forest is still, but you can begin to see the blooms of the initial bombardment happening, deep inside. There's a few paths your squad could take when it goes over... the quickest would take you right past an enemy bunker in no man's land, but there may be something salvageable there if you take it. Longest goes through a minefield, but has cover from most enemy incoming fire. Last route avoids the bunker and the minefield, but you're out of cover for most of the way.

What's the plan, Sarge?
>>
>>19662229
I think the longest route is safest, if we move quick enough the enemys will be hiding from the bombardment, we have to hit them whilst they're hiding and unable to hit us.
>>
>>19662229

"pincer attack, flanking manouvre, boys split it into 3 units, 2 will attack enemy position from the front, stay low, the rest of you, flank the bunker, crack it open with all your might, emperor protects"

option one please
>>
>>19662229
charge the bunker from the flanks, drop a frag or three in the fireing slot. blast the door and send gore in rageing
>>
rolled 4, 1, 1 = 6

>>19662229

We need all cover we can get with the fucking walkers those Slitheads sling around left and right. If we have anyone who has experience with demolitions and can get us through the minefield safely?

Otherwise we should attack the bunker. Try to get Some smoke on it, preferably through arty if they can (and we can tell them). I am not sure if our squad has smoke nades. We need to get Firebat to the bunker as quick and safe as possible. Then take the bunker as a forward position for our further charge.
>>
>>19662229
Assault the bunker. Make sure the big frag-head is in front, keeping enemy fire from the flamer
>>
>>19662229
Shortest route past the bunker. We don't want to be in the open as much as possible, and the mine field is too dangerous.
>>
>>19662311

Firebat and Shiv are both familiar with explosives, and could probably get you through the minefield, though it'd take some time.

You do not have any smoke grenades, but all members of your squad have photon flash grenades.

Additionally, I forgot the seventh member of your squad: Betha, your heavy weapons specialist. She hauls around a Heavy Bolter, usually with help from Gore for toting ammo.
>>
>>19662476
Any cover to keep us alive out there?
How far to the bunker?
Blind spots?
>>
>>19662476

Huh. Oh well, then assaulting this bunker is gonna be a BITCH with only our squad. We've got nothing to keep them pinned while advancing and no cover. Tau fuckers gonna rip us apart before we get close enough to flaming. Voting for the Minefield. If theres enough cover all we have to watch out for are markerlights.
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>>19662518
And if anyone sees us, we're sitting ducks, no way to run, no fucking cover.
>>
>>19662539

Minefield route has the most cover on the field. Read >>19662229
>>
>>19662506

It is roughly 250 meters to the bunker. You have, thanks to the shelling, cover for the first two hundred of those meters. The bunker's only blind spot is away from your lines, facing towards the Tau. As best you can tell, there's a single squad of their 'fire warriors' inside--between five and ten of the slit-headed mother fuckers. Probably no special or heavy weapons--they don't seem to carry them.

>>19662518

The Minefield route does have ample cover--the worst you'd have to deal with would be markerlights, and possibly those battlesuits falling out of the sky on top of you.
>>
>>19662565

I am gambling that they wouldn't throw their own battlesuits inside a minefield, but those Xenos fuckers are crazy.

Well, if its only one understrenght firewarrior squad... Its tempting, almost too tempting. That feels like an obvious Kau'yon bait....
>>
>>19662554
Yeah, most fire. But surely not fom artillery. Once they see us sitting in there, they will shell our asses right back to Terra.

>>19662565
Or the fucking suits!!!

I say we assault that bunker. I feel like lootin'.

We slide through the craters as long as we can, fling some photon 'nades at them and rush while Betha gives them pepper.
Once we're there, we smoke 'em out and Gore frags what tries to sneak out back.
>>
>>19662607

I still support the Minefield plan, but it seems the majority wants to go bunker crashing. If we do that we need a reserve capable of dealing with suits.

The Tau would never leave such a weak garnision trapped in a vital forward position, This smells like a Kau'yon trap, they are possibly gonna strike us with stealth suits or sniper drones once we get to attacking.

I'd say we keep Betha and another one in cover away from our main strike route and have them strike a counterambush... Though that Heavy Bolter might come in usefull in attacking too... Decisions...
>>
>>19662682
Dude, we're seven infantrymen. We are not worth an elaborate trap. There will be dozens of squads assaulting at the same time in different spots.
We should just delay by twenty seconds so they shoot at the other guys when we get out.
And if they get us pinned down, they will just stand out in the open when the next wave comes in.
>>
You gather your squad up, looking each of them up and down. It is 0640. Specs is looking as squirrely as ever, his M36 Lasrifle hanging by a sling as he fiddles with a dial on his voxbox. Firebat's checking her grenades and humming an old prison dirge. Shiv's leaning against the bunker wall, staring out into space. Gore's hunkered down close, and is trying to count his fingers again. Dock's got his special-issue rubber gloves on, and Betha's finished setting up her heavy bolter to move.

"Alright, boys and girls. In exactly twenty minutes we will be leaping over the safety of our trench walls and moving to take the woodlands," you rasp out from your respirator. "Quickest route's right past that bunker that was giving us hell until the boys in back blew us some cover. Intel says there's only a understaffed squad of slitfaced soldiers there, and might be something worth looting."

You pause to let the last bit sink in. "We're hitting that bunker on the way, grabbing what we can, and cleaning house all the way to the woods. Any questions?"

Firebug speaks up. "Just one, Sarge," she drawl. "You gonna confiscate all our Lho Sticks again this time?" There's the glint of mischief in her eyes, and everyone laughs. You join in--Sergeant or not, it's hard to forget you and your squad were once just another prison gang. "Only if you don't score enough kills for my liking, Firebug!"

Everyone checks their chronos. 0655. "Five minutes until over the top. Get ready." You're answered by a chorus of 'Yes, Sarge', and one 'Durr!' from Gore.

Bless his bloodthirsty heart.

... What's that whistling noise, and why is it getting louder?
>>
>>19662738
Everyone cover!
Incoming!
>>
>>19662728

That isn't an elaborate trap, thats tau standard procedure for sieges.
And as far as i know there are only 4 Squads and some conscripts in the first wave with us. Who will likely follow us.

And>>19662774

"COVER"
>>
>>19662805

4 Squads us included and the Conscripts go a minute after us. Thats kinda carefull for an imperial siege regiment assault. Damn Warden.
>>
>>19662863
In this stretch of the trench.
We won't be the only ones.

>>19662805
Don't forget the vultures.
As soon as those suits as much as take of, they'll get fragged. It's not like they were fast or hard to hit.
>>
"COVER! BOMBARDMENT!"

The words barely escape your mouth, and your square barely manages to get into cover--which is to say, under Gore for most of them--when the first shelling impacts. Shelling? The fucking blueskins don't use shells! They use plasma bullshit and railguns and ion bullshit in their arty!

The bombardment continues for two loud, confused minutes... and then, your ears still ringing, you hear a voice cry out. A very human voice. "FOR THE GREATER GOOD!"

You stand up, and fourteen humans wearing very Tau-like armor, toting lasguns with bayonets on them, leap into your stretch of Trench. Shiv is allready up, his entrenching tool drawn. Gore's got his Ripper Gun, Dock's kneeling with his lasgun. Firebug's cursing--"PILOT LIGHT'S OUT! FLAMER'S OUT!"--Specs is kneeling next to Dock, and Betha draws her lasgun, her heavy bolter useless in these tight quarters.

You have a standard-issue Mono Entrencing Tool, a Knife, a Chainsword, an M36 Lasgun, and a Laspistol. You are standing between your squad of madmen and criminals and the enemy--traitorous, tau-worshipping dogs.

Orders, Sarge?
>>
>>19662947
Take the fucking chainsword and frag 'em up good.
Fuckers got our medic. Fucking damnit. How are we supposed to patch up the one for patching us up?

God fucking damnit, charge!
>>
>>19662947

"Emperor be damned! Bug, get your weapon online, Spec, look after Dock, all the others, Shovels up and at them damn traitors! FOR THE EMPEROR!"

And the action suggested in>>19662994
>>
File: 1340926654698.jpg-(11 KB, 400x480, sam vimes.jpg)
11 KB
I vote to name the leader of our regiment Samuel Vimes.
>>
>>19663079
Only if Betha is a kind of mutant...
>>
>>19663118
>>19663118

Betha is the Detritus to our regiment's City Watch.
>>
btw Colonel, are you rolling for this? And if yes, are you using the only war system?
>>
>>19663154

This is mostly going by narrative. I have a general idea for what everyone is capable of based on Only War. If you want full stats for any of your squaddies, I can roll them up by the next thread.

Anyway.


"EMPEROR BE DAMNED! BUG, GET THAT WEAPON ON! SPEC, LOOK AT DOCK! EVERYONE ELSE, SHOVELS UP! CHARGE!" You bellow out, drawing your chainsword and charging forward, slicing down onto one of the heretical humans, cutting deep into his shoulder and chest. "GORE WILL HELP!" Your Ogryn yells as he charges, pumping shells from his oversized Ripper Gun into the mix before slamming into them not unlike a runaway train.

You're soon joined by Shiv and Betha, both of them swinging their entrenching tool like an axe. Shiv takes a las round to the leg and nearly falls, and Betha gets a bayonet in her side but keeps going. You bellow out something else--even you aren't sure what--as you press on. Another of the fourteen soldiers falls, and another. Something pings off your helmet. It's all a blur, from that point, and when the Adrenaline fades, you're standing over the last of the enemy soldiers in this stretch of trench. They're missing a leg from the knee down, and their helmet's fallen off. They're a girl. Can't be more than fourteen or fifteens years old. Breath's ragged.

"Please... I'm sorry... please..." she's repeating over and over again.

Your chainsword revs idly in your hand.

What do you do, Sarge?
>>
>>19663181
>>19663181

I vote to tie off their leg to stop the loss of blood, get them on our shoulder, and get them out.

We're Sam Vimes, damnit, and we had better act like it.
>>
>>19663181
We're here to win and these heretical scum wish to stop us, I think there's only one option here. The inquisition or whoever would kill her anyhow.
>>
>>19663181

We are a criminal and a Sargeant of the Imperial Guard. I don't think we take prisoners. Execute her with the Laspistol. Then spit on her corpse.

"Hah, if the slitheads are desperate enough to send out children, this wars good as won."

Turn around, look after your squad. Get contact to HQ, assess situation.
>>
You lower your laspistol to the girl's face. Her eyes go wide, and she begins to mouth what looks like the word 'no' as you pull the trigger. The water inside her head flash-boils, popping it like a ripe melon. You turn to you squad and make a quick assessment.

Firebat managed to join in the fighting, and has minor injuries. Shiv's got it in the leg and needs healing, same with Betha in her side. Gore's covered in a dozen injuries and has half of a bayonet sticking out of his neck--he's perfectly fine. Dock's back on his feet--Spec's got enough first-aid knowledge to do some good when Dock's out. You stride over to spec and growl. "Line to the Warden NOW." "Yes Sarge!"

The vox set buzzes as you put it on your ears. "Colonel!" You nearly yell as soon as it connects. "Did Intel have their heads shoved up their asses? We had an assault prepped and no one noticed the enemy gettin' ready to pack our asses in?!"

"So it seems, Seargent," the Warden replies, his own voice an angry growl. "And we still have an assault to do, according to General Martell. He wants your boys over those trenches and towards those woods in three minutes, no less."

You blink, damn near outraged. So desperate to keep on fucking schedule they'll send wounded. Fucking ridiculous, even if expected.

What's your reply, Sarge?
>>
>>19663373

"Sir, everyone in my squads wounded, and our flamers out, dunno if we can get it to work again. We wouldnt make it past the no-mans land, much less to the woods. Would it be possible to assign us to a later wave, i think we should be kinda patched up again in 10 Minutes."
>>
>>19663403
>>19663403

"Fuck no, we're not going in there. Tell 'em we've got wounded to patch up, damnit. We'd just be casualties there."
>>
"Sir, we have walking wounded and a busted flamer. We need at least ten minutes to patch up. With all due respect, we'd just be casualties if we got sent out now," you say, to proud to beg, to smart to outright question orders.

The vox is silent for a moment. "I'm sorry, Sergeant. The General won't be swayed. You have two minutes now, or he'll execute half the regiment for cowardice. It's on the blood of martyrs that the Imperium is built."

It's silent a bit longer. You don't believe what you're hearing. "... Your gang was always the toughest one, Scrange. You never gave up doing what you felt was your right. Do this for me." Another pause. "And I promise you, on my word, that if you don't make, I'll do my damnedest--everything in my power--to make sure your daughter lives a happy life."

Your daughter. Lorena. She'd be about fourteen by now, you reckon. You're glad you're ragged already, coming off this adrenaline high, and that the respirator's lenses hide your eyes. You move to speak into the Vox' mic.

What do you say, Sarge?
>>
>>19663608

"Men, there's no good except the kind we can create. There's no hope but us. There's no mercy but us. There is no justice."

"There's just us, men."

"What can anyone hope for, if not the protection of the Imperial Guard? Let's do this, and let's do it well."
>>
>>19663608
An old fether dies. A beautiful young girl lives. Fair trade. Tell Lorena I love her.
>>
>>19663608

"Sir..." Take a second to regain your composure "Orders received sir. We'll be out in 2. And... I'm trusting you on that promise. Pray for us."

To the squad: "You heard the warden. Fix yourself up as good as possible, and get that fucking flamer running again! We go in 2 or we get executed by order of his holiness the high general himself."
>>
You speak again. "Orders received sir. We're out in two." You take a deep breath. "And I'm holding you to that promise."

You toss the headset back to Spec, who catches it with practiced ease. Turning, you see Dock working on fixing up Betha's side, Shiv giving himself stiches, and Firebat still fucking with her flamer. "Alright boys and girls! Get your asses fixed and your weapons online, we go over that wall in two minutes or get executed by the orders of the General himself, holiest man on the Emperor-Damned planet!"

There's a round of groans and angry expletives--especially from Firebat, but none from Shiv.

Two minutes later, the pilot light's working again, and everyone's got one hand on the trench wall, ready to go. You count it off. "Five. Four. Three. Two. One." You start jumping, no longer looking at your chrono. "GO GO GO!"

You and your six squadmates leap after you, and a bolt of plasma grazes your respirator as you dive into the cover from the bunker that the shelling's provided. You crawl on hands and knees and stomach, ten meters, twenty, fifty, a hundred, two hundred, all safe and sound from the bunker's reach. Last fifty meters to go. "Gore!"

Field To Long, Fuck.
>>
>>19663887

The Ogryn grunts out an acknoledgement. "Go distract blue!" "GORE WILL HELP!" He bellows, standing up and charging the bunker like a lunatic, Tau plasmafire scorching his flak armor and exposed flesh. "FIREBAT! ON HIS TAIL!" The Flamer-carrying woman bellows out an ancient warcry from the prisons of your homeworld--"FUCK YOU FUCKERS!" as she leaps up, and the rest of you form behind her, using Gore's bulk to hide from sight. You're the first one to get close enough to throw a photon grenade into the bunker, which lessens the fire enough for Firebat to stick her flamer in there and let loose.

The hatch on the top pops open, and a slitfaced warrior stumbles out, screaming and on fire. Shiv drops the foul xenos with a shot from his lasgun... and soon the screaming stops.

Orders, Sarge?
>>
>>19663909
Dibs on bonding knifes!
Let's get in there. Respirator will keep the nasty smoke out, chainsword hacks down survivors.
>>
>>19663909
Drop a frag grenade in there, close the hatch, wait for the boom then enter with Gore and Firebat taking the lead. That should make it really easy to take.
>>
>>19663983
Sure, to ruin what isn't burnt or broken already, huh?
Whoever is left in there is blinded, burnt and probably suffering from severe smoke poisoning right now.
Also Tau can't do shit in melee.
>>
>>19663983

That one. Stay say 5 minutes in the bunker, loot, fix yourselves up further if we need to. The High General didnt say how fast we needed to get to the forest.
>>
>>19664060
Can't have Tau survivors loitering in our backs.
>>
"Dock! Frag in!" You yell. Dock hops to the top of the bunker, drops an activate frag grenade, and slams the hatch shut. A few seconds later, there is a nice, resounding BOOM noise. "Gore, Firebat, lead the way in! Everyone keep your eyes out for survivors and loot!

Gore rips the hatch open and drops down... well, wriggles his way down. With complaints. "I know it's dark in there, Gore, just get your ass in the bunker!"

Betha ends up having to help push him the rest of the way in. After the Ogryn gets in, Firebat follows. "All clear in here!" She calls up, and you drop down, followed by the rest of your squad. There were six fire warriors in here, looks like, and you all quickly grab up some loot--not the rifles, you don't know the first thing about how to work one of those, but you do grab the 'bonding knife' off the one that looks like a sergeant. They sell pretty good to collectors.

There's a hallway leading out of the bunker, underground, towards the short bit of enemy trenches keeping the woods intact. You can already hear the Tau's foul language echoing down as they prepare a counter-assualt, but Betha's got her heavy bolter set up. There's two other doors in the hallway that look like they lead to storage areas.

"Figure we finish looting while I mow some of 'em down, Sarge," the large woman says, feeding the start of the belt into her gun. "Wait for it to slack, then show 'em why not to drop the soap on the assault."

Orders, Sarge?
>>
>>19664088
Sounds like a plan, have a few others stay with Betha to hold off any counter attack, while the rest of us toss the place and loot the living hell out of this joint.
>>
>>19664088
Improvise a barricade around the bolter, stay low till they get into sight.
Once they see what they are running into, open up with everything.
>>
>>19664088

Good plan. firebug and the ogryn stay with her. Nothing gets through this door.

While we are looting we should look out for tau grenades. We should be able to use those, and tau nades are pretty sweet.
>>
"Good plan, Betha," you say. "Gore, Firebat! Get a barricade up around the bolter! Shiv, Spec, you two take the left door! Dock,you're with me at the right!"

Your gang--your squad--follow your orders quickly, and the hallway's soon a deathtrap for any Tau that come running in. Shiv and Spec go into the left door, and you and Dock take the right. It's dark inside, and you both light up your standard-issue lamp packs. Looks to be a storage room. Crates are mixed Imperial and Blueskin. You pry open one of the Blueskin crates while Dock works on an Imperial, to the tune of a heavy bolter's chatter out in the main room. Dock makes an excited sound. "Sir! Special Issue rations! It's the kind that have recaf and chocolate in them!" he says as he starts stuffing some into his rucksack. You grin, as you look at what's in your crate.

Tau Grenades.

Lots, and lots, and lots, of slithead grenades.

You continue through the room, and of the six crates (two tau, four imperial), there's two crates of special issue rations, one crate of tau grenades, one crate of tau rations (disgusting blue paste, but edible by humans, barely), a crate of lasgun power cells, and a crate of ponchos.

It's about that time you notice the chatter of bolter fire's stopped. "Tau must've ran out of fodder," you mutter, turning around to walk back into the main room of the bunker, but something catches your eye.

Air doesn't normally shimmer like that, especially when it's not THAT hot.
>>
>>19664324
That looks bad. GASMASKS ON! It's either poison, hallucinogen or something else that is air based. That or it's flammable in which case we should stay low.
>>
>>19664324

Tackle that asshole flickering Ghost before he can use his pulse cannon! Also, if we have one Tau EMP-Nade with us, prime it. They dont damage our extremely low tech equip or ourselves, but should fry the systems of the stealth suit.
>>
>>19664372

If its Tau and it flickers invisibly 100 bucks its a Stealth suit.
>>
>>19664324
Fuck, stealthsuits. Throw a grenade or two at the area, we just got a crate, and spray it with fire.

FUCK YOU FUCKERS!
>>
>>19664383
This.
Fucking cowards!
>>
>>19664383
Second. And if we don't know or have one, then it's chainswording time.
>>
File: 1340932372375.jpg-(1.21 MB, 1280x960, Toast.jpg)
1.21 MB
Ghosts! Ghosts!
>>
"NADE OUT!" You yell, tossing one of the Tau EMP grenades out as you drop to one knee and bring your lasgun up, raking the area with fire. The Grenade goes off as Dock drops to a knee himself, on instinct, as the stealth suit's stealth systems short-circuit. Your lasfire drives the cowardly xenos back a step, but it swings one arm around and unleashes a burst of raking fire at you. Dock goes down--again--and you take a hard hit to the arm.

It's at that moment that Gore enters the room, picks up the stealth suit, and starts using it as a flail, with the wall his target. "GORE HELPING! GORE HELPING!" he yells over and over again. You crawl over to Dock--he has a chunk of flesh and armor torn out of his side, but has already pulled out his medikit and is patching himself up. "I'll be fine, Sarge," he says. "Check the others."

You grunt and nod, standing with a wince. Gore's worked himself into a frenzy. The rest are nowhere to be seen. "Gore! Gore! The tau's dead. Where is rest of squad?"

Gore calms down a bit. "Shimmy suits come!" He says. "Hit others in back of head, drag off! Try drag off Gore, but shoot him instead. Gore go out for bit, then wake up, saw other shimmy shooting at Sarge! Gore sorry, sarge. Not able to save Beth, Bug, Shiv, and Spec."

He frowns. "Gore sorry."

Orders, Sarge?
>>
>>19664519
It's okay Gore, we'll get them back. Which way did they drag them?

Load ourself up with EMP nades and hunt these fuckers down. We are going to stick our chainsword up their ass and make the blades spin.
>>
>>19664519
Let's see what we can load ourselves out with.
Did Spec carry the radio with him?
We might need some backup in here.
>>
"Don't worry too much, Gore, we will help them. Just watch out for Shimmy Suits, yeah"

Then, fuck, how are we gonna do that... Carefully spy out of the hallway were we mowed down the Xenos... And find out were those Ghosts were moving!
>>
We need more firepower to take on a bunch of Stealth Suits. A Lasgun isn't gonna cut it. And we cant use a pulse rifle, can't we?

Hm, at least we got loads of EMP-Nades.
>>
You grunt. "It'll be okay, Gore. Just keep an eye out for shimmy suits. We'll get them back." Gore nods at your words, and snaps off a clumsy salute. You don't bother correcting him about how you're not supposed to salute sergeants in the field or anything like that. You'd just confuse the poor Ogryn.

You head over to where Spec, Firebat, and Betha were. Whatever knocked them out and dragged them off left their weapons--and, praise be to the Emperor, Spec's vox. You aren't a specialist, but maybe you can get it to work.

"Gore, get Dock and get as many of those blueskin grenades as you can carry," you say. "And tell me which way everyone got dragged."

Gore nods, and points down the hall. "Into trenches!" he says as he continues into the room where Dock is, presumably, still putting himself back together. You start fiddling with the Vox, and manage to get into the all-distress bands, at least. It starts sputtering and words come out. "Warning, Warning. All loyal Guard units. An orderly retreat has been ordered. Report to your evacuation zones immediately. The Navy will be glassing the war zone in three hours. Repeat, the navy will be glassing the war zone in three hours. Report to your evacuation zones immediately."

You drop the vox in shock. If the Navy was going to glass the place, why was this assault so emperor-damned important?! It's all you can do not to kick the stupid voxbox. Dock and Gore walk up. Dock looks pale, and speaks. "... Sarge, we can't leave 'em behind," is all he says.

Orders, Sarge?
>>
>>19664664
No, no we can't. We might be the scum of the earth, but we stick together. Let's do this, we move fast, we move hard and we get them back. Anyways, Specs still owes me 20 credits, if he thinks getting kidnapped will let him off he's got another thing coming.
>>
>>19664664
It's not like we had anything left to lose.
Let's go frag 'em while we still can.
Bonus points for finding a way out after we get our gang back together.
>>
>>19664664

Holy shit this is a proper clusterfuck.

"Of course we aren't leaving them behind. Either all of us leave this emperorforsaken planet, or no one."

"Now lets get going. We got Blue Asses to kick"

Head of into trenches. Be fast, the Tau should also be pulling out now, they can hear imperial transmissions.
>>
You grunt. "Of course we aren't leaving them behind, Dock. We might be the scum of the fucking earth, but we've been a squad for years and a gang for longer. Either all of us get off this damned rock or none of us fucking do."

Dock nods, holding his lasgun tight. He hands you a satchel filled with grenades to hang at your belt, and you take it, with a nod of thanks. "Let's move! I bet the blue fucks are pulling out, too, and if we can run 'em down we can get our people back!"

And with that, the three of you take off out into the trenches. They look empty at first glance, but you have no idea how long that broadcast's been going, and you're well aware of how quick Stealthsuits can move. Fucking things are the bane of trench warfare. You move fast and quick, and around one corner...

There's thirty of them, humans, kroot, and tau, armed and armored, filing smoothly into one of the Hovertanks the tau like to use so much. You see your four missing companions, tied, bound, and gagged--and probably unconscious---being gently carried into it right now.

As you turn the corner, the collection of xenos and traitors turns and spots you. They raise their weapons.

Orders, Sarge?
>>
>>19664867
Deck the whole fucking area in grenades. Make sure one of the EMPs hit the tank. Theyain't going nowhere.
>>
Colonel, i just gotta say this, i love this Charlie Foxtrot

sage for not contributing
>>
>>19664867
Make it rain EMP and flash grenades, anything even vaguely electronic will fail. I'd rather not start with frags as that might hit our buds, once their all blind and their equipment is borked start the murderizing, shot them to bits and get into close combat and let Gore rip them to shreds.
>>
>>19659796
Why the fuck is it always a Schola Progenium on /tg/?
>>
>>19665006
...7 hours ago...
>>
>>19665006
Yeah cause if you read the thread its totally not obvious we're from a penal colony.
>>
>>19665078
We totally were a gang of bullies, back in schola.
>>
>>19664867
EMP and flash grenades. EMP and flash grenades for all.
Then we charge in to close quarters and keep them from being able to shoot up for fear of friendly fire.
>>
Wait a second. I don't get this.

Why is a siege regiment fighting the Tau?

The Tau do not hold onto cities. They do not hold onto ground. They do not use static defenses in any meaningful number. How did we end up like this?
>inb4 true answer is that OP wanted to fight Tau and we ended up being a siege regiment
>>
"'NADES OUT!" You scream, and you, Dock, and Gore start tossing out handfuls of both flash and EMP grenades. Shots ring out--the humans and Kroot there have weapons that are immune to EMP--but they land wide in the confusion, and the three of you charge--Chainsword, Mono Shovel, and Big Meaty Fists ready. You crash into a Kroot, and cut the bird-like alien's legs off with one slice, before moving to one of the Tau, clutching his helmet and bent over in pain. You have surprise and strength--and Gore's taken a huff of Frenzon, from the sound of it, and he's killing two or three enemies a swing.

The slaughter dosen't last long, and Dock goes over to your fallen companions. He looks up at you with a grin. "All live, Sarge. Just gotta get them back." You let out a whoop. "Make a big stretcher for them! Gore, you're helping drag!"

You're interrupted by the sound of someone clearing his throat over a Vox. Turning around, there is a Tau Crisis Suit standing there, oversized plasma rifle leveled right at your companions. He's just far enough away you can't hope to reach him easily. "Gue'la. I suggest you drop your weapons and get on the ground, if you want your companions to live," it says in accurate, if accented, low gothic. "Your deaths will not advance the Greater Good, and I would hate to waste the lives of noble warriors."

Orders, Sarge?

>>19665191

Tau gotta take ground somehow. Also someone suggested it up-thread so I figured I'd run with it.
>>
>>19665205
But...the Tau don't do that. And they don't have artillery! my mind is full of fuck
>>
>>19665248
The TAU don't have artillery. That doesn't mean that their newly-defected PDF auxiliaries don't.
>>
tell him of the bombardment, youre just getting your men to safety

the tau are all dead anyway, and maybe he'll get karma for his weaboo religion. it actually is possible to reason with the Tau, after all
>>
>>19665248

No, and the 'they don't have artillery' was mentioned up-thread as well, in character actually.

Also maybe the Tau are attempting a new sort of warfare. Maybe this sept has gone a bit crazy.

Or maybe it's 40k and anything could happen, so why don't we figure out what Sarge says to the nice tau in the crisis suit?
>>
>>19665270
Mm. Perhaps I should read the thread more.
>>
>>19665205
Hey, slitface. Check in with your high command, this rock is going kaboom in a bit, maybe they think your death will advance the Greater Good as they don't seem to have told you, if they had you'd be hightailing it out of here right about now.
>>
>>19665205
heavy boltar time yes?
>>
"I'm just here for my men," you say, standing your ground. "This whole place is gonna blow in about two hours, and if you were smart, you'd be hightailing it out of here too."

The crisis suit's sensor cluster adjusts a bit, zeroing in on your location. "I have no where to run to, Gue'la, except for outside the bombardment zone," he says. "But I do know how to pilot that Devilfish Transport, and I doubt your people would shoot it down with prisoners aboard."

You blink a few times, trying to process what the Tau is saying. Then, once it hits you, you start laughing. You can't help yourself. The stress of the siege, the anger at the tau for stealing your gang, the adrenaline, the Frenzon, it all comes crashing down with the naivety of the Tau's statement.

The tau speaks again, sounding confused. "What is so funny, Gue'la?"

Dock is to busy tending to the others to do more than flip the Tau off, and Gore is standing there, waiting for orders.

What do you do, Sarge?
>>
>>19665401
You actually think that us being on the transport as hostages will stop anything. They don't care if we live or die, they send us on suicide missions for fun.

Let's look over the possibilities. we get into a fight and while we may not win we'll probably get some serious injuries on you, you might bleed out over the next day. You take us with you as hostages, the ship is slower due to carrying random people and equipment and you get blown out of the sky, hell they can probably use us as tracking beacons to make it easier. Last option, you go off in your ship and fly away and we go our separate ways, it's your best chance of living and serving the greater good.
>>
Hang the fuck on... We've got a heavy ogryn brute, a female pyro, an engineer who can make shit from scrap, a doctor who regularly wears rubber gloves and a guy called Shiv.

Why do I feel like we're the cast from TF2?

>>polite sage for noncontribution
>>
>>19665457
Seconding this.
We fight him, we MIGHT win, but we'll definitely take some losses.
If the two of us decide not to kill each other now, then we can both live to try to kill each other another day.
>>
"Boy, if you think they won't shoot you down just because you have hostages, you are damned wrong," you say, wishing heavily for a Lho stick. "Our commanding officers send us on suicide missions for fun, they wouldn't give a damn about us in your hover-fucker right there. Hell, they may use us as tracking beacons to shoot you down easier."

"Best thing to do, boy? Let me get my people, and you hop in that ship and pray you get out of here. That way, we both live to kill each other another day."

The Tau's sensor cluster looks at you again, and he speaks. "I see. Very well then, since that gue'ogr of yours could take me down, even if I inflicted losses on you." He lowers and powers down his weapon. "Take your wounded and go."

You nod, and go to help Dock get Gore tied to a sled to carry your wounded on. As you turn to go, however, the Tau speaks up. "One thing before you leave, Gue'la. If your commanders truly care for you so little, why do you not defect? It is not uncommon among your kind, from what I Understand... though more so among mine," he says, his voice... almost pained sounded?

Hell, can xenos even feel emotion?

What do you reply, Sarge?
>>
>>19665687
It's not about the high command. No matter who we're talking about the high command sucks and would happily leave you to die if they thought that's what it took to win.

I fight for two things. My gang here and the Emperor.

Now if you excuse me this place is going to become a molten slag pit and I'd rather not be here when that happens.
>>
>>19665687
>>19665687

"Well, you see xeno, there's your problem. You think there's good people and then there's bad people, and when the good turn bad, they can't possible work together.

"The truth is, there are just people who are bad in varying degrees. There are only-and have only ever been-evil people on opposite sides."

"And sides change all the time."
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>>19665687
"That's because even though we're supremely expendable to our superiors, that's only in relation to what we are sacrificed to defend. Though we don't have as pretty a term as 'Greater Good', it's still more or less the same thing.
"And second...I've still got something worth protecting, and the only way to do that is to be here fighting."
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I don't know if this shas'vre is a genius or if he's retarded. He's getting us to spill secrets of our operations, but he's also thinking he can't kill an ogryn, at close but not melee range, with at LEAST a burst cannon.
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Make sure to radio command that the tau are retreating (you just gave away the operation) and to adjust to hit them
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"Because even if my superiors are jackasses," you say, staring up at the sensor cluster of the suit, "I have things worth fighting for. My gang. The Emperor. Other things," you say. "It's what keeps me going. And that's enough for me."

Without another word, you turn and walk away. Dock and Gore follow, dragging your unconscious comrades behind them.

It takes the better party of a half-hour to get back to your trenches, and from there another hour to get to the evac zone. Your companions are quiet along the way--whatever knocked out Shiv, Firebat, and Beta knocked them out good, possibly drugs--and, eventually, you come face to face with Colonel Rough, the Warden himself. There's no one else around him, and one lander left on your regiment's field.

He looks at you for a minute, and salutes. "War's hell, Sergeant Scrange. I'm glad you made it back."

You return the salute and resist the urge to punch him in the face as you load up in the Aquila Lander, and head back to the massive troop ship in orbit.

The liberation of Jassaris 4 was later deemed a completely success by the Departmento Munitorum. The 156th Junonan was not given any rewards for their work there, nor any recognition.

You did, however, get out alive, and with your gang intact... and the Warden promised to smuggle a letter to your daughter past the censors. You suppose the Warden's a kindly man... just doing his job.

Doesn't really help you that much, though. At least in the belly of a troop-ship, no one's shooting at you.

END ONLY WAR QUEST: THE 156TH JUNONAN SIEGE ONE. Where will the adventures of Sergeant Scrange and his Gang go next?

TUNE IN NEXT WEEK. SAME DAY, probably not the same time though.

Rest of the thread: Discussion!
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>>19665480
I'm glad I'm not the only one who noticed this.
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Neat idea OP, I enjoyed it. See you next week.
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>>19665940
Will you be adding in more Only War mechanics next time?
It's fine if you roll for us, or in the background, if you want. Just let us know that such things are occurring.

I like your writing style, it makes the quest feel like a gritty war movie about the IG.
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>>19665940
>>19665940

Do more fantasy-esque things next time.

Still, pretty good.
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>>19665940
Why did your superior officer salute you first? There's a serious lack of discipline in this regiment.
>>19666004
It was painfully obvious.
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>>19666034
I don't like all the fuck and shit. People in 40k don't talk that way in my head. But definitely, definitely include mechanics. Make the mechanics an important thing. Otherwise this is just freeform RP, like the rest of the drudgery of quest threads on this board. We don't want that.
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>>19666183
Hey, I don't want this to become a rollplaying game. Mechanics have their place, but they shouldn't be the primary purpose of the game.
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>>19666252
You ever read Lego Quest? Story goes on no matter the rolls, but the rolls count. It'd be nice to have that.
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Allright, so I'll get stats involved next session and start involving rolls. For now I'll only be statting up Sarge, though if I have free time over the week I'll try to get the entire Squad statted up.

Anything else people want to see?
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>>19667391
great quest man, i'd like to see a little more combat decisions.


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