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/tg/ - Traditional Games


File: 1345926791295.jpg-(33 KB, 500x266, Stone age 1.jpg)
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Alright /tg/ it's that time again! Terribly sorry about how the last thread ended, but this time I'm much refreshed and actually have managed to get a couple of early nights, so let's get right to it!

The previous thread is archived here: http://suptg.thisisnotatrueending.com/archive/20443416/

When last we left, Trym Wolfsbane, the shaman, Rina, as well as a handful of hunters and wise ones had travelled downriver by raft, to speak with the other tribe.

With them, they have some supplies for the journey, as well as a few pots and bone trinkets, alongside a few crude musical instruments.
>>
The beligerant stranger snorts, looking suspicious at your offer to re-emburse his tribe with food, "Kind of you. I'll gather some others to take a share from your village. But the fact remains that there are too many of us in this area. If you stick to your fish in the future and leave the forest to us, there's room for us both. Keep hunting the deer and taking our fruit though and one of us will have to go." It's not a threat, by the sound of it. Not quite, at least. But it's close. There's a few uneasy looks within the crowd. Several of them look a little apprehensive.

How will the party respond?
A) Get agressive. That's clearly a threat, so show him you're not intimidated!
B) Try to find a common ground. Surely there's enough room for both tribes to prosper.
C) Act distainful. It's clear he's just full of hot air, after all.
D) Laugh it off and act friendly. Let's show them we're not here to fight over this.
E) Other (specify)
F) Leave
>>
No-body? This is the right time and place so all I need are you players.
>>
I know that feel, man.

Thats all I got to say.
Keep trying for a while. It worked for me... it prolonged the death of my RPG...
>>
E be nice, go along with his plan. Then we start to max out our tech, defence, and weapons. Then we kill them.
>>
E) Say that we have will of wolf spirit on our side and he cannot take forest from us.
>>
Only two anons? There's got to be more of you somewhere! I'll give it another ten minutes, then start to run with just this.
>>
Fuck this guy. We are leaving to get a war band(complete with our instruments) and raze this land.
>>
>>20471637
Sooo that is which response exactly?
>>
>>20471686

F/E
>>
Alright, I guess I'll start with just you folks and pick up the regulars on the way.

With Rina translating for him, Trym steps forward, making it very clear that the tribe won't be intimidated. He speaks of Hrunti, the wolf spirit whom our tribe built a shrine to. The other villagers look worried, the loud man backing away a little.
"What the hell are you talking about? You want to fight over the place?" he looks around at the others, trying to gauge how much support he has. By the looks of things, no-one wants to stand near him, with the confident-looking Trym staring him down, "Tch... Fine. Do what you please! Just don't come crying to us when all the food runs out!"

How will the party respond?
A) Keep up the pressure. If he's scared of us, maybe we can get something out of this!
B) Back down. There's no need to go making enemies and we've got what we wanted.
C) Apologise. Our words and actions were out of line.
D) Just leave. We've got what we wanted after all. They won't bother us again.
>>
D we made our point, no need to spend more time here than we have to.
>>
D) Like a boss. Do not make them mad but leave them little scared.
>>
D, let's just move on
>>
The party re-boards the raft, pushing off and leaving the other tribe in a rather subdued state. No-one ever shows up to collect the food promised either.

DEATHS
Winter has taken its toll. Some of the weaker and more vulnerable members of the tribe has succumbed to the cold

Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
C, we should gather resources which we can trade for an abundant amount of food and materials for building, making sure our tribe survives the harsh reality
>>
Ach. Forgot again. In my defense, work was a bitch today.

D. Looks like big boss got his nether-regions a proper stepping-on. No need to bother around here any longer.

I understand his reasoning, but he was greedy about it. Bad idea on his part.
>>
>>20472161
Ignore this. Late to the party.

D). Research architecture. Experiment with whatever wood we have left over.
>>
rolled 1 = 1

Alright, a tie. Roll-off time. Really hope the others show up soon; this thread's starting to look a little lonely.
1-3 Research architecture
4-6 Gathering... 'Resources'... Pretty generic there...
>>
>>20472186
This. We need to know how to make something better than huts and shit.
>>
> Researching any kind of decent woodworking with only stone tools is a HUGE pain in the hole.

Examaining Chani's shrine, the wise ones reach the conclusion that they can do far, far better. Although uncertain how to procede, they apply themselves to the problem with a will. Even so, they have little to show for their efforts after several weeks of work.

Turn Report

Population: 48 (25 elders and children)
Food: 11/15
Morale: 10/15

Known Food Sources: Large deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, basic stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments

The snows of winter now blanket the land, covering the ground and the branches of the trees in white.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
D:
Research Tools. We will need tools if we want to build or improve on anything. It'll also assist in foraging, hunting and gathering materials. Axes for trees, pickaxes for rock and ores, spears for hunting and hammers for construction.
>>
D) Try to came up with better (but still stone one) tools.
>>
D) Try to work out some better and more specialized tools. Tools for different jobs. Trial by error if we can't come up with something.


For next round I suggest building a big council/chief hut, for starting our basic government and practicing our building skills.
>>
>>20472387
This, although what we really need to do is find us some metals and research metalworking.
>>
>>20472473

Yea, some scouting in the next round(s).


And it's winter again and we haven't looked into agriculture again.
>>
Abandoning their work to find a better way to construct buildings, considering it to be unfeasible, the wise ones instead turn their attention to the tools the tribe uses. While sufficient for most use, there's still a long way to go. Applying their minds and their experiences living in one place, the wise ones soon come up with several new designs for the tribe's flint tools, making everyone's lives a little bit easier.

Turn Report

Population: 48 (25 elders and children)
Food: 10/15
Morale: 11/15

Known Food Sources: Large deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments

The winter snow has melted away, leaving the land fresh and green with the spring.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
>>20472516
Scouting can wait until warmer seasons.

I keep meaning to pull something specific, but something always seems to come up in summer/fall months.
>>
>>20472546
Well, it's spring now and food gathering will most likely happen in summer, when the fruit is ripe and the herds and fish swarms are fat. So either now we scout or research/build.
>>
>>20472546
Sometimes, an event can be ignored without penalty. I have been throwing a lot at you though. Mia culpa.

Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
Now that we have the tools we should focus on gathering stone, chopping wood and mining copper. C, gather resources.
>>
A) Scout the other side of the river. I'm hoping we come across some useable metals.
>>
>>20472599
C) Let's gather resources. Then we can do something useful with them... Like Fuck Huge wall around village or something.
>>
>>20472586
Well, it seems hard to balance that. Too few and we basically play civilization without challenges. You're doing fine though!

>>20472599
We haven't even seen any metals, we don't know of them. And I don't remember finding a stone deposit. (to use them in construction they need to be rather big, mind you)
So what logic is there in gathering them?

>>20472654
A) second this
>>
>>20472599
We have to find the stone and copper first.

>>20472586
Going easy on events because I made a remark about it would be considered hand-holding. Don't be afraid to go all out on us. xD
>>
Alright, i'm still sticking with C. We'll need some better huts, so logging it is ;)
>>
>>20472680
Damn straight. I promised I wouldn't go easy on you when I started this thread! I don't intend to start now!

Your scouts venture to the other side of the river for the first time, leaving the rafts high on the bank, so they can cross back over if they need to. They push directly away from the river, heading through the forest and climbing a distinct rise in the ground. On the crest of the hill, they're able to see that the forest doesn't stretch much further, before opening out onto wide, rolling grasslands that stretch out to the horrizon. Climbing down the far side, your scouts encounter a strange, greenish stone unlike anything they've seen before. They bring some of it back to the camp when they return, along with their report.

Turn Report

Population: 48 (25 elders and children)
Food: 10/15
Morale: 11/15

Known Food Sources: Large deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments

The winter snow has melted away, leaving the land fresh and green with the spring.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
Gonna be AFK for a while, can I log my vote for next round?
I agree with >>20472717
C) Gather wood/logs for future construction (chiefs hut / HUEG wall)
>>
Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
no need to change my vote then
C: logging
>>
D) Research the usefulness of this new green stone.
>>
C) Logging. Kryptonite can wait.
>>
File: 1345935311839.png-(244 KB, 360x318, Green stone.png)
244 KB
>>20472794
Less kryptonite, more... Pic related.

The tribe takes axes to the surrounding forest. Stone tools aren't the most durable, but by the river, the forest is pretty light, so they're able to clear a small area. Some of the tribe also heads downriver on rafts and brings back long logs from the tall trees.

Turn Report

Population: 48 (25 elders and children)
Food: 10/15
Morale: 11/15

Known Food Sources: Large deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments

The winter snow has melted away, leaving the land fresh and green with the spring.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
gather resources: copper so C
for the next turn i'd like to research copper smithing: so D.

I'll brb ;)
>>
Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)

> Silly captcha. It's not a flood, it's a quest!
>>
>>20472887
C. I guess we could stand to gather more of this stuff before we figure out what to do with it.
>>
Throw the green stone in the fire. C copper
>>
>>20472932
*D copper
>>
Intreagued by the strange, green stone the scouts found, the tribe sends out more people to retrieve as much of it as they can carry. Although perplexed by the instructions, the tribe complies, carrying back armfulls of the stone and bringing it across the river on rafts.

Turn Report

Population: 48 (25 elders and children)
Food: 10/15
Morale: 11/15

Known Food Sources: Large deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments

The winter snow has melted away, leaving the land fresh and green with the spring.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
(I said it before: D: research coppersmithing)
>>
>>20473022
Sorry, I registered that as C. Ah well. At least now you have a stockpile

EVENT
While gathering the green stone, several of the tribe report seeing signs of smoke out on the grasslands visible from the hill. It didn't seem widespread enough to be a brushfire and was some way off.

Action Points: ONE

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
Now that we have lots of ore. D copper tools and weapons
>>
D. Now that we have plenty to spare, let's see what we can do with this new stone type.
>>
To be fair we dont even know its copper, have the elders start exploring ways to mess with the stone
>>
>>20473118
>A sample of what is going through these people's heads:

wood=green=fire=green stone=put rock in fire. See if burn
>>
Your wise ones dedicate themselves to studying the green stone, shutting themselves away for some time, occasionally emerging for food. They're starting to get very excited about what it could possibly be used for, but have asked for a little more time to be certain.

Turn Report

Population: 71 (57 elders and children)
Food: 9/15
Morale: 11/15

Known Food Sources: Large deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, crude bows
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments

The weather is getting warmer, summer sun lighting up the forest and driving the tribe to the river.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
while D is still going on I wanna send more scouts to the rapids downstream. There should be clay or interesting minerals there. so A
>>
A new group of children have been born into the tribe! You can now take two actions in a turn!

Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
>>20473294
Man. People have been boning like crazy
>>
>>20473326
Now you mention it, I may need to tweak the formula. The tribe is growing rather fast...
>>
Let's get that copper found out.

We need better bows to take down the horsemen from the plains(they will be there. Search your feelings, you know it to be true)
>>
>>20473326
This is not a bad thing.

D.) Let's give the elders the time they want. In the meantime...

A.) I wanna see what that smoke was all about.
>>
>>20473364
This. Elders need time to figure out how to make stuff from kryptonite.
>>
>>20473404
Hey, we don't know what it's called. This is the only name anyone's bothered to give to the green stone. Why not?
>>
rolled 1 = 1

>>20473435
You REALLY want to deal with the problems kryptonite brings? The DC universe has troubles and it's the modern world, plus super-heroes. I doubt a stone-age tribe would fare so well.

The research is a given, but the second point looks contested.
1-3 Research better bows too
4-6 Scout the plains
>>
>>20473501
Wooooooh! We're gonna be rangers!
>>
File: 1345938843275.gif-(12 KB, 100x100, F5.gif)
12 KB
>>20473501
OP has a point. I'd rather not tangle with all that.
>>
Your wise ones emerge after a long while, looks of triumph and self-satisfaction on their faces, as they present their findings to the tribe.

Turn Report

Population: 71 (57 elders and children)
Food: 9/15
Morale: 11/15

Known Food Sources: Large deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, serviceable bows, copper tools
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments

The weather is getting warmer, summer sun lighting up the forest and driving the tribe to the river.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
D.) Alright. We've got our copper tools, and some lumber to spend. Let's get to work on improving our housing situation.
>>
The wise ones first show the tribe how to make a new, better bow, cleaning the useless parts and smoothing the shaft. By carefully shaping it before stringing, they manage to make a bow that shoots with more power than before, not to mention re-working how to bind the fletchings, making the arrows more accurate. The biggest change however, is the tips.

At first, the wise ones thought that the stone could be worked like flint, to maybe make better tools for the tribe. Then, quite by accident, they made a discovery that will change the tribe forever. When heated sufficiently, the green stone starts to glow hot, unlike normal stones, which simply blacken. The wise ones took this further, placing the stones deep in the heart of the fire. What remained when they scraped the ashes away, was a shining substance unlike anything they'd seen before. What they call 'copper' is a new type of material; metal. Through careful experimentation, the wise ones came up with some crude ways to fashion the copper after melting it out of the stone, the first of which being new tools and arrowheads!

The tribe has left the stone age!

Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
>>20473642
Bah, jumped the gun.

Also, A.) I still wanna see what that smoke is about.
>>
A. scout the coast near the rapids (Clay, minerals)
D. Architecture research
>>
D let's look into rope

D let's make rope bridges
I will get my treetop empire of the Slevins
>>
F) Make copper tools.
A) This smoke thing. This can be a crashed spaceship!
>>
Your wise ones get back to work in a hurry, turning their hand back to the problem of building materials. With the new, copper tools, it goes easier, though only by a little, due to the metal being fairly soft.

Scouts set out on another expidition over the river, looking to investigate the smoke seen before.

Turn Report

Population: 71 (57 elders and children)
Food: 8/15
Morale: 11/15

Known Food Sources: Large deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, serviceable bows, copper tools
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments

The weather is getting warmer, summer sun lighting up the forest and driving the tribe to the river.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
>stabs 4chan

STOP GLITCHING!
>>
The new, copper tools have several advantages over stone. Not least of which that they bend, rather than break and can be shaped back without the labourious task of making a replacement. They also allow for finer work than stone, as well as forming the first blades your tribe has seen. Before long, your wise ones are fairly certain they have a decent grasp of how to make much sturdier and larger structures, using this new metal as a tool.

The scouts cross the river, pushing out into the grassy plains. An arm of hills cuts into them a little, curving away upstream, but ends after a little way, leaving the grasslands open. Sadly, the smoke is a long, long way off and the scouts run out of food before they can reach it, keeping only enough for the journey home. On the way back however, they manage to scavenge some seeds to supplement their rations that they claim are very tasty!

Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
D.)Determine the usefullness of these seeds, other than yet another source of food.

F.) Begin replacing the huts of our tribesmen with wooden structures.

>captcha: revivai mechanical -- foreshadow much?
>>
D) Check those seeds.
F) Upgrade houses.
>>
>>20473965
Nooo! Captcha knows my secret! It's seen all my notes about how I plan to have the tribe transformed out of no-where into an army of cyborg zombies! Curses! How could it have known! I am undoooone!
>>
>>20473994
this
>>
>>20474051
Seriously? Come on, OP. You should have known better than to try and outwit the captcha!

CAPTCHA KNOWS ALL AND SEES ALL. CAPTCHA NEVER FORGIVES AND NEVER FORGETS. CAPTCHA WILL JUDGE YOU ACCORDING TO YOUR SINS-imma shut up now

>captcha: slid dingiden -- come on now, that just sounds dirty. :/
>>
While your wise ones look into the few seeds the scouts brought back, the rest of the tribe starts putting the new ideas about buildings to use.

Turn Report

Population: 71 (57 elders and children)
Food: 8/15
Morale: 11/15

Known Food Sources: Large deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, serviceable bows, copper tools
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Wooden pit-huts
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments

A chill has started to creep into the air, as the leaves on the trees are changing colour.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
The wise ones are mostly stumped as to what to do with the seeds. If pressed and left by the fire, they taste a good deal better than raw, but aside from that, there is little they can determine.

The new tools at least make building work a lot easier. Fashioning notches in the wood with copper chissels, smoothing it with a plane and drilling holes are a lot easier with the new tools, resulting in houses with lashed timber frames and walls made from woven fencing, daubed with mud. The buildings are still sunk into the ground, but many of the tribe believe they could start building upwards, if given the word.

Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
We still have no rope or nets. That said,
D let's get ropes
D let's make nets from the ropes
>>
Since we missed our summer thang:

E) hold our annual festival, celebrate our newfound technology and give thanks to the spirits.
>>
rolled 6 = 6

Again, we seem to have something of a hung parliament. I'll make this turn the last, given how interest is starting to drop off and it's getting pretty late, here in the UK.

1-3 this anon's idea >>20474229
4-6 this anon's idea >>20474292
>>
As the tribe gathers for a celebration, everyone is excited by the prospect of letting off some steam. After all, you have a lot to celebrate this year!

Turn Report

Population: 71 (57 elders and children)
Food: 7/15
Morale: 12/15

Known Food Sources: Large deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away)
Technology: Flint spears and knives, advanced stone and wood tools, travois, hide-working, fish-spears, clay pots, crude cold-weather clothes, crude rafts, serviceable bows, copper tools
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making
Architecture: Pit-huts, basic carpentry
Civil: Family guidance
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments

A chill has started to creep into the air, as the leaves on the trees are changing colour.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
RANDOM EVENT
While going to fetch food for the celebrations, one of the tribe discovers something strange. He's found, passed out in the food store a while later. Once he's woken up, he claims that one of the jars the fruit was stored in had some kind of potent juice in it. When he drank it experimentally, it tasted and made him feel really good! After a while though, he passed out and can't remember anything. He complains of a headache and goes to lie down somewhere quiet...

EVENT
The salmon run seems a bit late this year, but the river is once again over-flowing with tasty fish!

Before the festival starts, Rina comes to the heads of the tribal families, bringing up a point. Will the tribe give offerings to Chani, Hrunti, or both in this celebration? And if they do, what would be offered?

> But we'll resolve that next time. Hope you all enjoyed today!
> Next time, the thread will be at 4:30PM, EASTERN STANDARD TIME
> The next thread will be on TUESDAY
> Don't be late for it!
>>
And booze is born. The tribe will never be the same.

Had fun, OP. See ya Tuesday.


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