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File: 1346719788596.jpg-(53 KB, 640x360, 111007041437-erfworld-story-top.jpg)
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Many people consider the first couple of moments in a person's life will set the tone for the rest of his/her. Unfortunately you can not consider the ramifications of this notion because you are in tremendous pain. You can not imagine anything you will experience can eclipse the amount of pain you are in right now.

As suddenly as it appeared, the pain vanishes. Standing up, you see you are in a modest room; a simple king-sized bed directly in front of a modest lit fireplace,a door, and a window. Further observation of the room reveals a painting of a young man clad in plate with decorative livery on his chest. The painting is titled Pendwagon. Glancing out the window revels a small town situated outside. Many of the buildings are built out of simple wood. The entire thing is surrounded by a Stone wall. Notions of familiarity fill your mind from just a glance while the knowledge on how to perform tasks ( such how to pop units/warlords, convert shumuchers to gems and vice-verse, and how to promote units) swiftly follow.

So /tg/ What do you want Pendwagon to do?
>>
>>20587196
Stats-
Warlords/Caster:
Pendwagon ( Ruler)
Cities:
Camel-lot (Capital)

Troops:
None
Treasury;Income: 0;+300 shmuckers per turn
>>
>>20587196
What type of caster are we? What is the current political situation in our surrounding area? What forces do we have? Do we have any advisers or the like?

I think we should start with breakfast.
>>
>>20587325
Your not a caster, your a ruler
You don't know
You can feel any connection, so you are assuming none
Nope
>>
Forgot to put this up

Heres what you can pop right now
Piker
Move - 7
Hits -4
Combat - 1.
Defense - 6
Upkeep : 3 Shmuckers per turn
Cost: 7 Shmuckers
Traits- Light,Defender( Bonus when being attacked)

Archer:
Move- 7
Hits- 1
Range- 4
Combat-5
Defense-1
Upkeep 3 Shmuckers per turn
Cost-7 Shmuckers
Traits- Archery,light

Eagle:
Move-16
Hits- 1
Combat-1
Defense-1
Upkeep1 Shmuckers per turn
Cost-3 Shmuckers
Traits- light,Remote Link
>>
>>20587375
Oh, I misread the Warlords/Caster thing.
>>
>>20587385

Question- Are we able to spend money up to what we will have next turn?
Because as is the treasury is currently sitting at zero schmuckers and that presents a small problem.

Also though you may be about to post it, tell us about the location where we are currently popped. Do we feel any enemy presence nearby?
>>
>>20587434
No
You are in a bedroom residing in the tower section of a city, the anesthetics of the city itself lends credit to the notion that this is the bedroom of the ruler of this city.And seeing you just stumbled out of bed....
>>
IM raises a good question. Without a treasurey there's not a lot we can do. Also are we capable of popping warlords?
>>
>>20587493
First warlord is free and each one after has an increasing cost, which eventually levels
>>
>>20587196
Alright, seeing as we currently have nothing. Lets pop some Piker's.Seem a bit weak but they seem to be our base units. How many units can we pop per turn, funds allowing?
>>
>>20587490
explore the city, and manage it to get more smuckers. How many units can we pop at once?
>>
>>20587511
As many as funds allow
>>
I'm in favor of popping a warlord, since the first is free, managing the city, and then having a look off the walls to see the surrounding terrain.
>>
>>20587510
Let's pop them, and may the dice gods be with us.

>>20587511
Eh, the reason I asked is the treasury is at 0, we can't pop a single unit besides the warlord this turn. Let's hope for a caster combo, get an early advantage.
>>
Seeing as the first warlord is free, we should probably pop one
>>
>>20587510
Okay, since the first warlord is free we should get one.

Our unit list is very much focused on defense so let's get one that'll synergize well with that.
>>
>>20587511
I propose we start with twenty pikers and ten eagles, so we have a defense force and some scouts.
>>
>>20587566
>>20587555
>>20587554
>>20587539

Setting the lineup to start popping a warlord, you estimate that s/he should be ready by the start of next turn. Unlike this one,it will take an increasingly longer time to pop another.

What do you want Pendwagon to do /tg/
>>
File: 1346722129690.jpg-(259 KB, 1280x720, tim8.jpg)
259 KB
>>20587587
>>20587268
>Treasury;Income: 0;+300 shmuckers per turn
>Treasure=0
>Income=300
>No money till next turn
>>
>>20587649
Get some food, check out the city, walk the streets a bit, get to the battlements and take a look around, what routes are there to the city, what natural chokepoints and defenses are there.
>>
>>20587649
manage the city this turn, there is literally nothing else we can do.
>>
>>20587677
You can go through the door...
>>
>>20587671

Seconded
>>
>>20587677
>>20587671
Combine these two.
>>
>>20587684
Well sure, head out the door, explore our castle.
>>
Deciding that the smartest action you can undertake right is to observe your surroundings, you decide to leave the room.After traversing through the doorway you enter an enormous and mostly vacant room. In the middle of the room sits a large wooden circular table surrounded by 14 chairs. There is a bag and two pieces of paper ( one small and one huge) on the table. From the angle you are currently at, you can not see what is on each piece of paper. In addition there are four wooden doors at each corner of the room.

Does Pendwagon check anything in the room or should he leave tg?
>>
>>20587717
read the paper
>>
>>20587717
TAKE THE BAG! TAKE THE BAG! I mean uh. Look at the papers first, read them if writing is present, then examine the bag.
>>
>>20587717
Look at the two pieces of paper, see what's in the bag.
>>
File: 1346722841036.jpg-(857 KB, 3038x4674, local area copy.jpg)
857 KB
>>20587726
>>20587736

Looking into the reveals the presence of an assortment of gems. Looking at papers shows what appears to be a map of the surrounding area. The most prominent of these hex are the four cities. Three of cities are named, though the fourth used to but was erased.

The small piece of paper just consists of one line: “ Consider this a loan ~ Charlie”

What does Pendwagon do now /tg/?
>>
>>20587795
look over the note for interest terms.
>>
>>20587795
Step 1.Take Gems
Step 2. Convert Gems
Step 3. ???
Step 4. PROFIT!

But in all seriousness, take a count of the gems, and if we can pop units alongside the warlord lets pop 10 eagles and 24 archers, me thinks.

For those of you who don't get why 24, erfworld stacks in groups of 8, so we should always, always be making units in lots of 8.
>>
>>20587795

>>20587795
Light green = grasslands
Dark green= forests
Light brown= Hills
Dark brown= Mountains
Dark blue=ocean
Light blue= lake
Blue line=river
Brown line=Road
Black dot=city
>>20587823

Its just that single line of writing
>>
>>20587795

If we got gems we got Schmuckers, convert em and tell us what we got Charlie.
What are the names of the 3 that have names? I'm slightly assuming Camel-lot is the 4th.
>>
>>20587795
A map, so far so good. Only one road leads to us so it's going to be difficult to attack us, moreso once we get some pikers who are excellent defenders.

Explore the rest of the castle, convert the gems to schmuckers.

What improvements could we do to the city with money? Can we improve walls? Are there any known natural resources in the area?
>>
>>20587840

Camel-lot is one of three with names.
The others are Pax and tempest
>>
make some eagles, for scouting.
>>
>>20587840
It's on the map. The other two are Tempest and Pax. A city to the north is un-named. It's about 8 hexes away though, so I think that should be our first place to investigate.
>>
Convert the gems and spend up to a quarter of the schmuckers on getting up to 15 eagles and send 10 for long range and 5 for short reconnaissance.
>>
>>20587835

Oh, jpeg is much bigger than i thought.
hahahadisregardthatisuckcocks

At any rate notice the road that leads directly from our city to a blank square? Possibly an empty city site, bears investigation immediately. I don't know how much of this is meta, from the way Erfworld describes it Rulers are simply born with the knowledge of how to "play" so if it is too much Charlie let me know and I'll tone it back.
>>
>>20587833
>>20587840
>>20587857
>>20587879

Grabbing the gems and converting to Shmuckers lead to your treasury increasing to 6000 Shmuckers. After mentally adding 15 eagles to the ever-growing queue, you decide that a closer look over your fiefdom is in order.
Any door in particular or should I pick /tg/?

Stats-
Warlords/Caster:
Pendwagon ( Ruler)
Cities:
Camel-lot (Capital)

Troops:
15 Eagles (popping at capital)
None
Treasury;Income: 5955;+300 shmuckers per turn
>>
>>20587962
Without any particular knowledge of what lies behind any given door, I'm completely okay with you picking a door.
>>
>>20587962
Let's start with the north door. No reason.
>>
>>20587962
Closest one will do.
Due to our upkeep we should probably keep initial unit count low. I wouldn't recommend over 40 units plus the eagles.
How to divide that guys is up to you but remember multiples of 8 are ideal.

>TL;DR MULTIPLES OF EIGHT ARE IDEAL IF WE BUY UNITS BUY THEM IN MULTIPLES OF 8
just in case anyone missed it
>>
rolled 1 = 1

>>20587962
We should pick the fair way and that is a lot of schmuckers we should add a building and build a small garrison of 50/50 archers and pikers along with a small scouting force of pikers .
>>
>>20587994
>>20587995
Leaving through what you some how know to be the north door, you move upon a parapet leading to the garrison( terminology you some how know) wall.From here you can see into the hex containing the river, to the north-west, and the two hexes to the east of that.

what do /tg/?
>>
>>20588049

Presuming this a level 1 city I understand we don't have walls, we should really work on that before anything else.
>>
>>20588063
its a lvl 1 city but you do have walls. Shabby stone walls, but walls none the less

.>>20588027
>>20588024
I'll be happy to add these to the pop list, if you guys are permitting?
>>
>>20588049
Well, without an obvious thing that needs our immediate attention, I'm in favor of walking through the whole city by this stage. Start by examining the garrison I suppose, then continue on.
>>
>>20588049
Look around in those directions, see if we can see anything interesting.

Return to the table room and head west.

How can we improve our city? It's walls, size, add tunnels and the like.

>>20588097
I'm thinking we shouldn't really get that many troops yet. We only make 300 a turn and if we got like 32 Archers and 32 Pikers we wouldn't make that much.
>>
>>20588097
Sounds good to me.
>>
>>20588097
We need 1 more eagle so we can do groups of 8.
We also should do 32/32 archers pikers
>>
>>20588097
>>20588105

Well I didn't much want to start a shitstorm on what numbers of units we will need immediately because that will be hard to discuss. 2 groups of Pikers and 2 groups of Archers is my vote but like I said I'm willing to toss into another group as long as total count for them doesn't exceed 40. They'll have 120 upkeep but they won't hit our treasury too bad luckily on initial cost. (Only 280, I just worry about spending more than we're making for now.)

I second exploration and tell us about any improvements we can make to the city if we know of any at this time.
>>
so either 3 5/3 pike/archer stack or 3 4/4 stack
>>
>>20588166
Heres a thought 2 groups adding up to 16 (archer and pike garrison) and a group of 8(mobile piker group) for a total of 40 while staying in the sections of 8.
>>
>>20588275
I approve, though I do worry slightly about the mobile group. Not that we have any enemies to speak off, so worrying is rather pointless for now.
>>
>>20587962
adding an additional eagle and a even mix of 24 pikers/archers to the popping schedule, you think to your self that this will suffice for now.

Walking through your city, you observe many empty building, all without any form of wear.Blacksmiths and armorers stand empty with their forges cold,Inns have no food stored, and houses have no signs of ever being occupied.Views outside the city proper show that the only notable feature in the surrounding hexes is the river
Stats-
Warlords/Caster:
Pendwagon ( Ruler)
Unnamed (popping)
Cities:
Camel-lot (Capital)

Troops:
16 Eagles (popping at capital)
12 Pikers (popping at capital)
12 Archers (popping at capital)
None
Treasury;Income: 5788;+300 shmuckers per turn
>>
>>20588298
mange city for more money, then end turn.
>>
>>20588298
what city upgrades are possible? as a ruler we should instinctively know that right?
>>
>>20588310
Agreeing with this guy
>>
>>20588292
Most of its purpose at this point will be to investigate anything the eagles find and to help level warlords against naturally spawning units.
>>
>>20588310
Anyone else want to end?


>>20588166
You can upgrade the city itself, it'll take 6000 shmuckers to get to the next lvl.This results in a base income of 700 and additonal units,

You can also build farms, each costs 700 but pulls in 200 each turn
>>
>>20588298
Well nothing to do more this turn I suppose.
Let's wait till tomorrow, we can send the eagles out for recon and investigate that hex I pointed out.
>>
>>20588334
Don't upgrade the city yet, we can't anyway.

I suggest building 3 farms, it's a lot of money but they will pay for themselves soon enough.
>>
No, we need to buy farms first.
>>
3 people want to end the turn while one wants to start building farms, anyone agree with him or should the turn just end?
>>
>>20588348
Seconded
>>
>>20588368
make that two people want to build farms.

So should pendwagon order the construction of 3 farms or just end the turn /tg/?
>>
>>20588368
Farms, then end.
>>
>>20588381
Farms are good.
>>
>>20588368
as the person who originally suggested ending turn I say we need to build farms. I assume that there is a maximum number of farms a city can support?
>>
>>20588381
Maybe up to 5 farms since the larger investment we do now the more well get later.
>>
>>20588353
>>20588348

Agree 3 farms sound excellent
>>
>>20588388
You can build a farm outside your walls for each grassland hex surrounding the city
>>
>>20588395
Over doing it a bit. Need to save some money for an emergency. Plus the more we have the more liabilities we'll have to defend in case someone comes at us.
>>
As you enter your bedroom to herald the end of the turn, you mentally command that the city itself start the construction of 3 farms outside the city proper.As you lay in your bed you watch the sun set outside.

---------------TURN END--------------------

Final turn Stats-
Warlords/Caster:
Pendwagon ( Ruler)
Unnamed (popping)
Cities:
Camel-lot (Capital)

Troops:
16 Eagles (popping at capital)
12 Pikers (popping at capital)
12 Archers (popping at capital)
None
Treasury;Income: 3688;+800 shmuckers per turn
>>
>>20588447
How many turns do each type of unit require to pop? Royal heirs require a good 60 turns, so we should probably know this.
>>
>>20588582
I'm fairly certain most normal units pop the next turn. Warlords I think go up in time like cost does. I think.
>>
>>20588447
>>20588447

Thankfully, unlike the previous morning, you do not awaken to the feeling of unending pain. Noticing the presence throughout your city of newly popped units. Focusing on one in particular, you move towards what you believe is your new warlord. Arriving at the northern wall, you see a man with the same height as you looking over the land-scape. Wearing black split-armor, the black-haired man turns his towards. “ So, your my liege?”


Warlords/Caster:
Pendwagon ( Ruler)
Unnamed (Warlord)
Cities:
Camel-lot (Capital)

Troops:
16 Eagles (capital)
12 Pikers ( capital)
12 Archers ( capital)
None
Treasury;Income: 4400;+712 shmuckers per turn
>>
>>20588612
"That I am. Name, warlord?"

Or something to that effect.
>>
>>20588598
>>20588582

First warlord you pop is this turn and for free, then each warlord after increases in cost and time exponentially
>>
>>20588612
That I am. It's lovely to meet you. I'm Pendwagon. Do you have a name yet or ought I name you?

Plans for today, getting the eagles into I think 4 groups and getting a fuckton of scouting in.
>>
>>20588627

We'd best pop one then.
>>
>>20588657

D'oh, we already have. This is why I should read every post.
>>
>>20588647
I agree with scouting. Knowing our direct surroundings is key.
Also that road that leads to nowhere looks interesting.
>>
File: 1346727650731.jpg-(810 KB, 3038x4674, Flightpath1.jpg)
810 KB
Suggest flight path for our recon
>>
>>20588612
Just wondering why we aren't rolling for the warlord? (or is there no set-up for that)
>>
>>20588759

Well I'm out, catch you guys later, don't start any wars without me, and someone should archive this.
>>
“So, your my liege? “ you reply with “Yes I am, I am known as Pendwagon leader of the side of Camel-lot. Do you posses a name or do I have the honor of naming you?' Following a brief pause the man replies “Puck, my name is puck.” “Excellent!” you say with excitement, Then see to our defenses and oversee our men while I attend our matters.”

Sending 4 stacks of 4 eagles outward, you patently wait for news.

A few minutes after the news were sent, two of the stacks have arrived at their destination. The stack sent to the northern city shows you that that city to the north is smoldering its streets deserted and its building ruined; the stack end the turn in am desert forest hex. The stack sent to the end of the road from your city is overseeing a suitable location for another city, if you ever need to expand. The stack sent to buzz by Pax and tempest revel startling information, from the looks of it, troops from Pax have laid siege to the inhabitants of Tempest. The stack sent over seas can see a vast hex covering swamp.
>>
>>20588815
I'm gonna end this in about an hour, If no one archives it, i will
>>
>>20588772
The odds for either a caster of a warlord were split so i just flipped a coin
>>
>>20588867
Interesting. How much does it cost to make another city?

Could we loot and sack the smoldering city for more schmuckers?
>>
>>20588867
How much would it cost to expand to the new city? We should probably do that if it's affordable. Also what are the numbers on the attacking force of Pax? Rough estimate of course.
>>
>>20588867
>>20588875

Appreciate it, my vote is for rapid expansion. All you really need is a flag after all. I imagine they'll know about us soon enough. Good to meet Puck, starting that second city close by with him at the helm doesn't seem like a bad idea. He'll be close enough to help if things get thick fast.
>>
>>20588907
>>20588919

It cost 1000 shmuckers to construct another city and 3 turns.


Your eagles can see about 30000 pax troops in the hexes to the south of the city
>>
>>20588933
Expand to the new city, and maybe buy another farm? Unless someone has a better idea?
>>
>>20588933
30,000? By the Titans, that's a lot.

We need more of everything.

How much will it cost for a caster/warlord? Can we improve the chances of caster?

Expand to the new city location, build more farms, send our troops out to sack the burning city.
>>
>>20588983
It'll cost 100 shmuckers and 2 turns, no

How many farms?
>>
>>20588983
I'm not sure gobwin knob has that many units, and they're a superpower.
>>
>>20589000
Given how cheap that is I'm in favor of lining up a warlord right away.
>>
>>20589000
Get another, pray for Caster.

Build 3 more farms, we may as well get all we can.

We might want to up our troop numbers more, but with 30,000 we really don't stand a chance. How do they even support that many? Is each unit more than one soldier?
>>
>>20589015
>>20589018


Thats just what your eagles see, they could be fewer, more, from a single city, from multiple cities...

ANyone else?
>>
>>20589015

They do, the Royal Crown Coalition was pretty big iirc. Plus presumably these are basic infantry traveling only a short distance (i.e. their upkeep needn't be maintained for long).
>>
I just keep being interested dammit...
Even at 5 schmucker upkeep that's 150,000 a turn. I suspect diplomacy or we spawned next to Haffaton's bigger nastier brother. That's to say nothing for their magical ability. We need to pull a Faq, our kingdom for a foolamancer...
>>
>>20589120
meant dittomancy...
>>
Let me make sure of this:
Expand city to the new site
Build 3 more farms
Pop another warlord
That correct?

BTW, seeing as this is my first quest thread, how am i doing?
>>
>>20589168
Correct. And you're doing fairly well I think.
>>
>>20589168
Not bad so far.

If the burning city can be looted for stuff get some men over there to loot it.
>>
>>20589191
Your eyes in the sky can't tell, so you'll have to send men out to find out
>>
>>20589231
Okay. I advocate having our current group of 32/32 Pikers and Archers go out towards there led by Puck and we pop 48 more Pikers and 48 more Archers to bring us up to a solid 80/80.
>>
>>20589254
If no one objects, then i'll add this to the production line and then end the turn and this thread
>>
>>20589254
That's a good way to completely over-extend ourselves and have no income left. Send a single stack of pikers so there's no significant risk. Plus we need to see about claiming the city, which we should do with Puck and a unit of...archers? I suppose? We don't have enough for a second stack of pikers. We should top up to 16 pikers and 16 archers.
>>
Or you could just send one eagle with a letter and the means to write back attached to its leg.

No chance of its capture and subsequent interrogation.
>>
>>20589295
just to note, without any more units the side of camel-lot will have an average income of 1300 shmuckers
>>
>>20589339
Yeah, I'm aware I was stretching it a bit when I said no income left. Still, in my opinion it'd be better to have the schmuckers to upgrade ASAP, and then if trouble is looming we can pop a ton of units in response. No sense paying upkeep we don't need right now.
>>
>>20589381
Like i said, just to note


Expand city to the new site
Build 3 more farms
Pop another warlord
Pop 4 archers/pikers
are you sending puck and some men or the eagle?
>>
>>20589400
For the city? If an eagle suffices, the eagle. I was under the impression we needed a warlord or something to do it.
>>
>>20589272
Sounds good, and during the rest of our turn I think we should spend it researching in the library. The thinks I want to look up are: What are the different improvements to a city you can have, What you can build outside a city (can we have lumber mills in the woods? ect...), And let see if the library has any of the history of the area in it.
>>
The news of 30000 troops within a few turns of your budding city is unnerving indeed. In an attempt to remedy this you decide to pop another 8 units for the next turn while a warlord is being produced. Construction has started on an additional 3 farms surrounding Camel-lot while the foundations of the new city to the north-west are being laid. Eventually you will have to think of a name for it, but you can let that slide for know. You decide to end your side's turn studying in the libary

-----------------End Turn-----------
Warlords/Caster:
Pendwagon ( Ruler)(Camel-lot)
Puck (Warlord)(camel-lot)

Cities:
Camel-lot (Capital lvl1)
Newcity1 (lvl1) popping

Buildings :
6 farms

Troops:
16 Eagles (Disperser throughout the area)
12 Pikers ( capital)
12 Archers ( capital)
None
Treasury;Income: 2044;+1188 shmuckers per turn

Okay then, i'll start the next thread with the results of your reading next turn.

Does anyone want to archive this or should I?
>>
>>20589496
I'd say you do it. I'm not sure what tags to put and such. Archiving is a strange and foreign practice to me.
>>
Thread archived
>>
Oh hey, I remember the last time someone tried to run an earfworld quest.

The questrunner ragequit after people spurged out over rules.
>>
Woah, new erfquest

Charlie are you the old questrunner?
>>
when is the next one?
>>
>>20590216
If the thread he ran last night is any indication, I think Thursday.
>>
>>20590340
there was one before this one?
>>
>>20590369
He was getting opinions on what we would want if we ran a game, gave a couple of options for starting units to pop, name of our kingdom/ruler, and hammering out some details of the mechanics with Titan's Mandate.
>>
>>20590642
was it archived? Can I read it?
>>
>>20590674
Here we are. http://archive.foolz.us/tg/thread/20573001/#20573001
>>
>>20594341
thank you
>>
Anyone else think Erfworld book 1 was great, but book 2 is just really fucking dull?
>>
>>20598567
well we havent seen the end of it, and it got a huge break in the middle of it. And now we're barely getting moving with the story.

I started reading about at the start of the summer updates right after book 1. I got to read all of book 1 at once at my own speed. That makes a huge difference! Book is great, pacing is great. Now, I might check it once a week. I don't talk about it ever anymore. But maybe when book 2 is done or the prequel is done, then I'll read them all together and think them great.
>>
>>20598802
What do you guys think the end of it will be?

I think eventually Wanda's going to have to die and Gobwin Knob will lose their perfect soldiers.
>>
>>20600141
oh shit it just updated. Parson's got no idea what he's doing. That's not good, and an actual surprise to me. He'll probably have to run away back through the magic kingdom.


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