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It has been a tedious off-turn for you. No matter what section of the library you looked in, you couldn't find any current Geo-political information. You do note however that you were able to find out the name of the forgotten ruins to the north. In addition , the city of Ourea was sacked by a combined force consisting of troops from Pax, Tempest, and two other un-named sides. This limited sampling of news is tempered by the knowledge of the completion of your building projects and the popping of your new troops.

Scout reports-
The troops outside Tempest have tried to breach the walls unsuccessfully.

A stack is moving towards the sea from Pax

The stack sent to the ruins to the north reports sightings of a few individuals, They appear to be frozen
Warlords/Caster:
Pendwagon ( Ruler lvl1)(Camel-lot)
Puck (Warlord lvl1)(camel-lot)
Unnamed (Popping at capital)
Cities:
Camel-lot (Capital lvl1)
Newcity1 (lvl1) popping in 2 turns

Buildings :
6 farms (capital)

Troops:
16 Eagles (Disperser throughout the area)
16 Pikers ( capital)
16 Archers ( capital)

Treasury;Income: 3232;+1188 shmuckers per turn
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>>20627024
Is there any possibility of sacking Ourea for additional schmuckers or anything?
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From sacking,no you do not think so
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>>20627175
I honestly can't think of anything else that needs our attention. I suppose we should look into how much it would cost to claim Ourea, and then do some more reading about local history. I'm especially interested in Pax, and these two un-named sides.
>>
map? Other than that. Assign puck as chief warlord, have him manage city. Those frozen units are probably barbarians Keep scouts looking for some natural allies, try to stay out of the other sides way.
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i think the new city should be named New-Jerkey the name just came to me.
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>>20627595
Doesn't really fit with the Arthurian theme we were originally going for. Not that that's outstandingly bad, just if we come up with a name that does keep the theme we should probably stick with it, for now at least.
>>
Have we had a festival recently?

I feel like a festival would lift everyone's spirits.
>>
Okay, so we're being invaded?

What if we abandon the city like Athens during the Persian invasion, or Russia during Napoleon's invasion? Then, when the enemy takes the city and gets drunk on the wine we've left behind, the skeleton crew we left behind burns the whole thing to the ground? Huh? How's that sound?
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>>20627691
No, someone else is being invaded. Also, in this system abandoning cities is a horrible idea, as they give you money and troops.
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>>20627691
You...do you actually know how Erfworld works?

Also we're not being invaded, one of our neighbours is attacking another. We have no idea why yet. We're ridiculously outnumbered though, so we're really, really hoping no one notices us.
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>>20627691
this is a clever plan but given the way earfworld works it cant happen at least without some relay powerful casters pulling bs.
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>>20627691
Won't work. If they take the city center they auto-capture all enemy units left inside.
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File: 1346984118297.jpg-(857 KB, 3038x4674, local area copy.jpg)
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>>20627658
>>20627284

SOrry everyone, my connection is kinda of funky for some reason today.

No, there has not been a festival
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>>20627458
>>20627948
Since you appear to be back now, I'm voting for this. I don't think a festival is really necessary at this stage.
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>>20627985
Dito
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>>20627985
>>20628085
i assume you guys want to end turn after this?
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>>20628210
Unless something else important comes up, yeah.
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>>20628210
>>20628233
correct
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wait

maybe we should pop some units or something

im not familiar with erfworld, but isnt there a research facility?
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>>20628963
Nope, no research, we get better units when we upgrade the city, and the units pop next turn with no limit on how much we can queue up. There was some debate on how many to pop last week, but in the end we popped just enough to have a functional garrison and left it at that.
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>>20629030
spies? we need info anyway and upgrading the city would make us a target
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>>20629195
That's what we've got the eagles out for. Keep in mind this is turn 2 of our side, so we're really limited in our options. At the moment I think we're currently undetected, but I can't say for sure. Regardless we have a scattering of units meant to spot potential threats.
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>>20629216
but we need the human element, it might just be the most reliable way to get information now. unless you wanna send eagles to eardrop on the enemy troop.
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>>20629373
And how exactly do you propose to get spies? None of our troops have stealth, we don't have any casters to work their magic. We literally have no way to spy on the enemy without blatantly throwing away our greatest asset of not being known.
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oh shit, I thought this wasn't until Monday!
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>>20630356
Monday, Thursday and Friday was the proposed schedule. And since nothing else happened, you hopefully have tomorrow to look forward to without missing out on much.


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