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File: 1347040898642.jpg-(22 KB, 500x302, Mandarin.jpg)
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THIS QUEST IS NEWBIE FRIENDLY

The summaries written at the start of each of these threads are expressly intended to get new users up to speed on the general situation so that you can contribute without reading a single archived thread. If someone mentions a detail from a previous thread, you don't have to go archive-digging. Just ask. If no one else answers, I will.

Speaking of summaries: You are Smith Sterling, the Iron Master! Using your army of robot minions, you have seized control of Palos Verdes from the Nine Rollers. Now, operating some of the most profitable sets in the city and using a variety of underhanded methods to collapse the local economy and make way for the business your gang excels in (hookers, as it happens), you've drawn the ire of the police commissioner as well as Swordsman, a powerful hero backed by the corporation EdenTech...Or at least he was, before EdenTech accidentally killed three thousand people in a chemical weapons accident that brought all kinds of unethical experiments to light, and now they've got their hands full with the congressional hearings.

While your sort-of ally on Team Blue, a super hero named Kestrel you've been persuading to defect for some time, has accidentally found herself the leader of an opposition movement to Swordsman, they have little traction. Heroes Amp and Behemoth have taken Swordsman's side, and the three of them have made getting rid of you and your gang their top priority.
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THE IRON MASTER
Health: 1 (3)
Power: 3 (9)
Resources: 19
XP: 0

Athletics: 1
Cunning: 3
Technology: 4
Insight: 2
Observation: 3
Nefariousness: 2
Stealth: 1

Powers: AI, Terminators, SynthSkin, Model T, Mechs, Mobile Dolls, Ghost Whisperer

>Link to rules (including powers list): http://pastebin.com/6VPaUgJw

Minions:

Rica Rivera at H2 P0 A3 C1 T2 I2 O3 N2 S4
Powers: Deathless

4 Command mechs at H6 P6 A6 C0 T0 I0 O5 N0 S6
Powers: Super speed, Super durability, terminators, model T, enhanced vision

0 Warrior bots at H4 A4 C0 T1 I0 O3 N0 S4
0 Stealth bots at H0 A0 C2 T4 I2 O4 N0 S4
0 Pigeon bots at H3 A3 C0 T4 I0 O0 N0 S5
Steve the Android at H1 A1 C4 T2 I4 O2 N0 S2
Julio Pedone at H3 A1 C3 T2 I3 O3 N3 S2

Action Points:

The Iron Master: 2/2
Julio Pedone: 2/3
Rica Rivera: 2/2
>>
If you'd like to read through the archives (and again, I stress that this is not necessary to play, quests live off of new blood), they can be found here:

>http://suptg.thisisnotatrueending.com/archive.html?tags=Super%20Villain%20Quest

The quest runs daily at 14:00, assuming my schedule doesn't throw me a curveball. Special thanks to Mapanon 2: Cartographic Boogaloo for updating this map, as well as to the original Mapanon for making it in the first place.
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File: 1347041468702.jpg-(1.46 MB, 1600x1162, Villain Quest Gang Map 2.jpg)
1.46 MB
Naturally, I forgot to post the map in the comment I thanked people for making it in. God forbid I go one day without making a stupid mistake in my quest.
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With Swordsman after us I think it is time to disaster proof our position. We need to set up a second top secret base that we never use. The only person who should know about it is steve. If we get caught, he is to go there and build a Special mech. It will have stealth 6 and Nefariousness 6, along with Supervehicle (invisibility) giving it a 91% chance of breaking us out of jail on the first try. (it auto suceeds on the stealth check)
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>>20635239

Minions granted by a power can't take powers that grant other powers. Otherwise you could build infinite loops by having Mechs with the Mechs power.
>>
Reposted from last thread:
Steve is ours, we only have room for one. (9 slots, 2 per mech, four mechs)
3 command mechs
One Rica bot:
H6 P6 A6 C0 T0 I0 O0 N0 S6
Powers:
Powers: Super speed, Super durability, terminators, model T, enhanced vision, deadly weapon, super vehicle (healing factor, enhanced healing factor, Accelerated Healing Factor) Be happy I didn't try to get both cold shoulder and burning hands and claim they stack.
120 Kill bots
10 stealth bots
10 pidgins
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>>20635277
Oh, from a game mechanics perspective the new mech would be taking one of our "slots", as presumably we would have our bot core wiped out in any successful attempt to capture us.
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>>20635281

Terminators like Steve only count as half a robot thanks to your Model T power.

>>20635319

That's a problem on its own, since mechanically speaking you have to build the mechs yourself, although that's not really a big problem because you've got a couple of factories lying around and I've always been willing to bend the rules so long as it makes sense and doesn't break the game (wouldn't be very fun if I didn't, considering how non-comprehensive the rules are). The problem is that Mechs can't take a power that grants them another power, and that includes taking Super Vehicle.
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Also, I apologize for the delayed response, I started revising the rules and completely forgot I was doing something else.
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I wonder, should we steal everything in amps not-so-secret hideout, then blow it up?
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>>20635494
Oh, didn't know they couldn't do that. Give the Rica bot the super senses line and an AI to fill out her XP. And we can still do the plan, we just now only have an 82% chance of breaking us out on the first try.
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>>20635531

That is definitely a thing you could do. And in the first two hours or so of the quest, you probably don't even need to get anyone else on board. The thing is deserted enough that a single poster can probably run the whole thing until around 16:00/17:00.
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>>20635594
Well, first we need to put some ghostly spies on Amp, Bethmoth and swordsman do see what plots they be... plotting.
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rolled 64 = 64

>>20635594
I think we should avoid fucking with Amp too much, as it might piss off Kestrel. They may be at odds, but she might still feel for him as her former mentor.

Our best option right now? Put more work into turning Kestrel to the dark side.
>>
Side question: have we had Mick doing our job for us and we do the Evil Villain thing full time now?

Also, Instead of buying weapons, couldn't we just build our own guns for the Terminators?
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>>20635648

With EdenTech effectively out of commission and now having the services of a disembodied ghost who is actually loyal to you, the number of places you cannot surveil with your ghost spies has dropped considerably. Swordsman has a hideout of his own, now, which employs EdenTech's ghost repulsion technology. Rica can force her way in pretty deep, but only by enduring enough pain that she can't really focus on what's being said anyway, so that's useless. Amp and Behemoth have no such defenses, however, and by keeping a bunch of your regular ghost types on the pair of them (Rica's got stuff to do, after all), you're able to figure out what their general strategy is. Behemoth plans on taking the Palos Verdes peninsula itself, concentrating on Rancho Palos Verdes (the local set is the Steel Legion) to try and track down the Cat and see what she knows about your operation. Though reasonably sure the two of you are working together (note to newcomers: you're not), they're not sure if it's an alliance of convenience or full-on henchmanery or even a partnership (though they consider that last one excessively unlikely). Amp plans on making trouble for you up north, meanwhile. Swordsman is being kept in reserve, waiting for a call for backup from either of them, especially with regards to a sighting of your mecha minions. They've also got a local SWAT team on standby.

Also, I'm running into some server errors posting this, I hope it gets through.
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>>20635738

The answer to both of these are mechanical. The first one is sure, why not, because your secret identity has no impact on gameplay whatsoever and doesn't really affect the narrative outside of your character. At this stage, you could just quit your job, pretend you got a better offer from Seattle or something, and then live out of your Catalina hideout.

Answer to the second question is no, mostly just because the difference between a glock and an M4 is pretty significant and it's not something I want to just hand out to anyone with a high Technology score.
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Sadly I'm not wordy enough to partecipate in this quest, but those rules are pretty cool op.
sauce (if you didn't made them)
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>>20635745
Use wisper to warn the cat. Is the fact that we can deploy more than a hundred combat bots and mechs with superpowers well known? Because if it is, they're strategy is rather stupid, as there is no way Bethmoth can last long against our mechs. I'm thinking it might be time to higher one of the more mercenary superheroes.
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>>20635795

I am the sauce.

Speaking of which, new rules paste is now up: >http://pastebin.com/kG7BnFkH

List of changes:

-Light Powers expanded to include some cheaper stealth or observation buffing powers.
-Flight collapsed together with Weather Powers
-Cost of Healing Factor powers increased in light of how unkillable Cancer turned out to be
-Damage on Fire Powers increased to give it a decisive advantage over a really nice gun
-Price on Meta Speed increased to 4 XP, Athletics bonuses from speed and strength swapped, added Lethal Weapon to the Natural Weapon line, ability to disarm opponents and tear off armor added to make the Natural Weapon and Durability lines more useful
-Army Of One clarified to prevent endless duplication
-Some numbers shifted around on Ice Powers to make it more effective in light of the fact that Flame Powers had its numbers increased
-Vampirism expanded to allow for making vampire minions, Deathless clarified so that you can use it on other people
-Damage on Stone Bullet increased, XP cost for Shatter reduced by 2 XP
-Force Field's duration clarified, Energy Drain power added

Pre-existing builds are grandfathered in for cost, but may not work the same way. Additionally, the mech build is going to have to be rejiggered once I find a better way of giving them powers. I want it to be possible to trade ACTIONS for powers, but it's ridiculous that a mech can go toe-to-toe with Behemoth and still have enough points left over to ALSO be a command node for three dozen terminators.
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rolled 56 = 56

>>20635745
Still advocating spending an action or two on seriously working on turning Kestrel to our side. I'm not good enough with personal interaction to tell you specifically how, but oh well.
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>>20635812

You send an email off to Whisper about the subject, he should send that along to Cat within 24 hours tops. It isn't well known that you can churn out bots in those numbers, no. It's known you have access to some superpowered mechs because the Courier published a story on your battle with Cancer, but the last time you pulled off a high profile crime was Eden Tower, before you even had mechs.
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>>20635879
Well, congrats for the good job.
I'm going to experiment it on the table if you don't mind.
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>>20635879
... you just made our fight MUCH more difficult. Especially the nerf to Super speed.
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>>20635933
No serious idea now that im caught up again, can our mechs transform and combine?
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>>20635941
And there is still only one power that buffs Tech. Well anyway, New statline for Rica bot:
One Rica bot:
H6 P6 A6 C0 T0 I0 O0 N0 S6
Powers: Meta speed, Super durability, terminators, model T, enhanced vision, deadly weapon, Super strength.
See if either the Damyo or Striker is interested in taking out three heroes at once. Because I've got an idea for a heck of a trap.
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>>20635941

That was the main impetus for a powers revision in the first place. Super speed was crazy overpowered, people with it can defeat people without it almost hands down. One of your mechs should not be a match for another hero when you get four of them and they're totally expendable AND they still have enough XP left over to act as terminator command nodes.

>>20635940

I don't mind at all, so long as you send me an email to inform me how it goes. I always like to have more data on how my system works.
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I forget, Amp has what, some sort of sonic device? Just have a few bots rigged to to channel when they get in a grappling match with him, and if that works, do the same for Mr Big&Ugly, just with more robots

.>>20635997
Please continue
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>>20635948

Hmm. Under the current rules the closest would be to buy the Mechagodzilla power and form it out of a bunch of mechs, which is close, but...It means you'd have to sacrifice your mechs to form the Mechagodzilla and that was never really the intent behind the power. I'll tool around with getting some kind of Voltron power that lets you combine robots into bigger robots.

>>20635997

If you want to spend XP on bumping your Technology, that's already a thing you can do.
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>>20636003
Anyway, evil plan goes like this:
Step one Our three command bots intercept Bethmoth and proceed to beat the tar out of him. Amp, Swordsman and the swat team will then proceed to head towards the fight. Should Amp arrive first he will get NOPED by Rica in her bot for poetic justice and rematch. Murder bots will swarm the Swat Team and beat them unconscious and steal their stuff. Swordsman get intercepted by our super allies with generous bot backup.
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>>20636067
Sweet, rather just build the mechagodzilla though.
And we stole the project swordsman data right? Can we build Kestral a more powerful suit? It'd help shut swordsman up too.
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>>20635997

Oh, right, there was a game action in there.

The Damio/Damyo/however you romanize that is interested, but isn't willing to commit until you outline a more specific plan. Likewise, Strike doesn't want to get herself involved in something like the Eden Tower debacle, but if you're offering cash for the job she's quite willing to hear you out, at least.

Running into errors again, I hope this doesn't end up as a quadruple post or something.
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rolled 13 = 13

>>20636149
Build Kestrel a better suit, maybe give her some augments to herself with serums if she is willing. Might be best to, as I have said, finish turning her to our side first.
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>>20636169
And what better to get a teenage girl to see us in a better light then a new supersuit?
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>>20636067
Actually What I was reffering too is that it is much more easy to boost some ACTIONS than others. Athletics can be boosted by 6, Stealth by 7, Insight by 9, Perception by 3, Tech by 1, cunning by 0 (its really hard to be good at lying apparently), Tech by 1, notoriety by 0
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>>20636169
Use our ghost minions to locate the Chimera strike team, and stealth bird. I imagine Rica is somewhat motivated to find them. Then give the info to kestral. Might want to warn her that swordsman, behemoth and Amp are cutting away at our maneuvering room, and avoiding a fight with them is becoming increasingly difficult
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>>20636186

Sure, but that's because those ACTIONS are in an arms race and help supers to leave normal people behind. SWAT teams vanish into irrelevance as you enter the mid-game because powers that double your Athletics or hand out insta-gib damage scores become common. It is nigh-unto impossible to deceive a telepath who goes through the trouble of reading your mind. Etc. etc. Being better at tech than anyone else could ever hope to be is represented by powers, and the system doesn't really benefit from having shortcuts to being able to hack into any computer system in the world on a whim or decipher any scientific mystery presented to you no matter how far outside your realm of expertise.
>>
Concerning Kestrel's suit: The only mechanical difference between it and Swordsman's are the powers granted. Which brings to light a new rule I'd been thinking of implementing but hadn't quite polished up at the time 0.3 went up, but we'll just go ahead and toss it in now: You can purchase new powers for henchmen who already have powers at half the normal cost. If you want to buy the power for yourself later on, you still have to pay full price, and buying a power for a henchman only grants it to a single henchman. These powers also have to come from sets unlocked either by you, or that specific henchman.

Now here's where things go kind of kooky, since the Swordsman serum gets involved. The point of paying full price to buy a power you already bought for your henchmen is that it doesn't matter what order you buy the powers in. But obviously that isn't true with access to the Swordsman serum powerup, because if you buy the powers for yourself, you can then give them to as many henchmen as you want using the serum by paying in resources, which are far easier to come by. So here's how I'm going to try and balance that out.

If a henchman purchases a power from the Super Human Abilities set at half price, you can give that power to other henchmen using the Swordsman serum by paying in resources like normal. However if you want it for yourself, you can only pay for half of the power in resources, the rest must come from XP. Thus you end up paying the "full price" in XP if you want both yourself and your henchmen to have it, but there's a shortcut if you want to spread it around your henchies without giving it to yourself.
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>>20636336
Fair enough, but cunning seems to be in an arms race with insight, and getting its but kicked. Contact the Damyo and striker about this plan: >>20636108
In the meantime, do this: >>20636270
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>>20636399

It's getting its butt kicked by Telepathy, which I'm okay with. If someone can read your mind, you will not be able to lie to them. 2/3s of that massive potential maximum bonus to Insight comes from just that one power. I'd be fine with giving Cunning something like a +3, but Telepathy is supposed to walk all over the competition.
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>>20636108

Oh, hey, I missed this.

Alright. Okata says he'll need until next turn (the fourth week of December) and that he'll also need to bring in some backup of his own, but he is more than happy to have an opportunity for a rematch with Swordsman.

Strike demands payment, and what with the way the Eden Tower raid turned out, the cost is going to be steep. Of course, you're completely loaded now. She asks for 15 resources to do the job.
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>>20636527
Unless you got a magneto-helmet?
Come to think of it would that make an android like Steve one of the best liars in the game?
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>>20636770

Mind blanking abilities are definitely the way to go as far as lying goes, and yeah, Steve is easily the most effective liar in the entire city if you assume the ultimate test is the ability to lie to Mesmer.

Anyways. You guys going to do something? There's been talk of a plan but you haven't really made a move to actually use any actions yet.
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>>20636633
Point out that we committed 17 bots to the eden tech op. We intend to commit 145 to this one. I wonder if we could pay her off with an additional superpower instead?
Okay Actions:
Have rica-bot and two of the mechs rob a good gun store for guns and ammo. Have a few Terninators along to haul away our loot.
Locate that Chimera stealth ship with ghosts and tip off Kestral.
We generally spend our time gathering information and equipment, and trying to say out of the supers way for a week
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>>20636833
Guns store, national guard armory, swat team armory, whatever has good guns and vest and a not so good guard force. Use nonlethal force wherever possible.
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>>20636833

Strike says that she still lacks confidence in your planning abilities as a whole, and that the last thing she wants from a super villain she's never worked with before and who has a known preference for subversive and underhanded tactics is to let him shoot her up with a mystery injection under the assumption that it will give her new powers. It's 15 resources or no deal.
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>>20636856

We going with this for the rest of this turn?
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>>20636970
Deal, I suppose. Is our rep really that bad? I mean, the only ally we ever screwed was chimera, who was planning to frame us for mass murder.
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>>20636977
Yep, make sure we have a good idea of where the supers are ahead of time. Also, we hack their systems to prevent any alarms.
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>>20637021

It's not that you have a terrible reputation (you've worked with super villains regularly before and usually kept up your end of the deal) as that Strike is kind of paranoid. Plus you didn't do very well when rolling to persuade her.

>>20637034

There's not any gun stores that can sell you anything you can't get off the black market (see: California), so the real question is whether you plan to raid a SWAT armory (easier, lower quality) or the National Guard again (harder, especially since they're ready for you now, better quality).
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>>20637129
SWAT I think. No reason to get into a big fight. Don't forget to try to get that information for Kestral.
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rolled 3 = 3

>>20637169
I can agree to that.
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A pair of synth-skinned terminators disguise themselves as cops and wheel a large crate inside the SWAT armory. "Got to put this in storage," they say to the guards on the way in, "we need to get back on patrol, so we'll just drop it off here."

"Gonna need some ID," one of the guards says. Of course, you ambushed a pair of cops, beat them up, and took their clothes, so you have the ID at the ready. The guard begins running a few checks on it, and you can tell from the look on his face that the officers have been reported as missing...

So you don't wait any longer and have the terminator lift the guard off his feet and toss him into a wall. A gun battle breaks out, and the crate opens up from within, one of your mechs rising up and joining the fight while synthskinned terminators disguised as various civilians rush in from outside. Looks like you're doing things the hard way.

That's when the distress calls begin going out, and you leap to your keyboard to shut them down. One wriggles through to Amp, however, and slam your fist on the desk in agitation. In seconds, he's rerouted out to Behemoth, and the two of them inform the patrols...And now the police know and Behemoth is on his way to deal with the robbery.

Now what?
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Holy hell, how bad did we roll? Break contact, not worth it. Guess we need to buy some guns off the black market
>>
Get the fuck out of dodge, that's what we do.
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rolled 35 = 35

>>20637489
>>20637500
No. We send in more forces. They are coming... so we will meet them. We've put it off long enough.
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>>20637489

You rolled a 3, then a 2. So, pretty bad.
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Pull out, fast, we need to meet them on ground of our choosing.
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You pull your bots out. Fortunately, Behemoth is pretty far off and the local cops aren't much of a match, even using rubber bullets. You manage to get out without killing anyone or losing any bots (and, more importantly, their gear), but you're no better off in terms of guns.
>>
rolled 83 = 83

>>20637525
A) we don't have backup.
B) we don't have weapons.

If by any chance we manage to take out Behemoth, we can be damn sure that Amp and Swordsman will be barging in and ruining our day.

Pulling out means we might salvage the robots, but even if they are scrapped they are expendable (if a bit pricy).

tl;dr don't throw more resources at a losing battle.
>>
Try again?
>>
So I guess that could've gone worse.

AP:

The Iron Master: 1/2
Julio Pedone: 2/3
Rica Rivera: 2/2
>>
Okay, set kestral on chimera's trail. And buy guns. Rica manges sets that the heroes are targeting. Julio manages for money.
>>
You sink a few more actions into robbing assorted SWAT armories. Some of these go better than others, but you're able to build up a solid reserve of weapons. None of them are every quite the bungling that you smacked into with the first raid, so you don't have to deal with potential super hero response, and you manage to build up a hefty supply of weapons over the course of the week. Unfortunately, Team Blue hasn't exactly failed to notice that a whole bunch of armories are being raided. They're bracing themselves for something big, and despite the Courier's best efforts to spin it your way, the news is going crazy with rumors of a coming "Christmas massacre" on the same scale as the Hollywood attacks or the Eden Tower chemical release. Commissioner Slemp reassures the news that the police have everything under control, so the citizenry very reasonably begins to panic. Happy Holidays.

In response, the police direct another pair of crackdowns towards you, with the help of Behemoth and Amp. The Steel Legion in Rancho Palos Verdes takes a minor hit while Behemoth searches for the Cat to no avail, but even with the worker set's small Morale it manages to pull through (1/2). More concerning is the police response against the Easy Legion in Redondo Beach. As one of the unique hyper-specialist sets you stole from the Nine Rollers, it is both irreplaceable and exceptionally vulnerable to police crackdown, since the local precinct doesn't have to bother with any shielding sets. The crackdown reduces the set to nothing, and your income, while still far in the black, takes a noticeable blow as a result.
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>>20637881
Damn
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>>20637773

>Rica manges sets that the heroes are targeting.

Rica's ability bumps up a set's Warfare stat, which makes their attacks more powerful but does nothing for defense.
>>
And kestral us and chimera?
>>
were gonna have to deal with the Swordsman before we can safely expand again. Is there anyways we can set up defenses against a police raid? its pretty damn shitty we can't really do anything to protect ourselves when it comes to that regard.
>>
The tensions between the factions of Swordsman and Kronos (Kestrel remains the face of the latter simply due to her being far more active, but her political importance is dwarfed by Kronos, who is the only hero in the city important enough to get invitations to Avengers-style team-ups) continue to rise. Kestrel ends up part of a SWAT team's effort to break into a Chimera warehouse believed to house the stealth craft. Turns out they're right, but the fact that the thing can fly and turn invisible prevents them from capturing it. They do at least manage to bag some middle-ranking Chimera officers, though.

A news report afterwards shows a battle-damage Kestrel, one arm of her suit removed to patch up a wound to her arm, a few cuts on her face, and nearly half her feathers damaged or outright destroyed, speaking with news reporters on the importance of tracking down Chimera. "Preventing super powered conflicts from escalating into any kind of open war between supers has been the first priority for heroes worldwide for nearly a century," she says, "Chimera is a terrorist organization with ties to multiple super villains and the suspects we recovered tonight have made one thing clear, they're trying to put missiles on a cloaking supertech aircraft. If there's going to be another attack on this city, it's coming from the people who set off bombs in a chemical weapons facility, not the guy who tried to evacuate civilians."

Unfortunately, not everyone who saw the interview was amused.
>>
>>20638052
Next turn we take three heroes out.
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>>20638052

Not really. The police have a tightly limited action economy (especially with a Notoriety 1 police chief), but they have incredible advantages in size, maneuverability, and flexibility. The only real defense against them is to completely subvert precincts in neighborhoods with weak sets. They can't attack you if their Heat (Morale equivalent) is zero.
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>>20638095
That's what we gotta do then, we can't lose another money maker set like that.
>>
rolled 68 = 68

>>20638082
Damages suit? Time to supply her with a new one.
>>
It's December 22nd. Christmas is only a few days away. You've bought a few things for your minions and allies. Rica's rarely shown much interest in anything but beating the shit out of people she doesn't like, a hobby she pursues with great passion, but she's also had fun hopping around different bodies since she became deathless, so you built her a new one. Not bothering with trying to make the eight-foot juggernaut look human (she doesn't want much to do with synthskin in an 8-foot body as a general rule), you instead focus on making an elegant and savage creation, an artistic and practical embodiment of the relentless fury that's defined her career.

Julio's always been a frugal man, probably as a result of being terribly underpaid and undervalued for most of his career. Now that you basically own the Palos Verdes economy, you've had Mick hunt down a house out in Rancho Palos Verdes, better than the shabby place out in Avalon that Julio lives in now.

Sofia's easy enough. You've been planning on retrieving her car for a while now anyway.

Being your own creation, Steve knows what you're up to. It's hard to know what to get him. He's an android with no material desires. At one point, though, he comes to you and says that what he really wants is Sofia's allegiance to the cause. He was built to turn her, and he is eager to see it happen.
>>
>>20638165
agreed

in the car will be a wrapped up present designated for Kestral inside will be a new suit when she completely turns she gets the super serum. Until then she gets a upgraded suit.
>>
Okay, new turn. Time for the big operation. Team Swordsman knows we are setting a trap. But should have no idea of its potency. First get "pidgins" (probably actually rodents or something else random that won't arouse suspicion) near but not at the hidouts of the three supers.
Then three of our command mechs plus some bots have a "talk" with Behemoth. Inform him that our patience is at an end, and it's time for us to stop pulling our punches. Then engage him. Amp should show up quickly and Rica + some bots will NOPE him. Swordsman gets NOPED by Damio, Striker, and his men. SWAT and general police response is handled by the rest of our bots and our elite set. Use nonlethal force when possible. Do not engage civilians.
>>
Rica's taken up residence in some random blonde for this meeting, above a nightclub that's become a brothel on the side thanks to your meddling. Julio's managed to completely replace his wardrobe since your gang took off in the past few months, now wearing some absurdly nice suits.

"We need to clear out a few precincts, obviously," Julio says, "damn shame we hadn't done so before the Easy Legion went under. Gotta do it quick, too. Never know when they might hit another important set."

"Yeah, I say we start from the top and work our way down," Rica says, "hit the supers first, just like we're already planning, then we take out the precincts on the weaker sets, the legions. After that we can finish mopping up the leftover precincts out in the guard sets and bam, never have to worry about the cops again."
>>
"No, no, no," Julio says, "you're takin' it too far. We've got enough heat already, every precinct we try to subvert there's a chance it goes wrong, it turns into a shooting war with the cops and then the supers will come back more pissed than ever, a long with a lot more cops, and probably every SWAT team in the city. We take out the precincts near our vulnerable sets, but the guard sets can handle themselves. We start with the Avalon precinct where the Dream Boy Legion is, we have to protect them, they're close to half our remaining income. But after that, as soon as the heat is too much, we back off. 'Cause really, everyone else can be replaced if we gotta."

"Yeah, not forever," Rica says, "these sets cost money, we can't keep tossing that much cash down the drain every time the cops come knocking, especially not when they're hammering our moneymakers."

"Yeah, we protect the legions if we can, the guard can take care of themselves," Julio says.

"The guard sets are the most expensive to replace, and they're the ones on our borders, the ones the other gangs have to go through to get to us," Rica responds, "those ones are important too."
>>
Forgot to add.

>Response?

Also, the big trap is coming, but I want to get some longterm planning out of the way. Really, we should've had another one of these meetings as soon as you'd finished taking out the Nine Rollers.
>>
rolled 37 = 37

>>20638341
I support this.
>>
>>20638341

Upgraded how?
>>
>>20638416
I support Julio. We are going to take a massive amount of heat for this. Especially since I have every intention of ending Swordsman's career permanently. He isn't getting out of this with a suite, or a secret base. That's your job Julian.
>>
Seeing as there's a lot of talk about upgrading Kestrel's suit, I thought I'd elaborate on the differences between the two.

The Kestrel suit was a prototype mainly used to test the flight capabilities, and even then it's an outdated mode of flight. Not only is having the feathers built into the back instead of lining the arms more convenient for when you get into a fist fight, it also allows you a much higher top speed. Upgrading the Kestrel suit to place the feathers on the back rather than the arms would cost 2 XP for Up, Up, and Away (and the only reason you can give that to Kestrel in the first place is because you're directly upgrading her suit to the Swordsman model, seeing as how you don't have Weather Powers unlocked).

The Swordsman suit is also bulkier, and increases a lot more than just the users speed. In order to get the full effect, you also need the serum, but the suit itself is bulky and armored (4 XP for Super Durability) and does confer some significant strength advantages (2 XP for Meta Strength).

The Swordsman suit also comes with an advanced sensor array that makes tracking damn near anything that much easier (1 XP for Enhanced Vision, 1 XP for Enhanced Senses), as well as an AI, but you already have one of those (and Kestrel doesn't really have the Technology to make use of one anyway).

Finally, Swordsman has an array of powers and weapons built into the suit on loan from Project Photon, so there's not much you can do for getting those. However, your plan is (or at least, was) to unlock the Energy Powers set anyway, so you could give it to her when you do that.
>>
>>20638608
Once we beat the crap out of Swordsman and co we should have at least 5 xp, +2 if we get the full XP for beating just Amp, since kestral is effectively neutralized + whatever Behemoth is worth.
BTW does Steve have any advice for dealing converting Kestral?
>>
>>20638645
Which means we can buy a ton of powers and pay from resources
>>
>>20638608
hm i am in a toss up voting of upgrading her sensors or flight capabilities. I vote for sensors it should help her locate the Chimera after all she can still rely on superhero support at the moment.

note to self try to make sure to take his armor for reverse engineering at the very least his weapon systems from project Photon they will be invaluable for reverse-engineering.
>>
>>20638774
we don't have the XP at the moment.
>>
>>20638670

Keep in mind the prices given in my comparison post were assuming you buy the powers directly for Kestrel. Those will all cost double if you buy them for yourself.

>>20638645

Steve's biggest piece of advice is stop fucking over Palos Verdes for profit. She's clearly irked by the sudden plunge the standard of living that place has taken since you took over. He covered it up as best he could by saying that it was just standard economic fluctuations and that the whole economy is not doing super amazing from the perspective of Joe Q. Everyman right now, but there's only so much damage control he can do.

Speaking of Steve and Kestrel, you get a text from him saying that she wants to speak with you directly ASAP. You respond to Steve saying you'll call her, and then tell Julio and Rica "I need to make a call, it might be a few minutes. Feel free to get yourselves a drink while I'm busy."

"You don't mind if I yoink one of the clubbers, do you?" Rica asks, "won't hurt business or anything?"

"No, feel free," you say, at which point Rica heads over to the bar, not currently tended but well stocked, and pours herself the hardest liquor available.
>>
>>20638812
Noted. Its not like there is much left to fuck over after all. Does anyone else rule over guns like Chimera?
>>
"You wanted to speak with me?" you say when Kestrel picks up the phone.

"You've got the data on the Swordsman Project, right?" she asks.

"I do," you say.

"Have you examined it? Specifically, is there anything mind-altering in the serum? And are you positive Swordsman was an actual National Guardsman?" she asks.

"My examination hasn't turned up anything mind-altering, but my specialty is physics and machines, not biology or chemistry," you say, "there wasn't anything else but physical details on the subject in the data, not even a name."

"Is that normal?" Kestrel asks.

"Come to think of it, no. The project data never goes into much detail on the test subjects lives, but it still referred to Jan Arnell by her name often enough," you say.

"Jan Arnell?" Kestrel asks.

"The test subject who they mutated into Cancer," you say.

"So that thing really was a human being," she says.

"Unfortunately, yes," you say, "why so curious about Swordsman?"
>>
"Well...I'm Johnny Guardsman, right? My career is all about defending America from terrorists and lugging heavy loads through deadly disaster areas and all kinds of dangerous stuff, all for the sake of the American people or whatever. EdenTech turns me into a super hero, and then it turns out they're running illegal chemical weapons labs inside Los Angeles resulting in the deaths of three thousand American citizens. I take EdenTech's side in all this. Why would I ever do that?"

"You think mind control is the only answer?" you say.

"It's what I've got," Kestrel says, "it doesn't make any sense. He's ripping the hero community apart over it and still just doubling down further. The press hates EdenTech but he won't shut up about how much they aren't really to blame for it all. How could this possibly be to his benefit?"

"Maybe he's just not very bright, and EdenTech fast-talked him into it," you say.

"Maybe," Kestrel says. It sounds as though she hadn't considered the possibility before. "He seems pretty sharp, though. He has those press conferences, doesn't seem too slow in those. Not very diplomatic, but not stupid, either."

"Appearances can be deceiving. He might also be in it for the money," you say.

"Yeah, about that, have you ever heard of Ravenhold?"

"No, what is it?" you ask.
>>
"A private contracting company active primarily in southern Africa and the Middle-East, had a contract with the US in Iraq until 2010, when it came to light that they were actually a front organization for Chimera. The contract was cancelled and Ravenhold fled US occupied territory to avoid getting shipped to gitmo or whatever, but the investigation suggested that other private contractors might also be Chimera fronts. The Pentagon had the investigation shut down, probably because they were afraid more of their mercs would come out as terror cells and they'd lose more manpower," Kestrel says.

"So you think that Swordsman might literally be a mercenary. Plausible, but what makes you suspect he's aligned with Chimera specifically?" you ask, "maybe EdenTech just won't pay him in full unless he says this catastrophe through. And this is if he's a mercenary at all, which is just speculation."

"I know," Kestrel says, "but EdenTech doesn't have the money to spare. Every single one of their major projects just got blown to Hell and they're at the heart of the biggest corporate scandal in the history of the country, Swordsman's an idiot if he thinks they can spare money from their legal fees to pay him anything near enough to justify all this. But he's really determined to take out you and the Goblins rather than the people who have actually bombed the city on more than one occasion."

"Well, to be fair, the Goblins are bombers too, they're just not very good at it," you say.

Kestrel says. "Okay, yes, I know, I was there. Still, Chimera's obviously the biggest threat to the city and Swordsman's doing his level best to make sure no one gets near them."
>>
"True enough. Is that all?" you ask.

"Well, if you don't have the answers in the EdenTech data, at least do me a favor and keep your ear to the ground. Swordsman's more your problem than mine, anyway," she says. "Also...My suit's a wreck. Chimera doesn't play with the kid gloves on. This thing can barely even fly right now, and you are literally the only person in the world with the data to fix it."

"The design isn't much like any of my own," you say, "there's a lot going on with this suit I don't yet understand."

"I just need a few of the feathers replaced, you can't even do that?" she asks.

"I can," you say, "but it may take some time."
>>
Not especially sure how to end that conversation, unfortunately, but all the important information is conveyed, so meh.
>>
well shit we need to give Kestrel some damn credit she sure as hell is not stupid damn now i wanna know just how smart she is it would be a true shame if we let that beautiful brain of hers go to waste.

As for what she stated about mind control in the serum..... damn it we can't use the serum until thats checked out and we don't have anyone we trust much less know who even CAN check it out. We really need ourselves a mad doctor/scientist type that does biology and chemistry. i mean shit we have so damn much information that we can't make use of cause we specialize in robotics and computer tech. We NEED another science type for that we search the internet including deep net. Look through science journals and reports looking for a clearly disenfranchised researcher. Hell we look through the school systems and colleges looking for a good smart kid like ourselves when we were younger we know what to look for find someone like that but who is interested in biology and chemistry.
>>
While we are putting the peices into place for our big push, look into the Private Military contractors in the area. Specifically, any with ghost blocking tech. Because the only people with that is chimera and Eden tech, and swordsman. And if a third company has it...
>>
its now painfully clear we REALLY need someone to balance our robotics/computers we need the other side of the coin a biology/chemistry type.Someone to due the organic elements while we take care of the inorganic bits. We need ourselves a intellectual partner.

>>20639286
seconded

For the hero ambush scout out the planned location first. make sure to use the sewers and tunnels to our advantage such as stashing our reinforcement bots there. i wanna try to keep secret the fact were capable of fielding a small robot army.

once the damned swordsman is taken care of we can expand i know have an idea of how to do it.
>>
>>20639362
Unless that scientist has expirence with superpowers (ie has taken said powers) it doesn't really matter if he is a chemist or computer geek.
>>
Wasnt our whole schtick about transcending the biological form through death and robotics? Why are we delving into the biological?
>>
>>20639549
We got our hands on some highly unethical bioSCIENCE! Although on the subject of transcending death, I've always liked the asgard approach, minus the genetic degradation ofc.
>>
>>20639286

I'm reasonably certain that private military contractors don't operate out of Los Angeles...Ever.

You're going to need yourself and Rica on hand for this little brawl, but not Julio, plus you have actions to spare since you and Rica only need one a piece to participate in the ambush. Would you like to mess up the police precincts threatening your vulnerable sets before or after the ambush?
>>
>>20639549
Know your enemy.
>>20639148
"How do you feel like being a regular kid for a while while i work on the suit, you can steve could go out and do some deep sea fishing if you'd like? Also, have you brought anything about swordsman to any other heroes though? I mean, if i keep digging and uncover this, and Chimera ends up backing him 100%, the public would be gunning for heroes like celebrities in a downward spiral. It wouldn't be too difficult to find your connections to me."

And open a few soup kitchens in our ruined neighborhoods. Bonus rep for the Iron Master with Kestral, and cheap soup means they'd spend the rest of their money on more whores. Win win.
>>
>>20639549
our deal is robots and computers problem is were encountering alot of biological and chemistry stuff which shows a super villain
specializing in that and joining us would be a HUGE help.


>>20639503
i agree with the super powers part but it would be a larger benefit if we can get someone into chemistry or biology considering all the stuff were getting for it but know way to really take advantage of it. Another computer or robotics guy like ourselves would be nice but at the moment the other is more useful due to the new range of benefits options that would be opened up for us. Which is why i say a biologist or chemist preferably both takes priority over another robotics or computer guy at the moment at least.
>>
>>20639615
after the ambush that way we ride on the inevitable coattails of the resulting shock-wave of the incident.
>>
>>20639615
Actually, Northrop Grumman does and is a PMC. But that's beside the point. I'm thinking mess them up before. Also, Julio is needed, who else is going to supervise (from a discrete distance) the hacker pidgins we are going to send into Swordsman's home once he is fighting us?
>>
considering we took out all the legal business avenues that means a demand has opened up one that we can fill to a degree in order to earn brownie points and give the cops less to fire on us. Basically legitimize and create some businesses. This reduces the heat, makes kestral like us more, and gives us another avenue for sweet profit.
>>
>>20639738
i like how you think anon seconding this.


Considering what Steve warned us lets start up some legitimate businesses but we own them not officially of course but it serves as a great way to reward the older minions who deserve it and gives us more ears/eyes to boot. How about that previously mentioned shell company previously mentioned in older threads? This is a great opportunity. Maybe create some soup kitchens and homeless shelters(the homeless see and hear many things if we get on their good side not to mention provide lovely recruits) for good pr to boot.
>>
>>20639738

Damn, I knew I should've googled around before responding. This is why I use real cities as the basis for my fictional settings: Reality is way weirder than what I could come up with.

Anyways, your search for biologically focused geniuses open to a job with well-paying legality-free job with flexible hours is, unfortunately, fruitless for now, but something may turn up eventually if you keep looking.

Regardless, today is the day. You have arranged for a final showdown with Swordsman and his crew. God, they're practically a super hero team-up by now...Julio is observing Swordsman's new hideout using the Terminator OS Pigeon Edition. You're not sure what the interior is like much, but you can see where the supports are from outside, so you won't really need any details.

Phase I is to track down and attack Behemoth with three of your mechs, the superior numbers hopefully mitigating his advantage in raw power. And fatefully, Behemoth has managed to get himself on the news just now...
>>
>>20639768

There's a mechanical action for that: It's called improving a neighborhood and it'll cut into your income.

Behemoth, though. He's tracked down the Cat, finally. She was pulling off a heist of a priceless work of art in the personal collection of some fat cat in Rancho Palos Verdes when Behemoth ran into her. She led him a merry chase through the area until they came to a construction site in Harbor City, where she's begun a proper fight with him. She bounds and bounces off of the naked steel beams, using six-inch steel claws on her hands to cut and scratch at Behemoth while avoiding his massive, powerful blows, which bend the beams and crash through concrete walls. Behemoth isn't likely to die a death of a thousand cuts, however, tireless juggernaut that he is.
>>
>>20639928
Bomb the supports and send the mechs.
They continually yell, "WE'RE NOT WITH HER, JUST HELPING OUT."

Notify Striker, now is the time to mobilize, Ours is the Fury that Swordsman fears.
>>
>>20639928
The odds just improved... Get over there, with mechs and their bot escort. (not in any numbers that should come as a surprise to the Ofc) Get everyone into position.
>>
>>20639928
in that case we will start improving the neighborhoods once we begin expanding to make up for lost profits.

Ooh likes like Cat is in a tight spot how about we give her a hand shall we? This way we can show off our gentlemanly and for added effect send in a bot dressed up like the Iron Master stating how we don't appreciate it when supers choose to duke it out in our neighborhood and how since Behemoth is the one who clearly started this fight we shall help out Cat.
>>
>>20640011
lets not cut our profits and give the cops more economic muscle to beat us to death with, please. If we manage to expose Swordsman's connection to Chimera and get the cops on their case we will acquire a lot of neighborhoods we can improve without hurting our income. Otherwise we target another gang that likes to gun run.
>>
>>20640112
But if we do more for the city than the government, it'll improve our publicity to the point where they won't be able to move on us without public opinion turning against them. We're not just petty criminals, here. We're starting a revolution.
>>
>>20640153
Nope. If we wanted to do that, we shouldn't have chosen hookers as our primary business. If we deliberately sabotage our economy the other gangs will beat the crap out of us.
>>
Behemoth races along a steel beam towards cat, when it suddenly gives out underneath him and he plummets to the ground four stories below. "Wow, bad luck," the Cat says from above as she bounds from one perch to the next, "you've been taking all kinds of nasty spills lately. Have you done anything unlucky? Walked under a ladder? Broke a mirror?"

"Yeah, I get it, but your luck can't last forever," Behemoth says, leaping up to the fourth floor again and grabbing onto a beam, "you're still better off surrendering!" he says, pulling himself on top. "You wait until I hit you, the cops will be interrogating you in a full body cast."

"Hm, I guess I better leave, then," she says with a mock thoughtful expression, and then leaps above his head to the ground below.

"Get back here!" Behemoth shouts, jumping down from above and crashing into the ground below to run after her. He's hardly taken five steps when a hail of gunfire knocks him onto his side. "I knew it," he says as he rolls to his feet to confront your three mechs, "I knew you were working together."

"WE ARE NOT WITH HER," the mechs intone, "JUST HELPING OUT."

"I told you, tiny," the Cat says with a grin, "you just have bad luck."
>>
File: 1347072533313.png-(46 KB, 400x600, Iron Master 1.1.png)
46 KB
the iron master finally made him sorry about the color scheme still trying to figure it out and still bit unsure of what would be a good one to boot. As we advance i will add stuff and change stuff around representing the change.

Thanks for recommending the place to make him.
>>
>>20640227
"Behemoth, I don't suppose I could convince you and your little crew to stop bothering me? No? Well then I'm afraid I've run out of patience with the lot of you. It will be refreshing to finally stop holding back for a change."
Also, might want to have steve sit on kestrel, maybe share some popcorn.
>>
The mechs begin circling Behemoth on boosters, firing into him with their assault rifles. He lashes out blindly, sending one flying through a concrete wall. Slowly it rises to its feet again and rejoins the formation, but he begins savagely pounding into it, its heavy metal frame slowly yielding to the blows. Though surrounded and being peppered with gunfire, Behemoth is possessed of a tireless fury. It seems that he can outlast even a combined attack from all three of your bots...

Cat watches unimpressed with folded arms, having long ago given up on puncturing that thick hide with her claws. Almost imperceptibly, she nods her head in Behemoth's direction...

And he stumbles, smashing hard into the ground. The mechs instantly respond, unloading a clip a piece into his back. He pulls himself off the ground and staggers to his feet, but a powerful kick from one of the mechs sends him crashing back down. This time, he does not get up.

"Wow," the Cat says with mock fascination, "the bigger they are, the harder they fall. You didn't come all this way just to save me, did you?"
>>
clearly Cat has has spent a bit on the luck powers.

Send in the mechs keep at a range when he inevably charges in have them hang up their guns and go melee. wait until the rest of the team arrives and our allies show up before dispatching the bots to hold off the cops and provide back up as needed.
>>
>>20640392
"Nah, I figure we've got like a minute until Amp and swordsman show up to kick my ass to the curb. They've been waiting for me to show my mug for weeks. Probably didn't expect me to take down Behemoth that fast though."
>>
>>20640471
Say that after we remove and crush the comm equipment that Behemoth undoubtedly has on him.
>>
rolled 7, 10, 4, 3, 1, 3, 5 = 33

>>20640392
The Swordsman faction believes you to be in 'cahoots' with me. And, thinking logically, taking you out would be easier and weaken my proposed power base.

It wouldn't, But, I'd be responsible for your apprehension under false pretenses. Wouldnt be fair would it?

Also
>Clips
again.
Now you see, it can work if you use the Vz-58, because that one Can use clips!
>>
>>20639981
>The odds just improved...

I am seriously wondering whether or not anon guessed Cat's powers in advance.

Regardless. Steve had been planning to get Kestrel out of town again, but this didn't work out since Behemoth kind of hit you from left field ambushing Cat hours earlier than you planned to ambush him. Sofia's already gone by the time Steve arrives to ask her not to get involved, and she's not responding to texts...

Regardless, there are dozens of patrol cars and at least one SWAT team inbound to the mechs position, while terminators and the Tungsten Guard (left behind by the mechs' superspeed previously) begin filing in, about four dozen all told, and find cover, getting ready for the biggest firefight you've yet seen.
>>
>>20640511
Why do you keep bringing up that gun again?

>>20640639
Man, Luck was my second choice for power pool way back when we started this quest. It seems so damn useful, but so non-interesting for the PC to have.
>>
>>20640639
... And the Supers? Both our allies and the enemy? Since the team blue supers are flying it shouldn't be hard for our lookouts to spot them. (Also Tungsten guard aren't our elite set)
>>
so Cat is a lucky/psychic thief damn no wonder she never gets caught.
>>
>>20640677
Stops the clips.
And it's a high caliber round comparable to an ak.
Easier to get on a civilian or black market as well
>>
>>20640639
I imagine that the Tungstun Guard is wearing the Swat gear we stole, but made them more 'street' and 'pimp' to reflect their jobs. Thus, Gold enlayed bodyarmor, SWAT replaced with IRON MASTER (smaller lettering) M4s with some sort of scope likely, Mp5s and/or UMP 45s, as well as combat shotguns.
Non-lethal grenades and gas masks.
>>
so fight wise its Team Red has Iron legion, terminators, command mechs, Ronin, Iron Master, Rica, Daimo, Cat, and Victor? Team Blue cops, swat, Swordsman, Amp, Behemoth(defeated).

wild card Kestral and others?????
>>
>>20640639
four dozen? Shouldn't it be at least a hundred bots alone?
>>
>>20640785
i think IRON would just better and keeps the size thus allowing them to tag the rest of it as they see fit.......damn come to think of it that means our gangstas be pimpin and pimped out in the literal sense nice.
>>
>>20640812
Do you really wanna give away how much we can field at any given moment? The rest are hopefully in reserve to help with the inevitable break out of the blockade the cops would be enacting.
>>
"Well, call me boring, but I think I'm done for the night. I should be heading off to bed," Cat says, leaping atop one of your mechs and then from it onto a nearby rooftop.

There's no sign of Amp or Swordsman as the battle starts up, firing back and forth between your forces and the SWAT teams. Your gangsters, elite or not, are not really prepared to shoot it out with a SWAT team and begin dropping like flies. Fortunately, the SWAT are equally incapable of dealing with your mechs, which begin chewing through the SWAT, leaving the two sides more or less evenly matched. Of course, you still have literally a hundred more machines waiting in reserve, and the city has Amp and Swordsman...Somewhere.

Julio is waiting to detonate Swordsman's house whenever, by the way.
>>
>>20641022
Didnt we call for that to happen when Cat was under attack anyway?
>>
>>20641022
Are our mechs fighting too? I'm getting a nasty feeling...
>>
wait till he commits to a battle then blow and ran sack the place
>>
this is oh shit mother fuckers they turned our own ambush against us shit. Activate security protocols asap and us the actual iron master gets the fuck out of his house and heads to an emergency escape house damn it. They had behemoth going after Cat knowing that eventually he would catch her. and due to her being in our territory expected us to possibly interfere if we didn't who cares caught Cat if we do sweet they can hit us when our forces are away mother fucker it was a win win situation for them damn it.
>>
>>20641127
After all they know the Iron Master never gets directly involved anything that appeared to be him was actually a bot. while the majority of his forces are away they can break into his bases and safe houses trying to locate him. cutting the head off the snake shitty shit shit.
>>
>>20641066
Well we still have Rica bot

Contact Steve: "Steve? It's Dad, just telling you to find a safe place until this blows over. I mean it, keep trying Sophia if you want, but Amp may already know about you considering how close you've been even before Sophia's disappearance from her real life."

Suit up, we dont even have an awesome villain suit either, we've just been sending proxy bots where ever we wanted a face.
>>
>>20641150
>>20641127
hopefully i am wrong and just being paranoid if not well hope they didn't figure out where we actually live.
>>
>>20641153
we do have that costume anon made granted its not the best thing in the world but yeah chances are were in trouble.
>>
>>20641041

If you did, I didn't catch it. Guess we'll do that now, then.

Julio puts the pigeons into action, and they fly out of their hiding places, clustering around the innocuous abandoned office building that secretly contains Swordsman's hideout. At first, there is silence. A moment later, a muffled boom, followed by an ear-deafening blast as the pigeons detonate and the building collapses in on itself.

The battle between your bots and the SWAT continues on the surface. The SWAT has taken severe casualties and all the men you could spare from your gang are already gone, either too wounded to continue or dead altogether. Your terminators are holding up better, but still falling before the SWAT team's marksmanship. Fortunately, your mechs remain virtually untouchable, skitting around the battlefield at breakneck speed and rendering cover basically totally useless by their ability to appear behind in a half-second.

In the tunnels below, the bulk of your forces are waiting in reserve. There's a small detachment with the Rica-bot up above waiting for a Swordsman sighting, but your main reinforcements are here, ready to swarm upwards to attack the SWAT forces at any moment. Split into teams of twelve and scattered around the battlefield for the fastest response time.

One of these teams of twelve picks up an odd noise, quickly growing louder...Not equipped with any advanced sensory technology, Swordsman is practically on top of them by the time they notice, and it takes only about half a minute for him to reduce them all to scrap metal. "Amp, I found more forces down here, bots, about a dozen of them. Could be more, stay on your toes," he says into a comlink before powering up and tearing down the tunnel again.
>>
>>20641276
BAH.
The terminators suck underground, we forgot that, we never gave anyone enough to really see in low light.
Just level tunnels and sewer exits and pull back to well lit areas. Swordsman has a lot of power against us, maybe if we used Behemoth as 'ablative armor' on a mech.
>>
>>20641276
damn it have the terminators explode upwards ambushing the swat giving our wounded time to gtfo and forcing Amp and Swordsmen to come up top as well. Also where the hell are our allies?
>>
After this we SO retrofitting everything again. I have some nifty ideas of what we can hopefully improve on.

Have our mechs bend up some metal and wrap Behemoth in them he maybe strong but i highly doubt that even he is capable of breaking out of a caccoon make up of steel construction beams. If necessary we will use him as a hostage.
>>
rolled 1, 5 + 13 = 19

Your terminators begin filing out of the underground, though not before Swordsman tracks down and annihilates another group of 12. Counting the casualties up above, you've lost almost a third of your force, but your mechs are almost unscathed and the SWAT are pulling back, having taken even more heavy casualties.

Swordsman has to make an appearance aboveground sooner or later, and that's when Okata and Strike will make their move. You begin regrouping around Behemoth's defeated form, and that's when the ground below begins to shake...

The streets collapse under the stress of sonic vibrations, your mechs and remaining terminators (of the original surface force, at least, you've got 72 others still up top) fall into the hole. A huge pile of debris explodes outwards, revealing Swordsman and Amp, who he'd been shielding. The mechs recover, but Swordsman tosses a grenade in their direction...

I need a total of three separate rolls of 2d6+10 made against whatever the result of this post is. For each one that equals or exceeds the roll on this post, one mech has escaped Swordsman's stunlock combo. Go.
>>
rolled 5, 9, 4, 5, 10, 6, 10, 1, 8, 2, 3, 2, 5, 10, 4, 2, 7, 8, 3, 5, 6, 5, 10, 2, 1 = 133

>>20641502
Go time!
>>
rolled 5, 6 + 10 = 21

>>20641517
stupid dice.
>>
rolled 1, 4 + 10 = 15

>>20641523

One mech is able to activate its boosters and get out of range in time. I'll go ahead and roll for #2.
>>
rolled 5, 2 + 10 = 17

Here's hoping...
>>
rolled 3, 2 + 10 = 15

Roll
>>
>>20641633
Phew
>>
Alas, the other two are not so lucky, and are caught in the blast of the grenade, stunned. Swordsman is on them in an instant, carving their weapons in half and then tossing one high up into the sky, racing upwards after it. The one remaining armed mech opens fire, as well as terminators from across the city, to little avail, as the distance and dark make it nigh-unto impossible for anyone but the one remaining armed mech to hit Swordsman.

"Now what?" Okata asks over the comms, "how do we get him up there?" Meanwhile, Strike steps out onto the rooftop, pulling out a sidearm, and begins firing up into the sky. After all, one well-placed shot could end Swordsman altogether...

Once he has it in the sky, Swordsman maintains the stunlock not with his costly energy weapons, but instead simply dashes back and forth, slicing at the thing. Its rocket boosters having been made for increasing ground speed and not aerial combat, and deprived of its ranged weapon, it is utterly helpless against the attacks. The mech below is able to pepper Swordsman with some gunfire as he descends with the mech, chopping it to pieces. When he reaches the bottom, by now irritated with the one remaining armed mech's attacks, he dashes towards it and carves its weapon in half, then kicks it into a nearby building.

Amp has not fared so well, however...
>>
He trades sonic blasts for gunfire with your terminators, crawling out of the pit and joining the battle with the SWAT team. Once she sees her target, however, Rica, possessing the final mech, emerges from her hiding spot, leading the final twelve terminators into the fight.

Amp is already running low from having stunlocked terminators the costly way when Rica shows up. His efforts to blast her with his sonic emitters doomed to failure the second she activates her super speed, however. She shoots his legs out from under him, picks him up by his neck, and then tosses him through a window, sending him crashing through tables in a restaurant. Revenge feels good.

The rain has started to pick up, Swordsman has launched another mech up into the air, leaving Okata and Strike helpless again, and more SWAT teams are arriving. It looks like they're mobilizing every team in the entire city for this, and the weight of numbers and superior capabilities is quickly beginning to press on your bots now that they no longer have the support of the mechs. Fortunately, the odds are evened somewhat as, Swordsman out of reach, Strike, Rica, and Okata with his men join the fray against the SWAT.
>>
An aging man, right around retirement age, is watches the ongoing battle on the news. The two remaining mechs (the other having rearmed itself now that the bodies are piling up), one recognizable as being of a curiously feminine shape and having turned her attention to Swordsman (being the only person who can conceivably hit him at this stage of the fight), open fire.

The man punches a few numbers into his cell phone. It takes a minute for there to be an answer on the other side. "Busy," is all the other end says.

"I'm watching the fight," the man says. One of the two mechs carves through a critical point in Swordsman's armor. The news reporter gasps as he twirls down through the sky, plummeting to the ground. And then sound itself ceases, and time flows backward.

"Busy," Swordsman says.

"Go left," Kronos responds, and Swordsman dodges out of the way of the burst of gunfire.
>>
you have got to be shitting me Kronos is a time fucking hero shit.
>>
>>20642048
Or he's just an old really experienced hero that is nearly hanging up his cape.
His eyesight going will be the saddest thing he'll think of.
Until he starts to forget more, and more.
>>
A pair of Okata's samurai have found Amp crumpled up on the ground of the restaurant, patrons having taken cover behind overturned tables and hoping to wait out the super brawl. "This one's banged up pretty bad," one of them says, "let's finish him off now, one less hero to worry about, no one's gonna know who did it, not with this many people in the mix."

One Ronin raises his rifle. Amp stirs a moment, but before he can do anything, a bullet's been put through his head.

Outside, Kestrel staggers, stumbles, and smacks into the ground. It's started pouring rain, and her damaged wings are having all kinds of trouble flying through it. "Dammit," she says, pulling herself off the ground. At least the scrapes heal easy enough. Above her, Strike leaps off of a rooftop and tackles Swordsman to the ground. The two begin a fight in which Strike manages a clear upper hand, shoving a dagger into one of Swordsman's main power conduits, half his suit going dead.

And then sound is blotted out and time begins to reverse...
>>
...what...SONOFA.....He's either been on team swordwaggler this whole time and it was a ploy on his part, or this is what you do when you retire and have time manipulation and your bored. I think we ought to get those next just so we can play the stock market, assuming we survive this
>>
Kestrel comes flying through the window, plowing straight into one of the two Ronin and sending him flying across the room. "Surprise," she says, aiming a roundhouse kick at the other. He ducks under, and brings his rifle to bear, only to be distracted by a sonic blast aimed by Amp at his head. While ducking under that, Kestrel kicks his rifle aside and tears into him. His martial arts expertise proves little match for Kestrel's greatly enhanced speed, and she clobbers him into unconsciousness.

"Amp, you alright?" Kestrel asks, kneeling down beside him to check his vitals.

"Are you...Are you..." Amp says.

"What? Amp, come on, stay with me," Kestrel says.

"You gonna say...'I told you so?'" Amp asks.

Kestrel smiles, and then turns to the patrons huddled behind the furniture. "Hey, I need something to bind up this wound, alright? Spare clothes, first-aid if you've got it, come on!"
>>
fuck you Kronos fuck you. How to kill a guy who screws with time damn it. Worst part is it will be a actual bitch to figure out in game much less counter.
>>
>>20642172
Yeah, the latter sounds the more reasonable one of the two.

But really, Team Blue is still Team Blue.
Huge firefight with supers and giant robots on cybermeth shooting and zipping around...

Kestral cant sit around even if she wanted to. Neither can Kronus.
Which means we have to take her down, our way.
Him? Well his time ability is probably pretty taxing at this point so he wont rewind... much?
Maybe?
>>
NOOOO THAT FUCKING KRONOS KNEW WHAT WE WERE TRYING TO CONVERT KESTRAL.

he knew and is trying to counter it shit. Time powers combined with Psychic mindfuckery from Swordsmen shit Kronos is strong as fuck. makes sents considering he actually made it to retirement age but goddamn what other shit can he pull.
>>
>>20642181
Rica!
We've spotted Kestral, she went in the building you threw Amp into! Nice throw by the way, but get in there and make them know that "They're out of this fight. Two damaged suits are liable to get them killed. Get these patrons to safety, Amp shouldn't die for a Chimera backed mercenary anyway."
That little drop at the end, and a veiled threat that he'd die if he fought again.
>>
psychic abilities means he can read minds meaning he could read Kestral's mind and considering she was serving as the head and meeting Kronos alerted him to what we were trying to do. So during this ambush he can work on turning Kestral back to the blue and say a big fuck you to the Iron Master while doing so. Son of a bitch i can't think of a way to do anything about it. also op why are you showing us is time fuckery is the Iron Master able to notice?
>>
Swordsman has been shot in three different places, now. None critical, but still, even with the help of Kronos, the battle is quickly taking its toll. Still, three mechs down, just one more lurking around...

"Pull up," Kronos says, and Swordsman pulls out of the way as Strike leaps at him, then descends, driving his knee into her until he hits asphalt. Strike groans in pain from behind her black and red mask, her reinforced leather jacket doing little to absorb the shock, but quickly recovers her trademark pair of daggers and slashes at Swordsman, who rises to his feet. The two begin dueling, but it quickly becomes apparent that Strike is outmatched. Nonetheless, she only needs one lucky strike to bring him down...

She slashes across his cheek, barely drawing blood, but the tiny scratch is answered by Swordsman slipping his blade straight through her heart. She pauses as the shock runs through her, and then looks down to see the blood trickling out. Swordsman pulls the blade out and runs towards a pack of terminators, hoping to pull the city's police force through this battle without losing virtually every SWAT team. Strike collapses. Bereft of any regeneration powers, she is dead in seconds.
>>
If we noticed what Kronos is pulling he is officially on our shit list right up next to Chimera.

I mean he can even fuck with Kestral memories why else suggest Chimera was doing to Swordsmen when he was actually the one doing so. Damn it now were gonna need to figure out some anti psychic protection for our fleshy minions.
>>
>>20642183
Get him before he realizes whats happening, that or just jam all radio signals in the area.
>>
WOWOWOW, I thought supers killing supers was a very large unspoken do not do unless you could back it up, if shes dead... well lets see how many suicide pigeons he can dodge.
>>
>>20642293
god damn it Swordsman needs to die along with Kronos. but how the hell can you say die to a guy who says fuck you to time itself NEWEFFAHFGHAFHAWAGATA. AH I KNOW HOW TO DO IT SHINIGAMI IS OUR NEXT POWER UP DAMN IT. if he is gonna say fuck you to time were gonna say fuck you to death. We did it for Rica after all.
>>
File: 1347083901239.jpg-(24 KB, 400x436, imcallingbullshitonthatone.jpg)
24 KB
>>20642293
PHOTO OP
SUPERHUMAN THUG SKEWERS FEM FETALE FATALLY

You're going down for this Swordsman. Kid gloves are off. Terminators, one last push, Flank around him while sacrificing some to distract him. Recover the body, it may be tough, but revival is still possible through SCIENCE treknobabble. Then, Abscond. Mechs and Terminators set off All flashbangs on hand and escape while everyone is deaf and blind. in some cases possibly permanently.

Also, we'd like to stop payment on a check...
>>
>>20642328
but we have to notice his time fucking shenanigans before we can even counter it. but by the looks of it he is a powerful psychic and is capable of time fuckery. It appears his time fucking is however limited to what he can see.
>>
>>20642363
ware him down with small things, like cut brake lines and gas lines carried out by small robotic animals.
Also sorry if I misunderstood, is Swordsmen's hideout near the fight, If not LOOT THE SHIT OUT OF IT and pull Julio out of there, we don't need to have him in jail.
>>
Swordsman MUST DIE life for life he killed a villain he gets killed in turn. If you don't follow the unspoken rules then we won't either when it comes to those who don't follow them. Also order a terminator to grab Strikes body.
>>
>>20642387
Well theres always the backup plan...
http://www.youtube.com/watch?v=La7BRkLlA1U
>>
>>20642264

The Iron Master isn't aware, no, but in this case I've decided to drop a bit of perfect fidelity to the main character's perspective for the sake of being cinematic.

Rica takes a break from gunning down SWAT members and tracking down Swordsman who, weakened, has been doing his best to avoid her, and returns to the restaurant she'd thrown Amp into. Kestrel is dragging him out on a makeshift gurney when Rica grabs her by the throat and picks her up off the ground. She can't put up a whole lot of resistance to one of your mechs, especially not in her half-busted suit. "You're in over your head, nina," she says.

"Look, I know when I'm outmatched," Kestrel says, her airflow restricted but not completely cut off by Rica's mechanical grip, "I'm just here to get Amp out alive."

"Good plan, do it quick, next time I see either of you, I'll twist your heads off," she says, dropping Kestrel back to the ground, coughing. Rica turns back to try and track down Swordsman again. Hopefully she'll just find the Daimyo standing triumphantly over his busted suit already, then she can stop worrying and start fighting these SWAT guys. Don't have to hold back, and they don't stand a chance anyway.
>>
>Ability to reverse time
>We don't know it is happening IC
>We have no way of doing anything about it IC without being meta

fffffff you Kronos we can't even get mad at you for this!
>>
Your terminators begin making a push towards Strike's body. You can rebuild her. You have the technology. Unfortunately, the SWAT are still superior by a hair, and you just don't have the bots to make this kind of push anymore...A little back up from the samurai would fix that, though. "Okata, we need to secure Strike's body," you say through your comm. Okata is busy chopping up SWAT members.

"What do you mean her body? Some lucky police dog killed her?" Okata asks.

"Swordsman killed her," you say, "I think I can revive her if I retrieve the body, though. It's a small window of opportunity, we need to move now."

"Healing can come after the perpetrator is brought to justice," Okata says, having spotted Swordsman as he tosses a Ronin into a car.

"Okata, please do not do your stupid 'blood and honor' Asian caricature schtick right now," you say, "someone is dying. Someone important." He just cuts the comm. "Rica, turn around, I need you to pick something up on the way out," you say, switching to her comm.

"Is it Swordsman's unconscious body?" she asks.

"No, Strike's corpse. I can uncorpse it if we get it quick enough, the bots aren't enough on their own, go, hurry, Okata's got Swordsman distracted," you say.

"On it," she says.

"Julio, time to leave," you say, switching comms again.

"I hear that. Matter of fact, you mind if I just blow down to San Diego for a day or two? That fight's right on top of our turf," Julio says.

"Good idea, I'll call you when it's clear to come back," you say.
>>
Sheets of rain pour down as Swordsman and Okata stand across from one another. "Last time it was you who was half-dead when the fight started..." Swordsman says, breathing heavily as he readies his sword, Okata raising his own durant alloy blade. "I still think I'll win."

"We shall see," Okata says, leaping forward. He slashes towards Swordsman, feinting left and striking right, but Swordsman is too fast, delivering a slash along the side of Okata's face. Gritting his teeth, Okata attacks again. Their blades meet, sparks flying as the two move as a blur, until finally Swordsman dodges to the side and delivers a painful blow to Okata's leg. Limping towards him, Okata lets loose a kiai and attacks again. Diving towards him, he cleaves through the armor like butter with his durant blade, Swordsman taking a grievous wound to his chest, staggering backwards, his grip on his own blade slackening.

And then sound is blotted out...
>>
"Step back," Kronos says, and Swordsman abandons his attack, stepping back. Okata overextends himself, and Swordsman knocks the sword out of Okata's hands, sending it clattering away, then plants a kick in Okata's chest powerful enough to send him flying off the ground. Okata coughs up a bit and then falls unconscious. "Told you," Swordsman says, breathing heavily.

"I can't keep doing this forever," Kronos says.

"Yeah, well, two down. That last mech can't be far," Swordsman says.

"She is quite probably your most dangerous foe of the lot," Kronos says.

"My card hasn't come up yet," Swordsman says.

"Yes it has. Five times," Kronos says.

"I'll be careful," Swordsman says.

"Were you not earlier?" Kronos asks.

"If you can't help anymore, just let me do my job," Swordsman says.

"I feel I should let you know that Asrael's taken the opportunity to launch all manner of attacks on the city," Kronos says, "they believe he may be responsible for as many as eight casualties. Apparently one of his worst mass killings yet. How many have you killed today?"

"They were criminals," Swordsman says.

"Indeed," Kronos says, "well, fortunately for us, Team Red's forcing your hand. They're in full retreat. At least we'll like as not collapse the Ronin from all this."

"What? No, the Ronin are small time. We need the Iron Master. I know how to lure him back out," Swordsman says, and takes to the skies.
>>
>>20642613
NOOOOO FUCK YOU KRONOS FUCK YOU

we can't even doing anything about it without being meta cus Iron Master doesn't technically know.

WHY OP WHY U DO THIS TO US.
how are we supposed to take him out with he has damned time fucker on his side damn it. And we can't do anything about the time fucking cause we don't technically know why you so CRUEL.
>>
>>20642684
We'd be fucked if we fought him directly wouldn't we?
>>
bah dispatch some Terminators to pick up Okata and Behemoth then retreat at least he didn't kill him.
bah he ran so we can't order Rica to finish him off damn it.

looks like he is gonna go after Kestral or something the bastard.
>>
How many suicide pigeons do we have left, if any?
also , could we just drown Behemoth if we have some terminators push him in the water?
>>
why does Kronos and the Swordsman have such a major hate boner for us?

Dispatch some Terminators to pick our wounded and the knocked out Behemoth including Okata. In preporation for the arrival of the super hero upgrade the holding cell in a nondisclosed location chances are he has a tracker in him. Make it so he can see us save Striker have stiker then have her tell him what happend and show a video feed. After that knock him out and dump him infront of a police headquarters stating we don't kill supers who also don't kill supers.
>>
The fighting is beginning to die down, and now the news channels are changing gears to cover the heartwrenching aftermath. Their form speeches for how much a tragedy it is that so many people died in the latest superpowered brawl that guarantee good ratings for a week are probably already prepared. The camera is now focused on Kestrel, standing next to Amp, who's been transferred to a proper gurney by a team of paramedics. The reporters are pestering her with questions as to whether or not this has changed her opinion on the threat posed by the Iron Master, to which her only response is "my friend's half-dead, we're gonna have to do this later." The reporters' response is, of course, to ask more questions, faster and more insistently.

Swordsman's response is even less sporting, shooting out of the distance and crashing into Kestrel, knocking her to the ground and delivering a kick to her head, slamming it against the asphalt. Nearby police officers draw their sidearms, holding up a hand and shouting at Swordsman to back off. His response is to blast the two of them with an energy bolt.
>>
"Have you gone insane," Kestrel asks, backing away, "no, Christ, you are working for Chimera, aren't you?" she says, pulling herself up to try and fight him. Swordsman slashes towards her, and Kestrel blocks with one feathered arm, but the sword carves straight through the feathers. Naturally, the reporters instantly begin grilling him with questions.

Swordsman throws Kestrel to the ground and ties a length of cable around her wrists while she lies there, dazed and bleeding from the head. After he finishes, he takes off, the cable tied to Kestrel's wrists attached to his suit, dragging her behind him.

"I must restate the girl's question, have you gone mad? ARE you working for Chimera?" Kronos asks. Swordsman kills the connection in response.
>>
>>20642804
son of a bitch i fucking knew it.
>>
>>20642778

Suicide pigeons are out.

>>20642778

No, because the request to take Behemoth, who is at the center of the battlefield, along with you came long after the suggestion to retreat in the first place. You just can't reach him anymore.

I forgot to mention, but Rica has successfully recovered Strike's body and gotten it back to your terminators, who are fleeing into the tunnels, because at least they can't fit squad cars and helicopters down there.
>>
Don't suppose we can hack his suit can we?
>>
>>20642888

No. Your remaining relevant forces in the field are basically just Rica.
>>
It'd be completely insane to call him out for a duel right now.
So insane it just might work.
>>
Three SWAT team members hold a perimeter around Okata while a fourth cuffs him. "Come again?" one asks, "Swordsman? Alright, copy that," one says. "Apparently Swordsman has gone-"

"Don't care," Rica says, arriving in an eyeblink and mowing the speaking officer down with her assault rifle. The other officers return fire, and Rica dodges at breakneck speed, circling and slaughtering the three remaining officers. After retrieving the key, unlocking Okata's cuffs, and then nabbing his durant blade, she makes a beeline for your terminators. Tossing them haphazardly to the last squad to head down into the tunnels, she radios in to you. "Alright, Okata's dropped off. Am I pulling out now?"

You flip back and forth between various feeds on your monitor. The news channels all following Swordsman as he drags Kestrel behind him. The footage of him defeating Okata, of him killing Strike. Rica's feed, staring at the tunnel leading away from the battle.

>Wat do?
>>
Get rica after Swordsman, maybe head out ourself for once? I assume we have decent armour and access to spare mech parts. Jerryrig a jet booster to our back and grab a gun?
>>
>>20643040
simple start waking up more command mechs and terminators building more put it on overdrive this next time we may very well reveal our full strength armada. Then prepare for the arrival of both Striker and Okata basically wake up a spybot to act as us and prepare. Then activate the tracker that Steve undoubtedly placed on Kestral cause he is just that good and honestly it was also a no brainer. We then upgrade the optics for our bots so they can actually see in total darkness basicly infrared night vission xray whatever we can slap on them. Then for a using the Command mechs as a node set up a fire wall covering the command mech and its minions the AIs for all of them combine and work together to form a buffer when it comes to hacking. They first have to crack that before going after the individual bots. Thus giving both us and the bots a warning and prep time.
>>
rolled 6, 5 + 13 = 24

>>20643100

Your Athletics is 1. Against Swordsman's 13. You are literally incapable of ever dealing a single point of damage to him.

Rica heads off to fight, though. Someone roll 2d6+10 for her.
>>
>>20643040
All we need to do is cut the line and grab our apprentice.
Don't care what we need to do, but this bitch will ice her.
Don't fucking trust swordsman to be honourable at this point.
Can we get Rica on this? Sniper? Some kid with a knife?
>>
>>20643145

"Waking up?" Swordsman didn't put them to sleep, he cut them to pieces. Everything else is...What does this even have to do with the current situation?
>>
rolled 2, 6 + 10 = 18

>>20643171
Rollin'
>>
rolled 5, 4 + 10 = 19

that was sad.
>>
>>20643190
you said we pretty much have factories to produce our troops if we have factories that means we having some holding areas for finished bots. As for the its to preparation work.
tracker gives location.

activating a spybot who than prepares for bringing Striker back this so we can have a face and bring her back for when Okata wakes up and we bring her back in some shape or form.

Upgrading optics help our bots react and adapt better to differing situations tunnel work has made this a must and Swordsman knows this weakness we must remove it.

antihacking measures including the firewall and combined AI reaction measure to help counter any attempts that may be prepared to fuck with our bots and use them against us. Chimera has been shown to be capable when it comes to hacking and can thus really screw us over with that regard.
>>
rolled 4, 1 + 10 = 15

rolling
>>
Swordsman finally comes to a halt in a Compton parking garage, tossing Kestrel onto the ground. She gasps for breath, while Swordsman stalks over to her and then pulls her to her feet. She screams with pain as her arms, ripped from their sockets, shift about, sending agony shooting through her body. "Now watch the Iron Master mobilize everything he has left for you. Once we peel his bots apart, we'll see who you really are."

"You're working...For EdenTech still?" Kestrel asks.

"Of course. I'm going to clear their name, and then we'll save this city. You won't stop us. Good try, though," he says.

"Sword, listen to me, please. They've done something to you," Kestrel says.

"They've made me what I am," Swordsman says, "I'm not interested in hearing your lies."

"They killed three thousand people," Kestrel says, "and you're sticking up for them. Listen to yourself! You're really going to murder someone for them? You spent years defending the lives they're toying with, why are you on their side? They did something to you."

"You don't have half a clue what's going on, or what they did for me," Swordsman says, raising his blade, "even if you did, this city's better off without a plant on Team Blue."

---

Rica dashes through the streets at incredible speed, boosters burning hot. The police are left behind. They'll catch up eventually, but plenty of time to disappear. Besides, Rica's reasonably certain she personally killed a SWAT team and a half tonight, she can take another.

The only real issue is, with another several minutes on the clock, whether she can possibly catch up with Swordsman before he ends Kestrel...But he wouldn't just go through all this trouble dragging her around just to kill her, right? He must have some plan for her.
>>
hm regular terminator bots are useless against swordsman in that case make some mechs and send them off to assist Rica hopefully her with three mechs should be enough. Then prepare for the arrival of our terminators along with Okata and the corpse of Striker.

primary objective for mechs save Kestral
secondary objective take out Swordsman keep alive if possible but apsalutely take the armor for reverse engineering for project Photon tech.
>>
rolled 6, 2 + 13 = 21

A gunshot rings out, and Swordsman turns to find the source. "What the Hell?" he asks, diving out of the way as the mysterious assailant fires again. The shot is poorly aimed, and the shot sounds like some pea shooter...

The assailant steps into the light, the sound of whirring gears maimed by rust. An EdenTech iRobot, but cobbled together out of junk metal somehow...Another shot, but Swordsman slices the bullet in half and then rushes to meet the assailant, slicing it neatly in two. Sparks fly from its waist as the two pieces fall to the ground.

Swordsman laughs as he turns back to Kestrel. "Is this it? Are these junkyard copycats all that the great Iron Master has left?"

"Not quite," and a hail of gunfire interrupts him again, and this time he narrowly avoids having his head blown off as Rica lands in the garage, having leapt up from the ground with jump jets.

The final battle has begun. Roll 2d6+10.

Rica: ********
>>
rolled 3, 1 + 10 = 14

son of a bitch we got ourselves a copycat interesting.
>>
rolled 2, 2 + 10 = 14

that roll horrible.
>>
rolled 4, 5 + 13 = 22

>>20643422

Swordsman dives for cover behind a pillar, then ducks out from behind and dashes towards Rica, carving a solid blow straight through her plated armor to hit the delicate machinery within. She sprays bullets manically but to little avail, as Swordsman dodges out of the way.

Round two, go.

Rica: *****
>>
rolled 4, 6 + 10 = 20

>>20643469
>>20643422
same number in a row after this next roll i may put very well put the dice down.
>>
rolled 2, 6 + 10 = 18

>>20643476
yes a good roll and..............fuck have to get a two 6s were gonna lose this round too.
>>
rolled 1, 5 + 13 = 19

>>20643476

Swordsman lashes out again, leaving a small but significant cut across her chest, and she opens fire in response. Swordsman leaps for cover behind cars, and Rica opens fire on them to no avail, sliding back and forth with her boosters but not fast enough to corner Swordsman.

Round three, go.

Rica: ****
>>
rolled 3, 5 + 10 = 18

>>20643508
clearly were gonna get our asses kicked that +10 vs +13 is really kicking our ass and thats not even including the rolls.
>>
>>20643525

Swordsman launches a car at Rica, who sidesteps out of the way, but not fast enough to avoid having her left hand chopped off. Stepping back, she pulls the durant blade from her back and charges Swordsman with it.

Round four. You only need one hit to finish Swordsman off after the earlier events of the night. Go.

Rica: ***
>>
rolled 4, 1 + 10 = 15

>>20643508

c'mon daddy needs new a new trophy.
>>
rolled 3, 1 + 13 = 17

Silly me, forgot the dice.
>>
rolled 1, 6 + 10 = 17

ack that additional +3 hurts so very much.
>>
rolled 4, 2 + 10 = 16

>>20643548

c'mon gon git ya
>>
>>20643554

The two trade parries and blows with blinding speed, Swordsman ends up slicing through some critical hydraulics on one of Rica's legs, and she staggers to one side, but parries a more decisive blow. Rica and Swordsman both are on their last legs.

Round five, go.

Rica: **
>>
rolled 6, 4 + 13 = 23

Forgot my dice again.
>>
rolled 6, 2 + 10 = 18

/tg/ dice gods be haters tonight.
>>
fuuuuu we can't beat even with two sixes damn it. dice gods really be hating thats happend twice now.
>>
rolled 5, 5 + 13 = 23

Rica fights on with her gimped leg, until Swordsman throws a kick towards her good one. While she struggles to regain balance, he weaves his sword past her defenses and cuts her clean in half. While Rica's now-disembodied spirit watches, he walks towards Kestrel's body, her breaths slow and labored. Kicking up Rica's discarded assault rifle, he unloads the rest of the magazine into her, reducing her body to little more than gristle.

And then sound ceases.

>>20643554

The two trade parries and blows with blinding speed, Swordsman ends up slicing through some critical hydraulics on one of Rica's legs, and she staggers to one side, but parries a more decisive blow. Rica and Swordsman both are on their last legs.

Round five, go.

Rica: **
Kronos PP: 0/18
>>
rolled 1, 6 + 10 = 17

where are those fucking mechs when we need them fuck man were not supposed to fight fair were villains damn it.
>>
Important note: If you get a 21 or a 22, Swordsman will only deal 1 damage instead of 2. There is, faintly, the possibility of survival and, thus victory.
>>
>>20643648
ack over 22 again dice gods really hate us.
>>
>>20643661

Rica fights on with her gimped leg, until Swordsman throws a kick towards her good one. While she struggles to regain balance, he weaves his sword past her defenses and cuts her clean in half. While Rica's now-disembodied spirit watches, he walks towards Kestrel's body, her breaths slow and labored. Kicking up Rica's discarded assault rifle, he unloads the rest of the magazine into her, reducing her body to little more than gristle.

But for real this time.

The odds of failing to defeat Swordsman even once in six rounds total of combat, even given his significant advantage, are...Really quite slim. Especially considering that Rica got two blows every other round (conveniently you tend to give me at least two die rolls per round anyway) due to the discrepancy in speed. Fortune despises you and all that you stand for, apparently.

Maybe I've done some math wrong? There should be a total of 8 rolls from Rica.
>>
>>20643703
Never underestimate /tg/ dice.
>>
Round 1: Swordsman is 21, Rica is 14 and 14, Rica takes 3 damage
Round 2: Swordsman is 22, Rica is 20, Rica takes 1 damage
Round 3: Swordsman is 19, Rica is 18, Rica takes 1 damage
Round 4: Swordsman is 17, Rica is 15, Rica takes 1 damage
Round 5: Swordsman is 23, Rica is 18, Rica takes 2 damage and is dead
Round 5 redux: Swordsman is 23, Rica is 17, Rica takes 2 damage and is dead

Looks like I lost track of when Rica got her extra attack, I counted it on round 4, when she didn't have one, but not on rounds 3, 5, or 5 redux, when she did.

Here is your chance to win on a technicality, /tg/. In fact, the odds aren't even all that bad: Rica's round 3 target is 19. That's doable.

Her round 5 and round 5 redux targets are, again, 21 in order to not-die.

Go.
>>
>>20643703
the dice gods really REALLY hated us also that additional plus 3 on Swordsman was really kicking us in the ass i mean holy shit it made a HUGE difference a basicly 25% advantage to the enemy. thats the kind of power you give a Big Boss enemy you expect the players to lose against them unless they are really clever or get some seriously good rolls.combine with the fact we were unable to do any villainous cheap shots or stunts forced us into a fair straight up fight. its a well known rule villains suck balls whens it fair.
>>
rolled 3, 3 + 10 = 16

>>20643775
its why they are villains after all.
>>
>>20643775

The irony is that one mech nailed him for a total of five health in as many rounds on the exact same odds back near the beginning of the fight. MY dice like you guys.
>>
clearly the dice gods agree that villains are not suppose to fight fair ever. They are always supposed have some tricks to play and do their best to stack the odds in their favor including the so called "honorable" villains.
>>
>>20643784

So Technicality #1 is no good. Now we're back to 1/18 odds of not-dying. I've got a great feeling about this one.
>>
>>20643756
21+ on 2d6+10 is pretty unlikely, I don't think just giving it one more go is going to change much.
>>
>>20643802
there is a reason you never trust /tg/ dice they always go for whatever causes the sweetest tastiest tears or for the lulz no exceptions.
>>
rolled 1, 6 + 10 = 17

considering the mood the dice gods are in unlikely still rolling though but shit man Swordsman even had the living shit beat out of him before this and were STILL getting our asses kicked.
>>
rolled 2, 1 + 10 = 13

If this fails, I suggest throwing the chemical cocktail that made Cancer into a monster at Swordsmen
>>
rolled 3, 1 + 10 = 14

if only we had our own personal luck goddess like House Karban Quest.
>>
>>20643854
>>20643850
......huh, shit
>>
rolled 2, 6 + 10 = 18

thats it fuck playing fair grab onto fucking swordsman and activate the self destruct protocol he may be able kill us evil but we'll be damned if we don't take the fucker with us after all bots are expandable.
>>
rolled 1, 3 + 10 = 14

>>20643854
should not have invoked the luck goddess she did not approve. Damn her and her wetness for Karban.
>>
That's it, then. With Rica having been given the most fair and public chance at defeating her opponent yet seen in this thread, Kestrel is quite legally dead.
>>
>>20643862
well If we really want him dead, we do have a smaller nuclear reactor
>>
rolled 6, 5 + 10 = 21

>>20643872
im gonna put the dice down now...........................................................
>>
>>20643884
FUUUUUUUUUUUUUUUUUUUUU
>>
rolled 6, 4 + 10 = 20

>>20643884
oh what the hell fuck you dice goddess fuck you
>>
rolled 5, 2 + 10 = 17

>>20643884
oh what the hell fuck you dice goddess fuck you
>>
rolled 1, 2 + 10 = 13

note to self when wanting to get good rolls say fuck you to dice goddess. hope op takes those rolls.
>>
So that's depressing. Thread is archived here, by the way:

>http://suptg.thisisnotatrueending.com/archive/20635086/
>>
welp fuck....start building suicide birds, lets see how many he can dodge
>>
>>20643899
AAANND never mind about that dice goddess is one cold fickle bitch.
>>
note to self make sure Swordsman dies very very slowly and very very painfully also no more hero like shit we go pure villain unless we got cards to pull or have stacked the odds we don't do shit.
>>
Well, now it's time to blow up everything.
>>
>>20643902
I feel that you should add an injury mechanic to the rules, swordsman went into this shot to pieces, while rica had only superficial damage, and both fought at peak form. There should be a penalty to athletics when injured, such as when rica had her leg sliced or swordsman took extensive damage over the course of a major battle
>>
dispatch Steve to alert her father what happened. Once Steve says goodbye at the funeral we shall shut him down for the last and final time mission Failure.
>>
>>20643922
yeah i was wondering about that i mean holy shit at the end of the battle he was supposedly on his last legs.
>>
>>20643913
No, we do it quick and precise, we draw this bullshit out, the greater the chance of him escaping, not saying we don't record it and transmit it EVERYWHERE.
>>20643915 What htis fine gentleman says

also: since we can manufacture mechs, and terminators on the cheap (well less expensive) what better way to show its rape time than invading Eden-tech right after we kill swordsmen
>>
It was going to be a storage room, originally. You suppose it still will be. Right now, though, it's home to that car you'd found for her. The suit isn't quite finished. You had the base model done but still needed to add in most of the important bits. You were procrastinating a bit, really, seeing as how Christmas is only four days away, but...You suppose it's for the best. No one's using it now anyway.

You toy with the feathers, which you'd finally got right. Maybe if you'd sent these to her early, they might have saved her somehow? Or maybe if you'd made sure to get her out of town well in advance. Or if you'd come up with some better plan to corner Swordsman and his team and defeat them before he could drag your apprentice into it?

You'll never know for sure. Your footsteps echo through the hollow halls as you walk back towards your workshop, turning the light switch off and closing the door behind you.

>You have completed the Sound and Fury event, and received 2 XP
>>
Not to be a complete heartless bastard, what are the other quests available? Amp is going to do 1 of 3 things, 1) GO AFTER US, 2) go after swordsmen, 3) hang up the cape. Also, having steve go tell Kestrel's dad what happened may not be the best idea, because then he gets traced back to us
>>
>>20644047

With both Sound and Fury and Seduction of the Innocent off the table, A Sundered Sword is the only active event left.
>>
you know, it would only take 10 xp to buy the time travel power and fix this
>>
>>20644123

It's 4 XP to unlock the set.
>>
>>20644016
You know, we might be able to use this to our advantage...

Swordsman has whacked 2 supers now, one Red, one Blue, we should be able to rather easily force the ire of the City onto him and his cohort. Depending on how we want the city to view us we could either use this as an excuse to be extra brutal to those that allied with Swordsman including the police, or we could try and mediate the situation by using the momentum to draw something of a truce to obliterate Chimera and their allies (maybe the police commissioner?).If we really wanted to go total savior we could also scour for the resources and revive/bind the respective dead ones, we might lose some of the heat from blue that way, and that could do wonders for us when we go back into major expansion. Although I can't remember if we ever bought XP, and we have no idea how long Kestrel will hang on as a ghost, which could completely break that. Depending on how we play it we could exploit this immensely.

>>20644123
Or we could just do what he said, that's fine too.
>>
we should call up Kestrel's ghost, we might be able to bring her back, or at least giver her a chance to say her goodbyes.
>>
>>20644134
yes, that plus the 6 to unlock the time travel power, which has no prereqs so we could just grab it and go. the only problem is that we would also need to increase our power twice costing an additional 9 just to activate it.
>>
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>>20644123

I think that's kind of stale at this point.
>>
>>20644134

Never mind, Time Travel costs a bit less than I thought.

I'd actually been thinking about this for a couple of days now. I want to make it possible to do awesome things like bring dinosaurs from back in time and have time traveling adventures in the distant future and the middle ages and etc. But I actually very much do not want it to be possible to use time travel to undo every single bad thing that happens. And on the list of bad things having happened that I most want not to be undone, deaths are pretty near the top. Meaning I very much don't want deaths to be undone using super powers. It's something I sort of resolved going into it, actually. No "Jean Grey is contractually obligated to come back from the dead biannually" stuff in this setting. This isn't Dragonball Z. Death is supposed to fucking mean something.
>>
>>20644157
I get that, I just hate losing like this
>>
>>20644172
Well, as mentioned before our chance of success was pretty slim to begin with, and /tg/ dice generally don't cooperate even when you've got near even odds.
>>
also, we should grab the time set anyway, so we can give rica the bullet time power and put her on more even footing with swordsman and so we have a better chance of beating chronos if it ever comes up
>>
>>20644157
Something I once tossed around that might work in this kind of situation was an overcharge effect, either over time and effort or through some significant action temporarily raises the capability to accomplish something. In this situation maybe have Time Travel cost a rather ridiculous amount of pp so that you either need to be an epic level hero to use it even once or have to build pp over time through meditation, or building a time machine, or some shit. Basically have the ability fairly easy to acquire but insanely costly to use.
>>
>>20644186
Rica's toast.
>>
>>20644186
I take that back, instead, we give rica the shinigami power, it has no pp cost and we could do it very soon, and with the fact that swordsman is without his antighost defenses we can easily get his identity
>>
Well, Kronos is less likely to hate us as much, given that we defended Kestriel.
>>
>>20644193
Rica's effectively a Lich, we just lost her robo-body we built her.
>>
>>20644193
Only for now.
>>
>>20644172

Something about it feels kind of wrong to me, too. You've suffered some defeats before, but previously whenever something terrible happened it always felt like there was some reasonable thing you could've done to avoid it. Behemoth wouldn't have sunk the Santa Muerte plot if you hadn't escalated the conflict with Amp and Kestrel, Rica wouldn't have been executed if you hadn't been so cavalier assuming you'd be able to fool Chimera, etc. etc. It felt like the system was working when the dice delivered those results. Like, yes, this makes sense and is reasonable, mission accomplished.

Kestrel's death was pretty senseless. I could point out a few mistakes made with regards to the plan to defeat Swordsman and his team, but none of them have "therefore Kestrel was killed" as their logical consequence. It's hard to calculate exact odds on a 2d6, but the odds that Rica would fail to hit Swordsman even once in that fight were seriously abysmal. So there is a feeling of "the system delivered a terrible result" here. Like there should be some sort of padding preventing bad luck from being insurmountable. It shouldn't be the case that you have a perfect plan for a major action and then fate just says lolno.

I'll think about it overnight, I'm up way too late already. Tomorrow at 14:00, though I'll likely be pretty tired for it and may end up starting a bit late.
>>
>>20644216
> It's hard to calculate exact odds on a 2d6

Not really
2: 1/36
3: 1/18
4: 1/12
5: 1/9
6: 5/36
7: 1/6
8: 5/36
9: 1/9
10: 1/12
11: 1/18
12: 1/36

So the 21+ we needed was a 1 in 12 chance.
>>
>>20644241
So, because the odds of missing were 11/12, the odds of missing 6 times in a row were (11/12)^6, which works out to just shy of 60%.

So actually, completely missing every single shot was the probably outcome.
>>
>>20644241
>>20644271

That depends on whether a success would have stopped combat. If we're only going until we get a success, rather than repeating 6 times and seeing how many successes/failures we get, the probability will be different.

I think.

It's been nearly a decade since I took a stats class, so don't trust me on that.
>>
>>20644313
If I'm remembering my own stat class right the probability of total failure should go up when you have fewer attempts, so that on one attempt the probability of failure is 11/12 (~92%) and with two it is (11/12)^2 (~0.84%) and so on. So yes, the odds do change, just not in our favor.

>screw you and your equations Captcha
>>
May I suggest we start sending ghosts and pigeons against Swordsman? Just constantly send suicide pigeons at the guy. We tire him out. We find his hideouts and destroy them. We constantly harass the dude. After a week of constant action we send termies and mechs against Eden Tech and clean house. Steal every project we haven't stolen yet and blow the whole place, then burn it. Also send every bit of incriminating evidence we have on both Swordsman and Eden Tech to our friendly reporter and everywhere else. Tire them out, leave them without a place to hide and then swoop in with Rica-mech and co. and slowly, slowly kill the guy.

However what should we do with Kestrel. What with the amount of time we put into her and Steve and the fact that she was an asset we should find a way to get her back. However I think Rica-like would be bad on both our XP reserves, if we had any, and on her psyche.
>>
>>20644313
>>20644399
Alright. So I went through and crunched the numbers to the best of my memory, and even if you include stopping immediately upon the first success, every single potential scenario in which we land a hit, be it on the first attempt, the second, or whatever, all lumped together comes to about 40%. So it doesn't meaningfully change the odds for our purposes. Going in, there was a 60% chance that we would simply never be able to touch him.
>>
>>20644151
I wouldn't mind going Nox, if a bit more hi-tech. Outdo Kronos.

Perhaps have him help us get Kestrel back?
>>
>>20644507
He seems to mainly be good for rerolls, which mechanically only is particularly useful if you have a decent chance of success to begin with.
>>
>>20644216
You really shouldn't be surprised. After all, in the last two threads you did deliberately set out to nerf guns and and our mechs. When you deliberately nerf the players and buff the their opponents sooner or later something like this is going to happen. Especially if you don't let the players rebuilt their character to take advantage of the new information. Your rule change gave Swordsman an additional four point athletics advantage versus one of our command bots, which in a 2d6 system basically changed our odds of hitting him from "good" to "good luck"
>>
>>20644560
Also, by the rules Swordsman has something like four times our XP so there is that.
>>
>>20644600
anon's got a point. With the sole exception of nefariousness (which no hero has or needs) swordsman has the advantage with every vital attribute and ACTIONS along with a long list of powers. The only way for us to possibly beat him was ruthless minmaxing. When we did so you realized that some powers were unbalanced, so you fixed them. We can't beat swordsman with a balanced powerset. As the Anon and namefag responsible for 90% of our build the only way I can think of to beat him reliably relies blatant abuse of the super vehicle power. (buy super vehicle, get Shinigami as our free and power find out the bastards name and rip his fucking soul out)
>>
We have to bring Kestrel back. Every point of resource, every point of experience.
>>
>>20644755
She's not even that important, let her stay dead.

And either scrap the now useless Steve or upgrade him into a revengebot. (Warning, heavily armed sapient robots may or may not be a horrible idea and security risk)
>>
>>20644768
She IS that important, we can makr back the money and xp, but this is an important ally. We spend all we need to get her Deathless., same as Rica. None you jackasses aregued against bringing her back.
>>
>>20644768
That reminds me, do we have any means of controlling Rica should she go rogue? If not, we need to get on that fucking stat, ghosts are dangerous enough, one that can possess people and can fairly easily find us (and is ruthless) is way, way worse.
>>
>>20644784
She really isn't. She's a vaguely friendly but independent superhero with powers inferior to the Swordsman. We can probably do better with someone more loyal pretty easily. Spending tons of xp on everyone we meet that is even vaguely friendly towards us is utterly idiotic, we need competence and loyalty, not an expensive hugghost.
>>
>>20644802
She is a compitent hero who is aoready close to being on our side, and this would earn her loyalty more than anything. Plus: Our son likes her.
>>
>>20644802
Depending on how the other heroes view her she might be worth more than her loyalty, if we bind her and then "free" her we could conceivably lessen the strain on relations with team blue from kicking the shit out of two fairly powerful supers. In that case we might be able to then gain temporary leniency to rebuild what was spent and gain a position to utterly fuck up swordsman all proper like this time round. Just a thought, and with the calculated apparent strength of swordsman it might be worth the increased ability to focus on him in the long run.
>>
>>20644812
Further it should be noted thatwith the new rules regarding powers for henchmen, it only costs 4xpd instead of 8. We were ready to spend more on upgrading her suit.
>>
>>20644802
As the guy who spent 10 threads trying to bring her to our side I disagree.
>>
>>20644812
She's none of that, actually. She's a corpse. And if we brought her back, she'd be no more valuable than any other ghost, given that her powers were tech based. That assumes she agrees to be brought back and never get whatever happens to ghosts.

And our 'son's' opinions stopped mattering the instant his goal and purposed perished. Now he's just a talking pile of spare parts with the potential to cause us harm or, at best, use as a weapon by exploiting his likely rage.
>>
>>20644850
That's fairly good reasoning, I'll grant you. She'd probably agree to, though I remain pessimistic
.
>>20644854
We failed. She died. Throwing further resources at a failure out of sentimentality is foolishness. At a certain point we must cut our loses, though I will give that she may be useful. But if we use her, it should be for our purposes, not because we 'like' her.
>>
>>20644850
My toughts exactly. We have spent so long and so much on her that just throwing it away now would be stupid. However I don't like the deathless solution because that could bite us in the ass royally. If do that we have to make sure we put a leash on her somehow. Same with Rica although she seems loyal enough. If we have a face in Team Blue, even if a minor one, we could start some shit. We still have the chance to go Mr. Compromise and unite Teams Red and Blue under our will, if for a short time. With all the evidence we have on Eden Tech and Swordsman we could grind them into dust. Plus, as >>20644812 said, Steve likes her.
>>
>>20644858
Stop being a douche about Steve, we've already labelled him our son, not eveb considering his work on Ksstrel. Further, her competence is not based in her body, we could easily resleeve her, and pop her in the new suit we've been working on, and she'd be as good if not better. We've spent nearly the entire quest bringing her to our zide. If we do not do this it will just make us a monster.
>>
>>20644853
Sadly I don't think that was a rule change but rather the effect of having that swordsman serum, and its kinda hard to administer a drug to a rotting block of red swiss.
>>
>>20644899
I thought the rule change was that buying a power for a hench cost half, and the serum made it wonky in that some of it couod be paid directly from resources.
>>
>>20644899
It's nothing SCIENCE cannot cure.
>>
>>20644886
Not really. We put quite a bit of effort trying to save her once she was in danger. Not bringing her back wouldn't be particularly bad. Wouldn't be good, but not monstrous. And last I checked, we were trying to take over the city, not blow our resources every time something we've worked on fails.

And frankly we've not even interacted with Steve that much.

Consider me the last gasp of supervillainy struggling to be head over antiheros.
>>
>>20644879
Well, I'm also the guy responsible for our entire build since about thread 2. Which OP just spent the last two threads wrecking. Then sent us up against a guy with 4 times our xp, plus cops and two more supers. I am not, shall we say, a very happy guy right now.
>>
>>20644923
Anti-villain, friend. Anti-villain. And you can consider yourself unneeded. We've chosen our path, now let's get to it.
>>
>>20644928
that's me btw.
>>
>>20644923
Supervillany can still live. We just have to mask it. We can go all "just as planned" once Swordsman is dead, Team Blue under our influence and we indirectly rule the city.

captcha first-class rawnchy
>>
>>20644912
Ah my mistake, misread it the first time round and didn't both confirming, you are correct.

In that case its almost ridiculous not to bring back Kestrel, assuming we can assure loyalty, 4 XP seems totally worth it to save a proper super of a henchman. Maybe we can talk to Steve before we call up her ghost, see if there was any actual romance between them that might be used to our advantage.
>>
>>20644949
We're still questioning loyalty? We're bringing her back from the dead after she was killed by a (admittedly nuts) Team Blue Super.
>>
>>20644928
I can understand the anger. Frankly, it wasn't a fair fight, but we DID try and take out every single superhero at once, and consequences are harsh. Still, yeah, this ending bit was a bit of a shock.

>>20644930
I'll leave, eventually. Probably fairly soon. But why anti-villainy? Why not something with meat in it, rather than this ludicrously possessive attitude towards every NPC throw our way? The only different between a named character and a member of a set is their value, and Kestrel has just about used her credit up. More to the point, I see troubled times ahead if we desperately cling to everyone around us.

Not to mention the simple fact that the majority of people that won't utterly oppose our intended goals at some point are those with little loyalty to society anyway. They may die for us, but they'll still betray us for profit.

And frankly I harbor doubts that the kindly Kestrel would ever have actually stood with us as anything beyond a tenuous ally (right up until our intentions become overt and she rallies to crush us)
>>
>>20644949
>>20644961
For 4XP, with all the credits we have now, it is quite good. upporting. However would like ensurance against "Oh shit she found out bad thing nr.49 about us. Now we can't stop here fucking us over." That should be Steves' territory, territory of love.
>>
>>20644977
Anti-villainy means we continue to make tonnes of vash, live the high life, and still do evil... but we are kind to the people around us, make connections, help people, and are generally a good guy. To me, atleast. I might have my definition wrong.
>>
>>20644985
Just got the mental image of us smiling at Steve and Kestrel's wedding, the happy father. Woo!
>>
>>20645000
An Antivillain is a villain with good intentions. What you describe is more of a friendly mob boss. Oh, and I should mention that 'doing evil' and 'being a good guy' are mutually exclusive on a long term basis. Being an often NICE guy isn't, but you can't claim moral superiority while sponsoring rapists and bathing in drugmoney.

>>20644961
As long as free will exists, loyalty is never assured.

>>20644940
No, we seem to be leaning towards being an Antivillain. My problem is the inherent contradiction of treating everyone with a name who has not done you harm as precious allies while pumping drugs, death, and chaos into the city by the truckload. Necessary evils, perhaps, but that requires a degree of pragmatic evil that I don't think is being shown.
>>
>>20645020
All I can imagine in that situation is a crowd of terminators on the "groom's side" with a mech as best man and the Iron Master sitting at his desk half paying attention to the dozens of monitors displaying the event while working on nanobot based reproductive fluids.

I get imaginative when I'm sleep deprived.
>>
>>20644977
Er actually OP basically forced our hand. He was the one who decided that Swordsman was going to target us exclusively despite the fact that we were not the one who inflicted massive civilian causalities. And the one who decided that swordsman could get Amp Behemoth and the cops on his side. We more or less had to take them on.
Frankly what I want to do is restart right after Swordsman takes out the Rica bot. And let me swap a single power, which after all of the rules changes is now totally useless for us, To XP. And then use what I buy with that XP to beat the shit out of swordsman
>>
>>20645050
God bless you, it's perfect. ...why is Julio in a priest outfit in my head?
>>
>>20645056
I think I missed something at some point but... why ARE you in charge of deciding the Iron Master's powers? That seems like a group thing.

And frankly I think this works. Setbacks occur, people fuck you up, this sort of thing happens. It WAS a wee bit contrived, mostly the Kestrel parts, but I can't really see why Behemoth wouldn't want to take us out, given the Cat thing, why the Cops wouldn't work with a superhero taking on a Supervillain, even if after our massive raid and tons of cop kills we saved some people. And if Swordsman IS working for Chimera, his focus on us makes perfect sense.
>>
>>20645056
I don't know what you are planning but if you can pull it off you have my axe.
>>
>>20645056
Brother, I'd say you got my support, but I think this works in our favor. We now have full permissiin from Red and Boue both to kill Swordsman. Plus earning undieing loyalty from Kestrel for bringing her back.
>>
>>20645081
I'm in charge of the Iron masters powers because I plan things out ahead and everyone tends to agree with me. I feel responsible for the build because you guys have taken my advice.
>>20645084

As to what I'm planning? Swap model T (which we aren't using anyway) for an additional power point. Swordsman gets hit by two command mechs and 72 killbots.
>>
>>20645141 also has a good point. If we do that we get temporary free raign to disassemble Swordsman and Eden Tech into bits. Otherwise >>20645149 plan would depend on the dice again if I am not mistaken. If I am my apologies but we don't want our mechs to become scrap for nothing again.
>>
>>20645379
Not really. We just send one command mech and 72 bots to beat on swordsman. The other mech picks up kestral and bravely runs away. Since the mech is faster than Swordsman, and he will be somewhat occupied. Kestral will certainly get away clean.
>>
>>20645463
That is agreeable.
>>
>>20645463
What is done is done. Now we must fix it. She is ddad? We bring her back.
>>
Except. OP said he wasn't sure what to do and was thinking about a retcon and this is a good compromise. Swordsman is still a threat kestral just inst dead
>>
>>20645463
Statistically that should work


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