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Bloody hell, /tg/, it's that time again? We've already hit twenty threads! You folks are amazing sticking for sticking with this for so long.

Previous thread is archived here: http://suptg.thisisnotatrueending.com/archive/20825648/

Full archives are here: http://suptg.thisisnotatrueending.com/archive.html?tags=Red%20White%20and%20Britfag

Music... What the hell? We'll go back to basics for now: http://www.youtube.com/watch?v=cHasR3ftpUM
>>
itstime.jpg
>>
bump
>>
lets do this man
>>
It's Civ-in' time.
>>
Wow, four people already? Quite an auspicious start! Anyone else waiting in the wings, or shall we just get our civ on?
>>
another bizzump
>>
Good grief, you'd think when I say 4:30PM EST... Well, let's start.


Turn Report

Population: 157 (112 elders and children)
Food: 10/15
Morale: 8/15

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes, Copper scale jackets, basic plank shields, Crude carts
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making, crude agriculture, the wheel, basic animal husbandry
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family Houses
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments, Rough berry liqueur, Tribal Militia

The leaves on the trees are turning to orange and red and a chill has started to creep into the air.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
>>
>>20867522

The cattle bartered for from the other tribe are confined within a pen to keep them from wandering off, either to get killed by wolves, or to eat the crops in the (currently empty) fields. They seem fairly happy in their enclosure, at least.

With the numbers of the tribe growing daily, the wise ones consider enforcing a new form of rule. An idea is passed around of the heads of the families acting as rulers, giving orders, while the rest of the tribe scurries about and serves. This system isn't too much different from the current approach; it's just more rigidly enforced. Those who step out of line would no longer be afforded the same leniency they once were.

Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
>>20867534

A) NE
D) medicine
>>
>>20867534
G lets go over to the other tribe and see what we can learn from them specifically those bags they sometimes carry

H
>>
>>20867534
Hmmm... I'm thinking after all the awesome stuff our tribe has done, we need a better form of record, so future generations may look back on our people, and our heroes, with reverence. So I argue to-
D) research written language
and B) hunters need to get us some pelts for the upcoming cold season
>>
>>20867573
gonna go with this
>>
Hey everybody, a little late today I am. And I missed last time unfortunately.

>>20867624
I agree with the language

D) written language
and finally
A) NE beyond the planes!
>>
Rolled 4

>>20867830
You know, I'm pretty sure no-one in the world has aircraft yet...

It's a tie already! Exploration to the north-east is a given, but the votes are split between researching a written language and researching better medicine!

It's roll-off time!
1-3 Written language
4-6 Medicine
>>
Turn Report

Population: 157 (112 elders and children)
Food: 9/15
Morale: 8/15

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes, Copper scale jackets, basic plank shields, Crude carts
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making, crude agriculture, the wheel, basic animal husbandry
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family Houses
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments, Rough berry liqueur, Tribal Militia

The sky is slate-grey and the air is cold. Snow blankets the land everywhere.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
Distant river
>>
>>20867987
The scouts set off pulling a cart. Between them all, they manage to carry enough supplies to make it a fair distance. They forge across the plains, but the hills on the far side make it difficult going. They hit their a major difficulty too in the form of another river flowing through the hills, just on the edge of the grassland. Beyond the river, the hills start to get ever steeper, rising up so much that on a rainy day, their tops are hidden in low cloud! Beyond the river, the hills (more mountains really), also become densely forested, though mostly by trees that wave in the wind like tall grass. As the weather gets colder and with the rough terrain blocking their way, the scouts are forced to return to the village, just as the first snow falls come.

The Wise Ones of the village, concerned with sickness and disease, start to investigate new ways to keep such things at bay. Though they make little progress, they are convinced it is a worthwhile are of study and with work, they could yield something of use to the tribe. Rina protests that her prayers serve just fine.


Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
>>20868052

D) medicine

H)
>>
>>20868052
Alright, definitely B, pelts and furs are needed. Can't have people dying of frostbite right after we just survived two heavy assaults to our village, it's embarrassing.
And I'm willing to D, keep researching medicine but maybe we should see what's up with Rina, Chani might have some problems with this.
>>
>>20868101
seconding this
>>
>>20868101
Also up for for this, makes sense
>>
My answer apparently got swallowed. ...
Too lazy to retype, so short version:
D) Healing, ask Chani what's wrong and incorporate her, should make her happier
and
B) as mentioned

Britfag, do you keep notes on our different researchs (i think we have some unfinished, do you keep track of them)


also maybe look into nets soon, suggested since thread 1
>>
>>20868370
I keep some notes, but without things like writing, if you don't keep up the focus on a topic, you'll have to start from square one after some time


Turn Report

Population: 154 (96 elders and children)
Food: 9/15
Morale: 8/15

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes, Copper scale jackets, basic plank shields, Crude carts
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making, crude agriculture, the wheel, basic animal husbandry
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family Houses
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments, Rough berry liqueur, Tribal Militia

The sky is slate-grey and the air is cold. Snow blankets the land everywhere.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
Distant river
>>
>>20868436
Just a question, do we as the tribe believe that copper is the only valuable metal, or would if we sent out scouts to find different melts say Tin, would they be able to recognize and find it?
>>
>>20868436
Your hunters make their way out, into the woods, searching for deer to hunt for their hides. Given the harsh weather, they have some trouble finding the herd and when they do, they're shocked to note that it's actually looking rather ragged now. There are far fewer deer than just natural deaths would account for. Never the less, they bring down a few and bring them back to camp to be prepared

ALERT
Herd is shrinking in size and may be hunted to extinction!

The wise ones continue their research into natural methods of curing disease. When asked, Rina states that she is able to cure disease, having studied the gifts that Chani gave her. The waters of the river wash all stains away, given time. She is upset to note that the gift she has been given is being ignored and squandered, especially after the tribe asked Chani for help, which resulted in the gift in the first place.


Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
>>20868480
We have cows now, so lets focus on breeding them so we have a sizable source of meat and hides.

F) Craft a larger area for the cows, so that we can begin breeding them

G) Get the heifers pregnant, we need calves as soon as possible. Lets turn the breeding machines up.
>>
>>20868469
You would not be able to identify tin on sight. Besides, the metal itself is rarer than you might think. The Romans called it 'White gold' sometimes. If you stumble across it, you may well be able to figure out a way to use it however.

On that note, I'm thinking of slowing up scientific advance. You people already have a massive advantage, in that you already know how things work, rather than having to rely on luck, or trial-and-error. What do you think?
>>
Rolled 9

>>20868480
G send a messenger to Hrunti and ask about the deer. He is a spirit of the hunt so he should know and be concerned hopefully.

D maps lets once thats advanced enough we can really map out our turf marking down the locations of resources and so on.
>>
>>20868500
No one shall halt the advance of science!

I say instead of halting our advance increase everyone else's advancement accordingly. Sure it'll be a little unrealistic, but make things more interesting.
>>
>>20868498
Seconded

>>20868510
We already have a map.

>>20868500
>>20868529
Not sure if I want science to slow down. Since we don't get to research very often (instead of permanently in the background) it should be fine I think, and about 0.5-1 scientific advancements per session may be fine. And also the pace at which our population increases, the science rate should be equally fast.

I'm not actually sure about it though. As I said, the rate is relatively fast, but we don't get to it very often anyway. And the increase of population is unrealisitc too, but helps, as we don't need to play 30 sessions to get from our starting 30 people to 50.
>>
>>20868601
Forgot my trip. Bollocks.
>>
>>20868480
Alright, this is that tribe down the river again. And they're starting to get my goat, they didn't help us in the war, and they have so far been dicks about the whole hunting problem. I'd argue to G) go talk to the other tribe about this, we've got the superior numbers and firepower, I say we put the fear of God into and tell them to go find meat elsewhere. If they don't, we have to, and who knows how long that'd take, right? I also second the idea to G) get the cows knocked up.
>>
>>20868498
Thirded, although it will be kind of hard to breed cattle in the middle of the winter, me thinks
>>
>>20868711
Well, we could try a more diplomatic approach. Show them agriculture, so we both don't have to rely so much on the herds. Although I agree that they are dicks for not helping us.
>>
>>20868601
>>20868529
Duly noted. I've been having ideas. I'll have research re-thought for the next thread. Suffice it to say that specific direction like this will take some... Pre-requisites.

Now, only two of you have voted... If you'd all kindly register your options for this turn? I'm picking up the speed. You have 20 minutes.
>>
>>20868498
Quarted? Pretty much lets take care of our few precious cows.
>>
Oh and adding to the suggestion of making a larger pen for the cows: Build them a little barn or something of the kind so they are protected from the cold. Maybe add it to an existing family house, so they both benefit from each others warmth.

You know, like in medieval times where you lived in the shit with your animals. Yay
>>
>>20868498
going with this
>>
>>20868774
Also on the science not it would make sense that we as a civilization grow our tech faster than others because of our higher population. The more people we have means we have a larger labor force, thus a larger segment of the population can innovate that other villages can not afford to do.

Our science should be congruent to our population. Empires are formed in the crucibles of war, diplomacy and innovation.
>>
>>20868905
It doesn't work that way. For ancient/classic/medieval societies, food gathering/hunting/growing is highly inefficient compared to what you see in modern times. That means that the economic system is based mainly on subsistence, not accumulation, so there is not very much food surplus. And remember, we're talking about a village with a population of less than 200.

We can talk about a segment of population that is capable of generating lots of science and culture when we are a little town or trade center.
>>
>>20868905
True, but even though we have big numbers, the masses are still pretty disorganized. That's part of where our idea for gov't came up last session. For the record, sometime in the future, but soon, I think we should return to that. I would reeeally like to make Wolfsbane our chief.
>>
>>20868970
Also this.
>>
>>20868970
I'm not talking about LOTS of science and culture. I'm talking about the fact that we have superior numbers.

Also we are a village, not a hamlet like most other groups we encounter. All I'm saying is that we push our science farther due to our larger settlement. Its a fact that the more people you have the more ideas will be generated.

I agree that we are based upon a subsistence economy not an accumulation economy. But we have a relatively large amount of elders who don't do much other than sit, think, and talk all day.
>>
>>20869049
You are correct about the elders, but the people that work to earn their daily bread will do just that. People like these don't have time to let their minds wander or think of new ways of making their lives better. Remember, humanity invented and discovered so many things mainly because there were people that weren't plowing fields all day, out hunting or down in some coal mine, but instead they were doing chores far less time consuming. Basically, the urban population is mainly that, a collection of people with enough time for themselves.
>>
>>20869049
Old folks. What're they good for in a copper-age society, amIright?


Turn Report

Population: 154 (96 elders and children)
Food: 9/15
Morale: 8/15

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes, Copper scale jackets, basic plank shields, Crude carts
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making, crude agriculture, the wheel, basic animal husbandry
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family Houses
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments, Rough berry liqueur, Tribal Militia

The sky is slate-grey and the air is cold. Snow blankets the land everywhere.
Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
Distant river
>>
>>20869101
> Great, going to have to track livestock populations now too.

The village spends the winter days expanding on the cattle pen. The beasts are too large to share a house with the tribesmen, but they seem very happy with the new cowshed built for them! The breeding is... Uncertain. It's possible what naturally happens, happened, but there are no immediate signs of it.


Action Points: TWO

A) Send out scouts (specify direction)
B) Send some hunters out to hunt game and catch fish
C) Gather resources
D) Have your wise ones research something (specify)
E) Hold a cultural event
F) Craft specific objects
G) Other
H) Ask the elders for advice (No cost)
>>
>>20869095
You are very much correct.
>>20869131
D) Medicine

C)
>>
>>20869131
Beat the cows until they get pregnant. Anyone who doesn't get preggers get more beatings!

That's how sex works right guys?.... right?


Anyway I vote for C) send some of our men over to that tribe's mine and gather a shit ton of stone. Send them with carts and enough supplies to stay the entire winter. They should bring back as much as possible.

D) We're a copper age tribe so this shouldn't be too beyond us. We should begin looking into basic stone masonry. Our village had ok buildings, but ill-suited for harsher conditions for when we eventually expand and create another village. Stone buildings would be extremely useful.
>>
>>20869131

D) writing
A) west along the river
>>
>>20869150
>That's how sex works right guys?.... right?

That's how I was taught. The bees, the flowers and the beatings.

D) Medicine, and have Rina join in, if possible (we should integrate our important people more often. Like Trym or wolf shaman for the hunt)
and
C) Copper time!
>>
>>20869131
D) wrrriting, and
G) go deal with that other tribe down the river. Let's end this food problem once and for all.
>>
People, we should first finish researching medicine, right?

So, D)Medicine
G) send some representatives at the village down the river so we can find out if they're the reason the deer herd is dwindling, and to find out ways of solving the issue
>>
>>20869263
Oh damn, right, forgot about the medicine. Alright change my writing to medicine
>>
>>20869172
copper and stone.

but I change mine to writing.
>>
>>20869150
The issue of building with stone is that you can't just pull any old rock out of the ground and use it. Sorry man. If you want stone buildings, you'll need an area that provides you with halfway decent stone.

Turn Report

Population: 154 (96 elders and children)
Food: 8/15
Morale: 7/15

Known Food Sources: Average deer herd, fishing river, wild fruit trees and bushes
Known Resources: Tall timbers (5 days away), Clay (2 days away), Malachite (2 days away, over the river)
Technology: Copper spears and knives, advanced stone and wood tools, hide-working, fish-spears, clay pots, crude cold-weather clothes, basic rafts, serviceable bows, copper tools, hollow-log canoes, Copper scale jackets, basic plank shields, Crude carts
Science: Family wisdom, basic natural lore, crude wound care, basic food preservation, basic navigation, crude map-making, crude agriculture, the wheel, basic animal husbandry
Architecture: Turf-roof huts, basic carpentry, crude wooden palisade
Civil: Family Houses
Culture: Family stories, bone trinkets, heroic reverence, spirit worship, Crude Instruments, Rough berry liqueur, Tribal Militia

The skies have cleared and the snow has melted. Green leaves are seen on the trees and the sounds of spring are everywhere.

Known Landmarks
A river beside the village
Rapids downstream
Flowing fruit tree glade
Berry bush thicket
Wolf Oak
Open grasslands
Distant mountains
Distant river
>>
>>20869489
And would also mean that we would have the right tools for cutting stone. Masonry is quite far off for us right now
>>
we should scout more to try and find something we can research to make significant advancement

horses, stone, tin, all of them would allow us to make large improvements to our civ

i think we should be researching writing/medicine in the mean time
>>
>>20869466
>>20869489
Well, I just thought we do however have clay and could just turn that into bricks. Should at least be an improvement over wood until we find some delicious white marble to make villas out of our shacks.
Alternatively make giant moulds out of clay and just smelt a ton of copper and pour it into the house-shaped mould.
Insta-houses!
>>
>>20869489
grumble grumble, we need a quarry.

After this turn I say we start building a road towards the mountains and create an outpost. It'll be great because we'll be able to move along the road more quickly than the scouts go, and we'll have an easier time looking for metal and stone and other resources in the mountains.

Also, in case our one village is destroyed we'll have a breeding population away to be able to run away just in case.
>>
>>20869581

i dont think we have the tech for roads yet do we?
>>
We need mouldable insta-copper road pieces we can just stick together.
>>
>>20869489
> You guys got those votes in just in time

The Wise Ones continue their work on new forms of medicine. They don't have much in the way of test subjects at the moment, but most of their remedies seem to work. Unexpectedly, Rina offers her assistance, asking to learn.

A small party of wise ones (along with Rina to translate) head downriver to talk with the neighbouring tribe. A small handful of hunters go with them, just in case.

The tribe downstream has grown since the last visit, it seems. Quite significantly in fact! At a guess, there are nearly two hundred there now, though the village looks to be in a rather sorry state. A small crowd greets the party as they step off the raft

Please pick an attitude from the list and give topic to open negotiations with
A) Guarded
B) Friendly
C) Agressive/assertive
D) Superior
>>
>>20869640
>>20869574
I don't think we know how to make moulds, or how to mass produce enough copper to make these things. Also, most of them would fail quickly, as copper is a very soft metal.
D) medicine
F) make bigger fields to try to off set our dependence on deer
>>
>>20869664
Oh no, they're suffering from over population. If we scare them then the wise ones will probably end up inciting a mob, and they'll keep hunting our food.

We need to teach them agriculture. For our own sake, lets see if we can barter with them.

B
>>
>>20869738
seconded
>>
>>20869738

thirded
>>
>>20869738
Fourthed
>>
>>20869738
Fifthed. I think Brit can already start writing that flavour text!
>>
>>20869738
Quinted

>>20869676
I was just screwing around there, don't worry. I'm not actually THAT retarded.
Though I like the idea of insta-houses. But I think we already created some moulds, we made copper spear tips after all.
>>
>>20869842
We could always come up with our own flavour (at least for what we say and our responses). He mentioned he'd like that.
I'm not too good at it myself though.
>>
>>20869875
I'll do it, but I think it would be easier for him to create the structure and then we can provide dialogue ourselves. it would be hard for us to create flavor texture in case we take the setting in a way he doesn't want, he is still ultimately in control, and if we start writing flavor text outside of bounds he prescribes we'll gain too much control over the setting.

Or at least that's what I think.
>>
>>20869907
You are right, but some basic introductory sentence or something surely won't put too much of a boundary on our parts.
I think I wanted to say something else, too, but can't remember now. Oh well.
>>
>>20869875

"Greetings, other tribe (did we ever find out their name?). We have come to visit your mighty village and discuss the problems of our shared forest. Much as it humbles us to say, your idea about over hunting the deer population has come to fruition. As such, we can see very clearly that it has affected you and we would like to make amends. We have the knowledge and skills required to raise our own foods and would be willing to exchange them for any equivalent skills you might possess. I understand that these times are tough, but together through the fair dealings of our people, that we can end this famine and ensure a future supply of deer meat for all."

And if you gentlemen agree, to build better relations with these people, perhaps we could let Chani stay, with a all guard escort, to heal some of their people? If so:

"To show our good intentions, we would also be willing to leave our village healer here for a short while to cure your sick tribesmen and perhaps teach you some basic healing abilities if she sees fit to do so."
>>
>>20870055

I suppose that might be offering up too much but obviously you are all welcome to throw down your spare change in ideas.
>>
>>20870055
I like that. Also I think Chani / Rina would probably enjoy helping them, as they are fond of their healing abilities.
Not sure if these guys could give us anything of value though. They seem to be our backwards neighbours. Maybe instead of technology we could have them gather resources for us for a while. (The crops will need time to grow anyways)
>>
>>20870055
I say we do that plus offer joining our tribes under one banner. We need a bigger power base. We should offer to marry one of the prominent males of our tribe to one of their women. I already suggested we make the same offer to the copper tribe, perhaps a single man having multiple wives (because we don't really have anything against that). After that we can build permanent roads between the tribes, and be united under a single banner.
>>
> Jesus Christ, is that our first unanimous vote?! Hang on, I want to screenshot this...

The tribe at first seems suspicious. The last time your tribe sent any envoys, they parted on frosty terms. Eventually however, the conversation boils down to them asking what is in it for you. While they are hopeful of the promise of aid, they seem reluctant to just accept it out of hand.

How will you respond?
A) Request some paltry token in exchange
B) Persist with offering agriculture free
C) Try to squeeze as much of a debt out of them as possible
D) Make an ultimatum and demand huge concessions for 'saving' them
>>
>>20870164

A) ask them what they have to offer in exchange
>>
>>20870194
Seconded. I want to know what they are willing to offer.
>>
>>20870194
nope
>>20870164
C) They are dying we can squeeze them dry to be honest. Lets be generous and they will be generous in turn.
>>
>>20870194
Seconded

If nothing, I suggest just giving them agriculture because better relations with this group is, more than likely, going to be of huge benefit in the future.
>>
>>20870164
First we ask them what we can offer, and then offer them that wedding idea. They will get some sway with the decisions of the new super tribe, but ultimately we hold power.

"We are all men of the river, we drink from its banks and feast upon the flesh of its bounty. We should not be apart any longer. Let us bring together our two tribes under one banner, create permanent trade between our two people and consolidate our strength. If you have a woman of suitable standing we offer her the hand of our most powerful hunter (I forget him name) Tyrim Wolf's Bane, God Slayer. We shall be two people no longer, brothers."
>>
>>20870248
Fluff? Well written fluff, at that.
>>
>>20870248
Changing to this.
Also we should establish borders and proper times for either of the villages to hunt. There should be a limit to how much either of us can hunt as well.
>>
>>20870291
...britfag?

did you die again?
>>
>>20870632
Whelp, I believe he said he goes by GMT and it's almost 2am. Little guy is probably all tuckered out after such an eventful night.
>>
>>20870704
I are sad.
>>
>>20870704
Brit's lucky, I am at GMT + 2 and staying here just for the game. Welp, but I don't hold him grudge by any means
>>
>>20870248
Alright, just got back from some bidness, glad I didn't at least miss all the fun (I think I was the one who actually brought up meeting with the other tribe), anyway, I'm a little wary about sending Chani, but if you guys are all cool with it, then fine, but can we maybe marry Trym to someone from the copper tribe? They're an obviously bigger threat, and we can probably just use some other young strong hunter as diplomacy bait for these guys.
>>
>>20870760
Oh of course. None whatsoever. I've greatly enjoyed this game and if it ends a little unexpectedly sometimes, so be it.
>>
>>20870778
I say marry him off to both, nothing in our society against multiple wives. Trym is obviously powerful enough to support both of them. If anything the spirits would approve of it.
>>
>>20870704
I think in GMT it's 3 am already.
>>20870760
I know that feel, GMT+1 here.

Well, if he fell asleep once again (no grudge) I say good night, everybody.
>>
>>20870778
I'm wary as well about it, it's a little much we do for them just for free. But I also thought that she likes being needed as she complained about our tribe researching medicine.

>>20870795
Poor Trym. He survived so much and now you want to push two wives onto him.
>>
>>20870840
If you think about it, two wives just means double the Trym. *crickets*

But really, Trym probably should have a kid or two at some point considering he is, for all intents and purposes, our king. In all but name, of course.
>>
>>20870840
I pity the women to be honest. Not enough Trym to go around.
>>
>>20870907
There is always enough Trym to go around.

Giggity.
>>
To tell the truth folks, I am very much awake (although it's 3AM now). The issue is... I'm stumped. I never considered the approach of marrying the tribes together, especially when I already stated that gender is not making any odds in this quest thread and you have no ingrained aristocracy to bind the tribes together

So there it is. You caught me off-guard and I need some time to think how to handle this. I'm ending the thread here for tonight. I'm sorry it was so slow.

Next thread is on Thursday, 4:30PM, EST. Kindly try to be on time. Thank you and have a good one.
>>
>>20870946
No worries, Britfag. Whatever you come up with will work out just fine and I'll be here at the specified time with bells, good sir. Have a good night.
>>
>>20870887
>>20870907
>>20870924
Oh, you guys.

>>20870946
We broke the GM! Well, you don't really have to incorporate aristocracy. IMO it's just a matter of drawing the tribes closer through family bondings.
And don't worry, personally I didn't find it slow, quite the opposite actually. Felt faster than usual, especially with more people and more discussion today.

Thanks once again for having us and see you next time!
>>
>>20870946
I mean we already kinda have a clan based system of ruling. Basically we are just binding the most power clans together. Right now we are united under clan Wolfsbane (which if I have my way will become House Wolfsbane). Those women can simply become a part of it and their clans become associated with outs. Think vassal clans sworn to protect us as we are wards to them.
>>
>>20870795
I think that the priest of Groza may be a good candidate for political marriages to the copper tribe if Trym is going with our river buddies.


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