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/tg/ - Traditional Games


File: 1349209270845.png-(90 KB, 300x300, Erik the Lich.png)
90 KB
Your name is Sir Daniel of Gallowmere, you were a Hero about 150 years ago. You were resurrected by Erik the Lich, to serve him. Erik is a strange Lich, not wanting to gain more power and destroy his opposition, but to sit around his manor house, reading smutty books.

You befriended a magically mutated spider named Stumbles, a master tailor with asthma and social anxiety.

You killed Roland the Red, a malevolent Sorcerer through sheer practicality, you snuck up behind him mid evil monologue, and cut his head off.

Then you visited the descendants of your long dead brother, who live in your old home. They're good people, but the daughter is a bit too smart for her age.

You purchased a Siege Bow for a ranged weapon, you're a terrible shot, but as long as your target is within 10 feet of the shot, the shock wave will do the rest.

You rescued three adventurers from Roland's keep, Mark the warrior, Adrian the archer, and Clarice the wizard, who seems impervious to your animal magnetism.

You then spent a tad too much time painting a shield with a crest for your new life.

You are sitting in the Great Hall of the house, with your Children's Beginner Paint Set and your shield.

At the moment you're wearing your armour, as you don't want to dirty Stumbles fine clothing.

There are two magic users left in the area, Beric the Elemental, and another Necromancer, whose name you know not.

What do you do?
>>
http://suptg.thisisnotatrueending.com/archive/20948322/

Yesterday's thread.
>>
Finish painting the shield.

It might take some time but it is to be the most awesome shield ever.
>>
Have some art one Anon gave us.

>>20962540
You finish painting your shield, but feel as though you need to visualize it through the sketch drawings of one individual without a name. How odd.

You leave the shield to dry.

What do you do?
>>
File: 1349209973303.png-(3.36 MB, 2526x1823, Skeleton art.png)
3.36 MB
>>20962561
Damned Captcha, eating my pictures.
>>
>>20962561
Get dressed.

I wonder if i could handle the Elementalist.


(where are all the guys that usually play?)
>>
File: 1349210469005.png-(956 KB, 1653x2338, skeleton art pt 2.png)
956 KB
>>20962589
And the second part.
>>
(I'd totally play but I havn't read the last thread.)
>>
>Have to leave in 30 minutes to visit sister
>Skeleton quest
AAAAAAAAAAAAUGH
Oh well, I'll just leave the tab open and read it later.
>>
>>20962714
I am reading it now aswell.
>>
>>20962561

We need to prepare to take out Beric. I think we should take a look around his home and see if there's somewhere from which we can siege arrow him in the head from when the next storm comes.
>>
>>20962433
Time to hit the town.
A tall warrior like us should be able to pick up some serious bitches.
>>
>>20962714
(There's a link to it at the top. It'll take 20 minutes.)

>>20962695
(Dunno)

You decide to ask Erik if he thinks you could handle Beric the Elemental.

>"Well, if you can do a repeat of Roland, you'll have no problem. But Beric is a wizard, so it took years of study and practice to gain his level of power, so he's a tad paranoid. But I have faith in you."

"So he's just in the mountain forests then?"

>"I should think so, yes, unless he's moved recently."

You don't think Beric's been moving around, so he's probably still in his castle.

What do you do now?
>>
File: 1349210712771.png-(1.94 MB, 856x1428, Little Tiffany.png)
1.94 MB
>>20962433
>Then you visited the descendants of your long dead brother, who live in your old home. They're good people, but the daughter is a bit too smart for her age.
>but the daughter is a bit too smart for her age.
>too smart for her age.

Zed: May I ask why you felt little Tiffany deserved to die?
James Edwards: Well, she was the only one that actually seemed dangerous at the time, sir.
Zed: How'd you come to that conclusion?
James Edwards: I'm thinking, y'know, eight-year-old white girl, middle of the ghetto, bunch of monsters, this time of night with quantum physics books? She about to start some shit, Zed. She's about eight years old, those books are WAY too advanced for her. If you ask me, I'd say she's up to something. And to be honest, I'd appreciate it if you eased up off my back about it.
[pause]
James Edwards: Or do I owe her an apology?

Pic related
>>
>>20962767

I have an idea. Does Beric fire his lightning bolts from a balcony? If so, I think we should get a rope, secure it to a siege arrow, shoot from the ground to the balcony, climb up, dangle off the edge waiting for him and pull him off when he comes out. This would be when we knew a storm was soon to come.
>>
>>20962760
Maybe try lighting the arrows on fire. He's an elemental, but fire arrows are the shit.
>>
>>20962803
This would be funny as hell.
>>
>>20962803
Backstab him with a ballista?
>>
>>20962823
Aw hells yeah.
>>
>>20962803
Word of God, and the sky, says there's a storm coming soon.

>>20962806
You decide against lighting arrows in Erik's Library, things may be flammable.

You take a large coil of rope from to store rooms used to tie down lawn ornaments and attach it to an arrow for later.

Practicality and intelligence has worked so far, why not now?

What do you do now?
>>
>>20962837
Storm's a brewin', eh?
TO THE CASTLE!
>>
>>20962803
Alternatively.
Get naked, strap braces to out figure, stand deathly still, and once he is busy shooting lightning at the sky, siege-bow the balcony and watch him try to fly.
>>
>>20962837

Let's get the heck down there, posthaste. No muscles = no muscle fatigue, let's go as quickly as we can. Get in pretty close, make sure the coast is clear and make a dash for the wall below the balcony.
>>
>>20962859
Not a bad idea, actually. We do look like an ordinary- if imposingly tall- skeleton when undressed and still.
>>
>>20962857
You give Erik and Stumbles a good bye for now, and promise to grab something nice for Stumbles. Then you head out to the forests.

>>20962859
Beric is not a Necromancer, so a skeleton, a bleached white one at that, will most certainly get his attention.

You gather your weaponry, and tie the Siege bow to your back. A quiver of the largest arrows you've ever seen, and your modified grapple arrow tied to your sword belt.

You leave the manor and its lands during early morning, and walk all day through the forests.

>"Halt!"
Call a voice from the trees

>"You trespass on protected woods, foul creature. To pass you must answer my riddle! For I am the Guardian of the Forest!"

"Alright, fine."

>"Good! Now for the riddle.
The man who made it sold it.
The man who bought it didn't want it.
The man who used it didn't know it.
What was it?"

Well? What was it?
>>
>>20962933
A coffin!
>>
>>20962933
A Coffin, of course.
>>
>>20962837
>Go to the tower
>Strip to the bones
>Write note on parchment
>Hide in a sack with note and dagger
>Knock on his door
>He opens the sack, revealing unmoving skeleton and note
>Note says "Free skeleton with every death!"
>Surprise round!
>Stab him
>>
>>20962933

"It would be what I woke up in a couple days ago and what you'll end up in, if you don't show yourself. A coffin."
>>
>>20962942
It is a trap!

The voice means to put us into a coffin.
>>
>>20962933
"I'd say a coffin, but I'm well aware that I used it."
>>
>>20962942
"It's a coffin, and I'll tell you what, I miss mine. It was a lot easier in that."

>"Correct!"

Out from the trees walks a tree spirit, clad in green silk with a finely crafted Yew bow.

>"Wait a moment, you're a skeleton! No being brought into this world through the dark arts may enter my forest and live!"

"Hang on, let me ask you a riddle, if you guess right, I'll leave, no problems, if not, you let me pass."

The tree spirit, well aware you've just invoked the riddle game, an old and respected game, agrees.

>"Ask away."

Roll 1d20 for improv.
>>
"Its a coffin. By the way, I can hardly be considered fowl. I bathe and clean my bones nearly every day."
>>
Rolled 11

>>20962982
What can you keep, only after giving it away?
>>
Rolled 2

>>20962982
Rolling
>>
Rolled 4

>>20962982

"What do I have in my pocket?"
>>
later its probably a good idea if we talk to that Adrian about some archery lessons,
>>
>>20962982

We should be able to enter since we are not technically alive.
>>
Rolled 12

>>20963024
Yeah, we'll just leave dead
>>
Rolled 1

>>20962982
What has 17 legs in the morning, 27 legs in the evening and likes horses?

He never said we needed to know the answer.
>>
Rolled 2

It's time for some smooth words.
>>
You can't seem to remember many riddles, and those you do end up with chickens and roads.
>>20963008
>>20963007
You decide to wing it.

"Four knots of bones have I, white as snow, and fast as a cobra do I move. What am I?"

>"Easy, a spring tree. Their seeds move awfully fas-"

"Wrong."

>"Well, what is it then?"

"My fist."

You knock the androgynous tree spirit clean out in one punch.

You step over the groaning spirit.

"Used that one on a Sphinx pup..."

The forest ahead clears into a path, out of respect of the riddle game or fear, you can not tell.

Far above in the mountain face you can see the castle of Beric the Elemental.

What do you do?
>>
>>20963066
Try to get a free line of sight to the balcony.
Maybe I can snipe Beric before he notice me aproaching.
>>
>>20963090
The sky is clear and Beric is not coming out until the storm starts. You can't hit accurately from this distance anyway. Either get higher or move closer.

What do you do?
>>
>>20963066

This works just as well. Can we slit the guy's throat? I don't want no spirits messing with us on the way back.

We should also head towards the castle thingy and prepair ourselves. Two storms are coming today, baby.
>>
Rolled 20

make our way to the castle, get inside, observe surroundings.
>>
>>20963107
Time to perform the traditional murderhobo greeting and blow up their front door
>>
>>20963124
You manage to walk straight forward, the path clears before you and your war path.

You can see the castle much clearer now. There's a gate at the base of an incline leading up, it's guarded by two Ogres.

Upon closer inspection they both are very dead. Each has a siege arrow through their chests.

So /that's/ where those stray arrows went!

Your misfortune during yesterday's practice really paid out today.

The grounds are clear of enemies, as they're both dead.

The castle is in clear sight and you have ample covering to see the balcony, without Beric seeing you.

What do you do?
>>
>>20963090
How about we go to the castle and climb up to the balcony with the Coil of Rope tied to the arrow. >>20962837

Then we stand very still in a corner untill Beric appears to cast his storms.
>>
Rolled 16

>>20963168
Wait patiently in the shadows, bow drawn, for the bastard to emerge for his light show. When we have a clear shot, spear him through the chest.
>>
Rolled 9

>>20963168
>Knock.
>Offer a brochure for Stumbles' Thimbles and Threads.
>Stab him when the door opens
>>
Rolled 16

loot the ogres, go through the gate, walk up to castle ring the bell, whoever answers just apologize about the ogres and ask if we may enter.
>>
Rolled 4

>>20963168

Never have I been happier about a critical failure. Take the bow and get up on that balcony.
>>
>>20963188
You unstrap the bow and notch an arrow and take aim at the balcony. Then you wait.

A few hours pass and the sky darkens, rain begins to patter on your armour and helmet.

Then you see something moving up above, a middle aged man wearing a blue three piece suit walks out, straightens his tie, and lets loose a powerful lightning bolt into the heavens.

Roll 1d20 for the shot.
>>
Rolled 17

click click boom.
>>
Rolled 9

>>20963217
"Thunk!"
>>
>>20963124
FUCK YEAH
>>
Rolled 13

>>20963217

I offer this roll to you, O RNG.
>>
Rolled 5

>>20963231
Nice roll
>>
>>20963239
i agree we should be doing this, whatever the case though we will do it after the elemental is dead, i dont crit for nothing.
>>
Rolled 16

This might be fun.
>>
>>20963231
You give another tug, for added power, then let the mighty arrow fly.

You swear you can hear a sonic boom as the arrow leaves the bow.

Too late does Beric look in your direction. As he opens his mouth to Zap you, the siege arrow, a weapon built to shatter castle doors, hits him in the chest. The top half is embedded in to the wall behind him, the bottom left standing in shock, and the middle is just everywhere, like a Jackson Pollock painting.

You put the bow back on your shoulder and walk towards the Gates, passing the Ogres on either side.

The walk is short and pleasant, this is the second all powerful individual utterly beaten with just a few minutes of thinking.

The Castle's main gates are unlocked, as Beric didn't think anyone would get passed the Ogres to assault him.

The castle is dark and dank, with old paintings staring down at you from above, judging your every move with stoic eyes.

What do you do?
>>
Rolled 9

>>20963307
Loot the place. Look for anything useful to you, Erik, or Stumbles, and take that shit. Also, look for a wheelbarrow- it'd be easier to carry the insane amount of shit our strength allows us if we could put it somewhere other than our bony fingers.
>>
Rolled 18

>>20963307
Flip the creepy paintings around so they face the wall
>>
>>20963307
>creepy old paintings
Do WE have any of those? They're practically a must for spooky manors.

Look for the library!
>>
Rolled 4

>>20963307
>what do you do?
thats already decided, look around and check the basement for spiders
>>
Rolled 11

>>20963337

This, this, one thousand times, this!

Also, try to find some cool trinkets to bring home.
>>
Rolled 17

i would like to refpeat myself here, checking the basement for spiders now, a lady spider would be the perfect gift for shambles.
>>
Rolled 1

>>20963337
Maybe a Miss Stumbles.

Also check in on the half man Beric just to make sure.
>>
Rolled 20

>>20963337
Spiders are unlikely, but there IS probably something in the basement
>>
Rolled 13

>>20963396

Stumbles*

How could you forget? ;_;
>>
>>20963396
i ment stumbles, dont know why i keep thinking shambles
>>
>>20963328
You walk through the castle and out into the grounds, then the stables, where you grab a wheelbarrow to store your loot.

Practicality, it's the best tool.

>>20963335
On your way back you flip every painting, you know they're not alive, but it feels good to just piss them off.

>>20963336
You walk up a spiral staircase, wheelbarrow in tow, and enter Beric's library. It's not as big as Erik's, but everything is far more well read. Spines are falling into disrepair and pages are loose. You grab all the big and old ones, the ones with chains wrapped around them. They've got to do something.

You leave the Library, dragging your plunder behind you.

You leave the books in the main hall and head out to find the basement.

You think a gal-pal would be good for Stumbles, guy needs to relieve some anxiety.

You descend old stone steps into the basement/store room and call out.

"Any lady spider monsters down here? Looking for one for a friend."

Silence greets you.

You feel heavier. It's probably nothing.

You leave and return upstairs, then up higher to the Tower to check on Beric.

He's dead.

What do you do?
>>
Rolled 16

>>20963448
bring his corpse so that eric will have a new one to practice on
>>
Rolled 10

>>20963448

Rifle through his pockets. Check his fingers for magic rings.
>>
>>20963462
i like this. also search ihe castle for a treashuey
>>
Rolled 9

>>20963448
>You feel heavier. It's probably nothing.

Check your back and see if something's clinging to you.
>>
>>20963462

... Didn't we just liquify his chest? I don't think there is enough left for Eric to practice on.
>>
Rolled 13

>>20963503
Bones are like legos
>>
>>20963503
Any lich has to be good with a needle and thread. Never too soon to learn something new!
>>
Rolled 10

>>20963491
It's some kind of ooze, calling it now
>>
>>20963448
Explore entire castle. Perhaps we will find something or someone interesting.
>>
>>20963448
See if there's anything clingling to us. If not, check his body.
>>
You grab Beric's top half and start to drag him along, but you check his fingers for rings. There's one on each hand, a yellow gem on a copper band (Always grounded. Impervious to lightning.) Sounds good to you, and a gold one with weaving. You don't know what it does.

His pockets are empty, apart from a journal. You skim the pages.

>That blasted Lich, Erik, flaunting his peacocks! Well, soon I'll have the peacocks! The best peacocks in the world! Made of smaller peacocks!

Beric wasn't on the level towards the end. Clearly.

After dumping the body, you search for a treasury. Seems Beric thought his books were his treasure, and he'd Zap any tax collector who got too close.

What do you do?
>>
>>20963462
>>20963469
>>20963491
>>20963509
>>20963523

Please. Turn off the dice when they are not needed.
Its distracting.
>>
>>20963530
did we explore every room?

If so, then lets take our loot and leave.
>>
>>20963530
Check if something is attached to our back,
>>
>>20963530
Check your back!
>>
>>20963530
We did say that we will bring something for Stumbles.
I'm not sure what but perhaps the wizard hat a nifty wizard hat or something?
>>
if its an ooze its probably inside us?
or a kitten, they do that too.
>>
>>20963530
Take our loot and sod off
>>
File: 1349214965554.jpg-(Spoiler Image, 26 KB, 289x356)
Spoiler Image, 26 KB
(Don't open the image yet.)
>>20963544
You wheel the books and Beric's body back home to the Manor house, the wheelbarrow is a bit of a hassle through the forest, as the tree roots rise out of the ground. You just pick the wheelbarrow up and carry it.

You return to the Manor house, each window is lit in the gloom of night. It actually looks rather homey.

You open the doors, which are never locked now, after you gained the town's favour.

You wheel the books into the Library and dump the body on an empty table.

Erik looks up from his steeple and book.

>"Do you always bring followers home with you? Oh well, show her to a room."

Wait what?

You turn your head to your back.

>"I didn't want to impose, but I'm light enough, you killed Master Beric, so I belong to you, or your master now."
It chitters.
(Open the image)
>"I'm so sorry."

Well, it's not a spider... But it has an exoskeleton. That'll do, right?

"Stumbles! Come help our new guest!" You call out.

Stumbles skitters in, sees what's on your back, then faints.

What do you do?
>>
>>20963591
can it be a kitten please, Story Man? I'd quite like a kitten.
>>
>>20963591
...
That inspires me.
We need to persuade a hive of giant hornets to nest inside our ribcage.

Just imagine how pissed they'll be if someone knocks us about and then opens out visor
>>
>>20963610
Ask her what her name is and what she can do.
>>
>>20963610

HNNNNNNNNNNNNNNNNNNNGH

Ask her her name!
>>
>>20963610
"So...what- I mean, who are you?"
>>
>>20963631
"Name?"

>"Meryl."

"Good enough, go tend to stumbles for me."

>"Y-y-yes."

Meryl drops off your back and walks over to Stumbles, now passed out on the Library floor.

>"Oh my brave little spider, please wake up."
She chitters down at Stumbles.
Stumbles stirs and opens his eyes to look up at the Mantis girl above him.
>"Ma mantis chère, comment peut une araignée comme je être si chanceux?"

Where did that come from?

Meryl lifts one of her segmented arms to her mouth and looks away, blushing.

You turn to Erik, who is staring at the awkward insectoids.

"I brought Beric's body for you to practice Necromancy on."

>"Really? Good show, Daniel, a fresh play thing, and a lady friend for Stumbles. What ever did I do without you?"

"Read porn."

Erik looks inward at pleasant memories.

What do you do?
>>
>>20963610
>thri-kreen waifu

Stumbles couldn't ask for any better.

>>20963624

>nicolas_cage.jpg
>>
>>20963694
GO LOOKING FOR TALKING HORNETS, MOTHERFUCKER! :O
>>
>>20963694
ask him his thoughts on keeping a nest of live or undead hornets in your chest cavity in case you get knocked unconscious and need an anti-theft device
>>
>>20963694
>>"Ma mantis chère, comment peut une araignée comme je être si chanceux?"

OH GOD HE'S SPEAKING IN TONGUES SOMEONE EXORCISE HIM!

>What do you do?
We should practice with the bow some more but we might hurt someone again if we miss. Is there a cliff nearby or something? Maybe a mountain.
>>
>>20963694

Let's get on with this magician killing business. I recall that the next one isn't a particularly bad guy, so we need to either convince him to give up his wizarding ways or find some other way of taking him out of the picture.

We should ask around town about the next guy.
>>
>>20963694
Ask about getting a second set or arms.
>>
Rolled 17

>>20963694

We have discovered the French exist in this world. Make a note in our journal to destroy them when we have the chance.
>>
paint the coat of arms with stumbles face on it! just his face and the stop watch behind him!
>>
>>20963769
You ever tried to destroy something that won't stop running away? Then again we never tire. Still would take too long
>>
>>20963772
lets not
>>
Rolled 14

>>20963787
why not? lets roll for it
>>
>>20963787
agreed
>>
>>20963725
Wasn't the next guy another Necromant? And a mean one at that? Maybe we should try to get him to teach Erik some shit. Granted that he doesn't just hi-jack us.

Can they do that?

>>20963780
Just keep looking in the basements, we're bound to find some rather poisonous slugs or frogs sooner or later. Then just spread them, and they'll drop like the flies.

>>20963794
Not him, but I ain't such a great fan of that too. Stumbles is cool and all, but our crest should have something related to the whole household, not just one member. There were some nice ideas in the last thread. I guess we'll just have to wait for a drawfag to make a few and then take the most appropiate.
>>
Rolled 11

>>20963794

We like Stumbles but we don't want to fetishize him. Imagine if we showed him the shield and he'd get uncomfortable because he figures we might have the hots for him.
>>
>>20963736
>"Don't be silly, you'd never learn how to use them."
>>20963712
"Check the orchards in the Gardens, if Stumbles over there got a dose of my magics, then maybe my pollinators did too."
>>20963724
You leaver Stumbles and Meryl to get acquainted by practicing with your bow. You take it out into the Gardens and take aim at some trees at the far end. Arrow after arrow misses, but the get closer and closer to the tree. Eventually the 20th one hits true, creating a massive supply of toothpicks.

>Buzz buzz

Oh shit son, it's request pandering.

A swarm of angry hornets who just lost their home gather around and in you, stinging your bones. You've no nerves or nervous system. You don't feel a thing.

"Alright, enough." You say.

The swarm notices you're not running away in pain and panic, and stop. They group together and take a hive shape of a mouth, it shouts at you.

>"Destroyer of homes! Slayer of kin! What have you to say!"

"Shut up, and nest in the chest." You lift your mail. They comply.

(You get this one, and this one only. I hope it was worth it.)

The only magic user left in the area is the Necromancer, he doesn't make himself know, and only through Erik's books did you learn of him. But you'll still have to deal with him sooner or later.

What do you do now?
>>
>>20963832
fine fine fine. i like the graveyard idea from the last thread
>>
>>20963847
Bond with our newfound allies in a heartwarming season of necromancer shitslapping.
>>
>>20963871
Of course, hitting the town and gathering intel takes precedence. While we're at it, might as well ask that little girl about the apprenticeship again.
>>
>>20963847
Worth it. Worth it so hard. Ask eric about necromancer. Report critical success of BEEEEEEEESSSSSSSSSSSS
>>
>>20963847
dont forget to change clothes when we go check on the girl for her apprenticeship!
>>
>>20963847
FUCK YEAH WE GOTS INSECTS ALL UP IN THIS MOTHERFUCKER
>>
>>20963847
>The only magic user left in the area is the Necromancer, he doesn't make himself know, and only through Erik's books did you learn of him. But you'll still have to deal with him sooner or later.
>
>What do you do now?


...Is Erik making use of all the shit we hauled to him?
He should be becoming stronger. I hope he is not wasting all his time reading porn
>>
>>20963976
No, you're not hoping that. Trust me, hoping for something that won't come true is idiotic, and you surely aren't an idiot.
>>
You ask Erik about the other Necromancer.

>"Can't say I know too much about him, we were class mates at Gallowmere finishing school, you know? I was head boy, he was a delinquent. But out paths crossed and we both had an affection the mystical arts. I wanted to master Illusion magic, he Necromancy. He said he wanted to beat death, and gain Lichhood, well, after I turned up at his home like this, he got angry with me. Ranting and raving how I'd stolen his glory. A shame that, he was a good kid. But his anger drove him deeper into his hatred of me, and the living. Last I saw him, he was in his family's crypt, all the upper class have crypts, can't be buried with commoners in /dirt/ now can we? Yes, you'll find Martin, or "Mort" as he calls himself now, in the Graveyard crypts."

Erik returns to his readings as you leave to get changed before heading back into town to talk with your Great great great great grand niece about the Apprenticeship.

The tailored suit fits perfectly to your form as you don your top hat and make headway into town.

-A little while later-

"Rebecca? Susan? Richard? Brian?" you ask as you knock on their door.

It's Rebecca who opens it once again.

>"Uncle." She says

"Any thought on the apprenticeship offer?"

>"I was, until father died."

"What?!"

>"Wolves, in the Lupin woods. Mauled him to death. Mother and Brian are at a service for him right now. I didn't feel like going, death is only natural, unless you're you."

"Some cold child you are."

>"The curse of intellect."

Rebecca closes the door on you and you're left standing outside.

What do you do?
>>
What if we bring home a girl for Erik?
>>
>>20964007
Plus... as long as he is weak he is not menacing people.
>>
>>20964017
What could he possibly do with one? He's all bone, like us.
>>
>>20964022
...watch?
>>
>>20964036
I'm not writing masturbation fuel.
>>
>>20964012
Isn't Lupin woods outside of the temple that Paladin talked about? Lets go visit and kill wolves along the way.
>>
>>20964012

Vengeance. We'll take care of Mort later. Those wolves hurt our great-great-great-great nephew. More importantly, they could hurt others as well.

They must be killed or driven off,
>>
>>20964045
I wasn't implying we'd be present.
>>
>>20964022
MAGICALLY FACTORATE HIMSELF A LIL' WINGY DINGY BILLA BONG.

WIZARD!

That aside, you know, having a women read his smut out loud might be a godsend for his olde bones.

>>20964012
Eh. Ask in the tavern about those crypts. Surely we'll catch wind of something or another about them, and if it's just the layout.
>>
Rolled 10

>>20964012
Go to the funeral
>>
>>20964070
He's been buried, it's a service in his memory.
>>
stop with fetish shit

>>20964012
Normally we should attend the service but since we're a skeleton it might be not the best idea.

Damn wolves. What was he doing in the woods in the first place?
>>
>>20964082
Getting wood or visiting the temple to his God.
>>
>>20964070
>>20964074

Not a good idea to go there as a walking skeleton imo.
>>
>>20964070
>>20964082

We have no place at services for the dead. The only thing we're good for anymore is killing that which needs killing. So let's do it.
>>
>>20964086
Visit temple. Kill wolves and take their pelts en route.
>>
>>20964086
>story man
go the woods and destroy those damned wolves level the whole forest with your bow!
>>
>>20964086
>Go to Temple
>Kills wolves along the way
>Renew Paladin status
>Go to crypt
>Smite evil
>>
>>20964074
I'm having some rather, well, i appropriate thoughts about going and digging him out to have our kin serve us in death, but that's not a gentlemanly thing to do, is it.
And I doubt people would like a skeleton show up there. We may touch upon some rather sensitive areas here.

>>20964110
After asking the Paladin about his deity, he told us he was in the monastery/temple in that forest, right? It did ring some bells for us.
So, were we a Paladin of that god?
If so, make a short visit there, check up on some stuff, ask for a blessing and shit to kill skeletons with. Preferably a hammer.
>>
>>20964121
Yes, a thousand times this
>>
>>20964110
Or, Kill wolves, haul carcases back, guard-dogs are always handy.

Though knowing Eric we might have to hunt them down when they inevitably run amok and terrorize the village.

...Lets never tell him about the Ogres
>>
>>20964012
Don't attend the service, that wouldn't be appropriate. Kill wolves, give pelts to family and offer condolences.
>>
>>20964143
Ogers would be such a bother to get back there too. Not to speak about the rather huge holes in their chests.
>>
>>20964158
Give the ogres hornet's nests too? :D
>>
You say through the door that you'll avenger her father.

>"You'll go and kill animals because they're just doing what's in their nature? Feeding on something that entered their territory? That's some cold stuff, Uncle."
Comes from the other side of the door.

This fucking child...

You return to the Manor and change into your armour, wolves shan't see you at your most dapper.

With your sword on your belt, and shield on your arm. You set off. You didn't bring the bow, as it's too densely wooded to use it.

You tie a torch to your shield arm and draw steel, then enter into the woods. It's dark now, but the wolves'll be active.

After an hour or two of walking you come out in a clearing, flowers seem to grow everywhere regardless of the evils of this forest. Then you see it, a great stone Golem, sitting down and covered in roots and flowers. It's staring at a stone slab between its legs, the word on it is too faded to read. There's sadness here, great sadness. You leave without disturbing the silent watcher further.

After another hour of walking you hear the howls of the wolves, far off but clear. And getting closer to you.

What do you do?
>>
>>20964187
Feign injury to attract the wolves
>>
>>20964187
>that golem
GOD DAMNIT I WAS JUST GETTING OVER THOSE FEELS

Now release the bees.
>>
>>20964187
Prepare our steel for them wolves!
>>
>>20964187
Golem. :'(

Prepare to slay some wolves.Then slay some wolves.
>>
>>20964206
I'm probably missing something here. Elaborate or kindly link to the archived thread, please.

>>20964187
Imitate their howls and climb on a tree, ready to take them by surprise.
>>
>>20964216
http://suptg.thisisnotatrueending.com/archive/20890424/

The.....the feels man
>>
>>20964187
Wait, golem? As in Golem Quest? I never read that. Send links!
>>
>>20964187
Actually I'm also confused why we're killing wildlife.
Are wolves a threat to the people that must be dealt with or was this just a freak accident? We should have learned more...
>>
>>20964242
see
>>20964240


It isn't a quest. Just......the feels man.
>>
>>20964203
You start to walk with a limp and groan with each step. Heh, suckers.

It works though, one runt of the pack jumps out of the bushes and lands infront of you, snarling.

"FLY, MY PRETTIES!" you cry as hundreds of hornets swarm from your neck gap and attack the wolf, which is now whining and running away.

>>20964216
http://suptg.thisisnotatrueending.com/archive/20890424/

The wolves, having tested your mettle, send more of the pack to take you down.

>>20964246
These wolves aren't natural. They hunt exclusively for human flesh.

Three much larger wolves now block the path, moonlight shining off their teeth and eyes. The middle one steps up and snarls.

Your hornets are chasing the runt of the pack, so it's just you.

What do you do?
>>
File: 1349218432581.gif-(1.4 MB, 1464x3672, 1348856296187.gif)
1.4 MB
>>20964216
>>20964242
>>
Rolled 12

>>20964274

Commence the battle by stabbing the middle wolf it downwards through the head and shield bashing any other wolves that get too close.
>>
>>20964274
Divide & Conquer. Try to injure the legs of the first one, then run like the wind so only two are following.
>>
>>20964274
make sure that they do not surround you
>>
>>20964286
You meet their challenge head on, the wolves can smell no fear, no anything actually on you. Your sword parts the middle one's head in two.

The a shield bash shatters the one on the left, and a final stab ends the third.

If they could actually smell you, they've be on you in the hundreds, but they've got to work on sight and sound alone.

The fire of the torch scares them, and scared wolves are erratic and will turn on each other. The battle that will come is in your favor.

Until you follow the footpath through the trees to a river clearing, and you see the Alpha.

To call it a wolf would be an insult. It's more like a canine bear. The beast weighs in easily at over 600 lbs, and its front fangs are half a foot long.

This is a most dangerous opponent, for the living. Your armour will deflect off any claws and teeth, and it being a fatass isn't a problem.

This isn't a battle, it's an extermination.

The Alpha plods towards you, head low.

What do you do?
>>
>>20964277
Why have you brought such feels into this thread?
>>
Rolled 15

>>20964331
Dig in and stab that fucker in the face
>>
Rolled 15

>>20964331

Punch it into submission, and become the new Pack Alpha.
>>
>>20964331
punch it. shatter it's fucking skull
>>
Guys, female bugs EAT their mates! Stumbles better not get eaten!

Oh and stabbing the middle wolf sounds good.
>>
Rolled 5

>>20964331
Our carry weight is 600 pounds.....Give that puppy a piggy back ride into friendship
>>
>>20964331
lie down and pretend to be dead
>>
>>20964331
Show him who's the boss and punch him.
>>
Rolled 2

>>20964331
Punch it in the nose to establish dominance.
>>
>>20964365
Wolfhearst, best companion a skeleton could have.
Until you realize he's stolen a femur and is chewing on it.
>>
>>20964340
>>20964343
When you remove the human elements of fear and panic, fighting is easy. You cock your arm back and wait for it to jump.

It does as expected and lunges, your fist replicates the riddle you gave the tree spirit.

Your cause is just, your will is strong, and you can hit like a fucking truck.

Four knots of bone, moving at 400 MPH into a target jumping at your fist.

There's a steaming crater where the Alpha's head once rested as it slides past you, coming to a stop.

"I'm the Top Dog now!"
Your celebration is cut short though.

>"No, that's still me."
You hear from behind as a howl goes up into the night sky.

You turn and see a bipedal wolf, wearing platemail and a helmet, is now circling around you.

The werewolf must be leading the attacks on the people.

What do you do?
>>
Rolled 4

>>20964392
It's sentient and presumably intelligent.
Try to talk to him, but keep the weapon ready to counter/retaliate at a moment's notice.
>>
>>20964392
negotiate first. ask if he can stop hunting people, maybe taking up another hobby/prey? failing that, rip and tear
>>
Rolled 13

>>20964392

Werewolves... we don't have any silver on us. But we do have a torch. Knock off his helmet with our shield, then smash the torch in his face. Use our sword to feint the whole time.
>>
>>20964411
I agree light him on fire with the torch
>>
>>20964392
does it have any weapon?

Anyway, draw our sword.
>>
>>20964392
Time to get Stumbles some materials for his shop. Try not to make it into jello.
>>
Rolled 20

>>20964392
roll to seduce
>>
>>20964392
Beat him into submission. Rend him unable to move.
>>
Rolled 20

>>20964465
seconded
>>
>>20964465
pfffffhahahahahaha
>>
>>20964465
>>20964479
WHY? (Nat 20s though...)
>>
>>20964479
>>20964465
........fucking dice gods
>>
Rolled 8

>>20964479
>>20964465

HOW

WHAT
>>
>>20964465
>>20964479
fucking really?
>>
>>20964392
after we kill werewolf. return to golem area. leave flower because his garden looks nice :3
>>
>>20964465
>>20964479

God damn it.
>>
>>20964479

well balls.
>>
>>20964465
>>20964479
FUCKING TWENTIES MAN
>>
Looks like its a female werewolf. who turns out to be the wizard from the adventuring party in a shocking plot twist
>>
>>20964479
>>20964465
>Ssssssssh
>No words now
>only undead love
>>
Rolled 1

>>20964524

There's more than one way to assert dominance of the pack...
>>
>>20964411
Removing the head works just aswell.

>>20964408
>>20964406
"A thinking creature knows how to reason," you circle opposite to the werewolf "So I'll give you one chance, stay away from the town, or I'll bring my fury down upon you like an Angry God."

>"Pah, humans, you try to threaten me? I'll tear you limb from limb, then I'll do the same to that town. They shouldn't be in our forests, cutting down our trees, encroaching on our boarders."

He makes a good point, the towns people ARE expanding into the woods.

But the old Hero blood takes over, you don't deal with man eating monsters.

"Deal with it." you say as you charge forward and swat the torch at it.

The werewolf rolls to the side and rams his sword into your back. You collapse, "dead".

The werewolf raises its arms and howls, turning to the now howling pack.

>"They have sent their champion, my brothers! And he has fallen by my hand! Now let us feast on man-flesh! Tonight, we dine-"

"In hell, freak." You ram the torch into his mouth and give an uppercut that shuts his mouth for good.

You sheath your sword as the werewolf rolls and cries on the floor, his head now internally burning.

>>20964479
>>20964465

"Hey baby" you say to the burning werewolf "Come here often?"

The werewolf stops trying to put out the fire, overcome by your charm, and swoons upon you. unfortunately for romance, he dies. But love conquers all, the wolf's pelt detaches from the burning body and embraces you. You now have a werewolf cloak that wants your dick.
>>
File: 1349220027992.jpg-(22 KB, 352x400, 2305879347.jpg)
22 KB
>This thread

Shit's getting dangerously furry, but the dice gods have spoken.
>>
>>20964548
Your wolf pelt cloak looks bitchin'.

What do you do?
>>
>>20964548
I love how he just takes our nonsense in stride.
>>
>>20964567
Use it as a loincloth
>>
>>20964548
>But love conquers all, the wolf's pelt detaches from the burning body and embraces you. You now have a werewolf cloak that wants your dick.

Ah, come on.
Lets keep the cloak normal.

>>20964567
Establish ourself as new Alpha?
Or just tell the wolves to stay away from humans.
>>
>>20964567

Erik will love his new carpet!
>>
>>20964578
A confirmed nat 20. One does not simply ignore the dice gods
>>
>>20964548
I giggled a bit. For now let us grab the dead body and scare the pack into submission by asserting ourselves as the alpha. Try to see if there are any other werewolves among the pack.
>>
>>20964578
Somehow it think you... Punched home your point.
>>
>>20964548

What.

And Candice still won't love us?
>>
>>20964609
You never rolled to seduce.
>>
>>20964572
Gotta roll with the punches.
>>20964576
Try as you might, the cloak stays firmly around your shoulders, essentially hugging you.
>>20964578
Normal has no place here. And we have no penis, or organs. So it will go without.
>>20964579
You will have to use other pelts as carpets, this one isn't coming loose from your armour. You can wear other cloths, but in battle it'll be with you.
>>20964601
You grab the smoldering, skinless body and tell the pack that you run the show now, and there'll be no more hunting people. They get the idea and disperse.
>>20964609
No double 20s.

There aren't any more were wolves in the pack, they'd of stepped up otherwise.

The sun is rising, what do you do now?
>>
Rolled 9

>>20964651

While we're out, might as well head on over to the Necromancer Mort and talk with him. He doesn't sound like a bad fellow, just a little misguided.
>>
Rolled 11

>>20964651
Return to the town and declare your great-great-great-great grandnephew avenged.
>>
>>20964651
visit the temple, see what's up there. also, since they don't like undead, keep our visor down
>>
>>20964651
ask if eric can discern any other magical effects from our magical gay furry husbando cloak
>>
>>20964670

Frickin dice...
>>
>>20964651
Visit the temple, become a paladin again!
>>
>>20964651
Head to the grave of now our dead relative and pay our respects. Then discuss the matter of how your relatives will fare now that they don't have the father with them.

Afterwards let's make sure Erik is practicing his necromancy.
>>
>>20964651

Return to the mansion and tell Erik we managed to turn a werewolf's hide sentient through pure charm.
>>
>>20964685
I second that
>>
>>20964685
>>20964704

Nah. Our old life is over.
This is a new one, we should do things differently.
>>
>>20964746
We need some insurance in case Mort can't be won over with reason. As he's a necromancer, and we're an undead, he could have power over us.
>>
>>20964758

Chill, if Erik thinks he's a decent guy then we can probably trust him. In fact, we might be able to patch up their relationship and make them Necromancer bros.
>>
>>20964746
But a Skeleton using Smite Evil is too good as a deterrent to pass up.
>>
http://www.youtube.com/watch?v=9HgzNh4T46Y&feature=related#start=0:00;end=4:36;autoreplay=false;
showoptions=false
>>
>>20964767
But he went crazy when Erik became a lich before him.
>>
>>20964758
I don't even want to reason with Mort.

Our main goal is to kill stronger magic users so that Erik can become stronger. Just talking with Mort accomplishes nothing.
>>
>>20964782
Agreed
>>
>>20964801
Unless we convince him to give up magic and give his stuff to erik
>>
>>20964767
This, we need to make them bros. Let us try to patch them up through a convincing statement.

Also it's not like he can't become a lich now.

I think we should try to get them to bro it up.
>>
>>20964685
The god of the Temple hates undead, that's why Max came for Erik and you. You'll need to find a different God.

You decide to return to town, and tell your great-great-great-great-grand niece that you've avenged her father.

>"Oh, a night in the killing fields, eh? I hope that made you feel like a hero. I see you're even wearing one's skin, I trust you ate the meat. Or did you just let it go to waste there?"

"Thank me no more, Rebecca, your father can rest peacefully now." you leave, fast. That girl needs friends.

You return to the manor house and enter the library, cloak swooshing behind you at every turn.

Erik is standing over Beric's upper corpse, trying to reanimate it. So far he's got it to talk.

Beric's eyes turn to you

>"You son of a bitch! Killing a man without good reason, and not even letting him die in peace!"

"Hey, good work Erik! You've reanimated something!" you congratulate him, ignoring Beric.

>"Why thank you, Daniel. Might I say, that's a fine pelt. It looks as though it's smiling."

You scratch the cloak behind the ear.

>"I suppose you'll be off to deal with Martin next? Do try to reason with him."

"Sure boss."

Anything to say before I end it here?

I've got to sleep now.

http://suptg.thisisnotatrueending.com/archive/20962433/
Archived thread.
>>
>>20964811
no way that will happen.

We better use our undead nature and element of surprise to take him out quickly. If Mort has skeletons, we need to dirty up again and blend in with them and backstab him when we get the chance.
>>
Rolled 18

>>20964814
That was an absolutely delightful threat, bro. :)
>>
>>20964814
What happened with Stumbles and his lady friend.
>>
>>20964797

We can at least try to reason with him before we gut him like an animal.

>>20964801

I'm tired of just killing these guys. Practical? Sure. But Mort and Erik were friends, and we should do our best to give Erik a different kind of motivation from KILL EVERYTHING.

>>20964829

In all likelihood Mort is probably a poor Necromancer himself, seeing as how he can't make himself a Lich. Let's give this one a chance.
>>
>>20964839
daren't say. But I shall tell you this,

FREAKY AS FUCK SPIDER SEX IN A WEB.
>>
>>20964854
What? On the first day?

That insect lady is a slut!
>>
>>20964865
Pent up hormones and Erik's books turned Stumbles into a repressed love machine.
>>
>>20964865

Or Stumbles has Tower-high charisma. We pretty much fell in love with him instantly, just think about what happens when he's wooing a lady.
>>
File: 1349221554247.png-(186 KB, 500x281, ghZ0Z[1].png)
186 KB
>>20964854
>>20964869
Good for him.

Over all great times.
>>
>>20964869

That bastard, exposing innocent Stumbles to his devious writings!
>>
>>20964854
We need to stop it! It's going to end with her eating his head!
>>
>>20964869
>>20964876

Well that still doesn't change the fact that putting out the first day IS A SLUTTISH BEHAVIOR!
>>
>>20964881
Technically, Stumbles is Erik's son. So he takes after his father.
>>20964885
Check your species privilege, Meryl's civilized.
>>
Rolled 18

>>20964814

Before we finish up, can we ask the Wizard what his ring does?
>>
>>20964891
Insects live fast, die young. Except magic's gonna give them very long lives.
>>20964898
>"It's a luck charm. Helps me not get fried by my lightning. Not much good it'll do now.
>>
>>20964907
Give the sad half-man a hug
>>
I may or may not be running tomorrow, as something might be turning up. If I am, good. If I'm not, I will on Thursday.
>>
>>20964907

So, he had one ring that keeps him grounded and immune to lightning and also another ring that helps him not get hit by lightning? That seems pointless. May as well give it to Stumbles, or sell it.
>>
>>20964931
Ever been struck by lightning? Just because your grounded, doesn't mean you're safe.
>>
>>20964931
Stumbles don't need luck. We need luck. Gentlemen, you forget our goal of seducing whatsherface
>>
>>20964943

The first one also makes the wearer impervious to lightning.
>>
>>20964959
Maybe it still hurts
>>
>>20964907
"Too bad it doesn't protect against FUCKHUGE arrows"
>>
>>20964968

The word "impervious" would imply otherwise. It's just that the ring was described as having an unknown purpose. It having the same purpose as the first seems redundant. I reckon the wizard's lying.
>>
>>20965014
Then we'll try it out during the next thread.
>>
>>20965029

I'll be there. Good night OP. It's getting on for 1 bong here in England and I've been awake for 17 hours. I think it's time to hit the hay.
>>
>>20965065
I'm in England too.
>>
>>20965071

Nice, I figured you might be, what with using GMT.
>>
>>20965071
next threat tomorrow?
>>
>>20963847
We're now The Pain.


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