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File: 1350325027211.png-(15 KB, 292x188, opener.png)
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Is it too early to run Street Fighter Quest? Fuck it, we're doing it live.

You are Anon, a freshly-minted Street Fighter working his way up in the world. Except now you're about to participate in a King of Fighters bout dressed in a Halloween skeleton outfit.

>previous threads here: http://suptg.thisisnotatrueending.com/archive.html?tags=Street%20Fighter

You stand next to a ring that has been built in the Shinkiro Community Center. The bleachers are maybe half full - four or five hundred people tops in a setting that seats eight hundred. Kind of a lousy turnout for a Metro City versus Southtown match. The entire arena stinks of stale beer and sweat. Something about this entire match is actually starting to depress you a little bit.

"Nervous?" Pete asks. He's back in that blue gi he's convinced looks rad. "You're gonna be fine. Me and Karate Joe can do most of the heavy lifting."

Karate Joe. You'd prefer not to think about him too much.
>>
File: 1350325305343.jpg-(247 KB, 1029x2061, 1350050675680.jpg)
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>>21137361

Karate Joe is the first of the two teachers Pete has offered to set you up with. Supposedly a man with enormous inner calm and amazing chi abilities. Between his bloodshot eyes, lack of hygiene and the dropped-on-the-floor hot dog he's eating you're glad you're wearing a mask if you're going to be on his team.

"Look, we've gotta strategize," Pete says. He's speaking a little to fast, pacing back and forth quickly between you and Joe. "Anon, you're fighting at kind of a disadvantage tonight. What do you say Joe and I go in the line-up first and we let you fight cleanup?"

You nod your approval. To hide your identity you're fighting without the sticks. On top of that you're still tender from the brawl with Earl Gray. If you're lucky these two will finish things and you won't even have to get into the ring.
>>
File: 1350325386632.jpg-(68 KB, 612x683, Skullomania_big.jpg)
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>>21137395

"One last thing," Pete says. "I know you don't wanna use Anon for this fight. What are we gonna tell the announcer your name is?"

>roll 1d100 and pick a name, highest roll gets to choose our stage name for the night
>pic is our costume for this fight
>>
File: 1350325562116.jpg-(37 KB, 277x184, space medafighter x.jpg)
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Rolled 98

Space Medafighter X
>>
Rolled 56

>>21137413
Skullononymous
also you're a cool guy op
>>
>>21137361
>You are Anon,

We should get an actual name, not just for this fight but a real damn name
>>
Rolled 23

Should be the coolest in my opinion, but
>El Muerto Rodriguez
>>
File: 1350325799862.jpg-(14 KB, 362x372, oh+_c97a01aada9df3066ddbe(...).jpg)
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>>21137395

>MFW when I see Karate Joe...
>>
Rolled 73

Captain Skullock.

>implying I can beat that 98
>>
File: 1350325952290.jpg-(49 KB, 303x361, krdoublenewrider1.jpg)
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Rolled 52

>>21137413

Skull Rider
>>
>>21137438

"Space Medafighter X," you say, your voice muffled through the mask. Pete cocks an eyebrow but otherwise the reference seems to go right over his head.

"Okay, let me just tell the ref. Get warmed up, there's no undercard tonight," Pete says, disappearing into the swarm of officials at the judge's table.

An enormous smelly hand lands on the shoulder of your costume. "I hear you might wanna learn the karate hobo ways, kid? Fantastical mystic powers and all the turkeys you can find by punching over garbage cans."

>Accept. Follow this man as his disciple and learn his ways.
>Pretend you don't speak English.
>Put it off until you meet the Kyokugen teacher. It's possible they might be scarier than Karate Joe.
>>
>>21137534
Fuck both of them. We're a classic street brawler type. WE DON'T NEED NO EDUCATION.
>>
File: 1350326455144.gif-(32 KB, 118x235, 1270600561070.gif)
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>Shinkiro Community Center
You clever guy. I like you.

>>21137534
I wanna up our Chi and Speed just to make us more well-rounded, even though we can still beat faces, but MAN this guy.
On the other hand, if we go to Southtown, we might meet one of our heroes, King.
>Put it off until you meet the Kyokugen teacher. It's possible they might be scarier than Karate Joe.
>>
>>21137534

Pretend you don't speak English. Try to see if you know the Spanish for 'I need an adult.'
>>
>>21137566
We're out of shape and out of practice, we've got untapped potential, and we have two months before we represent Metro City (one of the toughest cities in the world) in the actual tournament. We kinda NEED accelerated learning right now.
>>
>>21137534
"err, sorry mi no ingles"
>>
File: 1350326742642.gif-(113 KB, 250x347, el batman.gif)
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Rolled 48

>>21137534
Hell yeah, motherfucker. We hit fast and hard; this hobo can teach us how to be Feral.

On the other hand; the Turkey trick seems kinda basic. Perhaps wait till the end to see how he measures against the other dude.
>>
>>21137566
It's only a temporary stay with either trainer. Our stats are currently:
Strength: A
Speed: A
Chi: C
Defense: C
If we go with Karate Joe, we improve our Chi and Speed, which will overall improve our finesse and add options. If we join the Kyokugen fellow, we'll learn Kyokugen conditioning (not the actual style) and improve our Strength and Defense for if we go super rushdown.
>>
You decide to split the difference. If this Kyokugen guy is even scarier than sleeping in a dumpster with Karate Joe you can always say you were just in character.

"Lo siento, senor, hablamo no ingles." You toss in your most theatrical shrug.

"Huh. My mistake," he grunts, lumbering his way over to the stands. You see that he's caught sight of an unattended soda. You really hope the owner doesn't come back in time to catch this happening.

"Alright, we're ready to go!" Pete says, appearing over your shoulder out of nowhere. He slaps you on the back a little too hard with a brittle laugh. He's always jittery before a fight, but something seems different tonight. Karate Joe reappears before you can ask what's wrong.

"Bueno, jefe!" you declare with as much gusto as you can muster. This is turning into kind of a trainwreck. Pete starts just as he's cut off by the bell for round one. He casts a quizzical look your way then heads to the ring.

>Southtown fighter time! Roll 1d100 and give me an image for the first Southtown fighter.
>>
File: 1350327314159.jpg-(155 KB, 620x700, 0b0f8998d2cc1f4a0620ec473(...).jpg)
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Rolled 86

>>21137734
A real tryhard coolguy.
>>
File: 1350327335386.jpg-(15 KB, 300x352, Bueno-Excellente.jpg)
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Rolled 12

>>21137734
>bueno
>>
File: 1350327428321.jpg-(40 KB, 494x500, 1349960428105.jpg)
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Rolled 86

>>21137734

The most metal man to escape the grim darkness of the frozen north.
>>
Rolled 91

>>21137734

Belle - a female kickboxing figher obviously idolizing King. She's wearing a black suit with 80s style shoulder pads, but the rest of the outfit matches King's. The biggest difference is that King was blonde - and Belle is a redhead.
>>
>>21137754
>>21137777
Well, this is awkward.
>>
File: 1350327507108.jpg-(280 KB, 680x850, i__m_the_baz__by_daikuwab(...).jpg)
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Rolled 78

>>21137734
>>
File: 1350327510111.png-(305 KB, 668x627, zepelli.png)
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Rolled 48

He will show you the power of the ripple!
>>
File: 1350327638546.png-(26 KB, 500x500, 1266421991205.png)
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>>21137788
You mean those giant two-inch square shoulderpads? On THIS?
Never mind the lack of movement range, but eugh.
>>
File: 1350328350815.gif-(55 KB, 320x240, announcer1.gif)
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>>21137788

"Ladies and gentlemen, in this corner you have your hometown hero Pete! Owner and proprieter of the 10th Avenue Dojo, bring in a ticket stub and get your first lesson free!" The crowd's response is positive but not overwhelming - he's a working-class joe and a local who fights regularly. Pete steps into the ring eating up the applause he gets. It's actually the happiest you've seen him in...well, since the last time you saw him fight.

"And in this corner, a new challenger from Southtown making her debut match, we have the kickboxer Belle!" A young redheaded woman steps into the arena, clad in a slightly retro woman's tux. You hope for Pete's sake she only borrowed her fashion sense from King and not her projectile spam. The crowd mixes between booing her for being from Southtown and cheering her for being cute.

"Alright, let's have a clean fight. Round one - start!"
>>
File: 1350328688018.gif-(37 KB, 187x510, 1349906588045.gif)
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>>21137944

You are now Pete.

You're standing in the middle of the ring, the last place you feel completely comfortable. The dojo does okay for itself but never great, you haven't had a date in eight months and your best friend just managed to enter himself in the world's most brutal combat tournament. As the ref steps out of the arena these troubles all fade away. It's just you and Belle for the next sixty seconds.

You move in cautiously, trying to figure out her style. She's obviously taken a few cues from the old fighting legend King (where does she even get a tux? Why does everyone wear bowties now? Your friend tried putting one on over the skeleton outfit before you explained that it would defeat the entire purpose of a disguise.)

This moment of bowtie-oriented distraction is a mistake. Well outside of striking range Belle winds up for a kick. It's going to be a projectile.

>Throw one of your own!
>Dodge!
>Rush in and interrupt it!

Roll 2d10 and choose an action.
>>
Rolled 4, 9 = 13

>>21138007

Interrupt. Move in close and strike fast.
>>
Rolled 5, 1 = 6

We rush in and interrupt that well dressed bitch.
>>
Rolled 1, 6 = 7

>>21138007
>Rush in and interrupt it!
If she wants to use her specials early, then be my guest. Stick to the fundamentals, and don't use more than you need to. We'll save our own projectile when we really need it.
>>
Rolled 1, 2 = 3

>>21138007
>Projectile
name the move OP
>>
Rolled 10, 6 = 16

>>21138007

>Rush in and interrupt it!
>>
>>21138007
Jump!

Jump>projectiles

Unless it's a fake. She wouldn't fake us out, would she?
>>
Rolled 3, 4 = 7

>>21138007
Interrupt that shit with your fist
>>
>>21138007
Parry it and build up your Special Bar!
>>
Rolled 20, 7 = 27

>>21138007
Rush interrupt?
RUSH AND HAMMERKICK HER KICK BACK TO HERSLEF!
>>
File: 1350329328054.jpg-(64 KB, 540x405, ring.jpg)
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You decide to rush in. Wait to unveil your new projectile when you really need it instead of playing projectile spam, and playing defense will only delay the inevitable. You dash in as quickly as you can, throwing out a left straight.

It works! You interrupt her first attack nicely with a sharp left straight.

>roll 2d10 for close fighting
>press the attack but stay close, working the fundamentals
>let her get some distance, interrupt her when she tries another fireball
>special move!
>>
Rolled 10, 4 = 14

>>21138141

Special move! Go for a powerful roundhouse kick! Sweep her off her feet!
>>
Rolled 17, 3 = 20

>>21138141
>Press attack. And again. And again.
>>
File: 1350329531961.gif-(1.47 MB, 300x222, 1344651736042.gif)
1.47 MB
Rolled 10, 8 = 18

>>21138141
Rape her shit up close.
>>
Rolled 7, 2 = 9

Special!
>>
Rolled 3, 9 = 12

>>21138141

>>press the attack but stay close, working the fundamentals

Infighting time!

>>21138169

Ahmmm... you should roll 2d10, not 2d20...
>>
>best roll: 18 for infighting

You almost feel bad for how quickly this goes down. Belle's a talented beginner, but when she tries stepping back to reestablish range you step forward, your hands chain-punching perfectly. By the third step back the ref has blown the whistle and separated the two of you.

"First round goes to Metro City!" the announcer yells. The crowd boos a bit more than you would have expected, but then again the fight ended quickly. And Belle was prettier than you, most of the crowd is probably thinking that.

"Alright ladies and gents, let's give a warm welcome to..."

>roll 1d100, give me a second Southtown fighter!
>>
Rolled 1, 8 = 9

smash her the face with that roundhouse!
>>
Rolled 5

Biff Wellington
>>
File: 1350330078248.jpg-(124 KB, 850x1224, Bass.jpg)
124 KB
Rolled 95

>>21138238
"M*A*S*H" Wolf

Brawler with slow powerful attacks who isn't ashamed of playing dirty
>>
File: 1350330117009.gif-(12 KB, 225x294, duffman.gif)
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Rolled 12

>>21138238
>>
File: 1350330120069.jpg-(47 KB, 359x450, 1312141231898.jpg)
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Rolled 3

>>21138238
Help her get up, compliment her mastery of a ranged attack so soon.
>>
Rolled 24

>>21138238

This guy is also based on King, but this guy is the King from Tekken - a huge wrestler with a jaguar mask.
>>
File: 1350330202289.gif-(690 KB, 245x160, EXCITEMENT.gif)
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Rolled 64

Kitty cat.

Every third fighting game has some kind of an animal.

Bears, birds, dogs, wolves...

Now a ninja that uses a small kitty in a basket as his proxy.
>>
Rolled 48

>>21138238
See >>21137754
>>
File: 1350330425903.jpg-(161 KB, 1600x1203, announcer2.jpg)
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>>21138290

Belle has already left the ring, but you think you should try to talk to her after this. She seems to have some real talent. Yeah, that's what it'll be about.

"*M*A*S*H* WOLF!" the announcer bellows. >>21138282 enters the ring and puts his dukes up in an orthodox boxer stance.

>get some distance, try out your energy attack
>Get in close and go toe-to-toe with him
>Cede this round, get Belle's number

Roll 2d10 with your choice, if you please.
>>
Rolled 8, 4 = 12

>>21138344
>Get in close and go toe-to-toe with him
But be smart about it. This guy will crush us if he touches us, so stick and move.
>>
Rolled 9, 8 = 17

>>21138344

>Cede this round, get Belle's number

Pete should get her number because as a man he need a good company of woman...
>>
Rolled 7, 7 = 14

>>21138344
>Cede this round, get Belle's number
>>
Rolled 8, 9 = 17

>>21138344

Get some distance and start spamming hadoukens.
>>
Rolled 9, 5 = 14

>>21138344
Toe to toe. Literally. Let him try and hit us when we spam kick combos.
>>
>>21138377
And it's things like this that explain why Pete never leaves the KoF midcard.
>>
Rolled 9, 10 = 19

>>21138344

>Cede this round, get Belle's number

Get Karate Joe to show off his stuff. And maybe gross out the guy in close quarters.
>>
>>21138344
Get in close.
>>
>>21138404
This...actually makes sense.
>>
>>21138397
>>21138404

A man's gotta have priorities.

You start to get some distance to set up for the next round of attacks when you see Belle turn and start to leave from the corner of your eye. You turn to figure out if she's leaving - like, LEAVING leaving - and see that she's just headed to the bench. Thank god.

You turn back to *M*A*S*H* Wolf just in time to see the world's biggest fist closing in on your face.

Welp.
>>
Rolled 8, 2 = 10

>>21138344

Projectile attacks. This guy seems built for close combat.
>>
Rolled 38

>>21138434
Welp
>>
>>21138446

Welp.
>>
File: 1350330985533.png-(299 KB, 400x400, 1227773430935.png)
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>>21138434
Welp.
(also delicious Vanessa)
>>
Rolled 2, 4 = 6

>>21138434

WAIT THIS IS MILDLY SALVAGEABLE

HEADBUTT THE FIST. Totally serious. Crack your forehead against it. It's gonna hurt the other guy like a bitch, and it'll hurt less than taking it fully on the kisser
>>
>>21138467
Welp
>>
Rolled 1, 2 = 3

>>21138467
That's actually a good idea.
>>
>>21138481
Welp
>>
File: 1350331177825.gif-(6 KB, 96x128, 2ldwoz4.gif)
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That guy in the blue gi who offered you twenty bucks to fight for him got knocked out.

Some big asshole's in the middle of the arena crowing about it and that skinny prick who's pretending not to understand you ran over to the blue-gi guy instead of hopping in the ring.

Karate Joe the Fighting Hobo, this is your time to shine.
>>
>>21138467
While headbutting the fist is indeed a viable tactic,
1. it might be a little late for that, and
2. his fist is probably as big as our head.
>>
Rolled 6, 2 = 8

>>21138434

Special chi mystical nonsense attack time now.

That, or special mystical chi nonsense dodge. We can do that, right?
>>
>>21138493
It was SOMETHING. Would it have saved the fight? HAHAHAHAHAHA NO. But had it happened, it would've at least meant some damage to that wrist. As it stands...

Welp
>>
File: 1350331363773.jpg-(423 KB, 1280x1024, God Hand.jpg)
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>>21138488
Yes.
YES!

It's God Hand Time!
>>
Rolled 7, 9 = 16

>>21138488

Gather up all our chi and fireball his ass like you fried the motherfucker that ate all your catfood stash last month.
>>
Rolled 4, 9 = 13

>>21138488
Blow out M.A.S.H.'s legs with a fireball, then give him a BIIIIIIIIIIIIG HUUUUUUUUUUG to keep him from swinging on you.
Because we just want to pin his limbs to his body.
Yep.
That's all.
Totally legit.
>>
>>21138488

Big guy's put his dukes up in a boxing stance. You're a pretty big guy, but there's no way you're falling for that. Everyone knows karate hobos have crazy powerful chi, that's the whole reason you start training as a karate hobo. That and you can stand a certain amount of gravel in your turkey.

>roll 1d1000 for beam spam
>>
Rolled 2, 9 = 11

>>21138488
Low forward into super. Hey, it works in 3S right?
>>
Rolled 583

>>21138540
>1000
Jesus that's a lot of beams
>>
Rolled 66

>>21138540
Panther Bazooka!
>>
Rolled 42

HADOOOOOOOkemumblemumble sassafrassn puddin' tame rats takin' mah donuts an fuckEEh *cough* *cough* *harkle*
>>
Rolled 9, 9 = 18

>>21138377
>>21138387
No, bad anons! Bros before hoes!
Go in close, feint him into an strike, dodge, strike.
>>
File: 1350331590265.jpg-(13 KB, 300x300, 34.jpg)
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Rolled 229

>>21138540

HahahahahahahahaHADOUKEN!
>>
Rolled 873

>>21138540
shinku...

HADOOOOOOOwait is that a forty on the ground?
>>
File: 1350331608770.jpg-(23 KB, 498x359, Freedom_Spam.jpg)
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Rolled 972

>>21138540
Let's do this.
>>
File: 1350331630957.jpg-(34 KB, 600x337, shinku hadoken.jpg)
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Rolled 433

Your teammate built meter for you. Time to use it!
>>
Rolled 708

>>21138540
Atatatatatataaaaa!
Shotgun chi blasts, right?
>>
Rolled 74

>>21138540
lol dude
crouching SK spam when?
>>
Rolled 202

KAMEHAMEHADOUKEN
>>
Rolled 482

>>21138583
NOW THERE'S SOME DAKKA!
>>
File: 1350331870644.gif-(206 KB, 414x170, eagle-cv-super.gif)
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For how our Anon should come to fight, he ought to fight like CvS Eagle: no projectiles to speak of, but not strictly rushdown either. We need finesse and speed to make our hits count, and we need control for precision blows. Eagle's projectile-reflect was also a good trick, hence gaining some chi/ki/qi control. Some counters could work, too.
On the off chance we don't have our sticks, we use our escrima fundamentals mixed with Muay Thai and sticky hands to make the opponent's life miserable and force our pace.

Remember, if we want fighting to become classy again, we need to fight classy ourselves.
>>
File: 1350331871889.jpg-(84 KB, 500x415, shinku.jpg)
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>>21138583

As you pour phenomenal cosmic energy into this guy's face you debate yelling Hoboken.

Then you unleash 972 punches to the face worth of phenomenal cosmic energy right into this guy's face.
>>
>>21138631

We should totally hit on Belle. Maybe she'll teach us some useful moves.

in the sack
>>
File: 1350332071545.jpg-(40 KB, 480x640, Ryu Midnight Bliss.jpg)
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>>21138652
I thought we were gonna get Ryu!waifu. Though, thinking on it, King!waifu would be nice too. We'd be classy together. It's a shame we can't blow our cover right now.
>>
File: 1350332129147.gif-(3.91 MB, 320x240, 33769_o.gif)
3.91 MB
>>21138632
>>
dammit, can we just have one quest that doesn't involve waifus?
>>
File: 1350332288707.jpg-(219 KB, 740x1000, 00b.jpg)
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>>21138710
Waifus have their own goals and ideals and personality, too.
Besides, have you seen women in fightan gaems? It's kinda inevitable.

>inb4 Ryu x Chun-Li is an official couple in this timeline
>>
>>21138632

Maybe we should check if he's still breathing after this. Just to be sure.
>>
>>21138710
Get out
>>
>>21138687

Pete can get femmeryu while we go for King. Two happy Capcom-SNK couples, what's not to like?
>>
>>21138733
Karate Joe's BO is a natural equivalent to smelling salts.
>>
File: 1350332361241.jpg-(39 KB, 600x600, tumblr_m8tu27rUOd1qlvnw3o(...).jpg)
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>>21138710

Our pal Pete is interested in Belle and we're far too classy to cockblock him.

When the blinding light clears from everone's eyes *M*A*S*H* Wolf is on the ground.

"Th-that certainly was something, eh folks? This match is speeding along quite quickly! Let's introduce our third fighter, straight from the meanest dojo in the mean city of Southtown, Kyokugen's mysterious Skull Fighter!"

She enters to the cheers of the crowd. She's mysterious, sure, but skulls are cool.

Unfortunately you might have thrown a bit too much chi into that last one. No more Shinkuu Hoboken for a minute.

>overwhelm her with standard fireballs
>try getting hand to hand
>SHINKUU HOBOKEN ANYWAY

1d100 for the first two, 1d500 if you try another Shinkuu Hoboken.
>>
Rolled 50

>>21138752
>overwhelm her with standard fireballs
That strange masked girl looks like a Neo Mad Gear thug! No Mad Gear can beat Karate Joe!
>>
Rolled 68

>>21138752
I say we overwhelm with fireballs, in the event she gets close, we bust out the HOBORYUKEN
>>
Rolled 61

>>21138752
Well, let's try hand to hand.
>>
Rolled 23

>>21138752

>overwhelm her with standard fireballs

We gotta zone that bitch out. Plus building more meter for the eventual second SHINKUU HOBOKEN (New Jersey).
>>
Rolled 30

>>21138752

Fireballs. Let's see how she reacts.
>>
Rolled 89

>>21138752
Get in close, feint and parry. Build up your bar again, then combo and UNLEASH THE PAIN AND DESPAIR OF A THOUSAND HOBOS RIGHT IN HER FACE!

So, music for the match?
>>
Rolled 77

>>21138752

Ooooooh shit! Fireballs spam!
>>
>>21138825

You don't quite have the chi to throw all the fireballs you'd like to, and if you can't throw a few dozen at a time then what's the point? Besides, you weigh like three times what this girl does. You'll be fine. You lumber on in there, planning to knock her around for a bit until you're able to do another Shinkuu Hoboken.

>roll 2d10 for infighting
>>
Rolled 2, 7 = 9

>>21138865
She might be faster, but we are hungrier!
>>
Rolled 6, 1 = 7

>>21138865
What do these 2d10 represent, by the way? For the sake of system transparency.
Anyway, slap that girl around. Try and knock that helmet off for extra humiliation.
>>
Rolled 100

>>21138825
Hey, someone's in the chi camp.

Chi is what we're good at. let's regen some and do it again!

http://www.youtube.com/watch?v=PjjxrUCufXQ&list=UUwV9tHhLphiEo_EHM9LF6lg&index=1&feature
=plcp
>>
Rolled 1, 8 = 9

>>21138865
ASSIST ME, GOD OF HOBOS
>>
Rolled 5, 3 = 8

>>21138865

Karate Joe has seen some shit. He's crazy, but not CRAZEH. Let's be mildly careful and avoid humiliation. Measure out her range, power, how fast she can close in or move away from you, you know, get a general picture. Maybe cop a feel.
>>
Rolled 4, 4 = 8

>>21138865

Careful, Hobo Joe! Remember your sensei's words! Never underestimate your opponent! Pride will be your downfall! Pride and heroin!

Well, mostly heroin.
>>
>>21138889
THE DICE GODS, THEY MOCK US!
>>
Rolled 4, 2 = 6

>>21138865
Little by little, the bar goes all bright, hopefully. We're not here to do damage and knock out, we're here to do kata.
>>
Rolled 8, 4 = 12

>>21138865
KNOCK HER OUT IN HER OWN GAME!
>>
>>21138889
Rolled 100 on theme music. That's got to have some sort of benefit.
>>
Rolled 3, 3 = 6

>>21138883

For when I do a 2d10 it's usually to gauge performance on a specific task weighed with some modifiers based on behind-the-scenes stats to give me a rough guideline of how it's going down. I just like 2d10 for that bell curve, and I usually take whatever the highest combined number is. Most fighters get statted along the lines of what we have for MC to effect performance.

In this case, rolling for Skull Girl's showing in close combat.
>>
File: 1350333608301.jpg-(173 KB, 467x700, tumblr_m8tu27rUOd1qlvnw3o4_500.jpg)
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>>21138957

>Man, Skull Girl, whatcha doing?

You lash out with a haymaker. The masked fighter tries to slip it, only for the haymaker to turn into a bear hug.

You've grown used to how you smell over a long period of time. She's had about four seconds. Just to be on the safe side you pour some chi into smelling terrible. You're not sure how it works, but you're not really sure how you shoot fire either, it just works.

>give me a 1d100 roll for this terrible deed you are doing
>>
Rolled 9

>>21139004
Time to smell real bad
>>
Rolled 56

>>21139004
That mask will be your prison!
At least until we get kneed in the nuts.
>>
Rolled 64

>>21139004
rollan for warcrimes
>>
>>21139028

You only sink about 56 points of chi into it (you have a very precise internal measuring mechanism for this, it goes with the territory), but you have an absolutely terrifying natural modifier as a bonus.

You're so preoccupied with this you barely notice that the girl has stopped fighting back. Instead she's rearing her head back as far as it will go. Too late you remember she's wearing a motorcycle helmet.

>quick, roll defense! 1d100
>>
Rolled 70

>>21139053
The Hobo head is the hardest head
>>
Rolled 37

>>21139053
Headbutt her back! Crack her window! Let the smell consume her!
>>
Rolled 51

>>21139053

Hobo Fancy Flipback!
>>
File: 1350334000551.gif-(2 MB, 420x209, STREET FIGHTAN.gif)
2 MB
Rolled 54

>>21139053
Throw a hoboken to her face!
>>
File: 1350334703921.gif-(14 KB, 250x350, 1349904188647.gif)
14 KB
You try to headbutt her in time to intercept, but the helmet is made of harder stuff than you anticipated. She whips her head forward again and again. Distantly, as if it were happening to another person, you realize it must have rattled your brain - you're wide awake but your legs and arms feel like jello. The girl slides from your grasp as you sink to your knees.

She takes her motorcycle helmet off. You have a moment to wonder why before she starts beating you over the head with it again and again.

As you fade out you think that's probably fair.
>>
Some people call you Anon if you haven't told the your real name yet. Last week you beat a sumo redneck named Boss Honda and some sort of fighting waiter named Earl Gray. Now you're watching your friend Pete stumble through the most awkward pickup attempt you've ever seen.

"Y-you see, I think you really showed a lot of spirit there in the ring," he says to Belle. "If you just telegraphed the kick less you could have kept me at distance for awhile."

"Thanks," the kickboxer mutters. She's holding an ice pack to her face to keep the swelling down due to the fight Pete just won with her. Pete being decked by another fighter immediately after seems to have bruised her ego more than helped her. If she'd been taken down by an invincible fighter who carried the night she could have handled it, but for him to go down in one punch after beating her so quickly? That's a bit much for anyone to swallow.

"We could go back to my place - I mean, I own a dojo and I live there. And we could go there. We could train! Work on your legs. Your kicks."

This is the worst thing you have ever seen in your whole life.
>>
>>21139316
Must...remove mask and...swag...everywhere! We might not be a real Casanova ourselves (or we don't even know it), but I'm pretty sure we can't spaghetti as badly as Pete is.
>>
Rolled 6, 7 = 13

>>21139316
Back the man up. YOU'RE SUPPOSED TO BE THE WINGMAN HERE, MAN!
>>
>>21139236
Jesus christ this girl is brutal. I think I'm in love.
>>
Rolled 51

Rolling for Petes smoothness
>>
>>21139355
"Dude, you know why you never get far in these matches? You start to feel bad for the people you beat up and then the next guy jumps you. Seriously, she's fine, even if you could teach her a trick or two about fighting. Now get back here. *I need your help.*"

Create worth, time constraint and status for him. NOW.

Save the man from himself.
>>
File: 1350335458314.gif-(47 KB, 300x263, announcer3.gif)
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>>21139316

"That's it for Karate Joe! But what a fight, I'm telling you. And now for our next fighter, Space...Spaceme....Spacemania X! Spacemania X, everyone!"

You only now realize the announcer is talking about you. Pete catches your sleeve as you turn away from this horrible thing he is doing.

"Hey! That girl, the skull helmet one, she's who you've gotta impress. Kyokugenryu sent her down specifically to test your mettle."

"Does she know who I am?" you ask. Pete shrugs, uncertain.

>Even if she doesn't know, I'm not going to impress her with deception. Take off the mask and face her as myself.
>I'm not fighting under ideal circumstances here. Keep the mask on and hope she never realizes you and Space Medafighter X are the same person.
>>
Rolled 43

>Even if she doesn't know, I'm not going to impress her with deception. Take off the mask and face her as myself.
>>
>>21139400
keep the mask. if she calls us out, than we'll fight as ourselves.
>>
>>21139400
>Keep the mask on. That way we might get another fight in later on with her.

That way we get more fights!

More fights is good!

FIGHTING IS FUN!

SPACE MEDAFIGHTER X, IN TOWN FOR YOUR AMUSEMENT! TRY TO STAY ALIVE!
>>
>>21139400
She must never know.
>>
Rolled 26

>>21139400
>I'm not fighting under ideal circumstances here. Keep the mask on and hope she never realizes you and Space Medafighter X are the same person.

She was wearing a helmet. Our mask is fair game. SPACE MEDAFIGHTER X AWAY
>>
File: 1350335663964.gif-(9 KB, 59x146, eagle-cvs2-win.gif)
9 KB
>>21139400
>Even if she doesn't know, I'm not going to impress her with deception. Take off the mask and face her as myself.
We're a man of honor. We can't lie about who we are in a place like this to someone like her. Plus,
>"Kyokugenryu sent her down specifically to test your mettle."
Ryo and Takuma asked for US SPECIFICALLY. We can't let this go.
>>
>>21139400

Mask off. If we're trying to create a new age if gentlemen we need to start by living up to it.
>>
>>21139428
Hell no, dude. We're not a fight junkie like that Cody guy.
>>
>>21139465

Mayor Cody? He's a good man, even if he can only legislate in between rounds of the cops chasing him.
>>
>>21139465
But we need all the fights we can get in order to get better.

Simple logic, really.

Fight once to survive this match. Fight a second time to train and learn her moves.

This is essential, so little trickery isn't bad.

Besides, taking the mask off would DESTROY THE SWAG that is our costume. It's essential.
>>
>>21139485
Dude, Cody's not fit to serve in office. He is literally addicted to fighting. It's the only thing he derives any modicum of pleasure from. And you want to see him in politics?

Besides, that's Mayor Jessica Haggar to you.
>>
Take the mask off AFTER the fight if you must. Until then, it's a weapon like any other.
>>
>>21139506
If Pete says she's looking for us, then I don't see why we shouldn't reveal ourselves (or at least make her find out it's us ["You think Anon is under this mask? You'll have to take it to find out!"])
>>
>>21139506
We're not getting in random fights. This was to get us scouted for extra training. We can't throw ourselves to the lions just like that. Besides, how would we do that, aside from this Space Medafighter X bit?
>>
File: 1350336178474.jpg-(9 KB, 249x202, eagle.jpg)
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We seem to actually be split on this one. Instead of DM fiat I'm going to take the first 1d10 roll for each side. Roll a die and choose your course of action, gentlemen.
>>
If we're fighting to be a manly gentleman with a healthy disposition towards engaging in proper fisticuffs, we should take the mask off. Shit, imitate Dudley while we're at it. Rip it off, toss it in the air and do the phrase. Or some variant. What's a good gender-neutral replacement for "gentlemen"?
>>
Rolled 6

>>21139564
>Remove the mask.
Alternately,
>Force Skull Girl to demask us in the ring.
>>
Rolled 5

>>21139564
No one must ever know.
>>
Rolled 7

>>21139564
Rollan for mask on.
>>21139530
>>21139552
Just saying.

Two fights is better then one when training. The more we fight, the more we learn. Simple logic, really.
>>
>>21139579
Or unmask ourselves after we beat her.
>>
>>21139582
Remember, though, that if Skull Girl doesn't figure out it's us, then this whole encounter means nothing. She'll think we no-showed and return to Southtown emptyhanded, and we'll be out of chance to get some extra training.

She has to find out before she leaves this ring, at the least. Unmask after the fight, if need be.
>>
Guys, we can't fight as ourselves. we don't have a bowtie on.

for now,w e must keep the mask on.
>>
>>21139581
>>21139579

>Gentlemen, I thank you.

"Pete, you know why you never get far in these matches? You start to feel bad for the people you beat up and then the next guy jumps you. Seriously, she's fine, even if you could teach her a trick or two about fighting. Now get back here. *I need your help."

Aw yeah. That's some good wingman action. You grab Pete by the shoulder and lead him away from Belle.

"O-okay, pal, what do you need me for?" Pete asks. He looks over his shoulder to see if Belle is watching him leave. She is, but quickly turns away.

"Nothing. I just couldn't stand the thought of sticking your foot in your mouth any harder," you say. You climb into the ring.

It's actually a little strange. It's your first time in a proper ring like this. The lights make it hard to see the crowd, and for the first time you realize how huge the ring feels. You can understand a bit of why Pete keeps coming back here even though it he leaves unconscious so often.

Skull Girl is staring at you with unnerving intensity. You start to get an itchy feeling she may know who you are under the mask. Worse, this may be part of the test. You decide to be dramatic about it.

"I'm in bad shape and I don't have my usual weapons," you say, "But my honor refuses to let me face you with any subterfuge. I'm the man you came for, the World Warrior, the Street Fighter Anon!"

You wait for her to react, but she just keeps up that really intense stare. You're sweating buckets under the thing by now.

"I'm sorry, but I really can't understand a word you're saying with that mask on," she says. She dashes forward.

>defend!
>evade!
>counterattack!

Roll 2d10 if you please.
>>
Rolled 1, 6 = 7

>>21139686
Evade, catch her off guard next turn!

Sidestep, none of that rolling shit.
>>
Rolled 6, 7 = 13

>>21139686
COUNTER!
>>
Rolled 10, 6 = 16

>>21139686

Counter punch! Image like if where striking with top end of the stick.
>>
Rolled 3, 4 = 7

KUROSU COUNTAAA!!!!!!!
>>
Rolled 7, 4 = 11

>>21139686

Do a bitching evade. Make it nice, but not overly flashy. Sidestep the attack and back away quickly. THEN RIP OFF THE GODDAMN MASK AND THROW IT AWAY. Make it nice and impressive without going overboard.
>>
File: 1350337253567.jpg-(23 KB, 500x281, crosscounter2.jpg)
23 KB
Rolled 6, 5 = 11

>>21139686
>>counterattack!
CROSS COUNTAH
>>
>>21139758
can't we keep the skull mask? it would be kinda cool togheter with a tie and a nice shirt...
>>
Rolled 23

>>21139809
We could toss it to Pete.
>>
File: 1350337540502.png-(407 KB, 800x533, vlcsnap42371im6.png)
407 KB
Rolled 9, 9 = 18

>>21139771
If you're gonna post an image, post the right one
>>
>>21139740

You throw out a left straight and hope for the best. It connects solidly - better than you hoped - and stops Skull Girl with her fist mere inches from your face.

You try gaining some space but she's on you like a hurricane. It's all you can do to deflect her attacks, even moving backwards as quickly as you can. She's matching you step for step and punch for punch.

You suddenly feel the rope at your back. This may be a problem.

>quick, defense roll! 1d100
>>
Rolled 10

>>21139866
roll them bones
>>
Rolled 76

>>21139866
The best defense is a good offense.
Bounce off the rope and do a clothesline.
>>
Rolled 99

Tuck and Roll!
>>
File: 1350338054343.gif-(164 KB, 384x575, Randy Savage ascended form.gif)
164 KB
Rolled 34

>>21139866
Lead her to the ropes, the grapple and toss her out of the ring! Yeah!
>>
>>21139844
I'm rolling with a mecha theme here.
>>
Rolled 10, 8 = 18

>>21139964
This is the fisticuffs quest, you will respect the man who made it popular in the first place.
>>
File: 1350338674522.jpg-(24 KB, 300x580, 1349908085044.jpg)
24 KB
>>21139943

>t-that roll

You panic and stop, drop and roll. Luckily this rolls you right past her feet and back into the middle of the ring where you pop back to your feet. Just in time for her to be on you with another flurry of punches. Finally one of them clips you on the jaw enough to stagger you a bit to your knees.

"W-wait," you say, holding up a hand. Skull Girl pauses for a second. She seems almost confused. You come back to your feet and remove the mask as dramatically as possible, enjoying the eruption of cheers in the crowd. You toss it to Pete, trying your best to get that smooth Dudley toss. It actually lands somewhere twenty feet away from him. Good enough.

Skull Girl doesn't say anything for a few moments, her jaw clenching as she thinks something over. After a few moments she motions for the announcer to bring her the microphone.

"I give up. I formally cede this match or whatever," she says, curtly. The crowd erupts again as the announcer tries to take his microphone back. Somewhere by the ref's table you think you hear them declaring this to be a shocking swerve, whatever the hell that means. You turn to look at Pete, who's just as confused as you.
>>
Rolled 2, 9 = 11

>>21140083

Refuse. Refuse like there's no tomorrow. Refuse like you'd refuse a biker midget's sexual advances, but less panic and more rage. Cut a promo that'd make Macho Man proud. You're having this fight, she can be mad or whatever later
>>
File: 1350339152725.jpg-(192 KB, 800x1131, 1346831224303.jpg)
192 KB
>>21140083

You've got a leg halfway through the ropes - maybe she wants to talk somewhere else, you're thinking - when she takes the mic again.

"I hereby challenge you for the east coast World Warrior championship," you hear, followed by the unmistakable sound of dropping the microphone. The crowd erupts in fresh hysterics as you turn to face her.
>>
>>21140083
Attempt to persuade her not to, as

>>21140172
Nevermind. Accept the FUCK outta that challenge. Hopefully find some sticks somewhere.
>>
>>21140172
YAY, A FIGHT!
>>
File: 1350339381785.gif-(5 KB, 320x224, closer.gif)
5 KB
Going to call that it for today. Tomorrow: Anon vs Skull Girl for the title.
>>
>>21140172

Tell her to give you like, five fucking minutes, you'll brb. Then, find some kali sticks. Or functional replacements. Break a broomstick in half if you have to.
>>
>>21140214

I'mma take this oportunity to say this is the first quest I've ever really wanted to take part in and you're a good person for doing it.
>>
Rolled 71

no Boss Honda tonight?
>>
>>21140323
Boss honda needs to go and became a family man with the girl he loves.

polite sage since quest alredy ended.
>>
File: 1350340744096.jpg-(136 KB, 311x450, akira.jpg)
136 KB
>>21140323

Boss Honda will be back, but his next step depends on what the MC decides to do for training. It seems like most people in the thread want to go with a month of Kyokugen conditioning instead of a month with the karate hobos.
>>
>>21140501
As much as I'd like to improve our speed and gain some chi control, the implications of the situation lead me towards the Kyokugen training.
>>
>>21140948

>train with cute berzerker girl or with terrifying karate hobo

I know what I'd choose.
>>
>>21140501
I love that helmet so fucking much
>>
File: 1350369627318.jpg-(454 KB, 1936x2557, ahobo.jpg)
454 KB
>>21141025
karate hobo
>>
>>21146644

The karate hobo was originally going to use Ryu at and be a noble, monk-like character. Then I saw that picture of that guy from Fallen Angels and everything changed.
>>
>> All thread, charge forward and counterattack.
Hobo training is really the best way to go with out combat tactics.
>>21140172
>>21139236
>pic
But for some reason I really want spend some time getting to know Kyokugen better.


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