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http://www.youtube.com/watch?v=EaBcKfc3cH8
Thread Theme: Crimson Glory, Queen of the Masquerade


http://suptg.thisisnotatrueending.com/archive/21509308/ Last thread. Each of the threads that came before links to the thread that came before it in the first post.

Okay sorry to anyone who was looking forward to a quest thread yesterday, RL happened and I was forced to cancel Thankfully I have day free.

Now, onto the basics.

You are Fabrique Generale, you're a MegaCorp Remnant in a world that was destroyed 200 years ago by the impact of Asteroid Geddon. Your based in a 500 story tower and recently destroyed a gang of slaving marauders. You are allied with a society of Christian fundamentalist barbarians, and another Megacorp remnant (you buy genemods from them.)

You are currently at war with a mysterious organization called "The Majesty" They use Power Armor, Helicopters, APCs and god knows what else. So far they haven't said two words to you, they just shoot people and take whatever they want.

Recap over.
>>
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Week 29:
Population: 490
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Powered Armor, Geddonite Batteries
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles.
Armor: AntiBallistic Vests, Riot Armor, Powered Armor
Soldiers: Gun Rovers, Security Guards, 3 Armored WreckingRovers. 3 Tgh+Agl Squads. 3 Brl+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph, 1 heavily damaged Majesty Helo.
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

Lord Bishop Harlan has eased up on some of his harsher punishments. Thieves are now flogged instead of getting a hand chopped off. Pillories are still in use however. Divorces are allowed but one of the spouses must go into exile.

continued.
>>
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Over the past week or so Refuges from Light City and exiles from the Parish have been coming to you for protection and work.

Your population has increased.

Onto pressing issues like armor and robotics.

Okay you have enough power armor for maybe a squad of troopers, and its all prototype stuff. It offers overall better protection than riot armor and gives you a major strength upgrade. Also it includes waste recycling systems and rebreathers as well as a basic HUD system.

If you want to produce enough to make it standard issue you're gonna need to do a lot of research on making the production of power armor more efficient.

Also you have Gun Rovers and WreckingRovers. Gover rovers, with a little modification could mount heavier weapons than say, assault rifles and Shotguns.

WreckingRovers could easily become AI piloted tanks with some research (they're designed to be modular, but you don't have any military oriented equipment for them.)

Oh, and you still have that damaged Majesty Helo.
>>
research better armor quality. This will boost our power armor's effictiveness AND it will still affect our already predeveloped armor.
>>
>>21533265
How sneaky are our genetically enhanced agility guys?

Is it possible to use two of the same gene modification on a person to make it twice as effective?
>>
>>21533265
If we give the power armour to our troops with Anti-Material rifles, would they be able to fire them without going prone?

Those guns are pretty much the only chance they have of taking out the enclave troopers, and allowing them to fire their guns easier should help.
>>
>>21533313
pretty sure genetic engineering doesn't work like that, dude.
>>
>>21533366
Come on, this isn't similar enough to Fallout to call them enclave.
>>
>>21533374
If it doesn't then why can we use two of the genetic modifications insted of all three?
>>
>>21533313
No each gene mod boosts a person's physical abilities to their biological max, Red for strength and physical endurance, blue for toughness against disease, poison and radiation, and yellow for agility and other such things.

However it is not outside of your means to develop better stealth technlogy.

Would take you awhile.

oh and.

REMINDER FOR MY NEW PLAYERS
When we vote we roll d100s, I take the highest of those rolls, higher is better.
>>
>>21533265
We have high capacity batteries now, yeah? Gauss Sniper Rifle, go!
>>
>>21533375
>Dudes in power armour randomly taking shit without asking, and killing anyone who gets in their way.
Seems pretty Enclave-y to me. Also I don't recall if their name, so calling them the Enclave is easier than "Those bad guys in power armour"
>>
Rolled 15

>>21533394
D
Let's research EMP weapons, they sound useful if we decide to just take out the whole Majesty base.
>>
Rolled 25

>>21533433
D: Improving and mass producing Power Armour, we want our troops better protected ASAP, since our original members like are the best educated and trained, we want to keep them alive at all costs.

We should also look into seeing if any of the Power Armour tech can be used on the rovers.
>>
>>21533366
oh and I forgot to answer the stealth question... The agility guys are like, climb up the side of a 100 story building without mechanical aid, agile. It makes them excellent stealth troopers but its not much good against thermal imaging tech.

Yes the power armor would allow you to fire crownbreakers without going pron, the Orange Troopers can do it without going prone and they're about on equal terms with a human in your KingSlayer suits when it comes to strength.

Oh and the Majesty suits are chess themed in their design elements. They all have a small crown emblazoned on their chests and helmets though.
>>
>>21533390
Your using medically controlled mutation to modify people.

Note that word, MUTATION. Mutations happen in people all the time, its called cancer. The guys down at Darwin biological Research Laboratories are using very carefully controlled processes to cause a series of positive mutations in a clinical environment.

Change a subject too much and you get a mass of tumors with just enough sapience to hat its own existence.
>>
Rolled 16

>>21533433
>>21533478
Making the third roll hoping for the best.
>>
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>>21533542
>Change a subject too much and you get a mass of tumors with just enough sapience to hate its own existence.
Really?
>>
>>21533075
awwww shit son! it's Fabrique Generale TIME!
>>
>>21533578
Wouldn't that be the second roll, because EMP weapons is totally diffrent from Power Armour, Tech-Wise?
>>
>>21533478
Your Gunrovers are quite literally a fuel tank, an engine, a computer, six cameras, some microphones, a speaker, a radio, and a gun.

Your Wrecking rovers have a very large fuel tank, a computer, a radio, a very large cargo bay, some cameras, and loads of modular construction equipment.

Aside from manipulators for loading say, an RPG there's not much crossover (and you already have some designs for gunrovers that use RPGs you just need to modify your production facilities for that)

You could make a heavy GunRover that could mount a CrownBreaker or some other kind heavy weapon, your current model would fall apart from the stress if you tried that.

>>21533422
Thay're called The Majesty, They Have a chess theme and crown Iconography. The Enclave is the old US government and they have bug like VTOLs and fetish for pauldrons.
>>
Rolled 13

Lets improve our amour quality, then we increase production. Also what colors should we have on them? I was thinking about putting "arma absolvo virtus" written on it, seems fitting enough?
>>
>>21533578
3 rolls for each subject. EMP is different from armor production.

You don't know what powers Majesty weaponry but APCs, Helicopters, and Power Armor all have incendiary self destruct devices and always leave behind a radioactive hulk of scrap metal when they're destroyed.

Cursory designs of the captured helo tell you that EMP weapons will trigger that self destruct.
>>
Rolled 92

>>21533664
sorry about that meant to roll a hundred.
>>
Rolled 51

>>21533664
Dude, roll a d100

>>21533670
That's why EMPs sound good.
>>
>>21533579
Wade is too pretty to be a DBRL abomination.
>>
>>21533686
well you got close enough for me anyway.
>>
Rolled 27

>>21533695
>That's why EMPs sound good.
'directional' emps would be better

captur agrees with me : considerably
>>
>>21533695
Well fine, I'd like to not that the vehicles go off with the force of a bombshell and release radioactive waste into the environement.

I mean the asteroid modified the earth's orbit a little so the US is now tropical from coast to coast but lethal radioactivity is not what you'd common place.

Oh, and like half your forces are robots, sp there's that too.


Anyway what's our consensus better armor production or EMp weapons?
>>
I say, old boy, we need to look into making better Crownbreakers. Those Majesty chaps can't keep fighting when they have a slug in their noggins.

>>21533433
>>21533600
All the power armor the Majesty have is EMP shielded.
>>
>>21533732
I'm going to vote for armor production, we need a way of cleaning up radiation before we use EMP's to reduce these crown jerks to slag.
>>
Rolled 1

>>21533766
But not their vehicles, and those are the ones we have a hard time defeating right now.
>>
>>21533788
I'll just stop rolling for today.
>>
>>21533787
Possibly some type of trade/RnD cooperative project with the Men in white.
>>
>>21533797
Does anybody else like that idea? Combining some R&D forces with the DBRL(?) to create some way of cleaning Radioactive contamination?
>>
Well we have a 92 for armor, and that is deliriously good. It would solve a lot of problems with your production.

Anything lesse than a 50 would've meant that you'd have to roll again, and 60 up to 80 would've meant that you'd figured out how to make riot armor standard gear.

This lets you produce standard vesions of the prototype armor (which use a combination of antiballistics cloth and cermaic along with some steel plating) on a scale that turns them into elite armor...

You'd still need to research armor for any brawler gene type mods... and you'd have to research stuff like night vision if you wanted subsystem improvements but some of that will carry over into your standard gear. (Like nightvision goggles.)

Oh, and the only way up for crownbreakers from here is full auto crownbreakers, only really useful for specialized power armor and brawlers in power armor, and maybe as mounted weapons for defenses or vehicles.
>>
Rolled 7

>>21533732
Amour we got to protect our most limited resource.
>>
>>21533845
Armour!
>>
>>21533845
Armor.
>>
>>21533787
I say we should focus on Crownbreakers rather than EMP tech, since we could make Crownbreaker Rovers.
I'd also like a to see about a rover that has twin-linked grenade launchers to clear out crowds of enemies.
>>
>>21533788
the vehicles are EMP shielded too. That's how you figured it out the Helo is EMP shielded and there are fragments of the EMP shielding in the ruined armor you have.
>>
>>21533870
you can do that. So far you just have normal frag grenades and RPG launchers, so you'll have to research a China Lake style grenade launcher or something if you want a revolver or magazine fed grenade launcher.

Oh and GrenadeRover would be a heavy rover (research that and I'll let you autoproduce RegicideRovers)


okay gimme a moment and I'll write up your Armor production deal.
>>
>>21533843
OP already told us to wait a year to make a merger with them, I think we have done a pretty good job making them happy about our alliance.

Meanwhile the cooperative operation to clear out radiation sounds good.
>>
>>21533871
Am I correct in saying that shielded does not equal invulnerable?
>>
Rolled 42

>>21533930
Yes but the point of least resistance is where we want to go, to other wise is just wasteful.
>>
Rolled 38

>>21533930
In theory, yes. In practice, no. Shielding is going to be good enough for anything we can cook up for a good while. I'd also note it's arguably nore dangerous to us and with no real benefits due to the self destructs.
>>
>>21533947
but emp could be used for other enemies as well, not just the Majesty troopers. it also doesn't account for assaulting their base eventually. They can't emp shield everything, and shielding of that type works both ways, say we build sometype of penetrating ballistic rpg-emp that penetrates armor and releases a emp blast. the shielding that protected them would contain the emp within and fry them.
>>
>>21533979
as well as they might have their complex shielded but i cant even begin to imagine the cost of shielding every room, set one off inside and watch the pretty lights.
>>
You put your engineering and R&D division to work of desiging a better production process for your armor, after all your competitors down at DBRL use Riot armor as standard issue, you've been reserving it for your elite units. It kind of makes you look bad.

With this in mind Augustus White, on of your up and coming researchers discovered a chemical process to produce several kinds AntiBallistics Polymers that can be used to produce cloth and ceramic armor. This innovation has allowed you to produce more fullbody suits of bullet resistant armor than ever before.

White has been given a raise and Antiballistic vests are being phased out of your security forces.

Osamu Okada, Jonathan Bragg, and Luke Green have also outdone themselves. One of the main issues with PROJECT KINGSLAYER was that the armor's digital side was extremely complex and that each suit of armor required a week to acclimate itself to the thought processes and nervous system of its user.

continued.
>>
>>21533979
Dude, if we have a RPG that penetrates armour, we won't need EMP.
>>
>>21534027
but but pretty radioactive explosions....
>>
>>21534033
But 'hey let's spend that effort researching better armour tech to reduce the chance of our men dying'
>>
>>21534005
They've even managed to phase out the cumbersome interface suits. A power armor user now need only wear a pair of bracers, shin guards, and a circlet to interface with the armor's control system. (static electrocution complaint has also been dealt with. Use of the armor without the control assitance devices is still possible but there's some control lag and ther've been reports of bruising caused by the skin contact sensors. R&D tells us they're working on it.)

Riot Armor is now standard issue.

Your unnamed power armor is now used by elite units.

Copy pasta, incoming.
>>
Rolled 34

>>21534055
Wisdom in these words, Anonymous finds.
>>
Week 30:
Population: 490
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Powered Armor, Geddonite Batteries
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles.
Armor: AntiBallistic Vests, Riot Armor, Powered Armor
Soldiers: Gun Rovers, Security Guards, 3 Armored WreckingRovers. 3 Tgh+Agl Squads. 3 Brl+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph, 1 heavily damaged Majesty Helo.
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

You have enough resources for one large project.

The Majesty have landed a pair of APCs in former ViceLord Territory and they have a gunship circling the area. They are grabbing everyone they can find, with an emphasis on adults on teenagers.

continued.
>>
They appear to be seperating anyone under the age of ten from older individuals. You tower lookouts report that The Majesty Troopers have shot no less than 25 children in an attempt to earn the compliance of their older siblings. Particularly uncooperative adults are cuffed with plastic ties and kept restrained in make shift pens.

Helos arrive every hour and pick up civilians in groups of 30 or so. They've been at this since 4:00 AM.
>>
>>21534145
Can't we use our AA guns to take them down?

Or atleast start moving our snipers to take out the pilots while the helicopters are down, would that trigger the self destruction mechanism?
>>
>>21534106
I think that for this week we should focus on ripping down that Majesty helo and getting everything we can out of it.
>>
>>21533979
I would like to pouint out that these people value their technological secrets so much that they have built a radioactive bomb into every single piece of technology they produce (barring the guns anyway, but aside from the lasers they don't have anything special)

What do you think that kind of dedication to secrecy tells you about their base defenses?
>>
>>21534145
Air control, they rely on their Helos alot, how about we improve our AA guns, maybe making them more like supped up Crown breakers?
If we can already get them, then lets just shoot down their air.
>>
>>21534170
How good are Crownbreakers against vehicles?
If it has a reasonable chance of working, have a small group with crownbreakers go and simultainiously disable their vehicles, then retreat across a prepared killzone.

Anyone following them gets their shit wrecked and makes transporting anyone a pain in the ass.

Get some revenge for them trying to mess with the Parish and all.

(Also I want to look into using improved Crownbreakers for the rovers, and look into some tank design)
>>
>>21534196
Oh, I thought that they used small nuclear reactors as energy source on their suits.
>>
>>21534196
Tells me to shell from a distance with EMP enabled payloads.
>>
>>21534257
that appears to be the case, you do know just by looking that the Helo has a tiny nuclear reactor, you don't know, however how it ties into the Self Destruct because you haven't torn the helo apart.

I would like to note, however that you can do several things at once when it comes to designing technology.

>>21534246
They're AntiTank rifles what do you think?

In all seriousness they can kill tanks and other vehicles but only by hitting something vital.

Your RPGs only kill Power Armor dudes and APCs by using concentrated fire or an AP round. So yeah, you can take these guys, but expect casualties.
>>
>>21534280
I we find their veicle storage, hit that hard enough creating chain reaction, finishing them will be alot easier. But lets try capturing one of everything first, why waste good efforts?
>>
anybody else getting gateway timeout errors? >>21534291 is me by the way.
>>
Rolled 37

>>21534341
Yes, a lot.
>>21534312
Let's try to destroy their helicopter with our snipers from a mile away to avoid casualties.
>>
Rolled 81

>>21534291
I would like to see the micro-fission reactors examined if possible please!
>>
does anybody else feel like we need to make some SAM and Anti Tank Missiles? We could shut down Majesty movements if had those.
Anyways we need to shut down their kidnapping attempt ASAP.
>>
>>21534440
I feel that we should research the copter, prersue a joint venture with our new medically inclined allies to find a way to clean up radioactivity, and improve our gunrovers to heavy gunrovers. Also China Lake.
>>
>>21534399
>>21534440
okay A: you have a very good roll for tearing apart the helo and discovering stuff.

B: you'll need to research actual missile launchers, but SAM missiles are a possibility.

Oh and C: The Majesty have been sending in helicopters in groups of 4, 3 to take on hostages, research subjects, whatever they're doing, 1 to relieve the patrolling copter.

Oh and combat actions are seperate from research actions so you can attack and research something.

Resource gathering takes a lot of manpower though so that's not seperate from combat actions.
>>
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>>21534291
Anti-Tank Rifles can't take out modern tanks, also the heli was disabled due to a lucky shot (cockpit hit IIRC)

If we can snipe the Heli enough for the self-destruct to go off, we can wipe out Majesty's entire force in one swoop, albiet at significant casualties to the prisoners.
>>
Rolled 9

>>21534524

Fuck it, let's just use the howitzer on them and hope we hit the helo's.
>>
Rolled 62

>>21534524
Let's research the copter for now.

Rolling for ambushing incoming copters
>>
Rolled 97

>>21534524
I like reseraching the copters

However I would like to ambush a copter that's coming in for a patrol change, leave them low on resources with their current copter, potentially better to grab in one piece. As well as we should try to net those prisoners.
>>
>>21534546
you've been facing APCs not tanks so far. big difference.

But yeah, you're gonna need something else if the Majesty brings tanks to the fight.

The APCs are bassically these big 12 ton monsters with a HMG mounted on top, meant more for moving troops than fighting, same with the helos, big cargo chpters modified for fighting.
>>
>>21534631
Those poor bastards.
>>
Rolled 10

>>21534524
AA on some copters,
researching a way to disable the self-destruct sequence, hopefully get to test it out, recover all we can if it succeeds.
>>
>>21534657
Which is why I advocate researching missile launchers soon.
>>
>>21534701
stinger missile anyone?
>>
>>21534631
for the record 1-10 bad event and failure, 20-40 bad result 50-60 okay result, 70-80 very good result 90-100 very good result and good event.

So that 90 gives you something good on the Helo.

onto The Majesty, are we attacking them? If so, roll for it, and give men battle plans.

They're combing the ruins for people, taking adults and teens, leaving anyone under the age of ten behind. every hour 4 helos come in and take someone off. What do?
>>
Rolled 41

I vote for helicopter research + attack the kidnapers while trying to keep the prisoners alive.
>>
Rolled 48

>>21534757
I support the plan of shooting down the transport before the reach the civies.
>>
okay looking closer I see we have an 80ish and a 90ish roll. I'll be kind and let you assign one to the battle and one to the research.

90 gets you something special, 80 is a really good success (like say, a battle with low casualties.)
>>
Rolled 40

>>21534757
Best plan would be to attack with snipers to weaken them and then get people up close to finish them and bring the prisoners for indoctrination.
>>
Rolled 78

>>21534796
Seconding this plan. If at all possible, try to rescue some of the civvies.
>>
Rolled 41

>>21534805
90 on research, 80 on battle
>>
>>21534805
90: Research
80: Battle
>>
>>21534844
agreed if this guy stops rolling everytime.
>>
>>21534631
Here i am just sitting here master debating.
>>
Rolled 12

Okay you have a ninety and an eighty.

You get a special event with the ninety.

Where's that gonna go?

A: The battle, won't tell you what happens but you'll probably like it.

B: the helo, basically you get a fucking helicopter and the complications that come with a brand new vehicle with no industry in place to support it.
>>
90:battle
80:research

Our peoples live come first.
>>
If we keep up like this we are only going to get two actions made today.
>>
Okay writing up helo.
>>
Rolled 3

kill teams will be dispatched they are to focus on the helicoptors. After firing either destroying or crippling they are then to retreat by this time their ground forces have most likely mobilized. Our power armored troops are to concentrate on hit and run tactics. While being covered by sniper fire. We are gonna have to aim at dividing their forces luring them in different directions while continiously sniping them off. .Eventually they will retreat to a randevous area. Our primary forces are not to engage. Snipers however are free to snipe to their hearts content.
>>
Engineering and R&D tear apart the Majesty helo, its an enormous 15 ton monster powered by a tiny nuclear generator. It has enough fuel to run for the next 50 years, so powering the Helo isn't a concern.

It's computers are totally ruined and aside from the fact that thermite incendiaries are set off and the reactor goes critical you don't know precisely what triggers the self destruct. (The effect isn't all that different from a dirty bomb, just has more fire in it that explosive power.)

You know it made use of a nose mounted gatling gun and it also made use of some manner of missile system. The gatling gun was destroyed during the fire fight at the parish and the missiles were destroyed by enemy fire when it was being hauled to the tower, you have managed to pick up some targeting data from the weapons systems remnants though so that will help with future targeting system projects.

continued.
>>
>>21534986
The Net result of this is that you've completely repaired the Majesty Helo, its Nuclear Generator means you won't have to refuel it for the forseeable future but it has no weapons. It can haul several tons of frieght and serve as a transport for 12 people plus the pilots.

You also have the design basis for your own helicopters now, instead of using nuclear generators they'll use Geddonite batteries but they'll essentially be copies of the Majesty helo, cargo haulers and troop carriers. You'll need to do some research if you want dedicated gunships, also you're beginning to run out of battery suitable geddonite so you'll want to work on that before you get a geddonite vehicle project ready.

No, you can't use the helo this week.
>>
>>21534986
Yay, let's improve our robot's AI with the targeting systems.
>>
Operation: Avenging Angel

Power Armor Equipped Kill Teams were dispatched to the target site late afternoon, they were supported by troops using the standard Riot Armor and all soldiers present had at least one heavy weapons specialist making use of a Crown Breaker or RPG Launcher. Gene Modded Teams were also present, Green Eyes troopers were using power armor, Orange Eyes were unable to use power armor due to their non standard anatomy.

As was planned the kill teams engaged during the attempted transport of Light City tribals and combat became extremely heavy, the Majesty Helos proved particularly troublesome and we were unable to destroy any, however we were able to force them to retreat after concentrated fire from RPGs and Crown Breakers.

The APCs proved equally problematic but refused to retreat. AP shells from the RPGs destroyed one and a few expert shots from Daniel Pym triggered the Other APC's self destruct after destroying the Power Plant.

continued.
>>
The Majesty Power Armor troops were packing the usual mix of Heavy Machine guns and Light Machine guns, these proved ineffective against the recently developed power armor, but resulted in casualties among the troops equipped with standard issue Riot Armor.

They were also making use of Laser Weapons and these proved effective against our Power Armored Infantry, 3 men are have been sent to DBRL and we have been informed that 70% of their skin and 20% of their muscular structure will have to be replaced.

As per usual Self Destruct devices triggered up the deaths of enemy troops and the destruction or disabling of vehicles.

10 men died during this operation, all were equipped with riot armor.

For Tommorow.
>>
Week 30:
Population: 500
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Powered Armor, Geddonite Batteries, Cargo Helo
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles.
Armor: AntiBallistic Vests, Riot Armor, Powered Armor
Soldiers: Gun Rovers, Security Guards, 3 Armored WreckingRovers. 3 Tgh+Agl Squads. 3 Brl+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph, 1 Functional Unarmed Majesty Helo.
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

You were able to rescue 20 (blame my d10) healthy and recruitable adults. The discarded children and toddlers have been placed in your care and are taking well to your indoctrination.
>>
>>21535254
>>21535326


We need to focus on being able to crankout power armor if we can't already, as well as some type of laser absorption using the crystals that work like batteries and a mesh covering on the power armor.

I am still pushing for the joint research project between DBRL and ourselves to clean up radiation.
>>
>>21535326
oh and its week 32, you recieve a tithe of resources from your friends the parishioners, Bishop harlan seems to have softened somewhat on the harshness of his punishments. Lethal punishments are way down, exiles (usually ones who clash with the christian lifestyle but who could integrate with a civilised culture) are up.
>>
>>21535326
Like some other guy said, use the targeting system we got from to helo to upgrade our ai. I also think it's time to research better gun rovers. They aren't effective vs powerarmour guys, and they can't use heavy gun power like crownbreakers.

D/C I say we updgrade our gun rovers.
>>
Rolled 14

>>21535326
Research missile launchers so we can deal with those vehicles better.
>>
>>21535360
that means we can do 2 projects right?
>>
Rolled 32

>>21535326
E.
Let's take care of the tunnels beneath our tower once and for all, explore them and if there's nothing then fill them with concrete.
>>
>>21535382
epends on the size of the projects. but yes, 2 resource related projects, but your actions are also based on a time limit and the amount of man power you use.

Exploring the tunnels for instance is a heavy manpower action and would interfere with say, resource gathering, wouldn't interfere with pure research and the attempt to mass produce something.

I take it on a case to case basis.
>>
>>21535421
Gotcha.

My suggestion is that we do the tunnel thing like this guy said - >>21535391
it's been forever since we revisited that and we really should seal those off and post turret guards down there.

I also advocate to stregnthen our relationship with DRBL and propose a joint project.

If that doesn't have popularity then let's upgrade our AI.
>>
>>21535449
rolling for this
>>
Rolled 78

>>21535421
Well okay, then explore those tunnels and research those missile launchers.
>>
Rolled 9

>>21535457
damn it.
>>
>>21535460
Voting for this, these are our weakest points right now
>>
Rolled 47

>>21535460
seconding
>>
>>21535364
you need 6 resource levels to begin the "Radiation Removal Joint Research Project" on the plus side it will produce a lot more than just environmental clean up stuff.

Okay making a heavy gun rover is worth one resource.

Making a targeting application is worth one resource and would apply to both robots and power armor since they both use the same OS.

Missile launcher, again same thing, one resource level project.

Making anti laser plating is one resource but you need a geddonite farm if you want that to be a viable long term project. (good on you to notive geddonite A's energy absorbtion properties.)

Note that if you want power armor to be a General infantry thing you gotta research better armor production.
>>
Rolled 52

>>21535460
>>21535483
>>21535496
tasty tasty consenus
>>
Let us upgrade those Gun Rovers, eh chaps?
Crownbreakers and a belt fed RPG? Excuse me, I just ejeculated in my pantaloons.
>>
Rolled 4

>>21535532
I actually want to construct a geddonite farm! Let's make it big and massive.

How come we didn't get the micro-fission reactors by the way?
>>
>>21535532
I feel special :D

Maybe we can speed things along by harvesting geddonite ala Command and Conquer style to get things started for a farm. Also any Farm is going to need to be somehow protected because those Majesty jerks probably would raid it.

>>21535550
We probably have no way of creating fissionable material.
>>
>>21535550
I'm guessing that even with a working reactor on the heli, it's still going to require research to mass produce.

Even if we have a reactor, it's not one of those things you can immediately back engineer, it's going to be VERY helpful as an aid, but we're not magical industry fairies.
>>
>>21535532
>>21535544
I think that if we upgraded our gun rovers to heavy gun rovers, and research missile launchers, we can have gun rovers that can take down those helicopters, and be generally more awesome
>>
>>21535532
In addition I think we should go on a power resource gathering run / build more WreckitRalph...Rovers to get more resources in. We need to expand our operations methinks.

Can't the DBRL pony up some resources to help out with the joint project? Or does it require that much to get it done? o.0
>>
Rolled 57

>>21535544
seconded
>>
Rolled 5

>>21535460
let's explore them tunnels
>>
>>21535648
I see 5 for tunnel/Missile, 2 for rover upgrade, and 1.5 for farming.
>>
>>21535604
Or reinforce the gun rovers and bolt AA gun to the top, makes for suppressive fire against troop and keep away the helis for now.
>>
>>21535623
This project is going to be "AntiRad General" Drugs, antirad gear, environment clean up techniques...needs a lot to get off the ground.

>>21535550
Geddonite farm is a good idea, would also need to be protected. Also geddonite isn't a mineral like tiberium, its a very basic silicon based life form so you'd need to grow a special strain of it to do a task that you want it to do. Potatoes can make liqour but I think we can all agree that booze made from grapes is more palatable. Same thing A and B geddonite are both useful for certain tasks so you have to grow more of it rather than harvest it since it doesn't appear to be a very common natural occurence.

>>21535589
yeah, you need nuke juice for nuclear generators. You have alien fungus crystals instead.
>>
>>21535667
okay I'll do the tunnels thing just to get the tunnel people satisfied. AA rovers would be Super Heavy Rovers and more akin to WreckingRovers than GunRovers.

What else are we doing aside from SAM launchers?
>>
>>21535744
can we earmark some resources to go to that each turn?
>>
>>21535827
We should research how to get these Geddonites to reproduce or whatever it is they do.
>>
>>21535827
Mass production for armor. Geddonite farm would be incredibly useful, not gonna lie i want it more than the armor. However, if our men keep dying in skirmishes we wont have anyone to build the farm.
>>
>>21535909
To mass produce the armor we need the farm.
>>
>>21535532
>Note that if you want power armor to be a General infantry thing you gotta research better armor production.
>>21535937
NOPE
>>
>>21535909
But these geddonite batteries will provide us with the energy we need to make better power armors for everyone.
>>
>>21535831
its a whole resource unit or nuthin' you can howevey it off in installements of 1 resource unit or however much below max you wanna spend.

>>21535904
Geddonite is a crystalline substance that was carried on the meteorite that triggered the apocalypse.

>>21535909
you do that you're gonna hit your Geddonite cap, just pointing that out. yeah, we can make it so the Power Armor is mass producable.
>>
>>21535986
So tunnel exploring, missile researching and geddonite farming?
>>
>>21536024
Sounds good to me.
>>
looks that way yes, you know the drill 1d100 for each category, 3 rolls maximum. Highest roll is used.

Oh and in case you're wondering? I need a new keyboard, this one turns itself off at random so that's where some of my stranger typos are coming from.
>>
Rolled 61

>>21536064
Tiberium farming!
>>
>>21536024
Very good. Very good chaps. But for now, we must increase tophat and monocle production.
>>
Rolled 61

>>21535460
We already have this roll, rolling for the other two things.
>>
Rolled 68

>>21536064
Missile research
>>
Rolled 83

>>21536064
>>
>>21535460
>>21536079
>>21536094
75, 61 and 61.
Nice
>>
Rolled 15

>>21536064
Geddonite growing
>>
>>21536087
Lost my tag
>>
kay we have tunnels and muissiles, wheres my armor roll?
>>
Rolled 5

>>21536153
We are doing armor? I thought we were doing the farm? Whatever, rolling for armor.
>>
>>21536153
Here
>>21536098
>>
Tophats are built in, ofcorse
>>
>>21536206
>rubs hands together

yes yes good good.
>>
>>21536153
>>21536204
This guy is right.
>>
Okay you explore the tunnels, they're mostly maintanence tunnels left over from when the city had a stable vernment to tain it. They're cramped, filthy, and infested with mutated animals. Feasiibly socould use them for a sneak attack but the tunnels are using and labrynthine,Oh and there's lots of flooding.

You take the RPG research and develop a targeting device using some of the data from the Helo. From there you're able to produce targeting modules for your RPG and a dedicated SAM Launcher that has a 4 missile magazine. Comes with AP and HE variations.

Your gear up your geddonite battery production facilities to maximum output, along with that you modify your armor production facilities so that the control systems of your power armor are much easier to produce. In the end you're finally able to phase out riot armor and give each man and woman of your security forces their very own suit of powered armor. (brawler mods still need their own special variant though.)
>>
Week 33:
Population: 500
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Powered Armor, Geddonite Batteries, Cargo Helo
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles. SAM Launchers
Armor: AntiBallistic Vests, Riot Armor, Powered Armor
Soldiers: Gun Rovers, Security Guards, 3 Armored WreckingRovers. 3 Tgh+Agl Squads. 3 Brl+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph, 1 Functional Unarmed Majesty Helo.
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

Okay your RPGs now have targeters but they still lack the punch of a proper SAM.

You're mass producing armor but if you want to do nything energy intensive you need more geddonite.

Oh, and as per usual 1 resource unit is yours.
>>
Rolled 54

>>21536376
Geddonite farm construction/expansion.
>>
>>21536401
agreed.
>>
Rolled 12

>>21536411
>>
Rolled 51

>>21536401
thirding
>>
>>21536401
This and let's explore those tunnels to see if any of them run beneath the Majesty base.
>>
>>21536376
Do the new powersuits come with top hats?

Research Carbon Nanotubes
>>
Back, reading thread.
>>
>>21536458
we just explored the tunnels.
>>
>>21536494
Yeah, we found out they are long and dark, I say we check if we can use them to attack.

And I also just rememberd the AntiRad General project, how about that?
>>
>>21536401
Yup.
>>
Seeing as how geddonite is so important to your operations several floors of the tower are didcated to it. Samples of Geddonite A and Geddonite B are put into carefully controlled environments and a combination of UV radiation and electrical energy proves to be particularly effective at providing Geddonite the energy it needs to grow. The crystals are kept in puddles 3 inches deep and periodically fed silicon, plastic, metal, or stone dust. The solid material mixed with water proves to be effective when it comes to acting as sustenance for Geddonite reproduction. (basically you figured out the right mixture of energy and solid matter that geddonite needs to grow)

Sadly you didn't dedicate enough resources to the team in question an all they have is an experimental research farm, you do however w how to make a larger, much more effective project now.
>>
>>21536432
>>21536429
>>21536401
we should make another wrecker next round to get more resources.
>>
alright, our only real weakness now is our lack of ground transport. I propose we look into making some sort of apc, possibly based on the WreckingRovers.
>>
How are our relations with DBRL?

Time for a corporate merge?
>>
Week 34:
Population: 500
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Powered Armor, Geddonite Batteries, Cargo Helo, Geddonite Farm
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles. SAM Launchers
Armor: AntiBallistic Vests, Riot Armor, Powered Armor
Soldiers: Gun Rovers, Power Armor Troopers, 3 Armored WreckingRovers. 3 Tgh+Agl Squads. 3 Brl+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph, 1 Functional Unarmed Majesty Helo.
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

Top Hats are optional.

No you can't use the tunnels to attack the Majesty base, you don't know where the majesty base is 3/4ths of the tunnel have waste deep flooding and the other 4th are underwater.
>>
Rolled 23

>>21536614
not good enough yet, i think after a few joint projects we can expand the relationship to be more mutual.

Rolling for construction of another wrecking rover.
>>
>>21536637
I suggest gathering materials for both the farm and the Anti-Rad joint project
>>
>>21536614
>>21536598
>>21536576

DBRL likes you but not enough for a corporate merger, they don't really trust anyone, they think of you as a customer, not a business partner. The Anti-Rad-Research-Project might change that.

With 6 wreckers, your maximum sustainable number with your current biofuel output,you'd get 2 resource levels per week.

and yeah the WreckerRovers would serve as a good APC base.
>>
Rolled 3

>>21536676
forgot to roll
>>
>>21536637
I've got some notes prepared on what to do with our power armor research directions that should save us a lot of time and effort and yield extremely good effectiveness. Will type them up after I get caught up.
>>
>>21536687
We need a good roll for more wrecking rovers.
>>
Rolled 18

>>21536687
So start the Anti-Rad project and increase biodiesel production.
>>
Rolled 45

>>21536714
rolling for more biodiesel
>>
Rolled 38

>>21536707
flick it i'll roll for more wrekitralphs
>>
Rolled 72

>>21533075
It is very important that we have a geddonite production that is both efficient and with a large return.
So lets sink as much as we can into either gathering the materials and resources we need to finish that project or actually increasing our production
>>
You can only start the project if you devote one resource unit to it, that doesn't require rolling, any other activity will require a resource unit and a roll.
>>
Rolled 44

>>21536714
This.
>>
>>21536751
This guy has my vote, more materials is what i want and that's a nice roll.
>>
Rolled 71

>>21536755
So can we start the AntiRad project + finish the geddonite project?
>>
>>21536783
But we have to increase our biodiesel output to create more wreckingrovers, that goes first.
>>
>>21536803
>>21536755
>you devote one resource unit to it, that doesn't require rolling, any other activity will require a resource unit and a roll.
He/She started a project and stipulated that they wanted to manage more resources and had a high roll. What's not to love?

Also I think we can support 6 rovers at the moment and we only have 3.
>>
File: 1352673943335.jpg-(45 KB, 225x299, tiberium.jpg)
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>>21536755

Well Im all for that, let's get us sum TIberium lads!
>>
>>21536786
You can start the Research project or you can finish your geddonite farm so that you can do more stuff with geddonite.

oh and geddonite is not Tiberium, your people grow it in tanks in their freetime 'cause it comes in all the colors of the rainbow and glows in the dark.

I'll write up the geddonite farm now.
>>
With Geddonite Farming properly researched you're able to take the methods pioneered by R&D and put them to good use. Within the week several levels of the tower are converted into geddonite farms and you're soon capable of supporting more machinery that runs on the strange, alien lifeform.

Oh, and for the record Geddonite batteries, until damage, recharge themselves. They have a special cutoff circuit that measures how much power is in the unit, once the power level drops low enough it cuts off power drain. Can take days for a cell to recharge. You don't know the shelf life of the batteries though 'cause no one nows much of anything about geddonite.
>>
>>21536755
>>21536751
>>21536783
>>21536803
>>21536831
>>21536903
Alright, I think we're putting the cart before the horse. We need stable power generation or all the geddonite batteries will simply create a bottleneck in terms of recharge.

The easiest way we have of supplementing and exceeding our present power generation levels without too much fabrication is by creating a heat exchanger in the service core of our tower. It's five hundred stories high, which is well over three times the height of the tallest RL building - it will be over a mile tall. As such, the temperature differences between the external environment at its top and bottom, not to mention the inside and outside at the top, should produce significant energy gains without destabilizing much of anything.

After that, we should probably create a geddonite farm in our subterranean levels. The stuff is so vital that we can't possibly have it put at risk if the tower gets nuked and falls over, so underground would be best. That's where our manufacturing centers are anyhow.
>>
>>21536971
Days to recharge? Shit, we're going to need a LOT more energy to keep our troops laser and high energy penetrator round proof. Electromagnetic reactive armor takes energy.
>>
Week 35:
Population: 500
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Powered Armor, Geddonite Batteries, Cargo Helo, Geddonite Farm
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles. SAM Launchers
Armor: AntiBallistic Vests, Riot Armor, Powered Armor
Soldiers: Gun Rovers, Power Armor Troopers, 3 Armored WreckingRovers. 3 Tgh+Agl Squads. 3 Brl+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph, 1 Functional Unarmed Majesty Helo.
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

you have one resource unit.

It is raining heavily and there is a twister sweeping across the geddonite plains, it leaves a path of destruction in its wake.
>>
Rolled 77

>>21537006
Gather materials.
>>
File: 1352674453854.png-(93 KB, 408x196, XEU_Elerium_NR.png)
93 KB
>>21536887
Tiberium inferior, elerium superior.
>>
Reposting some useful stuff from the old thread. Suggestions and comments solicited.

Some plans of future weapons systems:

For the moment I was mostly thinking about ground and air systems as follows:

Ground forces:

Power armor (barely out of prototype phase) - a powered exoskeleton that uses electrodes, sensors, and motion detection/response systems (like for RL bionic limbs and powered exoskeletons like the one being developed by Raytheon/SARCOS) to detect the user's thoughts and motions and move in concert with enhanced strength. This will give our troops increased strength and self sufficiency and very good defense. As such, we'll be able to minimize loss of life to a great extent.

Walk-capable tanks (unresearched) - The tank is the king of the open plain, but we're inside a 250-mile-wide radius of wreckage and other cities could be similar ruins. We'll need to develop a suspension that is capable of raising the tank from the ground enough to get over obstacles, but not enough to make it an easily visible target - probably something with six legs. However, regardless of the utility of such suspensions they would likely be slower and less efficient than rolling caterpillar suspension systems; as such we should give it the ability to lower itself back onto treads.

Mechanical walkers (unresearched) - Tanks are great, but operating them requires a crew of several individuals with significant training. If we scale up the power armor concept, we can keep the motion and thought detection systems it uses to create a middleweight option, halfway betwen a power-armored infantryman and a 'mech. It would be capable of hauling around smaller weapons and be pretty short to avoid having a profile that would get it spotted and rapidly targeted (no more than two stories tall, preferably about as tall as a tank), but would be much easier to control for one person.
>>
>>21537037

Aerial forces:

Gun drone - small, potentially disposeable, close to man-sized weapons platform easy t mass produce. Carries a couple of SMGs to start, can be upgraded to whatever's necessary. Can run on biodiesel. Preferably able to hover and operate a visual link (cell phone cameras for still photos all the way up to a proper video feed) or mount a sensor suite. These would be much easier to, for example, maneuver into tight spaces in an urban ruin - and would be an acceptable loss where a heavier vehicle would not. Helicopters are expensive.

Attack helicopter - Think of your standard helicopter gunship or the Jigabachis from Ghost in the Shell. The capacity to hover is pretty damn useful when you're shooting things rather than carpet-bombing them, and the ability to automate movement would be helpful if the crew all got killed.

Tiltrotor aircraft: Think of the cargo Vertibirds from the first Fallout games or of the Boeing Osprey. These have vertical takeoff and landing capabilities, can carry thirty-some troops or tow ten tons of cargo (sevenish tons on an external hook with the bay empty, so they can tow vehicles), and can carry armament. very good when you want to land in a small space or move people around.
>>
Rolled 24

FUCK A TORNADO! Stick a bunch of our guys in a truck and get them to launch a scientist in power armor into it to study it from the inside!
>>
File: 1352674569417.jpg-(23 KB, 500x354, 89eab852eaf0ec53dec020c69(...).jpg)
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>>21537049
For when we get around to tanks:

The foremost idea is a power transmission assembly that allows energy from the motor to be transmitted to one of the tank's multiple locomotive systems. This means that power can be sent where necessary without much in the way of an efficiency loss, allowing these massive redundancies in the way of extra movement systems. These will in effect render our tanks nigh-unstoppable unless they are literally blown into pieces - you can chuck shaped charges at the movement systems all day before they finally have to stop for repairs.

Pic related features a conventional tread suspension with interrupted treads. This is desirable, especially if the treads can move up and down slightly, as it will give the tank greater maneuverability and traction (think four wheel drive) and the potential to keep moving should one tread fail so long as the failed tread is not immobilized - as well as the ability to adjust to minor differences in elevation. This system will be the most energy-efficient due to its low ground pressure, as it spreads the weight of the tank over the widest area.

Continued below.
>>
>>21536995
YEs it does, higher capacity batteries or rapid recharge are both good research ideas if you want ultra hightech stuff.

Oh, and your geddonite farms are in the sub levels. Gettin' crowded down there....
>>
>>21537055
This is a hilariously bad idea.
>>
File: 1352674602419.jpg-(209 KB, 800x533, 23f524f5775765bc02a156e47(...).jpg)
209 KB
>>21537070
Above the treads, we can install an armored six-leg walking suspension akin to pic related, preferably one that can fold together when not in use and simply be another layer of armor. This adds yet more redundancy and grants the tank the ability to step over the aforementioned obstacles, climb slopes, navigate ditches and trenches without a bridge, etc.
>>
Rolled 34

>>21537006
You know what? Let's take that big old helicopter out for a drive and map out any useful things around the city. Keep it fast and low-ish to minimise any trouble.
>>
File: 1352674636645.jpg-(393 KB, 1600x1067, walking_tank_by_Spinner_Vision.jpg)
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>>21537086
Given the slower walking pace the tank would likely achieve on its legs, a third redundancy in the form of wheeled emplacements on the ends of the legs would not be unwise. These would be purely secondary, but faster than walking should the caterpillar treads fail (which is likely, given that it's how tanks are generally disabled). This system will spread the weight of the tank over less room than its treads and be less energy efficient, but will be a faster backup than the walking system.
>>
>>21537090
I wouldn't do that until we have air superiority. Research aerial drones for this, they're disposable.
>>
Rolled 51

>>21537037
>Power armor (barely out of prototype phase) - a powered exoskeleton that uses electrodes, sensors, and motion detection/response systems (like for RL bionic limbs and powered exoskeletons like the one being developed by Raytheon/SARCOS) to detect the user's thoughts and motions and move in concert with enhanced strength. This will give our troops increased strength and self sufficiency and very good defense. As such, we'll be able to minimize loss of life to a great extent.

Equity I say we do some more research on this then scale it up to MWalker tech. Then use our howitzer plans we got from the men in white to give it some high yield ballistics.

HOWEVER If we want to increase the rate at which we do things we really should get more resource gatherer's going.

I'm voting to construct more WreckingRovers
>>
Rolled 78

How about we go forward with the radiation removal idea, it should make us friends and solve some problems for ourselves.
Seems like a good thing to sort out now.

Failing that I suppose working towards some decent ground vehicles works as well.
>>
Rolled 33

>>21537115
Yeah. If we want to start doing all this shit, we need resources. so lets get a good stable resource collection rate.

Build more Wrecking Rovers.
>>
>>21537100
Also, it looks cool so what's not to like?
>>
File: 1352675001985.jpg-(155 KB, 640x480, moebius.jpg)
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>>21537028
>"Molecularly, it's a non-carbon based element. It appears to have strong ferrous qualities; with non-resonating reversible energy that has a tendency to disrupt carbon based molecular structures. It has unequal positrons orbiting on the 1st, 2nd, and 9th rings. The consequence of this structure is that the possibilities of Tiberium are limitless."

Are the possibilities of elerium limitless?
>>
You can just slot the resource unit away for the Research project, no rolling required.

Please note that your helo is unarmed and possesses only a very basic operating system.

Oh and as far as your unnamed power armor goes its based as much as possible on your robotics designs so any software you develope for your Power armor can be used for your robots, and vice versa.
>>
Rolled 61

>>21537070

That seems a little big for urban combat.
If we are going for walking tanks lets try for something more compact and maneuverable.
Not that we should skimp on armor, but its not like we have many large scale weapons to mount on the things yet to justify the large scale of such a tank.
Pic related, think it should be more our goal.
>>
Would it be a good idea to share some of the geddonite research with D.B.R.L. , they might figure out better fertilizer or something. Or suggest them a joint hydroponics farm outside the tower as part of junkie rehab program, something like F.G. brings the parts,you bring the tomatoes, population is increasing and the rehab will have something to do. Setting up lathe workshops for them might also be beneficial.
>>
File: 1352675087631.jpg-(97 KB, 704x574, 335_large.jpg)
97 KB
Rolled 22

>>21537230
fek, forgot pic :P
>>
Rolled 49

>>21537219
I support three things.
A) Develop some better targetting systems for our robots, vehicles, and power armor.
B) Work more towards the 'mass' production of Power Armor.
C) Develop Power Armor for Oranges and Reds.
>>
>>21537235
We could refurb a larger building for this, however we need to have it heavily guarded because it will be a beacon to the Crowns. We should finish our first project with DBRL and then start proposing another.
>>
oh, and you still haven't bothered to produce an artillery cannon prototype. You could mount one on a superheavy gun rover I guess -shrug-
>>
>>21537082

Screw you its the only logical choice when faced with a tornado so close! We must learn to predict and understand these beautifull yet trrible phenomenon!
Soon we will understand them...then CONTROL THEM!
>>
>>21536376
>You're mass producing armor but if you want to do nything energy intensive you need more geddonite.
>>21537257
>B) Work more towards the 'mass' production of Power Armor.
we should be okay, we need more raw geddonite though, and we also need to reasearch energy weapon dispursion over the armor and potential recaputre for use in energy weapons.
>>
You know, the Bio-Guys would probably like very much to have their own power armour. Possibly 3 Squads worth (not to much, but enough to defend and possibly some offensive action).
>>
>>21537268
Surely the Crowns would not be so evil as to go out of their way to drive an APC up our harmless tomato gardens right?
>>
File: 1352675420314.jpg-(861 KB, 1818x920, 42756-1-1311242360.jpg)
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Some thoughts on power armor:

Aside from a series of fun and obvious upgrades, we badly need laser-proofing and protection from rifles like Crownbreakers, if for no reason other than friendly fire kill prevention.

To this effect, we need to create armor layers that are:

-impact resistant, meaning having great impact strength; this means the armor will be able to stop high-momentum objects like crownbreaker rounds...and crownbreaker rounds aren't likely to be the biggest of their kind. Current strength is conceivably not anywhere near achievable maximum.

-tough, meaning elastic and having great tensile strength. Toughness allows the armor to stretch before breaking.

-temperature and chemical nonreactive, meaning layers within the armor will provide proof against high or low temperatures as well as providing NBC seals and acid/base protection.

-reactive. A reactive armor system can include the use of electrical components that vaporize an incoming round immediately upon impact. All but relativistic-speed railgun/gauss effect projectiles would be neutralized.

-laserproof. This one's pretty tough, but with the right materials a laser would just melt out a patch of ablative layering that would immediately aerosolize; were it made from the right materials, the aerosol spray/laser ablations would be highly reflective as a particulate and would scatter and diffuse the laser beam, neutralizing it.

-camoflage-capable. Given the shifting nature of the environment, active camo would be good; this will require redundant, transparent, micro-thin LCDs.
>>
I really want a cannon prototype but i think we need to focus on more resource production and gathering so we can do more than ONE THING PER TURN.
>>
>>21537328
>-laserproof. This one's pretty tough, but with the right materials a laser would just melt out a patch of ablative layering that would immediately aerosolize; were it made from the right materials, the aerosol spray/laser ablations would be highly reflective as a particulate and would scatter and diffuse the laser beam, neutralizing it.

I suggested a mesh of conductive material connected to Geddonite crystals in the suit to absorb the laser blast's energies for use in something else.
Say return fire or maybe an overcharge condition?
>>
>>21537324
Are you fucking kidding me? These people have micro-nukes on their own soldiers to keep their gear secret, have three-ton (if not three-kiloton) bomb equivalents doing the same for their helicopters, and have killed fifty parishoners just for being our associates. They raided the Darwinians' laboratories and let their experiments loose on the city because who the fuck cares. And they're just the ones we know about.

Paranoia has been our friend.
>>
>>21537300
So riot shield with geddonite type B (The energy absorbing type) to block lasers? They can absorb lightning so I suppose it would be laser resistant.
>>
Rolled 54

>>21537360
I think that was sarcasm, friend.
>>
>>21537215
Well considering that the power generator contained in the alien plasma rifles is more powerful and efficient than any form of power generation available to man at this point in time I would say yes. Dr. Vahlen tells you that with enough elerium mankind could completely shake it's dependence in fossil fuels within a decade.
>>
>>21537360

Which why we must harness the power of the winds!
We can deny them the skies and heir precious helos!
>>
>>21537413
>Power of winds
>Huge city
>Skyscrapers everywhere
Wind turbine for charging our geddonites, better still,not carbon blades but geddonite blades.
>>
The freed animals were more of a side effect of kidnapping the best and brightest Darwinnian personel than a deliberate effort but yeah, nasty people.


So what are we doing? Feeding the Anti-Rad project, gathering resources, making a new WreckingRover? what?
>>
>>21537491
Voting for WrekingRover

We need to be able to do more each turn
>>
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>>21537351
>>21537328
In order to achieve these goals, we need to focus on several areas of research. Thanks to our database having a copy of the Library of Congress and its archive, possibly including the patent records and biology-related publications, this should be an easy problem to solve:

Researching space-age materials (the stuff used by NASA to get us to the moon, etc), cribbing notes from spacesuits, and looking into later plastics will cover most of this.

-Impact resistance: Layers of high-performance polyethylene or ceramic, or preferably both, will allow our armored suits to take hits from high density penetration armor without piercing all the way through. However, the best impact-resistant materials are going to be brittle if used externally; as such they need to be layered under tougher materials to keep them from fracturing needlessly under repeated fire from normal small arms - all they do is stop Crownbreaker rounds dead.

Continued.
>>
>>21537491

Tornado research damnit!
>>
Rolled 24

>>21537491
Anti-Rad. might as-well get it done already.
>>
>>21537520
Piss off with your tornado research.
We have scientists, not wizards.
>>
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>>21537519

-Toughness: Although kevlar and steel aren't bad, we're going to need to step it up if we want to be able to have people take repeat shotgun blasts or live through a blind corner with a machine gun nest around it. As such, we will need to turn to the boys at Darwin for experimentation on the hardiest biological substance ever discovered, with 'over ten times' the toughness of normal kevlar and steel used in ballistic armor: the harvested silk of the (appropriately named) Darwin's bark spider. In nature, this orb-weaver spider uses the extreme high-performance of its webs to construct eighty-foot wide webs spanning rivers. It so happens that the Smithsonian institution, along with researchers in Europe and Puerto Rico, studied the webbing of this spider extensively. Combine this with the known methods of forcing a spider to give up its silk and the Darwinian's penchant for massively upscaling the size of animals, and we could have a silk farm. Orb weavers are already non-venomous, though softening their jaws to be more like those of a daddy long-legs would make things safer.
>>
>>21537521
its going to take 6 turns at our current resource collecting abilities to finish this project.
>>
>>21537491
Do we have the technology to create railguns?
>>
>>21537553
put the project on hold, get the biotech guys to do this asap >>21537549
>>
>>21537553
Also true. but this is resource is only for starting the project. If we start it does it mean that we are passively advancing it? If so then we might start it now.

If by starting it we don't do anything, it's just putting resource in it so we can invest more in it, then yes. Wrecking rovers would be a better choice.

I hope I was clear. Can you help me understand OP ?
>>
People have made some good points about resources, lets put some work into better resource collection.
Lets build some more Wreckers.
>>
Oh goody, a tornado.
I do believe we need to capture it and have some extra energy for more WRs and HGRs.

(OOC) www.livescience.com/7521-man-tornado-power-future.html
We can do this. Majesty better prepare to be...liquidated.
>>
>>21537548

The scientists simply need to to create technology that will allow us to control the tornados. I realize that we cant do that immediately, which is why we need to take this oppurtunity to study the tornado. First step and all that.

Failing that, lets train us some wizards!
>>
>>21537553
actually I'll cut you a break and say four and let you harvest 1/2 more materials due to the involvement of your workers.

Oh and its tithe week next turn.
>>
>>21537549
>>21537549
-Temperature and chemical nonreactivity. Ceramic plating would have the benefit of this - the space-age materials science we could revive woul;d include ceramic heat-shielding like the ones used on the space shuttle. In addition to this, materials like mylar, nomex, dacron, and other space-age, advanced polymer, aramid, and allotrope materials. We'd just have to do some reverse engineering.

-Reactivity to incoming penetration rounds, shaped charges, etc. This can most easily be achieved by using layers of superconducting capacitors hooked up to a LOT of reserve power. When a penetrator or other material breaks through one layer, the paired layer of capacitors makes contact and releases enough electrical force to vaporize the projectile near-instantaneously. Our Geddonite strains have room-temperature superconducting and mass energy storage properties, so this is feasible.

-Laserproofing. Since the ideal range of laser light for military hardware is in the infrared, we will need to use layers of copper and copper-composites for our ablative/aerosolizing reflectors. More than one layer will be required for decent protection, but they can be pretty thin.

-Camoflage. For this, we use graphene and silicene, which are allotropes of graphite and silicone. Graphene is used in carbon nanotubes, but it can offer us a lot of applications for fun things like superconducting, transparent, micro-thin displays - like computerized paper, only super-strong. Silicine has applications in superconducting as well, with the added benefit that it doesn't interact with hydrogen.
>>
>>21537597
The project starts when you have enough resources to start it, but you get the results from it immedietly. -shrug-

I guess that means you want the wrecking rover.
>>
>>21537709
Forgot my name.
>>
>>21537709
For laserproofing we can use Geddonite, not only we nullify the threat but also we get energy in return
>>
>>21537720
YES YES PLEASE PLEASE YES as many as we can get up to 6
>>
>>21537720
I seem to have some support for asking the Darwinians to clone, enlarge, and forcibly silk the resulting giant Darwin's bark spiders for their extremely tough spider silk here: >>21537587

As such, cak we get on the radio and ask them what they'd want for such a project, given that it likely means access to better ballistic armor in and of itself? We could definitely give them crownbreakers.
>>
>>21537610
>>21537638
No. no. oh and NO. there are no weather control machines and no wizards. shut up about the damned tornadoes. They are a force of destruction, not a weapon.
>>
>>21537720
Yup. getting more wrecking rovers would be a long term investment.
>>
>>21537790
Thank god.
Let's save the crazy-ass-shit for Ogre Quest.
>>
>>21537790

Oh in that case then I simle suggest we start up a sensible and efficient response method for our people in case we ever get hit by a tornado.
Nothing major, just basic responses, like what to do, what to secure and where to seek shelter.
Like some fire drills, just for Tornados instead.
>>
>>21537749
>Anon gives protip for laserproofing with common recyclable material literally lying around for the taking
>NO USE PRECIOUS FUNGUS THAT RUNS ALL OUR SHIT

Did you just go full retard?
>>
>>21537758
>>21537756
Okay you build a wrecking rover.

The Darwinnians do infact have several larger than normal orb spiders in their possesion, the creatures in question hav been modified for maximum passivity.

They would be happy to provide you with a series of machines that basically consist of a milker and a silk gland on life support. You could milk the fluid yourself and use your own mechanical spinarette to makespider silk.

Their price is three resource units. (would have cost you five but they likeit when you kick the majesty in the teeth.) oh and genemods now net you 10 mods per resource unit.
>>
>>21537928
How about we give them our power armor research out of good will?

That will make them stronger by the time we merge.
>>
>>21537928
We'll give them some power armor (the early models) if they can clone us Darwin's bark spiders specifically and provide the first shipment, etc. That should net us a large discount, I expect.
>>
Week 36:
Population: 500
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Powered Armor, Geddonite Batteries, Cargo Helo, Geddonite Farm
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles. SAM Launchers
Armor: AntiBallistic Vests, Riot Armor, Powered Armor
Soldiers: Gun Rovers, Power Armor Troopers, 4 Armored WreckingRovers. 3 Tgh+Agl Squads. 3 Brl+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph, 1 Functional Unarmed Majesty Helo.
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

Well Geddonite is more living crystal with some plant/fungoid properties but yeah, a lot easier to use old patented materials for laser shielding than living crystal.

oh, and Tithe month.
>>
>>21537875
>Did you just go full retard?

How do you know?
>>
>>21537955
Let's just call it "Joint Defense Research Project", we give them every military technological advancement and they do the same.

I want these spiders guarding the tunnels
>>
How about we threaten to murder their men, and tkae their women and children if they dont start following orders like a good little subsidiary.
After all, natural selection right?
Their just waiting to do the same I bet, lets forct the bastards to heel while we still can.
>>
>>21537955
How about let's not.
Giving away a huge bargining chip away for free (when then best they've done is give us a discount for fighting Majesty) in return for helping an upcoming merger that may-or-may-not be possible is stupid, especially if we ever Nat 1 a diplomacy roll.
>>
>>21537928
Do we have the resources to conduct aramid research?

Aramids (aromatic polyamids) are an extensive class of plastic materials developed in the last half of the twentieth century. We have production of some, but a more complete set should be within our grasp given our database. This would form a prong of our armor defense material science strategy along with allotropes, space-age materials, and ceramics.

>>21537973
Exactly. This will build a business-partner relationship and move towards mergers.
>>
>>21538011
Except we don't know if they're even bothering with military research, they're a biocompany, and probably don't specialize in that.
>>
>>21537973
how would giant spiders be an improvement over silk glands with milking machines? do you even grasp the sheer amount of genetic engineering that would be required to get a spider to survive square cube law so that it could be gigantic?
>>
>>21537973
I am infavor of this but I think they already have some kind of similar technology.

what we should focus on is continuing our thinktank on the Radiation project.
>>
>>21538011
They can have that when we have a merger.

For now, they can have tech one trade at a time. There are levels of association to go through before we just hand them shit for free.
>>
>>21538056
I think he's asking if the silk glands etc are from that particular spider, which is unique for its silk thread strength.
>>
>>21538060
This would take a week. Radiation can be one of our first joint initiatives, but aside from the resource requirements you may recall that the Darwinians are VERY vulnerable.
>>
>>21538046
>21538060
I want to go on the record saying that we don't even know if they're interested in a merger, for all we know, they could be fiercely independant and want to maintain their independance after 200 years of self-suffiency.

Hell we know pretty much nothing about them, for all we know, they could be using the people they resuce for human experiments.

Rather than 'look before you leap' it seems to me we're 'polevaulting before we look.'
>>
>>21538046
yes you do, getting materials is a bitch though, mostly recycle old plastics and manufacture chemicals and what not where required.

>>21538011
you can buy giant spiders if you want but they're ultra passive, cartildge bone structure spiders. They're kind of a step down from gunrovers.
>>
>>21538063

Agreed, we give them free shit now, at best we look like a charity and they take advantage of that or worst we look weak and stupid and they take advantage of THAT

Better we start building up a good business relationship with them, never breach an agreement and always keep our promises
Later we give a little and step by step approach the possibility of a merger
But for now we are business partners and little else I believe.

I say we stockpile and gather resources until we can initiate the radiation project.
>>
Rolled 78

>>21537955
I agree with this. Supply them the first mark of power armor as a sign of good will. Further, there are some power armor guards at The Parish, yes?
>>
Rolled 28

We've been stalling the GunRover improvements for a while

Why not upgrade them with our crownbreakers. missile launchers, targeting sistems, power armor and geddonite batteries?

The best way not to lose men is not to use them.
>>
>>21538115
I don't think there's anything to getting them to guard the tunnels. Mostly, we should find out if they already have the species for ubersilk or if they need to clone some or get a copy of their DNA from us or what. Silkglands are preferable, assuming they can produce said ubersilk and not just the regular shit.
>>
>>21538115
What we want is the ability to develop mechanical spinnerets and the glands from the Darwininans to produce our own silk for clothing and military uses. We can trade the silk clothing to the paritioners for something.
>>
>>21538060
you have basic antiballistics, if you want the good stuff you need esoteric materials though, like spider silk.

>>21538079
They're offering the Bark Spidersilk glands in milking machines, so yes, that specific spider's glands are in those machines.
>>
>>21538144
No and no. They're a corporate culture and we need things from them, they will understand. The Parish have ballistic and riot armor only IIRC.
>>
How about we hold some diplomatic talks, either a group meeting amongst us and our allies or individually(which I suggest we do first).
Try and build trust and understanding amongst our allies and learn about who exactly we have at our backs.
>>
>>21538174
and what they want and what we want.
>>
>>21538174
Good, jumping into something like a corporate merger blindly is foolish in the extreme, for all we know they could be like the Aschen.
>>
>>21538153
They aree offering to sell you the ubersilk glands in specially designed machines to make the silk.

The spinnarets are your problem.
>>
>>21538182

Bingo
>>
>>21538111
In previous posts, OP has characterized them as reasonable and interested in taking in people with horrible diseases and wounds, treating them, and getting them to join.

They have developed advanced educational and anti-drug programs to clean up wandering junkies/vice lords victims and integrate them into modern society.

They have little interest in harmful shit if their research has lead to the blue package.

They've also had multiple opportunities to fuck us over or sell us out but haven't. Not only are they our pals, but they've been victims of Majesty raids too.

They've also freely participated in hostage exchange, trusting us with one of their own so we would have a bargaining chip to ensure our disarmed, blindfolded members would come to no harm in their territory.

You know what they did when they were making sure we weren't Majesty people? They told us that if we were representatives of that group we leave peacefully. PEACEFULLY.

The men in white over at Darwin are TOTAL BROS, anon.
>>
So let's start sending more diplomatic missions, offer them the power armor trade and start upgrading our gunrovers?
>>
>>21538174
We should definitely do this, but later when the Bishop is further secularized and modernized. We've been feeding him latter-day theology (st. Agustine, etc all the way to great 20th century Christian scholars known for tolerance towards secularism, etc). Right now things are kind of touch and go, but he's modernizing slowly.
>>
>>21538222
that was beautiful

Really, let's send our basic power armor sketch, the one without improved interface.
>>
>>21538228
don't forget the howitzer cannon, we should at least have someone take a look at the skematicks so we can get a bonus to developing it.

How much resources do we have to play with now? If its 2 i say we start socking away over the next few turns to fund the radiation project.
>>
>>21538228
Baseline power armor prototypes for the spider silk gland machines.
>>
Can we put research into some intelligent mines? They could even signal our HQ when they spot Majesty troops.
Little robot buggers that hide amonst the rubble and then seek out and explode amonst Majesty APCs, Tanks and large groups of their infantry.
We scatter those around our territory and have them act as a first warning system.
>>
>>21538264
We traded them the howitzer schematics for AA guns a while back. They were fine with it, which is another reason to avoid gifts for now - they're unexpected.
>>
Rolled 29

>>21538262
This. Thiiis.
>>
>>21538222
You know who were also polite, and made nice deals? The Aschen.

Hostage exchange just means they're not naive idiots.

Of course they we'ren't going to shoot us on sight, if we DID have connections to majesty, then we could call down a major fuckery on them, they had ZERO idea how big our forces were, taking out 10 guys isn't helpful if they've got a force of 250 with tanks and aircraft.

Just because they're not CE 'for the evulz' doesn't mean they're all super nice guys.
>>
>>21538295
As all Majesty troops are power-armored, these would have to be advanced and powerful explosives.

If those go wrong and kill our people, our allies' people, or potential recruits it would be bad. Cue screaming parishoner mothers watching their kid step on a plasma mine and turn into burning.
>>
Rolled 89

>>21538228
-Trade basic power armor for spider silk gland machines
-Upgrade gun rovers
-Improve howitzer schematics

Am I missing something?
>>
>>21538308
You're being more paranoid than the optimal amount, anon. Stargate comparisons are nothing without evidence; you have no evidence.

Getting to know them further is good, but you need to understand something here: human life is precious to everyone, especially the Darwin people. They need recruits FAR more than they need human vivisection experiments; they can also experiment on people without causing them harm. An experimental artificial liver that works is not a breach of ethics.
>>
>>21538369
Voting for this awesome roll
>>
>>21538369
Research aramid plastics, no gunrover or howitzer upgrade. Our power armor is shit without better protection, anon.
>>
>>21538369
I will back this, especially if we can research a better armor component here.
>>
Rolled 82

>>21538400
Rolling. Trade prototype power armor for spider silk glands, research armor components preferably, rovers/howitzers if we must.
>>
>>21538326

That is why i did not suggest normal mines, instead we use similiar AI's as our rovers. They could even be controlled by a centrl AI wirelessly(althoug that scares me fore some reason)
They would be designed to discern and target specifically Majesty troops, they dont even need to kill, if they can cripple either power armor or vehicles they could act as a valuable delaying tactic. Especially if coupled as an early warning system.
>>
>>21538392
We have to improve our gunrovers with these howitzers, they are starting to become obsolete and we are a robotics corporation after all.
>>
>>21538369
backing it
>>
>>21538418
Our rovers have crappy AI, and Majesty are the one group we know of that can travel by air reliably. They wouldn't be likely to be caught in a minefield, but it is a good idea for later.

Mines would be wasted on them for now.
>>
>>21538369
backing this.
>>
>>21538272
>>21538295
They're willing to take the Project KingSlayer (you still haven't named that armor, am I gonna have to do it? I'm leaning towards Golem MK1 for the prototype.) Armor schematics for the slikgland machines, they'll even provide you with expansions to your silk farms for a reduced cost later on if you agree to provide them with geddonite batteries for their power armor.


and yes, you can make robo mines, will take one resource unit but you can mass produce something with basic recognition that pings you when it gets a positive.
>>
>>21538422
We'd be making pretty heavy rovers, then. We need to massively expand power production first, we're capped at 12 rovers of wrecking rover size and small gunrovers can't even fire a Crownbreaker without shattering from the recoil.
>>
>>21538447
Geodude Armor once we have it upgraded to absorb electric...i mean laser attacks.
>>
>>21538371
We have no evidence because we know almost *nothing* about them, so /tg/ naturally decides to merge with them because /tg/ has no sense of subtlety. Just because they haven't shown themselves to be complete dickbags doesn't mean we should power of friendship them ASAP.

So far they've proven themselves to be fairly businesslike, and are giving us discounts in exchange for fighting guys who've been ruining their shit.

This doesn't mean they're our friends, rather we should take a long-term approach, be friendly, polite, make deals with them, and play-tit-for-tat.

(I'm not saying they are evil, but unlike Stargate, we don't have massive plot armour)
>>
>>21538447
Reposting this since people might decide differently today and it needs a name.

Things we might name our power armor product line after:

- Durandal. Legendary sword of the hero Roland that carved a pass through a mountain range. Too powerful to fall into enemy hands, eventually destroyed by its wielder. Thematic because these armors will themselves be powerful weapons that can figuratively carve our names in the local geography.

- Marathon. The Battle of Marathon was the first attempt by the Persian imperialist horde to subjugate greeks in Athens. It failedfucking miserably. Also, you can wear the armor and run a fucking marathon.

- Teuton. Name of an order of knights that nearly converted half of pagan and orthodox eastern europe at the sword. Because we will bring the light of civilization to this fucking waste.

- Gothic/Visigoth. One is an armor that was extremely heavy, and the other were powerful tribes that swept nearly all in their path aside and created spain.

- Crusader - self explanatory.

What do people think?
>>
>>21538447
How did they know of our geddonite batteries? Damn it.

Also, we should name the armor Kasparov MKI, in honor to the best chess player in the world.
>>
>>21538447
I like the name Golem for the power armor anybody disagree with it?
>>
>>21538478
No, YOU have no evidence to back your view. There is evidence to back the view that they're good people. However, as a merger won't be a possibility for roughly forty more weeks, we can get to know them better.

It is worth pointing out that a merger was just a happy possibility, and never seen as a given or a requirement.
>>
>>21538505
It's very...old testament, what with the parishoners around.
>>
>>21538505
>>21538495
this sounds good, considering Majesty forced us to make them.
>>
>>21538527
We were going to make it from basically day one. Just a matter of time. However, our armor's name shouldn't be about a single enemy.
>>
>>21538486
Marathon seems appropriate given the shitload of upgrades ahead of us to make it truly a lasting achievement.
>>
>>21538495
We gave geddonite batteries to the Parish and may have provided some to the Darwinians already. However, knowing about the batteries isn't a big deal. It's being able to rapidly mass-recharge and manufacture them that's the hard part anyway.
>>
>>21538369
When we are done improving the howitzer schematics, can we give them back to the Darwinians out of good will?
>>
>>21538429
>>21538400
>>21538389
>>21538369
>>21538443

FUND IT
>>
okay you trade some schematics for silk machines. You still need to design the basic spinarette module so that you can make threads and stuff with the silk fluid.

Oh, and now you have to get the machins from DBRL HQ to The Tower without the Majesty ganking them.

What are we spending our resources on if anything?

Oh and they didn't know about the geddonite batteries they used the term "Your unusual power source."
>>
>>21538625
Repeat with me. BUSINESS RELATIONSHIP.

Let's wait until we finish some joint projects and see how things go before giving them fellatio in a back alley because we liked their hairstyle from 3 years ago.
>>
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First off, I like the name Teuton for our current power armor, thematic and moral boosting.
Golem makes it sound like our soldiers are just things.

On another note, if we could research a fitting main gun for the thing, how much time/resources would something like in the pic take to develop?

If this isnt feasable how about we build up some manufacturing infrastructure?
>>
>>21538509
My view is "Don't jump into things blindly"
So far they've shown themselves to be rather neutral. (Giving us a discount for taking out their foes is NOT benevolence, its incentivization.)

>It is worth pointing out that a merger was just a happy possibility, and never seen as a given or a requirement.

We had someone post that we should give them our PA tech so that they'd already be equipped for when me merge. (Post later deleted)

Not to mention everyone seems to be running at it full steam.

Tit-for-Tat, we mirror their responces, if they give us free stuff out of benevolence, then we do likewise.

Note that providing us benfits for doing their fighting does not count, we're making an unoffical trade; better deals in exchange for doing their fighting.
>>
>>21538688
>On another note, if we could research a fitting main gun for the thing, how much time/resources would something like in the pic take to develop?

A good reason we are optomising our bartered Howitzer plans/
>>
>>21538646
>>21538369
This
>>
>>21538688
OP mentioned that a walker was feasible, but it would be vulnerable as fuck unless it had a low profile and redundant locomotion. There's a walking tank thing that I wrote up here:
>>21537070

However, if you're the anon that wrote this: >>21537230

Aside from the fact that I'm going for something about the size of an M1Abrams (the pic in that post was just for the tread configuration reference), rest assured that the designs we're considering are modular and scaling. If we develop a vehicle suspension and locomotion mechanism like that, we could put it on something the size of a gunrover.
>>
>>21538688
Depending on the caliber of that gun you could just mount it on a WreckingRover, research militarized medium rovers, research sextapedal locomotion, call it a day. 3 if you feel like getting ultra heavy.

I would like to point out though that your gunrovers are useless against majesty forces and giving them SAMs and Crownbreakers would take 1 resource unit.
>>
By the way, this is a larger version of the kind of thing adaptive camo could get us:

http://www.youtube.com/watch?v=wlLqdFsMnCE

Shrink the hexes down to an inch across and very thin with microcircuitry and you get camouflaging, friendly-fire avoiding power armor (just have it broadcast certain shapes in certain wavelengths, like infrared, for FoF identification).

We can do a lot more with the stuff necessary for it, which is graphene, the main component of carbon nanotubes but way cooler on its own.
>>
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>>21538856
Apparently it also fools heat-seeking missiles: http://www.youtube.com/watch?feature=fvwp&v=KL_KdmSTSNA&NR=1
>>
>>21538766
Alright battlefield effectiveness you upgrade your gunrovers to heavy rovers. hey can now mount Crown Breakers, SAMs and any future heavy weapons you develop. You also figured out how to replace their biodiesel fuel source with geddonite batteries but so far the standard model uses biodiesel. (I know I'm spelling that wrong...)

Okay as for howitzer specs you send those to engineering and they carefully go over the specs manage to develop an automated loading feature (which can be deactivated) and design timed fuses for HE shells which can be detonated over the enemy. Aside from that they've found a way to minimize costs, increase accuracy and mobility. The howitzer comes in motorised (as in mounted on at truck) and independednt (as in a cannon on wheels)
>>
Week 37:
Population: 500
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Powered Armor, Geddonite Batteries, Cargo Helo, Geddonite Farm, Spider Silk Farm, Artillery
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles. SAM Launchers
Armor: AntiBallistic Vests, Riot Armor, Powered Armor
Soldiers: Heavy Gun Rovers, Gun Rovers, Power Armor Troopers, 4 Armored WreckingRovers. 3 Tgh+Agl Squads. 3 Brl+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph, 1 Functional Unarmed Majesty Helo.
Contacts:
The Parish: Allied
D.B.R.L.: Allied

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

You still haven't built your own artillery piece.

Heavy gun rovers are now a common part of your forces, basically bigger, more heavily armed and armored gun rovers
>>
>>21538976
Time to explore and find out where the Majesty base is.
>>
>>21538918
Excellent.

Advanced plastics research now? Aramids, please. Give us delicious Technora, Twaron, Heracron, Nomex, Innegra S, Nylon, Vectran, and high performance polyethylene out of those old patent records and chemistry books to go with our Kevlar.
>>
>>21538995
What? No. Our armor is still half crappy, we have all of one helicopter to their gunship fleet, and we they have lasers. Are you fucking crazy?
>>
>>21539007
Do power armors need this?
>>
>>21539024
But we have to know which way we should be pointing our guns at!
>>
>>21539029
Yes.

These various substances provide a lot of options for keeping the armors light, the varied chemical reactivity profiles and temp ranges are a help, and the high impact polyethylene is a MUST.

>>21539043
We actually know where the base is located, more or less.
>>
>>21539059
Well then, we need a detailed description of the area, our technological advancements will have to change according to what is the enviroment surrounding the base.
>>
>>21538995
You know the general direction of their belt, and they kind of fucking outclass you. So far your only saving grace is that you have the highest building in the city and that they haven't hit you with overwhelming force.

>>21539007
You still need to figure out spinnarettes. But I'll be nice and include that in your amatuer plastics research efforts.

On the plus side you'll have some bitch silk cloth pretty much right out the gate.
>>
Can we set up some outposts around our territory? Small ones, consisting of two to three fire teams each on rotation as look outs, with contact back to HQ.
Im unsure exactly how much control we have over the area around our building but if we can solidify control between us and the other corp we could transport our new purchase back under safer condition
>>
Let us scrap those weak light GRs. We can just use the heavy GRs to do everything.

Note to self: have the simpletons down in manufacturing make me a butler-bot out of scaled down WR/PA parts. Must have top hat and a Cockney accent
>>
>>21539135
Let's fill the tunnels around our skycraper with explosivles in case they decide to attack.
>>
>>21539139
We have a helicopter and armored cargo rovers, guys.

Fly the helicopter as mobile recon if we absolutely need it, use our guys on the tower as recon, move the rovers under the cover of night if necessary.
>>
>>21539146
That's a neg.
>>
>>21539179
>fill tunnels with explosives
>watch as an errant spark somewhere knocks over our base

Someone went full retard again ><
>>
So what are we going to do right now?

Improve our armors?
>>
>>21539199
>>21539146
We can sell them to Darwin for more upgrades, for one thing.
>>
>>21539251
Our base has several stories beneath the ground, I'm pretty sure it could stand explosions a few blocks away.
>>
>>21539262

I am just going to say, that people in this threat act as optimistic as a child in the face of a adult giving them candy.

Sure it may just be an adult giving them candy, but its about as likely as it being a molester.

Dont give stuff towards the adult, until you know them. Because trusting a stranger is just asking to be ass raped.
>>
>>21539260
Let's improve our armor with research, map out a secure route with lots of cover to the Darwin building that we can use at night, and use a bunch of rovers (with at least one decoy convoy) to pick up our spider silk.

We'll be two steps closer to having a powerful armor package.
>>
>>21539289
>months of working with Darwin
>months of Darwin upgrades being extremely beneficial
>no drawbacks, fair trading

Thanks for taking the thread towards a new low. Do you have trouble with pattern recognition or something?
>>
>>21539139
So what...dudes in stealth camo lurkin around your territory? I can see that, won't even make you use an action for it, I'd also like to note that you have people with binoculars sitting around more than a mile off the ground. Their entire job is to notice unusual shit.

As for territory there was talk of making 3 walls but nobody has paid attention to that in ages.

speaking of which you've got guys setting up a shanty town around your tower wall. Merchants, prostitutes, snake oil salesmen, people selling "passports" into your territory Its been building up pretty slowly over the past 12 weeks.
>>
>>21539260
>>21539290
-Research stronger, lighter plastics
-Explore safe, hidden path towards the Darwins
-Pick up our spider silk

Anything else we can do?
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>>21539272
why is filling flooded tunnels with explosives a good thing?
>>
Rolled 51

>>21538976
Assuming that we have 2 resource points and 1 research point to play with *Cough Cough PNN put those in your copypastas Cough Cough*

1 - Make another Wrecking Rover
2 - Equip and Kit out our Stolen Heli with some anti everything parts, make sure to add shielding so if there's an auto-return function on the damn thing the Crownmunchers cant get it back by activating it.

Research
Amatuer plastics research (with added spinnaretts benefit)

Rolling to produce
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>>21539324
Can we all agree that we need to tax these merchants and prostitutes?

Capture all scammers and criminals and send them towards indoctrination.

Also help with building the shanty town, arrange so that it won't be a liability in case we get attacked.
>>
Rolled 23

>>21539337
>>21539378
>>21539380
Rolling for this, also outposts.
>>
>>21539337
there are pretty much daily sweeps over the city by those cargo helis turned gunship so there's no safe hidden path.

and since you have 4 wrecking rovers you get one Resource unit per turn with a tithe every 4 weeks. so you have one resource unit with which to work.

To get the silk machines you need to load it up into a frieght device of some sort (wrecking rover would be good for this) and then you need to get them back to your Tower, each of the machines weighs around 200 pounds all told. So they're prtty big.
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>>21539324
>As for territory there was talk of making 3 walls but nobody has paid attention to that in ages.
It's still a plan of mine, but more important projects were predominant.
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>>21539377
It isn't.
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>>21539380
No, we need to civilize them. They can be our people or they can get the fuck out.
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Rolled 74

>>21539434
How about mounting AA guns on our wrecking rovers?
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>>21539434
WE REQUIRE ADDITIONAL RESOURCES

>>21539378
>>21539378
>>21539378
>>
>>21539315

>months of working with Darwin

Working? I think you and me have different definitions of working, because from all i have seen its been trading. Pure trading.

The only talk of working has been the Anti-Rad research.

>months of Darwin upgrades being extremely beneficial

As would any corporation, including ourselves would have done. After all betraying a customer without having an apparent benefit is just stupid.

>no drawbacks, fair trading

No drawbacks that we know off. And fair trading does not mean they aren't planning on backstabbing us in the future.

You know what i have? A healthy sense of Paranoia that surprisingly enough goes rather well in a Post-Apoc world.

I would be all for trading stuff, after studying and working with them. But right now we haven't done any of the two.
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>>21539324

Have intimidating people in riot armor beat the snake oil salesmen and the passport salesmen to within an inch of their lives
interview and consider anyone who approaches us with these so called passports, if they show initiative and have some sort of skill they could prove usefull
However we should screen new arrivals for any possible connections to Majesty and then feed them some false information if they do have them

Otherwise we should consider annexing the shantytown as a sort of buffer area(think Vault City from Fallout 2)
>>
Okay you send groups soldiers in Tueton armor to deal with your new guests. It takes some doing but you manage to round up the worst of the scammers and criminals (some of whom have to be executed) but once they realize that being shot in the face is the alternative they come along quietly.

The prostitute's guild will pay 1/2 a tithe resources if you recognize them as a legitimate organization and provid them with medical care.

The Merchan'ts guild will pay you 1/2 a tithe of resources if you arrange guards to accompany their caravans to Shmidtsburg (a town apparently owned and peratby "Metal Heads.")

Oh, and the people of the shanty town are more than happy to accede to your judgement concerning architecture.
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>>21539560
How about we don't become savages and just indoctrinate them all?

We aren't raising our people to just beat everyone trying to live out there.
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>>21539590
Indoctrinate those merchants, teaching them the way of marketing will prove valuable, after we are sure the are loyal to our causes give them some of our GunRovers as guards.
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>>21539590
Yes to the prostitutes, maybe on the Merchant's guild, how much do they need in terms of guards and how far away is Shmidtsburg. Can Gunrovers cover it?
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>>21539499
That's ultra heavy territory, Crown Breakers or SAMs aren't out of the question but you have heavy gun rovers for that now.
>>
Rolled 86

Can we agree to spend this turn's resource researching better armor?
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>>21539635
Shmidtsburg is about a hundred miles to the west, apparently its where the old vicelords went. GunRovers can make it i the Merchants carry fuel along with them. They'd need at least two controllers and 12 gunrovers per caravan.

Caravans occur 4 times a year.
>>
do it so we can get this week over with
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>>21539590
>Oh, and the people of the shanty town are more than happy to accede to your judgement concerning architecture.
>>21539592
>>21539620
>>21539635
How about we offer membership to the people in question? If they reject it, fine.

We'll also guarantee a currency of our choice with food and water; a single unit can be redeemed for some small amount of clean water, a handful of units for some food. Only a certain amount can be redeemed per day, so as not to strain our resources. In exchange, they abide by our area control, give us any relevant information about other factions and ESPECIALLY Majesty patrols, and assist in resource scavenging.
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>>21539678
Yes.

>>21539682
>no safe route
>daily patrols overhead

You're aware I'm talking about a night route? We can mark it with trash fires.

Also, we might try the tunnels for additional cover, if we can map a route through them.
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>>21539678
I realize I jumped the gun and stated that you'd get a minor bonus with the spinarette research but you can only research heavy armor once the silk machines are in the tower.

The machines are still ine DBRL hq.
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>>21539678
research armor and indoctrinate those merchants, give them the rovers and send them on their way
>>
Rolled 89

>>21539725
SO lets go with the plan of making another wrecking rover to up our resource generation, and use it to transport the silk machines.

WE spend this turns research point into making spinnerets for the machines.

Next turn presto bango we can make better armor.

Come onnn guys come onnn.
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>>21539702
>>21539719
>map out night/tunnel route to move spinerettes
>research plastics for armor for most of week
>if spinerettes moved successfully, research them at end of week
>create the beginnings of a social order in the wastes and guarantee our recruit supply

Fund it.
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>>21539719
okay my fault for poor word choice., They send patrols overhead at midnight and at noon, they fluctuate by up to six hours on their patrol times completly at random and you know for a fact that their helos have Infared imaging because the one you repaired does.
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>>21539719
YES, PLEASE USE THE TUNNELS FOR SOMETHING

maybe not explosives though
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>>21539748
We need a number of different materials iterations for the armor to be proof against Majesty forces, or we'll be doing it half-assed.

Without laser-proof and reactive armor, without active camo, and without temp control to keep the occupant from roasting inside their suit like a WWII pilot in a tank caught in a blast, they're just stronger versions of medieval knights. And then there's gas, poison, acid, electric conductivity, etc as threats.
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>>21539758
There is no social order outside of our corporation, either you are Fabrique Generale or we will educate you into it.
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Rolled 92

>>21539758
rollan
>>
>>21539748
Do this to get this over with.
>>
Here's an idea. Let's set up a distraction by attack one of their patrols. While they are responding to that we can sneak the goods over.
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>>21539810
Yeah, because we've been running around scraping together recruits basically forever and have failed to get the whole town to join.

There's bottlenecks. We can either create a multi-stage induction and recovery process, or we can bitch about only getting a fraction of everyone available inducted.
>>
yes to the prostitutes thats just makes sense rather trying to stamp down on something that will continue anyways

yes to the merchants at least for one trip(back and forth), we can use the chance to scout this town and the route there, make it a sort of expeditionary force
if it seems reasonable afterwards we can see about making it a regular thing

we will also want to get those spinnerets back right? lets set up some security and protection along the route there and get the thing back via a protected(preferablly fast moving caravan
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>>21539828
Assuming we find a way to use the tunnels and this be away from the fight, I'll gladly fold this into the proposed plan if you're in agreement with the rest of it.
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>>21539791
you can't fit the machines in the tunnels, they're far to large and sensitive to being waterlogged.

Contray to popular belief most cities are not built over enormous cavernous tunnels that contain giant spiders or forgotten civilizations waiting to be discovered.

There are flooded sewer maintanence tunnels. They are useless. Accept it and move on.
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>>21539863
Then we use decoys and misdirection tactics and go overland. Shoot down their goddamn patrols and have our allies coordinate with us to cover the city in flak for a while. Tell the locals to get their heads down. Preferably we'd shoot it down near the Parish, with their knowledge and permission. Use the old-style gunrovers as payment and meatshields, including a mass attack if absolutely necessary and turning over a larger force of them to the Parish consulate for the favor.
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>>21539831
Remember that our indoctrination program is pretty basic, we haven't spent time trying to improve it.
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>>21539918
we can trade with the Darwins to get better indoc procedures. but that's for another turn
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>>21539913
Forgot my nick.

And the help can be put on standby for an emergency run if necessary, though flying it through flak seems like a troublesome idea.
>>
>>21539952
>>21539918
Better some kind of social order we organize now and improved procedures later than only the latter.
>>
Rolled 44

>>21539758
Just do thissssss, once and for all
>>
>>21539992
Yes, with the changes above regarding an overland fight and decoys since OP said that underground transport was a no-go.

The side benefit of the shantytowners bringing us supplies to supplement our materials gathering in return for clean food and water is pretty swell.
>>
Okay just roll for the shipment.

Also keep in mind that the helos are carring radioactive incendiaries and they go off like multi ton incendiary shells when they get destroyed.

So allowing them near any settlement period isn't intelligent.

Also your indoctrination procedure literally consists of teaching people how to not be junkies, how to bathe on a regular basis and the concept of workers rights and what's expected of them in an economy, most of the people in your shanty town have figured that out on your own.

You're not the sole bastion of civilization any more, without the vice lords to actively destroy any attempt at civilised behaviour people are starting to build their own societies.

You can;t have prostituition without a basic grasp of economics after all.
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>>21540019
I'll keep pushing indoctrination of all of them

I don't want them to turn sides when Majesty offers a little bit more food and water than us.
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>>21540029
>>21539815
Why not this roll?
>>
>>21540057
>>21540041
I'll take that roll then.

Also you're an idiot if you think there's a pill or a special motivation video that can keep a person from betraying you when offered better pay. I'm using "Indoctrination" in the form of "To teach a Doctrine" as in a way of life. There is no magical mind control pill. Insisting on indoctrinating everyone you come across will cost you followers not gain them. Everyone is the city who would benefit from that treatment either works for you, the DBRL, maybe the majesty, or is dead.

There is no magical mind control pill, deal with it.
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>>21540131
Noted.
>>
>>21540131
No magical mind control pill, yet.
>>
After Action Report
Operation: Dairy Farm

Using our radio communications we were able to communicate with our allies in The Parish and down at DBRL and organize a Flak bombardment. Using Tueton Troopers, Heavy GunRovers, and 1 modified Wrecking rover we were able to ship the Milking machines from DBRL down to The Tower.

It should be noted that when the Flak Bombardment began there were no less than 3 reported Helos over Light City, 12 minutes before we began Operation Dairy Farm All Majesty Helos peeled off and returned to their assumed base.

It is a point of centention but some of our securit officers beleive that our communication code has been cracked.

For Tommorow.
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>>21540192
Take your hypno-hentai and gb2>>>/d/
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>>21540192
what part of no magical mind control pill have I not made clear mister?
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>>21540233
I'm pretty sure our skycraper wouldn't mind delicious mind-controlled Majesty Queens.
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>>21540231
Yeah, looks like we're going to need to research some cryptography with the next round of whatever we're doing (preferably space-age materials and cribbing all the useful features from spacesuits, eva-suits, and moon landing suits).
>>
>>21540256
And then, you were wrong.
>>
>>21540246
Are you saying we can make genetic modification on people that are currently alive to make them taller, faster and improve their senses but we can't synthesize improved LSD to laze our water with?

What the hell?
>>
>>21540262
agreed after we get that sweet summary report
>>
>>21540286
>Kill the vice lords for enslaving population with drug addiction
>put LSD in water supply
>do not expect rebellion

Seriously, >>>/x/
>>
>>21540286
>facepalm

just, just stop.
>>
Alright, In concern to the Spinnarettes and the Milking Machines, it took some trial and error but you were able to figure out how to make your own artificial spinarettes. You've begun mas sproduing spider silk cloth. It's tough, comfortable, and it feels great to wear. Sadly useless when it comes to fending off bullets but you're getting places.

As for the Shanty Town, you've successfully put into place a basic order, engineers have torn down and built better structures in place and a loost economic system has formed around Barter Chits that are used to buy food and water, as well as other trade goods. Intelligent people are cherry picked from hecommunity but otherwise they're left to lead their lives. They are rired to helput wi resourcllection every month to earn their barter chips however and they provide a bonus to resource collection of 1/2.

You've sent a force of 2 tuetones, 2 heavy gunrovers and 12 gun rovers out into the watses with a caravan, they should return in a few weeks.
>>
>>21540313
Well, OP just told us not to expect everyone to work with us with sincere loyalty, what do you want a corporation to do? We take the safest bussiness plan.
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>>21540335
Fabrique Generale is a cooperative. When the employees have voting power, the safest business plan is NOT fucking with people's brains. Fuck off.
>>
>>21540335

At least i was only paranoid. Something easily forgiveable in a Post-Apoc world.

Not midly retarted not picking up the clear sings of the GM and generely good nature of our company.
>>
>>21540286
LSD makes you hallucinate and overuse of it will drive you insane. My mom's a hippie, I may not be the most scientific of men out there but I happen to know what LSD does and none of its effects involve mind control.

get off of my lawn.
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>>21540347
what the guy is trying to say is that we need better control of the people outside our corporations

you know, the ones how didnt directly join us

we should just get them to support us through undeniably better bussiness deals
>>
>>21540376
I suggest you to start reading your shit

http://en.wikipedia.org/wiki/MK-ULTRA
>>
>>21540409
Alright, we've finally reached the point of obvious troll or moron. Let's ignore any further mention of the subject.
>>
Week 38:
Population: 500
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Powered Armor, Geddonite Batteries, Cargo Helo, Geddonite Farm, Spider Silk Farm, Artillery
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles. SAM Launchers
Armor: AntiBallistic Vests, Riot Armor, Powered Armor
Soldiers: Heavy Gun Rovers, Gun Rovers, Power Armor Troopers, 4 Armored WreckingRovers. 3 Tgh+Agl Squads. 3 Brl+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph, 1 Functional Unarmed Majesty Helo. Viktry Town
Contacts:
The Parish: Allied
D.B.R.L.: Allied

2 Resource units every turn.
1 extra unit every 4 turns.

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.

Okay we're playing sarchastiball now. Everyone put on your tinfoil hats.
>>
>>21540432
Agreed.
>>21540458
Research cryptography
>>
Rolled 6

>>21540471
Second
>>
>>21540471
Nothing much to research, you send some local runners to the Parish and Darwin and suggest using a series of ciphers. We might be able to fold this into more materials research in space-age composites and spacesuit tech, though.
>>
Why are you guys denying that mind control is theoretically posible to a certain extent?
>>
Rolled 75

>>21540471
Forgot to Roll
>>
>>21540471
No one ever bothered to come up with a code or anything so I figured your guys were using basic morsecode for their radio comms.

When the Majesty showed up I figured someone's paranoia would inevitably move to the comm systems.

No one did. My fault I guess, I should bring stuff up more.

Anyway researching a basic encryption algorythm will cost 1 resource, don't worry a basic one will be enough, even a dedicated encryption comp would take months to disect a code it has no info on.

so 1 resource on upgrading your comms units, what else?
>>
>>21540517
Because we do not want it in our game. We have made it very clear that it is not something that we want. Please stop.
>>
>>21540530
Upgrade to super heavy Gunrovers with modular treads.
>>
>>21540534
But, the facts
>>
>>21540543
You can make a super heavy gun rover prototype, you'll be able to support...1 at your current biodeisel levels and or Geddonite farming output.

I guess you could mount an AA gun on it with some secondaries? It would basically be a robotic MBT.
>>
>>21540513
Gore-tex, mylar, darcon, teflon, kapton, and beta cloth, fuck yeah. Should give us unparalelled opportunities to make tight helmet, wrist, boot, etc seals, waterproofing layers for the inner parts of the power armor, heat conduction and heatsinking with minimal metal, and a host of other fun shit.

The spacesuits built with these - which will likely be well-documented in the Library of Congress site - will also give us a host of features good ventilation designs, a very good carbon dioxide vent in the helmet, shitloads of fun safety features, and decent commlinks alongside ideas on how to coat the outside with alternating textures - teflon in a lot of areas to make grabbing onto a suited trooper difficult in a grapple, with textured areas for hand to hand combat, traction, and teamwork.
>>
>>21540556
Go. Away.
>>
>>21540579
well then lets scrap that idea in favor of increasing our biodiesel generator/geddonite farm output. I would rather have the support for it than be stretched for supplies.
>>
>>21540614
and hopefully after this turn we can get some more WreckingRovers and up our resource collection.
>>
>>21540579
One shitty first-gen tank prototype, even with AA, will be a sitting duck on the ground without very good camo (including thermal) and rounded edges like those Ghost in the Shell tanks to avoid radar and other wave detection systems.

Might as well wait until we have more air power, preferably something that can carry such a tank into battle over a distance if necessary.
>>
>>21540636
think we should up our biofuel production eh?
>>
>>21533075
The whrilybirds that those Majesty people have a MA(max altitude) is about 15,000 feet.
We can make airships that can over 100,000 feet.
>take the new silk
>this will serve as the bladders and skin
>engines, can't be hard to get
>hydrogen for the lifting gas
>mount AA guns, RPGs, and anything else we have on it
Good bye Majesty
>>
>>21540678
Not until we can effectively armor and protect the facility. An unsecured, unarmored biodiesel plant is a time bomb with these fucking helicopters overhead. We need to finish the armor upgrading systems and create a massive recharging operation for geddonite as mentioned here:
>>21536980

Infrastructure you can't protect is infrastructure you can't keep.
>>
>>21540698
>hydrogen for the lifting gas
>One AA missile

BYEBYE Money and people
>>
>>21540720
I will support the creation of a passive electrical generation system mentioned in that post.
>>
>>21540698
>>21540726

Airships were actually on my agenda long-term.

1) If we build ourselves a fusion reactor, we can have all the safe helium and power production we want. Not much gaseous hydrogen either - we can keep the amounts we extract from water small.

2) This is awesome, but we'd need a massive fucking shipyard.

3) Hydrogen or any lift gas is not that flammable at certain heights, with the right fireproofing and the right separation between air bladders. The hindenburg disaster was a product of coating the airship in extremely flammable powdered aluminum based paint. Talk about time-bombs.
>>
>>21540698
You do realize that if they have even a modified civilian aircraft with a machinegun the zeppelins are fucked right? There's only so much gear you can mount on an airship before it befomes so slow and unmanuverable as to be near useless.

>>21540623
>>21540678
>>21540636
So biodiesel plant expansion? I can dig it. we got a decent roll for encryption chips, which combined with cyphers will prove to be a pretty decent defense against decryption.
>>
>>21540769
yes and our research sould be into building fortification so that our shiny new plant doesn't get fucked back to the stoneage by an attack.
>>
>>21540769
Wait a minute! Now I remember another reason why I wanted to research allotropes. They have water-interactive properties that allow ROOM-TEMPERATURE FERMENTATION AND FILTRATION. This means nearly heatless biodiesel generation, which would make it safe to do in a variety of smaller spaces and less of a huge explosive.

I think we should hold off on the plant expansion and research space-age composites or allotropes.
>>
>>21540816
Derp, bioethanol, not biodiesel.

"Room temperature distillation of ethanol for fuel and human consumption
Graphene oxide membranes will allow water vapor to pass through, but have been shown to be impermeable to all other liquids and gases including helium .[129] This phenomenon has been used for further distilling of vodka to higher alcohol concentrations, in a room-temperature laboratory, without the application of heat or vacuum normally used in traditional distillation methods.[170] Further development and commercialization of such membranes could revolutionize the economics of biofuel production and the alcoholic beverage industry."
>>
>>21540769
I like this plan.

FUND IT.
>>
>>21540803
>>21540816
okay, cool, noted, I also feel the need to point out that Geddonite is also a viable alternative to biofuel but that you don't know much about it, it does work roughly on par with conventional fuel in terms of energy effiency at the moment though. (you can make it work even better, will take some research though, if you don't feel like relying on biofuel though it can serve as a good alternative to biodiesel)

anyway space age materials research with a specific bend towards...?

I'm focusing more on concepts like say "Strength Enhancing System" and leaving the fluff to you guys unless you don't feel like fluffing it.
>>
>>21540898
Let's take a note from portal and make a boot that negates falling damage when you land on your feet.

Hot drop troops anyone?
>>
>>21540898
The space-age research is an effort to wring the means of production of a lot of materials types that were invented in the 1960s or thereabout to make the first space race possible, and to crib features for the power armor off of spacesuit designs. In essence, it is to allow us to use the stuff mentioned here: >>21540594
in making our armor functional by cribbing materials technologies and subsystems from earlier environment suits. The effects of this, outside the initial set of features power armor might share with a spacesuit, would be good heating, cooling, temperature, and radiation shielding, not to mention pressurization capability for the pilot and protection from chemical burns, toxic fumes, and dying of co2 poisoning by choking on your own exhalations if something fails. Basically, it would grant the power armor the protective benefits of spacesuits and a lot of their comfort. Basic eye protection probably included.
>>
>>21540940
Possible, and as cool as portal is I'd like to not that the "Boots of Landing" are an OLD concept.

So far you've already got some of that in the form of the Tueton (we're at what MK2?) MK2's exoskeletal strength enhancements.
>>
>>21540940
This is an excellent feature idea.
>>
>>21540982
*to wring out our records database for the means of production, blah blah.
>>
>>21540982
All right I'll assume all of R&D is working on this, roll up and I'll figure out what you wind up with.
>>
>>21540982
>>21540999
>>21541004
Lets produce some suits, also if we can devise some way of making them waterproof lets explore the posibilities of cultivating the flooded tunnels for Geddonite farming.
>>
Rolled 52

>>21541022
>>
>>21541034
>waterproof
That's why we're pulling up the patent archive on Gore-tex, man. A gore-tex lining in the right places and decent rubber seals will give us VERY good waterproofing.
>>
Rolled 66

rollan for research
>>
Rolled 68

>>21541022
>>
Rolled 75

>>21541060
Rolling for producing new biofuel plant
>>
Rolled 49

Hurr
>>
>>21541085
Durr?
>>
The Seals on the original Tuton Suit of Powered Armor were very basic, little more than vulcanised rubber with some glue to hold it together. After a great deal of research by the boys in R&D we've managed to come up with a new material that will now serve as the sealant for all of our BioHazard suits (and of course the Tueton Power Armor.)

This material is air tight, resistant to temperture of both extremes, resists corrosion, changes color when exposed to radiation, and is lighter than vulcanised rubber. Over all a vast improvement on our last sealant.
>>
Rolled 8

glurg
>>
>>21540726
Max range for a AA slug(modern day) is 40,000 feet at max trajectory(most can't shoot striaght up) of 70 degrees.
If they were a national guard base(anything more is OP) and the continued to advance, they could shoot to 60-70,000 feet.once we are above the base, they can't do anything but cower as we drop anvils on them.
>>
>>21541131

We've confirmed that they have lasers. Railguns are a modern possibility. Fixed-wing aircraft are a big concern.
>>
Week 38:
Population: 500
Technology: Robotics, Basic AI, Automation, Comms, Explosives. Basic Anti Ballistics, Taser Weaponry, Firearms, Hydroponics. Powered Armor, Geddonite Batteries, Cargo Helo, Geddonite Farm, Spider Silk Farm, Artillery
Weapons: AntiAir Guns, Assault Rifles, SMGs, Shotguns, Semi Auto Pistols, Revolvers, Combat Knives. Tasers. Grenades, RPG Launchers. AntiMaterial Rifles. SAM Launchers
Armor: AntiBallistic Vests, Riot Armor, Tueton MK3
Soldiers: Heavy Gun Rovers, Gun Rovers, Power Armor Troopers, 4 Armored WreckingRovers. 3 Tgh+Agl Squads. 3 Brl+Agl Squads.
Defenses: Exclusion Zone, Exclusion Zone Wall.
Cool Stuff: HoloCenotaph, 1 Functional Unarmed Majesty Helo. Viktry Town
Contacts:
The Parish: Allied
D.B.R.L.: Allied

2 Resource units every turn.
1 extra unit every 4 turns.

A: Explore
B: Scavenge For Supplies
C; Construct Something New
D: Research New Technology
E: Make a Suggestion.
>>
>>21541170
C - lets get another wreckingrover online
D - using our new materials lets develop an airborne drone!
>>
>>21541170
Am I right in guessing that we can make all that space-age shit I mentioned but didn't get to steal fun spacesuit features and have mostly just fabricated a good all-around uber-material?
>>
>>21541201
yeah, you're developing your own materials, however you can make all the cool stuff you mentioned. You said "space age shit" after I said "what kind of space age shit" so I picked a sealant that would keep everything out until it got damaged. Next time say "I want X" and if you roll well enough I'll give you X.
>>
>>21541262

Proposal for resource use so we can finally break the limit now that we can grow geddonite: a recharging system that works remotely. Here's how:

With resource cache #1 for this turn. let's build a huge heat exchange system in the service core of our 500 story tower to generate massive amounts of power by taking advantage of the different temperatures at the tower's top and at ground level, as well as the inside and outside, complete with seeding the growth of a super-battery array in the service core.

This will give us a HUGE amount of power to distribute to individual Geddonite batteries.

With resource cache #2, let's create that system mentioned in thread #1 or #2 that will allow power to be transmitted through the air, and build it on a high vantage point in order to beam power down to individual power armor suits, vehicles, etc or to other communities and aircraft. The atmospheric thinning should offset the problem of it being a mile up. We can develop a portable fold-up reciever array (honestly, some very rugged solar panels should work) in order to disseminate this energy to whatever catches it a bit later, if not on this turn.

This should eliminate the power bottleneck in terms of running wreckingrovers, tanks, helicopters, et cetera.
>>
>>21541354
WE ARE IN AUTOSAGE ARCHIVE AND ABANDON THREAD!!!!
>>
>>21541385
also is it safe to assume that the DBRL have a more advanced version of this:

http://www.youtube.com/watch?v=T2EmuyHoMAI&feature=youtu.be&t=6m6s
>>
>>21541354
Well A is simple enough B is hmmm.

Wel it might take multiple terms but its not exactly a strange concept. Broadcast power has been in fiction for years. You're patrols will have to cart around a reciver unit and draw power from that but I'll just make you build "ChargeRovers" for one resource unit, they'll be heavy units with extra armor, their only job will be to act as a walking (rolling?) energy station for any group they're with.

A broadcast power economy will only work in your own city and an attempts to field units outside of your city will require a different form of powering, however this should basically let you dominate light city.
>>
>>21541385
This thread has been archived, this thread has been saved.
>>
>>21541437
I support any plan that lets us dominate.
>>
>>21541497
also new thread??!?!
>>
>>21541505
hello? >_>

<_<

O_O
>>
Well I was about to archive the thread but Someone already did that for me (props to you anon.) That said I need my sleep so you can have a better quest experience.

So I will see you all tuseday afternoon, barring that wedsday or thursday afternoon.

Good night all, Oh, and if I'm not running a quest look into The Grey Men ruin civ quest or the cat clan quest, they're both pretty cool.

Oh and the Star City dude said he'd run a new installment of his old quest so stay tuned to /tg/ for that golden day.
>>
>>21541604
You're welcome for the archive, didnt want to lose it.

See you space cowboy
>>
Time skip time?
Say... 6 weeks till this is all tech is done?
>>
>>21541604
Thanks, and thanks for the game tonight.
>>
threads on page 10 needs to be archived



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