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/tg/ - Traditional Games


File: 1353220651847.jpg-(50 KB, 608x456, lwsm_mechbay_3415.jpg)
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The year is 3040.

You are Danniel Holdt, Lead Battlemech designer for the tiny startup Skvorec Armorworks, a brand-new company with an uncertain future ahead of it.

Your boss is one Goddard Grey, a smooth-talking dealmaker with an unknown past and a make-it-up-as-we-go present. He seems to have put a lot of faith in you, over his previous Lead Designer Richard, who you know to be a waste of space. But the deal had gotten Goddard lots of money, and gotten you a job as a result, so you can't complain too much.

Janine Steiner is your Lady of Accounts, and as a true Steiner noble, takes no shit and gives plenty. She is tough, forward, and driven, and so far has proven to know her craft inside and out, and can make some magic with money when given the chance. Cold at first, she seems to have warmed up to you over the last few days.

Ivan Grigori is your Lead Tech/Fabricator. He hails from the 'Mech stables of Solaris, where gambling debt almost cost him his livelyhood, but instead he was brought out of debt by Goddard, and now serves faithfully as the lead yeller and angermonger of the Mechbays at Skvorec. He talks a mean game, and has proven he can pilot a 'Mech, as well as work with delicate components, so he seems to be worthy of the faith you've put in him.

(OP CG by Heinz Schuller)
>>
Dieter VonBraun is your resident Physics Specialist, and Lead Tester. He has a knack for making custom equipment, a cool chair, and an eccentric personality. He is devoted to his sister Wanda, and her daughter Ilsa, who also work on site as fabricators. He seems to be a warm, kindly old man who you can rely on to help you as you develop your first Battlemech as a company.

Wan Lee Hatamoto, the on-site Energy specialist, is a quiet, rigid man who wastes few words, and seems to project his own strict standards onto his wo-workers, expecting perfection. He knows his stuff as far as you can tell though, and recently you've discovered that there may be more to him than you've thought, as he participated in the recent festivities and was observed to be drinking, arm-wrestling, and acting all manner of jovial around Ivan and Wanda.

Ilsa and Wanda, the fabricators. You have yet to be formally introduced to either, but they seem an integral part of the crew thusfar. Ilsa herself seems rambunctious and energetic, and Wanda seems cool and haughty. You have Ilsa to thank for discovering a cache recently of components, weapons, and even a functioning UrbanMech, some of which has been identified as LosTech.
>>
>>21632801

(Rest incoming... goddamn spam filter.)
>>
>>21632862
Agreed. Fucking spam filter.
>>
>>21632911

(It literally will not let me copy-paste the rest of what I wrote. At all. The fuck moot?)
>>
>>21632925
screen cap it in notepad, then post as picture
>>
Did we honestly make an intimidating LIGHT garrison mech last thread?

One that is hilariously easy to repair and build (sans Reactor repairs)?
>>
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(Please read the image text, and consider this the last info post. 4chan is dumb as fuck and won't let me post it in text form for some reason. It seems to think it's spam. Nice filter moot.)
>>
>>21633020

Links to the previous threads:

http://suptg.thisisnotatrueending.com/archive/21368164/
http://suptg.thisisnotatrueending.com/archive/21423338/
http://suptg.thisisnotatrueending.com/archive/21481062/
http://suptg.thisisnotatrueending.com/archive/21559682/
>>
>>21633018

(Yeah, you did. And it's more a skirmisher at this point than a garrison 'Mech, since it moves 7/11 and you plan on putting LRMs on it. That may change though, based on what you decide to do now that you have this quirk. And yes, the rails are installed and working. The torso is considered Modular, which reduced all weapon maintenance costs by 10% in the torso locations, as well as maintenance costs on the fusion engine due to ease of access)
>>
woot lets get started even if i know jack shit about the setting. Which kind of makes me useless except for voting come to think of it that makes me sad.
>>
>>21633050
Woohoo. Well we've got the meeting with the arms dealer to take care of and we need to get actual measurements for the engine. But so far so good on the design.
>>
>>21633020
Get Ivan, Dieter, and Wan in there to look at the design. Get their expert opinions on each facet of the design that is their expertise. Assembly, feasibility, and capability are all things we need to consider here. Also, have Ilsa and Wanda there in the background. If something comes up that seems to be a snag, they would be the ones that we could probably rely on to find a compromise of design through a little custom touching up.
>>
>>21633089

(Arms dealer is tomorrow, in-universe.)

>>21633094

(You can feel free to seek their opinions, but all you have at the moment is a prelim of the weapon rails, the fusion block, heat sink stacks, and the skeleton of the 'Mech)
>>
>>21633168
Lets keep working on the mech then but as we reach points when their specializations become useful we should call them up.
>>
>>21633168
Hey, let's go and get the actual measurements of the reactor. The measurements we're working with right now can't be trusted.

Also, is it possible to ask Ivan to lend us some engineers so we can use some plywood and create a mock-up of the torso to iron out any potential problems now?
>>
>>21633168
Okay. I thought it was today.

Let's start our day by getting up, getting food, and getting measurements of the engine. We'll bring other people in when we get to a point where their input would be helpful.
>>
>>21633188

(Well Wan Lee is your go-to guy for Fusion tech, so if you have questions about the reactor, he can answer them, and will have input for you at this stage. Ivan would be alright to consult too, but you don't have enough stuff for Dieter to look at really.)
>>
>>21633198

(to be fair, it's evening, so it's not too far off. you had been working all day)
>>
>>21633216
I thought we ended last session at dawn passing out after we got to our design to its current point.
>>
>>21633205
In that case we should get some input from Wan Lee before continuing.
>>
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>>21633198
>>21633196
>>21633188
>>21633094

(Okay seriously, fuck the spam filter. I didn't even copy-paste this time.)
>>
Oh boy, the most exciting time of the week has finally come!
>>
>>21633240

(Did I derp? I'm so pissed about the spam filter eating all my posts that I am probably not thinking straight. Lemme look)
>>
>>21633240
>>21633306

(I stand corrected: It is indeed dawn, so you send your emails, and can opt to sleep or keep working. You are no stranger to all-nighters after all. And yes, the weapons dealer is today, then.)
>>
>>21633330
We have the weapon dealer to meet with. We want to be well rested and in good shape for that. So we should at the very least take a nap before he gets here.
>>
>>21633330
erhm how much sleep did we get. If we haven't slept then sleep we need to be at our best. If we already slept then stay up and work.
>>
>>21633330
Since we're meeting the dealer today, get some sleep. I'm sure Janine will kick us awake if we oversleep.
>>
>>21633293
Well, let's sleep on it, get ready for the meeting tomorrow, and etc... Also, a question anontech, did you say it was unfeasible to reverse engineer the AMS?
>>
>>21633347
>>21633358
>>21633359

You rub your eyes and yawn widely, stretching in your chair before snuffing your last butt off the night out, and making your way to the couch to get some Zs before the arms dealer arrives. You hope Janine or Goddard wakes you up before he gets there.

>>21633374

(to answer your question, no, but you don't have the ability to produce AMS where you are at, and you don't know if you can reliably put it back together if you dissect it, so it'd be risky at best)

You awaken to the aggressive sound of knocking on your door.
>>
>>21633406
Flop out of bed, see if there's any coffee.
"Whaddyawhanimup..."
>>
>>21633406
"I'm up, I'm up. It's unlocked if you need to come in.

What time is it?"
>>
>>21633020
>>21633293
I recommend sending moot an email regarding the spam filter, include the text of the two posts. It may or may not do anything, but moot's been good at getting stuff done around here as of late.
>>
>>21633434
>>21633435

You roll over, groggy from mental exhaustion, and blink at your watch.

It's 11:45.

You grumble that the door is open and start to make your way to the coffee when Goddard pokes his head in and smirks.

"Good morning sunshine! Plan to be fashionably late to your meeting with the arms dealer today?"
>>
>>21633445

(I'll try to remember to do that after the quest is over for the night. Good idea.)
>>
>>21633455
"Unnnn."
Answer in monosyllables until we can get enough coffee into our system.
>>
>>21633455
"I'll be ready in 5 or 10 minutes. Stop being cheerful, it's too early to be cheerful."

Get some coffee and the first cigarette of the day. Once we get those into us we approach being a functional human being.
>>
GET CLOTHES
GET COFFE
GET KEYS
GET THE FUCK OUT

lets do this, dont forget coffee!

also if we have any notes prepared as to what specific dimensions / requirements / specifications of parts we want / need. TAKE THEM if not, we dont have time.
>>
>>21633406
go with
>>21633434
>>21633435

Also, I'm for talking to Goddard about dissecting it. If we do, we DEFINITELY need the whole crew mentioned in that post to be there to help with it. Seeing as it's a valuable piece of equipment, they would be able to identify and purpose most if not all the sensitive parts of it within their specialties. Engineering projects, being an engineer, are usually done with a team of people working together on one goal. Those people are generally all different specialties and it usually works well with a good engineer that has dabbled in a little bit of everything that his team is specialized in so he understands quite a bit. Would Goddard be said "management" engineer or Steiner, or Ivan?
>>
>>21633455
"Wendozegitere?"
>>
"Spent most of the night working on the mech design, tried to catch some sleep before the meeting. Lemme get some coffee and I'll be ready to go."
>>
>>21633455

Give a caveman-style grunt.

Quaff half a pot of coffee in one go.

"Ready now. Less blood in caffiene system."
>>
>>21633477
>>21633485
>>21633491
>>21633498
>>21633504
>>21633510

Goddard heads over, helps you with your coffee, and claps a hand on your shoulder.

"He's already here sport. We got comm from him at 0600, and he landed about a hour ago. He's almost here, according to his schedule. He claims he'll be arriving at 12:30 or so."

You sip your coffee and take a drag off the freshly lit cigarette. Nicotine and caffeine work overtime to awaken you.

"You'd be a lot quicker if you saw what Janine was wearing to the meeting, I bet."

Goddard chuckles.
>>
>>21633550

"I dunno, boss, my old advisor told me tales about Steiner women."

Finish coffee, finish cig.

"Let's get going, then."
>>
>>21633550
Man, have we even, like, brushed our teeth in the last few days? Or showered? Let's at least TRY to look/smell decent.
>>
>>21633567
that is, tales of their tails
ifyouknowwhatimean.jpg
>>
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>>21633550
>"You'd be a lot quicker if you saw what Janine was wearing to the meeting, I bet.

Okay awe we in a suitable condition?

We have time for some scratch notes. is everyone assembled? take a notepad WE NEED TO TAKE NOTES.
>>
>>21633550
"Is all of the sensitive stuff stowed away out of sight?

Yeah, I'll be ready by then. I should probably take a shower, freshen up, put on clean clothes.

I look forward to seeing what Janine's wearing, don't tell me, keep it a surprise so my jaw hitting the floor is genuine."
>>
>>21633583
...actually, no, we haven't.
I think the cigarette smoke and coffee has been masking it so far, but we should take a shower first.
>>
>>21633293
You have engine and then something after it, from memory that is still filtered due to old spambots
>>
>>21633567
>>21633583
>>21633585
>>21633588

You arch an eyebrow at that, and immediately check your breath. It smells like cigarette, coffee, and ass, in that order. With some foot for spice. Not the best.

You rummage through your desk and retrieve your toiletry kit; you knew damn well you were moving in here so you made sure to come prepared. A shower you might not have time for, but in this day and age, they have what amounts to Fabreeze for bodies, so you use some of that, and deoderie yourself a bit. You gargle some mouthwash, and check your hair in the powered down monitor of the computer. Looks... terrible. But there isn't much you can do about that besides run you fingers through it a bit to tame it.

Goddard pretends to straighten your collar.

"Looking good boss. Just like the engineer I know you are. Shall we head to the tarmac? And I would think you'd know better than to classify Janine as a 'typical' Steiner by now."

The both of you exit the office and make your way to the tarmac, where you see a small group amassed, talking amongst themselves. Janine looks up, and frowns. You can hear it all the way from where you are.
>>
How long would measuring the reactor take? I assume that since the old measurements were crap that we used the official specs instead. So all we need to do is check it to see if it matches the schematics.

Before we even think about attempting to dissect the AMS we should make a special clean room to do it in so that no parts are lost. And record video of the process so that if nothing else we could put it back together.

When we get back from the arms dealer we will know exactly which weapons we can use, so we can decide on a final loadout. At that point we should consult with Lee and Ivan. Lee because we need to route power lines and stuff, and Ivan since he needs to build it. Either one should be able to identify obvious problems. Anything further will need to wait for a prototype or mockup.
>>
>>21633636

(I dunno what it is. But I hope it keeps leaving me alone now.)
>>
>>21633660
Smile and wave at her.

Head on over, see how everyone is doing. Be cheerful yet slightly groggy.

What is Janine wearing?
>>
>>21633661

(It wouldn't take Hatamoto long, probably half a day depending on how specific you want him to be. And you guys will have plenty of time to discuss the AMS and LosTech when the meeting is over. In fact, Hatamoto isn't here, so he is likely measuring the core as you speak to the arms dealer)
>>
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Also at the very end of last thread I had an idea.

>Light Mech
>Tough
>FAST
>Intimidating
>Hazard Pay

It's too perfect to pass up.
>>
>>21633695

Her arms appear to remain folded as you approach, and her visage is equally taut. Apparently she seems to find spending tens of thousands of Cbills to be serious business.

She looks at Goddard, and then to you.

"I'm glad you decided to join us. We just received word that the dealer left town and is on his way here. He is in a large truck, with lots of crates, so he should have at least something to interest you. I'll keep a tight hold on your leash though so you don't spend us into bankruptcy."

You steal a glance at her while she discusses something with Goddard. She's dresses much more 'feminine' than usual; a skirt instead of pants, and her suit jacket is more form-fitting about the waist. She also smells nice. But then again, everything smells nicer than you right now.
>>
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Even better, we could get Ivan and the guys to figure out a way to make the teeth show up on infrared. Can you imagine flipping on your thermal vision and seeing that toothy grin coming at you?
>>
>>21633771
I think we needed another hand actuator in addition to those medium lasers. One more LRM-5 as well.
>>
>>21633771
"I'll do my best Janine. I'll avoid getting anything unnecessary. We need Medium Lasers, another LRM-5 if we can, and another hand actuator could be good.

By the way you look lovely."
>>
>>21633809

(you have three of them already, and the design you were all pretty sure about used two)
>>
>>21633827
That we do. Never mind that. I just figured we would be low on everything and forgot to check.
>>
>>21633750
>>21633806


Even the Back-mounted Heatsinks that spread upwards above our shoulders fit.
>>
>>21633820

She narrows here eyes at the comment about her appearance.

"I'm not stupid, I know what I look like. And yes, I'll have you know I'm dressed this way to gtake advantage of this poor slob who has probably been stuck on a ship for months, without any non-greasy or non-military women to look at. An edge is an edge."

You comment about the parts, and she shakes her head.

"We're already getting actuators from him. One hand, and two feet at least. There was a list forwarded to him already. It's how we got him out here in the first place. Consider it an 'advanced payment' of sorts to get him interested. The rest is in your lap. He might leave with everything if he doesn't like how the negotiations go, so be sharp about it."

You look at Goddard, and he claps your shoulder again.

"I can read it on your face. All the toys have been put away, I assure you."
>>
>>21633857
Did we need leg actuators or something? And we promised Hatamoto that we'd look into bigger heat sinks.

Hm, now that I think of it, does Hatamoto have some sort of plan to spice up those lasers? Maybe that's why he wanted the Freezers.
>>
>>21633877
Alright, let's just wait for this guy to show up.
>>
Even if the guy has freezers those will be expensive. Especially since we also need the medium lasers. Can we get that list of parts again? We can probably barter anything we won't be using on this build. We only have enough basic parts for one mech, so if this design isn't a hit then stocking inventory will be the least of our problems.
>>
>>21633877
"Oh right, Hatamoto wanted to see if he had Freezers, it's at a lower priority than the lasers. Probably won't come up due to how we're doing on funds, except maybe to obfuscate that we need the lasers. He catches onto that too quick and he'll make us pay out the nose."

Let's wait for our guest. Remember, when we open negotiations and start seeing what he wants make sure that we don't bring up the MedLasers too quick or focus on them too much. We don't want to seem desperate for them.
>>
>>21633917

(Do you want all the parts you have so far or do you just want the weapons?)
>>
>>21633877
Wait, you mean there's no fancy toys for us to look at, or the trader?
>>
>>21633945

(he means the LosTech is hidden away)
>>
>>21633936
A list of everything. Just for completion's sake.

Though most of the stuff we're willing to dump will be weapons like the flamer.
>>
>>21633969
Wait, are we trading with comstar? or a guy who is associated with comstar?
>>
>>21633936
You said he was an arms dealer so would weapons be the only things he would trade in? If so the list of weapons would be fine. We can decide what we need for the build when we do the negotiations.

The only other spare parts we have are either being used or far too heavy like the engines.
>>
>>21633983

Light Hip Acctuators (2)
Light Hand Acctuators (1)
Light Lower Leg Acctuators (2)
Light Upper Leg Acctuators (2)
Light Shoulder Acctuators (2)
Light Upper Arm Acctuators (2)
Light Lower Arm Acctuators (2)
Light Chassis Frame #2239982F
GM Fusion Engine 140
GM Fusion Engine 175
Strand Fusion Engine 245
Autocannon 45mm Small Bore (4)
4-tube Short-Range Semi-guided Missile System (2)
.50cal Machine Gun (3)
Small-Beam Laser (2)
Fusion-powered Flamer Unit (1)
5-tube Long-Range Semi-guided Missile System (3)

>>21633985

(no, but it was decided that you should hide the LosTecch from this guy just in case)
>>
>>21633985
No, but it's still not a good idea to show anyone LosTech. It's extremely valuable and people want it.

He might tell ComStar for a bounty, call in a favor and let a merc group he's friendly with know and they'd drop a lance on us and take it. We're not going to sell it as we won't get anywhere near its true worth from him so it's best to just keep it quiet.
>>
>>21633969
good good.

A total inventory would be nice. just to give the less experienced an idea of whats going on.

>>21633928
We can aks about freezers, but dont go asking for alot of stuff, otherwise he might think we're wasting his time.
>>
>>21633997
Are those ACs 2s or 5s?
>>
(I'll give you guys a bit to discuss what you'd like to try to move off the list, and what you want to buy, and get your ducks in a row before the negotiations)
>>
>>21634041

(AC/2s)
>>
>>21634048
>try to move off the list

Doesn't seem like we're going to be using these:
Autocannon 45mm Small Bore (4)
4-tube Short-Range Semi-guided Missile System (2)
.50cal Machine Gun (3)
Fusion-powered Flamer Unit (1)

...Why do we even have a flamer?

I have no idea what we need as far as actuators go.
>>
>>21634055
>>21634048
I dunno about you guys, but AC/2s are not high up there on my list of things I want in a light mech. Or any mech, really. I'd rather stick a few SLs or MLs in there.
>>
>>21634106
I wouldnt put the AC2's on the trash list, but i would put them on the "maybe sell, see what offer we get" list.

Never underestimate AC2's, they could come in handy later.
>>
>>21634048
Things to sell, the AC/2s, the Flamer, the Machine guns. If needed we can offload the SRMs but they can easily fit into another design so keeping them would be nice.

What I want, 2 Medium Lasers, Hand Actuator. Anything else is frosting. We'll want to get the gist of his selection though. Ask about LRMs and SRMs as well.

We can see if he has Freezers, if we can't get them right now or he doesn't have any we can think about getting them for the next Mech we make.

When asking about weapons we should ask a bit about the other weapons he has in store so we don't look like we're completely desperate for Mediums.
>>
>>21634048
>>21633997
We need 1 hand actuator, 2 medium lasers, and a heat sink.

We can lose the SRM's, 140 and 175 Fusion Engines, the machine guns, and the flamer.
>>
>>21634138
Oh, do we not already have basic heat sinks? If we don't we do need to pick those up for our baby.
>>
>>21634127
>we should ask a bit about the other weapons

Anyone have any suggestions for other weapons to ask about? Try to scatter our requests a bit, see if he takes the bait for things we don't want. Maybe.
>>
I'd actually go ahead and keep a flamer.

Setting things on fire is useful. As is setting people on fire.
>>
(I would like to point out that you are already getting 1 Hand Actuator and 2 Foot Actuators, as per >>21633877)
>>
>>21634166
if we were designing a medium or heavy, I'd say go ahead and toss that shit in. But this is a light.
>>
>>21634153

(The engines all have 10 heat sinks with them. All engines come stock with 10 heat sinks, even if there isn't room in the fusion core for all of them. if you want more though, you will need to buy them)
>>
>>21634179
actually, wait. We're intimidating, right? Spitting fire is pretty scary. Mount that shit in the head.
>>
>>21634161
Basic requests to scatter it out a bit. LRM 10s, SRM 2-6s, AC 5/s or 10/s, maybe ask about the other varieties of laser.

>>21634185
It doesn't work well with the rest of our Mech. It's wasted tonnage if we put it in. We are going for Medium Lasers and LRMs, those have good range, flamers have shit range. We never want this mech close enough to use the flamer.
>>
>>21634182
Okay, didn't know that.

Then we don't need the hand actuators or the heatsinks except to see if there are double-heatsinks.
So we can ask around for AC's and especially missiles, make it sound like we're building a missile boat. Then off-handedly ask about a medium laser since we needed a pea-shooter.
>>
>>21634205

So..like a Chrysalid with laser rape instead of melee rape?

Jesus Christ How Horrifying
>>
>>21634166
If we were going for an "oppress the natives" garrison mech then having a flamer and or a machine gun would be as useful as having hands on the mech. But what we ended up with was a skirmisher support mech of sorts so those are less crucial. The psychological impact of the flamer might be useful though.

We don't need the autocannons (but we should keep two of them so we can try to make an ad-hoc Ultra AC2). But since they are so heavy he probably wouldn't take them unless we are buying other heavy stuff out of his inventory.
>>
(So, I am gathering that you want to move the AC/2s, the Machine Guns, and the Flamer? And you are going to inquire about LRMs, SRMs, MLases, and Autocannons? And add an aside about Freezers? Does that about cover it?)
>>
>>21634290
That seems to cover it.
>>
>>21634290
I'd like to keep the AC/2's for that engineering project we had in mind, but I see no reason to keep the machine guns or the flamer.
>>
>>21634290
Yep, let's do it!
>>
>>21634327
MG arrays? really shitty ones?
>>
>>21634290
Pretty much yeah. Machine guns and flamers are pretty ubiquitous so he would probably give us a good margin on those since they flip quickly.

When we talk with this guy we should phrase things in a specific way. We want to see what he has in stock because we plan to prototype mechs and what we can design is limited by what parts we have available. So any questions in that direction shouldn't be all that suspicious. If our mech design is a hit, that means funding for us and potential large volume repeat sales for him.
>>
>>21634303
>>21634327
>>21634329
>>21634352

(You could always sell two of the AC/2s and keep two for Dieter to toy around with along side the Ultra AC/5 you have. Other than that, the votes seem to want to get rid of them all)
>>
>>21634370
We'll take what we can get. Getting the parts for our mech is better than keeping some to mess around with, but if it's possible to do both, why not?
>>
>>21634370
Definitely keep two. Making a double barrelled autocannon shouldn't be too hard. It's basically a matter of splitting the ammo feed.
>>
(Okay, so votes are in? Going with >>21634290 then.)

You see a cloud of dust slowly approaching the depot, and after a few minutes, a large cargo truck pulls onto the tarmac, and the brakes screech under the strain of stopping the massive hauler.

It putters smoke as the massive ICE powering it idles,and some people exit the cab and make their way to the back of the vehicle.

You hear Goddard whisper "Showtime!"
>>
>>21634449
Stay behind Janine and Goddard, let them do the talking. We're here to make sure that the goods are up to snuff.
They're better negotiators, let them negotiate.
>>
>>21634449
"...hey, just, to preempt your hasty gazes at me, you guys actually want me to talk, or should you do the heavy lifting? If you want I could just pass notes to you... or something..."
>>
>>21634449
Put on a smile, let Goddard lead the way and do introductions and get the first impressions on the right foot, that's what he's here for.

Goddard does the fluffy pleasant talk, we talk technical details and requirements, Janine talks cash.
>>
>>21634468
>>21634472
>>21634478
http://youtu.be/P-O8_Ja05Gs

Let's be the Egon here, not the Ray.
>>
>>21634449

You see people unloading carts from the back of the hauler, and soon a lift starts unloading crates. Some are quite large, some are small.

As the workers mill about, getting everything set up, a man breaks away from them and strides over in your direction.

He walks towards you at a brusque pace, and when he gets within a few paces, he stops, removes his sunglasses, and smiles his best smile.

"Well well well... if it isn't Goddard Grey. Still among the free somehow, huh? And owner of a, what? Battlemech production company? This is too rich."

You glance at Goddard, who seems a bit lost for words, but then he clears his throat, and smiles back.

"Vincent Martinez, you old dog."
>>
>>21634509
Keep our trap shut.
They've obviously got history. Let's not make this any worse.
>>
>>21634509
Do not speak until spoken to.
>>
>>21634509
Keep up our smile, let Goddard do introductions and so on. This isn't our part of the negotiations. Let Goddard do his thing and let Janine look pretty.

Look very engineery.
>>
>>21634509
Uh oh! They know each other. That's good and bad.
>>
>>21634527
>>21634530
>>21634535
>>21634544

Vincent approaches, and Goddard meets him step for step. They look each other over for a moment, with Goddard almost a head shorter than Vincent.

After a moment, they both laugh, and embrace.

You can hear Janine facepalm, and you hear some of your crew exhale as though they had been holding their breath.

"Damn, you look good Goddard. And this... I wouldn't have believed it, but here you are. I just had to stop by and say hello. Seems you already have a bun in the oven as it were too."

Vincent points to the UrbanMech.

Goddard smirks. "We've got a lot in our pot already, Vincent. And I'm glad you took the time out of your gunrunning schedule to come pay me a visit. I hope you brought enough decently-priced merch to not make this whole thing a waste of everyone's time."

Vincent seems taken aback, but chortles. "Come now, you know I always have the best to offer. Follow me if you will."

Goddard and Janine follow Vincent as he strides off. You follow them in tow.
>>
>>21634582
Wait, did Goddard not know it was Vincent coming to visit until now?
>>
>>21634582
Follow, we'll want a good look at the stuff. Once the discussion gets to the technical stuff and what we're looking for we should get involved with the conversation.
>>
>>21634597
>>21634604

You hear the two men talking as you follow behind them.

"... yeah, it was something. Getting here was a pain, I tell you. We had to go through some ComStar checkpoint... big warship, made us dock, and they tore all our stuff apart looking for.. well they didn't say. They paid us for our time though, can you believe it? Fifty-thousand Cbills to let them scrounge for nothing."

Goddard laughs. "Yeah aren't they just dears? Seems like I've been in their sights a few times before. I wonder what they think you did?"

Vincent shakes his head. "I probably said something bad about ROM too loudly."

Both men laugh, and with a few more strides you are at the hauler, with crates set up all around you, lids off to display the goods inside.

"Alright lady and gentlemen, let the shopping begin." Vincent spreads his arms and steps back. "Feel free to get your mitts on my merch, and feel the quality. Also, I guarantee 100% genuine serial numbers or your money back."
>>
>>21634660
Start looking around. Keep it together.
>>
>>21634660
oooooh shiiiiit did someone say political intrigue?
>>
>>21634660
Seems like we might actually be luck, this guy might not gouge us out for everything. Don't let him see that, look through the stuff, and make some notes on our pad, see what's going on.
>>
>>21634660
Keep our poker face on at all times.

"I believe I will Mr. Martinez. If there is anything I'm interested in that I can't find I'll let you know."

Start looking through them, check for quality, state of repair, where and when it was manufactured if possible, take notes. Don't look like we're paying extra attention to the Medium Lasers if we find them. Get a good idea of what he has available.
>>
>>21634697
or would that be corporate intrigue?
What is it when a political entity is a corporation? or a corporation is a political entity? Just intrigue?
>>
Engage Poker Face Defensive parameters.
>>
>>21634697
Political intrigue and espionage was afoot as soon as the players, the collective us were idiot to let our Asian man and Ivan go to town and not isolating the people who knew about the lost tech before we could get some protection or solid income.

If you know BT you should know their espionage network runs on pure bull and plot. Everything is known, unless it is plot relevant they do not know.
And since we have no plot protection...
>>
>>21634684
>>21634705
>>21634717

You browse through the crates, and see quite an interesting medley of equipment.

Each crate has a tag with the contents, the manufacturer's serial, date of acquisition, and weight on it. It makes finding things pretty easy.

For sake of brevity, this is what you find he has:

1 Large-Beam Laser
1 Autocannon 72mm (AC/5)
2 Small-Beam Lasers
2 Machine Guns
1 Medium-Beam Laser
1 Flamer
1 LRM 20
1 LRM 10
2 SRM 6s
2 tons of SRM ammo
2 tons of Machine Gun ammo
2 tons of Autocannon 5 ammo
3 tons of LRM ammo
5 single heat sinks
a crate with more actuators than what you already ordered, containing two each of all the actuators necessary to make a Medium 'Mech (rated up to 55 tons)
>>
>>21634771
>1 Medium-Beam Laser
Anontech, why do you do this to us. Did we slight you in a past life?
>>
>>21634771
Let's take a couple of heat sinks, the MLAS, and then start haggling on a LLAS. Even if we don't need it, it'll draw attention away from the fact that we're really after the MLAS.
>>
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>>21634771
Only one ML? Hmmh. Maybe we could change the configuration a bit.. go for a single LL and double SL's instead.

Als we're definitely keeping at least two of our AC2s. Because our next mech will be a glorious mini-jagermech with frankengun action.
>>
>>21634771
>all dat weapon
>medium mech actuators
If only we had the cash...
Ah well, make a pass at the lasers, missiles, and something else like 2 MGs or something for shits and giggles.
>>
>>21634771
tch.

We were going for 2xML/2xLRM5, right? And, if I recall correctly, 1ML can be swapped for 4 SLs, of which we have two.

Can we swap the 2x LRM5 for 1x LRM10?
>>
>>21634803
You are going to destroy this quest. All it will take is a single vote with no-one else paying attention and your AC2s will bring doom upon us all/
>>
Whelp, since we can't get 2 MLas, is a single LLas an acceptable substitute?
>>
>>21634771
>1 Medium-Beam Laser
FUCK EVERYTHING
Grab that, the Large, and the LRM10, and some other crap.
>>
>>21634827
I say we scrap the second hand actuator, go with a LL gun arm, Centurion AL style.
>>
>>21634790

(it was randomly determined between 1 and 3. I know, i rolled for something. that was my first mistake)
>>
>>21634771
Fuck, fuck, fuckity fuck fuck. Only one Medium Laser. We might have to make do with more small lasers instead or something. What to do?

>>21634827
Problem with that is a Large Laser is 5 tons, 2 mediums is 2 tons, we'll have to take the extra 3 tons from somewhere.

Maybe a fuckton of Small Lasers and putting SRMs in instead. It's a fast Mech so that could work.
>>
How much room do we have? Can we go with a LL, 2x SL, LRM5 configuration instead? Long-range skirmisher with SLs for point blank defence.
>>
>>21634853
>Maybe a fuckton of Small Lasers and putting SRMs in instead. It's a fast Mech so that could work.
Well if we're going with a Chryssalid looking skirmisher, this might work as well. Two SLs in each arm with an SRM in the chest.
>>
>>21634834
I don't really see the point of getting the LRM10s, they provide twice the punch of a LRM5 but the weight is 2.5 times as much. We aren't having any trouble AFAIK sticking them on currently.
>>
(Again, going to give you all a few minuted to converse and come to consensus about what you want to try for. You have a budget of 85,000 Cbills, and can get whatever you want with that money. Discuss amongst yourselves, and we'll formulate an offer from whatever you decide)
>>
>1 Medium Beam Laser
Fuck this, lets just get the LRM 15 and LRM 20 and boat missiles.
>>
>>21634881
LRM-5s suck, though. LRM-10 is the minimum required to actually have a strong punch against anything stronger than Swift Winds.
>>
>>21634853
Well our original idea was 2xML and 2xLRM5, right? That's 6 tons. If we go with a LL, 2xSL and a single LRM5 that'd be 8 tons. Surely we can wiggle two tons from somewhere, especially if we forego the second hand actuator and go with a LL gun arm.
>>
I actually have no idea how any of this weapon stuff actually works, so i can't contribute.

I guess there's two options: hardcore LRM support, or oppressor close-combat? Maybe?
>>
>>21634867
This wouldn't be bad either. Fuck the long range, buy two more SLs and one SRM6 and go for a striker mech.
>>
>>21634856
I think we might be better off with the Flamer instead of the LRM at this point.
>>21634867
And the Flamer in the head.
>>
(Keep in mind you have stuff to sell too. You are willing to offer 2 AC/2s, 3 Machine Guns, and a Flamer, though he has all but the AC/2s in stock, so that might not fly)
>>
We need to keep money into account. We've got 85k, and then whatever we can get by offloading stuff.

Large Lasers cost 100k, LRM 10s cost 100k, LRM 20s cost 250k, Small Lasers are 11.25k, SRM-6s 60k. And this is assuming he doesn't raise prices on us.

We need to use what we have if possible instead of buying our dream machine. Use 2 SRM-4s instead of the 6.

We need to decide whether we want to try for the close up Small Laser and SRM machine or the Large Laser and LRMs long range guy.
>>
Alright, i'll put my vote on the Striker configuration. 4xSL, two in each arm, with an SRM6 in the chest. And hell, a flamer in the head for good measure. We have the tonnage.

Buy two Small Lasers and an SRM6. Sell two of our AC2's, the machine guns and other crap we wont need.
>>
>>21634932
Well if he's willing to buy the AC/2s, those have a base cost of 75k so we might be able to get 100-120k from the both of them or just trade them for what we need. That gives us some wriggle room.
>>
>>21634945
Can't we take 2 srm-4s and drop half a ton of armor instead of taking the flamer and srm-6.
>>
(For people that don't know much about BTech, the LRM5s you are using are 2 tons each, and swap evenly with the 2 SRM4s you already have. If you are looking to go close-range, then you have this option too)
>>
>>21634962
Yeah, you're right. Our original weapons configuration (2xML 2xLRM5) was going to be 6 tons. 4xSL and 2xSRM4 is 6 tons, so we'd be good to go.

Buy two Small Lasers and two SRM4's. Let's do this, Chryssalid striker boo-yaah!
>>
>>21634975
Buy 2 SLas, we have the SRM4s.
>>
>>21634957
they suck as a weapon AND they cost a shit-ton? wow, AC/2s confirmed for the worst
>>
>>21634984

(To be fair they are really really good at AA work)
>>
>>21634975
We already have the SRMs.

All we need is more small lasers if we do the close up skirmisher.

Just on the principle of the thing we should try to trade the AC/2s for the Large Laser and maybe some extra goodies.
>>
+1 vote for 4SLas, 2 SRM4 configuration. Also, if we are going for a short range build we need to rip the jump jets out of the Urbie and stick them in the Hazard Pay.
>>
(oh, one more thing. Be aware that Small Lasers are VERY short range, so if you are looking for something that can reach at least a little far, then they aren't a good choice. just to inform the new folks and anyone not 100% on Battletech stuff)
>>
Alright, seems we're all kind of leaning towards the 4xSL, 2xSRM4 configuration. The SRMs we have, so we just need to buy two small lasers. Good.

Now, what other stuff should we buy for future projects? I think we should buy all the SRM ammo, and try to haggle about the Large Laser.
>>
Buy:
2 SLas, all the SRM ammo, 1 hand and 2 feet actuators, large laser.

Sell:
AC2s, Flamer, MGs.
>>
>>21635010
I am worried about that but can't think of a good way around it.

Maybe the Large Laser, some LRMs and we'll make a long ranged murderbeast.
>>
You know, 1 ML, 1 LL, and 1 flamer wouldn't be a terrible light mech.
>>
>>21635027
Noooo keep the flamer
>>21635002
and put it on the head!
>>
>>21635010
Stravag, please. We don't need range. This baby is going to be a purebred Striker mech all the way. 4xSL/2xSRM4 alpha to someone's back is nothing to scoff about.

Now we just need to see if we can slap on some jump jets to it.
>>
Wait, if we have a medium laser, why are we not using it? Even if it's a medium in one arm and two smalls in the other, that's better than two smalls in each arm.
>>
>>21635041
Why would you do that. Why. At least stick it on the back aiming straight up to add to the intimidation.
>>
>>21635047
That might be better. It keeps it from being completely fucked over at distances greater than a knife fight.

Get the Medium Laser. And the large if we can manage it just because it's good to have around.
>>
>>21635027
I vote for this, but let's only sell two of our AC2's. If we're going to pursue AC research with the UAC5, we'll need some parts.
>>
>>21635047
We don't have a medium laser. We were hoping to buy two MLs originally, but now we're going with an SL array instead.
>>
>>21635047
B-b-but symmetry.
>>
>>21635070
We do have a single medium laser
>>
>>21635076
Fuck symmetry. Lots of great Mechs aren't symmetrical.

Small lasers have 1/3rd the range of a MLa, this guy isn't always going to be able to get into kissing range.
>>
>>21635085
No, we have 2 smalls. We can buy one medium.
>>
>>21635037

(If I am allowed to put my two cents in at all, I would take a look at this idea. It is more like what I would try for. That or maybe a Mlas, 2 SmLas, 1 LRM5, 1 SRM4 to go back to that workhorse idea)
>>
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>>21635076

You see this mech?

This is what you get when you start caring about symmetry more than having a decent mech.
>>
Hey, just starting to read this quest for the first time.

What tonnage of mech are you guys building?
>>
Alright, alright.. let's see about buying the ML instead. Go for a 1xML, 2xSL, 2xSRM4 configuration, fast skirmisher with striker capability.

So, buy ML, and all SRM ammo. Then if we can, we can try to haggle about the LL.
>>
>>21635093
Okay, purchasing decision. Offload the 2 AC2/s to him, we might even be able to get the Machine Guns to him. Even if he only pays like 70% of what they're worth that's about 110k, that with what we already have gets us the MLa and the LLa which let's us make a good workhorse with parts left over for later projects.

>>21635116
35 tonner.
>>
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>>21635097
Hey, screw you, the Dervish is awesome.
>>
>>21635116

(35 ton Light 'Mech, 7/11 movement profile, 4th succession war era)
>>
>>21635097
>>21635130
It's pretty, I like it.
>>
>>21635130
It sometimes manages to look awesome.

However, it's still a piece of shit at heart.

That explodes if you sneeze vaguely in its direction.
>>
(Okay guys, let's get a reign on what you're gonna do. It's crunch time. Browse what's been suggested, and lock in your purchase plan)
>>
>>21635168
Locking in
>>21635027
>>
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>>21635153
There's a reason you were put in a cell, Chancellor Liao. Crazies like you aren't allowed on the ComStar channels. Get out of here with your false opinions. And I'll send 30 LRMs up your CTR while you're leaving for free.
>>
>>21635175
This plus adding "Buy MLas".
>>
>>21635118
This sounds like the most logical conclusion to out options. Also, ask about freezers, and maybe get some regular old heat sinks once he tells us no.

If, for some crazy reason, we still have money, see into buying more SLs to complete our array, if we end up going with that.
>>
>>21635184
Adding to this: I'd opt to keep our flamer if we can.
>>
>>21635168
Locking into 1 MLas, SRM ammo and if possible getting the LLas. We'll sell off the AC/2s and MGs if we can. If he doesn't leap to buying the AC/2s we can talk about how they have really long range, make great Anti-Air, and sell well.
>>
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I guess I'm somewhat late, and probably outvoted.

But here's what I would go with.
>>
Fuck symmetry.

With a Large laser and a medium laser if on one arm or in the core it can be easly modified to have a PPC, if we go by Mechwarrior game logic. (my only real BT experience)

I assume the reason for it is that they use power in the same magnitude/factor range, and need the same room for various subsystems.

I can only think what a PPC / LRM lightmech as a upgrade to our original version would look like. Alpha strikes at a cheap price.
Right now we could modify it to fit a LL and a ML on one arm LRM or a SRM on the other.
The missile could be in a turret style artillery box nearly glued to the central torso while the lasers could have the usual BT arm.

Or if we go with LRMs only we could have them mounted as VLS tubes, and have them as a backpack in between our two horns.

That would make for one nice layout that would allow us to have missiles in the back and all lasers in our beak if we go with a chicken mech and disregard arms completly.

Like a 40k sentinel with a lascannon in front and a missile launcher in the back.

with proper front armour you could always be facing the enemy and prevent being disarmed by dint of having your laser in the main turret and the missiles behind it.

Plus we could save armour on the side and armour and slope the front side to get some ricochet chance from the nice ball style ammo used in gaus weapons
>>
>>21635118
>>21635184
Locking this.
>>
>>21635175
>>21635180
>>21635195
>>21635197
>>21635200

Ok, these are all voting for the MLas and LLas.

>>21635212
>>21635193
>>21635184

These are going for the SRM build.

I think the LLas/MLas buylist might have the vote here.
>>
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>>21635197
>2LLs
>>
>>21635233

(One LLas is 2 critical slots and 5 tons)
>>
>>21635200
I dont think they have VLS in BTech, but tell you want, how about a flip box.

When you fire it pops over the head and shoots or flips up with a hydraulic arm. This can be dumb fire, or done while it is acquiring a lock-on if it is guided, to prevent premature launch. Or it can be deployed/ raised only when preparing to fire, and then lowered back like a periscope when reduced profile and better protection is need or is out of ammo.

It is a interesting design concept, but for now we should shelve it before we get this one out.

Once this one is out and sells on the market, we can come up with a new one to dazzle our customers.
>>
>>21635227
Well buy-list and the actual build are different things here. Sure, let's buy both the ML and LL if we can, but i think we all are in somewhat of an agreement over the actual configuration itself. Double SRM4s with 1xML and 2xSL

The LL is for.. well, we likely wont get another chance to shop around for a while so might as well buy what we can now.
>>
>>21635251
LLas and Ultra AC5 on an urbie. Mmmmm.
>>
>>21635233
It's one large laser.
That's just SSW's way of noting that it takes up two criticals.
>>
>>21635238
Oh, I see. It's the LL, ML, Flamer deal. That sounds pretty cool actually.

As an aside (and for penance about not being able to into battletech), I would suggest that while this internal dialogue is going on, we've been shuffling around from crate to crate, making notes, and mumbling; attempting to look inconscpicuous, but actually deep in thought.
>>
(Okay, everyone on board with buying all the SRM ammo, the LLas, the MLas, and 2 SmLas, and trying to sell the AC/2s, the Flamer, and the Machine Guns then?)
>>
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The Dervish is the prettiest, so it's the boss.
>>
>>21635256
What is with people and UAC/5s?
>>
>>21635263
Yes.
Except the flamer, keep that and PUT IT IN THE HEAD.
>>
>>21635263
MLas + Ammo
LLas
Slasers

In that order of priority, if we can't ship enough goods to get all of them.
>>
>>21635274
UAC/5 is a fucking ace weapon.
It's the AC/2 that sucks ass.
>>
>>21635274
See
>>21635278
>>
>>21635241
Now this is something I like.

With the lasers in the beak and missiles in a pop up turret in the ass, we could have a pilot and a guner.

The pilot aiming the torso gun and the gunner aiming the missiles which could have a 360 turn radius too, and the ML which could also have a turret under the beak, like a military chopper, to cut down things that are coming under your hull or are not in the main scope of the LL.

It would be more of a very good combatant and strike mech, and not a garison mech though, with the optimized armour profile and very well protected weapon placement from the front, as well as the speed design and 360 torso turn rate.
>>
>>21635263
>>21635277
Yeah the medium and large lasers should take priority.
>>
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>>21635269
Yes, it certainly is pretty.
>>
>>21635263
I think we'd be hesitant to let go of the flamer, both to allow for the LL/ML/Flamer configuration. If we keep the flamer that's two or three potential configurations.
>>
>>21635278
ER LL was here.
UAC/5 is for suckers.
>>
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>>21635292
Say that to my crown fucker not across HPG see what happens
>>
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>>21635307
Don't mind me, just being a vastly superior 5/8/5 55 tonner.
>>
You finish browsing Vincent's wares, your head spinning with ideas, but you try to keep cool about it.

You head over to Goddard, and take him aside to discuss your wishlist, and you motion for Janine to join you.

"So you want to get the Large-Beam, the Medium-Beam, the Short-range missile ammo, and two Small-beams? Sounds pricey. Hopefully he agrees to buy those AC/2s since they... well, you don't seem to think too highly of them."

Janine checks some things on her clipboard and scratches the back of her head with her pen.

"Alright... 85k, and two AC/2s for sale. And the Machine Guns. Hmm..."

She punches some figures on a calculator.

"Well, I'll try. This guys seems greasier than an unwashed Tech but I'll see if I can't negotiate him-"

Goddard pipes up. "He's my friend... maybe I should try talking to him?"

Janine stares coldly at Goddard. "You are the last person I trust with money."

They seem about to start arguing.
>>
>>21635342
Tactical retreat, we don't want to be seen taking sides. Just make sure we mention which parts are most important before we go.
>>
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The crunchy details of mech construction are a little over my head. Most of my btech experience comes from playing mechwarrior games and those are not entirely consistent to the tabletop.

>Large/Med/Flamer
>SRM/LRM/Med/2xSmall
>2xSRM/4XSmall.
>mfw pic related

I don't suppose it would be possible to get enough components to try out more than one of these designs? (maybe not RIGHT now) It would be extra work sure but there is no reason why we couldn't design some variants. It would make the mech very versatile for prospective buyers.
>>
>>21635342
On the one hand, we might want to try to keep them from killing each other.
On the other hand, this might be fun to watch.
>>
>>21635342
"whoa whoa whoa, i guess if things get bad, we could dump the Small-beams and see if we can sell him the flamer... Honestly, I was hoping for two Medium-beams and some freezers, but I work with what I have."
>>
>>21635342
Joy. They're about to bicker, how is it that the Engineer is the one supposed to deal with this?

"If you two start bickering I'm going to go and negotiate and nobody wants that. Calm down, have a cigarette.

The small-beams are low priority, if he doesn't take the AC/2s I'll be fine if I can get the Medium Laser. Think of the rest as something that'd make me happy."
>>
>>21635342
Tell Goddard that negotiation and money handling is why he hired Janine so he should let her do her thing. Good bosses delegate and being a friend of the other party in a negotiation can be a disadvantage.
>>
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Forget about Small Lasers. When did those ever do any good? The Hunchback is a fantastic 'mech and it only carries one Small Laser. But it always carried multiple Medium Lasers.
>>
>>21635382
Well done champ, you totally missed the fact we wanted MLas, couldn't get more than 1, then spent the next hour and a half trying to do the best we could with what we had.
>>
>>21635363
Yeah, why are we buying more SLs anyway? We already have two, enough for the configuration we were thinking off.

Buy the ML, SRM ammo, and the LL. In that order of importance.
>>
>>21635350
>>21635354
>>21635357
>>21635363
>>21635368

You clear your throat, and put on your coolest look. You pull out a smoke, and light up. Janine frowns.

"Must you do that right next to me? It's irritating."

You remind her that watching her and Goddard bicker is worse. That seems to shut her up.

Goddard smiles, but you tell him that his 'old friend' might be more likely to fleece him than anyone else here, since he knows how Goddard thinks and might get a leg up. Goddard seems hurt, but relents after a moment.

You look at Janine, and smile.

She purses her lips, straightens her back, and tucks the board under her arm, and walks briskly towards Vincent, adjusting her collar as she goes.

Goddard sighs. "I hate not being right."
>>
>>21635391
I dunno, some people want them. I don't really care about getting them.


Also unrelated to this we need to make a little foot tall plastic figure of the mech once we get it made, we should make action figures of all of the mechs we design and stick them above our desk.

>>21635399
"Welcome to life whenever Janine is about."

We might want to be there with her to talk technical specs and common pricing for stuff. Also we have enough technobabble and related knowledge that we might be able to tip him towards buying the AC/2s.
>>
(Does our new design have the mass for jump jets, and for that matter can we add them to the design without having to start from scratch?)
>>
>>21635419
A common greenhorn engineer will not be able to con a seasoned shady gunrunner into buying things.
>>
>>21635420

(no, it doesn't. but you can add them. It depends on how far you want it to go each time it jumps, anywhere from 30m to 210m)
>>
>>21635428
Not con, but pointing out their Anti-Air usage and how often they're used might tip the scales, as well as informing Janine if his prices go too far outside standard range.
>>
>>21635441
She would know correct pricing better then we do.
>>
Um, guys. We already have small lasers and srm 4s.

And what the hell are we going to do with a Large Laser? I mean it's an ok weapon, but it's not going to be used in the mech we're making.
>>
>>21635458
We're tossing around the idea of a LL/ML/Flamer variant.
>>
>>21635458
We may want to go complete striker as a demonstration later on this is a prototype after all.
>>
>>21635458
Use in on...the next mech? Maybe? Also, we are buying SRM4 AMMUNITION, and the extra 2 SLas is because our mech is modular, so it will give us the option of switching out the MLas IF we ever want to.
>>
>>21635438
7/11/7?
>>21635458
We'll keep it for the next mech we build.
>>
>>21635458
What is foresight?
>>
You and Goddard wait what seems like forever, but you know is only about ten minutes (two cigarettes). Finally, Janine returns to you to update you on the situation.

"Well, we're lucky as lucky can be. It seems our friend Vincent has a buyer for two of our 45mm Autocannons, and wants them along with an 4-tube Short Range Missile rack, the Machine Guns, and... well..."

She purses her lips.

"... he wants the 140u engine we have too. I... couldn't really believe it myself. That's 650,000 Cbills he's offering. Apparently he has a buyer for that too. What... what do you want to do? Bank it? Or get more of this stuff?"
>>
>>21635458
Will be awhile before we can shop again, thinking ahead. Having an LL to toy around with for our next mech is good.
>>
>>21635498

(oops, mistyped. 550,000 Cbills, sorry)
>>
>>21635472
SRM ammo makes sense, reading failure on my part I guess.

But quite frankly medium lasers are just about the best weapon available in this era, while small lasers are niche weapons at best. As for the next mech I think we'd be better off not buying parts based on "well maybe we'll use it sometime". We don't have a design yet, hell we don't even have an intended tonnage.
>>
>>21635498
Nooooo, we need both SRM4s, but we will never need a 145u.
>>
>>21635498
He wants one of our SRM4s? y u do this.

And shit no, we can't sell the engine. It's the cornerstone of this whole Striker mech approach.
>>
>>21635498
Considering how worthless a 140 engine is, I'd say sell it.
>>
A Large Laser/Flamer variant is a STUPID idea for an effective 'mech. I cannot think of a purpose for such a 'mech, especially one with no other weapons.
>>
>>21635511
We are using the 175 or 240, not the 145.
>>
>>21635498
No deal for the SRM4, we need both of them for our configuration.

>>21635513
I don't think we are making it. Someone tossed the idea, but no one is seriously considering it. Our current more or less agree upon approach is the 1xML, 2xSL, 2xSRM4. We are just trying to buy the LL for future projects.
>>
>>21635513
You are not thinking tactically enough. Shoot large laser and flamer until your mech overheats and your reactor goes critical. Explode next to bigger mechs.
>>
>>21635511
Different engine. A 140 would only get us 4/6 movement on a 35 tonner.
>>
>>21635519
>>21635527
Oh right. Well might as well sell it then. But no deal on the SRM4. We can offer it to him for like 500k if he'll agree to drop the SRM
>>
>>21635498
Grab the AC/5 (HA HA TIME FOR FRANKENGUN), the SRMs, ammo for both, and the heat sinks.
>>
>>21635513
See >>21635197

It would make for a decent light mech hunter. Plenty of lights don't have the range/armor to deal with a large laser.
>>
>>21635534
Dude we can just up to one SRM6 it is not a big deal.
>>
Can we consider changing the 2xSRM4 for something else? Maybe dump some of the SLs and change the SRM4s for SRM6s? Or does it just not work out?

He's also got an LRM20 and an LRM10.
>>
>>21635538
>>21635542
SRM6 would give us tonnage for jump jets, but we also have to buy the SRM6, and our alphastrike potential goes down.
>>
>>21635513
I don't think anyone is arguing for no other weapons. The LL idea that is floating around also features a ML.
>>
Janine gets out her calculator and runs some numbers.

"If we sell him everything but the 4-tube missile rack, we'll have about 700,000 Cbills worth of credit to shop his wares with. That's not counting the 85k we were able to spend already, from our own coffers. What do you want to do?"

Goddard looks at you and shrugs, smirking that smirk of his.

"Shop for the future?"
>>
>>21635511
That's the weakest engine we have though. Were building the Hazard pay around the BIG one.

I say we pawn it off and stock up on parts for our next mech. No need to sell the SRM.
>>
>>21635551
How much would it cost to buy another light mech worth of actuators?
>>
>>21635542
Ehh.. we have to keep a somewhat unified front on this. We don't have the tonnage to just slap on stuff willy-nilly, and around a fifty posts back we more or less agreed to drop the LRMs and go with an SRM approach.

>>21635538
Tons, man, the tons. The ML, 2xSL, 2xSRM4 fits with what we had build the mech around with. And a single SRM6 would cut our alpha potential.
>>
>>21635551
We may as well, we aren't going to get weapon dealers that often.

Okay, we can now happily get the Large Laser and Medium Laser.

How much is the box of actuators?

The LRM-20 is a bit big for anything we can put out for a while, but maybe we should look into the LRM-10.
>>
>>21635570
Glorious LRM5, LRM5, LRM10 action.
>>
>>21635563
Infinity dollars, because he has Medium actuators.
>>
>>21635551
"Right on, have to think ahead."

Okay, so let's buy the SRM ammo and ML for our current mech.

Then for future plans, buy the Large Laser, and let's buy some LRMs and ammo for them. If we're going with a short range striker for our first mech, we might as well build a fire support mech next.
>>
>>21635579
Herp derp how do I read, lets make a medium then.
>>
>>21635551
Definitely buy the medium mech actuators. How much do those cost though?
>>
>>21635579
>>21635584
>>21635586

Janine agrees to ask about these, and wants to know besides the LLas, MLas, and SRM ammo what else to get if she can.
>>
>>21635551
Okay then

Buy List;
For current mech project, ML and SRM ammo.

For future projects
- Large Laser
- LRM10 and 20 with some ammo
- Medium mech actuators
>>
>>21635596
This, wishlist priorities are:
Actuators
LRM10 + Ammo
LRM20
>>
Do you guys want to plan for the future? Looking at that list again shows enough parts for a medium mech. Keep in mind it's going to be a long time before we have another opportunity to shop like this.

Once we make the Hazard Pay and all it's variants were not left with much:
GM Fusion Engine 175
5-tube Long-Range Semi-guided Missile System (2)

I say we plan for a medium as our next mech and use the funds from the Hazard pay to get an engine for it. Keep in mind our next shopping opportunity might be a long way off.

This is what's on sale, minus the stuff we are planning to buy.

1 Autocannon 72mm (AC/5)
2 Machine Guns
1 Flamer
1 LRM 20
1 LRM 10
2 SRM 6s
2 tons of Machine Gun ammo
2 tons of Autocannon 5 ammo
3 tons of LRM ammo
5 single heat sinks
a crate with more actuators than what you already ordered, containing two each of all the actuators necessary to make a Medium 'Mech (rated up to 55 tons)
>>
>>21635596
Dont forget the ac 5 for ultra ac 5 research.
>>
>>21635595
If she can get a good price on the LRM-10 go for it.

Given actuators, and the fact that we're out of light ones once we make Hazard Pay, our next one is gonna be a medium unless we find another source.
>>
>>21635604
He doesn't have any engines, so we will need to use the 175 for the medium, definitely boat LRMs and use the LLas to offset its ABYSMAL speed.
>>
>>21635595
AC/5+ammo
LRM10+20+ammo
5x Heat Sinks
Actuators
>>
>>21635612
If we can get some jump jets it might not be so bad. That's about the Vindicator's movement profile.
>>
>>21635629
If we keep Jets for the medium, we won't be able to use them on the Hazard Pay.
>>
>>21635622
We already have an Ultra, don't bother getting an AC5. I agree with the rest, though.
>>
>>21635612
>>21635629
>>21635637
I'm sure we'll make enough bank on the HZD-PAY to buy a proper medium engine and some new jump jets.

Come one, a 175 on a medium? I know Assaults that move faster than that.
>>
>>21635622
Uh, that's a bit much. The AC/5 is 125k, the LRM10 is 100k, the LRM20 is 250k, that's 475k.

Add in the MLas and LLas we're up to 615k, not to mention ammo costs, the heatsinks and the actuators.

I'd like to have some more money at home for other stuff. Drop the 20 and/or the AC/5.

>>21635612
I'm hoping by then we'll be able to find another engine or something like that with the money from HZD-PAY.
>>
>>21635641
>not wanting to frankengun a UAC/5
Do you even prototype?
>>
>>21635604
If we plan to make a medium mech, we will probably need a new fusion engine. The 175 rated one won't move even a 40ton mech any faster than 4/6.
>>
>>21635642
Assaults that move faster than 4/6/4?
Well, there is one. And it's shit.
>>
>>21635642
We need to buy things now so we can start working on the next mech immediately. It might takes weeks to get another trader out here.
>>
>>21635637
I don't think we are using jump jets on the Hazard Pay, are we?
>>
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>>21635651
____ :( ____
>>
>>21635656
its either 2-srm 4's or one srm-6 and jump jets
>>
>>21635656
With our new configuration we probably should, the only reason we didn't have them in the original design is that we hadn't yet found the urbie, so didn't actually have any.
>>
>>21635667
How big are the Jumpjets on the Urbie?
>>
(Okay, gimme a complete shopping list:

LLas
MLas
SRM ammo
Medium Mech Actuator Set
+ ????????????
>>
>>21635656
We're not.
It's going to be a SKVOREC TOUGH garri- skirmish mech.
THAT BREATHES FIRE FROM ITS GODDAMN HEAD.
>>
>>21635670
I don't think anontech has told us, but any jump jets are better than no jump jets.
>>
>>21635656
Well seeing as we're making a short-range striker, we might as well give it some proper mobility.

>>21635652
We need to buy stuff in storage, but let's not get too carried away here. We need to focus on our current project 100% and make sure it's a hit. I'm sure we can go shop-around once we get some sales. We don't need to design a new medium mech right here on the spot with what we have.
>>
>>21635670

(not big enough to give more than 2 jump MP which is not that great. only 60m total jump distance)
>>
>>21635674
In order of importance:
MLas
SRM ammo
LLas
Medium mech actuator set
LRM10
LRM ammo
>>
>>21635682
Yeah not putting those on the Hazard Pay.
>>
>>21635674
I say LRM 10 and ammo for it and call it good.

The 20 is big, expensive and kinda specialized which makes it a bit too niche when we're planning for a hypothetical Medium. The AC/5 doesn't really tickle my fancy.
>>
>>21635686
Followed by:
AC5 Ammo
Heat Sinks
LRM 20

And buy the SRM6 if we sell the SRM4, but I don't think we want to.
>>
>>21635691
We don't need an AC5, but we should get some AC5 ammo to stick in our UAC5, just in case.
>>
(Okay, give me a minute to do some math and I'll give you the numbers. Shame I couldn't do it ahead of time, but I had no clue what you would spend it on.)
>>
>>21635697
This, pretty much. Don't sweat the LRM20, and get more heatsinks instead.
>>
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257 KB
How's this for a medium?
4/6/4 movement, would use the 175 engine. Would need another two jump jets though.

It's a bit like the St. Ives version of the Vindicator, only even cheaper.
>>
>>21635721
There is no point making a design that needs extra jump jets, if we have to call in another trader we might as well just buy a better engine for it.
>>
Yeah we won't be able to do any testing with the AC5 without ammo anyway. Ultraparanoid mode though, buying that will tell him that we have an AC5 of some sort. If it comes up pass it off as being for the urbie (and it's "normal" AC5)

Even if we don't have enough on hand, could we just work the jump jets into the design? Have the mounts there and everything but just leave them out. Versatility is a selling point. And 60m is pretty good for urban combat.
>>
Welcome to Autosage home of the Autosage can I take your bumps?
>>
(Numbers:

LLas: 95,000 Cbills
LRM10: 95,000 Cbills
LRM ammo: 3x 27,000 Cbills
SRM ammo: 2x 27,000 Cbills
AC/5 ammo: 2x 4,200 Cbills
Heat sinks: 5x 2,500 Cbills
Medium Mech Actuator Set: 1x 220,000 Cbills

Total credit you have: 700,000 Cbills

This look accurate to what you want so far?)
>>
>>21635721
It's... not bad for what we have to work with. I'm not really a fan of anything slower than 5/8 for mechs below 50 tons though.
>>
>>21635743
Problem is that 60m won't be enough to clear most buildings.

Despite its name, the Urbanmech is actually pretty bad at urban combat for that reason. Though I guess "Suburbanmech" didn't sound as cool.
>>
>>21635752

(Oops, forgot the MLas: 40,000 Cbills)
>>
>>21635752
You forgot the MLas, or did we already buy that?
>>
>>21635752
>>21635764
Tell Janine to make it happen.
>>
>>21635743
Urbies have AC/10s, everyone knows that.

>>21635752
>>21635764
So we're spending 605,900. I'm okay with this. We're not really going over the top on anything and we have potential uses for everything. What happens to unused credit?
>>
>>21635752
Do those 3x's mean that we could spend 81k on LRM/SRM ammo?
>>
>>21635778
I assume we either get cash, or just don't sell his as many of our weapons.
>>
>>21635760
Hmm, duly noted. Use the weak jets for testing then and make sure the design can support them. If we have the groundwork done it should be easy to retrofit some good jets onto it as soon as we can afford/find some.
>>
>>21635778

(Well, Janine would give you an answer on that when she gets back from finalizing the deal.)
>>
>>21635747

(Wow, autosage already? I guess this was a pretty discussion-heavy thread this time around)
>>
>>21635806
>discussion
Come now anontech, I don't think it was THAT civil.
>>
>>21635806
It's amazing how many posts bickering about mech design can take up.

>>21635814
There weren't any greentext insults and no one was called a faggot. That's polite by 4chan standards.
>>
>>21635814
It TOTALLY was CIVIL you, you double urban mech.
>>
>>21635814

(It is a civil discussion if no one gets banned and the word 'faggot' never gets used. This was the most saintly thread on /tg/ tonight.)

(In other news, is that acceptable to everyone? 605,900 Cbills, with possible cash profit on the side?)
>>
>>21635832
That will leave us with ~180k in the coffers, I'm ok with that.
>>
>>21635832
Sounds good to me.

>>21635827
That was beyond the pale, you son of a Charger.
>>
File: 1353240225971.jpg-(149 KB, 460x481, raynor here.jpg)
149 KB
>>21635832
I'm down. Got some new toys, dumped some stuff, and now we can make our flame-toting mech.
>>
I think we should make scary mechs our trademark, if we use the Intimidating Profile with some badass head design on the Hazard Pay, our medium mech can be make with a banshee face, with a flamer set in the mouth.
>>
Jump Jet tonnage is calculated off of the total weight of a mech right? So what's the ratio used?
>>
>>21635840
>>21635851
>>21635859

Janine nods, and makes her way back to Vincent to make the deal.

You wait for three cigarettes before she comes back, all the while Goddard is listless and fidgety.

Janine returns, and exhales.

"He's going to agree to the deal, and he's giving us half the remaining credit in hard Cbills. That's around 47,000 Cbills. That's not bad. I didn't expect us to make money off of this little escapade at all. Color me surprised."

The rest of the afternoon is spent signing papers, preparing HPG transmissions for credit transfers, and witnesses from town confirming the deal, and finally a handshake between Goddard and Vincent to seal the transaction.

Vincent declines an invitation to stay the night and mingle; he says he has another deal one system over to make, and he's due in a few days, so he can't dally. Goddard seems pretty upset, but Vincent relents and they go to wander around the tarmac and chat for a bit before the arms dealer has to leave, leaving you and Janine and the crew who are busy packing away your acquisitions.

Janine looks haggard, and plops ddown onto a nearby crate. "What a damn day..." she muses.

(Anything else for tonight? Or shall we call it and pick up next time with taking inventory and all that good stuff?)
>>
>>21635903
Can we tie up any lose ends now, that way we can start next time by jumping straight into our work.
>>
>>21635885

(the Jets have different weights depending on the weight class of the 'Mech:

20-45: .5 ton/jet
50-75: 1 ton/jet
80-100: 2 tons/jet

I think this is correct; I may be off on the last two weight ranges)
>>
We still haven't taken a full inventory of the stuff we found down below right?
>>
>>21635927

(that was ongoing yesterday, but you had to stop and hide it all so Vincent wouldn't see it today. once he leaves, they'll finish sorting it out)
>>
Mention how glad we are that today everyone else did all the work.
>>
>>21635903
Well we have more mech designing to do. We also should socialize with Janine a bit, get breakfast/lunch and take a damn shower.

"Look on the bright side, we got rid of an engine we were never going to use, made money, got what I needed to make HZD-PAY, as well as the actuators and some of the weapons that'll go on the next one.

Though you did do all the work, I just asked you for stuff. You did great by the way.

Life is good and soon enough you'll owe me some drinks. When Hazard Pay gets done I was thinking of making a little foot high plastic figure of it for decoration. Want one?"
>>
Why plastic? We have a whole base full of machine tools.
>>
>>21635919
>>21635942

You quip about how it's nice to not be the one doing all the work for a change.

Janine laughs. "Every all-nighter you pull from here to zero-hour is going to be karma for that little remark, you know."

You muse about how much there is left to do today, and she shrugs.

"The crew has the trucks so this will end up in the warehouse soon enough, then...well it's whatever you want to do. As far as I'm concerned, you can get back to designing if you want. Or take a nap. Or a shower..."

Janine wrinkles her nose at you with a smirk.
>>
>>21635903
I think we done good.

Now just so everyone is on the level here..

For armament for the HZD-PAY we are going with a Medium Laser in one arm, two Small Lasers in the other, and two SRM4 launchers in the torso.

We briefly discussed attaching jump jets, but the ones in the urbie are a bit too weak for our needs, so that's a no go.

Engine and other specs as they were.

That about right?
>>
>>21635984
Inb4 anontech rolls to design and we all cry.
>>
>>21635988

(AND ON THAT NOTE-

Anyway, I think we can call it good for the night. Give me a moment and I'll archive the thread, and in the meantime Q&A, comments, whatever. One sec on a link)
>>
>>21636010
When is the next thread likely to be?

Also, how far behind the schedule are we. We only had 2 weeks to do 10 days work, and we seem to have wasted an awful lot of time.
>>
>>21636010
NEXT THREAD WHEN
>>
Link to vote:
(please only vote if you enjoyed yourself and would like to see more MechEngineer Quest)

http://suptg.thisisnotatrueending.com/archive.html

Archived Thread:

http://suptg.thisisnotatrueending.com/archive/21632792/
>>
>>21635923
Jump jets are .5 tons for anything 55 tons and lighter. They're 1 ton for anything 60-85 tons, and 2 tons for 90-100.
>>
>>21636026
>>21636035

Next thread sometime in the middle of the week probably. I have a job interview Tuesday, so Wednsday seems most likely, due to Thanksgiving being Thursday.

I'll try to let you all know ASAP.
>>
>>21636040

gracias. I was winging it off the top of my head. I should really just look this stuff up.
>>
>>21636059
You don't look things up, you MAKE the rules.
>>
>>21636055
Let us know how exactly? I don't recall you mentioning a twitter or something.
>>
>>21636066

Well, I still want to keep weights and everything fairly true to the original rules. I just take liberties with some stuff to make it seem more 'realistic'. Like what the hell would AC/2 mean to someone in real life? 45mm Autocannon makes more sense.

>>21636082

I usually pipe up in the Battletech Generals to check for interest.
>>
>>21636106
Assuming we roll perfect averages for all the design rolls and have no more interruptions, are we going to make the deadline?
>>
>>21636124
I'm betting that if we do consistent 16 hour days we'll make it without trouble. Assuming we don't have strings like last time often.
>>
>>21636010
Can we discuss with some of the other dudes on-base our possible loadouts?

>Large / Med / Flamer
>2xSRM4 / 2XSmall / Med

Granted, we're going with the second, but since the first loadout doesn't use any ammo (except flamer ammo?), we COULD offer it as an option, and maybe record some videos of Hazard Pay tearing shit up.

Chat with the crew about it, see if they like, request some measurements on the engine since the last ones we had were BS, and then head to the dorm to see if we can sleep on some ideas properly, get cleaned up, and then show up for work properly.
>>
>>21636143
We already shot off an email asking for those. I think Hatamoto is already on it.

And I don't think we can really make it with the first loadout and then switch to the second. These aren't Omni-Pods here. The Mech is built around the weapons, you can't just magically swap them in and out.
>>
>>21636158
What is the limit of our "modular" quirk?
>>
>>21636124

So far you are fairly on-pace. All you need to produce is a finished schematic, remember. You are presenting that to investors, who will then fund a prototype if they want to invest in the project.

>>21636143

Sure, Dieter and Ivan seem to have weapons knowledge, so tapping them for opinions is sound reasoning. Hatamoto knows energy stuff too, so he might know the laser end of things at least.

Personally, i like the LLas/MLas/Flamer combo, but that's just me. It's like a Hussar, only with armor, scary, and a backup weapon.

>>21636158

Correct. Modular just means it's easier to retrofit, and repair/maintain. It's not like the weapons swap like an Omnipod.
>>
>>21636164
Variants are good. I think the modular capacity only extends to the chest though.

>>21636143
>>21636158
Well on paper there isn't too much of a difference between the two designs. One of them has SRMS in the side torsos, the other doesn't. Everything in the chest is serviced by rails so that's an easy change to make. You could even swap them for LRMs.

What we need to do is design a left arm and hand that mounts the MLaser and a right arm with two versions. One with the large laser and the other with the dual smalls.

We only have actuators for two arms, but for testing purposes that's good enough. Try the large first to test the concept, then dismantle and use the small lasers for our first prototype.
>>
>>21636270

Personally, I would avoid weapons in the arms. You want to allow yourself the freedom to use all forms of combat, and if you fire a weapon in an arm, you can't punch with that arm. You can still only punch with one arm per turn though, so you can still have one weapon arm, but I'd recommend this:

for the LLas version:
LLas RT
MLas LT
Flamer HD

For the SRM version:

SRM RT
2x SmLas RT
SRM or LRM LT
MLas LT

Lights are so fast that arm-mounted weapons aren't necessary, even if they do offer improved field-of-fire, because with speed and torso-twisting, you can easily get your guns on-target without needing to tie up your arms. It just offers more utility, and makes the best use of your rail system to lower maintenance costs on a whole, which is what you want to do.

In my opinion, anyway.
>>
>>21636335

Oops, forgot mah trip. This was me.
>>
>>21636339
What kind of scrub can't punch with a laser.
>>
>>21636143
>>21636270
Any possibility of variants is going to be fairly limited to just the torso. Switching the SRMs with maybe small LRMs.

And the LL/ML/Flmr shenanigans is a bit of a silly breadbasket of things. It'd overheat easily and would steer the whole design principle away. We need to commit to what we have and can easily make work, and stick with it. And now all things considered, it's a fast garrison skirmisher with close range punch.

>>21636335
Well it is still a light mech, and with a Striker role at that. We don't want to go around trying to punch stuff, we get behind them, alpha in the back and run off only to do it again.

And besides, arm mounted weapons are easier to aim.
>>
>>21636335
That's a very good point. The whole reason we put in rails was to make maintenance easier right? Might as well maximize that advantage. So lasers go in the side torsos, high up by the shoulders to get better LOS. The SRMs can go just under them.

That leaves the arms free for utility use and close combat.

.... what would it cost to give this thing claws? Would it be possible to have arm spikes and usable hands at the same time?
>>
>>21636368
And not to mention we already have a lot of stuff stuck to the torso, wasn't the engine a bit of a tight fit too? No way we're stuffing all our weapons there.
>>
>>21636378
>what would it cost to give this thing claws

You just really want that Chryssalid mech, don't you?

Claws are cool, mang.
>>
>>21636380

The engine takes up the center torso. the sides are still very open for weapons and ammo.

>>21636378

Claws are an added feature, and add to cost without adding much utility. They are rarely seen outside of area matches.

>>21636368

The LLas/MLas/Flamer isn't any hotter than the SRM version really:

LLas: 8 heat
MLas: 3 heat
Flamer: 3 heat for 2 damage and 3 heat on enenmy 'Mech

vs.

SRM4: 2 heat
SRM4: 2 heat
MLas: 3 heat
2x SmLas: 2 heat

10 heat for SRM variant, vs 14 for LLas. That's on an alpha, and usually you wouldn't fire the Flamer, so it's 10 vs 11. SRRM does more damage, LLas has more operational range, and no ammo, which lowers ownership costs and increases logistical flexibility, plus survival, since no ammo explosions.

Basically, you have to pick between raw offense and flexible lower cost of ownership.
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>>21636429

Crap, my headache is making me bad at remembering stats.

SRM4s are 3 heat each, so that's 12, not 10 for an alpha with that version. So they are basically the same operationally speaking, with regards to heat.
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>>21636429
And we're slapping those SRM4s to each side and with some ammo to boot.

Besides, we need to commit to what we have. If we wanted to go the way of full-torso weaponry, then why did we make a bibedal mech with arms in the first place?

And with the loadout that was chosen the mech has hit'n'run written on it. It gets in position, alphas in the back and runs off, only to do it again. Why would a light mech want to punch stuff? And even if it did, it's not like the forearm lasers are going to break if you grap someones barrel or something.
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>>21636474

Because you can't move rubble, or lift salvage, or anything like that with a Quad. Well, easily anyway.

I'm not even trying to influence the loadout you all decide to go with. I am just supplying the info I can supply, and maybe having an opinion that should be disregarded since I am the quest-runner, and don't have a say.

I think I am allowed to have an opinion though. And it's not like I'll stop running or shoehorn you into something cause I want it. I hate railroading, so it is unlikely you will catch me doing it often if at all.

If you go with the SRM version, it's all the same to me. I just happen to like the other one better, on a personal level.
>>
Hmm, "Hazard Pay: Built Skvorec Tough" might be a bit of a misnomer if we're going with Flexible/Lower Cost, so I think the Raw Offense is what we're gunning for.

Also consider: what do our customers want? Do we even have any prospective buyers? Would either loadout offer something that's in demand and/or not on the market?
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>You just really want that Chryssalid mech, don't you?
I'm just taking the intimidation aspect and running with it.

... but the idea is pretty scary when you think about it. Cryssalid mech runs up behind you, alpha strikes 8 SRMs and 3 lasers into your back. You try to turn around and fight it but you can't... Because it just grabbed you by the shoulders with it's claws and is now breathing fire on the back of your head and dumping lasers point blank into your compromised back armour.

Now add jump jets! The rape train can fly now.

Okay so the claws might be a little over the top. (although if it really takes off a clawed version might pop up on Solaris someday). However since we are definitely giving this thing hands we should add a spike or blade just above the knuckles. It wouldn't impede the hands at all, just concentrate the force of a punch onto a smaller area. Just in case.
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>>21636505
Yes'm. I just think that it's important that we somewhat stick to what we chose, since we're on the home-stretch when it comes to the mech design.

I'd rather we then have our next mech be a workhorse Medium with an energy-based loadout and punching arms. Or maybe even a hatchet if we go crazy.

But stay the course with HZD-PAY. A bit beefier and scary looking Commando.
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>>21636474
> Besides, we need to commit to what we have. If we wanted to go the way of full-torso weaponry, then why did we make a bibedal mech with arms in the first place?

Punching people. Clubbing them over the head with a severed limb. Making off with delicious plunder.

There are all manner of things that hands are useful for.
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>>21636556
It's an offensive machine that's for sure. But I don't think we sacrificed much protection to make it this way. There were some suggested designs with less armour and more guns, but we passed over them in favour of these.
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>>21636569
In a pinch, sure. But the general gist here seemed to be that we should have all our weapons in the torso so that we could then punch stuff from the get-go. Which just isn't a great idea on a light mech.

Lifting and clearing stuff won't damage the forearm lasers, and if you need to hit something in a 35-tonner you're already fucked and it doesn't matter what you have on your arms.
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>>21636563

Well, that'll be up for decision next thread. You just had a ton of new options dumped in your lap. Feelsgoodman.

>>21636569

I am just a sucker for Large Lasers and no baggage train. And yes, grabbing lotsamoney with my two working arms. Which is funny cause my other ride is a Catapult.
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>>21636569
You can use them to flip people the bird as you run around. Isn't that cool.
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>>21636605
We are so calling our next mech the Magpie.
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40 KB
>>21636622
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>>21636624
Nooo, stay away from our Lostech.
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>>21636622

I kinda like that name. A speedy jumper with medium armor but a good sting. Would be fun.
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>>21636687
If you managed to disarm a mech could just pick up the arm and run away with it? Are there rules for that?
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File: 1353246596976.jpg-(47 KB, 800x579, Goddamnit.jpg)
47 KB
>>21636719
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>>21636719
I think so. I'd have to go check, and I don't feel like doing that, there are rules for using the destroyed arm of another Mech as a club. You could easily extrapolate to taking the arm and running away with it.
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Anymore questions before I head off?

Had fun running this tonight; this quest is turning out pretty well I think. I look forward to doing it every time.
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so whats to stop us from designing both the LLas mech and SRM mech? all their weaps are in the torso so it shouldn't take up too much design time and means we get more chance of investors investing
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>>21636749
>"That's a nice hatchet you have there"
>"Thanks, it was a gift!"
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>>21636763

Valid point. Since you are just making a drawing at the moment, doing two isn't that much harder, unless you run into snags.

I think based on last thread that's what people are worried about.
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>>21636763
I think we wouldn't be able to build another whole torso without another chassis. The chassis being the structural materials we used to make it. See:

Light Hip Acctuators (2)
Light Hand Acctuators (1)
Light Lower Leg Acctuators (2)
Light Upper Leg Acctuators (2)
Light Shoulder Acctuators (2)
Light Upper Arm Acctuators (2)
Light Lower Arm Acctuators (2)
Light Chassis Frame #2239982F

We would need another chassis at the very least to build a second torso. I think. In any case investors means funding for us and we could buy more light mech components with the money. There is no reason we can't prototype both variants, just not right away.
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>>21636834
the idea was to design both mechs, present them to investors and them prototype the more popular one, the designs being drawings means we wouldn't needs more chassis'
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Alright ladies and gents, I'm out for the night.

I'll check back on the thread tomorrow and see if anything else was added. I like seeing what you all discuss after the fact.

Night everyone.
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http://dl.dropbox.com/u/39999/Megamek%20Maps%20camos%20and%20designs/Custom%20Mechs/Smoked%20Jaguar.
txt

I give you the mech that truly represents how Smoke Jaguar fought in 3058.
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>>21636870
Hmm I guess it depends on how it works out. Both designs have advantages to them. Even if people buy into the design no one is going to produce them until we prototype it first. So who would prototype the second design? That would have to be us right? Anyhow worry about that bridge when we get to it.

So for next thread it's back to engineering. We got a frame set and now it needs parts. Power lines, myomers, weapons, magazines, jump jet mounts etc. The dice will be terrible of course.



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