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So, I did this thread a while back and it was very well received, but unfortunately I was unable to continue it due to the fact college kicked into high gear. So, now that it is christmas break time, I plan on bringing it back!

We're going to be starting over with the original set of decisions. First of all, information on our fair city:
ilverdale:
Population: Roughly 100,000 humans, 50,000 other non standard humanoids (including dwarf, kobold, satyr, and mountain troll). This is in the upper city, it is unknown how many of who is in the lower city.

Architecture: The city has been sacked and rebuilt multiple times throughout the ages, this has caused it to be built on mostly older versions of itself. The city extends deeply into the earth, which creates a perfect hiding place for every scum and dealer possible. The city has also build high into the sky, new pneumatic skyscrapers nearly touching the clouds in their bronze glory, and finally being able to be proper staging towers for the airships.

Leadership: A council of merchant lords (elected for three year terms by the bright and good of the city) share power with the Baron of Silverdale, a mysterious figure that has not been seen in years. The underworld is ruled by several families, each controlling different illegal markets and districts of the underworld, constantly vying for power against each other.

Defense: There is a standing law enforcement force known as the Toppers, powerful and organized enough to keep crime low on at least the upper levels. In addition there are regiments run and maintained by the merchant lords, in addition to a standing military force in service to the Baron.
>>
First off you need to make a few decisions for the starting of the company.

============
Company type -- This will affect your starting stats
============

Courier Company: Starts with 1 extra contract.

Security Company: More starting employees.

Money Lender: Starts with larger coinage amount.

Law Firm: More starting alliances

[Interest idea here]: If you guys come up with an idea I will add modifiers to it. Creativity always gets a bonus.


============
Business Location -- This will affect your starting relations
============

Upper City: Easier to gain contracts with Baron's Militia and Royal Orders

Middle City: Neutral with both Military and Crime Syndicates.

Lower City: Easier to gain contracts with Crime Lords.

Docks: Easier to gain contracts with Merchant Lords.
>>
>>21965156
I like the idea of a law firm seated at the docks. I imagine the merchant lords need a lot of disputes settled, and our internationally acclaimed legal expertise should be very helpful to them!
>>
>>21965206
Ok! We'll wait for a few more people to weigh in to come to a decision. Then we'll move onto the heirloom selection and kick this sucker off.
>>
>>21965156
>Company type

Arms dealer perhaps? We could be producing and selling our own wares.

Or what about a company focused on magic shit? Selling enchanted equipment, scrolls, potions, etc?


>Business Location
Docks is a good location imo, close to the ships so that means we could get product without the middleman and perhaps in time, we could have our own dock.
>>
Anyone else want to put in their two cents? I'll wait about 10 minutes for a reply, and if none I'll move it along to the heirloom selection. These threads are always more fun when the actual game starts.
>>
>>21965353
A magi-tech company would start with bonus relations to the College of Magi in the center of the city. Also due to the fact the common criminal has no idea what to do with magical implements, and generally fear them, you will suffer from less crime of opportunity, and only those gutsy career criminals (overall lowering robbery chance). Also, you will begin with access to 1 extra heirloom.

Arms Dealer: Lower chance of break ins by a significant margin, and heightened security allows for easier dealings with dangerous entities.
>>
>>21965400
I love the idea of a magi-tech company seated at the docks. Do it.
>>
>>21965400
Magi-tech seems awesome. I support that.

But before that, how about your quintessential science-y company? You know, gnomes and/or dwarves making steam-punk(ish) or just high-tech (for this setting) things? Weapons (repeating crossbow) and armor (some weird steam powered power-armor), vehicles and automatons, and other shit? How about taht kind of company?

Or better, a company that does both of them. One that tries to combine technology and science?
>>
>>21965460
(of course, if we start with magi-tech company, nothing stops us from expanding and getting technology department, right?)
>>
>>21965460
Luckily you can do both, but unfortunately as fusion of magic and technology is frowned upon in this culture you will have a harder time selling your goods. However you will receive a large bonus to your research stat.
>>
>>21965481

Cool. That would probably mean no relation bonus with College of Magi, right?

If we take this, we would have cutting-edge technology but would need to develop some amazing PR to change the midnset of people.
>>
A Magi-tech development company situated at the docks it is!

============
Now for heirlooms, since you are a magi-tech company you may choose three
============

Gold Pocket Watch: A intracite pocket watch that appears to keep time unnaturally well: Grants an extra starting action point

Great Ledger: An old and dusty ledger from Grandfather's company, it has the names of all the best families: This will allow you to identify and hire better employees more easily

Jeweled Dagger: Your grandfather's pride and joy, carved from an iron wood tree on the eastern continent: Much less likely that your company will be robbed from

Tome of Tax Law: A old archaic version of Silverdale tax law, maybe some of the loopholes in here may come in handy: 20% discount to yearly taxes

Gilded Strong Box: An ancient container from one of the lowest vaults of Sikman Bank, put away by a member of the family even farther back than your grandfather, only to be used in desperate times, bonus to starting coinage.

Grandpa's "Special" Spectacles: These glasses are far more than they appear, after putting them all small switches slot dozens of different lenses into place, large increase to research speed.
>>
>>21965512
I actually prefer magic only. Magitech seems as if it has no market.

Also, everything you can do with science, you can do better with magic. I suppose.
>>
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>>21965481
I say we go with outcast magi-tech company. We could pic related but with more magic at one point
>>
>>21965512
Yes, no bonus with the magi college, but I thought everyone seemed good ith a magi-tech company so I just rolled with that >.>
>>
>>21965568

It's cool. We could probably branch out in the future anyway.
>>
>>21965559
Ah, well, you may still change.

Who wants pure magic, and who wants magi tech?
>>
>>21965557
Special Spectacles are a must. Tome of Tax Law sounds useful. Can't decide on the third heirloom...
>>
>>21965589
Dont roll back now. Its been decided, now we go with it. Says the one wanting pure magic up in >>21965559
>>
>>21965557
>Great Ledger: An old and dusty ledger from Grandfather's company, it has the names of all the best families: This will allow you to identify and hire better employees more easily

With the nature of our company, we need to focus on Quality over Quantity. Any good employer knows that good employees is a key factor in that.

>Grandpa's "Special" Spectacles: These glasses are far more than they appear, after putting them all small switches slot dozens of different lenses into place, large increase to research speed.
We will be developing new products a lot. Perhaps even invent few things. We need this.

>Tome of Tax Law: A old archaic version of Silverdale tax law, maybe some of the loopholes in here may come in handy: 20% discount to yearly taxes
more money is always good.
>Gold Pocket Watch: A intracite pocket watch that appears to keep time unnaturally well: Grants an extra starting action point
This one needs better explanation. Does it grant only one extra action ONCE or extra action each turn?
>>
>>21965645
You have a certain number of action points each turn, based on your employees (starting at one). This will allow you to have 1 extra action each turn.
>>
>>21965741
Oh, lets keep it simple then, we'll get more actions naturally anyway.
Too many actions at the very beginning of a Civ game can make it very convoluted indeed.
>>
>>21965773
So this is what I'm seeing:

Grandpa's "Special" Spectacles
Tome of Tax Law
Great Ledger
>>
>>21965800
Anyone have any disagreements?
>>
>>21965773
Second. Go with the Ledger, the Spectacles and the Tome.
>>
>>21965800
Yep, lets do this.
>>
>>21965814
Ok then, one last thing and we will begin. What shall the name of our CEO be, and the name of our company?
>>
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>>21965124
This is soo cool!.
I'm also worldbuilding and looking for a place to share my works and get inspired, plus developing together. IS THERE A SUCH WEBSITE?
>capslock simplifies life
>inb4 /tg/
>pic not very related
>>
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>>21965877
>naming things

Seriously, I always draw massive blank on this.
>>
>>21965886
...

Really, the only place for that would be /tg/, at least that I know off. Also, you could over to reddit and join their world building sub reddit. Their RPG communities are generally good ones and much less circle jerky than the rest of them.

But right now, this is a civ quest. Would you like to participate.
>>
>>21965915
...want me to just do it for you? I think it will be more meaningful if you guys do it though.
>>
>>21965877
Company: Ralland's Magical Supplies (we started out as a pure magical company during the CEO's grandfathers days.)

CEO: Archibald Ralland (pioneer of technomagic.)
>>
>>21965958
Unless some other players have any ideas. I'd like to see what you think of.
>>
>>21965877
"Iron Magi Industries" (IMI) or "Iron Magic Works" (IMW)

does this sound okay?
>>
>>21965986
That'll work! Lets get this show on the road. I'll fluff the first turn.

Archibald grumbled as he walked down the streets, hand in pocket. The dean hadn't needed to kick him out. He knew that that the coffers had finally run dry and he had been faking pay stubs for his tuition for three years, and that more reprimands for magi-tech hybrid studies littered his records than the rest of his class combined...

Ok, maybe he did have a bit of a reason to kick him out. No matter though, his grandfather had left him enough to start his own business, and had even given him the keys to his old office on the docks. Turning a corner he came to the building itself, chipped paint and dusty windows. Graffiti covered it's entire front. Looking down, Archibald checked the address again, no... it was the right place.

A large sigh heaved in his chest. Well, he had never though it was going to be easy. At least he had been able to gather enough of his old friends to start a proper business. Pushing up the sleeve of his robe he strode forward, ready to get to work.
>>
Ralland's Magical Supplies:
Employees: 10 (1 occupied)

Coffers: 250 Tarllings

Buildings: Small office on the edge of the docks.

Current Jobs: Selling several different magi tech goods. (Brings in 15 Tarrlings per turn, occupies 1 employee.)

Alliances: Small non-aggression pacts with the local spice merchants of the merchant lords and the local street gang known as the Gubbin Grabbers.
.
Special Offers:
None (Some will open up occasionally)

Possible Purchases:
300 Tarllings: Expand the business into a second building, specify what location the building should be in.
200 Tarllings: Buy yourself and your top employees into this year’s Merchant Ball. Will surely spell some good contracts.
100 Tarllings: Employee Lounge upgrade, will help your employees relax and increase moral
50 Tarllings: Jussic Maker, allows employees to brew this sickly sweet beverage to keep up longer and work longer hours. Small boost to income.
50 Tarllings: Security Dog, less likely the office will be broken into.
>>
Action Points: ONE

What will you choose to do?

A) Search for a job (Specify what type, early on it can be anything, but new specific jobs will open as the company specializes, will present themselves as special offers.)

B) Company alliances. (Specify whether with the crime lords, the merchant lords, or the baron's subsidiaries. Occasionally special offers will open up.)

C) Hiring time (Search for new employes to fill the company's ranks)

D) Research into a new product for the market. (Specify what you would like to research)

E) Business venture (Can be either legal or illegal. Fill in what you would like to do.)

F) Investment (Fill in any business that can feasibly exist in the capitol, later I will provide special offer specifics depending on your specialization)

G) Other.
>>
>>21966274
Well, we have 9 worker unoccupied so I say
>A) Search for a job

Not sure how more to specify it except selling more of our products or increasing the production.
Wait, since our goods are looked down upon, could we have some of our workers advertising/improving our image? essentially doing PR?
>>
>>21966329
Yes, you can take the route of the "guy in a costume in front of the store waving a sign" thingy.
>>
>>21966274
>D) Research into a new product for the market. (Specify what you would like to research)

You know, this option requires knowing what kind of products we are already selling, which ones are the most popular and probably some market research to figure out what people would like.

>>21966376
Put like, 3 people on it.

Also, do we have only one guy selling stuff because we cannot sell anymore (no more demand) or because we haven't assigned anyone anymore (meaning that if we put more people on selling, we will get more income)?
>>
>>21966430
I suppose so, at the moment the public seems enamored with this new invention known as "high tension clockwork" it has been adapted to everything from creating high power pumps to what has come to been called "automobiles".

Development into high tension clockwork would do well.

Though I was more thinking that you specify something, and then I more shape the world to you than you to the world. At least for the first part. At the beginning civs are easy, and only turn hard after the first few turns.
>>
>>21966430
There is no more demand, there is no need for more employees on this task.
>>
>>21966430
And I realized that putting 3 people on this would mean that we spend 3 times more on advertisement than on production.
.... Which is actually not that bad. We need some aggressive advertisement to sell our product.

>>21966483
So we need to develop some techno-magical alternative to that.

>>21966496
Will you notify us when that is no longer the case?
>>
>>21966496
Okay, lets get some of our people to advertise. Surely that will increase the demand.

>>21966483
And what exactly are we selling or are we just handwaving that for now?
>>
>>21966503
Yes, it will be a part of "special offers" when your ability to sell is outstripped by demand.
>>
Oh shit. Been hoping you'd revive this, Ref. I read the last thread and really liked it. Gonna read up, then participate, if I'm allowed.
>>
>>21966530
At the moment that is handwaving, unless you guys want to "specify" what you sell. This company is in your control. I run the city and world around you, you run the company. You may tell me what you are selling.
>>
>>21966542
Of course you are Ska, and not a lot has happened. I can sum it up in this: We have a magi-tech company. I started over from the last thread.

Also, everyone, please don names for this so I can keep track of votes and opinions.

Also, as the thread moves on I will streamline the action taking process. It is a tad unorganized and freeform at the moment.
>>
>>21966547
Magi-tech watches. They have clockwork mechanism but also some nifty magical features like high-lighting to see in the dark, alarm, can show the temperature and has minor enchantment for durability.
The product is of good quality but the demand is low because of few nasty rumors that the watches explode taking the arm of the wearer (which is somewhat true but it can only happen when someone tries to take apart the watch and meddle with it, the rumors just exaggerated to the point that people think they can explode without rhyme or reason)
>>
>>21966617
Magical watches, excellent, both covering clockwork and magi tech. I assume a small bound air elemental is used to find the clockwork?
>>
>>21966547
>>21966617

Mechanical magic pens. They never run out of ink but some people believe that the writings become cursed (at least they are popular with some evil cults and witches)
>>
>>21966638
sure, why not?
>>
>>21966646
So basically you're a mystical souvenir shop? I like far too much.

Anyone, does everyone agree for this?

A) Put more men on advertising
D) Research a magic driven alternative for high tension clockwork
>>
>>21966646
Oh, and we used to have version that can erase the ink with the opposite side. They became quite too popular with the scammers and forgers (people writing contracts, having them signed and later changing them) so the authorities had put stop to that and banned them. Nowadays it became a standard practice to detect magic on the pens when the contract is being written up. This slightly dropped our reputation due to us introducing another step in already long, tedious legal processes.

>>21966680
>So basically you're a mystical souvenir shop? I like far too much.
For now.

I still support the advertising and PR. What good is the alternative if people will distrust our product?
>>
>>21966730
Most people aren't very educated. The thing is a lot of them won't be able to recognize the different between technology and magic. It will only be once you start catering to the high end market, those who are educated, that people will start getting suspicious.
>>
>>21966680
Seconding this.

What do you guys think about buying ourselves a Jussic maker for a little extra money on the side or a security dog? If we start advertising a lot, we might attract more attention, so some extra security might be advised, even if we are small and poor.
>>
>>21966638
>>21966668

Oh, if we do that, the watches can become broken if they are caught in "dispel magic" which unbounds the elemental and makes them useless. We can negate that by making them resistant to this but that requires some research and development.
>>
>>21966775
Purchases do not require the spending of an action point, but the things are locked in. I am moving on to next turn.
>>
>>21966775
Yeah, both of them are good investments.

>>21966772
hehe, okay
>>
Any more ideas for products?
Perhaps enchanted office pendulums? Beyond their normal capabilities they also have some minor visual glamour effects?
Maybe toys? Clockwork automobiles with bound, mindless elemental that makes it drive around semi0automonously.
Self-sharpening kitchen knives?
Puzzleboxes?


Also, due to our company's background that means we could also make and sell pure magic products too, right?
>>
>>21966775
>>21966810

I think we should go for the ball, we need more contracts! The guard dog might be a good idea too.

In business, the hardest part is finding new customers. So that is what we should do!
>>
>>21967018
But we're too small of a company to start making balls
>>
A few days after opening the shop an old man walks in, and instead of simply hobbling around the shelves to look at goods, as most of those who entered the shop did, he made a be line for the back counter, where Archibald was tinkering with a watch.

"The spittin' image," rasped the old man.

"What?" Archibald responded, confused.

"You're the spittin' image of yer grandfather. I used to know him back when he ran this place, I even worked for him for a little while," The man rummaged in his pockets, "here," he said handing Archibald a business card.

"If you every want to talk you can contact me there." Without another word the old man scurried from the shop.

======

After much research Archibald makes a partial breakthrough. Using a captured fire demon and a small engine be believes he can create a system for rewinding high tension clockwork without the use of a crank. Maybe some more research into this subject would prove fruitful.
>>
>>21967018
>>21967037

Contacts and socials skills matter the most, Bill Gates didnt even have an OS when he signed his contract with IBM.
>>
Ralland's Magical Supplies:
Employees: 10 (4 occupied)

Coffers: 250 + 25 (Jobs) - 20 (Employee wages) = 255 Tarrlings.

Buildings: Small office on the edge of the docks.

Current Jobs: Selling several different magi tech goods. (Brings in 15 Tarrlings per turn, occupies 1 employee.)
Advertising: You have several men out on the streets passing out flyers, this brings in more cutovers (+10 Tarrling bonus to sales, occupies three employees)

Alliances: Small non-aggression pacts with the local spice merchants of the merchant lords and the local street gang known as the Gubbin Grabbers.
.
Special Offers:
Skeletons in the Closet: Go and investigate that old friend of your grandfather's. Will count as an E.

Possible Purchases:
300 Tarllings: Expand the business into a second building, specify what location the building should be in.
200 Tarllings: Buy yourself and your top employees into this year’s Merchant Ball. Will surely spell some good contracts.
100 Tarllings: Employee Lounge upgrade, will help your employees relax and increase moral
50 Tarllings: Jussic Maker, allows employees to brew this sickly sweet beverage to keep up longer and work longer hours. Small boost to income.
50 Tarllings: Security Dog, less likely the office will be broken into.
>>
Action Points: TWO (honestly, it is better for you guys to have more options. It will start at two and get larger from here)

What will you choose to do?

A) Search for a job (Specify what type, early on it can be anything, but new specific jobs will open as the company specializes, will present themselves as special offers.)

B) Company alliances. (Specify whether with the crime lords, the merchant lords, or the baron's subsidiaries. Occasionally special offers will open up.)

C) Hiring time (Search for new employes to fill the company's ranks)

D) Research into a new product for the market. (Specify what you would like to research)

E) Business venture (Can be either legal or illegal. Fill in what you would like to do.)

F) Investment (Fill in any business that can feasibly exist in the capitol, later I will provide special offer specifics depending on your specialization)

G) Other.
>>
>>21967090

A Look for new opportunities!

D, keep working on that clock!

We should try to get into that ball, and gift somebody important one of our clocks, the higher the better. That will increase the demand for our clocks tenfold!
>>
>>21967008
I like the idea of toys. Maybe a magic-induced boardgame with moving figures?

>>21967018
>>21967062
But we're poor as shit right now and the ball will empty our coffers.

>>21967090
E) meet our new friend
D) make the finishing touches on our improved clock.

Also:
Purchase Jussic Maker. Anyone agree?


Also2:
As soon as we have some sort of actual inventory to display, we should tidy up our shop and make it a proper place with sign in the front. Might cost a little though.
>>
>>21967069
>Employees: 10 (4 occupied)

Set one more to selling goods. With the advertisement, we will be able to sell more (even if it is a small amount it is still better than nothing)

Set 1 worker into a permanent job of researching the market trends and demands so that we can produce and sell or wares more efficiently and get news beforehand.

set 3 workers in R&D, they will try to constantly improve the designs and sometimes invent new stuff.

>>21967090
E
D

>>21967152
Agree with Jussic Maker and like the board idea.

>>21967145
But you are suggesting that we spend almost 2/3 of our entire capital. The balls does not 100% guarantee success. Wouldn't it be better till we have bigger profit before we spend so much monet?
>>
>>21967152
The Jussic Maker will not matter while we are idle.

I agree about the bit that the ball is expensive, but I dont see what better we can spend our money on right now.
>>
>>21967145
Perhaps we could try to get invited into somebodies ball instead of trying to set our own?
Just making a ball doesn't mean important people will show up, or anyone at all. We don't have high reputation or connections right now.
>>
>>21967202
Also, we are a magi-tech company. We shouldnt do retail. We need fancy contracts from people who are loaded with money!
>>
>>21967202
It gives us a little income boost as well, that's why I'm suggesting it.

>>21967220
We can spend 200 to buy ourselves and our top employees into the next important ball.

>>21967236
Agreed, but we are a crappy little company in a crappy little shop in the docks with barely any funds. Unless we score a bigtime investment, we neither have the money, nor assets to start fabrication of big and fancy stuff.
>>
>>21967265
So it seems that:
E: go talk to the old man
D: go and finish research on the clockwork
are generally agreed upon, but your purchases are taking some time.

Jussic maker seems discussed, along with the ball tickets. Five more minutes and I'm counting up votes and locking it in.
>>
>>21967265
And after buying the Jussic maker, we can design our own magi-tech version
With blackjack!- wait, no. One that can remember each user and keep perfect temperature, different flavoring, notifies beforehand when it is running out of ingredients and water.

>We can spend 200 to buy ourselves and our top employees into the next important ball.
That... that shouldn't cost SO much.
>>
>>21967319
How about the job allocation here >>21967188 ?

If the ball tickets cost more than 100, then I'm against that.
>>
>>21967354
200 Tarrlings is pocket change to the best and brightest of the city. Besides, big cost for big reward.

Anyway, I'm calling it, off to next turn!
>>
>>21967354
Well, noble festivities are expensive to get into. Probably we have to convince somebody so we can even get the tickets, also we will have to attain some wardrobes, as not to look like utter fools.
>>
>>21967319
New guy here.
Supporting the old man and magic clock options too.
>>
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>>21967374
>>21967382

Sigh.
We could have waited till we got more products. Or at least till we finished with new clockwork design, made a prototype and tested it out.
>>
>>21967152
I feel like the George Randallman Jussic Maker should prove particulary useful early on since a little boost (I assume it is flat) would weigh more.
But I would hasten up on either the dog idea (do we even care if they brake in? Where is the cash stored?).

On the ball issue.. We should save our money at least til we know what does the old man has to offer. Even if it isn't cool, why risk bankrupcy for the off chance we get a contract we can't fullfill since we are a small shop?
>>
>>21967435
Well, not only cash can be stolen, I assume. Our shop could be trashed, or even prototypes stolen.

>>21967405
I agree. A little bit to show off, before we try to impress somebody would be good.
>>
>>21967435
>But I would hasten up on either the dog idea (do we even care if they brake in? Where is the cash stored?).

Speaking of watch dogs. We're magic shop, why settle with a mundane dog? Could be summon and bind some hellhounds or something? Magical wardings and whatnot?
>>
Archibald had decided to go himself to find the man who supposedly knew his grandfather, but the nearer he got to the address on the business car the more he thought this might be a bad idea. The lower docks had never been the best part of town, littered with sewage and water treatment facilities of the city.

Finally he found a large building. Ringing the bell a voice came from the speaking tube.

"Ah, it's you then. Come on in." The door unlocked itself and Archibold ventured inside. Once he he found the old man sitting by a large fireplace, beckoning him to sit as well.

"Your grandfather was a good man, shame that whole business with his partner. I never liked the guy, always snoopin' around where he wasn't wanted. That doesn't matter though," he said taking out a small box, "what does matter is this."

The old man took out a large crystal, with a lens set into the center. "It's from his days at the magi academy, one of the few things I could... er... 'save' when they reposed the business. You take it, you deserve it."

~You have gained Heartwright Crystal! Rare Material! Will give a heavy boost to next research attempt or business alliance~

=====

After much sweat inducing research in the presence of a captured fire elemental Archibald finally finished his first prototype of the self winding high tension clockwork engine. The tiny elemental inside was none too happy with what he was doing, constantly shouting at him that the coal wasn't high enough quality and that the bindings were too tight, but it worked.

"What's your damn name anyway?"

"Sarric! And don't you forget it dammit!"
>>
>>21967478
Yeah, hadn't thought about the shop getting trashed, that would suck. But we don't have that much merchandise or high tech to be particularly worried.

also, I meant wouldn't hasten, not would in my previous post
>>
>>21967521
What kind of a job did the man do for our Grandfather? perhaps we can hire him?

Also, binding elementals. Maybe in future we should find other ways to power our magi-tech equipment? Like magical crystals and such?
For some reason, having so many bound elementally-bound equipment floating around, doesn't sit well with me.
>>
Ralland's Magical Supplies:
Employees: 10 (8 occupied)

Inventory:
Heartwright Crystal

Coffers: 255 + 25 (Jobs) + 10 (Jussic maker) - 50 (purchasing Jussic Maker) - 20 (Employee wages) = 220 Tarrlings.

Buildings: Small office on the edge of the docks.

Current Jobs: Selling several different magi tech goods. (Brings in 15 Tarrlings per turn, occupies 1 employee.)
Advertising: You have several men out on the streets passing out flyers, this brings in more cutovers (+10 Tarrling bonus to sales, occupies three employees)

Alliances: Small non-aggression pacts with the local spice merchants of the merchant lords and the local street gang known as the Gubbin Grabbers.
.
Special Offers:
Little Sparks: You seem to have a rather vocal fire elemental in your midst, much more than anything normally encountered (no special thing yet, just keep note of it).

Possible Purchases:
300 Tarllings: Expand the business into a second building, specify what location the building should be in.
200 Tarllings: Buy yourself and your top employees into this year’s Merchant Ball. Will surely spell some good contracts.
100 Tarllings: Employee Lounge upgrade, will help your employees relax and increase moral
50 Tarllings: Security Dog, less likely the office will be broken into.
50 Tarllings: Fancy dress wear, will allow for business relations to be more easily made with those of good public standing.
>>
Action Points: TWO

What will you choose to do?

A) Search for a job (Specify a type, you're a magi tech selling and manufacturing company, try and go off that.)

B) Company alliances. (Specify whether with the crime lords, the merchant lords, or the baron's subsidiaries. Occasionally special offers will open up.)

C) Hiring time (Search for new employes to fill the company's ranks)

D) Research into a new product for the market. (Specify what you would like to research)

E) Business venture (Can be either legal or illegal. Fill in what you would like to do.)

F) Investment (Fill in any business that can feasibly exist in the capitol, later I will provide special offer specifics depending on your specialization)

G) Other.
>>
>>21967483
I agree to both

>>21967623
So, how about researching something again and try to sell that to some company? Like our clocks maybe to merchants / sailors. They might be interested in clocks that don't need to be recranked all the time, since they probably get in trouble if they forget to do so.
>>
>>21967586
>Employees: 10 (8 occupied)

>Current Jobs: Selling several different magi tech goods. (Brings in 15 Tarrlings per turn, occupies 1 employee.)
>Advertising: You have several men out on the streets passing out flyers, this brings in more cutovers (+10 Tarrling bonus to sales, occupies three employees)

Did you forget something?

>>21967623
D) Research into a new product for the market. (Specify what you would like to research)
Now that we have prototype magi-tech engine, we should make a prototype automobile. Have all the idle workers also help with this.


A) Search for a job (Specify a type, you're a magi tech selling and manufacturing company, try and go off that.)
Could we set someone on fixing stuff? We are proficient in both magic and tech so we could repair broken equipment and fix magical wards and such.
The guy would go out and visit places to do his work instead of having people come in with their stuff (means everyone in the city can benefit from this service)
>>
>>21967623
A) Search for a job: We are a magi tech company in the lowlands docks. Lets see if someone is having trouble moving cargo around and would pay us to easen the burden.
Ask them, "why should you pay every week to some scum to lift your boxes when the smart investment is right here? Ralland's Magical Supplies for any need you could have·"

B) Research a new product: Just to be saving some time, lets see if we can get some lighting elementals to power up a crane of some type
>>
>>21967690
That will count as a:
D) Something to research
and
B) Trying to find a company to sell the design to.
>>
>>21967732
yeah, my dislexy. B was D
>>
>>21967722
Also, if we go with this job, have our advertisers include that in the leaflets too.
>>
>>21967738
Yea, was just a suggestion, not an actual vote so far.

>>21967722
I like the A idea.
Though, I think automobiles may be a little over our head, we would probably need at least a little garage for that.
>>21967732
same for these cranes i guess.
>>
>>21967732
>"why should you pay every week to some scum to lift your boxes when the smart investment is right here? Ralland's Magical Supplies for any need you could have·"

Oh, and that might get us into trouble with the dock workers / poor people, if we just take away their jobs. Not saying we shouldn't.
>>
>>21967787
>Though, I think automobiles may be a little over our head, we would probably need at least a little garage for that.

Wonder if a big automobile giant is going to come and beat our heads with clubs if we try to get into this business
>>
A: search for jobs, it is much better to find a demand and design a solution than to come up with a product and try to sell it on the market.

D: Improve the clock,, this could become a signature product!
>>
>>21967787
Yeah, we should be careful with projects going over our heads. I feel like venturing into magitech support should do fine for our economy scale. Lets leave the bigger infraestructure services for later.
>>
>>21967825
Seconding this. You're right, we can also react to demand and not try to create it by making supply.

Maybe then next round to offer magi handiman services?
>>
>>21967825
>>21967851
Well, I already set one worker on what you said (or similar) it just that OP didn't put that in the update.

>>21967188 >Set 1 worker into a permanent job of researching the market trends and demands so that we can produce and sell or wares more efficiently and get news beforehand.
>>
>>21967787
The automobiles are not beyond you, at least for repair.
>>
>>21967895
I did, that is why there are eight employees occupied now. THose just don't count under jobs, they improve some of your stats.

Ok, it seems that we have an A and a D.

Are there any purchases you would like to make before I get the turn rolling?
>>
>>21967921
Not now. Maybe if next turn we go for the fancy clothes if we have trouble with A now.

Also, what was :Little Sparks: You seem to have a rather vocal fire elemental in your midst, much more than anything normally encountered (no special thing yet, just keep note of it). about?

Could we have chosen something?
>>
>>21967921
If we are not going to the ball, get the dog. We should keep working on the clock so that we have a trinket that will truly attract the attention of the big-wigs so that we can get a job that pays well.
>>
>>21967921
>Are there any purchases you would like to make before I get the turn rolling?
We're going to buy a watchdog sooner or later, so better safe than sorry, I guess
>>
>>21967921
>I did, that is why there are eight employees occupied now. THose just don't count under jobs, they improve some of your stats

Well, I think its better if you show us where they are allocated.
>>
>>21967949
>>21967953
Ok, watch dog it is
>>21967941
There is no special event, you merely have a vocal fire elemental inhabiting your engine. This is unusual as most fire elementals are extremely stupid.
>>
A few of your senior employees head down to the local pound, and find a puppy for a very reasonable price. The owner of the place does not know what breed it is, but assures you it will grow into a fine watch dog (What should the dog's name be?)

=======

After sending out several men to the local area, you find that the canneries are constantly having their machinery break down, and are having to hire out to the upper city for repairs, you instead offer to have your men do the repairs instead (New Job acquired!)

=========

~Heartwright Crystal used~

Archibald looks over the designs for his watch, and realizes something. THe air elemental winding is merely a means to and end, and he might be able to improve through another avenue of though. Removing the air elemental entirely he instead has a small zero width summoning circle open to the plane of air, and runs the watch off pure elemental air instead. Because of this anti-magic circles no longer break the watch, as it does not disrupt portal magic. Also, with the reduced space, by taking out the elemental housing mesh, the design can instead contain many more gadgets and gizmos! (Huge improvement to watch design!)
>>
>>21968090
>Removing the air elemental entirely he instead has a small zero width summoning circle open to the plane of air, and runs the watch off pure elemental air instead.

Wait, that would mean we can apply similar technique to our fire-elemental powered clockworks!
Quickly, before the idea eludes us, we must improve our engines!
>>
Ralland's Magical Supplies:
Employees: 10 (10 occupied)

Inventory:
Improved Watch Designs
Self Winding Engine Prototype

Coffers: 255 + 35 (Jobs) + 10 (Jussic maker) - 50 (Dog) - 20 (Employee wages) = 195 Tarrlings.

Buildings: Small office on the edge of the docks.

Current Jobs: Shops and Such: Selling several different magi tech goods. (Brings in 15 Tarrlings per turn, occupies 1 employee.)
Cannery Row: Two of your employees are constantly running between the cannery factories searching for someone who needs a repair (10 Tarrlings per turn, occupies 2 employees)
Advertising: You have several men out on the streets passing out flyers, this brings in more customers (+10 Tarrling bonus to sales, occupies three employees)
Research: Three employees are constantly set upon researching new products, toiling away in the workshop. (3 occupied employees, boost to research)
Marketing: A man constantly watches the eb and flow of consumerism, who is purchasing what, and more importantly, why. (One employee, small boost to business ventures)

Alliances: Small non-aggression pacts with the local spice merchants of the merchant lords and the local street gang known as the Gubbin Grabbers.

Special Offers:
Little Sparks: You seem to have a rather vocal fire elemental in your midst, much more than anything normally encountered (no special thing yet, just keep note of it).

Possible Purchases:
300 Tarllings: Expand the business into a second building, specify what location the building should be in.
200 Tarllings: Buy yourself and your top employees into this year’s Merchant Ball. Will surely spell some good contracts.
100 Tarllings: Employee Lounge upgrade, will help your employees relax and increase moral
50 Tarllings: New coat of paint, improve the store front to bring in more customers
50 Tarllings: Fancy dress wear, will allow for business relations to be more easily made with those of good public standing.
>>
Action Points: TWO

What will you choose to do?

A) Search for a job (Specify a type, you're a magi tech selling and manufacturing company, try and go off that.)

B) Company alliances. (Specify whether with the crime lords, the merchant lords, or the baron's subsidiaries. Occasionally special offers will open up.)

C) Hiring time (Search for new employes to fill the company's ranks)

D) Research into a new product for the market. (Specify what you would like to research)

E) Business venture (Can be either legal or illegal. Fill in what you would like to do.)

F) Investment (Fill in any business that can feasibly exist in the capitol, later I will provide special offer specifics depending on your specialization)

G) Other.
>>
>>21968090
Name the dog Mr. Sparky Woofington.
>>
>>21968090
The puppy shall be named Pancho

>>21968137
10/10 occupied. Shall we start hiring? Help wanted! (C)

Lets also look into Random's idea and apply our air knowledge to our fire products. They could then be remarketed as safer than ever! (D)
>>
>>21968123
Shouldn't our improved watches bring in at least a little bit more money?

Also, questions
>Cannery Row: Two of your employees are constantly running between the cannery factories searching for someone who needs a repair (10 Tarrlings per turn, occupies 2 employees)
>Advertising: You have several men out on the streets passing out flyers, this brings in more customers (+10 Tarrling bonus to sales, occupies three employees)

If we set more employees on this, will it keep increasing the revenue?
If so then
>C) Hiring time (Search for new employes to fill the company's ranks)
Hire 6 more employees and divide them into these jobs

D) Research into a new product for the market. (Specify what you would like to research)
Apply the elementalless technique to our engine
>>
>>21967901
So we could try for a side income as car mechanics? How about tuning?
>Pimp my steampunk clockwork automobile

>>21968184
Seconding C and D
>>
>>21968123
Now we have something that shows our abilities! How good is our watch compared to what people already are using?
>>
>>21968191
Nobody knows that they exists, or they dont know that we are in the watchmaking business.
>>
>>21968191
You can not simply hire as many employees as you want per turn unfortunately, it varies depending on a roll I do. You specify the number you want, and I will roll for the available and if a "unique" employee appears. If the available is higher than desired you will hire the amount you want, otherwise you will hire the max available at the time.
>>
>>21968123
We are earning about 25 tarlings a turn, we got a financial base set up. Lets start spending and get us an upgraded employee lounge.

Apple, Pixar, Ralland's. There are no stops on the creative train!
>>
>>21968123
I want paint paint PAINT

As far as I remember we are still in this crappy ass ghetto building full of graffiti and shit

We need to look PRESENTABLE PEOPLE

PURCHASE PAINT AND FANCY DRESS WEAR

Apart from that hire employees 5 more at least,
You need to spend to earn, and it stimulates the general economy
>>
>>21968277
Okay, lets have our target number be.... 10.
>>
>>21968241
You sell them in the shop, but your designs don't exactly bring in more customers. You don't have a lot of people come in and word is muddled, especially in the lower districts. If you want your designs to make a difference you'll need to find someone who can make said difference (this could be a business venture)

Also, who wants the dog to be names Pancho?

And who wants Mr. Sparky Woffington (Sparky for short)?
>>
>>21968315
>>21968309

Anren't those too much? Specially since so far wages are our only constant expense?
>>
>>21968317
Come on... it is clear the dog likes nothing as much as taking a nice siesta under the shadow. 1 vote for Pancho over here.
>>
>>21968317
E: Then this, we should look for somebody who can make our watches a hit!
>>
>>21968309
I agree. We need to be presentable soon, and then buy ourselves a ticket to a ball to get our buisness known.

Although spending 100 at once seems like a bad idea. Maybe one for now?
>>
>>21968317
>You sell them in the shop, but your designs don't exactly bring in more customers. You don't have a lot of people come in and word is muddled, especially in the lower districts. If you want your designs to make a difference you'll need to find someone who can make said difference (this could be a business venture)

Alright, I see.

>Also, who wants the dog to be names Pancho?
>And who wants Mr. Sparky Woffington (Sparky for short)?

I like Pancho. But the dog should wear a dog-sized pancho
>>
>>21968347
He obviously much more enjoys a nice cup of tea and some biscuits.
Let's spend 50 to get him a tophat and a monocle.
>>
>>21968359
Pancho it is, present be with a finalized thing of what you would like to do this turn and who you are purchasing, then vote on it. I'll write up the turn after that.
>>
>>21968327

Well we currently have 195 tarlings...
With our jobs we currently have a raw profit of 45 tarlings

With the expenses it'll come to a profit of 5 tarlings

With around 95 tarlings actually in da bank

BUUUUT we will have 5 more employees to go earn more money and hopefully we'll be easily able to rebound from that
>>
>>21968327
also a fancy coat of paint and clothes

Who wouldn't wanna check out the store
Profits will go up from the paint and da clothes
>>
File: 1355098466872.jpg-(271 KB, 480x640, Pancho in a poncho.jpg)
271 KB
>>21968379
>>
>>21968381
Why do we want to be some merchant selling cheap trinkets? We can do better! Lets make our watches something that catches the eye, and look into selling things business to business!
>>
Okay, I say

C) hire 6 more guys for now
E) Try and find a merchant / shipping company to sell our new clocks to.

Also purchase thin paints and new garments.
>>
>>21968327

We'll set them to work immediately. Handymen and advertisers.
Besides, 10 is just a target number, we'll probably get lower than that.

Oh! A job Idea! Get a stall in markets of the upper town and peddle our wares there!

>>21968359
I don't think we should spend any money yet.
>>
>>21968410
Do you have ideas? OP said that the new design can have more gizmos installed.
Maybe enchant it with some spell? Utility, defence or combat.
>>
>>21968433
I would go for utility, maybe something that can set alarms so that people will be at their appointments on time.

OP said " If you want your designs to make a difference you'll need to find someone who can make said difference (this could be a business venture)"

So we could look for someone who can make them an eyecatcher
>>
>>21968433
>>21968410
Oh! If you want to keep improving our watches (let's assume we have different versions of the watches, instead of us ending up with one that costs a gazillion Tarrlings) how about some sneaky stuff like recording devices or the like? That stuff might sell well with those higher up political and noble folk that are into intrigue and stuff.
>>
>>21968482
But I think our watches already have alarms.
>>
>>21968415
Ding ding ding, it looks like this is the actions people want, but people are not wanting purchases. So that is what I am going with this turn.

Actions locked it. Once more into the breach.
>>
>>21968506
Watches designed for Rogues perhaps? Or Rangers, or wizards.

Not sure what exactly each version would have but that could give us a special edge we would need.
>>
>>21968506

Focus on one watch,
Quality over quantity,

If we get high paying customers for one good watch, its better connections and brand recognition than we would get from the crowd that would come from crappy watches....
>>
>>21968576
We're in the docks though. We need a way to get the watches into higher echelons. Maybe we could start by getting a small stall in higher markets and selling them there?
>>
>>21968576
I know what you mean. Just saying to have different versions of our high-quality clocks.

Some people might not want the recording device in their clocks that they woul have to pay 50 more Tarrlings for. Some don't want to have the rape-whistle utility in there. Some don't need the stop-watch function.

If that made any sense, you know?
>>
>>21968576
>>21968615
>>21968628

In my mind, the watch is a spring board to a job. I want to get the attention of someone important at the ball, hence the focus on producing a watch that is useful for such a person. If we can show that we can be useful in some way to them, then we will get contracts.

Also, selling watches is neat.
>>
>>21968615
Damn I posted but it didn't go through

I'm up for the stall
Use the new employees that will be hired for it

One to sell the goods
Another to promote, like a sign holding guy with flyers and crap

Its in the upper city,
>>
>>21968628
Some should have high level spells in them, like teleport for example. Imagine if you're a rich man, wouldn't it be great to have an onhand ability to run away from bandits, robbers and kidnappers?
>>
Posters are hung up around the local area, advertising that the business is looking for new employees. Five men show up, and all are hired. One of them shows some special talent, a Satyr by the name of Yaril. Among his people he is known as a "toad eater", and has the strange ability to control the weak minded. He projects a slight glamor around him.

=========
After searching through the docks (by which mainly means sitting in bars and drinking heavily) Archibald overhears a conversation by two sailors on how their ships are always late, after asking he learns the shipping company is known as the Jukkin's Shippin' an More. The heads of the company go down to meet with Carter Jukkin, Captain of the Maiden's Fancy and current CEO. The man is enormous, broad shouldered with an enormous beard. After a rough start however they find he too enjoying the finer things in life (namely expensive alcohol) after lengthy deliberations shows a lot of interest in the designs for the clock, and how this would improve their shipping over their old crank ones. He agrees that there might be a mutually beneficial arrangement to be made.

~new business relation has been made, new market open~
>>
>>21968628
Thats a lot of specialization for a market we know nothing about...

What if we enchant the watches for the people who come,

Like we have a list of crap we can do for a watch
They pick, and then we make it and presto
Clients are happy and so are we
>>
>>21968659
I get what you mean now. Of course it makes more sense to improve on the quality more, if we're going to show it to some rich folk!
Still, something like a recording device could pique interest nonetheless. Not only for intrigue, but also as a memo.

>>21968669
Seconding

>>21968671
Well, we are a magi-tech company after all. We should utilise that magi to get an edge over the just-tech companies.

>>21968704
That's basically what I meant. Like with cars today: you have the standard model and you can then choose upgrades based on what we are able to do. Want air conditioning? 20 Tallerns more. Want flash-light ablility? 10 Tallerns extra.
Air conditioning for a watch sounds neat...
>>
Ralland's Magical Supplies:
Employees: 15 (10 occupied)

Inventory:
Improved Watch Designs
Self Winding Engine Prototype

Coffers: 255 + 35 (Jobs) + 10 (Jussic maker) - 30 (upkeep, this will be applied every four turns, yearly taxes every twelve) - 30 (Employee wages) = 180 Tarrlings.

Buildings: Small office on the edge of the docks.

Current Jobs: Shops and Such: Selling several different magi tech goods. (Brings in 15 Tarrlings per turn, occupies 1 employee.)
Cannery Row: Two of your employees are constantly running between the cannery factories searching for someone who needs a repair (10 Tarrlings per turn, occupies 2 employees)
Advertising: You have several men out on the streets passing out flyers, this brings in more customers (+10 Tarrling bonus to sales, occupies three employees)
Research: Three employees are constantly set upon researching new products, toiling away in the workshop. (3 occupied employees, boost to research)
Marketing: A man constantly watches the eb and flow of consumerism, who is purchasing what, and more importantly, why. (One employee, small boost to business ventures)

Alliances: Small non-aggression pacts with the local spice merchants of the merchant lords and the local street gang known as the Gubbin Grabbers.
Alliance with the captain of The Maiden's Fancy.
>>
>>21968737
>Air conditioning for a watch sounds neat..

An enchantment that keeps you in comfortable temperature as long as the outside climate is not too harsh? Like, maybe adjusting the climate for you personally by 5 degrees Celcius?

Sounds great. No more will the fat merchants keep sweating during slightly warmer weather.
>>
>>21968781

Whoops small edition to this, Yaril "Toad Eater" goes under employees as a "Special" employee, he can be specifically sent to certain tasks and gives an bonus to business relations.


Special Offers:
Little Sparks: You seem to have a rather vocal fire elemental in your midst, much more than anything normally encountered (no special thing yet, just keep note of it).
The Maiden's Favor: Pounce on the man's willingness to purchase the design and hammer out a contract between the two companies (counts as a B)

Possible Purchases:
300 Tarllings: Expand the business into a second building, specify what location the building should be in.
200 Tarllings: Buy yourself and your top employees into this year’s Merchant Ball. Will surely spell some good contracts.
100 Tarllings: Employee Lounge upgrade, will help your employees relax and increase moral
50 Tarllings: New coat of paint, improve the store front to bring in more customers
50 Tarllings: Fancy dress wear, will allow for business relations to be more easily made with those of good public standing.
>>
>>21968695

Have the satyr be the one to man the stall in the upper city...
Getting some rich folk under mind control wouldn't hurt at all, it would also add to the coffers, as well as build connections...

For the Jenkis felleh, I say we send our ceo along with the satyr as well, get him really drunk with a lot of drinks, than use the mind control to get an arrangement that pays us a lot more than it really should
>>
Action Points: TWO

What will you choose to do?

A) Search for a job (Specify a type, you're a magi tech selling and manufacturing company, try and go off that.)

B) Company alliances. (Specify whether with the crime lords, the merchant lords, or the baron's subsidiaries. Occasionally special offers will open up.)

C) Hiring time (Search for new employes to fill the company's ranks)

D) Research into a new product for the market. (Specify what you would like to research)

E) Business venture (Can be either legal or illegal. Fill in what you would like to do.)

F) Investment (Fill in any business that can feasibly exist in the capitol, later I will provide special offer specifics depending on your specialization)

G) Other.


Also some small notes everyone, in your current location you have a hard cap of 25 employees. To get more you will need to get a location upgrade. Also, when all employees are occupied constantly it causes moral to go down, this is a background stat, but if it goes down too far it could cause a strike (don't worry, you are not in danger of that yet)
>>
>>21968809
Two Question OP
Would a stall count as a second building?
And if so would it cost the same amount considering its just a stall...

Secondly are loans available?
>>
>>21968848
seconding this.
>>21968851
So I guess
B) get a contract up with the shipping company
E) try to get a stall in the upper levels
>>
>>21968781
Set 3 new worker on handyman job and 1 more on advertising and one should get a market stall in a nicer part of the city

>>21968809
>50 Tarllings: New coat of paint, improve the store front to bring in more customers
Buy this

>>21968851
>B) Company alliances. (Specify whether with the crime lords, the merchant lords, or the baron's subsidiaries. Occasionally special offers will open up.)
>The Maiden's Favor: Pounce on the man's willingness to purchase the design and hammer out a contract between the two companies (counts as a B)
Have us and Yaril do this

>D) Research into a new product for the market. (Specify what you would like to research)
Improve our engine so that it doesn't need elemental bound to it
>>
>>21968892
Also, when we set up new stall have 2 of our advertisers move to there to do their job.
>>
>>21968874
No it will not, it will however bring in revenue, also making a stall and setting it up will cost a fair amount of money (75 Tarrlings). So, consider that before you do it.

Loans are available from both the merchants and the crime lords. Generally the merchant ones are smaller, harder to maintain, but more stable. The crime lord ones are easier to maintain, bigger, and carry a higher risk of having your knees busted.
>>
>>21968938
Man, we're not getting any loans yet.

Lets get a stall. it will be worth it. Probably could sell more to richer people anyway.
>>
>>21968988
Agreed. I say stall now and paint next turn. Otherwise we'd have only 55 Tallerns left.
>>
>>21969002
well, we have positive income and after we put our new people to work and get these upgrades, our income would be pretty good.
So I suggest we take the paint too.
>>
>>21969002
What would be bad about having a little amount of money on hand?

We'd be earning more
and no matter what we will have to spend if eventually, might as well do it now, so we earn more faster.
>>
It seems like everyone wants to be in retail.. Is there anyone who actually wants to get involved with some contracts? We have a pretty solid product and some pretty nifty ideas for engine design, why cant we look for some real business partners? Why are we bothering with expanding our peddling of trinkets?
>>
>>21969032
Just a warning, yearly taxes are 200 Tarrlings, and you have seven months to pull that amount together.
>>
>>21969002
I don't like a thin wallet either. Grandpa wouldn't be proud.

B) Try to sway some dock merchants into showing us the monay. That is why we are at the docks!

E) Stall up!

>Also guys, 3 of our employees are giving a research boost. The magic tech company type gives us research bonuses, lets use them.
>>
>>21969024
>>21969032
Alright, alright. Do both now. I'm just afraid of losing an opportunity if we need a certain amount of money for a special event, or if we have to pay for protection from some thugs...

>>21969045
Hey, we need to have a bit of a base income, and contacts may not come cheap. Also we could use some improved work areas or the like.
I also want to go bigger than what we are doing right now, but we can't just go from 0 to 100.
>>
>>21969067
Ok, is everyone agreed in this. After this turn right up I'll be gone for about half an hour to go pick up dinner. I'll be back afterwards to continue probably.
>>
>>21969048
Even after our heirloom bonus?

Anyway, we have enough time.

>>21969045
We'll get there eventually. If you have ideas, post them. It's just these suggestions are most straightforward for now.
>>
we can pull 200 tarics easy,

We always have extreme options like loans and not paying for a month or something
>>
>>21969081
It's 250 normally.
>>
>>21969067
>>Also guys, 3 of our employees are giving a research boost. The magic tech company type gives us research bonuses, lets use them.

Also magic spectacles.

We have enormous research bonus, that is the reason why we developed the engine so fast without problems.
>>
>>21969094
Don't taxes depend on how much we sale and how big our business is?
>>
>>21969045
Yes, there is a bit of risk taking, but there is also a matter of focus. If we invest in peddling by setting up stalls and fixing our shop up with paint, we are foregoing doing other things. We are also taking on more responsibilities and risks, while hardly winning any fame.

There is lots of people in need of competent technical solutions, but we need to actively look for them, because they are not looking for us, they have more matters to attend.
>>
>>21969079
This is a great thread OP. Keep it up, and if you are leaving with intent of continuing, give us a time schedule
>>
A stall is put together in the back of the shop, and as much merchandise it can carry piled on top and rolled out to the upper levels of the city. Buying a permit to sell there wasn;t cheap, but hopefully it was worth it. After the first few hours you start seeing the wealthier individuals, dressing in their fine oiled suits, coming forward to peruse your goods. Many are enamored with the various strange little devices hidden within the clocks, however it seems a few recognize magi tech and are turned off. However overall it is a success (New Job Acquired!, two employees for 10 Tarrlings.)

==============

Pancho seems to be growing faster than any anticipated, in the two months since he got to the business he had already sextupled in size and shows no signs of slowing down. Already he weighs over fifty pounds.

==================

After going down with Yaril, he and Archibald butter up the large dock owner. However, strangely enough, he refuses to drink too much and his mind is sharp under the Satyr's glamour. He appears to be much more cunning than his appearance would indicate. After deliberations he argues the price of purchasing a bulk order of the watches down to 75 Tarrlings, as well as the rights to exclusive discounts on improved ones when they are developed (he comments he will be wanting more if his business expands).
>>
>>21969127
And perhaps a twitter account where you notify us at least several hours in advance so that the quests doesn't die again because no one showed up.

>>21969118
Well, if you want more actions then we should hire more people. Also, we can do what you suggest next turns, right now we are establishing stable income.
>>
>>21969103
It's a base of 250, and grows larger based on employee numbers (I have set it up into brackets)
>>
>>21969103
Okey, I have done some math..
We have 45$T in income per turn.
Our expenses per turn are the following:
wages = 30$t
upkeep = 7.5$t
taxes = 17$t

We are loosing money right now on all our ventures.
>>
>>21969127
No, I mean I will leave and return to continue within the half an hour timeslot. So you will be able to argue and decide on something, and I'll be back just in time for the next turn (probably). I just won't be around to answer questions.
>>
>(New Job Acquired!, two employees for 10 Tarrlings.)
10$ each or 10$ both?

If both, then that seems exceedingly low considering we get 15 from just one employee in the docks and considering the wages, that means we get no income at all.
>>
Ralland's Magical Supplies:
Employees: 15 (12 occupied)

Inventory:
Improved Watch Designs
Self Winding Engine Prototype

Coffers: 180 + 45 (Jobs) + 10 (Jussic maker) + 75 (purchasing of the watches) - 75 (buying of the cart) - 30 (Employee wages) - 50 (buying of paint) = 155 Tarrlings.

Buildings: Small office on the edge of the docks.

Current Jobs: Shops and Such: Selling several different magi tech goods. (Brings in 15 Tarrlings per turn, occupies 1 employee.)
Of the Good and the Bright: A market stall in the high districts sells your goods to the rich of the city (10 Tarrlings per turn, occupies 2 employees)
Cannery Row: Two of your employees are constantly running between the cannery factories searching for someone who needs a repair (10 Tarrlings per turn, occupies 2 employees)
Advertising: You have several men out on the streets passing out flyers, this brings in more customers (+10 Tarrling bonus to sales, occupies three employees)
Research: Three employees are constantly set upon researching new products, toiling away in the workshop. (3 occupied employees, boost to research)
Marketing: A man constantly watches the eb and flow of consumerism, who is purchasing what, and more importantly, why. (One employee, small boost to business ventures)

Alliances: Small non-aggression pacts with the local spice merchants of the merchant lords and the local street gang known as the Gubbin Grabbers.
Heavy Alliance with the captain of The Maiden's Fancy.
>>
>>21969169
Huh, you;re right.
Time to panic.
>>
>>21969216

Skin your employees and then turn them into zombies!

...Hey Ref.
>>
>>21969169
Do the mathcraft with the new >>21969216 numbers
>>
>>21969215
For both, and the one at the docks is because he runs your shop. This still is smaller and so brings in less. And the two employees cost 4 tarrlings per turn, so this is a +6 per turn overall.

Special Offers:
Little Sparks: You seem to have a rather vocal fire elemental in your midst, much more than anything normally encountered (no special thing yet, just keep note of it).
Puppy Dog Woes: Pancho seems to be growing much larger than anyone participated, maybe it would be a good idea to investigate (counts a a G)

Possible Purchases:
300 Tarllings: Expand the business into a second building, specify what location the building should be in.
200 Tarllings: Buy yourself and your top employees into this year’s Merchant Ball. Will surely spell some good contracts.
100 Tarllings: Employee Lounge upgrade, will help your employees relax and increase moral
100 Tarrlings: Library Upgrade, get a library in your main building. Will give a 10% discount to yearly taxes.
50 Tarllings: Fancy dress wear, will allow for business relations to be more easily made with those of good public standing.
>>
>>21969216
Come on man, didn't we suggest putting some new workers on handyman jobs and advertising (in higher market)?
Why do we have 3 people doing nothing for an entire turn?
>>
Action Points: TWO

What will you choose to do?

A) Search for a job (Specify a type, you're a magi tech selling and manufacturing company, try and go off that.)

B) Company alliances. (Specify whether with the crime lords, the merchant lords, or the baron's subsidiaries. Occasionally special offers will open up.)

C) Hiring time (Search for new employes to fill the company's ranks)

D) Research into a new product for the market. (Specify what you would like to research)

E) Business venture (Can be either legal or illegal. Fill in what you would like to do.)

F) Investment (Fill in any business that can feasibly exist in the capitol, later I will provide special offer specifics depending on your specialization)

G) Other.
>>
>>21969257
>For both, and the one at the docks is because he runs your shop. This still is smaller and so brings in less. And the two employees cost 4 tarrlings per turn, so this is a +6 per turn overall.

Dunno, seems to little. We're selling high quality products to rich people....
Can we at least put more people there to increase the profit?
>>
>>21969259
Oh darn, sorry, I did miss that. I'll give you guys a bonus next turn to make up for it. For now though I need to go pick up dinner. I'll be back in half an hour to right up the next turn or you guys. Don't worry, I really will be back.
>>
>>21969275
Profit will increase naturally over time as the stall becomes more accepted. You sell less to rich people because they can recognize magi tech. Remember, I told you that earlier. If you want them to buy more just wait for them to get used to the products.
>>
>>21969262
G) Investigate if Pancho was the son of some El Luchador dog, or whatever crazy magic might be altering him

E) Buissness venture. Ask our friend the captain if he wouldn't mind showinfg off our products overseas. Promise him our new watch once it comes out (obviate there is none)
>>
>>21969216
Shit shit shit, That stall is very low, we need to pull that advertiser dude outa their, its just covering for itself
As it produces 10 and each employee takes
5

Business ventures are needed....
Can we talk with the local spice merchants bout if they need any watches or crap,

Secondly, of asking for a raise,
The cannery is paying us enough for the workers but nothing more,
I'd like to be payed either 15 tarrlings a turn,
Or we get one man outa there
>>
Okey, Since the sale of those watches for 75 was a one time deal, and not a regular income. We are up to:

Okey, I have done some math..
We have 55$T in income per turn.
Our expenses per turn are the following:
wages = 30$t
upkeep = 7.5$t
taxes = 17$t

We are just breaking even gentlement.
>>
>>21969291
Oh, I see. I thought 10 was the maximum we could get.
>>
>>21969291
And the new coat of paint will kick in after few turns, right?
>>
>>21969243
Heya V.

>>21969301
Seconding this. Until we can really get to the nobles to sell our watches, let's try to get contracts with people who need good time measurement. Merchants are a good start.

>>21969305
Might be time for a loan to accellerate our growth, if we don't want to wait for it to naturally increase. Whaddya think?
>>
>>21969348

haha, small world. Hey Ska.
>>
>>21969348
Nope.
No loans unless we ABSOLUTELY need it
>>
>>21969348
Dunno, what would we expend it on?

Also, is no one else fucking worried about Pancho
>>
>>21969363
>>21969365
Okay. Was just a question. Maybe for finally getting to a noble party.

And yeah, I wanna see where Pancho goes. Maybe he reveals his life long desire to become a Lucador Magnifico?
>>
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>>21969365
>Also, is no one else fucking worried about Pancho
Relax, amigo, everything's just fine.
Just fine...
>>
So, lets get ready for when refrek comes back.

We are investigating Pancho and... ?
>>
So, eh, what do you guys suggest we do this turn?
Obviously, we need more money.
>>
>>21969520

Set up a subsidiary that will buy all of your accounts receivable, make it look like you have faster turnover and attract more investors.
>>
>>21969505
>>21969520
I'd say Pancho and buisness venture for merchants. Perhaps to caravan traders or the ones we have an alliance with?

Right now, nearly all we have is clocks, and we need to find other than 'normal' people that actually might have interest in a very good version of one.
>>
>>21969548
lol we ain't public

Speaking of which can we go public?
>>
>>21969576
Sounds like a E buisness venture
>>
>>21969576
>>21969598

man, I don't want investors dictating what we do

>>21969571
>Right now, nearly all we have is clocks
Not clocks. Watches.
And it is not the only thing we sell, just the best product.

We have a pretty good prototype of an engine, we could work on in, improving it and then make a contract with one of the automobile factories for a large-scale production of them.
>>
>>21969348

We are low on money, we are selling our watches to plebes who don’t understand how wonderful our product is. We can assume that if our watches are anything worthwhile, our competitors will find out and reverse engineer them and then take credit for our engineering. I would say that we have lost our competitive advantage, if we had one in the first place.
We have spent a lot of money to get into a business that so far is not delivering any good profit, unless our recent investments starts paying off handsomely, we might as well just have sat in the shop and fiddled our thumbs.
This is what I think we should do, refrain from investing more into retail, our deal with the captain paid off handsomely, he understands what our product is worth and it didn’t cost us much money to setup the deal. This is what we want to do gentlemen. We should start looking for more of this, try to sell our products to other businesses. We are a magitech company, we are not a merchant.
In short, recoup our investment in the shops, look for more contracts, further develop our watches and go out on ventures looking for ways to improve our product and make it truly unique.
As I said before, we need something to show-off and take credit for, to show the people with the money that we are worthwhile business partners. This is how we make money.
>>
>>21969571
I say this. Pancho and asking the merchants at the docks if we could do something together. We need: Investors for the engine, and word of mouth on how awesome, undangerous and morally correct our watches are
>>
>>21969679
>We are a magitech company, we are not a merchant.

You have a point here.
>>
>>21969679
I agree, that's why I said more buisness ventures. Although, until we get an actual long-term contract, I say we keep what little retail we have right now around, so we don't bankrupt right away.

>>21969667
>Watches.
My bad. Not native english speaker, so I sometimes mix them up.
Oh, so you're thinking of being a parts-supplier rather than build such a big product on our own? Now that I can agree on. No need to do it all by ourselves.
>>
>>21969694

We dont want to deal with merchants if we want to do interesting projects. Merchants buys goods and sells goods. They dont have any interest in new products. They dont get what we are doing.

They are not the kind of people we want to deal with unless we are going into mass-production
>>
>>21969792
Thing is, our market is this society: rich upper classmen, criminal folks, and merchants. >>21969792
And we have a bonus with merchants.
>>
>>21969792
So, explain to me again (sorry if I'm slow there) what is your long-term buisness plan? What do you want our company to do exactly?
Why don't you want us to sell our products (right now watches) to merchants (who need to be accurate with time and can also get our product known, because they get around a lot and meet a lot of people)?

Do you want to go high-quality low-quantity product and go for the rich folk? Kind of like a porsche-like-company?
>>
>>21969890
Ok I am back, it took slightly longer than I thought it would.
>>
>>21969840
>And we have a bonus with merchants.

Which by peoples actions so far was chosen because they thought that we are merchants ourselves.

It is a horribly fallacy that people fall into, instead of going back and getting on the right way, they keep going wrong to not lose their initial investment.

As I said, when and if we go into mass production, then the merchant bonus will be golden, until then, deals like we have made with the captain is pretty sensible, in order to pull in some cash.
>>
>>21969917
Can someone right out your decisions for turn so I may write it up please?

Also, the coat of paint will kick in soon enough, and the stand will increase by two Tarrlings per turn to a predetermined max.
>>
>>21969956
Pancho and buisness venture (undecided, tho maybe merchants oriented)
>>
>>21969956

Sell paint thinner to kids!
>>
>>21969956
I'm not quite sure what we decided to do. I'm wanting to see what Industrial wants to do and perhaps second it. He seems to have some long-term plan.
>>
>>21969890

I think that we should get ourselves a project, find someone with a problem that can be solved by engineering, get the job, solve it, get paid and get recognition, move on to the next job.

This allow us to amass business contacts, experience, building our name and might even attract new talent for our company.

I want us to sell designs, rather than finished products, unless we can go into mass production and become the General Electric of the magi-tech business.
>>
>>21969954
>It is a horribly fallacy that people fall into, instead of going back and getting on the right way, they keep going wrong to not lose their initial investment.
You are so right about that. I might be a little guilty of that myself.
>>21969999
I like that, and by your quads it shall be so!
>>
But in the short run, improve our watches, dont start selling our better stuff.

Look for contracts, try to find more merchants like the captain, amass capital, dont invest more into retail,
>>
>>21970021
Alright, lets see how your ideas work out.

I'll second you.

Also, you might want to use the choices that OP provides to make things easier
Ie:
>D) improve our watches, dont start selling our better stuff.

>E) Look for contracts, try to find more merchants like the captain, amass capital, dont invest more into retail,
>>
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>>21970021
Please don't forget the important stuff...
>>
This!
>>
>>21969999
Sounds good, sounds like either a B or an E to me, depending on which route you want to take.

I will present some options:
In the high city there has been trouble with the rail systems. The old ones using magically charged crystals is wearing down to the point where breaks are common. Due to the fact Silverdale no longer has relations with the country where these crystals are mined, an alternative must be created.

Many want to explore the depths of Silverdale for ancient secrets lost in the last great war, when the city was burned to the ground. Namely they want to explore the depths of Silverdale Bay. Some kind of system for this would make a great profit.

it appears that private militias are becoming more and more common, and standard defense equipment that falls within the Barony's safety regulations (namely no gun powder or explosives) would make an enormous profit.

Also the other thing is finding what is wrong with Poncho, correct?
>>
>>21970067

>D) improve our watches, dont start selling our better stuff.

>E) Look for contracts, try to find more merchants like the captain, amass capital, dont invest more into retail,
>>
>>21970106
>In the high city there has been trouble with the rail systems. The old ones using magically charged crystals is wearing down to the point where breaks are common. Due to the fact Silverdale no longer has relations with the country where these crystals are mined, an alternative must be created.

Motherfuck, this is a perfect opportunity to push our Engine! We must secure a contract
>>
>>21970115
Ok, I will be writing this up. I assume no purchases will be made this turn?
>>
>>21970180
no purchases
>>
>>21970149
This is great! If we can make this, we will be on the fast track to sucess!
>>
Ok, looks like we all agreed to let Industrial guy play alone, good luck
>>
>>21970203
>on the fast track to sucess!
Oh that pun.

But yea, a good opportunity indeed.

>>21970209
Not at all. I just like his idea of a magi-tech distributor a bit more than retail-watch seller. (Although I'd like to see a magitech boardgame seller quest)
>>
Archibald locked himself in the workshop with his assistants for several days, and after refusing to come up (up to the point where he had other employees slide food under a slit installed in the door) they were forced to try and have Yaril coax him out with his beguiling voice. Unfortunately this didn't work and Archibald told him to simply "bugger off". Though, after the fifth day Archibald emerged, his clothes disheveled and his face dirty, but with a new watch design. It contained a second small portal to the plane of elemental fire. This one allowed for a temperature difference and the creation of a small personal "Air Conditioning" field as he called it.

===============

More employees were sent into the streets in search of any business venture they could get ahold of. After a few days one returned with gossip, apparently the owners of one of the largest canning businesses on the docks had split up. The brothers Richard and Moxxin Platard.

~New special event open, A Tale of Two brothers~
>>
>>21970209
Of course not, present your own plan and have people vote. If you believe the company should be taken in a different direction then go for it! I want as many opinions as possible to be knocking about.
>>
Ralland's Magical Supplies:
Employees: 15 (12 occupied)

Inventory:
Improved Watch Designs
Self Winding Engine Prototype

Coffers: 155 + 57 (Jobs) + 10 (Jussic maker) - 30 (Employee wages) = 187 Tarrlings.

Buildings: Small office on the edge of the docks.

Current Jobs: Shops and Such: Selling several different magi tech goods. (Brings in 15 Tarrlings per turn, occupies 1 employee.)
Of the Good and the Bright: A market stall in the high districts sells your goods to the rich of the city (10 Tarrlings per turn, occupies 2 employees)
Cannery Row: Two of your employees are constantly running between the cannery factories searching for someone who needs a repair (20 Tarrlings per turn, occupies 5 employees)
Fish out of Water: You now have a stall in the upper area of the city, selling your good to the local lords (12 Tarllings per turn, occupies 2 employees)
Advertising: You have several men out on the streets passing out flyers, this brings in more customers (+10 Tarrling bonus to sales, occupies three employees)
Research: Three employees are constantly set upon researching new products, toiling away in the workshop. (3 occupied employees, boost to research)
Marketing: A man constantly watches the eb and flow of consumerism, who is purchasing what, and more importantly, why. (One employee, small boost to business ventures)

Alliances: Small non-aggression pacts with the local spice merchants of the merchant lords and the local street gang known as the Gubbin Grabbers.
Heavy Alliance with the captain of The Maiden's Fancy.
>>
Special Offers:
Little Sparks: You seem to have a rather vocal fire elemental in your midst, much more than anything normally encountered (no special thing yet, just keep note of it).
A Tale of Two Brothers: There has been gossip of the two brothers splitting up, maybe you should go investigate (counts as a B)
Puppy Dog Woes: Pancho seems to be growing much larger than anyone participated, maybe it would be a good idea to investigate (counts a a G)

Possible Purchases:
300 Tarllings: Expand the business into a second building, specify what location the building should be in.
200 Tarllings: Buy yourself and your top employees into this year’s Merchant Ball. Will surely spell some good contracts.
100 Tarllings: Employee Lounge upgrade, will help your employees relax and increase moral
100 Tarrlings: Library Upgrade, get a library in your main building. Will give a 10% discount to yearly taxes.
50 Tarllings: Fancy dress wear, will allow for business relations to be more easily made with those of good public standing.
>>
Action Points: TWO

What will you choose to do?

A) Search for a job (Specify a type, you're a magi tech selling and manufacturing company, try and go off that.)

B) Company alliances. (Specify whether with the crime lords, the merchant lords, or the baron's subsidiaries. Occasionally special offers will open up.)

C) Hiring time (Search for new employes to fill the company's ranks)

D) Research into a new product for the market. (Specify what you would like to research)

E) Business venture (Can be either legal or illegal. Fill in what you would like to do.)

F) Investment (Fill in any business that can feasibly exist in the capitol, later I will provide special offer specifics depending on your specialization)

G) Other.
>>
>>21970404

G. Pancho needs investigating.
B. Two Brothers as well.
>>
>>21970379
>Employees: 15 (12 occupied)
you forgot to change this

>>21970404
>A Tale of Two Brothers: There has been gossip of the two brothers splitting up, maybe you should go investigate (counts as a B)
>Puppy Dog Woes: Pancho seems to be growing much larger than anyone participated, maybe it would be a good idea to investigate (counts a a G)
>>
>>21970433
Derp, I changed the numbers under Current Jobs however. So they really are occupied, I swear.
>>
>>21970379
>Of the Good and the Bright: A market stall in the high districts sells your goods to the rich of the city (10 Tarrlings per turn, occupies 2 employees)
>Fish out of Water: You now have a stall in the upper area of the city, selling your good to the local lords (12 Tarllings per turn, occupies 2 employees)

Something's wrong here. We only have one stall if I'm not mistaken.
>>
>>21970423
>>21970433
You must specify which brother you would like to meet, Richard or Moxxin. At the moment you only know a little about both. Richard is a tall nearly skeletally thing man, and is believed (by the shrewd) to be the brains behind the operation. Moxxin is just as tall as his brother, but rotund, and is the public face of their works, being able to talk his way out of any situation.

If you want to know more, attempt a business venture.
>>
>>21970505
Lets meet Richard
>>
>>21970472
Oh yeah, whoops. I really must get better at turn thingies. Fish out of Water is the correct one, I thought I had forgotten to put it up there when I was adding the extra two Tarllings for this turn. I really did make a stupid, didn't I.
>>
>>21970505

I vote we meet Richard,
Charming idiots never get anywhere cept in politics, and this is not a political game (THOUGH FUTURE IDEA)
>>
>>21970549
So it seems to me
B) Meet with Richard
G) Try and investigate Pancho's strange growth (Oh by the way, he is over 150lbs now)
>>
>>21970106
I say WE BECOME THE INDUSTRIAL MAGI-MILITARY COMPLEX

D: Research military applications of our existing technology,

We had that fire demon right, Weapons weapons to be made
>>
>>21970612
huge puppy is huge!
>>
>>21970616
or that...

Just throw your choices up and vote on them everyone. From where I will wait about 10 minutes and write up the turn.
>>
>>21970616
we'll start making military shit soon enough, heck we could get around the explosive and gun powder ban by making guns that use magical force to shoot lead instead of explosions from chemical reaction
>>
>>21970612
G: Investigate Pancho

B: Meet with Richard
>>
>>21970708
Seconded. Next turn either military applications or Railroad buisness.
>>
>>21970698
Chemical explosives would still be banned, the magically propelled bullets might just work however.
>>
>>21970717
>>21970698
>>21970616

Lets just not forget about dat infrastructure job!
>>
>>21970717
I'm down with that
Thirded(?)
>>
>>21970750
Ok, three seems like enough I'll write up this turn!

"Archibald," the young CEO sat hunched over his work table, trying to figure out exactly how the fire elemental has burnt his hand while still encased in his binding circle, "Archibald!" The man jumped with a start.

"What is it Samantha?" he asked his secretary, an old friend of his from before he went off the the magi college.

"We have a bit of a problem."

"With what?" She pointed, to where Archibald could see two paws pressed against the glass of his door. Poncho had grown to over four feet high at the shoulder, and nearly two hundred and fifty pounds.

"Ok, maybe it was time to check that out."

After checking with the original vendor the man seemed as baffled as the company was as to why the animal would have grown so big. The only reason he could theorize was that the dog possibly be part or full direwolf. Direwolves had gone extinct in the barony decades ago however, and were now extremely prized by wealthy merchants and only imported from far off countries beyond the Spine Top mountains. (Poncho has gained stat: Direwolf, large decrease to break in chance, though training might be required to keep him in line).
>>
============

Upon going to try and meet with Richard in his office at the end of the docks his secretary scorns you for not making a proper appointment, despite sending a runner ahead, and tells you to leave. Halfway back through the factory one of the workers detaches himself from the long line of canning machines and comes forward.

"Sir, you're here to find someone who can make ya money right? Look no further, I'm tired of 'em wastin' my talents here. All they have me do all day is repair these damn machines. I can do this better than any of 'em, just give me the start up money and I'll show ya what I'm made of."

Yes [] (cost 30 Tarllings and gives 1 employee and some unknown benefit)
No []
Other []

How do you respond?
>>
>>21971010
>Yes [x] (cost 30 Tarllings and gives 1 employee and some unknown benefit)

I LOVE mystery boxes.

But dang, why couldn't we meet Richard?
>>
>>21971010
Yes, lets do it!
require rights on involded work, you know that sthitck
>>
>>21971070
Different individuals come with a background stat known as a "Standing rating". The company also has this stat. If your standing rating does not reach a certain requirement an individual will not see you unless under extenuating circumstances.
>>
>>21971121

Fucker will be sorry when we send 30ft tall magi-tech golems to kick his ass
>>
>>21971077
>>21971070
Looks like we're going with yes.

================
"Aha, yes! Ya won't be sorry, I promise." As the man takes the small bag of golden coins from your hand he begin to spinet off towards his station again, but not before shouting back, "Oh yeah, my name's Eric. Trust me ya won't be sorry."

The company heads leave bewildered, and return to the office. For the next few days nothing seems to happen and they worry that they might have made a bad investment. However four days after the investment they hear a loud honk from in front of the store. A high tension clockwork automobile sits in front of the building, behind the driver's seat is Erik.

"I brought a bit of a present for ya, just don't ask where I got the parts!" (You gain one employee, Eric the Dwarf, who is extremely experienced with engineering. Also you gain 1 automobile, which is able to traverse the city far faster than on foot, and is a status symbol among nobles along with a new building Eric's Garage. Allows for employee cap to be raised by 10)
>>
>>21971010
No, no no no...
Whos this fucker?

Rick might get mad I don't want rick mad...
He's rick
>>
>>21971257
well i stand corrected...
>>
Ralland's Magical Supplies:
Employees: 16 (15 occupied)
Special Employees
Eric Dustborn (experienced engineer)
Yaril "Toad Eater" (diplomat)
Poncho the Direwolf (adorable doom puppy)

Inventory:
Improved Watch Designs
Self Winding Engine Prototype

Coffers: 187 + 59 (Jobs) + 10 (Jussic maker) - 30 (Employee wages) - 30 (Eric's investment) = 198 Tarrlings.

Buildings: Small office on the edge of the docks.
Eric's garage in midtown.

Current Jobs: Shops and Such: Selling several different magi tech goods. (Brings in 15 Tarrlings per turn, occupies 1 employee.)
Of the Good and the Bright: A market stall in the high districts sells your goods to the rich of the city (10 Tarrlings per turn, occupies 2 employees)
Cannery Row: Two of your employees are constantly running between the cannery factories searching for someone who needs a repair (20 Tarrlings per turn, occupies 5 employees)
Fish out of Water: You now have a stall in the upper area of the city, selling your good to the local lords (12 Tarllings per turn, occupies 2 employees)
Advertising: You have several men out on the streets passing out flyers, this brings in more customers (+10 Tarrling bonus to sales, occupies three employees)
Research: Three employees are constantly set upon researching new products, toiling away in the workshop. (3 occupied employees, boost to research)
Marketing: A man constantly watches the eb and flow of consumerism, who is purchasing what, and more importantly, why. (One employee, small boost to business ventures)

Alliances: Small non-aggression pacts with the local spice merchants of the merchant lords and the local street gang known as the Gubbin Grabbers.
Heavy Alliance with the captain of The Maiden's Fancy.
>>
>>21971221
>Allows for employee cap to be raised by 10
We had a cap?

You know, I was absolutely sure that this time around this special event would have been a failure. You used it in previous thread too.

Anyway, not that we have the automobile, we could try to retrofit it with the engine we have. We'd have a good job for Eric and try out the prototype before trying to sell it. Would be a good demonstration when we decide our try on that rail-road job
>>
>>21971257
Sorry, your vote was in after the voting closed.

Special Offers:
Little Sparks: You seem to have a rather vocal fire elemental in your midst, much more than anything normally encountered (no special thing yet, just keep note of it).
A Tale of Two Brothers: There has been gossip of the two brothers splitting up, maybe you should go investigate (counts as a B)

Possible Purchases:
300 Tarllings: Expand the business into a second building, specify what location the building should be in.
200 Tarllings: Buy yourself and your top employees into this year’s Merchant Ball. Will surely spell some good contracts.
100 Tarllings: Employee Lounge upgrade, will help your employees relax and increase moral
100 Tarrlings: Library Upgrade, get a library in your main building. Will give a 10% discount to yearly taxes.
50 Tarllings: Fancy dress wear, will allow for business relations to be more easily made with those of good public standing.
>>
>>21971308
Yeah, I stole from myself. I just hoped no one had gone and read my previous thread >.>

And yes, you had a cap of 25 with your current building, anything above that caused severe drops in employee moral. Now it is 35.

Action Points: TWO

What will you choose to do?

A) Search for a job (Specify a type, you're a magi tech selling and manufacturing company, try and go off that.)

B) Company alliances. (Specify whether with the crime lords, the merchant lords, or the baron's subsidiaries. Occasionally special offers will open up.)

C) Hiring time (Search for new employes to fill the company's ranks)

D) Research into a new product for the market. (Specify what you would like to research)

E) Business venture (Can be either legal or illegal. Fill in what you would like to do.)

F) Investment (Fill in any business that can feasibly exist in the capitol, later I will provide special offer specifics depending on your specialization)

G) Other.
>>
>>21971308
I agree with this, we should try to find some merchant to purchase a batch of watches, taxes are coming, and we need to have some cash on hand for events.

Action D: Have Erik work on the car
Action E: Try to sell a batch of watches to merchants (same as we sold to the captain)
>>21971293
>>
>>21971293
>Of the Good and the Bright: A market stall in the high districts sells your goods to the rich of the city (10 Tarrlings per turn, occupies 2 employees)
>Fish out of Water: You now have a stall in the upper area of the city, selling your good to the local lords (12 Tarllings per turn, occupies 2 employees)

Come on man, get your shit together or I'll demand that we have second stall in Middle City.

>Employees: 16 (15 occupied)
Put Eric in R&D

As for actions:
>C) Hiring time (Search for new employes to fill the company's ranks)
We need more workers

And
D) Research into a new product for the market. (Specify what you would like to research)
see >>21971308
we'll install the new engine, improve the automobile where we can, also have A/C from our watches put into the car.
>>
>>21971385
Seconded. Still next turn railroad buisness, if Erik does well.

>>21971360
I read it and noticed that too. No worries though.
>>
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162 KB
>>21971360
I go with train Pancho

Dire wolf shiaaaaaat,
We had a good deal with that kid,

or I feel kinda bad for saying this...
But what if we sell him and get an actual guard dog?
I mean merchants would kill for an apparently extinct species...

And I don't want pancho living the rough life of guarding when he could be the last of his species....

And I vote for erik working on the car....

So many things to do, so few action turns...
I would prefered the action thingy now....

Side note, make Pancho into that polar bear dog Korra rides
>>
>>21971399
*cough cough* maybe you had one all along *cough*

Ok, but seriously, I will try and remember to remove that this turn.

You need to specify how many you want remember.

>>21971385
You need to specify exactly what you want done to the car, may I suggest looking at Random's post.
>>
>>21971471
Nuh-uh, we're keeping DirePancho
>>
>>21971471
Well, he actually had red hair. Basically think a large wolf with the physique of a grizzly bear.
>>
>>21971385
Ok, it seems that everyone wants Eric to work on the car, I will use Random's specifics for what will be done to the car.

The other one seems to be an E for trying to sell more watches. Where would you all like to try and go? The docks? Upper city? Midtown? or Lower City?
>>
>>21971618
Midtown, we'll probably find some good merchants there.

Are we still holding off our best product?
>>
>>21971618
Can we export OP?
Like outside the cit?
>>
>>21971664
You mean the engine? Well, the designs are being used by Eric to improve the automobile, but nothing beyond that it seems.
>>
>>21971664
>>21971618

Oh wait, perhaps we should buy suits for 50 golds to improve the result? Also, this should be second action so that we can go there in the car (dat prestige). Also, also we need to take Yaril with us.
>>
>>21971664
I think we should, our current watches seems to be good enough.
>>
>>21971678
As of yet no, you need to be a larger company before that. Remember you are only 16 people and have no shipping arm. You'll need to absorb other companies before you want to ship outside of Silverdale. Or possibly... idk... make friend with... you know... a large sailor... with... ya know... a shipping company... who also liked to drink... who's ship rhymes with Raiden's Rancy. \(*3*)/
>>
>>21971716
who the heck could that be?

Could you be a little more specific?
>>
>>21971716
meh,

I guess we'll do that next turn

So currently we have Eric working which is agreed entirely
and then we try to sell our watches in middle city
But we first buy suits and go meet them in our fancy car with our Satyr
>>
>>21971708
>>21971678
Ok, we're heading to midtown, would you like to make that suit purchase before going or simply head out?
>>
>>21971807
Of course that should be done before. That's the reason why it should be bought in the first place.
And don't forget the car!
>>
Both Archibold and Eric go to tinker with the new car, installing the new engine. They decide that the fire elemental is far too volatile (and damned annoying) to be put inside the car, and so instead decide to simply dispel it's summoning circle. Unfortunately it doesn't seem to want to leave. After a few hours of failed attempts they simply remove the piece with his communing circle and seal it in a jar, and leave him there. The little elemental is really unhappy, constantly cursing at both of them.

Afterwards however with a zero point summoning circle they are able to get both to work, the engine and the air condition. Archibold, Yaril, Samantha, and Eric (being the driver) all get into the car and drive up to midtown to try and peddle their watches.

Luckily for them to bouncers at high end clubs a automobile is basically a ticket inside. Once inside they spend several hours rubbing elbows with the rich of midtown, while also drinking them under the tables (comes with being raised in the docks, these midtown buggers don't know how to drink). After a few hours they convince a rather large merchant, by the name of Seymour, to purchase a large rode roy watches for his curriers.

~New Special Event Unlocked, Neither Rain Nor Sleet. Also, new alliances, Midtown Currier Co.~
>>
Ralland's Magical Supplies:
Employees: 16 (15 occupied)
Special Employees
Eric Dustborn (experienced engineer)
Yaril "Toad Eater" (diplomat)
Poncho the Direwolf (adorable doom puppy)

Inventory:
Improved Watch Designs
Self Winding Engine Prototype

Coffers: 187 + 66 (Jobs) + 10 (Jussic maker) - 32 (Employee wages) - 30 (upkeep) = 213 Tarllings.

Buildings: Small office on the edge of the docks.
Eric's garage in midtown.

Current Jobs: Shops and Such: Selling several different magi tech goods. (Brings in 20 Tarrlings per turn, occupies 1 employee.)
Cannery Row: Two of your employees are constantly running between the cannery factories searching for someone who needs a repair (20 Tarrlings per turn, occupies 5 employees)
Fish out of Water: You now have a stall in the upper area of the city, selling your good to the local lords (16 Tarllings per turn, occupies 2 employees)
Advertising: You have several men out on the streets passing out flyers, this brings in more customers (+10 Tarrling bonus to sales, occupies three employees)
Research: Three employees are constantly set upon researching new products, toiling away in the workshop. (3 occupied employees, boost to research)
Marketing: A man constantly watches the eb and flow of consumerism, who is purchasing what, and more importantly, why. (One employee, small boost to business ventures)

Alliances: Small non-aggression pacts with the local spice merchants of the merchant lords and the local street gang known as the Gubbin Grabbers.
Heavy Alliance with the captain of The Maiden's Fancy.
Small Alliance with Midtown Currier Co.
>>
>>21971977
Yesss

I knew going by car would be important. Nothing about the suits though.

>>21972012
>ployees: 16 (15 occupied)
Put Eric in R&Deeeeeee! We can't have people doing nothing.
>>
Special Offers:
Little Sparks: The fire elemental seems to refuse to leave, maybe it would be a good idea to investigate exactly what his deal is (Counts as a D, Archibold must be assigned to task).
A Tale of Two Brothers: There has been gossip of the two brothers splitting up, maybe you should go investigate (counts as a B)
Neither Rain nor Sleet: Go to meet with Seymour to hammer out the details of the contract for all those watches.

Possible Purchases:
300 Tarllings: Expand the business into a second building, specify what location the building should be in.
200 Tarllings: Buy yourself and your top employees into this year’s Merchant Ball. Will surely spell some good contracts.
100 Tarllings: Employee Lounge upgrade, will help your employees relax and increase moral
100 Tarllings: Library Upgrade, get a library in your main building. Will give a 10% discount to yearly taxes.
100 Tarllings: Flickering lights, invest in putting sets of street lamps in front of your shop, those these are ruled by heavy blood oil they will help increase the safety of the neighborhood.
>>
>>21972054
Damn, I knew you would notice that. He is in R&D, really he is. It just doesn't show it. Also a warning, if everyone is working non stop (they all basically live at the office dormitories anyway) it will cause moral to drop. Eventually this will end badly.
>>
>>21972074
Huh, I was under the impression that they have a normal working day and days off...

Anyway, lets do this for this round
>Neither Rain nor Sleet: Go to meet with Seymour to hammer out the details of the contract for all those watches.

and

>C) Hiring time (Search for new employes to fill the company's ranks)
We need to get another action.
>>
>>21972056
>Little Sparks: The fire elemental seems to refuse to leave, maybe it would be a good idea to investigate exactly what his deal is

Lets do this.
>>
>>21972012
How long till the taxes?
There should be a countdown in the updates for that
>>
>>21972074
How long is it until we have to pay taxes?

Depending on how good the deal with Midtown Currier Co, we should consider hiring som more employees so that we can let them have som days off.

That might be better than purchasing improvements since we have more hands that we can put into work, when needed.
>>
Guys, let's make a boat! Only this boat is air tight and goes UNDERWATER! We get to find old fancy things at the bottom of the harbor and a new market. We shall call them… Water Planes. You know because they fly through water!
>>
>>21972124
>>21972132
Oh and I think this will be my last turn for the night (the one you guys are currently deciding for). It's getting pretty late. Can someone tell me how to archive a thread?
>>
>>21972166
3 more turns.
>>
>>21972170
Any info on if/when you continue this? Would like to participate again.
>>
>>21972170
sure

go to http://suptg.thisisnotatrueending.com/archive.html
On the left click on [Click here for request interface]
scroll down and fill in the blank fields

Note: make sure to separate the tags with commas, do NOT use the underscore "_", don't forget the "Collective Game" tag. Also, do not use unique tags each thread just few necessesary ones ("Company Civ", "Company")
>>
>>21972204
Well, I don't want to do it the same days Britfag does his stuff. he does it tuesday and thursday. So how about Friday, Sunday, Wednesday. Some some such.

Also... I decided against sleeping

NEVER MIND EVERYONE, I AM NOT STOPPING THE THREAD, WHEN I COLLAPSE IS WHEN IT'S OVER.
>>
Guys, let's make a boat! Only this boat is air tight and goes UNDERWATER! We get to find old fancy things at the bottom of the harbor and a new market. We shall call them… Water Planes. You know because they fly through water! I am a GENIUS!
>>
>>21972204

This.

Also, if you wont mind, get a twitter account so that we can keep updated when you make new threads.

>>21972236
That's quite alright.

>NEVER MIND EVERYONE, I AM NOT STOPPING THE THREAD, WHEN I COLLAPSE IS WHEN IT'S OVER.
sweet, and I was thinking it is time for me to sleep
>>
>>21972170
Rawrg, Hammer out details with Midtown currier
Bring Yorik And Pancho (To be intimidating)
Act as if you can't go anywhere without Pancho

Hire 5 more employees

And that does it for this game

Captcha: Annones connected
>>
>>21972236
>Friday, Sunday, Wednesday.
Gonna try and be there then! Unfortunately I gotta go sleep now.

Cya next time and have fun everybody!
>>
>>21972269
Nah, nah. Don't bring Pancho.
>>
>>21972243
We heard you the first time Jim.
>>
>>21972264
question OP?

How do we get more action points?
Cause we've been meaning to research military applications for years now....
>>
>>21972272
Oh darn, it seems like people are heading off to bed. Can I get a head count of who is here?

Don they names please.
>>
>>21972296
Action points are based on the number of employees you have, just like the tax brackets. You'll receive your next one at 40 employees.
>>
>>21972299
I'm here. I'm not sleeping till you do (or till I collapse)
>>
>>21972299
Here, been lurking the thread until now
>>
>>21972322
Am here.
>>
>>21972322
>>21972328
Ok that's two. i run by the rule of three. If another man doesn't show up I am doing the last turn then calling it a night.
>>
>>21972345
Excellent, and so we continue!

it seems this time around we are doing the special event, and also hiring some new employees.
>>
>>21972365
>it seems this time around we are doing the special event, and also hiring some new employees.

set them to work as soon as we hire them. Advertisement and repair jobs, divide them as efficient as possible.

>>21972351
>Ok that's two. i run by the rule of three. If another man doesn't show up I am doing the last turn then calling it a night.
that's horrible, you should play even if you have one active player.
>>
>>21972398
It's better to have a lot of opinions instead of one person ruling the quest. Anyway though, I'll start off this turn.

Heading back up to Midtown Yaril and Archibold meet at the Currier Company, the man doesn't seem to be very intelligent, and comments several time show lucky he was to win the company in a bet. After a few drinks he agrees to pay an enormous amount for the watches and buying one "special" for himself, gold plated and with the air condition function. It comes up to 100 Tarllings.

========

"Why are you here?" asked Archibold, sitting across from the small fire elemental. The thing took the shape of a lump of pitch black charcoal when not burning. A ember burned in its center.

"Cause I can't go back home."

"And why is that? It's not like I'm keeping you here," said Archibold, getting rather irritated.

"Because dad won't be pleased I let myself get caught in a summoning circle." Elementals had parents? Well he supposed maybe the one who gave them the spark, but how would that even... he banished the thought from his mind.

"And who is your father?"

"Xariek, the Duke of Sparks." Archibold nearly fell of his chair, the Duke was one of the three. The royalty that ruled over the elemental plane of fire. You weren't even supposed to attempt to summon them back at the college, and he had gotten his son by accident... well things might get interesting.

~ New business relation unlocked The Royal House of Ash~
>>
>>21972534
Oh shit, I accidentally wrote up dealing with the elemental... sorry sorry... just pretend it was a special action for this turn.

You go out to hire employees once more, ten show up, and you hire five. None of them show any special talent.
>>
>>21972553
why just 5? Hire them all!

We'll need employees sooner or later, lets grab as much as we can
>>
Ralland's Magical Supplies:

Two more turns until tax season!
Two more turns until upkeep payment!

Employees: 21 (16 occupied)
Special Employees
Eric Dustborn (experienced engineer)
Yaril "Toad Eater" (diplomat)
Poncho the Direwolf (adorable doom puppy)

Inventory:
Improved Watch Designs
Self Winding Engine Prototype

Coffers: 213 + 66 (Jobs) + 10 (Jussic maker) + 100 (business deal with the curriers) - 42 (Employee wages) = 347 Tarllings.

Buildings: Small office on the edge of the docks.
Eric's garage in midtown.

Current Jobs: Shops and Such: Selling several different magi tech goods. (Brings in 20 Tarrlings per turn, occupies 1 employee.)
Cannery Row: Two of your employees are constantly running between the cannery factories searching for someone who needs a repair (20 Tarrlings per turn, occupies 5 employees)
Fish out of Water: You now have a stall in the upper area of the city, selling your good to the local lords (16 Tarllings per turn, occupies 2 employees)
Advertising: You have several men out on the streets passing out flyers, this brings in more customers (+10 Tarrling bonus to sales, occupies three employees)
Research: Three employees are constantly set upon researching new products, toiling away in the workshop. (4 occupied employees, boost to research)
Marketing: A man constantly watches the eb and flow of consumerism, who is purchasing what, and more importantly, why. (One employee, small boost to business ventures)

Alliances: Small non-aggression pacts with the local spice merchants of the merchant lords and the local street gang known as the Gubbin Grabbers.
Heavy Alliance with the captain of The Maiden's Fancy.
Alliance with Midtown Currier Co.
Unknown status of alliance with the Royal House of Ash.
>>
>>21972608
dang, you didn't hire them all.
Sigh.

Anyway
set two employees on advertising in upper city where our stall is
set three workers on repair jobs.
>>
>>21972566
The system works off of you give a number and hire that many (or as many as you can if less show up). Ska said 5 and no one contested it so I thought everyone was fine with that number

Special Offers:
Royal House of Ash: Figure out what exactly to do with the son of elemental royalty (Counts as a G, Is a free form special event, you decide what to do).
A Tale of Two Brothers: There has been gossip of the two brothers splitting up, maybe you should go investigate (counts as a B)


Possible Purchases:
300 Tarllings: Expand the business into a second building, specify what location the building should be in.
200 Tarllings: Buy yourself and your top employees into this year’s Merchant Ball. Will surely spell some good contracts.
100 Tarllings: Employee Lounge upgrade, will help your employees relax and increase moral
100 Tarllings: Library Upgrade, get a library in your main building. Will give a 10% discount to yearly taxes.
100 Tarllings: Flickering lights, invest in putting sets of street lamps in front of your shop, those these are ruled by heavy blood oil they will help increase the safety of the neighborhood.

Also everyone the Archive is up:
http://suptg.thisisnotatrueending.com/archive/21965124/
>>
The AC we made, does it bring fresh air through the watch from some different dimension? If so, we need to start making submarines.
>>
>>21972651

So start researching military applications of the magic discovered...

Go talk with Richard again, this time go in your fancy car with the Satyr and Pancho
>>
>>21972670
It seems to appear from nowhere, refreshing the air in a spall radius around the portal.

Action Points: TWO

What will you choose to do?

A) Search for a job (Specify a type, you're a magi tech selling and manufacturing company, try and go off that.)

B) Company alliances. (Specify whether with the crime lords, the merchant lords, or the baron's subsidiaries. Occasionally special offers will open up.)

C) Hiring time (Search for new employes to fill the company's ranks)

D) Research into a new product for the market. (Specify what you would like to research)

E) Business venture (Can be either legal or illegal. Fill in what you would like to do.)

F) Investment (Fill in any business that can feasibly exist in the capitol, later I will provide special offer specifics depending on your specialization)

G) Other.
>>
>>21972704
Lets do both of the special offers this turn
>>
>>21972651
>The system works off of you give a number and hire that many (or as many as you can if less show up). Ska said 5 and no one contested it so I thought everyone was fine with that number
I didn't notice the 5 employees only, just that during the next turn we will hire more employees.

Anyway
>Royal House of Ash: Figure out what exactly to do with the son of elemental royalty (Counts as a G, Is a free form special event, you decide what to do).
So the problem is that he got trapped in a summoning circle, right? What if we strike a deal of sorts? We will pretend that it got willingly summoned so that it can save embarrassment from his peers and father and he will help us get an in into Royal House of Ash so that we can conduct business with them.

>B) Company alliances. (Specify whether with the crime lords, the merchant lords, or the baron's subsidiaries. Occasionally special offers will open up.)
Lets see if we can get a contract with merchant lords

>E) Business venture (Can be either legal or illegal. Fill in what you would like to do.)
Lets see about those trains, feel it out and get general idea of the situation.

>>21972670
Man, forget about the submarine, we should research AC units instead and install them in homes.
>>
>>21972704
Okay, we need to test this. Set a watch with AC in a sealed container that has a see-able gas and watch to see if the gas is displaced or disappears.
>>
>>21972704
Okay, we need to test this. Set a watch with AC in a sealed container that has a see-able gas and watch to see if the gas is displaced or disappears. If it disappears, we need to start work on submarines.
>>
>>21972739
...that's four actions my friend. You only have 2.
>>
>>21972793
Ah, my sleep depravity is catching up on me, I read this
> Is a free form special event
as
>Is a free action event

the last part was about the AC was not a suggestion.

Okay, lets do the elemental special even and Business venture
>>
>>21972704
I repeat

So start researching military applications of the magic discovered...

Go talk with Richard again, this time go in your fancy car with the Satyr and Pancho
>>
>>21972824
Ok so everyone seems to want to deal with Mr. Elemental, but the second one is split between a business venture, the other special, and the AC research. If a conscious is not come to in 5 minutes I'm doing a roll. Also if you guys don't mine please go vote on the archived thread.
>>
>>21972843
>>21972824
Ok now we seem very split. Everyone try to come together to a conscious. Ya got 10 minutes (/ o.o)/
>>
>>21972846
Changing my vote for AC research
>>
>>21972897
>>21972899
yeah, okay, lets do AC research.

We'll me selling and installing this wondrous inventions in every house soon enough!
>>
>>21972899
Ok here are our total votes
2- Royal House of Ash
2- AC research
1- Hiring
1- business venture
1- Richard
1- Military tech

Looks like we know where we're doing! I'll write up the turn (also our thread is way past the autosage limit guys)
>>
>>21972948
>(also our thread is way past the autosage limit guys)

If you want, make a new thread but it will be many hours till it gets auto-deleted
>>
>>21972967
I know, but the thread seems to be winding down. So I don't think a new one is needed.
>>
>>21972824
What Do we know about elementära and the Dukes?
>>
"You know Sarric, I think I might have any idea what could get you out of here without being embarrassed in front of your father." The tiny elemental flared into life, taking on the form of a ball of blue fire, with several small chunks of armor floating of the surface.

"Oh yeah? And what is that?" Archibold walked over, pulling off the lid of the jar. He had already dispelled the circle, it wasn't as if the elemental was bound here any more. The entity flowed of the jar, bathing the room in heat. In his full form he was as tall as Archibald, molten iron armor covering his chest.

"You could say you came here intentionally, seeking a wizard in the mortal world to be your partner. Powerful wizards do sometimes ally themselves with elemental royalty." THe elemental considered this for a moment, sparks of head going off where a brain would be in an organic animal.

"I take it my... 'partner' would be you, right?"

"Yes."

"Well... what's in it for you then?" Archibodl threw out his hands.

"I'll be the partner of elemental royalty... when the time comes. Well, maybe you can bring me over to the plane and we can have some... business deals." A few minutes later after the summoning circle was erased Sarric left, bearing a small soul binding contract with each of their thumb prints pressed into it. Archibold in blood, Sarric's in ash.

~New alliance, Strong Alliance with the Royal House of Ash!~

=======

The engineers got a crazy idea, what if the AC's didn't actually cool air, but replaced the air with cold air from somewhere else. They trapped one of the units inside of a box filled with colored green gas. At first nothing happened, but over the course of an hour the smoke disappeared. It seems that it replaces it with good (if frigid) air!
>>
>>21973047
The elementals are run by royal houses, each having domino over an aspect of their element. The three main houses of the Plane of Fire are; Ash, Blaze, and Smoke. Sometimes powerful wizards will ally themselves and form contracts with elemental royalty.
>>
>>21973080
>~New alliance, Strong Alliance with the Royal House of Ash!~

Awesome! I wonder if they would want watches.

>>21973089
Do we need to use an action to start selling these?
>>
>>21973102
>Do we need to use an action to start selling these?

this was meant for
>The engineers got a crazy idea, what if the AC's didn't actually cool air, but replaced the air with cold air from somewhere else. They trapped one of the units inside of a box filled with colored green gas. At first nothing happened, but over the course of an hour the smoke disappeared. It seems that it replaces it with good (if frigid) air!
>>
Ralland's Magical Supplies:

One more turns until tax season!
One more turns until upkeep payment!
Warning, Moral reaching critical levels!

Employees: 21 (21 occupied)
Special Employees
Eric Dustborn (experienced engineer)
Yaril "Toad Eater" (diplomat)
Poncho the Direwolf (adorable doom puppy)

Inventory:
Improved Watch Designs
Self Winding Engine Prototype
Contract with Elemental Royalty

Coffers: 347 + 80 (Jobs) + 10 (Jussic maker) - 42 (Employee wages) = 395 Tarllings.

Buildings: Small office on the edge of the docks.
Eric's garage in midtown.

Current Jobs: Shops and Such: Selling several different magi tech goods. (Brings in 20 Tarrlings per turn, occupies 1 employee.)
Cannery Row: Two of your employees are constantly running between the cannery factories searching for someone who needs a repair (30 Tarrlings per turn, occupies 8 employees)
Fish out of Water: You now have a stall in the upper area of the city, selling your good to the local lords (20 Tarllings per turn, occupies 4 employees)
Advertising: You have several men out on the streets passing out flyers, this brings in more customers (+10 Tarrling bonus to sales, occupies three employees)
Research: Three employees are constantly set upon researching new products, toiling away in the workshop. (4 occupied employees, boost to research)
Marketing: A man constantly watches the eb and flow of consumerism, who is purchasing what, and more importantly, why. (One employee, small boost to business ventures)

Alliances: Small non-aggression pacts with the local spice merchants of the merchant lords and the local street gang known as the Gubbin Grabbers.
Strong Alliance with the captain of The Maiden's Fancy.
Alliance with Midtown Currier Co.
Strong alliance with the Royal House of Ash.
>>
>>21973118
Yes, right now they are still in development too. You need to find a market and find a buyer.

Special Offers:
A Tale of Two Brothers: There has been gossip of the two brothers splitting up, maybe you should go investigate (counts as a B)
Puppy Dog Woes Pt. 2: Poncho seems to just be getting bigger and bigger, now almost four hundred pounds. His behavior is also starting to get unruly, and might need to be contained (counts as a G, will buy training for 100 Tarllings. other actions can be taken to simply get rid of him. Will worsen over time)


Possible Purchases:
300 Tarllings: Expand the business into a second building, specify what location the building should be in.
200 Tarllings: Buy yourself and your top employees into this year’s Merchant Ball. Will surely spell some good contracts.
100 Tarllings: Employee Lounge upgrade, will help your employees relax and increase moral
100 Tarllings: Library Upgrade, get a library in your main building. Will give a 10% discount to yearly taxes.
100 Tarllings: Flickering lights, invest in putting sets of street lamps in front of your shop, those these are ruled by heavy blood oil they will help increase the safety of the neighborhood.
>>
Action Points: TWO

What will you choose to do?

A) Search for a job (Specify a type, you're a magi tech selling and manufacturing company, try and go off that.)

B) Company alliances. (Specify whether with the crime lords, the merchant lords, or the baron's subsidiaries. Occasionally special offers will open up.)

C) Hiring time (Search for new employes to fill the company's ranks)

D) Research into a new product for the market. (Specify what you would like to research)

E) Business venture (Can be either legal or illegal. Fill in what you would like to do.)

F) Investment (Fill in any business that can feasibly exist in the capitol, later I will provide special offer specifics depending on your specialization)

G) Other.
>>
>>21973125
Ok, for moral do we need to buy the lounge upgrade or do we need more employees to cycle people in and out of jobs?
>>
>>21973160
You need employees who aren't in the "Occupied" category. Basically you need people doing non essential jobs and relieving people when they are tired. The Lounge Upgrade will help, but having everyone working all the time will still mean moral is going down.
>>
>>21973125
>Warning, Moral reaching critical levels!

we should buy the lounge
what other ways are there to keep the morale?

>>21973152
>E) Business venture (Can be either legal or illegal. Fill in what you would like to do.)
Lets get to our sailor contact and sell some more products

>Puppy Dog Woes Pt. 2: Poncho seems to just be getting bigger and bigger, now almost four hundred pounds. His behavior is also starting to get unruly, and might need to be contained (counts as a G, will buy training for 100 Tarllings. other actions can be taken to simply get rid of him. Will worsen over time)
Hmm... we need to buy the training. But if get the lounge and the training same turn, we might not have enough money for upkeep and taxes.

Next turn we should have 453$, minus taxes and upkeep that is 213. Buy lounge and training, that is 13$

Okay, we have enough money. Lets do this!
>>
>>21973188
Ok, let's hire 8 new employees and continue AC research.
>>
>>21973188
What would be the optimal distribution of occupied and not occupied?

1/4th unoccupied? Would that be good enough? Or maybe too much?
>>
>>21973215
>Ok, let's hire 8 new employees

No, if we're hiring we should hire as much as we can. We're just wasting actions by taking less than we can when you know we will be hiring in the future anyway
>>
>>21973219
1/5th is enough to keep moral stable, for it to go up a slightly higher percentage is needed.
>>
>>21973229
Only problem with that is if more employees than you can house show up it's an whole new kettle of fish. Also if things such as getting too many and no longer being able to pay them all.
>>
>>21973264
well, we can house only 35 right now. And I don't think we get more than 10 applications each time we try, right?
Okay, okay. Lets aim for 10 employees right now. We still need to put more people in advertising anyway
>>
>>21973215
>>21973264
>>21973279

Wait, what am I talking about? We should deal with Poncho as soon as possible!

So get employees and deal with poncho for this round. Buy the lounge too. We'll have very little money by the end though.
>>
>>21973279
You could get more than ten. I am rolling dice to determine you numbers.
>>
So is everyone agreed upon

C) Hire ten employees
G) Deal with poncho

Purchase:
Buy Lounge
>>
Thank you OP for a good game,
First time I actually joined the thread instead of lurking all day

I'm off gnite
I'll check friday wednesday and thursday

I'm that anon which kept postin
>>
>>21973323
Darn, it seems that it's just me and Random Guy. Random, after this round I'm calling it for the night I suppose.
>>
>>21973320
yep
>>
>>21973323
Also, thank you very much, I love it when people participate. (sorry my last post came off as kinda rude)
>>
>>21973351
Dang, wasn't secretary around too?

At what time will you run next thread?
>>
>>21973363
Either tomorrow or Wednesday. If it is tomorrow it will probably be at 12-2.

If it's wendesday it's a bit foggy. I have a final that day, so I don't know if I will be able to do it at all. After thursday my finals will be done and I'll have a free six weeks to spend doing these kinds of threads and my other quest thread (TV quest)
>>
>>21973382
Great!
Don't just disappear and let the game die, okay?
>>
>>21973397
I won't (hopefully). So if no one else posts with an opinion I'll finish this turn and we'll call it a night.

Good thread everyone!
>>
>>21973320
A "looking for help" sign is put into the window. Five people show up looking to be hired, all of them are taken on. None of them show special talent

========

Archibold and Yaril go up to the upper city to seek out a man known as Reginald the Hound Master. Years ago he ran the baron's kennels before the leader of the city state went into seclusion. Since then he was the best dog trainer in the entire city, catering to the richest the city had to offer. After seeing Poncho he marvels at where they were able to get a purebred Bloodmane Direwolf outside of Carbissia across the Spine Tops. He agrees to train the magnificent animal for 100 Tarllings.

===========

Workers from a large furniture agency in High Town come down to install an employee lounge where people can come and rest in between shifts. It is a great success, people taking a much needed break.
>>
(you can tell it's the end of the thread, my turn report is really short)

Ralland's Magical Supplies:

One more turns until tax season!
One more turns until upkeep payment!
Warning, Moral reaching critical levels!

Employees: 26 (21 occupied)
Special Employees
Eric Dustborn (experienced engineer)
Yaril "Toad Eater" (diplomat)
Poncho the Direwolf (adorable dire puppy)

Inventory:
Improved Watch Designs
Self Winding Engine Prototype
Contract with Elemental Royalty

Coffers: 395 + 80 (Jobs) + 10 (Jussic maker) - 52 (Employee wages) - 200 (taxes) - 30 (upkeep) - 100 (training) - 100 (lounge) = 3 Tarllings.

Buildings: Small office on the edge of the docks.
Eric's garage in midtown.

Current Jobs: Shops and Such: Selling several different magi tech goods. (Brings in 20 Tarrlings per turn, occupies 1 employee.)
Cannery Row: Two of your employees are constantly running between the cannery factories searching for someone who needs a repair (30 Tarrlings per turn, occupies 8 employees)
Fish out of Water: You now have a stall in the upper area of the city, selling your good to the local lords (20 Tarllings per turn, occupies 4 employees)
Advertising: You have several men out on the streets passing out flyers, this brings in more customers (+10 Tarrling bonus to sales, occupies three employees)
Research: Three employees are constantly set upon researching new products, toiling away in the workshop. (4 occupied employees, boost to research)
Marketing: A man constantly watches the eb and flow of consumerism, who is purchasing what, and more importantly, why. (One employee, small boost to business ventures)

Alliances: Small non-aggression pacts with the local spice merchants of the merchant lords and the local street gang known as the Gubbin Grabbers.
Strong Alliance with the captain of The Maiden's Fancy.
Alliance with Midtown Currier Co.
Strong alliance with the Royal House of Ash.
>>
Special Offers:
A Tale of Two Brothers: There has been gossip of the two brothers splitting up, maybe you should go investigate (counts as a B)


Possible Purchases:
300 Tarllings: Expand the business into a second building, specify what location the building should be in.
200 Tarllings: Buy yourself and your top employees into this year’s Merchant Ball. Will surely spell some good contracts.
100 Tarllings: Employee Lounge upgrade, will help your employees relax and increase moral
100 Tarllings: Library Upgrade, get a library in your main building. Will give a 10% discount to yearly taxes.
100 Tarllings: Flickering lights, invest in putting sets of street lamps in front of your shop, those these are ruled by heavy blood oil they will help increase the safety of the neighborhood.

That's the end of the thread everyone, hope you all had a good time.
>>
>>21973536
thanks man
see you later!



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